패키지 | mx.controls |
클래스 | public class TextInput |
상속 | TextInput UIComponent FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
구현 | ITextInput |
하위 클래스 | TextInputPicture |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Flex 4.0(으)로 시작하는 경우 이 클래스 대신 spark.components.TextInput 클래스를 사용하는 것이 좋습니다. |
The TextInput control is a single-line text field that is optionally editable. All text in this control must use the same styling unless it is HTML text. The TextInput control supports the HTML rendering capabilities of Flash Player and AIR.
TextInput controls do not include a label, although you can add one by using a Label control or by nesting the TextInput control in a FormItem control in a Form container. When used in a FormItem control, a TextInput control indicates whether a value is required. TextInput controls have a number of states, including filled, selected, disabled, and error. TextInput controls support formatting, validation, and keyboard equivalents; they also dispatch change and enter events.
If you disable a TextInput control, it displays its contents
in the color specified by the disabledColor
style.
To disallow editing the text, you set the editable
property to false
.
To conceal the input text by displaying asterisks instead of the
characters entered, you set the displayAsPassword
property
to true
.
The TextInput control is used as a subcomponent in several other controls, such as the RichTextEditor, NumericStepper, and ComboBox controls. As a result, if you assign style properties to a TextInput control by using a CSS type selector, Flex applies those styles to the TextInput when it appears in the other controls unless you explicitly override them.
The TextInput control has the following default sizing characteristics:
Characteristic | Description |
---|---|
Default size | The size of the text with a default minimum size of 22 pixels high and 160 pixels wide |
Minimum size | 0 pixels |
Maximum size | 10000 by 10000 pixels |
The <mx:TextInput>
tag inherits the attributes
of its superclass and adds the following attributes:
<mx:TextInput Properties condenseWhite="false|true" data="undefined" displayAsPassword="false|true" editable="true|false" horizontalScrollPosition="0" htmlText="" imeMode="null" length="0" listData="null" maxChars="0" parentDrawsFocus="false" restrict="null" selectionBeginIndex="0" selectionEndIndex="0" text="" textHeight="0" textWidth="0" Styles backgroundAlpha="1.0" backgroundColor="undefined" backgroundImage="undefined" backgroundSize="auto" borderColor="0xAAB3B3" borderSides="left top right bottom" borderSkin="mx.skins.halo.HaloBorder" borderStyle="inset" borderThickness="1" color="0x0B333C" cornerRadius="0" disabledColor="0xAAB3B3" dropShadowColor="0x000000" dropShadowEnabled="false" focusAlpha="0.5" focusRoundedCorners"tl tr bl br" fontAntiAliasType="advanced|normal" fontFamily="Verdana" fontGridFitType="pixel|none|subpixel" fontSharpness="0" fontSize="10" fontStyle="normal|italic" fontThickness="0" fontWeight="normal|bold" paddingLeft="0" paddingRight="0" shadowDirection="center" shadowDistance="2" textAlign="left|right|center" textDecoration="none|underline" textIndent="0" Events change="No default" dataChange="No default" enter="No default" textInput="No default" />
관련 API 요소
mx.controls.Text
mx.controls.TextArea
mx.controls.RichTextEditor
mx.controls.textClasses.TextRange
속성 | 정의 주체 | ||
---|---|---|---|
accessibilityDescription : String
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityEnabled : Boolean
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityImplementation : AccessibilityImplementation
이 InteractiveObject 인스턴스에 대한 현재 액세스 가능성 구현(AccessibilityImplementation)입니다. | InteractiveObject | ||
accessibilityName : String
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityProperties : AccessibilityProperties
이 표시 객체의 현재 액세스 가능성 옵션입니다. | DisplayObject | ||
accessibilityShortcut : String
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
activeEffects : Array [읽기 전용]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances. | UIComponent | ||
alpha : Number
지정된 객체의 알파 투명도 값을 나타냅니다. | DisplayObject | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIComponent | ||
automationEnabled : Boolean [읽기 전용]
True if this component is enabled for automation, false
otherwise. | UIComponent | ||
automationName : String
Name that can be used as an identifier for this object. | UIComponent | ||
automationOwner : DisplayObjectContainer [읽기 전용]
The owner of this component for automation purposes. | UIComponent | ||
automationParent : DisplayObjectContainer [읽기 전용]
The parent of this component for automation purposes. | UIComponent | ||
automationTabularData : Object [읽기 전용]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIComponent | ||
automationValue : Array [읽기 전용]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIComponent | ||
automationVisible : Boolean [읽기 전용]
True if this component is visible for automation, false
otherwise. | UIComponent | ||
baseline : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
baselinePosition : Number [읽기 전용]
The y-coordinate of the baseline
of the first line of text of the component. | UIComponent | ||
blendMode : String
사용할 블렌드 모드를 지정하는 BlendMode 클래스 값입니다. | DisplayObject | ||
blendShader : Shader [쓰기 전용]
전경 및 배경을 블렌딩하는 데 사용되는 셰이더를 설정합니다. | DisplayObject | ||
bottom : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
buttonMode : Boolean
이 Sprite의 버튼 모드를 지정합니다. | Sprite | ||
cacheAsBitmap : Boolean
true로 설정된 경우 Flash 런타임은 표시 객체의 내부 비트맵 표현을 캐시합니다. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
null이 아닌 경우 이 Matrix 객체는 cacheAsBitmap이 true로 설정될 때 표시 객체가 렌더링되는 방법을 정의합니다. | DisplayObject | ||
cacheHeuristic : Boolean [쓰기 전용]
Used by Flex to suggest bitmap caching for the object. | UIComponent | ||
cachePolicy : String
Specifies the bitmap caching policy for this object. | UIComponent | ||
className : String [읽기 전용]
The name of this instance's class, such as "Button". | UIComponent | ||
condenseWhite : Boolean
Specifies whether extra white space (spaces, line breaks,
and so on) should be removed in a TextInput control with HTML text. | TextInput | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
contentMouseX : Number [읽기 전용]
Returns the x position of the mouse, in the content coordinate system. | UIComponent | ||
contentMouseY : Number [읽기 전용]
Returns the y position of the mouse, in the content coordinate system. | UIComponent | ||
contextMenu : NativeMenu
이 객체에 연결된 컨텍스트 메뉴를 지정합니다. | InteractiveObject | ||
currentState : String
The current view state of the component. | UIComponent | ||
cursorManager : ICursorManager [읽기 전용]
Gets the CursorManager that controls the cursor for this component
and its peers. | UIComponent | ||
data : Object
Lets you pass a value to the component
when you use it in an item renderer or item editor. | TextInput | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIComponent | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIComponent | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIComponent | ||
displayAsPassword : Boolean
Indicates whether this control is used for entering passwords. | TextInput | ||
document : Object
A reference to the document object associated with this UIComponent. | UIComponent | ||
doubleClickEnabled : Boolean [재정의]
Specifies whether the UIComponent object receives doubleClick events. | UIComponent | ||
dropTarget : DisplayObject [읽기 전용]
드래그하는 Sprite 아래의 표시 객체 또는 Sprite를 드래그해 놓은 표시 객체를 지정합니다. | Sprite | ||
editable : Boolean
Indicates whether the user is allowed to edit the text in this control. | TextInput | ||
enabled : Boolean
Whether the component can accept user interaction. | UIComponent | ||
enableIME : Boolean [읽기 전용]
A flag that indicates whether the IME should
be enabled when the component receives focus. | TextInput | ||
errorString : String
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails. | UIComponent | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | UIComponent | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | UIComponent | ||
filters : Array
현재 표시 객체와 연관된 각 필터 객체가 들어 있는 인덱싱된 배열입니다. | DisplayObject | ||
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent. | UIComponent | ||
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to. | UIComponent | ||
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component
and its peers. | UIComponent | ||
focusPane : Sprite
The focus pane associated with this object. | UIComponent | ||
focusRect : Object
이 객체에서 포커스 사각형을 표시할지 여부를 지정합니다. | InteractiveObject | ||
fontContext : IFlexModuleFactory
The module factory that provides the font context for this component. | TextInput | ||
graphics : Graphics [읽기 전용]
