언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An interactive component can participate in tabbing and other kinds of keyboard focus manipulation, accept low-level events like keyboard and mouse input, and be disabled so that it does not receive keyboard and mouse input. This is in contrast to noninteractive components, like Label and ProgressBar, which simply display contents and are not manipulated by the user.
The UIComponent class is not used as an MXML tag, but is used as a base class for other classes.
MXML 구문MXML 구문 숨기기All user interface components in Flex extend the UIComponent class. Flex components inherit the following properties from the UIComponent class:
<mx:tagname Properties accessibilityDescription="null" accessibilityName="null" accessibilityShortcut="null" accessibilitySilent="true|false" automationName="null" cachePolicy="auto|on|off" currentState="null" doubleClickEnabled="false|true" enabled="true|false" explicitHeight="NaN" explicitMaxHeight="NaN" explicitMaxWidth="NaN" explicitMinHeight="NaN" explicitMinWidth="NaN" explicitWidth="NaN" focusEnabled="true|false" hasFocusableChildren="false|true" height="0" id="" includeInLayout="true|false" maxHeight="10000" maxWidth="10000" measuredHeight= measuredMinHeight= measuredMinWidth= measuredWidth= minHeight="0" minWidth="0" mouseFocusEnabled="true|false" percentHeight="NaN" percentWidth="NaN" scaleX="1.0" scaleY="1.0" states="null" styleName="undefined" toolTip="null" transitions="" validationSubField width="0" x="0" y="0" Styles bottom="undefined" errorColor="0xFF0000" focusBlendMode="normal" focusSkin="HaloFocusRect"" focusThickness="2" horizontalCenter="undefined" layoutDirection="ltr" left="undefined" right="undefined" themeColor="haloGreen" top="undefined" verticalCenter="undefined" Effects addedEffect="No default" creationCompleteEffect="No default" focusInEffect="No default" focusOutEffect="No default" hideEffect="No default" mouseDownEffect="No default" mouseUpEffect="No default" moveEffect="No default" removedEffect="No default" resizeEffect="No default" rollOutEffect="No default" rollOverEffect="No default" showEffect="No default" Events add="No default" creationComplete="No default" currentStateChange="No default" currentStateChanging="No default" dragComplete="No default" dragDrop="No default" dragEnter="No default" dragExit="No default" dragOver="No default" effectEnd="No default" effectStart="No default" enterState="No default" exitState="No default" hide="No default" initialize="No default" invalid="No default" mouseDownOutside="No default" mouseWheelOutside="No default" move="No default" preinitialize="No default" remove="No default" resize="No default" show="No default" toolTipCreate="No default" toolTipEnd="No default" toolTipHide="No default" toolTipShow="No default" toolTipShown="No default" toolTipStart="No default" updateComplete="No default" valid="No default" valueCommit="No default" >
기타 예제
Example: Creating a skinnable Spark component
About overriding protected UIComponent methods
Example: Creating a composite component
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
accessibilityDescription : String
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityEnabled : Boolean
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityImplementation : AccessibilityImplementation
이 InteractiveObject 인스턴스에 대한 현재 액세스 가능성 구현(AccessibilityImplementation)입니다. | InteractiveObject | ||
accessibilityName : String
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityProperties : AccessibilityProperties
이 표시 객체의 현재 액세스 가능성 옵션입니다. | DisplayObject | ||
accessibilityShortcut : String
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
activeEffects : Array [읽기 전용]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances. | UIComponent | ||
alpha : Number
지정된 객체의 알파 투명도 값을 나타냅니다. | DisplayObject | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIComponent | ||
automationEnabled : Boolean [읽기 전용]
True if this component is enabled for automation, false
otherwise. | UIComponent | ||
automationName : String
Name that can be used as an identifier for this object. | UIComponent | ||
automationOwner : DisplayObjectContainer [읽기 전용]
The owner of this component for automation purposes. | UIComponent | ||
automationParent : DisplayObjectContainer [읽기 전용]
The parent of this component for automation purposes. | UIComponent | ||
automationTabularData : Object [읽기 전용]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIComponent | ||
automationValue : Array [읽기 전용]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIComponent | ||
automationVisible : Boolean [읽기 전용]
True if this component is visible for automation, false
otherwise. | UIComponent | ||
baseline : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
baselinePosition : Number [읽기 전용]
The y-coordinate of the baseline
of the first line of text of the component. | UIComponent | ||
blendMode : String
사용할 블렌드 모드를 지정하는 BlendMode 클래스 값입니다. | DisplayObject | ||
blendShader : Shader [쓰기 전용]
전경 및 배경을 블렌딩하는 데 사용되는 셰이더를 설정합니다. | DisplayObject | ||
bottom : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
buttonMode : Boolean
이 Sprite의 버튼 모드를 지정합니다. | Sprite | ||
cacheAsBitmap : Boolean
true로 설정된 경우 Flash 런타임은 표시 객체의 내부 비트맵 표현을 캐시합니다. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
null이 아닌 경우 이 Matrix 객체는 cacheAsBitmap이 true로 설정될 때 표시 객체가 렌더링되는 방법을 정의합니다. | DisplayObject | ||
cacheHeuristic : Boolean [쓰기 전용]
Used by Flex to suggest bitmap caching for the object. | UIComponent | ||
cachePolicy : String
Specifies the bitmap caching policy for this object. | UIComponent | ||
className : String [읽기 전용]
The name of this instance's class, such as "Button". | UIComponent | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
contentMouseX : Number [읽기 전용]
Returns the x position of the mouse, in the content coordinate system. | UIComponent | ||
contentMouseY : Number [읽기 전용]
Returns the y position of the mouse, in the content coordinate system. | UIComponent | ||
contextMenu : NativeMenu
이 객체에 연결된 컨텍스트 메뉴를 지정합니다. | InteractiveObject | ||
currentState : String
The current view state of the component. | UIComponent | ||
cursorManager : ICursorManager [읽기 전용]
Gets the CursorManager that controls the cursor for this component
and its peers. | UIComponent | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIComponent | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIComponent | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIComponent | ||
document : Object
A reference to the document object associated with this UIComponent. | UIComponent | ||
doubleClickEnabled : Boolean [재정의]
Specifies whether the UIComponent object receives doubleClick events. | UIComponent | ||
dropTarget : DisplayObject [읽기 전용]
드래그하는 Sprite 아래의 표시 객체 또는 Sprite를 드래그해 놓은 표시 객체를 지정합니다. | Sprite | ||
enabled : Boolean
Whether the component can accept user interaction. | UIComponent | ||
errorString : String
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails. | UIComponent | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | UIComponent | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | UIComponent | ||
filters : Array
현재 표시 객체와 연관된 각 필터 객체가 들어 있는 인덱싱된 배열입니다. | DisplayObject | ||
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent. | UIComponent | ||
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to. | UIComponent | ||
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component
and its peers. | UIComponent | ||
focusPane : Sprite
The focus pane associated with this object. | UIComponent | ||
focusRect : Object
이 객체에서 포커스 사각형을 표시할지 여부를 지정합니다. | InteractiveObject | ||
graphics : Graphics [읽기 전용]
벡터 드로잉 명령을 내릴 수 있는 이 Sprite에 속한 Graphics 객체를 지정합니다. | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIComponent | ||
hasLayoutMatrix3D : Boolean [읽기 전용]
Contains true if the element has 3D Matrix. | UIComponent | ||
height : Number [재정의]
Number that specifies the height of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
hitArea : Sprite
Sprite의 히트 영역으로 사용할 다른 Sprite를 지정합니다. | Sprite | ||
horizontalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
id : String
ID of the component. | UIComponent | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIComponent | ||
inheritingStyles : Object
The beginning of this component's chain of inheriting styles. | UIComponent | ||
initialized : Boolean
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIComponent | ||
instanceIndex : int [읽기 전용]
The index of a repeated component. | UIComponent | ||
instanceIndices : Array
An Array containing the indices required to reference
this UIComponent object from its parent document. | UIComponent | ||
is3D : Boolean [읽기 전용]
Contains true when the element is in 3D. | UIComponent | ||
isDocument : Boolean [읽기 전용]
Contains true if this UIComponent instance is a document object. | UIComponent | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIComponent | ||
layoutMatrix3D : Matrix3D [쓰기 전용]
The transform matrix that is used to calculate a component's layout
relative to its siblings. | UIComponent | ||
left : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
loaderInfo : LoaderInfo [읽기 전용]
이 표시 객체가 속한 파일의 로딩 정보가 포함된 LoaderInfo 객체를 반환합니다. | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the
middle of its bounding box. | UIComponent | ||
mask : DisplayObject
호출하는 표시 객체는 지정된 mask 객체에 의해 마스크 처리됩니다. | DisplayObject | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
measuredHeight : Number
The default height of the component, in pixels. | UIComponent | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIComponent | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIComponent | ||
measuredWidth : Number
The default width of the component, in pixels. | UIComponent | ||
metaData : Object
PlaceObject4 태그를 통해 SWF 파일에 해당 DisplayObject의 인스턴스와 함께 메타데이터가 저장된 경우 DisplayObject 인스턴스의 메타데이터 객체를 가져옵니다. | DisplayObject | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component. | UIComponent | ||
mouseChildren : Boolean
해당 객체의 자식에서 마우스 또는 사용자 입력 장치가 사용하도록 설정되어 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
mouseEnabled : Boolean
이 객체가 마우스 또는 기타 사용자 입력, 메시지를 수신할지 여부를 지정합니다. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on. | UIComponent | ||
mouseX : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 x 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
mouseY : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 y 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
name : String
DisplayObject의 인스턴스 이름을 나타냅니다. | DisplayObject | ||
needsSoftKeyboard : Boolean
이 InteractiveObject 인스턴스가 포커스를 받을 때 가상 키보드(화면의 소프트웨어 키보드)를 표시할지 여부를 지정합니다. | InteractiveObject | ||
nestLevel : int
Depth of this object in the containment hierarchy. | UIComponent | ||
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles. | UIComponent | ||
numAutomationChildren : int [읽기 전용]
The number of automation children this container has. | UIComponent | ||
numChildren : int [읽기 전용]
이 객체의 자식 수를 반환합니다. | DisplayObjectContainer | ||
opaqueBackground : Object
표시 객체를 특정 배경색으로 불투명하게 처리할지 여부를 지정합니다. | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | UIComponent | ||
parent : DisplayObjectContainer [재정의] [읽기 전용]
The parent container or component for this component. | UIComponent | ||
parentApplication : Object [읽기 전용]
A reference to the Application object that contains this UIComponent
instance. | UIComponent | ||
parentDocument : Object [읽기 전용]
A reference to the parent document object for this UIComponent. | UIComponent | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | UIComponent | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | UIComponent | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | UIComponent | ||
processedDescriptors : Boolean
Set to true after immediate or deferred child creation,
depending on which one happens. | UIComponent | ||
repeater : IRepeater [읽기 전용]
A reference to the Repeater object
in the parent document that produced this UIComponent. | UIComponent | ||
repeaterIndex : int [읽기 전용]
The index of the item in the data provider
of the Repeater that produced this UIComponent. | UIComponent | ||
repeaterIndices : Array
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent. | UIComponent | ||
repeaters : Array
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent. | UIComponent | ||
right : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
root : DisplayObject [읽기 전용]
로드된 SWF 파일에 있는 표시 객체의 경우, 해당 SWF 파일이 나타내는 표시 목록의 트리 구조 부분에서 맨 위에 위치하는 표시 객체가 루트 속성이 됩니다. | DisplayObject | ||
rotation : Number [재정의]
DisplayObject 인스턴스가 원점으로부터 회전한 각도입니다. | UIComponent | ||
rotationX : Number [재정의]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationY : Number [재정의]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationZ : Number [재정의]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIComponent | ||
scale9Grid : Rectangle
현재 적용 중인 크기 조절 격자입니다. | DisplayObject | ||
scaleX : Number [재정의]
Number that specifies the horizontal scaling factor. | UIComponent | ||
scaleY : Number [재정의]
Number that specifies the vertical scaling factor. | UIComponent | ||
scaleZ : Number [재정의]
Number that specifies the scaling factor along the z axis. | UIComponent | ||
screen : Rectangle [읽기 전용]
Returns an object that contains the size and position of the base
drawing surface for this object. | UIComponent | ||
scrollRect : Rectangle
표시 객체의 스크롤 사각형 경계입니다. | DisplayObject | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIComponent | ||
softKeyboard : String
소프트 키보드의 모양을 제어합니다. | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
소프트 키보드가 표시될 때 화면에서 그대로 유지되는 영역을 정의합니다(iOS에서는 사용할 수 없음). | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
이 Sprite 내에서 사운드를 제어합니다. | Sprite | ||
stage : Stage [읽기 전용]
표시 객체의 Stage입니다. | DisplayObject | ||
states : Array
The view states that are defined for this component. | UIComponent | ||
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object. | UIComponent | ||
styleManager : IStyleManager2 [읽기 전용]
Returns the StyleManager instance used by this component. | UIComponent | ||
styleName : Object
The class style used by this component. | UIComponent | ||
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors. | UIComponent | ||
systemManager : ISystemManager
Returns the SystemManager object used by this component. | UIComponent | ||
tabChildren : Boolean
객체의 자식에서 탭 기능을 사용할 수 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
tabEnabled : Boolean
이 객체가 탭 순서에 있는지 여부를 지정합니다. | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIComponent | ||
tabIndex : int
SWF 파일에서 객체의 탭 순서를 지정합니다. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [읽기 전용]
이 DisplayObjectContainer 인스턴스에 대한 TextSnapshot 객체를 반환합니다. | DisplayObjectContainer | ||
toolTip : String
Text to display in the ToolTip. | UIComponent | ||
top : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
transform : flash.geom:Transform [재정의]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. | UIComponent | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIComponent | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIComponent | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIComponent | ||
transitions : Array
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs. | UIComponent | ||
tweeningProperties : Array
Array of properties that are currently being tweened on this object. | UIComponent | ||
uid : String
A unique identifier for the object. | UIComponent | ||
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required). | UIComponent | ||
useHandCursor : Boolean
buttonMode 속성이 true로 설정된 스프라이트 위로 포인터를 움직일 때 손 모양(손 모양 커서)을 표시할지 여부를 나타내는 부울 값입니다. | Sprite | ||
validationSubField : String
Used by a validator to associate a subfield with this component. | UIComponent | ||
verticalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
visible : Boolean [재정의]
Whether or not the display object is visible. | UIComponent | ||
width : Number [재정의]
Number that specifies the width of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
x : Number [재정의]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIComponent | ||
y : Number [재정의]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIComponent | ||
z : Number [재정의]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIComponent |
속성 | 정의 주체 | ||
---|---|---|---|
currentCSSState : String [읽기 전용]
The state to be used when matching CSS pseudo-selectors. | UIComponent | ||
hasComplexLayoutMatrix : Boolean [읽기 전용]
Returns true if the UIComponent has any non-translation (x,y) transform properties. | UIComponent | ||
resourceManager : IResourceManager [읽기 전용]
A reference to the object which manages
all of the application's localized resources. | UIComponent | ||
unscaledHeight : Number [읽기 전용]
A convenience method for determining the unscaled height
of the component. | UIComponent | ||
unscaledWidth : Number [읽기 전용]
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to updateDisplayList(). | UIComponent |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | UIComponent | ||
이 DisplayObjectContainer 인스턴스에 자식 DisplayObject 인스턴스를 추가합니다. | DisplayObjectContainer | ||
이 DisplayObjectContainer 인스턴스에 자식 DisplayObject 인스턴스를 추가합니다. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
지정된 point 점으로 DisplayObjectContainer.getObjectsUnderPoint() 메서드를 호출하여 반환된 목록에서 임의의 표시 객체가 보안 제한 사항으로 인해 생략되는지 여부를 나타냅니다. | DisplayObjectContainer | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
지정된 표시 객체가 DisplayObjectContainer 인스턴스의 자식인지 아니면 인스턴스 자체인지를 확인합니다. | DisplayObjectContainer | ||
Converts a Point object from content coordinates to global coordinates. | UIComponent | ||
Converts a Point object from content to local coordinates. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[재정의]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
Executes all the bindings for which the UIComponent object is the destination. | UIComponent | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
targetCoordinateSpace 객체의 좌표계를 기준으로 표시 객체의 영역을 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
지정된 인덱스에 존재하는 자식 표시 객체 인스턴스를 반환합니다. | DisplayObjectContainer | ||
지정된 이름을 가진 자식 표시 객체를 반환합니다. | DisplayObjectContainer | ||
자식 DisplayObject 인스턴스의 인덱스 위치를 반환합니다. | DisplayObjectContainer | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
이 DisplayObjectContainer 인스턴스의 자식(또는 손자 등)으로서 지정된 점 아래에 있는 객체의 배열을 반환합니다. | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
대상 좌표 공간 매개 변수에 의해 정의되는 좌표계를 기준으로 모양의 획을 제외하고 표시 객체의 경계를 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
Converts a Point object from global to content coordinates. | UIComponent | ||
Point 객체를 Stage 전역 좌표에서 표시 객체의 로컬 좌표로 변환합니다. | DisplayObject | ||
Stage(전역) 좌표의 2차원 점을 3차원 표시 객체(로컬) 좌표로 변환합니다. | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
표시 객체의 경계 상자를 평가하여 obj 표시 객체의 경계 상자와 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
표시 객체를 평가하여 x 및 y 매개 변수에 의해 지정된 점과 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
3차원 표시 객체의 로컬 좌표에 있는 3차원 점을 Stage 전역 좌표의 2차원 점으로 변환합니다. | DisplayObject | ||
Converts a Point object from local to content coordinates. | UIComponent | ||
Point 객체를 표시 객체의 로컬 좌표에서 Stage 전역 좌표로 변환합니다. | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
지정된 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
DisplayObjectContainer 자식 목록에서 지정된 인덱스 위치에 있는 자식 DisplayObject를 제거합니다. | DisplayObjectContainer | ||
모든 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
가상 키보드를 표시합니다. | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[정적]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Sizes the object. | UIComponent | ||
표시 객체 컨테이너에서 기존 자식의 위치를 변경합니다. | DisplayObjectContainer | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
지정된 Sprite를 드래그할 수 있도록 합니다. | Sprite | ||
터치 지원 장치에서 지정된 스프라이트를 드래그할 수 있도록 합니다. | Sprite | ||
이 객체가 루트로 지정된 모든 MovieClip의 타임라인 실행을 재귀적으로 중지합니다. | DisplayObjectContainer | ||
startDrag() 메서드를 종료합니다. | Sprite | ||
startTouchDrag() 메서드를 종료합니다. 터치 지원 장치에서 사용합니다. | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[정적]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
지정된 두 개의 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
자식 목록에서 지정된 두 곳의 인덱스 위치에 있는 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
[재정의]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
---|---|---|---|
Adjust the focus rectangle. | UIComponent | ||
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform. | UIComponent | ||
This is an internal method used by the Flex framework
to support the Dissolve effect. | UIComponent | ||
Determines if the call to the measure() method can be skipped. | UIComponent | ||
