패키지 | com.adobe.mosaic.sparklib.scrollableMenu |
클래스 | public class ScrollableMenu |
상속 | ScrollableMenu Menu List ListBase ScrollControlBase UIComponent FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
하위 클래스 | ScrollableArrowMenu |
언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | Flash Player 10.2, AIR 2.6 |
Overrides a few methods and properties so we can re-enable scrolling. The
Menu control in the Flex framework intentionally disables vertical scrolling.
This class simply undoes alot of that. We reinstitute normal verticalScrollPolicy
functionality.
기본 MXML 속성dataProvider
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
accessibilityDescription : String
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityEnabled : Boolean
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityImplementation : AccessibilityImplementation
이 InteractiveObject 인스턴스에 대한 현재 액세스 가능성 구현(AccessibilityImplementation)입니다. | InteractiveObject | ||
accessibilityName : String
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityProperties : AccessibilityProperties
이 표시 객체의 현재 액세스 가능성 옵션입니다. | DisplayObject | ||
accessibilityShortcut : String
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
activeEffects : Array [읽기 전용]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances. | UIComponent | ||
allowDragSelection : Boolean = false
A flag that indicates whether drag-selection is enabled. | ListBase | ||
alpha : Number
지정된 객체의 알파 투명도 값을 나타냅니다. | DisplayObject | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIComponent | ||
automationEnabled : Boolean [읽기 전용]
True if this component is enabled for automation, false
otherwise. | UIComponent | ||
automationName : String
Name that can be used as an identifier for this object. | UIComponent | ||
automationOwner : DisplayObjectContainer [읽기 전용]
The owner of this component for automation purposes. | UIComponent | ||
automationParent : DisplayObjectContainer [읽기 전용]
The parent of this component for automation purposes. | UIComponent | ||
automationTabularData : Object [읽기 전용]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIComponent | ||
automationValue : Array [읽기 전용]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIComponent | ||
automationVisible : Boolean [읽기 전용]
True if this component is visible for automation, false
otherwise. | UIComponent | ||
baseline : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
baselinePosition : Number [읽기 전용]
The y-coordinate of the baseline
of the first line of text of the component. | UIComponent | ||
blendMode : String
사용할 블렌드 모드를 지정하는 BlendMode 클래스 값입니다. | DisplayObject | ||
blendShader : Shader [쓰기 전용]
전경 및 배경을 블렌딩하는 데 사용되는 셰이더를 설정합니다. | DisplayObject | ||
borderMetrics : EdgeMetrics [읽기 전용]
Returns an EdgeMetrics object that has four properties:
left, top, right,
and bottom. | ScrollControlBase | ||
bottom : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
buttonMode : Boolean
이 Sprite의 버튼 모드를 지정합니다. | Sprite | ||
cacheAsBitmap : Boolean
true로 설정된 경우 Flash 런타임은 표시 객체의 내부 비트맵 표현을 캐시합니다. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
null이 아닌 경우 이 Matrix 객체는 cacheAsBitmap이 true로 설정될 때 표시 객체가 렌더링되는 방법을 정의합니다. | DisplayObject | ||
cacheHeuristic : Boolean [쓰기 전용]
Used by Flex to suggest bitmap caching for the object. | UIComponent | ||
cachePolicy : String
Specifies the bitmap caching policy for this object. | UIComponent | ||
className : String [읽기 전용]
The name of this instance's class, such as "Button". | UIComponent | ||
columnCount : int
The number of columns to be displayed in a TileList control or items
in a HorizontalList control. | ListBase | ||
columnWidth : Number
The width of the control's columns. | ListBase | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
contentMouseX : Number [읽기 전용]
Returns the x position of the mouse, in the content coordinate system. | UIComponent | ||
contentMouseY : Number [읽기 전용]
Returns the y position of the mouse, in the content coordinate system. | UIComponent | ||
contextMenu : NativeMenu
이 객체에 연결된 컨텍스트 메뉴를 지정합니다. | InteractiveObject | ||
currentState : String
The current view state of the component. | UIComponent | ||