벡터 드로잉 명령을 내릴 수 있는 이 Sprite에 속한 Graphics 객체를 지정합니다. | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIComponent | ||
hasLayoutMatrix3D : Boolean [읽기 전용]
Contains true if the element has 3D Matrix. | UIComponent | ||
height : Number [재정의]
Number that specifies the height of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
hitArea : Sprite
Sprite의 히트 영역으로 사용할 다른 Sprite를 지정합니다. | Sprite | ||
horizontalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
horizontalScrollPosition : Number
Pixel position in the content area of the leftmost pixel
that is currently displayed. | TextInput | ||
htmlText : String
Specifies the text displayed by the TextInput control, including HTML markup that
expresses the styles of that text. | TextInput | ||
id : String
ID of the component. | UIComponent | ||
imeMode : String
Specifies the IME (input method editor) mode. | TextInput | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIComponent | ||
inheritingStyles : Object
The beginning of this component's chain of inheriting styles. | UIComponent | ||
initialized : Boolean
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIComponent | ||
instanceIndex : int [읽기 전용]
The index of a repeated component. | UIComponent | ||
instanceIndices : Array
An Array containing the indices required to reference
this UIComponent object from its parent document. | UIComponent | ||
is3D : Boolean [읽기 전용]
Contains true when the element is in 3D. | UIComponent | ||
isDocument : Boolean [읽기 전용]
Contains true if this UIComponent instance is a document object. | UIComponent | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIComponent | ||
layoutMatrix3D : Matrix3D [쓰기 전용]
The transform matrix that is used to calculate a component's layout
relative to its siblings. | UIComponent | ||
left : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
length : int [읽기 전용]
The number of characters of text displayed in the TextArea. | TextInput | ||
listData : BaseListData
When a component is used as a drop-in item renderer or drop-in
item editor, Flex initializes the listData property
of the component with the appropriate data from the list control. | TextInput | ||
loaderInfo : LoaderInfo [읽기 전용]
이 표시 객체가 속한 파일의 로딩 정보가 포함된 LoaderInfo 객체를 반환합니다. | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the
middle of its bounding box. | UIComponent | ||
mask : DisplayObject
호출하는 표시 객체는 지정된 mask 객체에 의해 마스크 처리됩니다. | DisplayObject | ||
maxChars : int
Maximum number of characters that users can enter in the text field. | TextInput | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
measuredHeight : Number
The default height of the component, in pixels. | UIComponent | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIComponent | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIComponent | ||
measuredWidth : Number
The default width of the component, in pixels. | UIComponent | ||
metaData : Object
PlaceObject4 태그를 통해 SWF 파일에 해당 DisplayObject의 인스턴스와 함께 메타데이터가 저장된 경우 DisplayObject 인스턴스의 메타데이터 객체를 가져옵니다. | DisplayObject | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component. | UIComponent | ||
mouseChildren : Boolean
해당 객체의 자식에서 마우스 또는 사용자 입력 장치가 사용하도록 설정되어 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
mouseEnabled : Boolean
이 객체가 마우스 또는 기타 사용자 입력, 메시지를 수신할지 여부를 지정합니다. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on. | UIComponent | ||
mouseX : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 x 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
mouseY : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 y 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
name : String
DisplayObject의 인스턴스 이름을 나타냅니다. | DisplayObject | ||
needsSoftKeyboard : Boolean
이 InteractiveObject 인스턴스가 포커스를 받을 때 가상 키보드(화면의 소프트웨어 키보드)를 표시할지 여부를 지정합니다. | InteractiveObject | ||
nestLevel : int
Depth of this object in the containment hierarchy. | UIComponent | ||
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles. | UIComponent | ||
numAutomationChildren : int [읽기 전용]
The number of automation children this container has. | UIComponent | ||
numChildren : int [읽기 전용]
이 객체의 자식 수를 반환합니다. | DisplayObjectContainer | ||
opaqueBackground : Object
표시 객체를 특정 배경색으로 불투명하게 처리할지 여부를 지정합니다. | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | UIComponent | ||
parent : DisplayObjectContainer [재정의] [읽기 전용]
The parent container or component for this component. | UIComponent | ||
parentApplication : Object [읽기 전용]
A reference to the Application object that contains this UIComponent
instance. | UIComponent | ||
parentDocument : Object [읽기 전용]
A reference to the parent document object for this UIComponent. | UIComponent | ||
parentDrawsFocus : Boolean
If true, calls to this control's drawFocus() method are forwarded
to its parent's drawFocus() method. | TextInput | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | UIComponent | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | UIComponent | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | UIComponent | ||
processedDescriptors : Boolean
Set to true after immediate or deferred child creation,
depending on which one happens. | UIComponent | ||
repeater : IRepeater [읽기 전용]
A reference to the Repeater object
in the parent document that produced this UIComponent. | UIComponent | ||
repeaterIndex : int [읽기 전용]
The index of the item in the data provider
of the Repeater that produced this UIComponent. | UIComponent | ||
repeaterIndices : Array
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent. | UIComponent | ||
repeaters : Array
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent. | UIComponent | ||
restrict : String
Indicates the set of characters that a user can enter into the control. | TextInput | ||
right : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
root : DisplayObject [읽기 전용]
로드된 SWF 파일에 있는 표시 객체의 경우, 해당 SWF 파일이 나타내는 표시 목록의 트리 구조 부분에서 맨 위에 위치하는 표시 객체가 루트 속성이 됩니다. | DisplayObject | ||
rotation : Number [재정의]
DisplayObject 인스턴스가 원점으로부터 회전한 각도입니다. | UIComponent | ||
rotationX : Number [재정의]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationY : Number [재정의]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationZ : Number [재정의]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIComponent | ||
scale9Grid : Rectangle
현재 적용 중인 크기 조절 격자입니다. | DisplayObject | ||
scaleX : Number [재정의]
Number that specifies the horizontal scaling factor. | UIComponent | ||
scaleY : Number [재정의]
Number that specifies the vertical scaling factor. | UIComponent | ||
scaleZ : Number [재정의]
Number that specifies the scaling factor along the z axis. | UIComponent | ||
screen : Rectangle [읽기 전용]
Returns an object that contains the size and position of the base
drawing surface for this object. | UIComponent | ||
scrollRect : Rectangle
표시 객체의 스크롤 사각형 경계입니다. | DisplayObject | ||
selectable : Boolean
A flag indicating whether the text in the TextInput can be selected. | TextInput | ||
selectionActivePosition : int [읽기 전용]
The zero-based index of the position after the last character
in the current selection (equivalent to the one-based index of the last
character). | TextInput | ||
selectionAnchorPosition : int [읽기 전용]
The zero-based character index value of the first character
in the current selection. | TextInput | ||
selectionBeginIndex : int
The zero-based character index value of the first character
in the current selection. | TextInput | ||
selectionEndIndex : int
The zero-based index of the position after the last character
in the current selection (equivalent to the one-based index of the last
character). | TextInput | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIComponent | ||
softKeyboard : String
소프트 키보드의 모양을 제어합니다. | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
소프트 키보드가 표시될 때 화면에서 그대로 유지되는 영역을 정의합니다(iOS에서는 사용할 수 없음). | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
이 Sprite 내에서 사운드를 제어합니다. | Sprite | ||
stage : Stage [읽기 전용]
표시 객체의 Stage입니다. | DisplayObject | ||
states : Array
The view states that are defined for this component. | UIComponent | ||
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object. | UIComponent | ||
styleManager : IStyleManager2 [읽기 전용]
Returns the StyleManager instance used by this component. | UIComponent | ||
styleName : Object
The class style used by this component. | UIComponent | ||
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors. | UIComponent | ||
systemManager : ISystemManager
Returns the SystemManager object used by this component. | UIComponent | ||
tabChildren : Boolean
객체의 자식에서 탭 기능을 사용할 수 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
tabEnabled : Boolean
이 객체가 탭 순서에 있는지 여부를 지정합니다. | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIComponent | ||
tabIndex : int
SWF 파일에서 객체의 탭 순서를 지정합니다. | InteractiveObject | ||
text : String