Performs any final processing after child objects are created. | UIComponent | ||
Processes the properties set on the component. | UIComponent | ||
Create child objects of the component. | UIComponent | ||
Creates a new object using a context
based on the embedded font being used. | UIComponent | ||
Creates the object using a given moduleFactory. | UIComponent | ||
Helper method for dispatching a PropertyChangeEvent
when a property is updated. | UIComponent | ||
The event handler called when a UIComponent object gets focus. | UIComponent | ||
The event handler called when a UIComponent object loses focus. | UIComponent | ||
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component. | UIComponent | ||
Finalizes the initialization of this component. | UIComponent | ||
Initializes this component's accessibility code. | UIComponent | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | UIComponent | ||
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus. | UIComponent | ||
The event handler called for a keyDown event. | UIComponent | ||
The event handler called for a keyUp event. | UIComponent | ||
Calculates the default size, and optionally the default minimum size,
of the component. | UIComponent | ||
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change" Event to indicate
that the localized resources have changed in some way. | UIComponent | ||
Specifies a transform stretch factor in the horizontal and vertical direction. | UIComponent | ||
This method is called when a state changes to check whether
state-specific styles apply to this component. | UIComponent | ||
Draws the object and/or sizes and positions its children. | UIComponent |
이벤트 | 요약 | 정의 주체 | ||
---|---|---|---|---|
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 얻어 활성화될 때 전달됩니다. | EventDispatcher | |||
Dispatched when the component is added to a container as a content child by using the addChild(), addChildAt(), addElement(), or addElementAt() method. | UIComponent | |||
표시 객체를 표시 목록에 추가할 때 전달됩니다. | DisplayObject | |||
표시 객체를 직접 또는 해당 표시 객체가 포함된 하위 트리 추가를 통해 스테이지 표시 목록에 추가할 때 전달됩니다. | DisplayObject | |||
사용자가 텍스트 컨텍스트 메뉴에서 '지우기' 또는 '삭제'를 선택할 때 전달됩니다. | InteractiveObject | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 기본 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
사용자 동작이 AIR 응용 프로그램의 이 대화형 객체와 연결된 컨텍스트 메뉴를 트리거할 때 전달됩니다. | InteractiveObject | |||
사용자가 복사 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '복사'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing. | UIComponent | |||
Dispatched after the view state has changed. | UIComponent | |||
Dispatched after the currentState property changes, but before the view state changes. | UIComponent | |||
사용자가 잘라내기 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '잘라내기'를 선택할 때 전달됩니다. | InteractiveObject | |||
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 잃고 비활성화될 때 전달됩니다. | EventDispatcher | |||
객체의 doubleClickEnabled 플래그가 true로 설정되어 있는 경우 사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 기본 버튼을 연속으로 빠르게 두 번 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop. | UIComponent | |||
Dispatched by the drop target when the user releases the mouse over it. | UIComponent | |||
Dispatched by a component when the user moves the mouse over the component during a drag operation. | UIComponent | |||
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target. | UIComponent | |||
Dispatched by a component when the user moves the mouse while over the component during a drag operation. | UIComponent | |||
Dispatched by the drag initiator when starting a drag operation. | UIComponent | |||
Dispatched after an effect ends. | UIComponent | |||
Dispatched just before an effect starts. | UIComponent | |||
Dispatched after an effect is stopped, which happens only by a call to stop() on the effect. | UIComponent | |||
[브로드캐스트 이벤트] 재생 헤드가 새 프레임에 들어갈 때 전달됩니다. | DisplayObject | |||
Dispatched after the component has entered a view state. | UIComponent | |||
[브로드캐스트 이벤트] 재생 헤드가 현재 프레임을 종료할 때 전달됩니다. | DisplayObject | |||
Dispatched just before the component exits a view state. | UIComponent | |||
표시 객체가 포커스를 얻은 후 전달됩니다. | InteractiveObject | |||
표시 객체가 포커스를 잃은 후 전달됩니다. | InteractiveObject | |||
[브로드캐스트 이벤트] 프레임 표시 객체의 생성자가 실행되었지만 프레임 스크립트는 아직 실행되지 않았을 때 전달됩니다. | DisplayObject | |||
사용자가 InteractiveObject 인스턴스를 사용하여 터치 표면 가장자리를 따라 접점을 만들 때 전달됩니다(예: Siri Remote for Apple TV의 터치 표면 가장자리를 따라 누르기). 일부 장치에서는 이 접점을 여러 터치 이벤트의 조합으로 해석할 수도 있습니다. | InteractiveObject | |||
사용자가 터치 지원 장치의 동일한 InteractiveObject 인스턴스 위에서 여러 접점을 누를 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체를 손가락 두 개로 눌렀다가 놓는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치의 InteractiveObject 인스턴스 위에서 한 접점을 이동할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체 위에서 손가락 하나를 왼쪽에서 오른쪽으로 움직이는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 회전 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락 두 개로 표시 객체에 접촉한 후 회전하는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 스와이프 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대폰 또는 타블렛에서 화면에 손가락을 세 개 댄 상태에서 표시 객체 위에서 손가락들을 동시에 이동할 때). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스를 사용하여 접점을 만든 다음 터치 지원 장치를 누를 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락 여러 개를 표시 객체 위에 놓아 메뉴를 연 다음 손가락 하나로 메뉴 항목을 눌러 선택하는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 확대/축소 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대폰 또는 타블렛에서 화면에 손가락을 두 개 댄 상태에서 표시 객체 위에서 손가락 사이의 거리를 빠르게 벌릴 때). | InteractiveObject | |||
Dispatched when an object's state changes from visible to invisible. | UIComponent | |||
이 이벤트는 IME에서 인라인 입력을 지원하는 모든 클라이언트 응용 프로그램으로 전달됩니다. | InteractiveObject | |||
Dispatched when the component has finished its construction and has all initialization properties set. | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation failed. | UIComponent | |||
사용자가 키를 누를 때 전달됩니다. | InteractiveObject | |||
사용자가 키보드를 사용하여 포커스를 바꾸려고 할 때 전달됩니다. | InteractiveObject | |||
사용자가 키를 놓을 때 전달됩니다. | InteractiveObject | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 중간 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스 위에서 포인팅 장치의 중간 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user clicks outside it. | UIComponent | |||
사용자가 포인팅 장치를 사용하여 포커스를 바꾸려고 할 때 전달됩니다. | InteractiveObject | |||
포인팅 장치가 InteractiveObject 위에 있을 때 포인팅 장치를 움직이면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스에서 멀리 하면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스 위로 옮길 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 마우스를 놓고 휠을 굴릴 때 전달됩니다. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it. | UIComponent | |||
Dispatched when the object has moved. | UIComponent | |||
사용자가 드래그 동작을 놓을 때 드래그 시작 객체 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그한 객체가 이 객체에 드롭되고 드롭이 DragManager.acceptDragDrop()에 대한 호출을 통해 허용될 때 대상 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계에 들어갈 때 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계를 벗어날 때 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계에 있는 동안에는 계속 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
DragManager.doDrag() 호출에서 드래그 시작 객체로 지정되는 InteractiveObject에 의해 드래그 작업이 시작될 때 전달됩니다. | InteractiveObject | |||
DragManager.doDrag() 호출에서 드래그 시작 객체로 지정되는 InteractiveObject에 의해 드래그 작업 중에 전달됩니다. | InteractiveObject | |||
사용자가 붙여넣기 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '붙여넣기'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched at the beginning of the component initialization sequence. | UIComponent | |||
사용자가 화면의 근접 감지 임계값을 지나서 활성 스타일러스를 놓았을 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 위에서 활성 스타일러스를 떼어낼 때 전달됩니다. | InteractiveObject | |||
사용자가 근접 감지 임계값 내에 있으면서 화면 위로 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject에서 벗어나 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject 바로 위로 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject 및 해당 자식에서 벗어나 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 활성 스타일러스를 표시 목록에 있는 객체의 자손 트리에서 이 InteractiveObject 위로 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 먼저 InteractiveObject 인스턴스 위에서 단추를 누른 다음 InteractiveObject 인스턴스에서 벗어나 포인팅 장치를 이동한 후 포인팅 장치의 버튼을 해제할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the component is removed from a container as a content child by using the removeChild(), removeChildAt(), removeElement(), or removeElementAt() method. | UIComponent | |||
표시 객체를 표시 목록에서 제거하려고 할 때 전달됩니다. | DisplayObject | |||
표시 객체를 직접 또는 해당 표시 객체가 포함된 하위 트리 제거를 통해 표시 목록에서 제거하려고 할 때 전달됩니다. | DisplayObject | |||
[브로드캐스트 이벤트] 표시 목록이 업데이트 및 렌더링되기 직전에 전달됩니다. | DisplayObject | |||
Dispatched when the component is resized. | UIComponent | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 오른쪽 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스에서 멀리 하면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스 위로 옮길 때 전달됩니다. | InteractiveObject | |||
사용자가 전체 선택 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '전체 선택'을 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when an object's state changes from invisible to visible. | UIComponent | |||
소프트 키보드를 놓은 직후에 전달됩니다. | InteractiveObject | |||
소프트 키보드를 놓기 직전에 전달됩니다. | InteractiveObject | |||
소프트 키보드가 눌린 직후에 전달됩니다. | InteractiveObject | |||
Dispatched after the component has entered a new state and any state transition animation to that state has finished playing. | UIComponent | |||
Dispatched when a component interrupts a transition to its current state in order to switch to a new state. | UIComponent | |||
객체의 tabChildren 플래그 값이 변경될 때 전달됩니다. | InteractiveObject | |||
객체의 tabEnabled 플래그가 변경될 때 전달됩니다. | InteractiveObject | |||
객체의 tabIndex 속성 값이 변경될 때 전달됩니다. | InteractiveObject | |||
사용자가 하나 이상의 텍스트 문자를 입력할 때 전달됩니다. | InteractiveObject | |||
Dispatched by the component when it is time to create a ToolTip. | UIComponent | |||
Dispatched by the component when its ToolTip has been hidden and is to be discarded soon. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be hidden. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be shown. | UIComponent | |||
Dispatched by the component when its ToolTip has been shown. | UIComponent | |||
Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it. | UIComponent | |||
사용자가 처음으로 터치 지원 장치를 접촉할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛을 손가락으로 접촉하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 접촉을 제거할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락을 떼는 경우 등). | InteractiveObject | |||
A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture. | UIComponent | |||
A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture. | UIComponent | |||
A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture. | UIComponent | |||
사용자가 장치를 터치할 때 전달되고, 접점이 제거될 때까지 계속 전달됩니다. | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스 접점을 인스턴스 외부로 멀리 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 하나의 표시 객체에서 다른 표시 객체로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스로 접점을 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체 외부의 한 지점에서 표시 객체 위의 한 지점으로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스 접점을 인스턴스로부터 멀리 이동할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체로부터 표시 객체 외부의 한 지점으로 손가락 하나를 드래그하는 경우). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스로 접점을 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체 외부의 한 지점에서 표시 객체 위의 한 지점으로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 접촉이 처음 발생하는 동일한 InteractiveObject 인스턴스로부터 접촉을 제거할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체 위 단일 지점을 손가락 한 개로 눌렀다가 놓는 경우 등). | InteractiveObject | |||
Dispatched when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if needed). | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation succeeded. | UIComponent | |||
Dispatched when values are changed programmatically or by user interaction. | UIComponent |
스타일은 일반적이거나 특정 테마와 연결되어 있을 수 있습니다. 일반적인 스타일인 경우 모든 테마와 함께 사용할 수 있지만, 특정 테마와 연결된 스타일인 경우 응용 프로그램이 해당 테마를 사용하는 경우에만 스타일을 사용할 수 있습니다.
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
baseline | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance in pixels from the top edge of the content area to the control's baseline position. If this style is set, the baseline of the component is anchored to the top edge of its content area; when its container is resized, the two edges maintain their separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent | ||
bottom | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance, in pixels, from the bottom edge of the component to the bottom edge of its parent container's content area. If this style is set, the lower edge of the component is anchored to the bottom edge of its content area; when its container is resized, the two edges maintain their separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent | ||
errorColor | 유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the component highlight when validation fails. Flex also sets the borderColor style of the component to this
errorColor on a validation failure.
The default value for the Halo theme is 0xFF0000 .
The default value for the Spark theme is 0xFE0000 .
| UIComponent | ||
focusBlendMode | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Blend mode used by the focus rectangle. For more information, see the blendMode property
of the flash.display.DisplayObject class.
기본값: "normal" . | UIComponent | ||
focusSkin | 유형: Class CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Skin used to draw the focus rectangle. The default value for Halo components is mx.skins.halo.HaloFocusRect. The default value for Spark components is spark.skins.spark.FocusSkin. | UIComponent | ||
focusThickness | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Thickness, in pixels, of the focus rectangle outline. 기본값: 2 . | UIComponent | ||
horizontalCenter | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance in pixels from the center of the component's content area to the center of the component. If this style is set, the center of the component is anchored to the center of its content area; when its container is resized, the two centers maintain their horizontal separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent | ||
interactionMode | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 2.5 The primary interaction mode for this component. The acceptable values are: mouse and touch .
The default value for the Halo theme is mouse .
The default value for the Spark theme is mouse .
The default value for the Mobile theme is touch .
관련 API 요소 | UIComponent | ||
layoutDirection | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.1 런타임 버전: Flash10, AIR 1.5 Specifies the desired layout direction of a component. The allowed values are "ltr" for left-to-right layout, used for
components using Latin-style scripts, and "rtl" for
right-to-left layout, used for components using scripts such
as Arabic and Hebrew.
In ActionScript you can set the layoutDirection using the values
The layoutDirection should typically be set on the
Components which handle Keyboard.LEFT and Keyboard.RIGHT events
typically swap the key’s meaning when layoutDirection is
Note: This style applies to all Spark components and MX components that specify UIFTETextField as their textFieldClass. 기본값: "ltr" .관련 API 요소 | UIComponent | ||
left | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance, in pixels, from the left edge of the component to the left edge of its parent container's content area. If this style is set, the left edge of the component is anchored to the left edge of its content area; when its container is resized, the two edges maintain their separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent | ||
right | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance, in pixels, from the right edge of the component to the right edge of its parent container's content area. If this style is set, the right edge of the component is anchored to the right edge of its content area; when its container is resized, the two edges maintain their separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent | ||
showErrorSkin | 유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 1.5 Show the error border or skin when this component is invalid 기본값: true . | UIComponent | ||
showErrorTip | 유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 1.5 Show the error tip when this component is invalid and the user rolls over it 기본값: true . | UIComponent | ||
top | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance, in pixels, from the top edge of the component to the top edge of its parent container's content area. If this style is set, the top edge of the component is anchored to the top edge of its content area; when its container is resized, the two edges maintain their separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent | ||
verticalCenter | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance in pixels from the center of the component's content area to the center of the component. If this style is set, the center of the component is anchored to the center of its content area; when its container is resized, the two centers maintain their vertical separation. This style only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container that has the
The default value is | UIComponent |
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
chromeColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The main color for a component. | UIComponent |
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
themeColor | 유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Theme color of a component. This property controls the appearance of highlights, appearance when a component is selected, and other similar visual cues, but it does not have any effect on the regular borders or background colors of the component. The preferred values are haloGreen , haloBlue ,
haloOrange , and haloSilver , although any valid color
value can be used.
The default values of the "haloBlue" . | UIComponent |
상수 | 정의 주체 | ||
---|---|---|---|
DEFAULT_MAX_HEIGHT : Number = 10000 [정적]
The default value for the maxHeight property. | UIComponent | ||
DEFAULT_MAX_WIDTH : Number = 10000 [정적]
The default value for the maxWidth property. | UIComponent | ||
DEFAULT_MEASURED_HEIGHT : Number = 22 [정적]
The default value for the measuredHeight property. | UIComponent | ||
DEFAULT_MEASURED_MIN_HEIGHT : Number = 22 [정적]
The default value for the measuredMinHeight property. | UIComponent | ||
DEFAULT_MEASURED_MIN_WIDTH : Number = 40 [정적]
The default value for the measuredMinWidth property. | UIComponent | ||
DEFAULT_MEASURED_WIDTH : Number = 160 [정적]
The default value for the measuredWidth property. | UIComponent |
accessibilityDescription | 속성 |
accessibilityDescription:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A convenience accessor for the description
property
in this UIComponent's accessibilityProperties
object.
The getter simply returns accessibilityProperties.description
,
or "" if accessibilityProperties
is null.
The setter first checks whether accessibilityProperties
is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets accessibilityProperties.description
.
구현
public function get accessibilityDescription():String
public function set accessibilityDescription(value:String):void
accessibilityEnabled | 속성 |
accessibilityEnabled:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A convenience accessor for the silent
property
in this UIComponent's accessibilityProperties
object.
Note that accessibilityEnabled
has the opposite sense from silent;
accessibilityEnabled
is true
when silent
is false
.
The getter simply returns accessibilityProperties.silent
,
or true
if accessibilityProperties
is null.
The setter first checks whether accessibilityProperties
is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets accessibilityProperties.silent
.
구현
public function get accessibilityEnabled():Boolean
public function set accessibilityEnabled(value:Boolean):void
accessibilityName | 속성 |
accessibilityName:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A convenience accessor for the name
property
in this UIComponent's accessibilityProperties
object.
The getter simply returns accessibilityProperties.name
,
or "" if accessibilityProperties is null.
The setter first checks whether accessibilityProperties
is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets accessibilityProperties.name
.
구현
public function get accessibilityName():String
public function set accessibilityName(value:String):void
accessibilityShortcut | 속성 |
accessibilityShortcut:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A convenience accessor for the shortcut
property
in this UIComponent's accessibilityProperties
object.
