패키지 | mx.charts |
클래스 | public class Legend |
상속 | Legend UIComponent FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
구현 | IContainer |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
You can initialize a Legend control by binding a chart control
identifier to the Legend control's dataProvider
property,
or you can define an Array of LegendItem objects.
The <mx:Legend>
tag inherits all the properties
of its parent classes and adds the following properties:
<mx:Legend Properties autoLayout="true|false" clipContent="true|false" creationIndex="undefined" creationPolicy="auto|all|queued|none" dataProvider="No default" direction="horizontal|vertical" horizontalScrollPosition="0" legendItemClass="No default" verticalScrollPosition="0" Styles backgroundAlpha="1.0" backgroundAttachment="scroll" backgroundColor="undefined" backgroundDisabledColor="undefined" backgroundImage="undefined" backgroundSize="auto" barColor="undefined" borderColor="0xAAB3B3" borderSides="left top right bottom" borderSkin="mx.skins.halo.HaloBorder" borderStyle="inset|none|solid|outset" borderThickness="1" color="0x0B333C" cornerRadius="0" disabledColor="0xAAB3B3" disbledOverlayAlpha="undefined" dropShadowColor="0x000000" dropShadowEnabled="false" fontAntiAliasType="advanced" fontfamily="Verdana" fontGridFitType="pixel" fontSharpness="0"" fontSize="10" fontStyle="normal" fontThickness="0" fontWeight="normal" horizontalAlign="left|center|right" horizontalGap="8" labelPlacement="right|left|top|bottom" markerHeight="15" markerWidth="10" paddingBottom="0" paddingLeft="0" paddingRight="0" paddingTop="0" shadowDirection="center" shadowDistance="2" stroke="IStroke; no default" textAlign="left" textDecoration="none|underline" textIndent="0" verticalAlign="top|middle|bottom" verticalGap="6" Events childAdd="No default" childIndexChange="No default" childRemove="No default" dataChange="No default" itemClick="Event; no default" itemMouseDown="Event; no default" itemMouseOut="Event; no default" itemMouseOver="Event; no default" itemMouseUp="Event; no default" />
기타 예제
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
accessibilityDescription : String
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityEnabled : Boolean
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityImplementation : AccessibilityImplementation
이 InteractiveObject 인스턴스에 대한 현재 액세스 가능성 구현(AccessibilityImplementation)입니다. | InteractiveObject | ||
accessibilityName : String
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityProperties : AccessibilityProperties
이 표시 객체의 현재 액세스 가능성 옵션입니다. | DisplayObject | ||
accessibilityShortcut : String
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
activeEffects : Array [읽기 전용]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances. | UIComponent | ||
alpha : Number
지정된 객체의 알파 투명도 값을 나타냅니다. | DisplayObject | ||
autoLayout : Boolean
If true, measurement and layout are done
when the position or size of a child is changed. | Legend | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIComponent | ||
automationEnabled : Boolean [읽기 전용]
True if this component is enabled for automation, false
otherwise. | UIComponent | ||
automationName : String
Name that can be used as an identifier for this object. | UIComponent | ||
automationOwner : DisplayObjectContainer [읽기 전용]
The owner of this component for automation purposes. | UIComponent | ||
automationParent : DisplayObjectContainer [읽기 전용]
The parent of this component for automation purposes. | UIComponent | ||
automationTabularData : Object [읽기 전용]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIComponent | ||
automationValue : Array [읽기 전용]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIComponent | ||
automationVisible : Boolean [읽기 전용]
True if this component is visible for automation, false
otherwise. | UIComponent | ||
baseline : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
baselinePosition : Number [읽기 전용]
The y-coordinate of the baseline
of the first line of text of the component. | UIComponent | ||
blendMode : String
사용할 블렌드 모드를 지정하는 BlendMode 클래스 값입니다. | DisplayObject | ||
blendShader : Shader [쓰기 전용]
전경 및 배경을 블렌딩하는 데 사용되는 셰이더를 설정합니다. | DisplayObject | ||
borderMetrics : EdgeMetrics [읽기 전용]
Returns an EdgeMetrics object that has four properties:
left, top, right,
and bottom. | Legend | ||
bottom : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
buttonMode : Boolean
이 Sprite의 버튼 모드를 지정합니다. | Sprite | ||
cacheAsBitmap : Boolean
true로 설정된 경우 Flash 런타임은 표시 객체의 내부 비트맵 표현을 캐시합니다. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
null이 아닌 경우 이 Matrix 객체는 cacheAsBitmap이 true로 설정될 때 표시 객체가 렌더링되는 방법을 정의합니다. | DisplayObject | ||
cacheHeuristic : Boolean [쓰기 전용]
Used by Flex to suggest bitmap caching for the object. | UIComponent | ||
cachePolicy : String
Specifies the bitmap caching policy for this object. | UIComponent | ||
childDescriptors : Array
Array of UIComponentDescriptor objects produced by the MXML compiler. | Legend | ||
className : String [읽기 전용]
The name of this instance's class, such as "Button". | UIComponent | ||
clipContent : Boolean
Whether to apply a clip mask if the positions and/or sizes
of this container's children extend outside the borders of
this container. | Legend | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
contentMouseX : Number [재정의] [읽기 전용]
Returns the x position of the mouse, in the content coordinate system. | Legend | ||
contentMouseY : Number [재정의] [읽기 전용]
Returns the y position of the mouse, in the content coordinate system. | Legend | ||
contextMenu : NativeMenu
이 객체에 연결된 컨텍스트 메뉴를 지정합니다. | InteractiveObject | ||
creatingContentPane : Boolean
Containers use an internal content pane to control scrolling. | Legend | ||
creationIndex : int 사용되지 않음: Deprecated
Specifies the order to instantiate and draw the children
of the container. | Legend | ||
creationPolicy : String
The child creation policy for this MX Container. | Legend | ||
currentState : String
The current view state of the component. | UIComponent | ||
cursorManager : ICursorManager [읽기 전용]
Gets the CursorManager that controls the cursor for this component
and its peers. | UIComponent | ||
data : Object
The data property lets you pass a value
to the component when you use it in an item renderer or item editor. | Legend | ||
dataProvider : Object
Set of data to be used in the Legend. | Legend | ||
deferredContentCreated : Boolean [읽기 전용]
IDeferredContentOwner equivalent of processedDescriptors
| Legend | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIComponent | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIComponent | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIComponent | ||
direction : String
Determines how children are placed in the container. | Legend | ||
document : Object
A reference to the document object associated with this UIComponent. | UIComponent | ||
doubleClickEnabled : Boolean [재정의]
Specifies whether the UIComponent object receives doubleClick events. | UIComponent | ||
dropTarget : DisplayObject [읽기 전용]
드래그하는 Sprite 아래의 표시 객체 또는 Sprite를 드래그해 놓은 표시 객체를 지정합니다. | Sprite | ||
enabled : Boolean
Whether the component can accept user interaction. | UIComponent | ||
errorString : String
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails. | UIComponent | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | UIComponent | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | UIComponent | ||
filters : Array
현재 표시 객체와 연관된 각 필터 객체가 들어 있는 인덱싱된 배열입니다. | DisplayObject | ||
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent. | UIComponent | ||
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to. | UIComponent | ||
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component
and its peers. | UIComponent | ||
focusPane : Sprite
The focus pane associated with this object. | UIComponent | ||
focusRect : Object
이 객체에서 포커스 사각형을 표시할지 여부를 지정합니다. | InteractiveObject | ||
graphics : Graphics [읽기 전용]
벡터 드로잉 명령을 내릴 수 있는 이 Sprite에 속한 Graphics 객체를 지정합니다. | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIComponent | ||
hasLayoutMatrix3D : Boolean [읽기 전용]
Contains true if the element has 3D Matrix. | UIComponent | ||
height : Number [재정의]
Number that specifies the height of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
hitArea : Sprite
Sprite의 히트 영역으로 사용할 다른 Sprite를 지정합니다. | Sprite | ||
horizontalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
horizontalScrollPosition : Number
The current position of the horizontal scroll bar. | Legend | ||
id : String
ID of the component. | UIComponent | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIComponent | ||
inheritingStyles : Object
The beginning of this component's chain of inheriting styles. | UIComponent | ||
initialized : Boolean
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIComponent | ||
instanceIndex : int [읽기 전용]
The index of a repeated component. | UIComponent | ||
instanceIndices : Array
An Array containing the indices required to reference
this UIComponent object from its parent document. | UIComponent | ||
is3D : Boolean [읽기 전용]
Contains true when the element is in 3D. | UIComponent | ||
isDocument : Boolean [읽기 전용]
Contains true if this UIComponent instance is a document object. | UIComponent | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIComponent | ||
layoutMatrix3D : Matrix3D [쓰기 전용]
The transform matrix that is used to calculate a component's layout
relative to its siblings. | UIComponent | ||
left : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
legendItemClass : Class
The class used to instantiate LegendItem objects. | Legend | ||
loaderInfo : LoaderInfo [읽기 전용]
이 표시 객체가 속한 파일의 로딩 정보가 포함된 LoaderInfo 객체를 반환합니다. | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the
middle of its bounding box. | UIComponent | ||
mask : DisplayObject
호출하는 표시 객체는 지정된 mask 객체에 의해 마스크 처리됩니다. | DisplayObject | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
maxHorizontalScrollPosition : Number [읽기 전용]
The largest possible value for the
horizontalScrollPosition property. | Legend | ||
maxVerticalScrollPosition : Number [읽기 전용]
The largest possible value for the
verticalScrollPosition property. | Legend | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
measuredHeight : Number
The default height of the component, in pixels. | UIComponent | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIComponent | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIComponent | ||
measuredWidth : Number
The default width of the component, in pixels. | UIComponent | ||
metaData : Object
PlaceObject4 태그를 통해 SWF 파일에 해당 DisplayObject의 인스턴스와 함께 메타데이터가 저장된 경우 DisplayObject 인스턴스의 메타데이터 객체를 가져옵니다. | DisplayObject | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component. | UIComponent | ||
mouseChildren : Boolean