cursorManager : ICursorManager [읽기 전용]
Gets the CursorManager that controls the cursor for this component
and its peers. | UIComponent | ||
data : Object
The item in the data provider this component should render when
this component is used as an item renderer or item editor. | ListBase | ||
dataDescriptor : IMenuDataDescriptor
The object that accesses and manipulates data in the data provider. | Menu | ||
dataProvider : Object
Set of data to be viewed. | ListBase | ||
dataTipField : String
Name of the field in the data provider items to display as the
data tip. | ListBase | ||
dataTipFunction : Function
User-supplied function to run on each item to determine its dataTip. | ListBase | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIComponent | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIComponent | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIComponent | ||
document : Object
A reference to the document object associated with this UIComponent. | UIComponent | ||
doubleClickEnabled : Boolean [재정의]
Specifies whether the UIComponent object receives doubleClick events. | UIComponent | ||
dragEnabled : Boolean
A flag that indicates whether you can drag items out of
this control and drop them on other controls. | ListBase | ||
dragMoveEnabled : Boolean
A flag that indicates whether items can be moved instead
of just copied from the control as part of a drag-and-drop
operation. | ListBase | ||
dropEnabled : Boolean
A flag that indicates whether dragged items can be dropped onto the
control. | ListBase | ||
dropTarget : DisplayObject [읽기 전용]
드래그하는 Sprite 아래의 표시 객체 또는 Sprite를 드래그해 놓은 표시 객체를 지정합니다. | Sprite | ||
editable : Boolean
A flag that indicates whether or not the user can edit
items in the data provider. | List | ||
editedItemPosition : Object
The column and row index of the item renderer for the
data provider item being edited, if any. | List | ||
editedItemRenderer : IListItemRenderer [읽기 전용]
A reference to the item renderer
in the DataGrid control whose item is currently being edited. | List | ||
editorDataField : String = "text"
The name of the property of the item editor that contains the new
data for the list item. | List | ||
editorHeightOffset : Number = 0
The height of the item editor, in pixels, relative to the size of the
item renderer. | List | ||
editorUsesEnterKey : Boolean = false
A flag that indicates whether the item editor uses Enter key. | List | ||
editorWidthOffset : Number = 0
The width of the item editor, in pixels, relative to the size of the
item renderer. | List | ||
editorXOffset : Number = 0
The x location of the upper-left corner of the item editor,
in pixels, relative to the upper-left corner of the item. | List | ||
editorYOffset : Number = 0
The y location of the upper-left corner of the item editor,
in pixels, relative to the upper-left corner of the item. | List | ||
enabled : Boolean
Whether the component can accept user interaction. | UIComponent | ||
enableIME : Boolean [읽기 전용]
A flag that indicates whether the IME should
be enabled when the component receives focus. | List | ||
errorString : String
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails. | UIComponent | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | UIComponent | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | UIComponent | ||
filters : Array
현재 표시 객체와 연관된 각 필터 객체가 들어 있는 인덱싱된 배열입니다. | DisplayObject | ||
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent. | UIComponent | ||
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to. | UIComponent | ||
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component
and its peers. | UIComponent | ||
focusPane : Sprite
The focus pane associated with this object. | UIComponent | ||
focusRect : Object
이 객체에서 포커스 사각형을 표시할지 여부를 지정합니다. | InteractiveObject | ||
graphics : Graphics [읽기 전용]
벡터 드로잉 명령을 내릴 수 있는 이 Sprite에 속한 Graphics 객체를 지정합니다. | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIComponent | ||
hasLayoutMatrix3D : Boolean [읽기 전용]
Contains true if the element has 3D Matrix. | UIComponent | ||
hasRoot : Boolean [읽기 전용]
A flag that indicates that the current data provider has a root node; for example,