The getter simply returns accessibilityProperties.shortcut
,
or "" if accessibilityProperties
is null.
The setter first checks whether accessibilityProperties
is null,
and if it is, sets it to a new AccessibilityProperties instance.
Then it sets accessibilityProperties.shortcut
.
구현
public function get accessibilityShortcut():String
public function set accessibilityShortcut(value:String):void
activeEffects | 속성 |
automationDelegate | 속성 |
automationEnabled | 속성 |
automationName | 속성 |
automationOwner | 속성 |
automationOwner:DisplayObjectContainer
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The owner of this component for automation purposes.
구현
public function get automationOwner():DisplayObjectContainer
automationParent | 속성 |
automationParent:DisplayObjectContainer
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The parent of this component for automation purposes.
구현
public function get automationParent():DisplayObjectContainer
automationTabularData | 속성 |
automationValue | 속성 |
automationValue:Array
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
This value generally corresponds to the rendered appearance of the object and should be usable for correlating the identifier with the object as it appears visually within the application.
구현
public function get automationValue():Array
automationVisible | 속성 |
baseline | 속성 |
baseline:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of undefined
,
use the @Clear() directive in MXML or the undefined
value in ActionScript code. For example, in MXML code,
baseline.s2="@Clear()"
unsets the baseline
constraint in state s2. Or in ActionScript code,
button.baseline = undefined
unsets the baseline
constraint on button
.
By default the anchor target is the top edge of the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".
구현
public function get baseline():Object
public function set baseline(value:Object):void
baselinePosition | 속성 |
baselinePosition:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The y-coordinate of the baseline of the first line of text of the component.
This property is used to implement
the baseline
constraint style.
It is also used to align the label of a FormItem
with the controls in the FormItem.
구현
public function get baselinePosition():Number
bottom | 속성 |
bottom:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of undefined
,
use the @Clear() directive in MXML or the undefined
value in ActionScript code. For example, in MXML code,
bottom.s2="@Clear()"
unsets the bottom
constraint in state s2. Or in ActionScript code,
button.bottom = undefined
unsets the bottom
constraint on button
.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".
구현
public function get bottom():Object
public function set bottom(value:Object):void
cacheHeuristic | 속성 |
cacheHeuristic:Boolean
[쓰기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Used by Flex to suggest bitmap caching for the object.
If cachePolicy
is UIComponentCachePolicy.AUTO
,
then cacheHeuristic
is used to control the object's cacheAsBitmap
property.
구현
public function set cacheHeuristic(value:Boolean):void
cachePolicy | 속성 |
cachePolicy:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the bitmap caching policy for this object.
Possible values in MXML are "on"
,
"off"
and
"auto"
(default).
Possible values in ActionScript are UIComponentCachePolicy.ON
,
UIComponentCachePolicy.OFF
and
UIComponentCachePolicy.AUTO
(default).
- A value of
UIComponentCachePolicy.ON
means that the object is always cached as a bitmap. - A value of
UIComponentCachePolicy.OFF
means that the object is never cached as a bitmap. - A value of
UIComponentCachePolicy.AUTO
means that the framework uses heuristics to decide whether the object should be cached as a bitmap.
기본값: UIComponentCachePolicy.AUTO.
구현
public function get cachePolicy():String
public function set cachePolicy(value:String):void
className | 속성 |
className:String
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The name of this instance's class, such as "Button"
.
This string does not include the package name.
If you need the package name as well, call the
getQualifiedClassName()
method in the flash.utils package.
It returns a string such as "mx.controls::Button"
.
구현
public function get className():String
contentMouseX | 속성 |
contentMouseX:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the x position of the mouse, in the content coordinate system. Content coordinates specify a pixel position relative to the upper left corner of the component's content, and include all of the component's content area, including any regions that are currently clipped and must be accessed by scrolling the component.
구현
public function get contentMouseX():Number
contentMouseY | 속성 |
contentMouseY:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the y position of the mouse, in the content coordinate system. Content coordinates specify a pixel position relative to the upper left corner of the component's content, and include all of the component's content area, including any regions that are currently clipped and must be accessed by scrolling the component.
구현
public function get contentMouseY():Number
currentCSSState | 속성 |
currentState | 속성 |
currentState:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The current view state of the component.
Set to ""
or null
to reset
the component back to its base state.
When you use this property to set a component's state,
Flex applies any transition you have defined.
You can also use the setCurrentState()
method to set the
current state; this method can optionally change states without
applying a transition.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 currentStateChange
이벤트를 전달합니다.
구현
public function get currentState():String
public function set currentState(value:String):void
관련 API 요소
cursorManager | 속성 |
cursorManager:ICursorManager
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Gets the CursorManager that controls the cursor for this component and its peers. Each top-level window has its own instance of a CursorManager; To make sure you're talking to the right one, use this method.
구현
public function get cursorManager():ICursorManager
depth | 속성 |
depth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
depth
property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
구현
public function get depth():Number
public function set depth(value:Number):void
descriptor | 속성 |
descriptor:UIComponentDescriptor
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor()
method to create this
UIComponent instance. If this UIComponent instance
was not created from a descriptor, this property is null.
구현
public function get descriptor():UIComponentDescriptor
public function set descriptor(value:UIComponentDescriptor):void
관련 API 요소
designLayer | 속성 |
designLayer:DesignLayer
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Specifies the optional DesignLayer instance associated with this visual element.
When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).
A visual element must listen for layerPropertyChange
notifications from the associated layer parent. When the
effectiveAlpha
or effectiveVisibility
of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.
This property should not be set within MXML directly.
The designLayer
property is not used for z-order control,
please see depth
.
구현
public function get designLayer():DesignLayer
public function set designLayer(value:DesignLayer):void
document | 속성 |
document:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A reference to the document object associated with this UIComponent. A document object is an Object at the top of the hierarchy of a Flex application, MXML component, or AS component.
구현
public function get document():Object
public function set document(value:Object):void
doubleClickEnabled | 속성 |
doubleClickEnabled:Boolean
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies whether the UIComponent object receives doubleClick
events.
The default value is false
, which means that the UIComponent object
does not receive doubleClick
events.
The mouseEnabled
property must also be set to true
,
its default value, for the object to receive doubleClick
events.
기본값: false.
구현
override public function get doubleClickEnabled():Boolean
override public function set doubleClickEnabled(value:Boolean):void
enabled | 속성 |
enabled:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Whether the component can accept user interaction. After setting the enabled
property to false
, some components still respond to mouse interactions such
as mouseOver. As a result, to fully disable UIComponents,
you should also set the value of the mouseEnabled
property to false
.
If you set the enabled
property to false
for a container, Flex dims the color of the container and of all
of its children, and blocks user input to the container
and to all of its children.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 enabledChanged
이벤트를 전달합니다.
구현
public function get enabled():Boolean
public function set enabled(value:Boolean):void
errorString | 속성 |
errorString:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The text that displayed by a component's error tip when a component is monitored by a Validator and validation fails.
You can use the errorString
property to show a
validation error for a component, without actually using a validator class.
When you write a String value to the errorString
property,
Flex draws a red border around the component to indicate the validation error,
and the String appears in a tooltip as the validation error message when you move
the mouse over the component, just as if a validator detected a validation error.
To clear the validation error, write an empty String, "",
to the errorString
property.
Note that writing a value to the errorString
property
does not trigger the valid or invalid events; it only changes the border
color and displays the validation error message.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 errorStringChanged
이벤트를 전달합니다.
구현
public function get errorString():String
public function set errorString(value:String):void
explicitHeight | 속성 |
explicitHeight:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the explicit height of the component, in pixels, in the component's coordinates.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true explicitHeight
with respect to its parent
is affected by the scaleY
property.
Setting the height
property also sets this property to
the specified height value.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitHeightChanged
이벤트를 전달합니다.
구현
public function get explicitHeight():Number
public function set explicitHeight(value:Number):void
explicitMaxHeight | 속성 |
explicitMaxHeight:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The maximum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
Application developers typically do not set the explicitMaxHeight property. Instead, they set the value of the maxHeight property, which sets the explicitMaxHeight property. The value of maxHeight does not change.
At layout time, if maxHeight was explicitly set by the application developer, then the value of explicitMaxHeight is used. Otherwise, the default value for maxHeight is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true maxHeight
with respect to its parent
is affected by the scaleY
property.
Some components have no theoretical limit to their height.
In those cases their maxHeight
is set to
UIComponent.DEFAULT_MAX_HEIGHT
.
기본값: NaN.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMaxHeightChanged
이벤트를 전달합니다.
구현
public function get explicitMaxHeight():Number
public function set explicitMaxHeight(value:Number):void
explicitMaxWidth | 속성 |
explicitMaxWidth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The maximum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
Application developers typically do not set the explicitMaxWidth property. Instead, they set the value of the maxWidth property, which sets the explicitMaxWidth property. The value of maxWidth does not change.
At layout time, if maxWidth was explicitly set by the application developer, then the value of explicitMaxWidth is used. Otherwise, the default value for maxWidth is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true maxWidth
with respect to its parent
is affected by the scaleX
property.
Some components have no theoretical limit to their width.
In those cases their maxWidth
is set to
UIComponent.DEFAULT_MAX_WIDTH
.
기본값: NaN.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMaxWidthChanged
이벤트를 전달합니다.
구현
public function get explicitMaxWidth():Number
public function set explicitMaxWidth(value:Number):void
explicitMinHeight | 속성 |
explicitMinHeight:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The minimum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
Application developers typically do not set the explicitMinHeight property. Instead, they set the value of the minHeight property, which sets the explicitMinHeight property. The value of minHeight does not change.
At layout time, if minHeight was explicitly set by the application developer, then the value of explicitMinHeight is used. Otherwise, the value of measuredMinHeight is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true minHeight
with respect to its parent
is affected by the scaleY
property.
기본값: NaN.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explictMinHeightChanged
이벤트를 전달합니다.
구현
public function get explicitMinHeight():Number
public function set explicitMinHeight(value:Number):void
explicitMinWidth | 속성 |
explicitMinWidth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The minimum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
Application developers typically do not set the explicitMinWidth property. Instead, they set the value of the minWidth property, which sets the explicitMinWidth property. The value of minWidth does not change.
At layout time, if minWidth was explicitly set by the application developer, then the value of explicitMinWidth is used. Otherwise, the value of measuredMinWidth is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true minWidth
with respect to its parent
is affected by the scaleX
property.
기본값: NaN.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMinWidthChanged
이벤트를 전달합니다.
구현
public function get explicitMinWidth():Number
public function set explicitMinWidth(value:Number):void
explicitWidth | 속성 |
explicitWidth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the explicit width of the component, in pixels, in the component's coordinates.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true explicitWidth
with respect to its parent
is affected by the scaleX
property.
Setting the width
property also sets this property to
the specified width value.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitWidthChanged
이벤트를 전달합니다.
구현
public function get explicitWidth():Number
public function set explicitWidth(value:Number):void
flexContextMenu | 속성 |
flexContextMenu:IFlexContextMenu
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The context menu for this UIComponent.
기본값: null.
구현
public function get flexContextMenu():IFlexContextMenu
public function set flexContextMenu(value:IFlexContextMenu):void
focusEnabled | 속성 |
focusEnabled:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Indicates whether the component can receive focus when tabbed to.
You can set focusEnabled
to false
when a UIComponent is used as a subcomponent of another component
so that the outer component becomes the focusable entity.
If this property is false
, focus is transferred to
the first parent that has focusEnable
set to true
.
The default value is true
, except for the
spark.components.Scroller component.
For that component, the default value is false
.
구현
public function get focusEnabled():Boolean
public function set focusEnabled(value:Boolean):void
관련 API 요소
focusManager | 속성 |
focusManager:IFocusManager
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Gets the FocusManager that controls focus for this component and its peers. Each popup has its own focus loop and therefore its own instance of a FocusManager. To make sure you're talking to the right one, use this method.
구현
public function get focusManager():IFocusManager
public function set focusManager(value:IFocusManager):void
focusPane | 속성 |
hasComplexLayoutMatrix | 속성 |
hasFocusableChildren | 속성 |
hasFocusableChildren:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
A flag that indicates whether child objects can receive focus.
Note: This property is similar to the tabChildren
property
used by Flash Player.
Use the hasFocusableChildren
property with Flex applications.
Do not use the tabChildren
property.
This property is usually false
because most components
either receive focus themselves or delegate focus to a single
internal sub-component and appear as if the component has
received focus.
For example, a TextInput control contains a focusable
child RichEditableText control, but while the RichEditableText
sub-component actually receives focus, it appears as if the
TextInput has focus. TextInput sets hasFocusableChildren
to false
because TextInput is considered the
component that has focus. Its internal structure is an
abstraction.
Usually only navigator components, such as TabNavigator and
Accordion, have this flag set to true
because they
receive focus on Tab but focus goes to components in the child
containers on further Tabs.
The default value is false
, except for the
spark.components.Scroller component.
For that component, the default value is true
.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 hasFocusableChildrenChange
이벤트를 전달합니다.
구현
public function get hasFocusableChildren():Boolean
public function set hasFocusableChildren(value:Boolean):void
관련 API 요소
hasLayoutMatrix3D | 속성 |
hasLayoutMatrix3D:Boolean
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Contains true
if the element has 3D Matrix.
Use hasLayoutMatrix3D
instead of calling and examining the
return value of getLayoutMatrix3D()
because that method returns a valid
matrix even when the element is in 2D.
구현
public function get hasLayoutMatrix3D():Boolean
height | 속성 |
height:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the height of the component, in pixels, in the parent's coordinates. The default value is 0, but this property contains the actual component height after Flex completes sizing the components in your application.
Note: You can specify a percentage value in the MXML
height
attribute, such as height="100%"
,
but you cannot use a percentage value for the height
property in ActionScript;
use the percentHeight
property instead.
Setting this property causes a resize
event to be dispatched.
See the resize
event for details on when
this event is dispatched.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 heightChanged
이벤트를 전달합니다.
구현
override public function get height():Number
override public function set height(value:Number):void
관련 API 요소
horizontalCenter | 속성 |
horizontalCenter:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of undefined
,
use the @Clear() directive in MXML or the undefined
value in ActionScript code. For example, in MXML code,
horizontalCenter.s2="@Clear()"
unsets the
horizontalCenter
constraint in state s2. Or in ActionScript code,
button.horizontalCenter = undefined
unsets the
horizontalCenter
constraint on button
.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint column. Then the content area is the space between the preceding column (or container side) and the target column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "col1:10".
구현
public function get horizontalCenter():Object
public function set horizontalCenter(value:Object):void
id | 속성 |
id:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
ID of the component. This value becomes the instance name of the object and should not contain any white space or special characters. Each component throughout an application should have a unique id.
If your application is going to be tested by third party tools, give each component a meaningful id. Testing tools use ids to represent the control in their scripts and having a meaningful name can make scripts more readable. For example, set the value of a button to submit_button rather than b1 or button1.
구현
public function get id():String
public function set id(value:String):void
includeInLayout | 속성 |
includeInLayout:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies whether this component is included in the layout of the
parent container.
If true
, the object is included in its parent container's
layout and is sized and positioned by its parent container as per its layout rules.
If false
, the object size and position are not affected by its parent container's
layout.
기본값: true.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 includeInLayoutChanged
이벤트를 전달합니다.
구현
public function get includeInLayout():Boolean
public function set includeInLayout(value:Boolean):void
inheritingStyles | 속성 |
inheritingStyles:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The beginning of this component's chain of inheriting styles.
The getStyle()
method simply accesses
inheritingStyles[styleName]
to search the entire
prototype-linked chain.
This object is set up by initProtoChain()
.
Developers typically never need to access this property directly.
구현
public function get inheritingStyles():Object
public function set inheritingStyles(value:Object):void
initialized | 속성 |
initialized:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A flag that determines if an object has been through all three phases of layout: commitment, measurement, and layout (provided that any were required).
구현
public function get initialized():Boolean
public function set initialized(value:Boolean):void
instanceIndex | 속성 |
instanceIndices | 속성 |
instanceIndices:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An Array containing the indices required to reference this UIComponent object from its parent document. The Array is empty unless this UIComponent object is within one or more Repeaters. The first element corresponds to the outermost Repeater. For example, if the id is "b" and instanceIndices is [2,4], you would reference it on the parent document as b[2][4].
구현
public function get instanceIndices():Array
public function set instanceIndices(value:Array):void
is3D | 속성 |
isDocument | 속성 |
isDocument:Boolean
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Contains true
if this UIComponent instance is a document object.
That means it is at the top of the hierarchy of a Flex
application, MXML component, or ActionScript component.
구현
public function get isDocument():Boolean
isPopUp | 속성 |
layoutMatrix3D | 속성 |
layoutMatrix3D:Matrix3D
[쓰기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The transform matrix that is used to calculate a component's layout
relative to its siblings. This matrix is defined by the component's
3D properties (which include the 2D properties such as x
,
y
, rotation
, scaleX
,
scaleY
, transformX
, and
transformY
, as well as rotationX
,
rotationY
, scaleZ
, z
, and
transformZ
.
Most components do not have any 3D transform properties set on them.
This layout matrix is combined with the values of the
postLayoutTransformOffsets
property to determine the
component's final, computed matrix.
구현
public function set layoutMatrix3D(value:Matrix3D):void
관련 API 요소
left | 속성 |
left:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
a state-specific value of the property in MXML to its default
value of undefined
,
use the @Clear() directive. For example, in MXML code,
left.s2="@Clear()"
unsets the left
constraint in state s2. Or in ActionScript code,
button.left = undefined
unsets the left
constraint on button
.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".
구현
public function get left():Object
public function set left(value:Object):void
maintainProjectionCenter | 속성 |
maintainProjectionCenter:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
When true, the component keeps its projection matrix centered on the middle of its bounding box. If no projection matrix is defined on the component, one is added automatically.
구현
public function get maintainProjectionCenter():Boolean
public function set maintainProjectionCenter(value:Boolean):void
maxHeight | 속성 |
maxHeight:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The maximum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value of this property is set by the component developer.
The component developer uses this property to set an upper limit on the height of the component.
If the application developer overrides the default value of maxHeight, the new value is stored in explicitMaxHeight. The default value of maxHeight does not change. As a result, at layout time, if maxHeight was explicitly set by the application developer, then the value of explicitMaxHeight is used for the component's maximum recommended height. If maxHeight is not set explicitly by the user, then the default value is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true maxHeight
with respect to its parent
is affected by the scaleY
property.