Plain text that appears in the control. | TextInput | ||
textHeight : Number [읽기 전용]
The height of the text. | TextInput | ||
textSnapshot : flash.text:TextSnapshot [읽기 전용]
이 DisplayObjectContainer 인스턴스에 대한 TextSnapshot 객체를 반환합니다. | DisplayObjectContainer | ||
textWidth : Number [읽기 전용]
The width of the text. | TextInput | ||
toolTip : String
Text to display in the ToolTip. | UIComponent | ||
top : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
transform : flash.geom:Transform [재정의]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. | UIComponent | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIComponent | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIComponent | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIComponent | ||
transitions : Array
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs. | UIComponent | ||
tweeningProperties : Array
Array of properties that are currently being tweened on this object. | UIComponent | ||
uid : String
A unique identifier for the object. | UIComponent | ||
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required). | UIComponent | ||
useHandCursor : Boolean
buttonMode 속성이 true로 설정된 스프라이트 위로 포인터를 움직일 때 손 모양(손 모양 커서)을 표시할지 여부를 나타내는 부울 값입니다. | Sprite | ||
validationSubField : String
Used by a validator to associate a subfield with this component. | UIComponent | ||
verticalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
visible : Boolean [재정의]
Whether or not the display object is visible. | UIComponent | ||
width : Number [재정의]
Number that specifies the width of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
x : Number [재정의]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIComponent | ||
y : Number [재정의]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIComponent | ||
z : Number [재정의]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIComponent |
속성 | 정의 주체 | ||
---|---|---|---|
currentCSSState : String [읽기 전용]
The state to be used when matching CSS pseudo-selectors. | UIComponent | ||
hasComplexLayoutMatrix : Boolean [읽기 전용]
Returns true if the UIComponent has any non-translation (x,y) transform properties. | UIComponent | ||
resourceManager : IResourceManager [읽기 전용]
A reference to the object which manages
all of the application's localized resources. | UIComponent | ||
textField : mx.core:IUITextField
The internal UITextField that renders the text of this TextInput. | TextInput | ||
unscaledHeight : Number [읽기 전용]
A convenience method for determining the unscaled height
of the component. | UIComponent | ||
unscaledWidth : Number [읽기 전용]
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to updateDisplayList(). | UIComponent |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | TextInput | ||
이 DisplayObjectContainer 인스턴스에 자식 DisplayObject 인스턴스를 추가합니다. | DisplayObjectContainer | ||
이 DisplayObjectContainer 인스턴스에 자식 DisplayObject 인스턴스를 추가합니다. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
지정된 point 점으로 DisplayObjectContainer.getObjectsUnderPoint() 메서드를 호출하여 반환된 목록에서 임의의 표시 객체가 보안 제한 사항으로 인해 생략되는지 여부를 나타냅니다. | DisplayObjectContainer | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
지정된 표시 객체가 DisplayObjectContainer 인스턴스의 자식인지 아니면 인스턴스 자체인지를 확인합니다. | DisplayObjectContainer | ||
Converts a Point object from content coordinates to global coordinates. | UIComponent | ||
Converts a Point object from content to local coordinates. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[재정의]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
Executes all the bindings for which the UIComponent object is the destination. | UIComponent | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
targetCoordinateSpace 객체의 좌표계를 기준으로 표시 객체의 영역을 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
지정된 인덱스에 존재하는 자식 표시 객체 인스턴스를 반환합니다. | DisplayObjectContainer | ||
지정된 이름을 가진 자식 표시 객체를 반환합니다. | DisplayObjectContainer | ||
자식 DisplayObject 인스턴스의 인덱스 위치를 반환합니다. | DisplayObjectContainer | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns a TextLineMetrics object with information about the text
position and measurements for a line of text in the control. | TextInput | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
이 DisplayObjectContainer 인스턴스의 자식(또는 손자 등)으로서 지정된 점 아래에 있는 객체의 배열을 반환합니다. | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
대상 좌표 공간 매개 변수에 의해 정의되는 좌표계를 기준으로 모양의 획을 제외하고 표시 객체의 경계를 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
Converts a Point object from global to content coordinates. | UIComponent | ||
Point 객체를 Stage 전역 좌표에서 표시 객체의 로컬 좌표로 변환합니다. | DisplayObject | ||
Stage(전역) 좌표의 2차원 점을 3차원 표시 객체(로컬) 좌표로 변환합니다. | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
표시 객체의 경계 상자를 평가하여 obj 표시 객체의 경계 상자와 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
표시 객체를 평가하여 x 및 y 매개 변수에 의해 지정된 점과 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
3차원 표시 객체의 로컬 좌표에 있는 3차원 점을 Stage 전역 좌표의 2차원 점으로 변환합니다. | DisplayObject | ||
Converts a Point object from local to content coordinates. | UIComponent | ||
Point 객체를 표시 객체의 로컬 좌표에서 Stage 전역 좌표로 변환합니다. | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
지정된 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
DisplayObjectContainer 자식 목록에서 지정된 인덱스 위치에 있는 자식 DisplayObject를 제거합니다. | DisplayObjectContainer | ||
모든 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
가상 키보드를 표시합니다. | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[정적]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Selects the text in the range specified by the parameters. | TextInput | ||
Sizes the object. | UIComponent | ||
표시 객체 컨테이너에서 기존 자식의 위치를 변경합니다. | DisplayObjectContainer | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Selects the text in the range specified by the parameters. | TextInput | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
Used to determine if the control's border and background are
visible. | TextInput | ||
지정된 Sprite를 드래그할 수 있도록 합니다. | Sprite | ||
터치 지원 장치에서 지정된 스프라이트를 드래그할 수 있도록 합니다. | Sprite | ||
이 객체가 루트로 지정된 모든 MovieClip의 타임라인 실행을 재귀적으로 중지합니다. | DisplayObjectContainer | ||
startDrag() 메서드를 종료합니다. | Sprite | ||
startTouchDrag() 메서드를 종료합니다. 터치 지원 장치에서 사용합니다. | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[정적]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
지정된 두 개의 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
자식 목록에서 지정된 두 곳의 인덱스 위치에 있는 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
[재정의]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
---|---|---|---|
Adjust the focus rectangle. | UIComponent | ||
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform. | UIComponent | ||
This is an internal method used by the Flex framework
to support the Dissolve effect. | UIComponent | ||
Determines if the call to the measure() method can be skipped. | UIComponent | ||
Performs any final processing after child objects are created. | UIComponent | ||
Processes the properties set on the component. | UIComponent | ||
Creates the border for this component. | TextInput | ||
Create child objects of the component. | UIComponent | ||
Creates a new object using a context
based on the embedded font being used. | UIComponent | ||
Creates the object using a given moduleFactory. | UIComponent | ||
Helper method for dispatching a PropertyChangeEvent
when a property is updated. | UIComponent | ||
The event handler called when a UIComponent object gets focus. | UIComponent | ||
The event handler called when a UIComponent object loses focus. | UIComponent | ||
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component. | UIComponent | ||
Finalizes the initialization of this component. | UIComponent | ||
Initializes this component's accessibility code. | UIComponent | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | UIComponent | ||
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus. | UIComponent | ||
The event handler called for a keyDown event. | UIComponent | ||
The event handler called for a keyUp event. | UIComponent | ||
Calculates the default size, and optionally the default minimum size,
of the component. | UIComponent | ||
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change" Event to indicate
that the localized resources have changed in some way. | UIComponent | ||
Specifies a transform stretch factor in the horizontal and vertical direction. | UIComponent | ||
This method is called when a state changes to check whether
state-specific styles apply to this component. | UIComponent | ||
Draws the object and/or sizes and positions its children. | UIComponent |
이벤트 | 요약 | 정의 주체 | ||
---|---|---|---|---|
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 얻어 활성화될 때 전달됩니다. | EventDispatcher | |||
Dispatched when the component is added to a container as a content child by using the addChild(), addChildAt(), addElement(), or addElementAt() method. | UIComponent | |||