해당 객체의 자식에서 마우스 또는 사용자 입력 장치가 사용하도록 설정되어 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
mouseEnabled : Boolean
이 객체가 마우스 또는 기타 사용자 입력, 메시지를 수신할지 여부를 지정합니다. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on. | UIComponent | ||
mouseX : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 x 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
mouseY : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 y 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
name : String
DisplayObject의 인스턴스 이름을 나타냅니다. | DisplayObject | ||
needsSoftKeyboard : Boolean
이 InteractiveObject 인스턴스가 포커스를 받을 때 가상 키보드(화면의 소프트웨어 키보드)를 표시할지 여부를 지정합니다. | InteractiveObject | ||
nestLevel : int
Depth of this object in the containment hierarchy. | UIComponent | ||
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles. | UIComponent | ||
numAutomationChildren : int [읽기 전용]
The number of automation children this container has. | UIComponent | ||
numChildren : int [재정의] [읽기 전용]
Number of child components in this container. | Legend | ||
numElements : int [읽기 전용]
The number of visual elements in this container. | Legend | ||
opaqueBackground : Object
표시 객체를 특정 배경색으로 불투명하게 처리할지 여부를 지정합니다. | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | UIComponent | ||
parent : DisplayObjectContainer [재정의] [읽기 전용]
The parent container or component for this component. | UIComponent | ||
parentApplication : Object [읽기 전용]
A reference to the Application object that contains this UIComponent
instance. | UIComponent | ||
parentDocument : Object [읽기 전용]
A reference to the parent document object for this UIComponent. | UIComponent | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | UIComponent | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | UIComponent | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | UIComponent | ||
processedDescriptors : Boolean
Set to true after immediate or deferred child creation,
depending on which one happens. | UIComponent | ||
rawChildren : IChildList [읽기 전용]
A container typically contains child components, which can be enumerated
using the Container.getChildAt() method and
Container.numChildren property. | Legend | ||
repeater : IRepeater [읽기 전용]
A reference to the Repeater object
in the parent document that produced this UIComponent. | UIComponent | ||
repeaterIndex : int [읽기 전용]
The index of the item in the data provider
of the Repeater that produced this UIComponent. | UIComponent | ||
repeaterIndices : Array
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent. | UIComponent | ||
repeaters : Array
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent. | UIComponent | ||
right : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
root : DisplayObject [읽기 전용]
로드된 SWF 파일에 있는 표시 객체의 경우, 해당 SWF 파일이 나타내는 표시 목록의 트리 구조 부분에서 맨 위에 위치하는 표시 객체가 루트 속성이 됩니다. | DisplayObject | ||
rotation : Number [재정의]
DisplayObject 인스턴스가 원점으로부터 회전한 각도입니다. | UIComponent | ||
rotationX : Number [재정의]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationY : Number [재정의]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationZ : Number [재정의]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIComponent | ||
scale9Grid : Rectangle
현재 적용 중인 크기 조절 격자입니다. | DisplayObject | ||
scaleX : Number [재정의]
Number that specifies the horizontal scaling factor. | UIComponent | ||
scaleY : Number [재정의]
Number that specifies the vertical scaling factor. | UIComponent | ||
scaleZ : Number [재정의]
Number that specifies the scaling factor along the z axis. | UIComponent | ||
screen : Rectangle [읽기 전용]
Returns an object that contains the size and position of the base
drawing surface for this object. | UIComponent | ||
scrollRect : Rectangle
표시 객체의 스크롤 사각형 경계입니다. | DisplayObject | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIComponent | ||
softKeyboard : String
소프트 키보드의 모양을 제어합니다. | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
소프트 키보드가 표시될 때 화면에서 그대로 유지되는 영역을 정의합니다(iOS에서는 사용할 수 없음). | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
이 Sprite 내에서 사운드를 제어합니다. | Sprite | ||
stage : Stage [읽기 전용]
표시 객체의 Stage입니다. | DisplayObject | ||
states : Array
The view states that are defined for this component. | UIComponent | ||
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object. | UIComponent | ||
styleManager : IStyleManager2 [읽기 전용]
Returns the StyleManager instance used by this component. | UIComponent | ||
styleName : Object
The class style used by this component. | UIComponent | ||
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors. | UIComponent | ||
systemManager : ISystemManager
Returns the SystemManager object used by this component. | UIComponent | ||
tabChildren : Boolean
객체의 자식에서 탭 기능을 사용할 수 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
tabEnabled : Boolean
이 객체가 탭 순서에 있는지 여부를 지정합니다. | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIComponent | ||
tabIndex : int
SWF 파일에서 객체의 탭 순서를 지정합니다. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [읽기 전용]
이 DisplayObjectContainer 인스턴스에 대한 TextSnapshot 객체를 반환합니다. | DisplayObjectContainer | ||
toolTip : String
Text to display in the ToolTip. | UIComponent | ||
top : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
transform : flash.geom:Transform [재정의]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. | UIComponent | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIComponent | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIComponent | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIComponent | ||
transitions : Array
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs. | UIComponent | ||
tweeningProperties : Array
Array of properties that are currently being tweened on this object. | UIComponent | ||
uid : String
A unique identifier for the object. | UIComponent | ||
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required). | UIComponent | ||
useHandCursor : Boolean
buttonMode 속성이 true로 설정된 스프라이트 위로 포인터를 움직일 때 손 모양(손 모양 커서)을 표시할지 여부를 나타내는 부울 값입니다. | Sprite | ||
validationSubField : String
Used by a validator to associate a subfield with this component. | UIComponent | ||
verticalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
verticalScrollPosition : Number
The current position of the vertical scroll bar. | Legend | ||
viewMetrics : EdgeMetrics [읽기 전용]
Returns an object that has four properties: left,
top, right, and bottom. | Legend | ||
viewMetricsAndPadding : EdgeMetrics [읽기 전용]
Returns an object that has four properties: left,
top, right, and bottom. | Legend | ||
visible : Boolean [재정의]
Whether or not the display object is visible. | UIComponent | ||
width : Number [재정의]
Number that specifies the width of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
x : Number [재정의]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIComponent | ||
y : Number [재정의]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIComponent | ||
z : Number [재정의]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIComponent |
속성 | 정의 주체 | ||
---|---|---|---|
actualCreationPolicy : String
The creation policy of this container. | Legend | ||
currentCSSState : String [읽기 전용]
The state to be used when matching CSS pseudo-selectors. | UIComponent | ||
hasComplexLayoutMatrix : Boolean [읽기 전용]
Returns true if the UIComponent has any non-translation (x,y) transform properties. | UIComponent | ||
resourceManager : IResourceManager [읽기 전용]
A reference to the object which manages
all of the application's localized resources. | UIComponent | ||
unscaledHeight : Number [읽기 전용]
A convenience method for determining the unscaled height
of the component. | UIComponent | ||
unscaledWidth : Number [읽기 전용]
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to updateDisplayList(). | UIComponent |
메서드 | 정의 주체 | ||
---|---|---|---|
Legend()
Constructor. | Legend | ||
[재정의]
Adds a child DisplayObject to this Container. | Legend | ||
[재정의]
Adds a child DisplayObject to this Container. | Legend | ||
Adds a visual element to this container. | Legend | ||
Adds a visual element to this container. | Legend | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
지정된 point 점으로 DisplayObjectContainer.getObjectsUnderPoint() 메서드를 호출하여 반환된 목록에서 임의의 표시 객체가 보안 제한 사항으로 인해 생략되는지 여부를 나타냅니다. | DisplayObjectContainer | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
지정된 표시 객체가 DisplayObjectContainer 인스턴스의 자식인지 아니면 인스턴스 자체인지를 확인합니다. | DisplayObjectContainer | ||
[재정의]
Converts a Point object from content coordinates to global coordinates. | Legend | ||
[재정의]
Converts a Point object from content to local coordinates. | Legend | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Given a single UIComponentDescriptor, create the corresponding
component and add the component as a child of this container. | Legend | ||
Iterate through the Array of childDescriptors,
and call the createComponentFromDescriptor() method for each one. | Legend | ||
Performs the equivalent action of calling
the createComponentsFromDescriptors(true) method for containers
that implement the IDeferredContentOwner interface to support deferred instantiation. | Legend | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[재정의]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
[재정의]
Executes all the data bindings on this Container. | Legend | ||
Executes the bindings into this Container's child UIComponent objects. | Legend | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
targetCoordinateSpace 객체의 좌표계를 기준으로 표시 객체의 영역을 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
[재정의]
Gets the nth child component object. | Legend | ||
[재정의]
Returns the child whose name property is the specified String. | Legend | ||
[재정의]
Gets the zero-based index of a specific child. | Legend | ||
Returns an Array of DisplayObject objects consisting of the content children
of the container. | Legend | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
Returns the visual element at the specified index. | Legend | ||
Returns the index position of a visual element. | Legend | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
이 DisplayObjectContainer 인스턴스의 자식(또는 손자 등)으로서 지정된 점 아래에 있는 객체의 배열을 반환합니다. | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
대상 좌표 공간 매개 변수에 의해 정의되는 좌표계를 기준으로 모양의 획을 제외하고 표시 객체의 경계를 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
[재정의]
Converts a Point object from global to content coordinates. | Legend | ||
Point 객체를 Stage 전역 좌표에서 표시 객체의 로컬 좌표로 변환합니다. | DisplayObject | ||
Stage(전역) 좌표의 2차원 점을 3차원 표시 객체(로컬) 좌표로 변환합니다. | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
표시 객체의 경계 상자를 평가하여 obj 표시 객체의 경계 상자와 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
표시 객체를 평가하여 x 및 y 매개 변수에 의해 지정된 점과 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
3차원 표시 객체의 로컬 좌표에 있는 3차원 점을 Stage 전역 좌표의 2차원 점으로 변환합니다. | DisplayObject | ||
[재정의]