Some components have no theoretical limit to their height.
In those cases their maxHeight
is set to
UIComponent.DEFAULT_MAX_HEIGHT
.
기본값: 10000.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMaxHeightChanged
이벤트를 전달합니다.
구현
public function get maxHeight():Number
public function set maxHeight(value:Number):void
maxWidth | 속성 |
maxWidth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The maximum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value of this property is set by the component developer.
The component developer uses this property to set an upper limit on the width of the component.
If the application developer overrides the default value of maxWidth, the new value is stored in explicitMaxWidth. The default value of maxWidth does not change. As a result, at layout time, if maxWidth was explicitly set by the application developer, then the value of explicitMaxWidth is used for the component's maximum recommended width. If maxWidth is not set explicitly by the user, then the default value is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true maxWidth
with respect to its parent
is affected by the scaleX
property.
Some components have no theoretical limit to their width.
In those cases their maxWidth
is set to
UIComponent.DEFAULT_MAX_WIDTH
.
기본값: 10000.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMaxWidthChanged
이벤트를 전달합니다.
구현
public function get maxWidth():Number
public function set maxWidth(value:Number):void
measuredHeight | 속성 |
measuredMinHeight | 속성 |
measuredMinWidth | 속성 |
measuredWidth | 속성 |
minHeight | 속성 |
minHeight:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The minimum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value depends on the component's implementation.
If the application developer sets the value of minHeight, the new value is stored in explicitMinHeight. The default value of minHeight does not change. As a result, at layout time, if minHeight was explicitly set by the application developer, then the value of explicitMinHeight is used for the component's minimum recommended height. If minHeight is not set explicitly by the application developer, then the value of measuredMinHeight is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true minHeight
with respect to its parent
is affected by the scaleY
property.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMinHeightChanged
이벤트를 전달합니다.
구현
public function get minHeight():Number
public function set minHeight(value:Number):void
minWidth | 속성 |
minWidth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The minimum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value depends on the component's implementation.
If the application developer sets the value of minWidth, the new value is stored in explicitMinWidth. The default value of minWidth does not change. As a result, at layout time, if minWidth was explicitly set by the application developer, then the value of explicitMinWidth is used for the component's minimum recommended width. If minWidth is not set explicitly by the application developer, then the value of measuredMinWidth is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true minWidth
with respect to its parent
is affected by the scaleX
property.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 explicitMinWidthChanged
이벤트를 전달합니다.
구현
public function get minWidth():Number
public function set minWidth(value:Number):void
moduleFactory | 속성 |
moduleFactory:IFlexModuleFactory
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A module factory is used as context for using embedded fonts and for finding the style manager that controls the styles for this component.
구현
public function get moduleFactory():IFlexModuleFactory
public function set moduleFactory(value:IFlexModuleFactory):void
mouseFocusEnabled | 속성 |
mouseFocusEnabled:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Whether you can receive focus when clicked on.
If false
, focus is transferred to
the first parent that is mouseFocusEnable
set to true
.
For example, you can set this property to false
on a Button control so that you can use the Tab key to move focus
to the control, but not have the control get focus when you click on it.
The default value is true
for most subclasses, except the Spark TabBar. In that case, the default is false
.
기본값: true.
구현
public function get mouseFocusEnabled():Boolean
public function set mouseFocusEnabled(value:Boolean):void
nestLevel | 속성 |
nestLevel:int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Depth of this object in the containment hierarchy. This number is used by the measurement and layout code. The value is 0 if this component is not on the DisplayList.
구현
public function get nestLevel():int
public function set nestLevel(value:int):void
nonInheritingStyles | 속성 |
nonInheritingStyles:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The beginning of this component's chain of non-inheriting styles.
The getStyle()
method simply accesses
nonInheritingStyles[styleName]
to search the entire
prototype-linked chain.
This object is set up by initProtoChain()
.
Developers typically never need to access this property directly.
구현
public function get nonInheritingStyles():Object
public function set nonInheritingStyles(value:Object):void
numAutomationChildren | 속성 |
numAutomationChildren:int
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The number of automation children this container has. This sum should not include any composite children, though it does include those children not significant within the automation hierarchy.
구현
public function get numAutomationChildren():int
owner | 속성 |
owner:DisplayObjectContainer
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The owner of this IVisualElement object. By default, it is the parent of this IVisualElement object. However, if this IVisualElement object is a child component that is popped up by its parent, such as the drop-down list of a ComboBox control, the owner is the component that popped up this IVisualElement object.
This property is not managed by Flex, but by each component.
Therefore, if you use the PopUpManger.createPopUp()
or
PopUpManger.addPopUp()
method to pop up a child component,
you should set the owner
property of the child component
to the component that popped it up.
The default value is the value of the parent
property.
구현
public function get owner():DisplayObjectContainer
public function set owner(value:DisplayObjectContainer):void
parent | 속성 |
parent:DisplayObjectContainer
[읽기 전용] [재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The parent container or component for this component.
Only visual elements should have a parent
property.
Non-visual items should use another property to reference
the object to which they belong.
By convention, non-visual objects use an owner
property to reference the object to which they belong.
구현
override public function get parent():DisplayObjectContainer
parentApplication | 속성 |
parentApplication:Object
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A reference to the Application object that contains this UIComponent instance. This Application object might exist in a SWFLoader control in another Application, and so on, creating a chain of Application objects that can be walked using parentApplication.
The parentApplication
property of an Application is never itself;
it is either the Application into which it was loaded or null
(for the top-level Application).
Walking the application chain using the parentApplication
property is similar to walking the document chain using the
parentDocument
property.
You can access the top-level application using the
application
property of the Application class.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 initialize
이벤트를 전달합니다.
구현
public function get parentApplication():Object
parentDocument | 속성 |
parentDocument:Object
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A reference to the parent document object for this UIComponent. A document object is a UIComponent at the top of the hierarchy of a Flex application, MXML component, or AS component.
For the Application object, the parentDocument
property is null.
This property is useful in MXML scripts to go up a level
in the chain of document objects.
It can be used to walk this chain using
parentDocument.parentDocument
, and so on.
It is typed as Object so that authors can access properties and methods on ancestor document objects without casting.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 initialize
이벤트를 전달합니다.
구현
public function get parentDocument():Object
percentHeight | 속성 |
percentHeight:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the height of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the height
or explicitHeight
properties
resets this property to NaN.
This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.
This property is always set to NaN for the UITextField control.
When used with Spark layouts, this property is used to calculate the
height of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
percentHeight
will affect the component's width.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 resize
이벤트를 전달합니다.
구현
public function get percentHeight():Number
public function set percentHeight(value:Number):void
percentWidth | 속성 |
percentWidth:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the width of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the width
or explicitWidth
properties
resets this property to NaN.
This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.
This property is always set to NaN for the UITextField control.
When used with Spark layouts, this property is used to calculate the
width of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
percentWidth
will affect the component's height.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 resize
이벤트를 전달합니다.
구현
public function get percentWidth():Number
public function set percentWidth(value:Number):void
postLayoutTransformOffsets | 속성 |
postLayoutTransformOffsets:mx.geom:TransformOffsets
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.
For example, if you want a layout to adjust for an object
that is rotated 90 degrees, set the object's
rotation
property. If you want the layout to not
adjust for the object being rotated,
set its postLayoutTransformOffsets.rotationZ
property.
구현
public function get postLayoutTransformOffsets():mx.geom:TransformOffsets
public function set postLayoutTransformOffsets(value:mx.geom:TransformOffsets):void
processedDescriptors | 속성 |
processedDescriptors:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Set to true
after immediate or deferred child creation,
depending on which one happens. For a Container object, it is set
to true
at the end of
the createComponentsFromDescriptors()
method,
meaning after the Container object creates its children from its child descriptors.
For example, if an Accordion container uses deferred instantiation,
the processedDescriptors
property for the second pane of
the Accordion container does not become true
until after
the user navigates to that pane and the pane creates its children.
But, if the Accordion had set the creationPolicy
property
to "all"
, the processedDescriptors
property
for its second pane is set to true
during application startup.
For classes that are not containers, which do not have descriptors,
it is set to true
after the createChildren()
method creates any internal component children.
구현
public function get processedDescriptors():Boolean
public function set processedDescriptors(value:Boolean):void
repeater | 속성 |
repeater:IRepeater
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A reference to the Repeater object
in the parent document that produced this UIComponent.
Use this property, rather than the repeaters
property,
when the UIComponent is created by a single Repeater object.
Use the repeaters
property when this UIComponent is created
by nested Repeater objects.
The property is set to null
when this UIComponent
is not created by a Repeater.
구현
public function get repeater():IRepeater
repeaterIndex | 속성 |
repeaterIndex:int
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The index of the item in the data provider
of the Repeater that produced this UIComponent.
Use this property, rather than the repeaterIndices
property,
when the UIComponent is created by a single Repeater object.
Use the repeaterIndices
property when this UIComponent is created
by nested Repeater objects.
This property is set to -1 when this UIComponent is not created by a Repeater.
구현
public function get repeaterIndex():int
repeaterIndices | 속성 |
repeaterIndices:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An Array containing the indices of the items in the data provider of the Repeaters in the parent document that produced this UIComponent. The Array is empty unless this UIComponent is within one or more Repeaters.
The first element in the Array corresponds to the outermost Repeater.
For example, if repeaterIndices
is [2,4] it means that the
outer repeater used item dataProvider[2]
and the inner repeater
used item dataProvider[4]
.
Note that this property differs from the instanceIndices
property
if the startingIndex
property of any of the Repeaters is not 0.
For example, even if a Repeater starts at dataProvider[4]
,
the document reference of the first repeated object is b[0], not b[4].
구현
public function get repeaterIndices():Array
public function set repeaterIndices(value:Array):void
repeaters | 속성 |
repeaters:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An Array containing references to the Repeater objects in the parent document that produced this UIComponent. The Array is empty unless this UIComponent is within one or more Repeaters. The first element corresponds to the outermost Repeater object.
구현
public function get repeaters():Array
public function set repeaters(value:Array):void
resourceManager | 속성 |
resourceManager:IResourceManager
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A reference to the object which manages all of the application's localized resources. This is a singleton instance which implements the IResourceManager interface.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 unused
이벤트를 전달합니다.
구현
protected function get resourceManager():IResourceManager
right | 속성 |
right:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of undefined
,
use the @Clear() directive in MXML or the undefined
value in ActionScript code. For example, in MXML code,
right.s2="@Clear()"
unsets the right
constraint in state s2. Or in ActionScript code,
button.right = undefined
unsets the right
constraint on button
.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".
구현
public function get right():Object
public function set right(value:Object):void
rotation | 속성 |
rotation:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
DisplayObject 인스턴스가 원점으로부터 회전한 각도입니다. 0~180 사이의 값은 시계 방향 회전을 나타내고 0~-180 사이의 값은 시계 반대 방향 회전을 나타냅니다. 이 범위를 벗어나는 값은 360을 더하거나 빼서 범위 내의 값을 구합니다. 예를 들어 my_video.rotation = 450
문은 my_video.rotation = 90
문과 같습니다.
구현
override public function get rotation():Number
override public function set rotation(value:Number):void
rotationX | 속성 |
rotationX:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
구현
override public function get rotationX():Number
override public function set rotationX(value:Number):void
rotationY | 속성 |
rotationY:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
구현
override public function get rotationY():Number
override public function set rotationY(value:Number):void
rotationZ | 속성 |
rotationZ:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.
구현
override public function get rotationZ():Number
override public function set rotationZ(value:Number):void
scaleX | 속성 |
scaleX:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the horizontal scaling factor.
The default value is 1.0, which means that the object
is not scaled.
A scaleX
of 2.0 means the object has been
magnified by a factor of 2, and a scaleX
of 0.5
means the object has been reduced by a factor of 2.
A value of 0.0 is an invalid value.
Rather than setting it to 0.0, set it to a small value, or set
the visible
property to false
to hide the component.
기본값: 1.0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 scaleXChanged
이벤트를 전달합니다.
구현
override public function get scaleX():Number
override public function set scaleX(value:Number):void
scaleY | 속성 |
scaleY:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the vertical scaling factor.
The default value is 1.0, which means that the object
is not scaled.
A scaleY
of 2.0 means the object has been
magnified by a factor of 2, and a scaleY
of 0.5
means the object has been reduced by a factor of 2.
A value of 0.0 is an invalid value.
Rather than setting it to 0.0, set it to a small value, or set
the visible
property to false
to hide the component.
기본값: 1.0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 scaleYChanged
이벤트를 전달합니다.
구현
override public function get scaleY():Number
override public function set scaleY(value:Number):void
scaleZ | 속성 |
scaleZ:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the scaling factor along the z axis.
A scaling along the z axis does not affect a typical component, which lies flat in the z=0 plane. components with children that have 3D transforms applied, or components with a non-zero transformZ, is affected.
The default value is 1.0, which means that the object is not scaled.
This property is ignored during calculation by any of Flex's 2D layouts.
기본값: 1.0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 scaleZChanged
이벤트를 전달합니다.
구현
override public function get scaleZ():Number
override public function set scaleZ(value:Number):void
screen | 속성 |
showInAutomationHierarchy | 속성 |
showInAutomationHierarchy:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A flag that determines if an automation object shows in the automation hierarchy. Children of containers that are not visible in the hierarchy appear as children of the next highest visible parent. Typically containers used for layout, such as boxes and Canvas, do not appear in the hierarchy.
Some controls force their children to appear
in the hierarchy when appropriate.
For example a List will always force item renderers,
including boxes, to appear in the hierarchy.
Implementers must support setting this property
to true
.
구현
public function get showInAutomationHierarchy():Boolean
public function set showInAutomationHierarchy(value:Boolean):void
states | 속성 |
states:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The view states that are defined for this component.
You can specify the states
property only on the root
of the application or on the root tag of an MXML component.
The compiler generates an error if you specify it on any other control.
구현
public function get states():Array
public function set states(value:Array):void
styleDeclaration | 속성 |
styleDeclaration:CSSStyleDeclaration
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Storage for the inline inheriting styles on this object.
This CSSStyleDeclaration is created the first time that
the setStyle()
method
is called on this component to set an inheriting style.
Developers typically never need to access this property directly.
구현
public function get styleDeclaration():CSSStyleDeclaration
public function set styleDeclaration(value:CSSStyleDeclaration):void
styleManager | 속성 |
styleManager:IStyleManager2
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the StyleManager instance used by this component.
구현
public function get styleManager():IStyleManager2
styleName | 속성 |
styleName:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The class style used by this component. This can be a String, CSSStyleDeclaration or an IStyleClient.
If this is a String, it is the name of one or more whitespace delimited class
declarations in an <fx:Style>
tag or CSS file. You do not include the period
in the styleName
. For example, if you have a class style named ".bigText"
,
set the styleName
property to "bigText"
(no period).
If this is an IStyleClient (typically a UIComponent), all styles in the
styleName
object are used by this component.
기본값: null.
구현
public function get styleName():Object
public function set styleName(value:Object):void
styleParent | 속성 |
styleParent:IAdvancedStyleClient
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A component's parent is used to evaluate descendant selectors. A parent must also be an IAdvancedStyleClient to participate in advanced style declarations.
구현
public function get styleParent():IAdvancedStyleClient
public function set styleParent(value:IAdvancedStyleClient):void
systemManager | 속성 |
systemManager:ISystemManager
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the SystemManager object used by this component.
구현
public function get systemManager():ISystemManager
public function set systemManager(value:ISystemManager):void
tabFocusEnabled | 속성 |
tabFocusEnabled:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
A flag that indicates whether this object can receive focus via the TAB key
This is similar to the tabEnabled
property
used by the Flash Player.
This is usually true
for components that
handle keyboard input, but some components in controlbars
have them set to false
because they should not steal
focus from another component like an editor.
기본값: true.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 tabFocusEnabledChange
이벤트를 전달합니다.
구현
public function get tabFocusEnabled():Boolean
public function set tabFocusEnabled(value:Boolean):void
toolTip | 속성 |
top | 속성 |
top:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of undefined
,
use the @Clear() directive in MXML or the undefined
value in ActionScript code. For example, in MXML code,
top.s2="@Clear()"
unsets the top
constraint in state s2. Or in ActionScript code,
button.top = undefined
unsets the top
constraint on button
.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "row1:10".
구현
public function get top():Object
public function set top(value:Object):void
transform | 속성 |
transform:flash.geom:Transform
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. The specific properties — matrix, colorTransform, and three read-only
properties (concatenatedMatrix
, concatenatedColorTransform
, and pixelBounds
) —
are described in the entry for the Transform
class.
Each of the transform object's properties is itself an object. This concept is important because the only way to set new values for the matrix or colorTransform objects is to create a new object and copy that object into the transform.matrix or transform.colorTransform property.
For example, to increase the tx value of a display object's matrix, you must make a copy of the entire matrix object, then copy the new object into the matrix property of the transform object:
var myMatrix:Matrix = myUIComponentObject.transform.matrix; myMatrix.tx += 10; myUIComponent.transform.matrix = myMatrix;You cannot directly set the tx property. The following code has no effect on myUIComponent:
myUIComponent.transform.matrix.tx += 10;
Note that for UIComponent
, unlike DisplayObject
, the transform
keeps the matrix
and matrix3D
values in sync and matrix3D
is not null
even when the component itself has no 3D properties set. Developers should use the is3D
property
to check if the component has 3D propertis set. If the component has 3D properties, the transform's
matrix3D
should be used instead of transform's matrix
.
구현
override public function get transform():flash.geom:Transform
override public function set transform(value:flash.geom:Transform):void
관련 API 요소
transformX | 속성 |
transformX:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets the x coordinate for the transform center of the component.
When this component is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Setting this property on the Spark effect class overrides the setting on the target component.
구현
public function get transformX():Number
public function set transformX(value:Number):void
관련 API 요소
transformY | 속성 |
transformY:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets the y coordinate for the transform center of the component.
When this component is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Seeting this property on the Spark effect class overrides the setting on the target component.
구현
public function get transformY():Number
public function set transformY(value:Number):void
관련 API 요소
transformZ | 속성 |
transformZ:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets the z coordinate for the transform center of the component.
When this component is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Seeting this property on the Spark effect class overrides the setting on the target component.
구현
public function get transformZ():Number
public function set transformZ(value:Number):void
관련 API 요소
transitions | 속성 |
transitions:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An Array of Transition objects, where each Transition object defines a set of effects to play when a view state change occurs.
