Pacchetto | spark.core |
Classe | public class SpriteVisualElement |
Ereditarietà | SpriteVisualElement FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Implementa | IVisualElement, IMXMLObject, IFlexModule |
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
If you use ActionScript to add an FXG component to an application, it should be of type SpriteVisualElement.
Proprietà | Definito da | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
L'implementazione di accessibilità corrente (AccessibilityImplementation) di questa istanza InteractiveObject. | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
Le opzioni di accessibilità correnti di questo oggetto di visualizzazione. | DisplayObject | ||
alpha : Number
Indica il valore della trasparenza alfa dell'oggetto specificato. | DisplayObject | ||
baseline : Object
The vertical distance in pixels from the anchor target to
the control's baseline position. | SpriteVisualElement | ||
baselinePosition : Number [sola lettura]
The y-coordinate of the baseline
of the first line of text of the component. | SpriteVisualElement | ||
blendMode : String [override]
A value from the BlendMode class that specifies which blend mode to use. | SpriteVisualElement | ||
blendShader : Shader [sola scrittura]
Imposta uno shader utilizzato per la fusione dei colori di primo piano e sfondo. | DisplayObject | ||
bottom : Object
The vertical distance in pixels from the bottom edge of the component to the
anchor target's bottom edge. | SpriteVisualElement | ||
buttonMode : Boolean
Specifica la modalità pulsante di questo sprite. | Sprite | ||
cacheAsBitmap : Boolean
Se è impostata su true, nella cache dei runtime Flash viene memorizzata una rappresentazione bitmap interna dell'oggetto di visualizzazione. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
Se il valore è diverso da null, questo oggetto Matrix definisce il modo in cui viene eseguito il rendering di un oggetto di visualizzazione quando cacheAsBitmap è impostato su true. | DisplayObject | ||
constructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto. | Object | ||
contextMenu : NativeMenu
Specifica il menu di scelta rapida associato all'oggetto. | InteractiveObject | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | SpriteVisualElement | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | SpriteVisualElement | ||
doubleClickEnabled : Boolean
Specifica se l'oggetto riceve gli eventi doubleClick. | InteractiveObject | ||
dropTarget : DisplayObject [sola lettura]
Specifica l'oggetto di visualizzazione sopra il quale viene trascinato lo sprite o sul quale viene rilasciato. | Sprite | ||
filters : Array
Un array indicizzato che contiene ogni oggetto filtro attualmente associato all'oggetto di visualizzazione. | DisplayObject | ||
focusRect : Object
Specifica se l'oggetto visualizza un rettangolo di attivazione. | InteractiveObject | ||
graphics : Graphics [sola lettura]
Specifica l'oggetto Graphics che appartiene a questo oggetto Sprite, in cui possono essere eseguiti i comandi di disegno vettoriale. | Sprite | ||
hasLayoutMatrix3D : Boolean [sola lettura]
Contains true if the element has 3D Matrix. | SpriteVisualElement | ||
height : Number
Indica l'altezza dell'oggetto di visualizzazione espressa in pixel. | DisplayObject | ||
hitArea : Sprite
Definisce un altro sprite come area attiva di uno sprite. | Sprite | ||
horizontalCenter : Object
The horizontal distance in pixels from the center of the component to the
center of the anchor target's content area. | SpriteVisualElement | ||
id : String
The identity of the component. | SpriteVisualElement | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | SpriteVisualElement | ||
is3D : Boolean [sola lettura]
Contains true when the element is in 3D. | SpriteVisualElement | ||
layoutDirection : String
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit). | SpriteVisualElement | ||
left : Object
The horizontal distance in pixels from the left edge of the component to the
anchor target's left edge. | SpriteVisualElement | ||
loaderInfo : LoaderInfo [sola lettura]
Restituisce un oggetto LoaderInfo contenente informazioni sul caricamento del file al quale questo oggetto di visualizzazione appartiene. | DisplayObject | ||
luminosityClip : Boolean
A property that controls whether the luminosity
mask clips the masked content. | SpriteVisualElement | ||
luminosityInvert : Boolean
A property that controls the calculation of the RGB
color value of a graphic element being masked by
a luminosity mask. | SpriteVisualElement | ||
mask : DisplayObject [override]
Sets the mask. | SpriteVisualElement | ||
maskType : String