Converts a Point object from local to content coordinates. | Legend | ||
Point 객체를 표시 객체의 로컬 좌표에서 Stage 전역 좌표로 변환합니다. | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
Removes all children from the child list of this container. | Legend | ||
Removes all visual elements from the container. | Legend | ||
[재정의]
Removes a child DisplayObject from the child list of this Container. | Legend | ||
[재정의]
Removes a child DisplayObject from the child list of this Container
at the specified index. | Legend | ||
모든 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
Removes the specified visual element from the child list of
this container. | Legend | ||
Removes a visual element from the specified index position
in the container. | Legend | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
가상 키보드를 표시합니다. | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[정적]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Sizes the object. | UIComponent | ||
[재정의]
Sets the index of a particular child. | Legend | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Changes the position of an existing visual element in the visual container. | Legend | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
지정된 Sprite를 드래그할 수 있도록 합니다. | Sprite | ||
터치 지원 장치에서 지정된 스프라이트를 드래그할 수 있도록 합니다. | Sprite | ||
이 객체가 루트로 지정된 모든 MovieClip의 타임라인 실행을 재귀적으로 중지합니다. | DisplayObjectContainer | ||
startDrag() 메서드를 종료합니다. | Sprite | ||
startTouchDrag() 메서드를 종료합니다. 터치 지원 장치에서 사용합니다. | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[정적]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
지정된 두 개의 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
자식 목록에서 지정된 두 곳의 인덱스 위치에 있는 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
Swaps the index of the two specified visual elements. | Legend | ||
Swaps the visual elements at the two specified index
positions in the container. | Legend | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
[재정의]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
---|---|---|---|
Adjust the focus rectangle. | UIComponent | ||
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform. | UIComponent | ||
[재정의]
Used internally by the Dissolve Effect to add the overlay to the chrome of a container. | Legend | ||
Determines if the call to the measure() method can be skipped. | UIComponent | ||
Performs any final processing after child objects are created. | UIComponent | ||
Processes the properties set on the component. | UIComponent | ||
Creates the container's border skin
if it is needed and does not already exist. | Legend | ||
Create child objects of the component. | UIComponent | ||
Creates a new object using a context
based on the embedded font being used. | UIComponent | ||
Creates the object using a given moduleFactory. | UIComponent | ||
Helper method for dispatching a PropertyChangeEvent
when a property is updated. | UIComponent | ||
The event handler called when a UIComponent object gets focus. | UIComponent | ||
The event handler called when a UIComponent object loses focus. | UIComponent | ||
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component. | UIComponent | ||
Finalizes the initialization of this component. | UIComponent | ||
Initializes this component's accessibility code. | UIComponent | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | UIComponent | ||
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus. | UIComponent | ||
The event handler called for a keyDown event. | UIComponent | ||
The event handler called for a keyUp event. | UIComponent | ||
Respond to size changes by setting the positions and sizes
of this container's borders. | Legend | ||
Calculates the default size, and optionally the default minimum size,
of the component. | UIComponent | ||
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change" Event to indicate
that the localized resources have changed in some way. | UIComponent | ||
Positions the container's content area relative to the viewable area
based on the horizontalScrollPosition and verticalScrollPosition properties. | Legend | ||
Specifies a transform stretch factor in the horizontal and vertical direction. | UIComponent | ||
This method is called when a state changes to check whether
state-specific styles apply to this component. | UIComponent | ||
[재정의]
Respond to size changes by setting the positions and sizes
of this container's children. | Legend |
이벤트 | 요약 | 정의 주체 | ||
---|---|---|---|---|
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 얻어 활성화될 때 전달됩니다. | EventDispatcher | |||
Dispatched when the component is added to a container as a content child by using the addChild(), addChildAt(), addElement(), or addElementAt() method. | UIComponent | |||
표시 객체를 표시 목록에 추가할 때 전달됩니다. | DisplayObject | |||
표시 객체를 직접 또는 해당 표시 객체가 포함된 하위 트리 추가를 통해 스테이지 표시 목록에 추가할 때 전달됩니다. | DisplayObject | |||
Dispatched after a child has been added to a legend. | Legend | |||
Dispatched after the index (among the legend children) of a legend child changes. | Legend | |||
Dispatched before a child of a legend is removed. | Legend | |||
사용자가 텍스트 컨텍스트 메뉴에서 '지우기' 또는 '삭제'를 선택할 때 전달됩니다. | InteractiveObject | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 기본 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
사용자 동작이 AIR 응용 프로그램의 이 대화형 객체와 연결된 컨텍스트 메뉴를 트리거할 때 전달됩니다. | InteractiveObject | |||
사용자가 복사 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '복사'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing. | UIComponent | |||
Dispatched after the view state has changed. | UIComponent | |||
Dispatched after the currentState property changes, but before the view state changes. | UIComponent | |||
사용자가 잘라내기 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '잘라내기'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the data property changes. | Legend | |||
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 잃고 비활성화될 때 전달됩니다. | EventDispatcher | |||
객체의 doubleClickEnabled 플래그가 true로 설정되어 있는 경우 사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 기본 버튼을 연속으로 빠르게 두 번 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop. | UIComponent | |||
Dispatched by the drop target when the user releases the mouse over it. | UIComponent | |||
Dispatched by a component when the user moves the mouse over the component during a drag operation. | UIComponent | |||
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target. | UIComponent | |||
Dispatched by a component when the user moves the mouse while over the component during a drag operation. | UIComponent | |||
Dispatched by the drag initiator when starting a drag operation. | UIComponent | |||
Dispatched after an effect ends. | UIComponent | |||
Dispatched just before an effect starts. | UIComponent | |||
Dispatched after an effect is stopped, which happens only by a call to stop() on the effect. | UIComponent | |||
[브로드캐스트 이벤트] 재생 헤드가 새 프레임에 들어갈 때 전달됩니다. | DisplayObject | |||
Dispatched after the component has entered a view state. | UIComponent | |||
[브로드캐스트 이벤트] 재생 헤드가 현재 프레임을 종료할 때 전달됩니다. | DisplayObject | |||
Dispatched just before the component exits a view state. | UIComponent | |||
[브로드캐스트 이벤트] 프레임 표시 객체의 생성자가 실행되었지만 프레임 스크립트는 아직 실행되지 않았을 때 전달됩니다. | DisplayObject | |||
사용자가 InteractiveObject 인스턴스를 사용하여 터치 표면 가장자리를 따라 접점을 만들 때 전달됩니다(예: Siri Remote for Apple TV의 터치 표면 가장자리를 따라 누르기). 일부 장치에서는 이 접점을 여러 터치 이벤트의 조합으로 해석할 수도 있습니다. | InteractiveObject | |||
사용자가 터치 지원 장치의 동일한 InteractiveObject 인스턴스 위에서 여러 접점을 누를 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체를 손가락 두 개로 눌렀다가 놓는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치의 InteractiveObject 인스턴스 위에서 한 접점을 이동할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체 위에서 손가락 하나를 왼쪽에서 오른쪽으로 움직이는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 회전 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락 두 개로 표시 객체에 접촉한 후 회전하는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 스와이프 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대폰 또는 타블렛에서 화면에 손가락을 세 개 댄 상태에서 표시 객체 위에서 손가락들을 동시에 이동할 때). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스를 사용하여 접점을 만든 다음 터치 지원 장치를 누를 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락 여러 개를 표시 객체 위에 놓아 메뉴를 연 다음 손가락 하나로 메뉴 항목을 눌러 선택하는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 확대/축소 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대폰 또는 타블렛에서 화면에 손가락을 두 개 댄 상태에서 표시 객체 위에서 손가락 사이의 거리를 빠르게 벌릴 때). | InteractiveObject | |||
Dispatched when an object's state changes from visible to invisible. | UIComponent | |||
이 이벤트는 IME에서 인라인 입력을 지원하는 모든 클라이언트 응용 프로그램으로 전달됩니다. | InteractiveObject | |||
Dispatched when the component has finished its construction and has all initialization properties set. | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation failed. | UIComponent | |||
Dispatched when the user clicks on a LegendItem in the Legend control. | Legend | |||
Dispatched when the user presses the mouse button while over a LegendItem in the Legend control. | Legend | |||
Dispatched when the user moves the mouse off of a LegendItem in the Legend. | Legend | |||
Dispatched when the user moves the mouse over a LegendItem in the Legend control. | Legend | |||
Dispatched when the user releases the mouse button while over a LegendItem in the Legend. | Legend | |||
사용자가 키를 누를 때 전달됩니다. | InteractiveObject | |||
사용자가 키보드를 사용하여 포커스를 바꾸려고 할 때 전달됩니다. | InteractiveObject | |||
사용자가 키를 놓을 때 전달됩니다. | InteractiveObject | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 중간 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스 위에서 포인팅 장치의 중간 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user clicks outside it. | UIComponent | |||
사용자가 포인팅 장치를 사용하여 포커스를 바꾸려고 할 때 전달됩니다. | InteractiveObject | |||
포인팅 장치가 InteractiveObject 위에 있을 때 포인팅 장치를 움직이면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스에서 멀리 하면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스 위로 옮길 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 마우스를 놓고 휠을 굴릴 때 전달됩니다. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it. | UIComponent | |||
Dispatched when the object has moved. | UIComponent | |||
사용자가 드래그 동작을 놓을 때 드래그 시작 객체 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그한 객체가 이 객체에 드롭되고 드롭이 DragManager.acceptDragDrop()에 대한 호출을 통해 허용될 때 대상 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계에 들어갈 때 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계를 벗어날 때 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계에 있는 동안에는 계속 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
DragManager.doDrag() 호출에서 드래그 시작 객체로 지정되는 InteractiveObject에 의해 드래그 작업이 시작될 때 전달됩니다. | InteractiveObject | |||
DragManager.doDrag() 호출에서 드래그 시작 객체로 지정되는 InteractiveObject에 의해 드래그 작업 중에 전달됩니다. | InteractiveObject | |||
사용자가 붙여넣기 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '붙여넣기'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched at the beginning of the component initialization sequence. | UIComponent | |||