구현
public function get transitions():Array
public function set transitions(value:Array):void
관련 API 요소
tweeningProperties | 속성 |
tweeningProperties:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Array of properties that are currently being tweened on this object.
Used to alert the EffectManager that certain properties of this object are being tweened, so that the EffectManger doesn't attempt to animate the same properties.
구현
public function get tweeningProperties():Array
public function set tweeningProperties(value:Array):void
uid | 속성 |
uid:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A unique identifier for the object. Flex data-driven controls, including all controls that are subclasses of List class, use a UID to track data provider items.
Flex can automatically create and manage UIDs.
However, there are circumstances when you must supply your own
uid
property by implementing the IUID interface,
or when supplying your own uid
property improves processing efficiency.
UIDs do not need to be universally unique for most uses in Flex.
One exception is for messages sent by data services.
구현
public function get uid():String
public function set uid(value:String):void
관련 API 요소
unscaledHeight | 속성 |
unscaledHeight:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A convenience method for determining the unscaled height
of the component.
All of a component's drawing and child layout should be done
within a bounding rectangle of this height, which is also passed
as an argument to updateDisplayList()
.
구현
protected function get unscaledHeight():Number
unscaledWidth | 속성 |
unscaledWidth:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to updateDisplayList()
.
구현
protected function get unscaledWidth():Number
updateCompletePendingFlag | 속성 |
updateCompletePendingFlag:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A flag that determines if an object has been through all three phases of layout validation (provided that any were required).
구현
public function get updateCompletePendingFlag():Boolean
public function set updateCompletePendingFlag(value:Boolean):void
validationSubField | 속성 |
verticalCenter | 속성 |
verticalCenter:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For components, this layout constraint property is a
facade on top of the similarly-named style. To set
the property to its default value of undefined
,
use the @Clear() directive in MXML or the undefined
value in ActionScript code. For example, in MXML code,
verticalCenter.s2="@Clear()"
unsets the verticalCenter
constraint in state s2. Or in ActionScript code,
button.verticalCenter = undefined
unsets the verticalCenter
constraint on button
.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint row. Then the content area is the space between the preceding row (or container side) and the target row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "row1:10".
구현
public function get verticalCenter():Object
public function set verticalCenter(value:Object):void
visible | 속성 |
visible:Boolean
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Whether or not the display object is visible.
Display objects that are not visible are disabled.
For example, if visible=false
for an InteractiveObject instance,
it cannot be clicked.
When setting to true
, the object dispatches
a show
event.
When setting to false
, the object dispatches
a hide
event.
In either case the children of the object does not emit a
show
or hide
event unless the object
has specifically written an implementation to do so.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 show
이벤트를 전달합니다.
구현
override public function get visible():Boolean
override public function set visible(value:Boolean):void
width | 속성 |
width:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the width of the component, in pixels, in the parent's coordinates. The default value is 0, but this property contains the actual component width after Flex completes sizing the components in your application.
Note: You can specify a percentage value in the MXML
width
attribute, such as width="100%"
,
but you cannot use a percentage value in the width
property in ActionScript.
Use the percentWidth
property instead.
Setting this property causes a resize
event to
be dispatched.
See the resize
event for details on when
this event is dispatched.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 widthChanged
이벤트를 전달합니다.
구현
override public function get width():Number
override public function set width(value:Number):void
관련 API 요소
x | 속성 |
x:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the component's horizontal position, in pixels, within its parent container.
Setting this property directly or calling move()
has no effect -- or only a temporary effect -- if the
component is parented by a layout container such as HBox, Grid,
or Form, because the layout calculations of those containers
set the x
position to the results of the calculation.
However, the x
property must almost always be set
when the parent is a Canvas or other absolute-positioning
container because the default value is 0.
기본값: 0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 xChanged
이벤트를 전달합니다.
구현
override public function get x():Number
override public function set x(value:Number):void
y | 속성 |
y:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number that specifies the component's vertical position, in pixels, within its parent container.
Setting this property directly or calling move()
has no effect -- or only a temporary effect -- if the
component is parented by a layout container such as HBox, Grid,
or Form, because the layout calculations of those containers
set the x
position to the results of the calculation.
However, the x
property must almost always be set
when the parent is a Canvas or other absolute-positioning
container because the default value is 0.
기본값: 0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 yChanged
이벤트를 전달합니다.
구현
override public function get y():Number
override public function set y(value:Number):void
z | 속성 |
z:Number
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Indicates the z coordinate position along the z-axis of the DisplayObject instance relative to the 3D parent container. The z property is used for 3D coordinates, not screen or pixel coordinates.
When you set a z
property for a display object to something other than the default
value of 0
, a corresponding Matrix3D object is automatically created. for adjusting a
display object's position and orientation
in three dimensions. When working with the z-axis,
the existing behavior of x and y properties changes from screen or pixel coordinates to
positions relative to the 3D parent container.
For example, a child of the _root
at position x = 100, y = 100, z = 200
is not drawn at pixel location (100,100). The child is drawn wherever the 3D projection
calculation puts it. The calculation is:
(x*cameraFocalLength/cameraRelativeZPosition, y*cameraFocalLength/cameraRelativeZPosition)
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 zChanged
이벤트를 전달합니다.
구현
override public function get z():Number
override public function set z(value:Number):void
UIComponent | () | 생성자 |
public function UIComponent()
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Constructor.
addStyleClient | () | 메서드 |
public function addStyleClient(styleClient:IAdvancedStyleClient):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Adds a non-visual style client to this component instance. Once
this method has been called, the style client will inherit style
changes from this component instance. Style clients that are
DisplayObjects must use the addChild
or
addChildAt
methods to be added to a
UIComponent
.
As a side effect, this method will set the styleParent
property of the styleClient
parameter to reference
this instance of the UIComponent
.
If the styleClient
parameter already has a
styleParent
, this method will call
removeStyleClient
from this previous
styleParent
.
매개 변수
styleClient:IAdvancedStyleClient — The IAdvancedStyleClient to
add to this component's list of non-visual style clients.
|
오류
ArgumentError — if the styleClient parameter
is a DisplayObject .
|
관련 API 요소
mx.styles.IAdvancedStyleClient
adjustFocusRect | () | 메서드 |
protected function adjustFocusRect(obj:DisplayObject = null):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Adjust the focus rectangle.
매개 변수
obj:DisplayObject (default = null ) — component whose focus rectangle to modify.
If omitted, the default value is this UIComponent object.
|
applyComputedMatrix | () | 메서드 |
protected function applyComputedMatrix():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Commits the computed matrix built from the combination of the layout matrix and the transform offsets to the flash displayObject's transform.
attachOverlay | () | 메서드 |
protected function attachOverlay():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
This is an internal method used by the Flex framework to support the Dissolve effect. You do not have to call it or override it.
callLater | () | 메서드 |
public function callLater(method:Function, args:Array = null):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Queues a function to be called later.
Before each update of the screen, Flash Player or AIR calls the set of functions that are scheduled for the update. Sometimes, a function should be called in the next update to allow the rest of the code scheduled for the current update to be executed. Some features, like effects, can cause queued functions to be delayed until the feature completes.
매개 변수
method:Function — Reference to a method to be executed later.
| |
args:Array (default = null ) — Array of Objects that represent the arguments to pass to the method.
|
canSkipMeasurement | () | 메서드 |
protected function canSkipMeasurement():Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Determines if the call to the measure()
method can be skipped.
Boolean — Returns true when the measureSizes() method can skip the call to
the measure() method. For example this is usually true when both explicitWidth and
explicitHeight are set. For paths, this is true when the bounds of the path
have not changed.
|
childrenCreated | () | 메서드 |
protected function childrenCreated():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Performs any final processing after child objects are created. This is an advanced method that you might override when creating a subclass of UIComponent.
clearStyle | () | 메서드 |
public function clearStyle(styleProp:String):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Deletes a style property from this component instance.
This does not necessarily cause the getStyle()
method
to return undefined
.
매개 변수
styleProp:String — The name of the style property.
|
commitProperties | () | 메서드 |
protected function commitProperties():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Processes the properties set on the component. This is an advanced method that you might override when creating a subclass of UIComponent.
You do not call this method directly.
Flex calls the commitProperties()
method when you
use the addChild()
method to add a component to a container,
or when you call the invalidateProperties()
method of the component.
Calls to the commitProperties()
method occur before calls to the
measure()
method. This lets you set property values that might
be used by the measure()
method.
Some components have properties that affect the number or kinds
of child objects that they need to create, or have properties that
interact with each other, such as the horizontalScrollPolicy
and horizontalScrollPosition
properties.
It is often best at startup time to process all of these
properties at one time to avoid duplicating work.
기타 예제
contentToGlobal | () | 메서드 |
public function contentToGlobal(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from content coordinates to global coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
매개 변수
point:Point — A Point object that
specifies the x and y coordinates in the content coordinate system
as properties.
|
Point — A Point object with coordinates relative to the Stage.
|
관련 API 요소
contentToLocal | () | 메서드 |
public function contentToLocal(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from content to local coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
매개 변수
point:Point — A Point object that specifies the x and y
coordinates in the content coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the
local coordinate system.
|
관련 API 요소
createAutomationIDPart | () | 메서드 |
public function createAutomationIDPart(child:IAutomationObject):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns a set of properties that identify the child within this container. These values should not change during the lifespan of the application.
매개 변수
child:IAutomationObject — Child for which to provide the id.
|
Object — Sets of properties describing the child which can
later be used to resolve the component.
|
createAutomationIDPartWithRequiredProperties | () | 메서드 |
public function createAutomationIDPartWithRequiredProperties(child:IAutomationObject, properties:Array):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns a set of properties that identify the child within this container. These values should not change during the lifespan of the application.
매개 변수
child:IAutomationObject — Child for which to provide the id.
| |
properties:Array |
Object — Sets of properties describing the child which can
later be used to resolve the component.
|
createChildren | () | 메서드 |
protected function createChildren():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Create child objects of the component. This is an advanced method that you might override when creating a subclass of UIComponent.
A component that creates other components or objects within it is called a composite component.
For example, the Flex ComboBox control is actually made up of a TextInput control
to define the text area of the ComboBox, and a Button control to define the ComboBox arrow.
Components implement the createChildren()
method to create child
objects (such as other components) within the component.
From within an override of the createChildren()
method,
you call the addChild()
method to add each child object.
You do not call this method directly. Flex calls the
createChildren()
method in response to the call to
the addChild()
method to add the component to its parent.
기타 예제
createInFontContext | () | 메서드 |
protected function createInFontContext(classObj:Class):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Creates a new object using a context based on the embedded font being used.
This method is used to solve a problem with access to fonts embedded in an application SWF when the framework is loaded as an RSL (the RSL has its own SWF context). Embedded fonts can only be accessed from the SWF file context in which they were created. By using the context of the application SWF, the RSL can create objects in the application SWF context that has access to the application's embedded fonts.
Call this method only after the font styles for this object are set.
매개 변수
classObj:Class — The class to create.
|
Object — The instance of the class created in the context
of the SWF owning the embedded font.
If this object is not using an embedded font,
the class is created in the context of this object.
|
createInModuleContext | () | 메서드 |
protected function createInModuleContext(moduleFactory:IFlexModuleFactory, className:String):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Creates the object using a given moduleFactory. If the moduleFactory is null or the object cannot be created using the module factory, then fall back to creating the object using a systemManager.
매개 변수
moduleFactory:IFlexModuleFactory — The moduleFactory to create the class in;
can be null.
| |
className:String — The name of the class to create.
|
Object — The object created in the context of the moduleFactory.
|
createReferenceOnParentDocument | () | 메서드 |
public function createReferenceOnParentDocument(parentDocument:IFlexDisplayObject):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Creates an id
reference to this IUIComponent object
on its parent document object.
This function can create multidimensional references
such as b[2][4] for objects inside one or more repeaters.
If the indices are null, it creates a simple non-Array reference.
매개 변수
parentDocument:IFlexDisplayObject — The parent of this IUIComponent object.
|
deleteReferenceOnParentDocument | () | 메서드 |
public function deleteReferenceOnParentDocument(parentDocument:IFlexDisplayObject):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Deletes the id
reference to this IUIComponent object
on its parent document object.
This function can delete from multidimensional references
such as b[2][4] for objects inside one or more Repeaters.
If the indices are null, it deletes the simple non-Array reference.
매개 변수
parentDocument:IFlexDisplayObject — The parent of this IUIComponent object.
|
determineTextFormatFromStyles | () | 메서드 |
public function determineTextFormatFromStyles():mx.core:UITextFormat
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns a UITextFormat object corresponding to the text styles for this UIComponent.
반환값mx.core:UITextFormat — UITextFormat object corresponding to the text styles
for this UIComponent.
|
dispatchEvent | () | 메서드 |
override public function dispatchEvent(event:Event):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatches an event into the event flow.
The event target is the EventDispatcher object upon which
the dispatchEvent()
method is called.
매개 변수
event:Event — The Event object that is dispatched into the event flow.
If the event is being redispatched, a clone of the event is created automatically.
After an event is dispatched, its target property cannot be changed,
so you must create a new copy of the event for redispatching to work.
|
Boolean — A value of true if the event was successfully dispatched.
A value of false indicates failure or that
the preventDefault() method was called on the event.
|
dispatchPropertyChangeEvent | () | 메서드 |
protected function dispatchPropertyChangeEvent(prop:String, oldValue:*, value:*):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Helper method for dispatching a PropertyChangeEvent when a property is updated.
매개 변수
prop:String — Name of the property that changed.
| |
oldValue:* — Old value of the property.
| |
value:* — New value of the property.
|
drawFocus | () | 메서드 |
public function drawFocus(isFocused:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Shows or hides the focus indicator around this component.
UIComponent implements this by creating an instance of the class
specified by the focusSkin
style and positioning it
appropriately.
매개 변수
isFocused:Boolean — Determines if the focus indicator should be displayed. Set to
true to display the focus indicator. Set to false to hide it.
|
drawRoundRect | () | 메서드 |
public function drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Programmatically draws a rectangle into this skin's Graphics object.
The rectangle can have rounded corners. Its edges are stroked with the current line style of the Graphics object. It can have a solid color fill, a gradient fill, or no fill. A solid fill can have an alpha transparency. A gradient fill can be linear or radial. You can specify up to 15 colors and alpha values at specified points along the gradient, and you can specify a rotation angle or transformation matrix for the gradient. Finally, the rectangle can have a rounded rectangular hole carved out of it.
This versatile rectangle-drawing routine is used by many skins.
It calls the drawRect()
or
drawRoundRect()
methods (in the flash.display.Graphics class) to draw into this
skin's Graphics object.
매개 변수
x:Number — Horizontal position of upper-left corner
of rectangle within this skin.
| |
y:Number — Vertical position of upper-left corner
of rectangle within this skin.
| |
w:Number — Width of rectangle, in pixels.
| |
h:Number — Height of rectangle, in pixels.
| |
r:Object (default = null ) — Corner radius/radii of rectangle.
Can be null , a Number, or an Object.
If it is null , it specifies that the corners should be square
rather than rounded.
If it is a Number, it specifies the same radius, in pixels,
for all four corners.
If it is an Object, it should have properties named
tl , tr , bl , and
br , whose values are Numbers specifying
the radius, in pixels, for the top left, top right,
bottom left, and bottom right corners.
For example, you can pass a plain Object such as
{ tl: 5, tr: 5, bl: 0, br: 0 } .
The default value is null (square corners).
| |
c:Object (default = null ) — The RGB color(s) for the fill.
Can be null , a uint, or an Array.
If it is null , the rectangle not filled.
If it is a uint, it specifies an RGB fill color.
For example, pass 0xFF0000 to fill with red.
If it is an Array, it should contain uints
specifying the gradient colors.
For example, pass [ 0xFF0000, 0xFFFF00, 0x0000FF ]
to fill with a red-to-yellow-to-blue gradient.
You can specify up to 15 colors in the gradient.
The default value is null (no fill).
| |
alpha:Object (default = null ) — Alpha value(s) for the fill.
Can be null, a Number, or an Array.
This argument is ignored if color is null.
If color is a uint specifying an RGB fill color,
then alpha should be a Number specifying
the transparency of the fill, where 0.0 is completely transparent
and 1.0 is completely opaque.
You can also pass null instead of 1.0 in this case
to specify complete opaqueness.
If color is an Array specifying gradient colors,
then alpha should be an Array of Numbers, of the
same length, that specifies the corresponding alpha values
for the gradient.
In this case, the default value is null (completely opaque).
| |
rot:Object (default = null ) — Matrix object used for the gradient fill.
The utility methods horizontalGradientMatrix() ,
verticalGradientMatrix() , and
rotatedGradientMatrix() can be used to create the value for
this parameter.
| |
gradient:String (default = null ) — Type of gradient fill. The possible values are
GradientType.LINEAR or GradientType.RADIAL .
(The GradientType class is in the package flash.display.)
| |
ratios:Array (default = null ) —
Specifies the distribution of colors. The number of entries must match
the number of colors defined in the color parameter.
Each value defines the percentage of the width where the color is
sampled at 100%. The value 0 represents the left-hand position in
the gradient box, and 255 represents the right-hand position in the
gradient box.
| |
hole:Object (default = null ) — A rounded rectangular hole
that should be carved out of the middle
of the otherwise solid rounded rectangle
{ x: #, y: #, w: #, h: #, r: # or { br: #, bl: #, tl: #, tr: # } }
|
관련 API 요소
effectFinished | () | 메서드 |
public function effectFinished(effectInst:IEffectInstance):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Called by the effect instance when it stops playing on the component.
You can use this method to restore a modification to the component made
by the effectStarted()
method when the effect started,
or perform some other action when the effect ends.
매개 변수
effectInst:IEffectInstance — The effect instance object playing on the component.
|
effectStarted | () | 메서드 |
public function effectStarted(effectInst:IEffectInstance):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Called by the effect instance when it starts playing on the component.
You can use this method to perform a modification to the component as part
of an effect. You can use the effectFinished()
method
to restore the modification when the effect ends.
매개 변수
effectInst:IEffectInstance — The effect instance object playing on the component.
|
endEffectsStarted | () | 메서드 |
public function endEffectsStarted():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Ends all currently playing effects on the component.
executeBindings | () | 메서드 |
public function executeBindings(recurse:Boolean = false):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Executes all the bindings for which the UIComponent object is the destination.