The mask type. | SpriteVisualElement | ||
metaData : Object
Ottiene l’oggetto di metadati dell’istanza DisplayObject se i metadati sono stati memorizzati insieme all’istanza di questo DisplayObject nel file SWF mediante un tag PlaceObject4. | DisplayObject | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embeded fonts and for
finding the style manager that controls the styles for this
component. | SpriteVisualElement | ||
mouseChildren : Boolean
Determina se gli elementi secondari dell'oggetto sono abilitati o meno per il mouse o per il dispositivo di input dell'utente. | DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifica se questo oggetto riceve messaggi del mouse o di altri dispositivi di input dell'utente. | InteractiveObject | ||
mouseX : Number [sola lettura]
Indica la coordinata x del mouse o la posizione del dispositivo di input dell'utente, espressa in pixel. | DisplayObject | ||
mouseY : Number [sola lettura]
Indica la coordinata y del mouse o la posizione del dispositivo di input dell'utente, espressa in pixel. | DisplayObject | ||
name : String
Indica il nome dell'istanza dell'oggetto DisplayObject. | DisplayObject | ||
needsSoftKeyboard : Boolean
Specifica se deve essere visualizzata una tastiera virtuale (una tastiera software a video) quando questa istanza InteractiveObject riceve lo stato di attivazione. | InteractiveObject | ||
numChildren : int [sola lettura]
Restituisce il numero di elementi secondari di questo oggetto. | DisplayObjectContainer | ||
opaqueBackground : Object
Specifica se l'oggetto di visualizzazione è opaco con un determinato colore di sfondo. | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | SpriteVisualElement | ||
parent : DisplayObjectContainer [sola lettura]
Indica l'oggetto DisplayObjectContainer che contiene questo oggetto di visualizzazione. | DisplayObject | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | SpriteVisualElement | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | SpriteVisualElement | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | SpriteVisualElement | ||
right : Object
The horizontal distance in pixels from the right edge of the component to the
anchor target's right edge. | SpriteVisualElement | ||
root : DisplayObject [sola lettura]
Nel caso di un oggetto di visualizzazione all'interno di un file SWF caricato, la proprietà principale è l'oggetto di visualizzazione più in alto nella porzione della struttura dell'elenco di visualizzazione rappresentata da quel file SWF. | DisplayObject | ||
rotation : Number
Indica la rotazione dell'istanza DisplayObject, espressa in gradi, rispetto alla posizione originale. | DisplayObject | ||
rotationX : Number [override]
Indicates the x-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container. | SpriteVisualElement | ||
rotationY : Number [override]
Indicates the y-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container. | SpriteVisualElement | ||
rotationZ : Number
Indica la rotazione dell'asse z dell'istanza DisplayObject, espressa in gradi, rispetto all'orientamento originale relativo al contenitore principale 3D. | DisplayObject | ||
scale9Grid : Rectangle
La griglia di modifica in scala attualmente attiva. | DisplayObject | ||
scaleX : Number
Indica la scala orizzontale (percentuale) dell'oggetto applicata dal punto di registrazione. | DisplayObject | ||
scaleY : Number
Indica la scala verticale (percentuale) di un oggetto applicata dal punto di registrazione dell'oggetto. | DisplayObject | ||
scaleZ : Number
Indica la scala di profondità (percentuale) di un oggetto applicata dal punto di registrazione dell'oggetto. | DisplayObject | ||
scrollRect : Rectangle
I limiti del rettangolo di scorrimento dell'oggetto di visualizzazione. | DisplayObject | ||
softKeyboard : String
Controlla l'aspetto della tastiera software. | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
Definisce l’area che deve rimanere visibile sullo schermo quando è visualizzata una tastiera virtuale (non disponibile in iOS). | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
Controlla il suono nello sprite. | Sprite | ||
stage : Stage [sola lettura]
Lo stage dell'oggetto di visualizzazione. | DisplayObject | ||
tabChildren : Boolean
Determina se gli elementi secondari dell'oggetto sono abilitati per la tabulazione. | DisplayObjectContainer | ||
tabEnabled : Boolean
Specifica se questo oggetto è incluso nell'ordine di tabulazione. | InteractiveObject | ||
tabIndex : int
Specifica l'ordine di tabulazione degli oggetti in un file SWF. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [sola lettura]
Restituisce un oggetto TextSnapshot per questa istanza DisplayObjectContainer. | DisplayObjectContainer | ||