a single top node in a hierarchical structure. | Menu | ||
height : Number [재정의]
Number that specifies the height of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
hitArea : Sprite
Sprite의 히트 영역으로 사용할 다른 Sprite를 지정합니다. | Sprite | ||
horizontalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
iconField : String
The name of the field in the data provider object that determines what to
display as the icon. | ListBase | ||
iconFunction : Function
A user-supplied function to run on each item to determine its icon. | ListBase | ||
id : String
ID of the component. | UIComponent | ||
imeMode : String
Specifies the IME (input method editor) mode. | List | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIComponent | ||
inheritingStyles : Object
The beginning of this component's chain of inheriting styles. | UIComponent | ||
initialized : Boolean
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIComponent | ||
instanceIndex : int [읽기 전용]
The index of a repeated component. | UIComponent | ||
instanceIndices : Array
An Array containing the indices required to reference
this UIComponent object from its parent document. | UIComponent | ||
is3D : Boolean [읽기 전용]
Contains true when the element is in 3D. | UIComponent | ||
isDocument : Boolean [읽기 전용]
Contains true if this UIComponent instance is a document object. | UIComponent | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIComponent | ||
itemEditor : IFactory
The class factory for the item editor to use for the control, if the
editable property is set to true. | List | ||
itemEditorInstance : IListItemRenderer
A reference to the currently active instance of the item editor,
if it exists. | List | ||
itemRenderer : IFactory
The custom item renderer for the control. | ListBase | ||
labelField : String
The name of the field in the data provider items to display as the label. | ListBase | ||
labelFunction : Function
A user-supplied function to run on each item to determine its label. | ListBase | ||
layoutMatrix3D : Matrix3D [쓰기 전용]
The transform matrix that is used to calculate a component's layout
relative to its siblings. | UIComponent | ||
left : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
listData : BaseListData
When a component is used as a drop-in item renderer or drop-in
item editor, Flex initializes the listData property
of the component with the additional data from the list control. | ListBase | ||
loaderInfo : LoaderInfo [읽기 전용]
이 표시 객체가 속한 파일의 로딩 정보가 포함된 LoaderInfo 객체를 반환합니다. | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the
middle of its bounding box. | UIComponent | ||
mask : DisplayObject
호출하는 표시 객체는 지정된 mask 객체에 의해 마스크 처리됩니다. | DisplayObject | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
measuredHeight : Number
The default height of the component, in pixels. | UIComponent | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIComponent | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIComponent | ||
measuredWidth : Number
The default width of the component, in pixels. | UIComponent | ||
menuSelectionMode : Boolean = false
A flag that indicates whether menu-style selection
should be used. | ListBase | ||
metaData : Object
PlaceObject4 태그를 통해 SWF 파일에 해당 DisplayObject의 인스턴스와 함께 메타데이터가 저장된 경우 DisplayObject 인스턴스의 메타데이터 객체를 가져옵니다. | DisplayObject | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component. | UIComponent | ||
mouseChildren : Boolean
해당 객체의 자식에서 마우스 또는 사용자 입력 장치가 사용하도록 설정되어 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
mouseEnabled : Boolean
이 객체가 마우스 또는 기타 사용자 입력, 메시지를 수신할지 여부를 지정합니다. | InteractiveObject | ||
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on. | UIComponent | ||
mouseX : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 x 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
mouseY : Number [읽기 전용]
마우스 또는 사용자 입력 장치 위치의 y 좌표를 픽셀로 나타냅니다. | DisplayObject | ||
name : String
DisplayObject의 인스턴스 이름을 나타냅니다. | DisplayObject | ||
needsSoftKeyboard : Boolean
이 InteractiveObject 인스턴스가 포커스를 받을 때 가상 키보드(화면의 소프트웨어 키보드)를 표시할지 여부를 지정합니다. | InteractiveObject | ||
nestLevel : int
Depth of this object in the containment hierarchy. | UIComponent | ||