표시 객체를 표시 목록에 추가할 때 전달됩니다. | DisplayObject | |||
표시 객체를 직접 또는 해당 표시 객체가 포함된 하위 트리 추가를 통해 스테이지 표시 목록에 추가할 때 전달됩니다. | DisplayObject | |||
Dispatched when text in the TextInput control changes through user input. | TextInput | |||
사용자가 텍스트 컨텍스트 메뉴에서 '지우기' 또는 '삭제'를 선택할 때 전달됩니다. | InteractiveObject | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 기본 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
사용자 동작이 AIR 응용 프로그램의 이 대화형 객체와 연결된 컨텍스트 메뉴를 트리거할 때 전달됩니다. | InteractiveObject | |||
사용자가 복사 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '복사'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing. | UIComponent | |||
Dispatched after the view state has changed. | UIComponent | |||
Dispatched after the currentState property changes, but before the view state changes. | UIComponent | |||
사용자가 잘라내기 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '잘라내기'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the data property changes. | TextInput | |||
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 잃고 비활성화될 때 전달됩니다. | EventDispatcher | |||
객체의 doubleClickEnabled 플래그가 true로 설정되어 있는 경우 사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 기본 버튼을 연속으로 빠르게 두 번 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop. | UIComponent | |||
Dispatched by the drop target when the user releases the mouse over it. | UIComponent | |||
Dispatched by a component when the user moves the mouse over the component during a drag operation. | UIComponent | |||
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target. | UIComponent | |||
Dispatched by a component when the user moves the mouse while over the component during a drag operation. | UIComponent | |||
Dispatched by the drag initiator when starting a drag operation. | UIComponent | |||
Dispatched after an effect ends. | UIComponent | |||
Dispatched just before an effect starts. | UIComponent | |||
Dispatched after an effect is stopped, which happens only by a call to stop() on the effect. | UIComponent | |||
Dispatched when the user presses the Enter key. | TextInput | |||
[브로드캐스트 이벤트] 재생 헤드가 새 프레임에 들어갈 때 전달됩니다. | DisplayObject | |||
Dispatched after the component has entered a view state. | UIComponent | |||
[브로드캐스트 이벤트] 재생 헤드가 현재 프레임을 종료할 때 전달됩니다. | DisplayObject | |||
Dispatched just before the component exits a view state. | UIComponent | |||
표시 객체가 포커스를 얻은 후 전달됩니다. | InteractiveObject | |||
표시 객체가 포커스를 잃은 후 전달됩니다. | InteractiveObject | |||
[브로드캐스트 이벤트] 프레임 표시 객체의 생성자가 실행되었지만 프레임 스크립트는 아직 실행되지 않았을 때 전달됩니다. | DisplayObject | |||
사용자가 InteractiveObject 인스턴스를 사용하여 터치 표면 가장자리를 따라 접점을 만들 때 전달됩니다(예: Siri Remote for Apple TV의 터치 표면 가장자리를 따라 누르기). 일부 장치에서는 이 접점을 여러 터치 이벤트의 조합으로 해석할 수도 있습니다. | InteractiveObject | |||
사용자가 터치 지원 장치의 동일한 InteractiveObject 인스턴스 위에서 여러 접점을 누를 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체를 손가락 두 개로 눌렀다가 놓는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치의 InteractiveObject 인스턴스 위에서 한 접점을 이동할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체 위에서 손가락 하나를 왼쪽에서 오른쪽으로 움직이는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 회전 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락 두 개로 표시 객체에 접촉한 후 회전하는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 스와이프 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대폰 또는 타블렛에서 화면에 손가락을 세 개 댄 상태에서 표시 객체 위에서 손가락들을 동시에 이동할 때). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스를 사용하여 접점을 만든 다음 터치 지원 장치를 누를 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락 여러 개를 표시 객체 위에 놓아 메뉴를 연 다음 손가락 하나로 메뉴 항목을 눌러 선택하는 경우). | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스와의 접점에서 확대/축소 동작을 수행할 때 전달됩니다(예: 터치 스크린이 있는 휴대폰 또는 타블렛에서 화면에 손가락을 두 개 댄 상태에서 표시 객체 위에서 손가락 사이의 거리를 빠르게 벌릴 때). | InteractiveObject | |||
Dispatched when an object's state changes from visible to invisible. | UIComponent | |||
이 이벤트는 IME에서 인라인 입력을 지원하는 모든 클라이언트 응용 프로그램으로 전달됩니다. | InteractiveObject | |||
Dispatched when the component has finished its construction and has all initialization properties set. | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation failed. | UIComponent | |||
사용자가 키를 누를 때 전달됩니다. | InteractiveObject | |||
사용자가 키보드를 사용하여 포커스를 바꾸려고 할 때 전달됩니다. | InteractiveObject | |||
사용자가 키를 놓을 때 전달됩니다. | InteractiveObject | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 중간 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
사용자가 InteractiveObject 인스턴스 위에서 포인팅 장치의 중간 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user clicks outside it. | UIComponent | |||
사용자가 포인팅 장치를 사용하여 포커스를 바꾸려고 할 때 전달됩니다. | InteractiveObject | |||
포인팅 장치가 InteractiveObject 위에 있을 때 포인팅 장치를 움직이면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스에서 멀리 하면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스 위로 옮길 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 마우스를 놓고 휠을 굴릴 때 전달됩니다. | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it. | UIComponent | |||
Dispatched when the object has moved. | UIComponent | |||
사용자가 드래그 동작을 놓을 때 드래그 시작 객체 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그한 객체가 이 객체에 드롭되고 드롭이 DragManager.acceptDragDrop()에 대한 호출을 통해 허용될 때 대상 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계에 들어갈 때 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계를 벗어날 때 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
드래그 동작이 이 객체의 경계에 있는 동안에는 계속 InteractiveObject에 의해 전달됩니다. | InteractiveObject | |||
DragManager.doDrag() 호출에서 드래그 시작 객체로 지정되는 InteractiveObject에 의해 드래그 작업이 시작될 때 전달됩니다. | InteractiveObject | |||
DragManager.doDrag() 호출에서 드래그 시작 객체로 지정되는 InteractiveObject에 의해 드래그 작업 중에 전달됩니다. | InteractiveObject | |||
사용자가 붙여넣기 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '붙여넣기'를 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched at the beginning of the component initialization sequence. | UIComponent | |||
사용자가 화면의 근접 감지 임계값을 지나서 활성 스타일러스를 놓았을 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 위에서 활성 스타일러스를 떼어낼 때 전달됩니다. | InteractiveObject | |||
사용자가 근접 감지 임계값 내에 있으면서 화면 위로 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject에서 벗어나 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject 바로 위로 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 이 InteractiveObject 및 해당 자식에서 벗어나 활성 스타일러스를 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 화면의 근접 감지 임계값 내에 있으면서 활성 스타일러스를 표시 목록에 있는 객체의 자손 트리에서 이 InteractiveObject 위로 이동할 때 전달됩니다. | InteractiveObject | |||
사용자가 먼저 InteractiveObject 인스턴스 위에서 단추를 누른 다음 InteractiveObject 인스턴스에서 벗어나 포인팅 장치를 이동한 후 포인팅 장치의 버튼을 해제할 때 전달됩니다. | InteractiveObject | |||
Dispatched when the component is removed from a container as a content child by using the removeChild(), removeChildAt(), removeElement(), or removeElementAt() method. | UIComponent | |||
표시 객체를 표시 목록에서 제거하려고 할 때 전달됩니다. | DisplayObject | |||
표시 객체를 직접 또는 해당 표시 객체가 포함된 하위 트리 제거를 통해 표시 목록에서 제거하려고 할 때 전달됩니다. | DisplayObject | |||
[브로드캐스트 이벤트] 표시 목록이 업데이트 및 렌더링되기 직전에 전달됩니다. | DisplayObject | |||
Dispatched when the component is resized. | UIComponent | |||
사용자가 동일한 InteractiveObject 위에서 포인팅 장치의 오른쪽 버튼을 눌렀다 놓을 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 누를 때 전달됩니다. | InteractiveObject | |||
InteractiveObject 인스턴스 위에 포인팅 장치를 놓고 버튼을 놓을 때 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스에서 멀리 하면 전달됩니다. | InteractiveObject | |||
포인팅 장치를 InteractiveObject 인스턴스 위로 옮길 때 전달됩니다. | InteractiveObject | |||
사용자가 전체 선택 작업에 대해 플랫폼 관련 액셀러레이터 키 조합을 활성화하거나 텍스트 컨텍스트 메뉴에서 '전체 선택'을 선택할 때 전달됩니다. | InteractiveObject | |||
Dispatched when an object's state changes from invisible to visible. | UIComponent | |||
소프트 키보드를 놓은 직후에 전달됩니다. | InteractiveObject | |||
소프트 키보드를 놓기 직전에 전달됩니다. | InteractiveObject | |||
소프트 키보드가 눌린 직후에 전달됩니다. | InteractiveObject | |||
Dispatched after the component has entered a new state and any state transition animation to that state has finished playing. | UIComponent | |||
Dispatched when a component interrupts a transition to its current state in order to switch to a new state. | UIComponent | |||
객체의 tabChildren 플래그 값이 변경될 때 전달됩니다. | InteractiveObject | |||
객체의 tabEnabled 플래그가 변경될 때 전달됩니다. | InteractiveObject | |||
객체의 tabIndex 속성 값이 변경될 때 전달됩니다. | InteractiveObject | |||
Dispatched when the user types, deletes, or pastes text into the control. | TextInput | |||
Dispatched by the component when it is time to create a ToolTip. | UIComponent | |||
Dispatched by the component when its ToolTip has been hidden and is to be discarded soon. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be hidden. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be shown. | UIComponent | |||
Dispatched by the component when its ToolTip has been shown. | UIComponent | |||
Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it. | UIComponent | |||