top : Object
The vertical distance in pixels from the top edge of the component to the
anchor target's top edge. | SpriteVisualElement | ||
transform : flash.geom:Transform
Un oggetto con proprietà relative alla matrice, alla trasformazione del colore e ai limiti di pixel di un oggetto di visualizzazione. | DisplayObject | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | SpriteVisualElement | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | SpriteVisualElement | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | SpriteVisualElement | ||
useHandCursor : Boolean
Un valore booleano che indica se viene visualizzato un cursore a forma di mano quando il puntatore passa sopra uno sprite in cui la proprietà buttonMode è impostata su true. | Sprite | ||
verticalCenter : Object
The vertical distance in pixels from the center of the component to the
center of the anchor target's content area. | SpriteVisualElement | ||
visible : Boolean [override]
Controls the visibility of this visual element. | SpriteVisualElement | ||
width : Number
Indica la larghezza dell'oggetto di visualizzazione espressa in pixel. | DisplayObject | ||
x : Number
Indica la coordinata x dell'istanza DisplayObject relativa alle coordinate locali del DisplayObjectContainer principale. | DisplayObject | ||
y : Number
Indica la coordinata y dell'istanza DisplayObject relativa alle coordinate locali del DisplayObjectContainer principale. | DisplayObject | ||
z : Number
Indica la posizione della coordinata z lungo l'asse z dell'istanza DisplayObject relativa al contenitore principale 3D. | DisplayObject |
Proprietà | Definito da | ||
---|---|---|---|
viewHeight : Number [sola scrittura]
Defines the vertical space that the graphic uses in the layout. | SpriteVisualElement | ||
viewWidth : Number [sola scrittura]
Defines the horizontal space that the graphic uses in the layout. | SpriteVisualElement |
Metodo | Definito da | ||
---|---|---|---|
Constructor. | SpriteVisualElement | ||
Aggiunge un'istanza secondaria DisplayObject a questa istanza DisplayObjectContainer. | DisplayObjectContainer | ||
Aggiunge un'istanza secondaria DisplayObject a questa istanza DisplayObjectContainer. | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un oggetto listener di eventi con un oggetto EventDispatcher, in modo che il listener riceva la notifica di un evento. | EventDispatcher | ||
Indica se le restrizioni di sicurezza possono determinare l'omissione di eventuali oggetti di visualizzazione dall'elenco restituito dalla chiamata al metodo DisplayObjectContainer.getObjectsUnderPoint() con il punto specificato. | DisplayObjectContainer | ||
Determina se l'oggetto di visualizzazione specificato è un elemento secondario dell'istanza DisplayObjectContainer oppure è l'istanza stessa. | DisplayObjectContainer | ||
Invia un evento nel flusso di eventi. | EventDispatcher | ||
Restituisce un rettangolo che definisce l'area dell'oggetto di visualizzazione relativa al sistema di coordinate dell'oggetto targetCoordinateSpace. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | SpriteVisualElement | ||
Returns the y coordinate of the element's bounds at the specified element size. | SpriteVisualElement | ||
Restituisce l'istanza dell'oggetto di visualizzazione secondario che si trova in corrispondenza della posizione di indice specificata. | DisplayObjectContainer | ||
Restituisce l'oggetto di visualizzazione secondario al quale corrisponde il nome specificato. | DisplayObjectContainer | ||
Restituisce la posizione di indice di un'istanza DisplayObject secondaria. | DisplayObjectContainer | ||
Returns the element's layout height. | SpriteVisualElement | ||
Returns the element's layout width. | SpriteVisualElement | ||
Returns the x coordinate that the element uses to draw on screen. | SpriteVisualElement | ||
Returns the y coordinate that the element uses to draw on screen. | SpriteVisualElement | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | SpriteVisualElement | ||
Returns the layout transform Matrix3D for this element. | SpriteVisualElement | ||
Returns the element's maximum height. | SpriteVisualElement | ||
Returns the element's maximum width. | SpriteVisualElement | ||
Returns the element's minimum height. | SpriteVisualElement | ||
Returns the element's minimum width. | SpriteVisualElement | ||
Restituisce un array di oggetti che si trovano sotto il punto specificato e sono elementi secondari (di uno o più livelli inferiori) di questa istanza DisplayObjectContainer. | DisplayObjectContainer | ||
Returns the element's preferred height. | SpriteVisualElement | ||