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles. | UIComponent | ||
nullItemRenderer : IFactory
The custom item renderer for the control. | ListBase | ||
numAutomationChildren : int [읽기 전용]
The number of automation children this container has. | UIComponent | ||
numChildren : int [읽기 전용]
이 객체의 자식 수를 반환합니다. | DisplayObjectContainer | ||
offscreenExtraRowsOrColumns : int
The target number of extra rows or columns of item renderers to be used
in the layout of the control. | ListBase | ||
opaqueBackground : Object
표시 객체를 특정 배경색으로 불투명하게 처리할지 여부를 지정합니다. | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | UIComponent | ||
parent : DisplayObjectContainer [재정의] [읽기 전용]
The parent container or component for this component. | UIComponent | ||
parentApplication : Object [읽기 전용]
A reference to the Application object that contains this UIComponent
instance. | UIComponent | ||
parentDocument : Object [읽기 전용]
A reference to the parent document object for this UIComponent. | UIComponent | ||
parentMenu : Menu
The parent menu in a hierarchical chain of menus, where the current
menu is a submenu of the parent. | Menu | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | UIComponent | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | UIComponent | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | UIComponent | ||
processedDescriptors : Boolean
Set to true after immediate or deferred child creation,
depending on which one happens. | UIComponent | ||
rendererIsEditor : Boolean = false
Specifies whether the item renderer is also an item
editor. | List | ||
repeater : IRepeater [읽기 전용]
A reference to the Repeater object
in the parent document that produced this UIComponent. | UIComponent | ||
repeaterIndex : int [읽기 전용]
The index of the item in the data provider
of the Repeater that produced this UIComponent. | UIComponent | ||
repeaterIndices : Array
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent. | UIComponent | ||
repeaters : Array
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent. | UIComponent | ||
right : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
root : DisplayObject [읽기 전용]
로드된 SWF 파일에 있는 표시 객체의 경우, 해당 SWF 파일이 나타내는 표시 목록의 트리 구조 부분에서 맨 위에 위치하는 표시 객체가 루트 속성이 됩니다. | DisplayObject | ||
rotation : Number [재정의]
DisplayObject 인스턴스가 원점으로부터 회전한 각도입니다. | UIComponent | ||
rotationX : Number [재정의]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationY : Number [재정의]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationZ : Number [재정의]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIComponent | ||
rowCount : int
Number of rows to be displayed. | ListBase | ||
rowHeight : Number
The height of the rows in pixels. | ListBase | ||
scale9Grid : Rectangle
현재 적용 중인 크기 조절 격자입니다. | DisplayObject | ||
scaleX : Number [재정의]
Number that specifies the horizontal scaling factor. | UIComponent | ||
scaleY : Number [재정의]
Number that specifies the vertical scaling factor. | UIComponent | ||
scaleZ : Number [재정의]
Number that specifies the scaling factor along the z axis. | UIComponent | ||
screen : Rectangle [읽기 전용]
Returns an object that contains the size and position of the base
drawing surface for this object. | UIComponent | ||
scrollRect : Rectangle
표시 객체의 스크롤 사각형 경계입니다. | DisplayObject | ||
selectable : Boolean
A flag that indicates whether the list shows selected items
as selected. | ListBase | ||
selectedIndex : int
The index in the data provider of the selected item. | ListBase | ||
selectedIndices : Array
An array of indices in the data provider of the selected items. | ListBase | ||
selectedItem : Object
A reference to the selected item in the data provider. | ListBase | ||
selectedItems : Array
An array of references to the selected items in the data provider. | ListBase | ||
selectedItemsCompareFunction : Function
A function used to compare items in the selectedItems property
against items in the data provider. | ListBase | ||
showDataTips : Boolean
A flag that indicates whether dataTips are displayed for text in the rows. | ListBase | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIComponent | ||
showRoot : Boolean
A Boolean flag that specifies whether to display the data provider's