사용자가 처음으로 터치 지원 장치를 접촉할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛을 손가락으로 접촉하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 접촉을 제거할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 손가락을 떼는 경우 등). | InteractiveObject | |||
A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture. | UIComponent | |||
A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture. | UIComponent | |||
A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture. | UIComponent | |||
사용자가 장치를 터치할 때 전달되고, 접점이 제거될 때까지 계속 전달됩니다. | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스 접점을 인스턴스 외부로 멀리 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 하나의 표시 객체에서 다른 표시 객체로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스로 접점을 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체 외부의 한 지점에서 표시 객체 위의 한 지점으로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스 접점을 인스턴스로부터 멀리 이동할 때 전달됩니다(예: 터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체로부터 표시 객체 외부의 한 지점으로 손가락 하나를 드래그하는 경우). | InteractiveObject | |||
사용자가 터치 지원 장치에서 InteractiveObject 인스턴스로 접점을 이동할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛에서 표시 객체 외부의 한 지점에서 표시 객체 위의 한 지점으로 손가락 한 개를 드래그하는 경우 등). | InteractiveObject | |||
사용자가 터치 지원 장치에서 접촉이 처음 발생하는 동일한 InteractiveObject 인스턴스로부터 접촉을 제거할 때 전달됩니다(터치 스크린이 있는 휴대 전화 또는 타블렛의 표시 객체 위 단일 지점을 손가락 한 개로 눌렀다가 놓는 경우 등). | InteractiveObject | |||
Dispatched when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if needed). | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation succeeded. | UIComponent | |||
Dispatched when values are changed programmatically or by user interaction. | UIComponent |
스타일은 일반적이거나 특정 테마와 연결되어 있을 수 있습니다. 일반적인 스타일인 경우 모든 테마와 함께 사용할 수 있지만, 특정 테마와 연결된 스타일인 경우 응용 프로그램이 해당 테마를 사용하는 경우에만 스타일을 사용할 수 있습니다.
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance in pixels from the top edge of the content area to the control's baseline position. | UIComponent | |||
borderSkin | 유형: Class CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The border skin class of the component. The default value in all components that do not explicitly set their own default for the Halo theme is mx.skins.halo.HaloBorder
and for the Spark theme is mx.skins.spark.BorderSkin .
The Panel container has a default value of mx.skins.halo.PanelSkin
for the Halo theme and mx.skins.spark.BorderSkin for the Spark theme.
To determine the default value for a component, see the default.css file.
| TextInput | ||
borderStyle | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Bounding box style. The possible values are "none" , "solid" ,
"inset" , and "outset" .
The default value depends on the component class;
if not overridden for the class, the default value is "inset" .
The default value for most Containers is "none" .
The "inset" and "outset" values are only
valid with the halo theme.
| TextInput | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance, in pixels, from the bottom edge of the component to the bottom edge of its parent container's content area. | UIComponent | |||
color | 유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of text in the component, including the component label. The default value for the Halo theme is 0x0B333C .
The default value for the Spark theme is 0x000000 .
| TextInput | ||
direction | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The directionality of the text displayed by the component. The allowed values are FTE and TLF use this value in their bidirectional text layout algorithm, which maps Unicode character order to glyph order. Note: This style only applies when an MX component
specifies UIFTETextField as its The "ltr" . | TextInput | ||
disabledColor | 유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of text in the component if it is disabled. 기본값: 0xAAB3B3 . | TextInput | ||
유형: uint 형식: Color CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the component highlight when validation fails. | UIComponent | |||
focusAlpha | 유형: Number CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Specifies the alpha transparency value of the focus skin. The default value for the Halo theme is 0.4 .
The default value for the Spark theme is 0.55 .
| TextInput | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Blend mode used by the focus rectangle. | UIComponent | |||
focusRoundedCorners | 유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Specifies which corners of the focus rectangle should be rounded. This value is a space-separated String that can contain any combination of "tl" , "tr" , "bl"
and "br" .
For example, to specify that the right side corners should be rounded,
but the left side corners should be square, use "tr br" .
The cornerRadius style property specifies
the radius of the rounded corners.
The default value depends on the component class; if not overridden for
the class, default value is "tl tr bl br" .
| TextInput | ||
유형: Class CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Skin used to draw the focus rectangle. | UIComponent | |||
유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Thickness, in pixels, of the focus rectangle outline. | UIComponent | |||
fontAntiAliasType | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the antiAliasType property of internal TextFields. The possible values are
"normal" (flash.text.AntiAliasType.NORMAL )
and "advanced" (flash.text.AntiAliasType.ADVANCED ).
The default value is This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you cannot apply it to some characters and not others. 기본값: "advanced" .관련 API 요소 | TextInput | ||
fontFamily | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Name of the font to use. Unlike in a full CSS implementation, comma-separated lists are not supported. You can use any font family name. If you specify a generic font name, it is converted to an appropriate device font. The default font for the Halo theme is "Verdana" .
The default font for the Spark theme is "Arial" .
| TextInput | ||
fontGridFitType | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the gridFitType property of internal TextFields that represent text in Flex controls.
The possible values are "none" (flash.text.GridFitType.NONE ),
"pixel" (flash.text.GridFitType.PIXEL ),
and "subpixel" (flash.text.GridFitType.SUBPIXEL ).
This property only applies when you are using an embedded font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: "pixel" .관련 API 요소 | TextInput | ||
fontSharpness | 유형: Number CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the sharpness property of internal TextFields that represent text in Flex controls.
This property specifies the sharpness of the glyph edges. The possible values are Numbers
from -400 through 400.
This property only applies when you are using an embedded font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: 0 .관련 API 요소 | TextInput | ||
fontSize | 유형: Number 형식: Length CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Height of the text, in pixels. In the Halo theme, the default value is 10 for all controls except the ColorPicker control. For the Halo themed ColorPicker control, the default value is 11. In the Spark theme, the default value is 12 for all controls except the ColorPicker control. For the Spark themed ColorPicker control, the default value is 11. | TextInput | ||
fontStyle | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines whether the text is italic font. Recognized values are "normal" and "italic" .
기본값: "normal" . | TextInput | ||
fontThickness | 유형: Number CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Sets the thickness property of internal TextFields that represent text in Flex controls.
This property specifies the thickness of the glyph edges.
The possible values are Numbers from -200 to 200.
This property only applies when you are using an embedded font
and the This style has no effect on system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 기본값: 0 .관련 API 요소 | TextInput | ||
fontWeight | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines whether the text is boldface. Recognized values are normal and bold .
The default value for Button controls is bold .
The default value for all other controls is normal .
| TextInput | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 2.5 The primary interaction mode for this component. | UIComponent | |||
kerning | 유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 A Boolean value that indicates whether kerning is enabled ( true ) or disabled (false ).
Kerning adjusts the gap between certain character pairs
to improve readability, and should be used only when necessary,
such as with headings in large fonts.
Kerning is supported for embedded fonts only.
Certain fonts, such as Verdana, and monospaced fonts,
such as Courier New, do not support kerning.