Returns the element's preferred width. | SpriteVisualElement | ||
Restituisce un rettangolo che definisce i bordi dell'oggetto di visualizzazione in base al sistema di coordinate definito dal parametro targetCoordinateSpace, esclusi gli eventuali tratti presenti sulle forme. | DisplayObject | ||
Converte le coordinate dello stage (globali) in quelle (locali) dell'oggetto di visualizzazione per l'oggetto Point. | DisplayObject | ||
Converte un punto bidimensionale dalle coordinate dello stage (globali) in quelle (locali) di un oggetto di visualizzazione tridimensionale. | DisplayObject | ||
Verifica se per l'oggetto EventDispatcher sono presenti listener registrati per un tipo specifico di evento. | EventDispatcher | ||
Indica se per un oggetto è definita una proprietà specifica. | Object | ||
Valuta il riquadro di delimitazione dell'oggetto di visualizzazione per verificare se si sovrappone o si interseca con il riquadro di delimitazione dell'oggetto di visualizzazione obj. | DisplayObject | ||
Valuta l'oggetto di visualizzazione per stabilire se si sovrappone o si interseca con il punto specificato dai parametri x e y. | DisplayObject | ||
Called automatically by the MXML compiler when the SpriteVisualElement
is created using an MXML tag. | SpriteVisualElement | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | SpriteVisualElement | ||
Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro. | Object | ||
Converte un punto tridimensionale delle coordinate (locali) dell'oggetto di visualizzazione tridimensionale in un punto bidimensionale nelle coordinate dello stage (globali). | DisplayObject | ||
Converte le coordinate dell'oggetto di visualizzazione (locali) in quelle dello stage (globali) per l'oggetto Point. | DisplayObject | ||
Indica se la proprietà specificata esiste ed è enumerabile. | Object | ||
Rimuove l'istanza DisplayObject secondaria specificata dall'elenco degli elementi secondari dell'istanza DisplayObjectContainer. | DisplayObjectContainer | ||
Rimuove un'istanza DisplayObject secondaria dalla posizione di indice specificata nell'elenco degli elementi secondari di DisplayObjectContainer. | DisplayObjectContainer | ||
Rimuove tutte le istanze DisplayObject secondarie dall'elenco degli elementi secondari dell'istanza DisplayObjectContainer. | DisplayObjectContainer | ||
Rimuove un listener dall'oggetto EventDispatcher. | EventDispatcher | ||
Alza una tastiera virtuale. | InteractiveObject | ||
Cambia la posizione di un elemento secondario nel contenitore di oggetto di visualizzazione. | DisplayObjectContainer | ||
setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
Sets the coordinates that the element uses to draw on screen. | SpriteVisualElement | ||
Sets the layout size of the element. | SpriteVisualElement | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | SpriteVisualElement | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | SpriteVisualElement | ||
Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche. | Object | ||
Consente all'utente di trascinare lo sprite specificato. | Sprite | ||
Consente all'utente di trascinare lo sprite specificato su un dispositivo abilitato per il tocco. | Sprite | ||
Interrompe in modo ricorsivo l’esecuzione della linea temporale di qualsiasi MovieClips che ha origine in questo oggetto. | DisplayObjectContainer | ||
Termina il metodo startDrag(). | Sprite | ||
Termina il metodo startTouchDrag(), utilizzato con i dispositivi abilitati per il tocco. | Sprite | ||
Scambia lo z-order (ordine di profondità) degli oggetti secondari specificati. | DisplayObjectContainer | ||
Scambia lo z-order (ordine di profondità) degli oggetti secondari nelle due posizioni di indice specificate nell'elenco degli elementi secondari. | DisplayObjectContainer | ||
Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate. | Object | ||
[override]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | SpriteVisualElement | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | SpriteVisualElement | ||
Restituisce il valore di base dell'oggetto specificato. | Object | ||
Verifica se un listener di eventi è registrato con questo oggetto EventDispatcher o qualsiasi suo antenato per il tipo di evento specificato. | EventDispatcher |
Metodo | Definito da | ||
---|---|---|---|
Invalidates parent size and display list if
this object affects its layout (includeInLayout is true). | SpriteVisualElement | ||
Transform the element's size. | SpriteVisualElement | ||
Transform the element's size. | SpriteVisualElement |
baseline | proprietà |
baseline:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the anchor target to the control's baseline position.