사용자가 화면의 근접 감지 임계값을 지나서 활성 스타일러스를 놓았을 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 위에서 활성 스타일러스를 떼어낼 때 전달됩니다. | InteractiveObject | |||
사용자가 근접 감지 임계값 내에 있으면서 화면 위로 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject에서 벗어나 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject 바로 위로 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject 및 해당 자식에서 벗어나 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 활성 스타일러스를 표시 목록에 있는 객체의 자손 트리에서 이 InteractiveObject 위로 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 먼저 InteractiveObject 인스턴스 위에서 단추를 누른 다음 InteractiveObject 인스턴스에서 벗어나 포인팅 장치를 이동한 후 포인팅 장치의 버튼을 해제할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the component is removed from a container as a content child by using the removeChild(), removeChildAt(), removeElement(), or removeElementAt() method. | UIComponent | |||
표시 객체를 표시 목록에서 제거하려고 할 때 전달됩니다. | DisplayObject | |||
표시 객체를 직접 또는 해당 표시 객체가 포함된 하위 트리 제거를 통해 표시 목록에서 제거하려고 할 때 전달됩니다. | DisplayObject | |||
[브로드캐스트 이벤트] 표시 목록이 업데이트 및 렌더링되기 직전에 전달됩니다. | DisplayObject | |||
Dispatched when the component is resized. | UIComponent | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 오른쪽 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스에서 멀리 하면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스 위로 옮길 때 전달됩니다. | InteractiveObject | |||
사용자가 전체 선택 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '전체 선택'을 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when an object's state changes from invisible to visible. | UIComponent | |||
소프트 키보드를 놓은 직후에 전달됩니다. | InteractiveObject | |||
소프트 키보드를 놓기 직전에 전달됩니다. | InteractiveObject | |||
소프트 키보드가 눌린 직후에 전달됩니다. | InteractiveObject | |||
Dispatched after the component has entered a new state and any state transition animation to that state has finished playing. | UIComponent | |||
Dispatched when a component interrupts a transition to its current state in order to switch to a new state. | UIComponent | |||
객체의 tabChildren 플래그 값이 변경될 때 전달됩니다. | InteractiveObject | |||
객체의 tabEnabled 플래그가 변경될 때 전달됩니다. | InteractiveObject | |||
객체의 tabIndex 속성 값이 변경될 때 전달됩니다. | InteractiveObject | |||
사용자가 하나 이상의 텍스트 문자를 입력할 때 전달됩니다. | InteractiveObject | |||
Dispatched by the component when it is time to create a ToolTip. | UIComponent | |||
Dispatched by the component when its ToolTip has been hidden and is to be discarded soon. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be hidden. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be shown. | UIComponent | |||
Dispatched by the component when its ToolTip has been shown. | UIComponent | |||
Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it. | UIComponent | |||
사용자가 처음으로 터치 지원 장치를 접촉할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛을 손가락으로 접촉하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 접촉을 제거할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락을 떼는 경우 등). | InteractiveObject | |||
A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture. | UIComponent | |||
A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture. | UIComponent | |||
A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture. | UIComponent | |||
사용자가 장치를 터치할 때 전달되고, 접점이 제거될 때까지 계속 전달됩니다. | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스 접점을 인스턴스 외부로 멀리 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 하나의 표시 객체에서 다른 표시 객체로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스로 접점을 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체 외부의 한 지점에서 표시 객체 위의 한 지점으로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스 접점을 인스턴스로부터 멀리 이동할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체로부터 표시 객체 외부의 한 지점으로 손가락 하나를 드래그하는 경우). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스로 접점을 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체 외부의 한 지점에서 표시 객체 위의 한 지점으로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 접촉이 처음 발생하는 동일한 InteractiveObject 인스턴스로부터 접촉을 제거할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체 위 단일 지점을 손가락 한 개로 눌렀다가 놓는 경우 등). | InteractiveObject | |||
Dispatched when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if needed). | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation succeeded. | UIComponent | |||
Dispatched when values are changed programmatically or by user interaction. | UIComponent |
스타일은 일반적이거나 특정 테마와 연결되어 있을 수 있습니다. 일반적인 스타일인 경우 모든 테마와 함께 사용할 수 있지만, 특정 테마와 연결된 스타일인 경우 응용 프로그램이 해당 테마를 사용하는 경우에만 스타일을 사용할 수 있습니다.
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
backgroundAttachment | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 If a background image is specified, this style specifies whether it is fixed with regard to the viewport ( "fixed" )
or scrolls along with the content ("scroll" ).
기본값: "scroll" . | Legend | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance in pixels from the top edge of the content area to the control's baseline position. | UIComponent | |||
borderSkin | 유형: Class CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The border skin class of the component. The default value in all components that do not explicitly set their own default for the Halo theme is mx.skins.halo.HaloBorder
and for the Spark theme is mx.skins.spark.BorderSkin .
The Panel container has a default value of mx.skins.halo.PanelSkin
for the Halo theme and mx.skins.spark.BorderSkin for the Spark theme.
To determine the default value for a component, see the default.css file.
| Legend | ||
borderStyle | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Bounding box style. The possible values are "none" , "solid" ,
"inset" , and "outset" .
The default value depends on the component class;
if not overridden for the class, the default value is "inset" .
The default value for most Containers is "none" .
The "inset" and "outset" values are only
valid with the halo theme.
| Legend | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance, in pixels, from the bottom edge of the component to the bottom edge of its parent container's content area. | UIComponent | |||
color | 유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of text in the component, including the component label. 기본값: 0x0B333C . | Legend | ||
disabledColor | 유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of text in the component if it is disabled. 기본값: 0xAAB3B3 . | Legend | ||
disabledOverlayAlpha | 유형: Number CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The alpha value for the overlay that is placed on top of the container when it is disabled. | Legend | ||
유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the component highlight when validation fails. | UIComponent | |||
fontAntiAliasType | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the antiAliasType property of internal TextFields. The possible values are
"normal" (flash.text.AntiAliasType.NORMAL )
and "advanced" (flash.text.AntiAliasType.ADVANCED ).
The default value is This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: "advanced" .관련 API 요소 | Legend | ||
fontFamily | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Name of the font to use. Unlike in a full CSS implementation, comma-separated lists are not supported. You can use any font family name. If you specify a generic font name, it is converted to an appropriate device font. 기본값: "Verdana" . | Legend | ||
fontGridFitType | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the gridFitType property of internal TextFields that represent text in Flex controls.
The possible values are "none" (flash.text.GridFitType.NONE ),
"pixel" (flash.text.GridFitType.PIXEL ),
and "subpixel" (flash.text.GridFitType.SUBPIXEL ).
This property only applies when you are using an embedded advanced anti-aliasing font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: "pixel" .관련 API 요소 | Legend | ||
fontSharpness | 유형: Number CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the sharpness property of internal TextFields that represent text in Flex controls.
This property specifies the sharpness of the glyph edges. The possible values are Numbers
from -400 through 400.
This property only applies when you are using an embedded advanced anti-aliasing font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: 0 .관련 API 요소 | Legend | ||
fontSize | 유형: Number 형식: Length CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Height of the text, in pixels. The default value is 10 for all controls except the ColorPicker control. For the ColorPicker control, the default value is 11. | Legend | ||
fontStyle | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines whether the text is italic font. Recognized values are "normal" and "italic" .
기본값: "normal" . | Legend | ||
fontThickness | 유형: Number CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the thickness property of internal TextFields that represent text in Flex controls.
This property specifies the thickness of the glyph edges.
The possible values are Numbers from -200 to 200.
This property only applies when you are using an embedded advanced anti-aliasing font
and the This style has no effect on system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: 0 .관련 API 요소 | Legend | ||
fontWeight | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines whether the text is boldface. Recognized values are "normal" and "bold" .
For Button controls, the default is "bold" .
기본값: "normal" . | Legend | ||
horizontalAlign | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Horizontal alignment of each child inside its tile cell. Possible values are "left" , "center" , and
"right" .
If the value is "left" , the left edge of each child
is at the left edge of its cell.
If the value is "center" , each child is centered horizontally
within its cell.
If the value is "right" , the right edge of each child
is at the right edge of its cell.
기본값: "left" . | Legend | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
horizontalGap | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between children in the horizontal direction. The default value depends on the component class; if not overriden for the class, the default value is 8. | Legend | ||
유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 2.5 The primary interaction mode for this component. | UIComponent | |||
kerning | 유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 A Boolean value that indicates whether kerning is enabled ( true ) or disabled (false ).
Kerning adjusts the gap between certain character pairs
to improve readability, and should be used only when necessary,
such as with headings in large fonts.
Kerning is supported for embedded advanced anti-aliasing fonts only.
Certain fonts, such as Verdana, and monospaced fonts,
such as Courier New, do not support kerning.