매개 변수
recurse:Boolean (default = false ) — Recursively execute bindings for children of this component.
|
finishPrint | () | 메서드 |
public function finishPrint(obj:Object, target:IFlexDisplayObject):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Called after printing is complete. For the UIComponent class, the method performs no action. Flex containers override the method to restore the container after printing.
This method is normally not used by application developers.
매개 변수
obj:Object — Contains the properties of the component that
restore it to its state before printing.
| |
target:IFlexDisplayObject — The component that just finished printing.
It can be the current component or one of its children.
|
관련 API 요소
focusInHandler | () | 메서드 |
protected function focusInHandler(event:FocusEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The event handler called when a UIComponent object gets focus. If you override this method, make sure to call the base class version.
매개 변수
event:FocusEvent — The event object.
|
focusOutHandler | () | 메서드 |
protected function focusOutHandler(event:FocusEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The event handler called when a UIComponent object loses focus. If you override this method, make sure to call the base class version.
매개 변수
event:FocusEvent — The event object.
|
getAutomationChildAt | () | 메서드 |
public function getAutomationChildAt(index:int):IAutomationObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Provides the automation object at the specified index. This list should not include any children that are composites.
매개 변수
index:int — The index of the child to return
|
IAutomationObject — The child at the specified index.
|
getAutomationChildren | () | 메서드 |
getBoundsXAtSize | () | 메서드 |
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the x coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to the
measure()
method to predict what
the element position will be, if the element is resized to particular dimensions.
매개 변수
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The x coordinate of the element's bounds at the specified element size.
|
getBoundsYAtSize | () | 메서드 |
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the measure()
to predict what
the element position will be, if the element is resized to particular dimensions.
매개 변수
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The y coordinate of the element's bounds at the specified element size.
|
getClassStyleDeclarations | () | 메서드 |
public function getClassStyleDeclarations():Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Finds the type selectors for this UIComponent instance. The algorithm walks up the superclass chain. For example, suppose that class MyButton extends Button. A MyButton instance first looks for a MyButton type selector then, it looks for a Button type selector. then, it looks for a UIComponent type selector. (The superclass chain is considered to stop at UIComponent, not Object.)
반환값Array — An Array of type selectors for this UIComponent instance.
|
getConstraintValue | () | 메서드 |
public function getConstraintValue(constraintName:String):*
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns a layout constraint value, which is the same as getting the constraint style for this component.
매개 변수
constraintName:String — The name of the constraint style, which
can be any of the following: left, right, top, bottom,
verticalCenter, horizontalCenter, baseline
|
* — Returns the layout constraint value, which can be
specified in either of two forms. It can be specified as a
numeric string, for example, "10" or it can be specified as
identifier:numeric string. For identifier:numeric string,
identifier is the id of a ConstraintRow or
ConstraintColumn. For example, a value of "cc1:10" specifies a
value of 10 for the ConstraintColumn that has the
id "cc1."
|
getExplicitOrMeasuredHeight | () | 메서드 |
getExplicitOrMeasuredWidth | () | 메서드 |
getFocus | () | 메서드 |
public function getFocus():InteractiveObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Gets the object that currently has focus.
It might not be this object.
Note that this method does not necessarily return the component
that has focus.
It can return the internal subcomponent of the component
that has focus.
To get the component that has focus, use the
focusManager.focus
property.
InteractiveObject — Object that has focus.
|
getLayoutBoundsHeight | () | 메서드 |
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's layout height. This is the size that the element uses to draw on screen.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout height.
|
getLayoutBoundsWidth | () | 메서드 |
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's layout width. This is the size that the element uses to draw on screen.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout width.
|
getLayoutBoundsX | () | 메서드 |
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the x coordinate that the element uses to draw on screen.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
Number — The x coordinate that the element uses to draw on screen.
|
getLayoutBoundsY | () | 메서드 |
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the y coordinate that the element uses to draw on screen.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
Number — The y coordinate that the element uses to draw on screen.
|
getLayoutMatrix | () | 메서드 |
public function getLayoutMatrix():Matrix
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
This matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix — The layout transform Matrix for this element.
Do not directly modify the return value; call the setLayoutMatrix() method instead.
|
getLayoutMatrix3D | () | 메서드 |
public function getLayoutMatrix3D():Matrix3D
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the layout transform Matrix3D for this element.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix3D — The layout transform Matrix3D for this element.
Do not directly modify the return value but call the setLayoutMatrix() method instead.
|
getMaxBoundsHeight | () | 메서드 |
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's maximum height.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMaxBoundsWidth | () | 메서드 |
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's maximum width.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getMinBoundsHeight | () | 메서드 |
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's minimum height.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMinBoundsWidth | () | 메서드 |
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's minimum width.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getPreferredBoundsHeight | () | 메서드 |
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's preferred height.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredHeight() method.
|
getPreferredBoundsWidth | () | 메서드 |
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the element's preferred width.
매개 변수
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredWidth() method.
|
getRepeaterItem | () | 메서드 |
public function getRepeaterItem(whichRepeater:int = -1):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the item in the dataProvider
that was used
by the specified Repeater to produce this Repeater, or
null
if this Repeater isn't repeated.
The argument whichRepeater
is 0 for the outermost
Repeater, 1 for the next inner Repeater, and so on.
If whichRepeater
is not specified,
the innermost Repeater is used.
매개 변수
whichRepeater:int (default = -1 ) — Number of the Repeater,
counting from the outermost one, starting at 0.
|
Object — The requested repeater item.
|
getStyle | () | 메서드 |
public function getStyle(styleProp:String):*
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Gets a style property that has been set anywhere in this component's style lookup chain.
This same method is used to get any kind of style property, so the value returned can be a Boolean, String, Number, int, uint (for an RGB color), Class (for a skin), or any kind of object. Therefore the return type is simply specified as *.
If you are getting a particular style property, you know its type and often want to store the result in a variable of that type. No casting from * to that type is necessary.
var backgroundColor:uint = getStyle("backgroundColor");
If the style property has not been set anywhere in the
style lookup chain, the value returned by getStyle()
is undefined
.
Note that undefined
is a special value that is
not the same as false
, ""
,
NaN
, 0
, or null
.
No valid style value is ever undefined
.
You can use the method
IStyleManager2.isValidStyleValue()
to test whether the value was set.
매개 변수
styleProp:String — Name of the style property.
|
* — Style value.
|
기타 예제
globalToContent | () | 메서드 |
public function globalToContent(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from global to content coordinates.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
매개 변수
point:Point — A Point object that
specifies the x and y coordinates in the global (Stage)
coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the component.
|
관련 API 요소
hasCSSState | () | 메서드 |
public function hasCSSState():Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.6 |
런타임 버전: | Flash Player 10, AIR 2.5 |
Returns true
if currentCSSState
is not null
.
Typically, you do not call this method directly.
It is called by the mx.styles.CSSCondition.matchesStyleClient()
method.
Note Spark components use their skin state as the pseudo state.
Halo components use the currentState
property.
Boolean — true if currentCSSState is not null .
By default, currentCSSState is the same as currentState .
If no state exists, return false.
|
hasState | () | 메서드 |
public function hasState(stateName:String):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Determines whether the specified state has been defined on this UIComponent.
매개 변수
stateName:String — The name of the state being checked.
|
Boolean — Whether or not the specified state has been defined
|
horizontalGradientMatrix | () | 메서드 |
public function horizontalGradientMatrix(x:Number, y:Number, width:Number, height:Number):Matrix
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns a box Matrix which can be passed to the
drawRoundRect()
method
as the rot
parameter when drawing a horizontal gradient.
For performance reasons, the Matrix is stored in a static variable
which is reused by all calls to horizontalGradientMatrix()
and verticalGradientMatrix()
.
Therefore, pass the resulting Matrix
to drawRoundRect()
before calling
horizontalGradientMatrix()
or verticalGradientMatrix()
again.
매개 변수
x:Number — The left coordinate of the gradient, in pixels.
| |
y:Number — The top coordinate of the gradient, in pixels.
| |
width:Number — The width of the gradient, in pixels.
| |
height:Number — The height of the gradient, in pixels.
|
Matrix — The Matrix for the horizontal gradient.
|
initAdvancedLayoutFeatures | () | 메서드 |
protected function initAdvancedLayoutFeatures():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Initializes the implementation and storage of some of the less frequently used advanced layout features of a component. Call this function before attempting to use any of the features implemented by the AdvancedLayoutFeatures object.
initializationComplete | () | 메서드 |
protected function initializationComplete():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Finalizes the initialization of this component.
This method is the last code that executes when you add a component
to a parent for the first time using addChild()
or addChildAt()
.
It handles some housekeeping related to dispatching
the initialize
event.
If you are writing a component, you do not need
to override this method.
initialize | () | 메서드 |
public function initialize():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initializes the internal structure of this component.
Initializing a UIComponent is the fourth step in the creation
of a visual component instance, and happens automatically
the first time that the instance is added to a parent.
Therefore, you do not generally need to call
initialize()
; the Flex framework calls it for you
from UIComponent's override of the addChild()
and addChildAt()
methods.
The first step in the creation of a visual component instance
is construction, with the new
operator:
var okButton:Button = new Button();
After construction, the new Button instance is a solitary DisplayObject; it does not yet have a UITextField as a child to display its label, and it doesn't have a parent.
The second step is configuring the newly-constructed instance with the appropriate properties, styles, and event handlers:
okButton.label = "OK"; okButton.setStyle("cornerRadius", 0); okButton.addEventListener(MouseEvent.CLICK, clickHandler);
The third step is adding the instance to a parent:
someContainer.addChild(okButton);
A side effect of calling addChild()
or addChildAt()
, when adding a component to a parent
for the first time, is that initialize
gets
automatically called.
This method first dispatches a preinitialize
event,
giving developers using this component a chance to affect it
before its internal structure has been created.
Next it calls the createChildren()
method
to create the component's internal structure; for a Button,
this method creates and adds the UITextField for the label.
Then it dispatches an initialize
event,
giving developers a chance to affect the component
after its internal structure has been created.
Note that it is the act of attaching a component to a parent for the first time that triggers the creation of its internal structure. If its internal structure includes other UIComponents, then this is a recursive process in which the tree of DisplayObjects grows by one leaf node at a time.
If you are writing a component, you do not need to override this method.
initializeAccessibility | () | 메서드 |
protected function initializeAccessibility():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initializes this component's accessibility code.
This method is called by the initialize()
method to hook in the
component's accessibility code, which resides in a separate class
in the mx.accessibility package.
Each subclass that supports accessibility must override this method
because the hook-in process uses a different static variable
in each subclass.
initializeRepeaterArrays | () | 메서드 |
public function initializeRepeaterArrays(parent:IRepeaterClient):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initializes various properties which keep track of repeated instances of this component.
An MXML <mx:Repeater/>
tag can cause repeated instances
of a component to be created, one instance for each item in the
Repeater's data provider.
The instanceIndices
, repeaters
,
and repeaterIndices
properties of UIComponent
keep track of which instance came from which data item
and which Repeater.
This method is an internal method which is automatically called by the Flex framework. You do not have to call it or override it.
매개 변수
parent:IRepeaterClient — The parent object containing the Repeater that created
this component.
|
invalidateDisplayList | () | 메서드 |
public function invalidateDisplayList():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Marks a component so that its updateDisplayList()
method gets called during a later screen update.
Invalidation is a useful mechanism for eliminating duplicate work by delaying processing of changes to a component until a later screen update. For example, if you want to change the width and height, it would be wasteful to update the component immediately after you change the width and then update again with the new height. It is more efficient to change both properties and then render the component with its new size once.
Invalidation methods rarely get called. In general, setting a property on a component automatically calls the appropriate invalidation method.
invalidateLayering | () | 메서드 |
public function invalidateLayering():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.4 |
Called by a component's items to indicate that their depth
property has changed. Note that while this function is defined on
UIComponent
, it is up to subclasses to implement support
for complex layering.
By default, only Group
and DataGroup
support
arbitrary layering of their children.
관련 API 요소
invalidateLayoutDirection | () | 메서드 |
public function invalidateLayoutDirection():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.
invalidateParentSizeAndDisplayList | () | 메서드 |
protected function invalidateParentSizeAndDisplayList():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Helper method to invalidate parent size and display list if this object affects its layout (includeInLayout is true).
invalidateProperties | () | 메서드 |
public function invalidateProperties():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Marks a component so that its commitProperties()
method gets called during a later screen update.
Invalidation is a useful mechanism for eliminating duplicate work by delaying processing of changes to a component until a later screen update. For example, if you want to change the text color and size, it would be wasteful to update the color immediately after you change it and then update the size when it gets set. It is more efficient to change both properties and then render the text with its new size and color once.
Invalidation methods rarely get called. In general, setting a property on a component automatically calls the appropriate invalidation method.
invalidateSize | () | 메서드 |
public function invalidateSize():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Marks a component so that its measure()
method gets called during a later screen update.
Invalidation is a useful mechanism for eliminating duplicate work by delaying processing of changes to a component until a later screen update. For example, if you want to change the text and font size, it would be wasteful to update the text immediately after you change it and then update the size when it gets set. It is more efficient to change both properties and then render the text with its new size once.
Invalidation methods rarely get called. In general, setting a property on a component automatically calls the appropriate invalidation method.
isOurFocus | () | 메서드 |
protected function isOurFocus(target:DisplayObject):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Typically overridden by components containing UITextField objects, where the UITextField object gets focus.
매개 변수
target:DisplayObject — A UIComponent object containing a UITextField object
that can receive focus.
|
Boolean — Returns true if the UITextField object has focus.
|
keyDownHandler | () | 메서드 |
protected function keyDownHandler(event:KeyboardEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The event handler called for a keyDown
event.
If you override this method, make sure to call the base class version.
매개 변수
event:KeyboardEvent — The event object.
|
keyUpHandler | () | 메서드 |
protected function keyUpHandler(event:KeyboardEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The event handler called for a keyUp
event.
If you override this method, make sure to call the base class version.
매개 변수
event:KeyboardEvent — The event object.
|
localToContent | () | 메서드 |
public function localToContent(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from local to content coordinates.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
매개 변수
point:Point — A Point object that specifies the x and y
coordinates in the local coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the
content coordinate system.
|
관련 API 요소
matchesCSSState | () | 메서드 |
public function matchesCSSState(cssState:String):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns true
if cssState
matches currentCSSState
.
Typically, you do not call this method directly.
It is called by the mx.styles.CSSCondition.matchesStyleClient()
method.
Note Spark components use their skin state as the pseudo state.
Halo components use the currentState
property.
매개 변수
cssState:String — A possible value of CSSCondition.value .
It represents the current state of this component used to match CSS pseudo-selectors.
|
Boolean — true if cssState matches currentCSSState .
By default, currentCSSState is the same as currentState .
If no state exists, return null.
|
matchesCSSType | () | 메서드 |
public function matchesCSSType(cssType:String):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Determines whether this instance is the same as, or is a subclass of,
the given type.
Typically, you do not call this method directly.
It is called by the mx.styles.CSSCondition.matchesStyleClient()
method.
매개 변수
cssType:String — A CSSSelector object.
|
Boolean — true if cssType is in the hierarchy of qualified type selectors.
|
measure | () | 메서드 |
protected function measure():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Calculates the default size, and optionally the default minimum size, of the component. This is an advanced method that you might override when creating a subclass of UIComponent.
You do not call this method directly. Flex calls the
measure()
method when the component is added to a container
using the addChild()
method, and when the component's
invalidateSize()
method is called.
When you set a specific height and width of a component,
Flex does not call the measure()
method,
even if you explicitly call the invalidateSize()
method.
That is, Flex only calls the measure()
method if
the explicitWidth
property or the explicitHeight
property of the component is NaN.
In your override of this method, you must set the
measuredWidth
and measuredHeight
properties
to define the default size.
You can optionally set the measuredMinWidth
and
measuredMinHeight
properties to define the default
minimum size.
Most components calculate these values based on the content they are displaying, and from the properties that affect content display. A few components simply have hard-coded default values.
The conceptual point of measure()
is for the component to provide
its own natural or intrinsic size as a default. Therefore, the
measuredWidth
and measuredHeight
properties
should be determined by factors such as:
- The amount of text the component needs to display.
- The styles, such as
fontSize
, for that text. - The size of a JPEG image that the component displays.
- The measured or explicit sizes of the component's children.
- Any borders, margins, and gaps.
In some cases, there is no intrinsic way to determine default values.
For example, a simple GreenCircle component might simply set
measuredWidth = 100 and measuredHeight = 100 in its measure()
method to
provide a reasonable default size. In other cases, such as a TextArea,
an appropriate computation (such as finding the right width and height
that would just display all the text and have the aspect ratio of a Golden Rectangle)
might be too time-consuming to be worthwhile.
The default implementation of measure()
sets measuredWidth
, measuredHeight
,
measuredMinWidth
, and measuredMinHeight
to 0
.
기타 예제
measureHTMLText | () | 메서드 |
public function measureHTMLText(htmlText:String):flash.text:TextLineMetrics
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Measures the specified HTML text, which can contain HTML tags such
as <font>
and <b>
,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent.
매개 변수
htmlText:String — A String specifying the HTML text to measure.
|
flash.text:TextLineMetrics — A TextLineMetrics object containing the text measurements.
|
measureText | () | 메서드 |
public function measureText(text:String):flash.text:TextLineMetrics
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Measures the specified text, assuming that it is displayed in a single-line UITextField (or UIFTETextField) using a UITextFormat determined by the styles of this UIComponent. Does not work for Spark components since they don't use UITextField (or UIFTETextField). To measure text in Spark components, get the measurements of a spark.components.Label or spark.components.RichText
매개 변수
text:String — A String specifying the text to measure.
|
flash.text:TextLineMetrics — A TextLineMetrics object containing the text measurements.
|
move | () | 메서드 |
public function move(x:Number, y:Number):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Moves the component to a specified position within its parent.
Calling this method is exactly the same as
setting the component's x
and y
properties.
If you are overriding the updateDisplayList()
method
in a custom component, call the move()
method
rather than setting the x
and y
properties.
The difference is that the move()
method changes the location
of the component and then dispatches a move
event when you
call the method, while setting the x
and y
properties changes the location of the component and dispatches
the event on the next screen refresh.
매개 변수
x:Number — Left position of the component within its parent.
| |
y:Number — Top position of the component within its parent.
|
notifyStyleChangeInChildren | () | 메서드 |
public function notifyStyleChangeInChildren(styleProp:String, recursive:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Propagates style changes to the children. You typically never need to call this method.