By default the anchor target is the top edge of the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".
Implementazione
public function get baseline():Object
public function set baseline(value:Object):void
baselinePosition | proprietà |
baselinePosition:Number
[sola lettura] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The y-coordinate of the baseline of the first line of text of the component.
This property is used to implement
the baseline
constraint style.
It is also used to align the label of a FormItem
with the controls in the FormItem.
Each component should override this property.
Implementazione
public function get baselinePosition():Number
blendMode | proprietà |
blendMode:String
[override] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
A value from the BlendMode class that specifies which blend mode to use.
Il valore predefinito è auto.
Implementazione
override public function get blendMode():String
override public function set blendMode(value:String):void
Elementi API correlati
bottom | proprietà |
bottom:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".
Implementazione
public function get bottom():Object
public function set bottom(value:Object):void
depth | proprietà |
depth:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
depth
property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
Implementazione
public function get depth():Number
public function set depth(value:Number):void
designLayer | proprietà |
designLayer:DesignLayer
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Specifies the optional DesignLayer instance associated with this visual element.
When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).
A visual element must listen for layerPropertyChange
notifications from the associated layer parent. When the
effectiveAlpha
or effectiveVisibility
of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.
This property should not be set within MXML directly.
The designLayer
property is not used for z-order control,
please see depth
.
Implementazione
public function get designLayer():DesignLayer
public function set designLayer(value:DesignLayer):void
hasLayoutMatrix3D | proprietà |
hasLayoutMatrix3D:Boolean
[sola lettura] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Contains true
if the element has 3D Matrix.
Use hasLayoutMatrix3D
instead of calling and examining the
return value of getLayoutMatrix3D()
because that method returns a valid
matrix even when the element is in 2D.
Implementazione
public function get hasLayoutMatrix3D():Boolean
horizontalCenter | proprietà |
horizontalCenter:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint column. Then the content area is the space between the preceding column (or container side) and the target column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "col1:10".
Implementazione
public function get horizontalCenter():Object
public function set horizontalCenter(value:Object):void
id | proprietà |
includeInLayout | proprietà |
includeInLayout:Boolean
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Specifies whether this component is included in the layout of the
parent container.
If true
, the object is included in its parent container's
layout and is sized and positioned by its parent container as per its layout rules.
If false
, the object size and position are not affected by its parent container's
layout.
Implementazione
public function get includeInLayout():Boolean
public function set includeInLayout(value:Boolean):void
is3D | proprietà |
is3D:Boolean
[sola lettura] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Contains true
when the element is in 3D.
The element can be in 3D either because
it has 3D transform properties or it has 3D post layout transform offsets or both.
Implementazione
public function get is3D():Boolean
layoutDirection | proprietà |
layoutDirection:String
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4.5 |
Versioni runtime: | Flash Player 10, AIR 2.5 |
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.
Implementazione
public function get layoutDirection():String
public function set layoutDirection(value:String):void
left | proprietà |
left:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".
Implementazione
public function get left():Object
public function set left(value:Object):void
luminosityClip | proprietà |
luminosityClip:Boolean
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
A property that controls whether the luminosity mask clips the masked content. This property can only have an effect if the graphic element has a mask applied to it that is of type MaskType.LUMINOSITY.