기본값: false . | Legend | ||
labelPlacement | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Specifies the label placement of the legend element. Valid values are "top" , "bottom" ,
"right" , and "left" .
| Legend | ||
유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.1 런타임 버전: Flash10, AIR 1.5 Specifies the desired layout direction of a component. | UIComponent | |||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance, in pixels, from the left edge of the component to the left edge of its parent container's content area. | UIComponent | |||
letterSpacing | 유형: Number CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The number of additional pixels to appear between each character. A positive value increases the character spacing beyond the normal spacing, while a negative value decreases it. 기본값: 0 . | Legend | ||
locale | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The locale of the text displayed by this component. FTE and TLF use this locale to map Unicode characters to font glyphs and to find fallback fonts. Note: This style only applies when an MX component
specifies UIFTETextField as its "en" . | Legend | ||
markerHeight | 유형: Number 형식: Length CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Specifies the height of the legend element. | Legend | ||
markerWidth | 유형: Number 형식: Length CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Specifies the width of the legend element. | Legend | ||
paddingBottom | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the legend's bottom border and the bottom of its content area. 기본값: 0 . | Legend | ||
paddingLeft | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the control's left border and the left edge of its content area. 기본값: 2 . | Legend | ||
paddingRight | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the control's right border and the right edge of its content area. 기본값: 0 . | Legend | ||
paddingTop | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the legend's top border and the top of its content area. 기본값: 0 . | Legend | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance, in pixels, from the right edge of the component to the right edge of its parent container's content area. | UIComponent | |||
유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 1.5 Show the error border or skin when this component is invalid | UIComponent | |||
유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 1.5 Show the error tip when this component is invalid and the user rolls over it | UIComponent | |||
stroke | 유형: Object CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Specifies the line stroke for the legend element. | Legend | ||
textAlign | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Alignment of text within a container. Possible values are "left" , "right" ,
or "center" .
The default value for most controls is | Legend | ||
textDecoration | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines whether the text is underlined. Possible values are "none" and "underline" .
기본값: "none" . | Legend | ||
textFieldClass | 유형: Class CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The class implementing IUITextField that is used by this component to render text. It can be set to either the mx.core.UITextField class (to use the classic TextField class built into Flash Player) or the mx.core.UIFTETextField class (to use the Text Layout Framework to get improved text rendering, including bidirectional layout). 기본값: mx.core.UITextField . | Legend | ||
textIndent | 유형: Number 형식: Length CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Offset of first line of text from the left side of the container, in pixels. 기본값: 0 . | Legend | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance, in pixels, from the top edge of the component to the top edge of its parent container's content area. | UIComponent | |||
verticalAlign | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Vertical alignment of each child inside its tile cell. Possible values are "top" , "middle" , and
"bottom" .
If the value is "top" , the top edge of each child
is at the top edge of its cell.
If the value is "middle" , each child is centered vertically
within its cell.
If the value is "bottom" , the bottom edge of each child
is at the bottom edge of its cell.
기본값: "top" . | Legend | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
verticalGap | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between children in the vertical direction. The default value depends on the component class; if not overriden for the class, the default value is 6. | Legend |
스타일 | 설명 | 정의 주체 | ||
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accentColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Accent color used by component skins. The default button skin uses this color to tint the background. Slider track highlighting uses this color. 기본값: #0099FF . | Legend | ||
backgroundAlpha | 유형: Number CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Alpha level of the color defined by the backgroundColor
property, of the image or SWF file defined by the backgroundImage
style.
Valid values range from 0.0 to 1.0. For most controls, the default value is 1.0,
but for ToolTip controls, the default value is 0.95 and for Alert controls, the default value is 0.9.
기본값: 1.0 . | Legend | ||
backgroundColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background color of a component. You can have both a backgroundColor and a
backgroundImage set.
Some components do not have a background.
The DataGrid control ignores this style.
The default value is undefined , which means it is not set.
If both this style and the backgroundImage style
are undefined , the component has a transparent background.
For the Application container, this style specifies the background color while the application loads, and a background gradient while it is running. Flex calculates the gradient pattern between a color slightly darker than the specified color, and a color slightly lighter than the specified color. The default skins of most Flex controls are partially transparent. As a result, the background color of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | Legend | ||
borderAlpha | 유형: Number CSS 상속: 아니요 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Alpha of the border. 기본값: 1 . | Legend | ||
borderColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the border. The default value depends on the component class; if not overridden for the class, the default value is 0xB7BABC
for the Halo theme and 0x696969 for the Spark theme.
| Legend | ||
borderVisible | 유형: Boolean CSS 상속: 아니요 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Visibility of the border. 기본값: true . | Legend | ||
유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The main color for a component. | UIComponent | |||
contentBackgroundAlpha | 유형: Number CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The alpha of the content background for this component. | Legend | ||
contentBackgroundColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Color of the content area of the component. 기본값: 0xFFFFFF . | Legend | ||
cornerRadius | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Radius of component corners. The default value depends on the component class; if not overridden for the class, the default value is 0. The default value for ApplicationControlBar is 5. | Legend | ||
dropShadowVisible | 유형: Boolean CSS 상속: 아니요 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Boolean property that specifies whether the component has a visible drop shadow. The default value is false .
Note: For drop shadows to appear on containers, set
| Legend | ||
focusColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Color of focus ring when the component is in focus 기본값: 0x70B2EE . | Legend | ||
symbolColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Color of any symbol of a component. Examples include the check mark of a CheckBox or the arrow of a ScrollBar button. 기본값: 0x000000 . | Legend |
스타일 | 설명 | 정의 주체 | ||
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backgroundAlpha | 유형: Number CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Alpha level of the color defined by the backgroundColor
property, of the image or SWF file defined by the backgroundImage
style.
Valid values range from 0.0 to 1.0. For most controls, the default value is 1.0,
but for ToolTip controls, the default value is 0.95 and for Alert controls, the default value is 0.9.
기본값: 1.0 . | Legend | ||
backgroundColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background color of a component. You can have both a backgroundColor and a
backgroundImage set.
Some components do not have a background.
The DataGrid control ignores this style.
The default value is undefined , which means it is not set.
If both this style and the backgroundImage style
are undefined , the component has a transparent background.
For the Application container, this style specifies the background color while the application loads, and a background gradient while it is running. Flex calculates the gradient pattern between a color slightly darker than the specified color, and a color slightly lighter than the specified color. The default skins of most Flex controls are partially transparent. As a result, the background color of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | Legend | ||
backgroundDisabledColor | 유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background color of the component when it is disabled. The global default value is undefined .
The default value for List controls is 0xDDDDDD (light gray).
If a container is disabled, the background is dimmed, and the degree of
dimming is controlled by the disabledOverlayAlpha style.
| Legend | ||
backgroundImage | 유형: Object 형식: File CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background image of a component. This can be an absolute or relative URL or class. You can set either the backgroundColor or the
backgroundImage . The background image is displayed
on top of the background color.
The default value is undefined , meaning "not set".
If this style and the backgroundColor style are undefined,
the component has a transparent background.
The default skins of most Flex controls are partially transparent. As a result, the background image of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | Legend | ||
backgroundSize | 유형: String CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Scales the image specified by backgroundImage
to different percentage sizes.
A value of "100%" stretches the image
to fit the entire component.
To specify a percentage value, you must include the percent sign (%).
The default for the Application container is 100% .
The default value for all other containers is auto , which maintains
the original size of the image.
| Legend | ||
barColor | 유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines the color of a ProgressBar. A ProgressBar is filled with a vertical gradient between this color and a brighter color computed from it. This style has no effect on other components, but can be set on a container to control the appearance of all progress bars found within. The default value is undefined , which means it is not set.
In this case, the themeColor style property is used.
| Legend | ||
borderColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the border. The default value depends on the component class; if not overridden for the class, the default value is 0xB7BABC
for the Halo theme and 0x696969 for the Spark theme.
| Legend | ||
borderSides | 유형: String CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Bounding box sides. A space-delimited String that specifies the sides of the border to show. The String can contain "left" , "top" ,
"right" , and "bottom" in any order.
The default value is "left top right bottom" ,
which shows all four sides.
This style is only used when borderStyle is "solid" .
| Legend | ||
borderThickness | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Bounding box thickness. Only used when borderStyle is set to "solid" .
기본값: 1 . | Legend | ||
cornerRadius | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Radius of component corners. The default value depends on the component class; if not overridden for the class, the default value is 0. The default value for ApplicationControlBar is 5. | Legend | ||
dropShadowColor | 유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the drop shadow. 기본값: 0x000000 . | Legend | ||
dropShadowEnabled | 유형: Boolean CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Boolean property that specifies whether the component has a visible drop shadow. This style is used with borderStyle="solid" .
The default value is false .
Note: For drop shadows to appear on containers, set
| Legend | ||
shadowDirection | 유형: String CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Direction of the drop shadow. Possible values are "left" , "center" ,
and "right" .
기본값: "center" . | Legend | ||
shadowDistance | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Distance of the drop shadow. If the property is set to a negative value, the shadow appears above the component. 기본값: 2 . | Legend | ||
유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Theme color of a component. | UIComponent |
actualCreationPolicy | 속성 |
protected var actualCreationPolicy:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The creation policy of this container.
autoLayout | 속성 |
autoLayout:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
If true
, measurement and layout are done
when the position or size of a child is changed.
If false
, measurement and layout are done only once,
when children are added to or removed from the container.
When using the Move effect, the layout around the component that
is moving does not readjust to fit that the Move effect animates.
Setting a container's autoLayout
property to
true
has no effect on this behavior.
The Zoom effect does not work when the autoLayout
property is false
.
The autoLayout
property does not apply to
Accordion or ViewStack containers.
기본값: true.
구현
public function get autoLayout():Boolean
public function set autoLayout(value:Boolean):void
borderMetrics | 속성 |
borderMetrics:EdgeMetrics
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns an EdgeMetrics object that has four properties:
left
, top
, right
,
and bottom
.
The value of each property is equal to the thickness of one side
of the border, expressed in pixels.
Unlike viewMetrics
, this property is not
overridden by subclasses of Container.
구현
public function get borderMetrics():EdgeMetrics
childDescriptors | 속성 |
childDescriptors:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Array of UIComponentDescriptor objects produced by the MXML compiler.
Each UIComponentDescriptor object contains the information specified in one child MXML tag of the container's MXML tag. The order of the UIComponentDescriptor objects in the Array is the same as the order of the child tags. During initialization, the child descriptors are used to create the container's child UIComponent objects and its Repeater objects, and to give them the initial property values, event handlers, effects, and so on, that were specified in MXML.