기본값: false . | TextInput | ||
유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.1 런타임 버전: Flash10, AIR 1.5 Specifies the desired layout direction of a component. | UIComponent | |||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance, in pixels, from the left edge of the component to the left edge of its parent container's content area. | UIComponent | |||
letterSpacing | 유형: Number CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The number of additional pixels to appear between each character. A positive value increases the character spacing beyond the normal spacing, while a negative value decreases it. 기본값: 0 . | TextInput | ||
locale | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The locale of the text displayed by this component. FTE and TLF use this locale to map Unicode characters to font glyphs and to find fallback fonts. Note: This style only applies when an MX component
specifies UIFTETextField as its "en" . | TextInput | ||
paddingBottom | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the component's bottom border and the bottom edge of its content area. 기본값: 0 . | TextInput | ||
paddingLeft | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the component's left border and the left edge of its content area. The default value is 0. The default value for a Button control in the Halo theme is 10 and in the Spark theme is 6. The default value for the ComboBox control is 5. The default value for the Form container is 16. The default value for the Tree control is 2. | TextInput | ||
paddingRight | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the component's right border and the right edge of its content area. The default value is 0. The default value for a Button control in the Halo theme is 10 and in the Spark theme is 6. The default value for the ComboBox control is 5. The default value for the Form container is 16. | TextInput | ||
paddingTop | 유형: Number 형식: Length CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Number of pixels between the component's top border and the top edge of its content area. 기본값: 0 . | TextInput | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The horizontal distance, in pixels, from the right edge of the component to the right edge of its parent container's content area. | UIComponent | |||
유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 1.5 Show the error border or skin when this component is invalid | UIComponent | |||
유형: Boolean CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 4.5 런타임 버전: Flash10, AIR 1.5 Show the error tip when this component is invalid and the user rolls over it | UIComponent | |||
textAlign | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Alignment of text within a container. Possible values are "left" , "right" ,
or "center" .
The default value for most components is | TextInput | ||
textDecoration | 유형: String CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Determines whether the text is underlined. Possible values are "none" and "underline" .
기본값: "none" . | TextInput | ||
textFieldClass | 유형: Class CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The class implementing IUITextField that is used by this component to render text. It can be set to either the mx.core.UITextField class (to use the classic TextField class built into Flash Player) or the mx.core.UIFTETextField class (to use the Text Layout Framework to get improved text rendering, including bidirectional layout). 기본값: mx.core.UITextField . | TextInput | ||
textIndent | 유형: Number 형식: Length CSS 상속: 예 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Offset of first line of text from the left side of the container, in pixels. 기본값: 0 . | TextInput | ||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance, in pixels, from the top edge of the component to the top edge of its parent container's content area. | UIComponent | |||
유형: String CSS 상속: 아니요 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 The vertical distance in pixels from the center of the component's content area to the center of the component. | UIComponent |
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
borderAlpha | 유형: Number CSS 상속: 아니요 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Alpha of the border. 기본값: 1 . | TextInput | ||
borderColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the border. The default value depends on the component class; if not overridden for the class, the default value is 0xB7BABC
for the Halo theme and 0x696969 for the Spark theme.
| TextInput | ||
borderVisible | 유형: Boolean CSS 상속: 아니요 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Visibility of the border. 기본값: true . | TextInput | ||
contentBackgroundAlpha | 유형: Number CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 The alpha of the content background for this component. | TextInput | ||
contentBackgroundColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Color of the content area of the component. 기본값: 0xFFFFFF . | TextInput | ||
dropShadowVisible | 유형: Boolean CSS 상속: 아니요 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Boolean property that specifies whether the component has a visible drop shadow. The default value is false .
Note: For drop shadows to appear on containers, set
| TextInput | ||
focusColor | 유형: uint 형식: Color CSS 상속: 예 테마: spark 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 Color of focus ring when the component is in focus 기본값: 0x70B2EE . | TextInput |
스타일 | 설명 | 정의 주체 | ||
---|---|---|---|---|
backgroundAlpha | 유형: Number CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Alpha level of the color defined by the backgroundColor
property, of the image or SWF file defined by the backgroundImage
style.
Valid values range from 0.0 to 1.0. For most controls, the default value is 1.0,
but for ToolTip controls, the default value is 0.95 and for Alert controls, the default value is 0.9.
기본값: 1.0 . | TextInput | ||
backgroundColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background color of a component. You can have both a backgroundColor and a
backgroundImage set.
Some components do not have a background.
The DataGrid control ignores this style.
The default value is undefined , which means it is not set.
If both this style and the backgroundImage style
are undefined , the component has a transparent background.
For the Application container, this style specifies the background color while the application loads, and a background gradient while it is running. Flex calculates the gradient pattern between a color slightly darker than the specified color, and a color slightly lighter than the specified color. The default skins of most Flex controls are partially transparent. As a result, the background color of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | TextInput | ||
backgroundDisabledColor | 유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background color of the component when it is disabled. The global default value is undefined .
The default value for List controls is 0xDDDDDD (light gray).
If a container is disabled, the background is dimmed, and the degree of
dimming is controlled by the disabledOverlayAlpha style.
| TextInput | ||
backgroundImage | 유형: Object 형식: File CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Background image of a component. This can be an absolute or relative URL or class. You can set either the backgroundColor or the
backgroundImage . The background image is displayed
on top of the background color.
The default value is undefined , meaning "not set".
If this style and the backgroundColor style are undefined,
the component has a transparent background.
The default skins of most Flex controls are partially transparent. As a result, the background image of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | TextInput | ||
backgroundSize | 유형: String CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Scales the image specified by backgroundImage
to different percentage sizes.
A value of "100%" stretches the image
to fit the entire component.
To specify a percentage value, you must include the percent sign (%).
The default for the Application container is 100% .
The default value for all other containers is auto , which maintains
the original size of the image.
| TextInput | ||
borderColor | 유형: uint 형식: Color CSS 상속: 아니요 테마: halo, spark 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the border. The default value depends on the component class; if not overridden for the class, the default value is 0xB7BABC
for the Halo theme and 0x696969 for the Spark theme.
| TextInput | ||
borderSides | 유형: String CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Bounding box sides. A space-delimited String that specifies the sides of the border to show. The String can contain "left" , "top" ,
"right" , and "bottom" in any order.
The default value is "left top right bottom" ,
which shows all four sides.
This style is only used when borderStyle is "solid" .
| TextInput | ||
borderThickness | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Bounding box thickness. Only used when borderStyle is set to "solid" .
기본값: 1 . | TextInput | ||
cornerRadius | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Radius of component corners. 기본값: 0 . | TextInput | ||
dropShadowColor | 유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Color of the drop shadow. 기본값: 0x000000 . | TextInput | ||
dropShadowEnabled | 유형: Boolean CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Boolean property that specifies whether the component has a visible drop shadow. This style is used with borderStyle="solid" .
The default value is false .
Note: For drop shadows to appear on containers, set
| TextInput | ||
shadowDirection | 유형: String CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Direction of the drop shadow. Possible values are "left" , "center" ,
and "right" .
기본값: "center" . | TextInput | ||
shadowDistance | 유형: Number 형식: Length CSS 상속: 아니요 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Distance of the drop shadow. If the property is set to a negative value, the shadow appears above the component. 기본값: 2 . | TextInput | ||
유형: uint 형식: Color CSS 상속: 예 테마: halo 언어 버전: ActionScript 3.0 제품 버전: Flex 3 런타임 버전: Flash9, AIR 1.1 Theme color of a component. | UIComponent |
condenseWhite | 속성 |
condenseWhite:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies whether extra white space (spaces, line breaks, and so on) should be removed in a TextInput control with HTML text.
The condenseWhite
property affects only text set with
the htmlText
property, not the text
property.
If you set text with the text
property,
condenseWhite
is ignored.
If you set the condenseWhite
property to true
,
you must use standard HTML commands, such as <br>
and <p>
, to place line breaks in the text field.
기본값: false;.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 condenseWhiteChanged
이벤트를 전달합니다.
구현
public function get condenseWhite():Boolean
public function set condenseWhite(value:Boolean):void
data | 속성 |
data:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Lets you pass a value to the component
when you use it in an item renderer or item editor.
You typically use data binding to bind a field of the data
property to a property of this component.
When you use the control as a drop-in item renderer or drop-in
item editor, Flex automatically writes the current value of the item
to the text
property of this control.
You do not set this property in MXML.
기본값: null.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 dataChange
이벤트를 전달합니다.
구현
public function get data():Object
public function set data(value:Object):void
관련 API 요소
displayAsPassword | 속성 |
displayAsPassword:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Indicates whether this control is used for entering passwords.
If true
, the field does not display entered text,
instead, each text character entered into the control
appears as the character "*".
기본값: false.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 displayAsPasswordChanged
이벤트를 전달합니다.