Implementazione
public function get luminosityClip():Boolean
public function set luminosityClip(value:Boolean):void
luminosityInvert | proprietà |
luminosityInvert:Boolean
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask. If true, the RGB color value of a pixel in the source content is inverted and multipled by the corresponding region in the mask. If false, the source content's pixel's RGB color value is used directly.
Implementazione
public function get luminosityInvert():Boolean
public function set luminosityInvert(value:Boolean):void
mask | proprietà |
mask:DisplayObject
[override] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the mask. The mask will be added to the display list. The mask must not already on a display list nor in the elements array.
Implementazione
override public function get mask():DisplayObject
override public function set mask(value:DisplayObject):void
maskType | proprietà |
maskType:String
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The mask type. Possible values are MaskType.CLIP
, MaskType.ALPHA
or MaskType.LUMINOSITY
.
Clip Masking
When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will not affect the opacity of a pixel in the source content; it either leaves the value unmodified, if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully transparent, if the mask pixel value has an alpha value of zero.
Alpha Masking
In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of 1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.
Luminosity Masking
A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask except that both the opacity and RGB color value of a pixel in the source content is multiplied by the opacity and RGB color value of the corresponding region in the mask.
Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.
Objects being masked by luminosity masks can set properties to control the RGB color value and clipping of the mask. See the luminosityInvert and luminosityClip attributes.
Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange
.
Implementazione
public function get maskType():String
public function set maskType(value:String):void
moduleFactory | proprietà |
moduleFactory:IFlexModuleFactory
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 9, AIR 1.1 |
A module factory is used as context for using embeded fonts and for finding the style manager that controls the styles for this component.
Implementazione
public function get moduleFactory():IFlexModuleFactory
public function set moduleFactory(value:IFlexModuleFactory):void
owner | proprietà |
owner:DisplayObjectContainer
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The owner of this IVisualElement object. By default, it is the parent of this IVisualElement object. However, if this IVisualElement object is a child component that is popped up by its parent, such as the drop-down list of a ComboBox control, the owner is the component that popped up this IVisualElement object.
This property is not managed by Flex, but by each component.
Therefore, if you use the PopUpManger.createPopUp()
or
PopUpManger.addPopUp()
method to pop up a child component,
you should set the owner
property of the child component
to the component that popped it up.
The default value is the value of the parent
property.
Implementazione
public function get owner():DisplayObjectContainer
public function set owner(value:DisplayObjectContainer):void
percentHeight | proprietà |
percentHeight:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Specifies the height of a component as a percentage
of its parent's size. Allowed values are 0-100.
Setting the height
or explicitHeight
properties
resets this property to NaN.
This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.
Implementazione
public function get percentHeight():Number
public function set percentHeight(value:Number):void
percentWidth | proprietà |
percentWidth:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Specifies the width of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the width
or explicitWidth
properties
resets this property to NaN.
This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.
This property is always set to NaN for the UITextField control.
When used with Spark layouts, this property is used to calculate the
width of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
percentWidth
will affect the component's height.
Implementazione
public function get percentWidth():Number
public function set percentWidth(value:Number):void
postLayoutTransformOffsets | proprietà |
postLayoutTransformOffsets:mx.geom:TransformOffsets
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.
For example, if you want a layout to adjust for an object
that is rotated 90 degrees, set the object's
rotation
property. If you want the layout to not
adjust for the object being rotated,
set its postLayoutTransformOffsets.rotationZ
property.
Implementazione
public function get postLayoutTransformOffsets():mx.geom:TransformOffsets
public function set postLayoutTransformOffsets(value:mx.geom:TransformOffsets):void
right | proprietà |
right:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".
Implementazione
public function get right():Object
public function set right(value:Object):void
rotationX | proprietà |
rotationX:Number
[override] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
Implementazione
override public function get rotationX():Number
override public function set rotationX(value:Number):void
rotationY | proprietà |
rotationY:Number
[override] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
Implementazione
override public function get rotationY():Number
override public function set rotationY(value:Number):void
top | proprietà |
top:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the top edge of the component to the anchor target's top edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "row1:10".
Implementazione
public function get top():Object
public function set top(value:Object):void
transformX | proprietà |
transformX:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the x coordinate for the transform center of the component.
When this object is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Setting this property on the Spark effect class overrides the setting on the target object.