구현
public function get childDescriptors():Array
public function set childDescriptors(value:Array):void
관련 API 요소
clipContent | 속성 |
clipContent:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Whether to apply a clip mask if the positions and/or sizes
of this container's children extend outside the borders of
this container.
If false
, the children of this container
remain visible when they are moved or sized outside the
borders of this container.
If true
, the children of this container are clipped.
If clipContent
is false
, then scrolling
is disabled for this container and scrollbars will not appear.
If clipContent
is true, then scrollbars will usually
appear when the container's children extend outside the border of
the container.
For additional control over the appearance of scrollbars,
see horizontalScrollPolicy
and verticalScrollPolicy
.
기본값: true.
구현
public function get clipContent():Boolean
public function set clipContent(value:Boolean):void
contentMouseX | 속성 |
contentMouseX:Number
[읽기 전용] [재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the x position of the mouse, in the content coordinate system. Content coordinates specify a pixel position relative to the upper left corner of the component's content, and include all of the component's content area, including any regions that are currently clipped and must be accessed by scrolling the component.
구현
override public function get contentMouseX():Number
contentMouseY | 속성 |
contentMouseY:Number
[읽기 전용] [재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the y position of the mouse, in the content coordinate system. Content coordinates specify a pixel position relative to the upper left corner of the component's content, and include all of the component's content area, including any regions that are currently clipped and must be accessed by scrolling the component.
구현
override public function get contentMouseY():Number
creatingContentPane | 속성 |
creatingContentPane:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Containers use an internal content pane to control scrolling.
The creatingContentPane
is true
while the container is creating
the content pane so that some events can be ignored or blocked.
구현
public function get creatingContentPane():Boolean
public function set creatingContentPane(value:Boolean):void
creationIndex | 속성 |
creationIndex:int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the order to instantiate and draw the children of the container.
This property can only be used when the creationPolicy
property is set to ContainerCreationPolicy.QUEUED
.
Otherwise, it is ignored.
기본값: -1.
구현
public function get creationIndex():int
public function set creationIndex(value:int):void
creationPolicy | 속성 |
creationPolicy:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The child creation policy for this MX Container.
ActionScript values can be ContainerCreationPolicy.AUTO
,
ContainerCreationPolicy.ALL
,
or ContainerCreationPolicy.NONE
.
MXML values can be auto
, all
,
or none
.
If no creationPolicy
is specified for a container,
that container inherits its parent's creationPolicy
.
If no creationPolicy
is specified for the Application,
it defaults to ContainerCreationPolicy.AUTO
.
A creationPolicy
of ContainerCreationPolicy.AUTO
means
that the container delays creating some or all descendants
until they are needed, a process which is known as deferred
instantiation.
This policy produces the best startup time because fewer
UIComponents are created initially.
However, this introduces navigation delays when a user navigates
to other parts of the application for the first time.
Navigator containers such as Accordion, TabNavigator, and ViewStack
implement the ContainerCreationPolicy.AUTO
policy by creating all their
children immediately, but wait to create the deeper descendants
of a child until it becomes the selected child of the navigator
container.
A creationPolicy
of ContainerCreationPolicy.ALL
means
that the navigator containers immediately create deeper descendants
for each child, rather than waiting until that child is
selected. For single-view containers such as a VBox container,
there is no difference between the ContainerCreationPolicy.AUTO
and
ContainerCreationPolicy.ALL
policies.
A creationPolicy
of ContainerCreationPolicy.NONE
means
that the container creates none of its children.
In that case, it is the responsibility of the MXML author
to create the children by calling the
createComponentsFromDescriptors()
method.
기본값: ContainerCreationPolicy.AUTO.
구현
public function get creationPolicy():String
public function set creationPolicy(value:String):void
data | 속성 |
data:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The data
property lets you pass a value
to the component when you use it in an item renderer or item editor.
You typically use data binding to bind a field of the data
property to a property of this component.
You do not set this property in MXML.
기본값: null.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 dataChange
이벤트를 전달합니다.
구현
public function get data():Object
public function set data(value:Object):void
관련 API 요소
dataProvider | 속성 |
deferredContentCreated | 속성 |
direction | 속성 |
direction:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Determines how children are placed in the container.
Possible MXML values are "horizontal"
and
"vertical"
.
In ActionScript, you can set the direction using the values
TileDirection.HORIZONTAL or TileDirection.VERTICAL.
The default value is "horizontal"
.
(If the container is a Legend container, which is a subclass of Tile,
the default value is "vertical"
.)
The first child is always placed at the upper-left of the
Tile container.
If the direction
is "horizontal"
,
the children are placed left-to-right in the topmost row,
and then left-to-right in the second row, and so on.
If the value is "vertical"
, the children are placed
top-to-bottom in the leftmost column, and then top-to-bottom
in the second column, and so on.
기본값: "horizontal".
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 directionChanged
이벤트를 전달합니다.
구현
public function get direction():String
public function set direction(value:String):void
관련 API 요소
horizontalScrollPosition | 속성 |
horizontalScrollPosition:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The current position of the horizontal scroll bar. This is equal to the distance in pixels between the left edge of the scrollable surface and the leftmost piece of the surface that is currently visible.
기본값: 0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 viewChanged
이벤트를 전달합니다.
구현
public function get horizontalScrollPosition():Number
public function set horizontalScrollPosition(value:Number):void
legendItemClass | 속성 |
public var legendItemClass:Class
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The class used to instantiate LegendItem objects.
When a legend's content is derived from the chart or data,
it instantiates one instance of legendItemClass
for each item described by the dataProvider
.
If you want custom behavior in your legend items,
you can assign a subclass of LegendItem to this property
to have the Legend create instances of their derived type instead.
maxHorizontalScrollPosition | 속성 |
maxVerticalScrollPosition | 속성 |
numChildren | 속성 |
numChildren:int
[읽기 전용] [재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number of child components in this container.
The number of children is initially equal
to the number of children declared in MXML.
At runtime, new children may be added by calling
addChild()
or addChildAt()
,
and existing children may be removed by calling
removeChild()
, removeChildAt()
,
or removeAllChildren()
.
구현
override public function get numChildren():int
numElements | 속성 |
numElements:int
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The number of visual elements in this container. Visual elements include classes that implement the IVisualElement interface, such as subclasses of UIComponent and GraphicElement.
구현
public function get numElements():int
rawChildren | 속성 |
rawChildren:IChildList
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A container typically contains child components, which can be enumerated
using the Container.getChildAt()
method and
Container.numChildren
property. In addition, the container
may contain style elements and skins, such as the border and background.
Flash Player and AIR do not draw any distinction between child components
and skins. They are all accessible using the player's
getChildAt()
method and
numChildren
property.
However, the Container class overrides the getChildAt()
method
and numChildren
property (and several other methods)
to create the illusion that
the container's children are the only child components.
If you need to access all of the children of the container (both the
content children and the skins), then use the methods and properties
on the rawChildren
property instead of the regular Container methods.
For example, use the Container.rawChildren.getChildAt())
method.
However, if a container creates a ContentPane Sprite object for its children,
the rawChildren
property value only counts the ContentPane, not the
container's children.
It is not always possible to determine when a container will have a ContentPane.
Note:If you call the addChild
or
addChildAt
method of the rawChildren
object,
set tabFocusEnabled = false
on the component that you have added.
Doing so prevents users from tabbing to the visual-only component
that you have added.
구현
public function get rawChildren():IChildList
verticalScrollPosition | 속성 |
verticalScrollPosition:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The current position of the vertical scroll bar. This is equal to the distance in pixels between the top edge of the scrollable surface and the topmost piece of the surface that is currently visible.
기본값: 0.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 viewChanged
이벤트를 전달합니다.
구현
public function get verticalScrollPosition():Number
public function set verticalScrollPosition(value:Number):void
viewMetrics | 속성 |
viewMetrics:EdgeMetrics
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns an object that has four properties: left
,
top
, right
, and bottom
.
The value of each property equals the thickness of the chrome
(visual elements) around the edge of the container.
The chrome includes the border thickness.
If the horizontalScrollPolicy
or verticalScrollPolicy
property value is ScrollPolicy.ON
, the
chrome also includes the thickness of the corresponding
scroll bar. If a scroll policy is ScrollPolicy.AUTO
,
the chrome measurement does not include the scroll bar thickness,
even if a scroll bar is displayed.
Subclasses of Container should override this method, so that
they include other chrome to be taken into account when positioning
the Container's children.
For example, the viewMetrics
property for the
Panel class should return an object whose top
property
includes the thickness of the Panel container's title bar.
구현
public function get viewMetrics():EdgeMetrics
viewMetricsAndPadding | 속성 |
viewMetricsAndPadding:EdgeMetrics
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns an object that has four properties: left
,
top
, right
, and bottom
.
The value of each property is equal to the thickness of the chrome
(visual elements)
around the edge of the container plus the thickness of the object's margins.
The chrome includes the border thickness.
If the horizontalScrollPolicy
or verticalScrollPolicy
property value is ScrollPolicy.ON
, the
chrome also includes the thickness of the corresponding
scroll bar. If a scroll policy is ScrollPolicy.AUTO
,
the chrome measurement does not include the scroll bar thickness,
even if a scroll bar is displayed.
구현
public function get viewMetricsAndPadding():EdgeMetrics
Legend | () | 생성자 |
public function Legend()
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Constructor.
addChild | () | 메서드 |
override public function addChild(child:DisplayObject):DisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Adds a child DisplayObject to this Container. The child is added after other existing children, so that the first child added has index 0, the next has index 1, an so on.
Note: While the child
argument to the method
is specified as of type DisplayObject, the argument must implement
the IUIComponent interface to be added as a child of a container.
All Flex components implement this interface.
Children are layered from back to front.