구현
public function get displayAsPassword():Boolean
public function set displayAsPassword(value:Boolean):void
editable | 속성 |
editable:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Indicates whether the user is allowed to edit the text in this control.
If true
, the user can edit the text.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 editableChanged
이벤트를 전달합니다.
구현
public function get editable():Boolean
public function set editable(value:Boolean):void
enableIME | 속성 |
fontContext | 속성 |
fontContext:IFlexModuleFactory
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The module factory that provides the font context for this component.
구현
public function get fontContext():IFlexModuleFactory
public function set fontContext(value:IFlexModuleFactory):void
horizontalScrollPosition | 속성 |
horizontalScrollPosition:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Pixel position in the content area of the leftmost pixel
that is currently displayed.
(The content area includes all contents of a control, not just
the portion that is currently displayed.)
This property is always set to 0, and ignores changes,
if wordWrap
is set to true
.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 horizontalScrollPositionChanged
이벤트를 전달합니다.
구현
public function get horizontalScrollPosition():Number
public function set horizontalScrollPosition(value:Number):void
htmlText | 속성 |
htmlText:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the text displayed by the TextInput control, including HTML markup that expresses the styles of that text. When you specify HTML text in this property, you can use the subset of HTML tags that is supported by the Flash TextField control.
When you set this property, the HTML markup is applied after the CSS styles for the TextInput instance are applied. When you get this property, the HTML markup includes the CSS styles.
For example, if you set this to be a string such as,
"This is an example of <b>bold</b> markup"
,
the text "This is an example of bold markup" appears
in the TextInput with whatever CSS styles normally apply.
Also, the word "bold" appears in boldface font because of the
<b>
markup.
HTML markup uses characters such as < and >, which have special meaning in XML (and therefore in MXML). So, code such as the following does not compile:
<mx:TextInput htmlText="This is an example of <b>bold</b> markup"/>
There are three ways around this problem.
-
Set the
htmlText
property in an ActionScript method called as aninitialize
handler:<mx:TextInput id="myTextInput" initialize="myTextInput_initialize()"/>
where the
myTextInput_initialize
method is in a script CDATA section:<fx:Script> <![CDATA[ private function myTextInput_initialize():void { myTextInput.htmlText = "This is an example of <b>bold</b> markup"; } ]]> </fx:Script>
This is the simplest approach because the HTML markup remains easily readable. Notice that you must assign an
id
to the TextInput so you can refer to it in theinitialize
handler. -
Specify the
htmlText
property by using a child tag with a CDATA section. A CDATA section in XML contains character data where characters like < and > aren't given a special meaning.<mx:TextInput> <mx:htmlText><![CDATA[This is an example of <b>bold</b> markup]]></mx:htmlText> <mx:TextInput/>
You must write the
htmlText
property as a child tag rather than as an attribute on the<mx:TextInput>
tag because XML doesn't allow CDATA for the value of an attribute. Notice that the markup is readable, but the CDATA section makes this approach more complicated. -
Use an
hmtlText
attribute where any occurences of the HTML markup characters < and > in the attribute value are written instead as the XML "entities"<
and>
:<mx:TextInput htmlText="This is an example of <b>bold</b> markup"/>
Adobe does not recommend this approach because the HTML markup becomes nearly impossible to read.
If the condenseWhite
property is true
when you set the htmlText
property, multiple
white-space characters are condensed, as in HTML-based browsers;
for example, three consecutive spaces are displayed
as a single space.
The default value for condenseWhite
is
false
, so you must set condenseWhite
to true
to collapse the white space.
If you read back the htmlText
property quickly
after setting it, you get the same string that you set.
However, after the LayoutManager runs, the value changes
to include additional markup that includes the CSS styles.
Setting the htmlText
property affects the text
property in several ways.
If you read the text
property quickly after setting
the htmlText
property, you get null
,
which indicates that the text
corresponding to the new
htmlText
has not yet been determined.
However, after the LayoutManager runs, the text
property
value changes to the htmlText
string with all the
HTML markup removed; that is,
the value is the characters that the TextInput actually displays.
Conversely, if you set the text
property,
any previously set htmlText
is irrelevant.
If you read the htmlText
property quickly after setting
the text
property, you get null
,
which indicates that the htmlText
that corresponds to the new
text
has not yet been determined.
However, after the LayoutManager runs, the htmlText
property
value changes to the new text plus the HTML markup for the CSS styles.
To make the LayoutManager run immediately, you can call the
validateNow()
method on the TextInput.
For example, you could set some htmlText
,
call the validateNow()
method, and immediately
obtain the corresponding text
that doesn't have
the HTML markup.
If you set both text
and htmlText
properties
in ActionScript, whichever is set last takes effect.
Do not set both in MXML, because MXML does not guarantee that
the properties of an instance get set in any particular order.
Setting either text
or htmlText
property
inside a loop is a fast operation, because the underlying TextField
that actually renders the text is not updated until
the LayoutManager runs.
If you try to set this property to null
,
it is set, instead, to the empty string.
If the property temporarily has the value null
,
it indicates that the text
has been recently set
and the corresponding htmlText
has not yet been determined.
기본값: "".
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 htmlTextChanged
이벤트를 전달합니다.
구현
public function get htmlText():String
public function set htmlText(value:String):void
관련 API 요소
imeMode | 속성 |
imeMode:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the IME (input method editor) mode. The IME enables users to enter text in Chinese, Japanese, and Korean. Flex sets the specified IME mode when the control gets the focus, and sets it back to the previous value when the control loses the focus.
The flash.system.IMEConversionMode class defines constants for the
valid values for this property.
You can also specify null
to specify no IME.
기본값: null.
구현
public function get imeMode():String
public function set imeMode(value:String):void
관련 API 요소
length | 속성 |
listData | 속성 |
listData:BaseListData
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
When a component is used as a drop-in item renderer or drop-in
item editor, Flex initializes the listData
property
of the component with the appropriate data from the list control.
The component can then use the listData
property
to initialize the data
property of the drop-in
item renderer or drop-in item editor.
You do not set this property in MXML or ActionScript; Flex sets it when the component is used as a drop-in item renderer or drop-in item editor.
기본값: null.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 dataChange
이벤트를 전달합니다.
구현
public function get listData():BaseListData
public function set listData(value:BaseListData):void
관련 API 요소
maxChars | 속성 |
maxChars:int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Maximum number of characters that users can enter in the text field.
This property does not limit the length of text specified by the
setting the control's text
or htmlText
property.
The default value is 0, which is a special case meaning an unlimited number.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 maxCharsChanged
이벤트를 전달합니다.
구현
public function get maxChars():int
public function set maxChars(value:int):void
parentDrawsFocus | 속성 |
parentDrawsFocus:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
If true, calls to this control's drawFocus()
method are forwarded
to its parent's drawFocus()
method.
This is used when a TextInput is part of a composite control
like NumericStepper or ComboBox;
구현
public function get parentDrawsFocus():Boolean
public function set parentDrawsFocus(value:Boolean):void
restrict | 속성 |
restrict:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Indicates the set of characters that a user can enter into the control.
If the value of the restrict
property is null
,
you can enter any character. If the value of the restrict
property is an empty string, you cannot enter any character.
This property only restricts user interaction; a script
can put any text into the text field. If the value of
the restrict
property is a string of characters,
you may enter only characters in that string into the
text field.
Flex scans the string from left to right. You can specify a range by using the hyphen (-) character. If the string begins with a caret (^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret (^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.
Because some characters have a special meaning when used
in the restrict
property, you must use
backslash characters to specify the literal characters -, ^, and \.
When you use the restrict
property as an attribute
in an MXML tag, use single backslashes, as in the following
example: \^\-\\.
When you set the restrict
In and ActionScript expression,
use double backslashes, as in the following example: \\^\\-\\\.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 restrictChanged
이벤트를 전달합니다.
구현
public function get restrict():String
public function set restrict(value:String):void
selectable | 속성 |
selectionActivePosition | 속성 |
selectionActivePosition:int
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The zero-based index of the position after the last character
in the current selection (equivalent to the one-based index of the last
character).
If the last character in the selection, for example, is the fifth
character, this property has the value 5.
When the control gets the focus, the selection is visible if the
selectionAnchorIndex
and selectionActiveIndex
properties are both set.
구현
public function get selectionActivePosition():int
selectionAnchorPosition | 속성 |
selectionAnchorPosition:int
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The zero-based character index value of the first character
in the current selection.