Implementazione
public function get transformX():Number
public function set transformX(value:Number):void
Elementi API correlati
transformY | proprietà |
transformY:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the y coordinate for the transform center of the component.
When this object is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformY
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Setting this property on the Spark effect class overrides the setting on the target object.
Implementazione
public function get transformY():Number
public function set transformY(value:Number):void
Elementi API correlati
transformZ | proprietà |
transformZ:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the z coordinate for the transform center of the component.
When this object is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformZ
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Setting this property on the Spark effect class overrides the setting on the target object.
Implementazione
public function get transformZ():Number
public function set transformZ(value:Number):void
Elementi API correlati
verticalCenter | proprietà |
verticalCenter:Object
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the center of the component to the center of the anchor target's content area.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint row. Then the content area is the space between the preceding row (or container side) and the target row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "row1:10".
Implementazione
public function get verticalCenter():Object
public function set verticalCenter(value:Object):void
viewHeight | proprietà |
viewHeight:Number
[sola scrittura] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Defines the vertical space that the graphic uses in the layout. When you set this value, the content is not scaled.
Whereas, if you specify the value of the height
property, the content is scaled.
There are two cases where this can be useful:
1) Specify a viewHeight
larger than the natural size of the content. You might do this so that the graphic takes
up more space than its visual size.
2) Specify a viewHeight
that is smaller than the natural size of the content. You might do this if your graphic has extra
chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.
Implementazione
protected function set viewHeight(value:Number):void
viewWidth | proprietà |
viewWidth:Number
[sola scrittura] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Defines the horizontal space that the graphic uses in the layout. When you set this value, the content is not scaled.
Whereas, if you specify the value of the width
property, the content is scaled.
There are two cases where this can be useful:
1) Specify a viewWidth
larger than the natural size of the content. You might do this so that the graphic takes
up more space than its visual size.
2) Specify a viewWidth
that is smaller than the natural size of the content. You might do this if your graphic has extra
chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.
Implementazione
protected function set viewWidth(value:Number):void
visible | proprietà |
visible:Boolean
[override] Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4.5 |
Versioni runtime: | Flash Player 10, AIR 2.5 |
Controls the visibility of this visual element.
If true
, the object is visible.
If an object is not visible, but the includeInLayout
property is set to true
, then the object
takes up space in the container, but is invisible.
If visible
is set to true
, the object may not
necessarily be visible due to its size and whether container clipping
is enabled.
Setting visible
to false
,
prevents the component from getting focus.
Implementazione
override public function get visible():Boolean
override public function set visible(value:Boolean):void
SpriteVisualElement | () | Funzione di costruzione |
public function SpriteVisualElement()
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Constructor.
getBoundsXAtSize | () | metodo |
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the x coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to the
measure()
method to predict what
the element position will be, if the element is resized to particular dimensions.
Parametri
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The x coordinate of the element's bounds at the specified element size.
|
getBoundsYAtSize | () | metodo |
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the measure()
to predict what
the element position will be, if the element is resized to particular dimensions.
Parametri
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The y coordinate of the element's bounds at the specified element size.
|
getLayoutBoundsHeight | () | metodo |
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's layout height. This is the size that the element uses to draw on screen.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout height.
|
getLayoutBoundsWidth | () | metodo |
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's layout width. This is the size that the element uses to draw on screen.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout width.
|
getLayoutBoundsX | () | metodo |
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the x coordinate that the element uses to draw on screen.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
Number — The x coordinate that the element uses to draw on screen.
|
getLayoutBoundsY | () | metodo |
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the y coordinate that the element uses to draw on screen.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
Number — The y coordinate that the element uses to draw on screen.
|
getLayoutMatrix | () | metodo |
public function getLayoutMatrix():Matrix
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
This matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix — The layout transform Matrix for this element.
Do not directly modify the return value; call the setLayoutMatrix() method instead.
|
getLayoutMatrix3D | () | metodo |
public function getLayoutMatrix3D():Matrix3D
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the layout transform Matrix3D for this element.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix3D — The layout transform Matrix3D for this element.