In other words, if children overlap, the one with index 0
is farthest to the back, and the one with index
numChildren - 1
is frontmost.
This means the newly added children are layered
in front of existing children.
매개 변수
child:DisplayObject — The DisplayObject to add as a child of this Container.
It must implement the IUIComponent interface.
|
DisplayObject — The added child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the added component.
|
관련 API 요소
addChildAt | () | 메서드 |
override public function addChildAt(child:DisplayObject, index:int):DisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Adds a child DisplayObject to this Container. The child is added at the index specified.
Note: While the child
argument to the method
is specified as of type DisplayObject, the argument must implement
the IUIComponent interface to be added as a child of a container.
All Flex components implement this interface.
Children are layered from back to front.
In other words, if children overlap, the one with index 0
is farthest to the back, and the one with index
numChildren - 1
is frontmost.
This means the newly added children are layered
in front of existing children.
When you add a new child at an index that is already occupied by an old child, it doesn't replace the old child; instead the old child and the ones after it "slide over" and have their index incremented by one. For example, suppose a Container contains the children (A, B, C) and you add D at index 1. Then the container will contain (A, D, B, C). If you want to replace an old child, you must first remove it before adding the new one.
매개 변수
child:DisplayObject — The DisplayObject to add as a child of this Container.
It must implement the IUIComponent interface.
| |
index:int — The index to add the child at.
|
DisplayObject — The added child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the added component.
|
관련 API 요소
addElement | () | 메서드 |
public function addElement(element:IVisualElement):IVisualElement
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Adds a visual element to this container.
The element is added after all other elements
and appears top of all other elements.
To add a visual element to a specific index position, use
the addElementAt()
method.
If you add a visual element that already has a different container as a parent, the element is removed from the other container.
매개 변수
element:IVisualElement — The visual element to add as a child of this container.
|
IVisualElement — The element that was added.
|
addElementAt | () | 메서드 |
public function addElementAt(element:IVisualElement, index:int):IVisualElement
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Adds a visual element to this container. The element is added at the index position specified. An index of 0 represents the first element in the display list.
If you add a visual element that already has a different container as a parent, the element is removed from the other container.
매개 변수
element:IVisualElement — The element to add as a child of this visual container.
| |
index:int — The index position to which the element is added. If
you specify a currently occupied index position, the child
that exists at that position and all higher positions are moved
up one position in the child list.
|
IVisualElement — The element that was added.
|
attachOverlay | () | 메서드 |
override protected function attachOverlay():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Used internally by the Dissolve Effect to add the overlay to the chrome of a container.
contentToGlobal | () | 메서드 |
override public function contentToGlobal(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from content coordinates to global coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
매개 변수
point:Point — A Point object that
specifies the x and y coordinates in the content coordinate system
as properties.
|
Point — A Point object with coordinates relative to the Stage.
|
contentToLocal | () | 메서드 |
override public function contentToLocal(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from content to local coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
매개 변수
point:Point — A Point object that specifies the x and y
coordinates in the content coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the
local coordinate system.
|
createBorder | () | 메서드 |
protected function createBorder():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Creates the container's border skin if it is needed and does not already exist.
createComponentFromDescriptor | () | 메서드 |
public function createComponentFromDescriptor(descriptor:ComponentDescriptor, recurse:Boolean):IFlexDisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Given a single UIComponentDescriptor, create the corresponding component and add the component as a child of this container.
This method instantiates the new object but does not add it to the display list, so the object does not
appear on the screen by default. To add the new object to the display list, call the validateNow()
method on the container after calling the createComponentFromDescriptor()
method,
as the following example shows:
myVBox.createComponentFromDescriptor(myVBox.childDescriptors[0],false); myVBox.validateNow();
Alternatively, you can call the createComponentsFromDescriptors()
method on the
container to create all components at one time. You are not required to call the validateNow()
method after calling the createComponentsFromDescriptors()
method.
매개 변수
descriptor:ComponentDescriptor — The UIComponentDescriptor for the
component to be created. This argument is either a
UIComponentDescriptor object or the index of one of the container's
children (an integer between 0 and n-1, where n is the total
number of children of this container).
| |
recurse:Boolean — If false , create this component
but none of its children.
If true , after creating the component, Flex calls
the createComponentsFromDescriptors() method to create all or some
of its children, based on the value of the component's creationPolicy property.
|
IFlexDisplayObject — The component that is created.
|
관련 API 요소
createComponentsFromDescriptors | () | 메서드 |
public function createComponentsFromDescriptors(recurse:Boolean = true):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Iterate through the Array of childDescriptors
,
and call the createComponentFromDescriptor()
method for each one.
If the value of the container's creationPolicy
property is
ContainerCreationPolicy.ALL
, then this method is called
automatically during the initialization sequence.
If the value of the container's creationPolicy
is
ContainerCreationPolicy.AUTO
,
then this method is called automatically when the
container's children are about to become visible.
If the value of the container's creationPolicy
property is
ContainerCreationPolicy.NONE
,
then you should call this function
when you want to create this container's children.
매개 변수
recurse:Boolean (default = true ) — If true , recursively
create components.
|
createDeferredContent | () | 메서드 |
public function createDeferredContent():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Performs the equivalent action of calling
the createComponentsFromDescriptors(true)
method for containers
that implement the IDeferredContentOwner interface to support deferred instantiation.
관련 API 요소
executeBindings | () | 메서드 |
override public function executeBindings(recurse:Boolean = false):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Executes all the data bindings on this Container. Flex calls this method automatically once a Container has been created to cause any data bindings that have destinations inside of it to execute. Workaround for MXML container/bindings problem (177074): override Container.executeBindings() to prefer descriptor.document over parentDocument in the call to BindingManager.executeBindings(). This should always provide the correct behavior for instances created by descriptor, and will provide the original behavior for procedurally-created instances. (The bug may or may not appear in the latter case.) A more complete fix, guaranteeing correct behavior in both non-DI and reparented-component scenarios, is anticipated for updater 1.
매개 변수
recurse:Boolean (default = false ) — If false , then only execute the bindings
on this Container.
If true , then also execute the bindings on this
container's children, grandchildren,
great-grandchildren, and so on.
|
executeChildBindings | () | 메서드 |
public function executeChildBindings(recurse:Boolean):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Executes the bindings into this Container's child UIComponent objects. Flex calls this method automatically once a Container has been created.
매개 변수
recurse:Boolean — If false , then only execute the bindings
on the immediate children of this Container.
If true , then also execute the bindings on this
container's grandchildren,
great-grandchildren, and so on.
|
getChildAt | () | 메서드 |
override public function getChildAt(index:int):DisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Gets the nth child component object.
The children returned from this method include children that are
declared in MXML and children that are added using the
addChild()
or addChildAt()
method.
매개 변수
index:int — Number from 0 to (numChildren - 1).
|
DisplayObject — Reference to the child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of a specific Flex control, such as ComboBox or TextArea.
|
getChildByName | () | 메서드 |
override public function getChildByName(name:String):DisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns the child whose name
property is the specified String.
매개 변수
name:String — The identifier of the child.
|
DisplayObject — The DisplayObject representing the child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of a specific Flex control, such as ComboBox or TextArea.
Throws a run-time error if the child of the specified name does not exist.
|
getChildIndex | () | 메서드 |
override public function getChildIndex(child:DisplayObject):int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Gets the zero-based index of a specific child.
The first child of the container (i.e.: the first child tag that appears in the MXML declaration) has an index of 0, the second child has an index of 1, and so on. The indexes of a container's children determine the order in which they get laid out. For example, in a VBox the child with index 0 is at the top, the child with index 1 is below it, etc.
If you add a child by calling the addChild()
method,
the new child's index is equal to the largest index among existing
children plus one.
You can insert a child at a specified index by using the
addChildAt()
method; in that case the indices of the
child previously at that index, and the children at higher indices,
all have their index increased by 1 so that all indices fall in the
range from 0 to (numChildren - 1)
.
If you remove a child by calling removeChild()
or removeChildAt()
method, then the indices of the
remaining children are adjusted so that all indices fall in the
range from 0 to (numChildren - 1)
.
If myView.getChildIndex(myChild)
returns 5,
then myView.getChildAt(5)
returns myChild.
The index of a child may be changed by calling the
setChildIndex()
method.
매개 변수
child:DisplayObject — Reference to child whose index to get.
|
int — Number between 0 and (numChildren - 1).
|
getChildren | () | 메서드 |
public function getChildren():Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns an Array of DisplayObject objects consisting of the content children of the container. This array does not include the DisplayObjects that implement the container's display elements, such as its border and the background image.
반환값Array — Array of DisplayObject objects consisting of the content children
of the container.
|
관련 API 요소
getElementAt | () | 메서드 |
public function getElementAt(index:int):IVisualElement
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the visual element at the specified index.
매개 변수
index:int — The index of the element to retrieve.
|
IVisualElement — The element at the specified index.
|
getElementIndex | () | 메서드 |
public function getElementIndex(element:IVisualElement):int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the index position of a visual element.
매개 변수
element:IVisualElement — The visual element.
|
int — The index position of the element in the container.
|
globalToContent | () | 메서드 |
override public function globalToContent(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from global to content coordinates.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
매개 변수
point:Point — A Point object that
specifies the x and y coordinates in the global (Stage)
coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the component.
|
layoutChrome | () | 메서드 |
protected function layoutChrome(unscaledWidth:Number, unscaledHeight:Number):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Respond to size changes by setting the positions and sizes of this container's borders. This is an advanced method that you might override when creating a subclass of Container.
Flex calls the layoutChrome()
method when the
container is added to a parent container using the addChild()
method,
and when the container's invalidateDisplayList()
method is called.
The Container.layoutChrome()
method is called regardless of the
value of the autoLayout
property.
The Container.layoutChrome()
method sets the
position and size of the Container container's border.
In every subclass of Container, the subclass's layoutChrome()
method should call the super.layoutChrome()
method,
so that the border is positioned properly.