매개 변수
styleProp:String — String specifying the name of the style property.
| |
recursive:Boolean — Recursivly notify all children of this component.
|
owns | () | 메서드 |
public function owns(child:DisplayObject):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns true
if the chain of owner
properties
points from child
to this UIComponent.
매개 변수
child:DisplayObject — A UIComponent.
|
Boolean — true if the child is parented or owned by this UIComponent.
|
parentChanged | () | 메서드 |
public function parentChanged(p:DisplayObjectContainer):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Called by Flex when a UIComponent object is added to or removed from a parent. Developers typically never need to call this method.
매개 변수
p:DisplayObjectContainer — The parent of this UIComponent object.
|
prepareToPrint | () | 메서드 |
public function prepareToPrint(target:IFlexDisplayObject):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Prepares an IFlexDisplayObject for printing. For the UIComponent class, the method performs no action. Flex containers override the method to prepare for printing; for example, by removing scroll bars from the printed output.
This method is normally not used by application developers.
매개 변수
target:IFlexDisplayObject — The component to be printed.
It can be the current component or one of its children.
|
Object — Object containing the properties of the current component
required by the finishPrint() method
to restore it to its previous state.
|
관련 API 요소
regenerateStyleCache | () | 메서드 |
public function regenerateStyleCache(recursive:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Builds or rebuilds the CSS style cache for this component
and, if the recursive
parameter is true
,
for all descendants of this component as well.
The Flex framework calls this method in the following situations:
- When you add a UIComponent to a parent using the
addChild()
oraddChildAt()
methods. - When you change the
styleName
property of a UIComponent. - When you set a style in a CSS selector using the
setStyle()
method of CSSStyleDeclaration.
Building the style cache is a computation-intensive operation,
so avoid changing styleName
or
setting selector styles unnecessarily.
This method is not called when you set an instance style
by calling the setStyle()
method of UIComponent.
Setting an instance style is a relatively fast operation
compared with setting a selector style.
You do not need to call or override this method.
매개 변수
recursive:Boolean — Recursively regenerates the style cache for
all children of this component.
|
registerEffects | () | 메서드 |
public function registerEffects(effects:Array):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
For each effect event, registers the EffectManager as one of the event listeners. You typically never need to call this method.
매개 변수
effects:Array — The names of the effect events.
|
removeStyleClient | () | 메서드 |
public function removeStyleClient(styleClient:IAdvancedStyleClient):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Removes a non-visual style client from this component instance.
Once this method has been called, the non-visual style client will
no longer inherit style changes from this component instance.
As a side effect, this method will set the
styleParent
property of the styleClient
parameter to null
.
If the styleClient
has not been added to this
component instance, no action will be taken.
매개 변수
styleClient:IAdvancedStyleClient — The IAdvancedStyleClient to remove
from this component's list of non-visual style clients.
|
관련 API 요소
mx.styles.IAdvancedStyleClient
replayAutomatableEvent | () | 메서드 |
public function replayAutomatableEvent(event:Event):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Replays the specified event. A component author should probably call super.replayAutomatableEvent in case default replay behavior has been defined in a superclass.
매개 변수
event:Event — The event to replay.
|
Boolean — true if a replay was successful.
|
resolveAutomationIDPart | () | 메서드 |
public function resolveAutomationIDPart(criteria:Object):Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Resolves a child by using the id provided. The id is a set
of properties as provided by the createAutomationIDPart()
method.
매개 변수
criteria:Object — Set of properties describing the child.
The criteria can contain regular expression values
resulting in multiple children being matched.
|
Array — Array of children that matched the criteria
or null if no children could not be resolved.
|
resourcesChanged | () | 메서드 |
protected function resourcesChanged():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change"
Event to indicate
that the localized resources have changed in some way.
This event is dispatched when you set the ResourceManager's
localeChain
property, when a resource module
has finished loading, and when you call the ResourceManager's
update()
method.
Subclasses should override this method and, after calling
super.resourcesChanged()
, do whatever is appropriate
in response to having new resource values.
resumeBackgroundProcessing | () | 메서드 |
public static function resumeBackgroundProcessing():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Resumes the background processing of methods
queued by callLater()
, after a call to
suspendBackgroundProcessing()
.
Refer to the description of
suspendBackgroundProcessing()
for more information.
setActualSize | () | 메서드 |
public function setActualSize(w:Number, h:Number):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sizes the object.
Unlike directly setting the width
and height
properties, calling the setActualSize()
method
does not set the explictWidth
and
explicitHeight
properties, so a future layout
calculation can result in the object returning to its previous size.
This method is used primarily by component developers implementing
the updateDisplayList()
method, by Effects,
and by the LayoutManager.
매개 변수
w:Number — Width of the object.
| |
h:Number — Height of the object.
|
setConstraintValue | () | 메서드 |
public function setConstraintValue(constraintName:String, value:*):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets a layout constraint value, which is the same as setting the constraint style for this component.
매개 변수
constraintName:String — The name of the constraint style, which
can be any of the following: left, right, top, bottom,
verticalCenter, horizontalCenter, baseline
| |
value:* — The value of the constraint can be specified in either
of two forms. It can be specified as a numeric string, for
example, "10" or it can be specified as identifier:numeric
string. For identifier:numeric string, identifier is the
id of a ConstraintRow or ConstraintColumn. For
example, a value of "cc1:10" specifies a value of 10 for the
ConstraintColumn that has the id "cc1."
|
setCurrentState | () | 메서드 |
public function setCurrentState(stateName:String, playTransition:Boolean = true):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Set the current state.
매개 변수
stateName:String — The name of the new view state.
| |
playTransition:Boolean (default = true ) — If true , play
the appropriate transition when the view state changes.
|
관련 API 요소
setFocus | () | 메서드 |
public function setFocus():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets the focus to this component. The component can in turn pass focus to a subcomponent.
Note: Only the TextInput and TextArea controls show a highlight when this method sets the focus. All controls show a highlight when the user tabs to the control.
setLayoutBoundsPosition | () | 메서드 |
public function setLayoutBoundsPosition(x:Number, y:Number, postLayoutTransform:Boolean = true):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the coordinates that the element uses to draw on screen.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
매개 변수
x:Number — The x-coordinate of the top-left corner of the bounding box.
| |
y:Number — The y-coordinate of the top-left corner of the bounding box.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
setLayoutBoundsSize | () | 메서드 |
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the layout size of the element. This is the size that the element uses to draw on screen.
If the width
and/or height
parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
매개 변수
width:Number — The element's layout width.
| |
height:Number — The element's layout height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
setLayoutMatrix | () | 메서드 |
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.
The matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
.
Note that layout Matrix is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
methods when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
매개 변수
value:Matrix — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setLayoutMatrix3D | () | 메서드 |
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Note that layout Matrix3D is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
매개 변수
value:Matrix3D — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setStretchXY | () | 메서드 |
protected function setStretchXY(stretchX:Number, stretchY:Number):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Specifies a transform stretch factor in the horizontal and vertical direction. The stretch factor is applied to the computed matrix before any other transformation.
매개 변수
stretchX:Number — The horizontal component of the stretch factor.
| |
stretchY:Number — The vertical component of the stretch factor.
|
setStyle | () | 메서드 |
public function setStyle(styleProp:String, newValue:*):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets a style property on this component instance.
This can override a style that was set globally.
Calling the setStyle()
method can result in decreased performance.
Use it only when necessary.
매개 변수
styleProp:String — Name of the style property.
| |
newValue:* — New value for the style.
|
기타 예제
setVisible | () | 메서드 |
public function setVisible(value:Boolean, noEvent:Boolean = false):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Called when the visible
property changes.
Set the visible
property to show or hide
a component instead of calling this method directly.
매개 변수
value:Boolean — The new value of the visible property.
Specify true to show the component, and false to hide it.
| |
noEvent:Boolean (default = false ) — If true , do not dispatch an event.
If false , dispatch a show event when
the component becomes visible, and a hide event when
the component becomes invisible.
|
stateChanged | () | 메서드 |
protected function stateChanged(oldState:String, newState:String, recursive:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
This method is called when a state changes to check whether
state-specific styles apply to this component. If there is a chance
of a matching CSS pseudo-selector for the current state, the style
cache needs to be regenerated for this instance and, potentially all
children, if the recursive
param is set to true
.
매개 변수
oldState:String — The name of th eold state.
| |
newState:String — The name of the new state.
| |
recursive:Boolean — Set to true to perform a recursive check.
|
styleChanged | () | 메서드 |
public function styleChanged(styleProp:String):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Detects changes to style properties. When any style property is set,
Flex calls the styleChanged()
method,
passing to it the name of the style being set.
This is an advanced method that you might override
when creating a subclass of UIComponent. When you create a custom component,
you can override the styleChanged()
method
to check the style name passed to it, and handle the change accordingly.
This lets you override the default behavior of an existing style,
or add your own custom style properties.
If you handle the style property, your override of
the styleChanged()
method should call the
invalidateDisplayList()
method to cause Flex to execute
the component's updateDisplayList()
method at the next screen update.
매개 변수
styleProp:String — The name of the style property, or null if all styles for this
component have changed.
|
stylesInitialized | () | 메서드 |
public function stylesInitialized():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Flex calls the stylesInitialized()
method when
the styles for a component are first initialized.
This is an advanced method that you might override
when creating a subclass of UIComponent. Flex guarantees that
your component's styles are fully initialized before
the first time your component's measure
and
updateDisplayList
methods are called. For most
components, that is sufficient. But if you need early access to
your style values, you can override the stylesInitialized() function
to access style properties as soon as they are initialized the first time.
suspendBackgroundProcessing | () | 메서드 |
public static function suspendBackgroundProcessing():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Blocks the background processing of methods
queued by callLater()
,
until resumeBackgroundProcessing()
is called.
These methods can be useful when you have time-critical code
which needs to execute without interruption.
For example, when you set the suspendBackgroundProcessing
property of an Effect to true
,
suspendBackgroundProcessing()
is automatically called
when it starts playing, and resumeBackgroundProcessing
is called when it stops, in order to ensure that the animation
is smooth.
Since the LayoutManager uses callLater()
,
this means that commitProperties()
,
measure()
, and updateDisplayList()
is not called in between calls to
suspendBackgroundProcessing()
and
resumeBackgroundProcessing()
.
It is safe for both an outer method and an inner method
(i.e., one that the outer methods calls) to call
suspendBackgroundProcessing()
and resumeBackgroundProcessing()
, because these
methods actually increment and decrement a counter
which determines whether background processing occurs.
transformAround | () | 메서드 |
public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.
매개 변수
transformCenter:Vector3D — The point, in the component's own coordinates,
to keep fixed relative to its parent.
| |
scale:Vector3D (default = null ) — The new values for the scale of the transform.
| |
rotation:Vector3D (default = null ) — the new values for the rotation of the transform
| |
translation:Vector3D (default = null ) — The new values for the translation of the transform.
| |
postLayoutScale:Vector3D (default = null ) — The new values for the post-layout scale
of the transform.
| |
postLayoutRotation:Vector3D (default = null ) — The new values for the post-layout rotation
of the transform.
| |
postLayoutTranslation:Vector3D (default = null ) — The new values for the post-layout translation
of the transform.
| |
invalidateLayout:Boolean (default = true ) — If true , the parent container size and display are
invalidated. Layouts calling this method pass false
so that a subsequent layout pass is not triggered.
|
transformPointToParent | () | 메서드 |
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result is set on
the position
and postLayoutPosition
parameters, if they are non-null.
매개 변수
localPosition:Vector3D — The point to be transformed, specified in the
local coordinates of the object.
| |
position:Vector3D — A Vector3D point that holds the pre-layout
result. If null, the parameter is ignored.
| |
postLayoutPosition:Vector3D — A Vector3D point that holds the post-layout
result. If null, the parameter is ignored.
|
updateDisplayList | () | 메서드 |
protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Draws the object and/or sizes and positions its children. This is an advanced method that you might override when creating a subclass of UIComponent.
You do not call this method directly. Flex calls the
updateDisplayList()
method when the component is added to a container
using the addChild()
method, and when the component's
invalidateDisplayList()
method is called.
If the component has no children, this method
is where you would do programmatic drawing
using methods on the component's Graphics object
such as graphics.drawRect()
.
If the component has children, this method is where
you would call the move()
and setActualSize()
methods on its children.
Components can do programmatic drawing even if
they have children. In doing either, use the
component's unscaledWidth
and unscaledHeight
as its bounds.
It is important to use unscaledWidth
and
unscaledHeight
instead of the width
and height
properties.
매개 변수
unscaledWidth:Number — Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleX property of the component.
| |
unscaledHeight:Number — Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleY property of the component.
|
기타 예제
validateDisplayList | () | 메서드 |
public function validateDisplayList():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Validates the position and size of children and draws other
visuals.
If the LayoutManager.invalidateDisplayList()
method is called with
this ILayoutManagerClient, then the validateDisplayList()
method
is called when it's time to update the display list.
validateNow | () | 메서드 |
public function validateNow():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Validate and update the properties and layout of this object
and redraw it, if necessary.
Processing properties that require substantial computation are normally
not processed until the script finishes executing.
For example setting the width
property is delayed, because it can
require recalculating the widths of the objects children or its parent.
Delaying the processing prevents it from being repeated
multiple times if the script sets the width
property more than once.
This method lets you manually override this behavior.
validateProperties | () | 메서드 |
public function validateProperties():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Used by layout logic to validate the properties of a component
by calling the commitProperties()
method.
In general, subclassers should
override the commitProperties()
method and not this method.
validateSize | () | 메서드 |
public function validateSize(recursive:Boolean = false):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Validates the measured size of the component
If the LayoutManager.invalidateSize()
method is called with
this ILayoutManagerClient, then the validateSize()
method
is called when it's time to do measurements.
매개 변수
recursive:Boolean (default = false ) — If true , call this method
on the objects children.
|
validationResultHandler | () | 메서드 |
public function validationResultHandler(event:ValidationResultEvent):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Handles both the valid
and invalid
events from a
validator assigned to this component.
You typically handle the valid
and invalid
events
dispatched by a validator by assigning event listeners to the validators.
If you want to handle validation events directly in the component that is being validated,
you can override this method to handle the valid
and invalid
events. You typically call
super.validationResultHandler(event)
in your override.
매개 변수
event:ValidationResultEvent — The event object for the validation.
|
관련 API 요소
verticalGradientMatrix | () | 메서드 |
public function verticalGradientMatrix(x:Number, y:Number, width:Number, height:Number):Matrix
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns a box Matrix which can be passed to drawRoundRect()
as the rot
parameter when drawing a vertical gradient.
For performance reasons, the Matrix is stored in a static variable
which is reused by all calls to horizontalGradientMatrix()
and verticalGradientMatrix()
.
Therefore, pass the resulting Matrix
to drawRoundRect()
before calling
horizontalGradientMatrix()
or verticalGradientMatrix()
again.
매개 변수
x:Number — The left coordinate of the gradient, in pixels.
| |
y:Number — The top coordinate of the gradient, in pixels.
| |
width:Number — The width of the gradient, in pixels.
| |
height:Number — The height of the gradient, in pixels.
|
Matrix — The Matrix for the vertical gradient.
|
add | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.ADD
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the component is added to a container as a content child
by using the addChild()
, addChildAt()
,
addElement()
, or addElementAt()
method.
If the component is added to the container as a noncontent child by
using the rawChildren.addChild()
or
rawChildren.addChildAt()
method, the event is not dispatched.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.ADD
constant defines the value of the
type
property of the event object for an add
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
creationComplete | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.CREATION_COMPLETE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing.
At this point, depending on its visible
property,
the component is not visible even though it has been drawn.
FlexEvent.CREATION_COMPLETE
constant defines the value of the
type
property of the event object for a creationComplete
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
currentStateChange | 이벤트 |
mx.events.StateChangeEvent
속성 StateChangeEvent.type =
mx.events.StateChangeEvent.CURRENT_STATE_CHANGE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after the view state has changed.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
The StateChangeEvent.CURRENT_STATE_CHANGE constant defines the value of thetype
property of the event that is dispatched
when the view state has changed.
The value of this constant is "currentStateChange".
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
newState | The name of the view state that was entered. |
oldState | The name of the view state that was exited. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
type | StateChangeEvent.CURRENT_STATE_CHANGE |
currentStateChanging | 이벤트 |
mx.events.StateChangeEvent
속성 StateChangeEvent.type =
mx.events.StateChangeEvent.CURRENT_STATE_CHANGING
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after the currentState
property changes,
but before the view state changes.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
The StateChangeEvent.CURRENT_STATE_CHANGING constant defines the value of thetype
property of the event that is dispatched
when the view state is about to change.
The value of this constant is "currentStateChanging".
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
newState | The name of the view state that is being entered. |
oldState | The name of the view state that is being exited. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
type | StateChangeEvent.CURRENT_STATE_CHANGING |
dragComplete | 이벤트 |
mx.events.DragEvent
속성 DragEvent.type =
mx.events.DragEvent.DRAG_COMPLETE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop.
You can use this event to perform any final cleanup of the drag-and-drop operation. For example, if you drag a List control item from one list to another, you can delete the List control item from the source if you no longer need it.
If you call Event.preventDefault()
in the event handler
for the dragComplete
event for
a Tree control when dragging data from one Tree control to another,
it prevents the drop.
DragEvent.DRAG_COMPLETE
constant defines the value of the
type
property of the event object for a dragComplete
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dragDrop | 이벤트 |
mx.events.DragEvent
속성 DragEvent.type =
mx.events.DragEvent.DRAG_DROP
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the drop target when the user releases the mouse over it.
You use this event handler to add the drag data to the drop target.
If you call Event.preventDefault()
in the event handler
for the dragDrop
event for
a Tree control when dragging data from one Tree control to another,
it prevents the drop.
DragEvent.DRAG_DROP
constant defines the value of the
type
property of the event object for a dragDrop
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dragEnter | 이벤트 |
mx.events.DragEvent
속성 DragEvent.type =
mx.events.DragEvent.DRAG_ENTER
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by a component when the user moves the mouse over the component during a drag operation. In an application running in Flash Player, the event is dispatched many times when you move the mouse over any component. In an application running in AIR, the event is dispatched only once.
In order to be a valid drop target, you must define a handler for this event. In the handler, you can change the appearance of the drop target to provide visual feedback to the user that the component can accept the drag. For example, you could draw a border around the drop target, or give focus to the drop target.