Do not directly modify the return value but call the setLayoutMatrix() method instead.
|
getMaxBoundsHeight | () | metodo |
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's maximum height.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMaxBoundsWidth | () | metodo |
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's maximum width.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getMinBoundsHeight | () | metodo |
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's minimum height.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMinBoundsWidth | () | metodo |
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's minimum width.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getPreferredBoundsHeight | () | metodo |
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's preferred height.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredHeight() method.
|
getPreferredBoundsWidth | () | metodo |
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns the element's preferred width.
Parametri
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredWidth() method.
|
initialized | () | metodo |
public function initialized(document:Object, id:String):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Called automatically by the MXML compiler when the SpriteVisualElement
is created using an MXML tag.
If you create the SpriteVisualElement through ActionScript you
must set the id
property manually.
Parametri
document:Object — The MXML document containing this SpriteVisualElement (not used).
| |
id:String — The MXML id for this SpriteVisualElement.
|
invalidateLayoutDirection | () | metodo |
public function invalidateLayoutDirection():void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4.5 |
Versioni runtime: | Flash Player 10, AIR 2.5 |
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.
invalidateParentSizeAndDisplayList | () | metodo |
protected function invalidateParentSizeAndDisplayList():void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Invalidates parent size and display list if this object affects its layout (includeInLayout is true).
setLayoutBoundsPosition | () | metodo |
public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the coordinates that the element uses to draw on screen.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
Parametri
newBoundsX:Number — The x-coordinate of the top-left corner of the bounding box.
| |
newBoundsY:Number — The y-coordinate of the top-left corner of the bounding box.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
setLayoutBoundsSize | () | metodo |
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the layout size of the element. This is the size that the element uses to draw on screen.
If the width
and/or height
parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
Parametri
width:Number — The element's layout width.
| |
height:Number — The element's layout height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
setLayoutMatrix | () | metodo |
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.
The matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
.
Note that layout Matrix is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
methods when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
Parametri
value:Matrix — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setLayoutMatrix3D | () | metodo |
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Note that layout Matrix3D is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
Parametri
value:Matrix3D — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
transformAround | () | metodo |
public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.
Parametri
transformCenter:Vector3D — The point, in the component's own coordinates,
to keep fixed relative to its parent.
| |
scale:Vector3D (default = null ) — The new values for the scale of the transform.
| |
rotation:Vector3D (default = null ) — the new values for the rotation of the transform
| |
translation:Vector3D (default = null ) — The new values for the translation of the transform.
| |
postLayoutScale:Vector3D (default = null ) — The new values for the post-layout scale
of the transform.
| |
postLayoutRotation:Vector3D (default = null ) — The new values for the post-layout rotation
of the transform.
| |
postLayoutTranslation:Vector3D (default = null ) — The new values for the post-layout translation
of the transform.
| |
invalidateLayout:Boolean (default = true ) — If true , the parent container size and display are
invalidated. Layouts calling this method pass false
so that a subsequent layout pass is not triggered.
|
transformHeightForLayout | () | metodo |
protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Transform the element's size.
This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the height of the bounding box.
In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.
Parametri
width:Number — The target pre-transform width.
| |
height:Number — The target pre-transform height.
| |
postLayoutTransform:Boolean (default = true ) — When true , the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
|
Number — Returns the transformed height. Transformation is this element's
layout transformation matrix.
|
transformPointToParent | () | metodo |
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result will be set on
the position
and postLayoutPosition
parameters, if they are non-null.
Parametri
localPosition:Vector3D — The point to be transformed, specified in the
local coordinates of the object.
| |
position:Vector3D — A Vector3D point that will hold the pre-layout
result. If null, the parameter is ignored.
| |
postLayoutPosition:Vector3D — A Vector3D point that will hold the post-layout
result. If null, the parameter is ignored.
|
transformWidthForLayout | () | metodo |
protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Transform the element's size.
This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the width of the bounding box.
In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.
Parametri
width:Number — The target pre-transform width.
| |
height:Number — The target pre-transform height.
| |
postLayoutTransform:Boolean (default = true ) — When true , the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
|
Number — Returns the transformed width. Transformation is this element's
layout transformation matrix.
|
Tue Jun 12 2018, 02:44 PM Z