For example, the first character is 0, the second character is 1,
and so on.
When the control gets the focus, the selection is visible if the
selectionAnchorIndex
and selectionActiveIndex
properties are both set.
구현
public function get selectionAnchorPosition():int
selectionBeginIndex | 속성 |
selectionBeginIndex:int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The zero-based character index value of the first character
in the current selection.
For example, the first character is 0, the second character is 1,
and so on.
When the control gets the focus, the selection is visible if the
selectionBeginIndex
and selectionEndIndex
properties are both set.
기본값: 0.
구현
public function get selectionBeginIndex():int
public function set selectionBeginIndex(value:int):void
selectionEndIndex | 속성 |
selectionEndIndex:int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The zero-based index of the position after the last character
in the current selection (equivalent to the one-based index of the last
character).
If the last character in the selection, for example, is the fifth
character, this property has the value 5.
When the control gets the focus, the selection is visible if the
selectionBeginIndex
and selectionEndIndex
properties are both set.
기본값: 0.
구현
public function get selectionEndIndex():int
public function set selectionEndIndex(value:int):void
text | 속성 |
text:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Plain text that appears in the control. Its appearance is determined by the CSS styles of this Label control.
Any HTML tags in the text string are ignored,
and appear as entered in the string.
To display text formatted using HTML tags,
use the htmlText
property instead.
If you set the htmlText
property,
the HTML replaces any text you had set using this propety, and the
text
property returns a plain-text version of the
HTML text, with all HTML tags stripped out. For more information
see the htmlText
property.
To include the special characters left angle bracket (<),
right angle bracket (>), or ampersand (&) in the text,
wrap the text string in the CDATA tag.
Alternatively, you can use HTML character entities for the
special characters, for example, <
.
If you try to set this property to null
,
it is set, instead, to the empty string.
The text
property can temporarily have the value null
,
which indicates that the htmlText
has been recently set
and the corresponding text
value
has not yet been determined.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 textChanged
이벤트를 전달합니다.
구현
public function get text():String
public function set text(value:String):void
textField | 속성 |
protected var textField:mx.core:IUITextField
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The internal UITextField that renders the text of this TextInput.
textHeight | 속성 |
textHeight:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The height of the text.
The value of the textHeight
property is correct only
after the component has been validated.
If you set text
and then immediately ask for the
textHeight
, you might receive an incorrect value.
You should wait for the component to validate
or call the validateNow()
method before you get the value.
This behavior differs from that of the flash.text.TextField control,
which updates the value immediately.
구현
public function get textHeight():Number
관련 API 요소
textWidth | 속성 |
textWidth:Number
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The width of the text.
The value of the textWidth
property is correct only
after the component has been validated.
If you set text
and then immediately ask for the
textWidth
, you might receive an incorrect value.
You should wait for the component to validate
or call the validateNow()
method before you get the value.
This behavior differs from that of the flash.text.TextField control,
which updates the value immediately.
구현
public function get textWidth():Number
관련 API 요소
TextInput | () | 생성자 |
public function TextInput()
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Constructor.
createBorder | () | 메서드 |
protected function createBorder():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Creates the border for this component.
Normally the border is determined by the
borderStyle
and borderSkin
styles.
It must set the border property to the instance
of the border.
getLineMetrics | () | 메서드 |
public function getLineMetrics(lineIndex:int):flash.text:TextLineMetrics
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns a TextLineMetrics object with information about the text
position and measurements for a line of text in the control.
The component must be validated to get a correct number.
If you set the text
or htmlText
property
and then immediately call
getLineMetrics()
you may receive an incorrect value.
You should either wait for the component to validate
or call validateNow()
.
This is behavior differs from that of the flash.text.TextField class,
which updates the value immediately.
매개 변수
lineIndex:int — The zero-based index of the line for which to get the metrics.
|
flash.text:TextLineMetrics — The object that contains information about the text position
and measurements for the specified line of text in the control.
|
관련 API 요소
selectRange | () | 메서드 |
public function selectRange(anchorIndex:int, activeIndex:int):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Selects the text in the range specified by the parameters. Unlike
setSelection
this is done immediately.
매개 변수
anchorIndex:int — The zero-based character index specifying the beginning
of the selection that stays fixed when the selection is extended.
| |
activeIndex:int — The zero-based character index specifying
the end of the selection that moves when the selection is extended.
|
setSelection | () | 메서드 |
public function setSelection(beginIndex:int, endIndex:int):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Selects the text in the range specified by the parameters. If the control is not in focus, the selection highlight will not show until the control gains focus. Also, if the focus is gained by clicking on the control, any previous selection would be lost. If the two parameter values are the same, the new selection is an insertion point.
매개 변수
beginIndex:int — The zero-based index of the first character in the
selection; that is, the first character is 0, the second character
is 1, and so on.
| |
endIndex:int — The zero-based index of the position after
the last character in the selection (equivalent to the one-based
index of the last character).
If the parameter is 5, the last character in the selection, for
example, is the fifth character.
When the TextInput control gets the focus, the selection is visible
if the selectionBeginIndex and selectionEndIndex
properties are both set.
|
showBorderAndBackground | () | 메서드 |
change | 이벤트 |
flash.events.Event
속성 Event.type =
flash.events.Event.CHANGE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when text in the TextInput control changes through user input. This event does not occur if you use data binding or ActionScript code to change the text.
Even though the default value of the Event.bubbles
property
is true
, this control dispatches the event with
the Event.bubbles
property set to false
.
Event.CHANGE
상수는 change
이벤트 객체의 type
속성 값을 정의합니다.
이 이벤트에는 다음과 같은 속성이 있습니다.
속성 | 값 |
---|---|
bubbles | true |
cancelable | false . 취소할 기본 비헤이비어가 없습니다. |
currentTarget | 이벤트 리스너를 통해 Event 객체를 처리하고 있는 객체입니다. |
target | 값이 수정된 객체입니다. target 은 표시 목록에서 이벤트 리스너를 등록한 객체가 아닐 수도 있습니다. 표시 목록에서 현재 이벤트를 처리 중인 객체에 액세스하려면 currentTarget 속성을 사용합니다. |
dataChange | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.DATA_CHANGE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the data
property changes.
When you use a component as an item renderer,
the data
property contains the data to display.
You can listen for this event and update the component
when the data
property changes.
FlexEvent.DATA_CHANGE
constant defines the value of the
type
property of the event object for a dataChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
enter | 이벤트 |
mx.events.FlexEvent
속성 FlexEvent.type =
mx.events.FlexEvent.ENTER
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user presses the Enter key.
TheFlexEvent.ENTER
constant defines the value of the
type
property of the event object for a enter
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
textInput | 이벤트 |
flash.events.TextEvent
속성 TextEvent.type =
flash.events.TextEvent.TEXT_INPUT
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Dispatched when the user types, deletes, or pastes text into the control. No event is dispatched when the user presses the Delete key, or Backspace key.
Even though the default value of the TextEvent.bubbles
property
is true
, this control dispatches the event with
the TextEvent.bubbles
property set to false
.
textInput
이벤트 객체의 type
속성 값을 정의합니다.
참고: Delete 또는 백스페이스 키의 경우 이 이벤트가 전달되지 않습니다.
이 이벤트에는 다음과 같은 속성이 있습니다.
속성 | 값 |
---|---|
bubbles | true |
cancelable | true : preventDefault() 메서드를 호출하여 기본 비헤이비어를 취소합니다. |
currentTarget | 이벤트 리스너를 통해 Event 객체를 처리하고 있는 객체입니다. |
target | 문자를 입력하고 있는 텍스트 필드입니다. target은 표시 목록에서 이벤트 리스너를 등록한 객체가 아닐 수도 있습니다. 표시 목록에서 현재 이벤트를 처리 중인 객체에 액세스하려면 currentTarget 속성을 사용합니다. |
text | 사용자가 입력한 문자 또는 일련의 문자입니다. |
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Halo TextInput control. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <s:Panel title="Halo TextInput Control Example" width="75%" height="75%" horizontalCenter="0" verticalCenter="0"> <s:VGroup left="10" right="10" top="10" bottom="10"> <mx:TextInput id="src" text="Hello World!"/> <s:Button label="Copy Text" click="dest.text = src.text"/> <mx:TextInput id="dest"/> </s:VGroup> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z