If you want to accept the drag, you must call the
DragManager.acceptDragDrop()
method. If you don't
call acceptDragDrop()
, you do not get any of the
other drag events.
In Flash Player, the value of the action
property is always
DragManager.MOVE
, even if you are doing a copy.
This is because the dragEnter
event occurs before
the control recognizes that the Control key is pressed to signal a copy.
The action
property of the event object for the
dragOver
event does contain a value that signifies the type of
drag operation. You can change the type of drag action by calling the
DragManager.showFeedback()
method.
In AIR, the default value of the action
property is
DragManager.COPY
.
Because of the way data to a Tree control is structured,
the Tree control handles drag and drop differently from the other list-based controls.
For the Tree control, the event handler for the dragDrop
event
only performs an action when you move or copy data in the same Tree control,
or copy data to another Tree control.
If you drag data from one Tree control and drop it onto another Tree control
to move the data, the event handler for the dragComplete
event
actually performs the work to add the data to the destination Tree control,
rather than the event handler for the dragDrop event,
and also removes the data from the source Tree control.
This is necessary because to reparent the data being moved,
Flex must remove it first from the source Tree control.
DragEvent.DRAG_ENTER
constant defines the value of the
type
property of the event object for a dragEnter
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event, which is always
DragManager.MOVE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
관련 API 요소
dragExit | 이벤트 |
mx.events.DragEvent
속성 DragEvent.type =
mx.events.DragEvent.DRAG_EXIT
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target.
You use this event to restore the drop target to its normal appearance
if you modified its appearance as part of handling the
dragEnter
or dragOver
event.
DragEvent.DRAG_EXIT
constant defines the value of the
type
property of the event object for a dragExit
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dragOver | 이벤트 |
mx.events.DragEvent
속성 DragEvent.type =
mx.events.DragEvent.DRAG_OVER
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by a component when the user moves the mouse while over the component during a drag operation. In Flash Player, the event is dispatched when you drag an item over a valid drop target. In AIR, the event is dispatched when you drag an item over any component, even if the component is not a valid drop target.
In the handler, you can change the appearance of the drop target to provide visual feedback to the user that the component can accept the drag. For example, you could draw a border around the drop target, or give focus to the drop target.
Handle this event to perform additional logic before allowing the drop, such as dropping data to various locations in the drop target, reading keyboard input to determine if the drag-and-drop action is a move or copy of the drag data, or providing different types of visual feedback based on the type of drag-and-drop action.
You can also change the type of drag action by changing the
DragManager.showFeedback()
method.
The default value of the action
property is
DragManager.MOVE
.
DragEvent.DRAG_OVER
constant defines the value of the
type
property of the event object for a dragOver
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
관련 API 요소
dragStart | 이벤트 |
mx.events.DragEvent
속성 DragEvent.type =
mx.events.DragEvent.DRAG_START
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the drag initiator when starting a drag operation.
This event is used internally by the list-based controls;
you do not handle it when implementing drag and drop.
If you want to control the start of a drag-and-drop operation,
use the mouseDown
or mouseMove
event.
type
property of the event object for a dragStart
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
effectEnd | 이벤트 |
mx.events.EffectEvent
속성 EffectEvent.type =
mx.events.EffectEvent.EFFECT_END
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after an effect ends.
The effect makes the last set of visual changes
before this event is fired, but those changes are not
rendered on the screen.
Thus, you might have to use the callLater()
method
to delay any other changes that you want to make until after the
changes have been rendered onscreen.
EffectEvent.EFFECT_END
constant defines the value of the
type
property of the event object for an
effectEnd
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
effectStart | 이벤트 |
mx.events.EffectEvent
속성 EffectEvent.type =
mx.events.EffectEvent.EFFECT_START
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched just before an effect starts.
The effect does not start changing any visuals until after this event is fired.
TheEffectEvent.EFFECT_START
constant defines the value of the
type
property of the event object for an
effectStart
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
effectStop | 이벤트 |
mx.events.EffectEvent
속성 EffectEvent.type =
mx.events.EffectEvent.EFFECT_STOP
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after an effect is stopped, which happens
only by a call to stop()
on the effect.
The effect then dispatches the EFFECT_END event
as the effect finishes. The purpose of the EFFECT_STOP
event is to let listeners know that the effect came to
a premature end, rather than ending naturally or as a
result of a call to end()
.
EffectEvent.EFFECT_STOP
constant defines the value of the
type
property of the event object for an
effectStop
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
enterState | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.ENTER_STATE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after the component has entered a view state.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.ENTER_STATE
constant defines the value of the
type
property of the event object for a enterState
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
exitState | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.EXIT_STATE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched just before the component exits a view state.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.EXIT_STATE
constant defines the value of the
type
property of the event object for a exitState
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
hide | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.HIDE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when an object's state changes from visible to invisible.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.HIDE
constant defines the value of the
type
property of the event object for a hide
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
initialize | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.INITIALIZE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the component has finished its construction and has all initialization properties set.
After the initialization phase, properties are processed, the component
is measured, laid out, and drawn, after which the
creationComplete
event is dispatched.
FlexEvent.INITIALIZE
constant defines the value of the
type
property of the event object for a initialize
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
invalid | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.INVALID
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when a component is monitored by a Validator and the validation failed.
TheFlexEvent.INVALID
constant defines the value of the
type
property of the event object for a invalid
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
mouseDownOutside | 이벤트 |
mx.events.FlexMouseEvent
속성 FlexMouseEvent.type =
mx.events.FlexMouseEvent.MOUSE_DOWN_OUTSIDE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched from a component opened using the PopUpManager when the user clicks outside it.
TheFlexMouseEvent.MOUSE_DOWN_OUTSIDE
constant defines the value of the
type
property of the event object for a mouseDownOutside
event.
The properties of the event object have the following values:
Property | Value |
---|---|
altKey | Indicates whether the Alt key is down
(true ) or not (false ). |
bubbles | false |
buttonDown | Indicates whether the main mouse button is down
(true ) or not (false ). |
cancelable | false |
ctrlKey | Indicates whether the Control key is down
(true ) or not (false ). |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget .
For PopUpManager events, the object is the pop-up window. |
delta | Indicates how many lines should be scrolled for each notch the user scrolls the mouse wheel. For PopUpManager events this value is 0. |
localX | The horizontal position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
localY | The vertical position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
relatedObject | A reference to a display list object that is related to the event. For PopUpManager events, the object is the container over which the mouse pointer is located. |
shiftKey | Indicates whether the Shift key is down
(true ) or not (false ). |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
For PopUpManager events, the object is the pop-up window. |
mouseWheelOutside | 이벤트 |
mx.events.FlexMouseEvent
속성 FlexMouseEvent.type =
mx.events.FlexMouseEvent.MOUSE_WHEEL_OUTSIDE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it.
TheFlexMouseEvent.MOUSE_WHEEL_OUTSIDE
constant defines the value of the
type
property of the event object for a mouseWheelOutside
event.
The properties of the event object have the following values:
Property | Value |
---|---|
altKey | Indicates whether the Alt key is down
(true ) or not (false ). |
bubbles | false |
buttonDown | Indicates whether the main mouse button is down
(true ) or not (false ). |
cancelable | false |
ctrlKey | Indicates whether the Control key is down
(true ) or not (false ). |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget .
For PopUpManager events, the object is the pop-up window. |
delta | Indicates how many lines should be scrolled for each notch the user scrolls the mouse wheel. For PopUpManager events this value is 0. |
localX | The horizontal position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
localY | The vertical position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
relatedObject | A reference to a display list object that is related to the event. For PopUpManager events, the object is the container over which the mouse pointer is located. |
shiftKey | Indicates whether the Shift key is down
(true ) or not (false ). |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
For PopUpManager events, the object is the pop-up window. |
move | 이벤트 |
mx.events.MoveEvent
속성 MoveEvent.type =
mx.events.MoveEvent.MOVE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the object has moved.
You can move the component by setting the x
or y
properties, by calling the move()
method, by setting one
of the following properties either on the component or on other
components such that the LayoutManager needs to change the
x
or y
properties of the component:
minWidth
minHeight
maxWidth
maxHeight
explicitWidth
explicitHeight
When you call the move()
method, the move
event is dispatched before the method returns.
In all other situations, the move
event is not dispatched
until after the property changes.
This event only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheMoveEvent.MOVE
constant defines the value of the
type
property of the event object for a move
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
oldX | The previous x coordinate of the object, in pixels. |
oldY | The previous y coordinate of the object, in pixels. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
preinitialize | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.PREINITIALIZE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched at the beginning of the component initialization sequence.
The component is in a very raw state when this event is dispatched.
Many components, such as the Button control, create internal child
components to implement functionality; for example, the Button control
creates an internal UITextField component to represent its label text.
When Flex dispatches the preinitialize
event,
the children, including the internal children, of a component
have not yet been created.
FlexEvent.PREINITIALIZE
constant defines the value of the
type
property of the event object for a preinitialize
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
remove | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.REMOVE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the component is removed from a container as a content child
by using the removeChild()
, removeChildAt()
,
removeElement()
, or removeElementAt()
method.
If the component is removed from the container as a noncontent child by
using the rawChildren.removeChild()
or
rawChildren.removeChildAt()
method, the event is not dispatched.
This event only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.REMOVE
constant defines the value of the
type
property of the event object for an remove
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
resize | 이벤트 |
mx.events.ResizeEvent
속성 ResizeEvent.type =
mx.events.ResizeEvent.RESIZE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the component is resized.
You can resize the component by setting the width
or
height
property, by calling the setActualSize()
method, or by setting one of
the following properties either on the component or on other components
such that the LayoutManager needs to change the width
or
height
properties of the component:
minWidth
minHeight
maxWidth
maxHeight
explicitWidth
explicitHeight
The resize
event is not
dispatched until after the property changes.
This event only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheResizeEvent.RESIZE
constant defines the value of the
type
property of the event object for a resize
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
oldHeight | The previous height of the object, in pixels. |
oldWidth | The previous width of the object, in pixels. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
show | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.SHOW
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when an object's state changes from invisible to visible.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.SHOW
constant defines the value of the
type
property of the event object for a show
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
stateChangeComplete | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.STATE_CHANGE_COMPLETE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 10, AIR 2.5 |
Dispatched after the component has entered a new state and any state transition animation to that state has finished playing. The event is dispatched immediately if there's no transition playing between the states. If the component switches to a different state while the transition is underway, this event will be dispatched after the component completes the transition to that new state.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.STATE_CHANGE_COMPLETE
constant defines the value of the
type
property of the event object for a stateChangeComplete
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
stateChangeInterrupted | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.STATE_CHANGE_INTERRUPTED
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 10, AIR 2.5 |
Dispatched when a component interrupts a transition to its current state in order to switch to a new state.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.STATE_CHANGE_INTERRUPTED
constant defines the value of the
type
property of the event object for a stateChangeInterrupted
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
toolTipCreate | 이벤트 |
mx.events.ToolTipEvent
속성 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_CREATE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the component when it is time to create a ToolTip.
If you create your own IToolTip object and place a reference
to it in the toolTip
property of the event object
that is passed to your toolTipCreate
handler,
the ToolTipManager displays your custom ToolTip.
Otherwise, the ToolTipManager creates an instance of
ToolTipManager.toolTipClass
to display.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_CREATE
constant defines the value of the
type
property of the event object for a toolTipCreate
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipEnd | 이벤트 |
mx.events.ToolTipEvent
속성 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_END
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip has been hidden and is to be discarded soon.
If you specify an effect using the
ToolTipManager.hideEffect
property,
this event is dispatched after the effect stops playing.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_END
constant defines the value of the
type
property of the event object for a toolTipEnd
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipHide | 이벤트 |
mx.events.ToolTipEvent
속성 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_HIDE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip is about to be hidden.
If you specify an effect using the
ToolTipManager.hideEffect
property,
this event is dispatched before the effect starts playing.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_HIDE
constant defines the value of the
type
property of the event object for a toolTipHide
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipShow | 이벤트 |
mx.events.ToolTipEvent
속성 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_SHOW
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip is about to be shown.
If you specify an effect using the
ToolTipManager.showEffect
property,
this event is dispatched before the effect starts playing.
You can use this event to modify the ToolTip before it appears.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_SHOW
constant defines the value of the
type
property of the event object for a toolTipShow
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipShown | 이벤트 |
mx.events.ToolTipEvent
속성 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_SHOWN
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip has been shown.
If you specify an effect using the
ToolTipManager.showEffect
property,
this event is dispatched after the effect stops playing.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_SHOWN
constant defines the value of the
type
property of the event object for a toolTipShown
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipStart | 이벤트 |
mx.events.ToolTipEvent
속성 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_START
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched by a component whose toolTip
property is set,
as soon as the user moves the mouse over it.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_START
constant defines the value of the
type
property of the event object for a toolTipStart
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
touchInteractionEnd | 이벤트 |
mx.events.TouchInteractionEvent
속성 TouchInteractionEvent.type =
mx.events.TouchInteractionEvent.TOUCH_INTERACTION_END
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 10, AIR 2.5 |
A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture.
The event is a bubbling event dispatched on the DisplayObject that the touch interaction started (where the mouseDown/touchBegin occurred).
Components responding to touch interactions should listen for touch interaction events to coordinate with other components around what type of touch interaction the user intended to make and which component is responding to that touch interaction.
A Scroller component will dispatch a touchInteractionEnd event to alert other components that it is done responding to the user's touch interaction.
TheTouchInteractionEvent.TOUCH_INTERACTION_END
constant defines the value of the
type
property of the event object for a touchInteractionEnd
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
reason | The reason for the touch interaction event. See
mx.events.TouchInteractionReason . |
relatedObject | The object associated with this touch interaction event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
touchInteractionStart | 이벤트 |
mx.events.TouchInteractionEvent
속성 TouchInteractionEvent.type =
mx.events.TouchInteractionEvent.TOUCH_INTERACTION_START
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 10, AIR 2.5 |
A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture.
The event is a bubbling event dispatched on the DisplayObject that the touch interaction started (where the mouseDown/touchBegin occurred).
Components responding to touch interactions should listen for touch interaction events to coordinate with other components around what type of touch interaction the user intended to make and which component is responding to that touch interaction.
A Scroller component will dispatch a touchInteractionStart event to alert other components that may be responding to the same user's touch interaction that it is taking control of this touch interaction. When they see this event, other components should stop responding to the touch interaction, remove any visual indications that it is responding to the touch interaction, and perform other clean up.
TheTouchInteractionEvent.TOUCH_INTERACTION_START
constant defines the value of the
type
property of the event object for a touchInteractionStart
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | true |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
reason | The reason for the touch interaction event. See
mx.events.TouchInteractionReason . |
relatedObject | The object associated with this touch interaction event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
touchInteractionStarting | 이벤트 |
mx.events.TouchInteractionEvent
속성 TouchInteractionEvent.type =
mx.events.TouchInteractionEvent.TOUCH_INTERACTION_STARTING
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4.5 |
런타임 버전: | Flash Player 10, AIR 2.5 |
A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture.
The event is a bubbling event dispatched on the DisplayObject that the touch interaction started (where the mouseDown/touchBegin occurred).
Components responding to touch interactions should listen for touch interaction events to coordinate with other components around what type of touch interaction the user intended to make and which component is responding to that touch interaction.
A Scroller component will dispatch a touchInteractionStarting event to alert other components that may be responding to the same user's touch interaction that it would like to take control of this touch interaction. This is an opportunity for other components to cancel the Scroller's action and to maintain control over this touch interaction.
TheTouchInteractionEvent.TOUCH_INTERACTION_STARTING
constant defines the value of the
type
property of the event object for a touchInteractionStarting
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | true |
cancelable | true |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
reason | The reason for the touch interaction event. See
mx.events.TouchInteractionReason . |
relatedObject | The object associated with this touch interaction event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
updateComplete | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.UPDATE_COMPLETE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when an object has had its commitProperties()
,
measure()
, and
updateDisplayList()
methods called (if needed).
This is the last opportunity to alter the component before it is displayed. All properties have been committed and the component has been measured and layed out.
This event is only dispatched when there are one or more relevant listeners attached to the dispatching object.
TheFlexEvent.UPDATE_COMPLETE
constant defines the value of the
type
property of the event object for a updateComplete
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
valid | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.VALID
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when a component is monitored by a Validator and the validation succeeded.
TheFlexEvent.VALID
constant defines the value of the
type
property of the event object for a valid
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
valueCommit | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.VALUE_COMMIT
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when values are changed programmatically or by user interaction.
Because a programmatic change triggers this event, make sure
that any valueCommit
event handler does not change
a value that causes another valueCommit
event.
For example, do not change a control's dataProvider
property in a valueCommit
event handler.
FlexEvent.VALUE_COMMIT
constant defines the value of the
type
property of the event object for a valueCommit
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
DEFAULT_MAX_HEIGHT | 상수 |
public static const DEFAULT_MAX_HEIGHT:Number = 10000
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The default value for the maxHeight
property.
기본값: 10000.
DEFAULT_MAX_WIDTH | 상수 |
public static const DEFAULT_MAX_WIDTH:Number = 10000
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The default value for the maxWidth
property.
기본값: 10000.
DEFAULT_MEASURED_HEIGHT | 상수 |
public static const DEFAULT_MEASURED_HEIGHT:Number = 22
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The default value for the measuredHeight
property.
Most components calculate a measuredHeight but some are flow-based and
have to pick a number that looks reasonable.
기본값: 22.
DEFAULT_MEASURED_MIN_HEIGHT | 상수 |
public static const DEFAULT_MEASURED_MIN_HEIGHT:Number = 22
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The default value for the measuredMinHeight
property.
Most components calculate a measuredMinHeight but some are flow-based and
have to pick a number that looks reasonable.
기본값: 22.
DEFAULT_MEASURED_MIN_WIDTH | 상수 |
public static const DEFAULT_MEASURED_MIN_WIDTH:Number = 40
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The default value for the measuredMinWidth
property.
Most components calculate a measuredMinWidth but some are flow-based and
have to pick a number that looks reasonable.
기본값: 40.
DEFAULT_MEASURED_WIDTH | 상수 |
public static const DEFAULT_MEASURED_WIDTH:Number = 160
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The default value for the measuredWidth
property.
Most components calculate a measuredWidth but some are flow-based and
have to pick a number that looks reasonable.
기본값: 160.
Tue Jun 12 2018, 03:17 PM Z