매개 변수
unscaledWidth:Number — Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleX property of the component.
| |
unscaledHeight:Number — Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleY property of the component.
|
localToContent | () | 메서드 |
override public function localToContent(point:Point):Point
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Converts a Point
object from local to content coordinates.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
매개 변수
point:Point — A Point object that specifies the x and y
coordinates in the local coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the
content coordinate system.
|
removeAllChildren | () | 메서드 |
public function removeAllChildren():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Removes all children from the child list of this container.
removeAllElements | () | 메서드 |
public function removeAllElements():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Removes all visual elements from the container.
removeChild | () | 메서드 |
override public function removeChild(child:DisplayObject):DisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Removes a child DisplayObject from the child list of this Container.
The removed child will have its parent
property set to null.
The child will still exist unless explicitly destroyed.
If you add it to another container,
it will retain its last known state.
매개 변수
child:DisplayObject — The DisplayObject to remove.
|
DisplayObject — The removed child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the removed component.
|
removeChildAt | () | 메서드 |
override public function removeChildAt(index:int):DisplayObject
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Removes a child DisplayObject from the child list of this Container
at the specified index.
The removed child will have its parent
property set to null.
The child will still exist unless explicitly destroyed.
If you add it to another container,
it will retain its last known state.
매개 변수
index:int — The child index of the DisplayObject to remove.
|
DisplayObject — The removed child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the removed component.
|
removeElement | () | 메서드 |
public function removeElement(element:IVisualElement):IVisualElement
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Removes the specified visual element from the child list of this container. The index positions of any elements above the element in this visual container are decreased by 1.
매개 변수
element:IVisualElement — The element to be removed from the container.
|
IVisualElement — The element removed.
|
removeElementAt | () | 메서드 |
public function removeElementAt(index:int):IVisualElement
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Removes a visual element from the specified index position in the container. The index positions of any elements above the element in this visual container are decreased by 1.
매개 변수
index:int — The index of the element to remove.
|
IVisualElement — The element removed.
|
scrollChildren | () | 메서드 |
protected function scrollChildren():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Positions the container's content area relative to the viewable area based on the horizontalScrollPosition and verticalScrollPosition properties. Content that doesn't appear in the viewable area gets clipped. This method should be overridden by subclasses that have scrollable chrome in the content area.
setChildIndex | () | 메서드 |
override public function setChildIndex(child:DisplayObject, newIndex:int):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Sets the index of a particular child.
See the getChildIndex()
method for a
description of the child's index.
매개 변수
child:DisplayObject — Reference to child whose index to set.
| |
newIndex:int — Number that indicates the new index.
Must be an integer between 0 and (numChildren - 1).
|
setElementIndex | () | 메서드 |
public function setElementIndex(element:IVisualElement, index:int):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Changes the position of an existing visual element in the visual container.
When you call the setElementIndex()
method and specify an
index position that is already occupied, the only positions
that change are those in between the elements's former and new position.
All others stay the same.
If a visual element is moved to an index lower than its current index, the index of all elements in between increases by 1. If an element is moved to an index higher than its current index, the index of all elements in between decreases by 1.
매개 변수
element:IVisualElement — The element for which you want to change the index number.
| |
index:int — The resulting index number for the element.
|
swapElements | () | 메서드 |
public function swapElements(element1:IVisualElement, element2:IVisualElement):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Swaps the index of the two specified visual elements. All other elements remain in the same index position.
매개 변수
element1:IVisualElement — The first visual element.
| |
element2:IVisualElement — The second visual element.
|
swapElementsAt | () | 메서드 |
public function swapElementsAt(index1:int, index2:int):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Swaps the visual elements at the two specified index positions in the container. All other visual elements remain in the same index position.
매개 변수
index1:int — The index of the first element.
| |
index2:int — The index of the second element.
|
updateDisplayList | () | 메서드 |
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Respond to size changes by setting the positions and sizes of this container's children.
See the UIComponent.updateDisplayList()
method for more information
about the updateDisplayList()
method.
The Container.updateDisplayList()
method sets the position
and size of the Container container's border.
In every subclass of Container, the subclass's updateDisplayList()
method should call the super.updateDisplayList()
method,
so that the border is positioned properly.
매개 변수
unscaledWidth:Number — Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleX property of the component.
| |
unscaledHeight:Number — Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleY property of the component.
|
관련 API 요소
childAdd | 이벤트 |
mx.events.ChildExistenceChangedEvent
속성 ChildExistenceChangedEvent.type =
mx.events.ChildExistenceChangedEvent.CHILD_ADD
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after a child has been added to a legend.
The childAdd event is dispatched when the addChild()
or addChildAt()
method is called.
When a container is first created, the addChild()
method is automatically called for each child component declared
in the MXML file.
The addChildAt()
method is automatically called
whenever a Repeater object adds or removes child objects.
The application developer may also manually call these
methods to add new children.
At the time when this event is sent, the child object has been
initialized, but its width and height have not yet been calculated,
and the child has not been drawn on the screen.
If you want to be notified when the child has been fully initialized
and rendered, then register as a listener for the child's
creationComplete
event.
ChildExistenceChangedEvent.CHILD_ADD
constant
defines the value of the type
property of the event
object for a childAdd
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
relatedObject | Contains a reference to the child object that was created. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
childIndexChange | 이벤트 |
mx.events.IndexChangedEvent
속성 IndexChangedEvent.type =
mx.events.IndexChangedEvent.CHILD_INDEX_CHANGE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched after the index (among the legend children)
of a legend child changes.
This event is only dispatched for the child specified as the argument to
the setChildIndex()
method; it is not dispatched
for any other child whose index changes as a side effect of the call
to the setChildIndex()
method.
The child's index is changed when the
setChildIndex()
method is called.
type
property of the event object for a childIndexChange event,
which indicates that a component's index among a container's children
has changed.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
inputType | Indicates whether this event was caused by a mouse or keyboard interaction. |
newIndex | The zero-based index of the child after the change. |
oldIndex | The zero-based index of the child before the change. |
relatedObject | Contains a reference to the child object whose index changed. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
TriggerEvent | null |
Type | IndexChangedEvent.CHILD_INDEX_CHANGE |
childRemove | 이벤트 |
mx.events.ChildExistenceChangedEvent
속성 ChildExistenceChangedEvent.type =
mx.events.ChildExistenceChangedEvent.CHILD_REMOVE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched before a child of a legend is removed.
This event is delivered when any of the following methods is called:
removeChild()
, removeChildAt()
,
or removeAllChildren()
.
ChildExistenceChangedEvent.CHILD_REMOVE
constant
defines the value of the type
property of the event
object for a childRemove
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
relatedObject | Contains a reference to the child object that is about to be removed. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dataChange | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.DATA_CHANGE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the data
property changes.
When a legend is used as a renderer in a List or other components,
the data
property is used pass to the legend
the data to display.
FlexEvent.DATA_CHANGE
constant defines the value of the
type
property of the event object for a dataChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
itemClick | 이벤트 |
mx.charts.events.LegendMouseEvent
속성 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_CLICK
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user clicks on a LegendItem in the Legend control.
Event type constant; indicates that the user clicked the mouse button over a legend item.itemMouseDown | 이벤트 |
mx.charts.events.LegendMouseEvent
속성 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_DOWN
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user presses the mouse button while over a LegendItem in the Legend control.
Event type constant; indicates that the user clicked the mouse button over a legend item.itemMouseOut | 이벤트 |
mx.charts.events.LegendMouseEvent
속성 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_OUT
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user moves the mouse off of a LegendItem in the Legend.
Event type constant; indicates that the user rolled the mouse pointer away from a legend item.itemMouseOver | 이벤트 |
mx.charts.events.LegendMouseEvent
속성 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_OVER
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user moves the mouse over a LegendItem in the Legend control.
Event type constant; indicates that the user rolled the mouse pointer over a legend item.itemMouseUp | 이벤트 |
mx.charts.events.LegendMouseEvent
속성 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_UP
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user releases the mouse button while over a LegendItem in the Legend.
Event type constant; indicates that the user released the mouse button while over a legend item.<?xml version="1.0"?> <!-- Simple example to demonstrate the PlotChart control. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; [Bindable] private var expensesAC:ArrayCollection = new ArrayCollection( [ { Month: "Jan", Profit: 2000, Expenses: 1500, Amount: 450 }, { Month: "Feb", Profit: 1000, Expenses: 200, Amount: 600 }, { Month: "Mar", Profit: 1500, Expenses: 500, Amount: 300 } ]); ]]> </fx:Script> <fx:Declarations> <!-- Define custom colors for use as plot point fills. --> <mx:SolidColor id="sc1" color="blue" alpha=".3"/> <mx:SolidColor id="sc2" color="red" alpha=".3"/> <mx:SolidColor id="sc3" color="green" alpha=".3"/> <!-- Define custom Strokes. --> <mx:SolidColorStroke id="s1" color="blue" weight="1"/> <mx:SolidColorStroke id="s2" color="red" weight="1"/> <mx:SolidColorStroke id="s3" color="green" weight="1"/> </fx:Declarations> <mx:Panel title="PlotChart Control Example" height="100%" width="100%"> <mx:PlotChart id="plot" height="100%" width="100%" paddingLeft="5" paddingRight="5" showDataTips="true" dataProvider="{expensesAC}" > <mx:series> <mx:PlotSeries xField="Expenses" yField="Profit" displayName="Plot 1" fill="{sc1}" stroke="{s1}" /> <mx:PlotSeries xField="Amount" yField="Expenses" displayName="Plot 2" fill="{sc2}" stroke="{s2}" /> <mx:PlotSeries xField="Profit" yField="Amount" displayName="Plot 3" fill="{sc3}" stroke="{s3}" /> </mx:series> </mx:PlotChart> <mx:Legend dataProvider="{plot}"/> </mx:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z