root node. | Menu | ||
softKeyboard : String
소프트 키보드의 모양을 제어합니다. | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
소프트 키보드가 표시될 때 화면에서 그대로 유지되는 영역을 정의합니다(iOS에서는 사용할 수 없음). | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
이 Sprite 내에서 사운드를 제어합니다. | Sprite | ||
stage : Stage [읽기 전용]
표시 객체의 Stage입니다. | DisplayObject | ||
states : Array
The view states that are defined for this component. | UIComponent | ||
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object. | UIComponent | ||
styleManager : IStyleManager2 [읽기 전용]
Returns the StyleManager instance used by this component. | UIComponent | ||
styleName : Object
The class style used by this component. | UIComponent | ||
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors. | UIComponent | ||
systemManager : ISystemManager
Returns the SystemManager object used by this component. | UIComponent | ||
tabChildren : Boolean
객체의 자식에서 탭 기능을 사용할 수 있는지 여부를 결정합니다. | DisplayObjectContainer | ||
tabEnabled : Boolean
이 객체가 탭 순서에 있는지 여부를 지정합니다. | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIComponent | ||
tabIndex : int
SWF 파일에서 객체의 탭 순서를 지정합니다. | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [읽기 전용]
이 DisplayObjectContainer 인스턴스에 대한 TextSnapshot 객체를 반환합니다. | DisplayObjectContainer | ||
toolTip : String
Text to display in the ToolTip. | UIComponent | ||
top : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
transform : flash.geom:Transform [재정의]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. | UIComponent | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIComponent | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIComponent | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIComponent | ||
transitions : Array
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs. | UIComponent | ||
tweeningProperties : Array
Array of properties that are currently being tweened on this object. | UIComponent | ||
uid : String
A unique identifier for the object. | UIComponent | ||
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required). | UIComponent | ||
useHandCursor : Boolean
buttonMode 속성이 true로 설정된 스프라이트 위로 포인터를 움직일 때 손 모양(손 모양 커서)을 표시할지 여부를 나타내는 부울 값입니다. | Sprite | ||
validationSubField : String
Used by a validator to associate a subfield with this component. | UIComponent | ||
value : Object [읽기 전용]
The selected item, or the data or label field of the selected item. | ListBase | ||
variableRowHeight : Boolean
A flag that indicates whether the individual rows can have different
height. | ListBase | ||
verticalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
verticalScrollPolicy : String [재정의]
Overrides the verticalScrollPolicy so we can re-instate scrolling functionality. | ScrollableMenu | ||
viewMetrics : EdgeMetrics [읽기 전용]
An EdgeMetrics object taking into account the scroll bars,
if visible. | ScrollControlBase | ||
visible : Boolean [재정의]
Whether or not the display object is visible. | UIComponent | ||
width : Number [재정의]
Number that specifies the width of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
wordWrap : Boolean
A flag that indicates whether text in the row should be word wrapped. | ListBase | ||
x : Number [재정의]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIComponent | ||
y : Number [재정의]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIComponent | ||
z : Number [재정의]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIComponent |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | ScrollableMenu | ||
이 DisplayObjectContainer 인스턴스에 자식 DisplayObject 인스턴스를 추가합니다. | DisplayObjectContainer | ||
이 DisplayObjectContainer 인스턴스에 자식 DisplayObject 인스턴스를 추가합니다. | DisplayObjectContainer | ||
Adds an item renderer if a data change effect is running. | ListBase | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
지정된 point 점으로 DisplayObjectContainer.getObjectsUnderPoint() 메서드를 호출하여 반환된 목록에서 임의의 표시 객체가 보안 제한 사항으로 인해 생략되는지 여부를 나타냅니다. | DisplayObjectContainer | ||
Returns the index where the dropped items should be added
to the drop target. | ListBase | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
지정된 표시 객체가 DisplayObjectContainer 인스턴스의 자식인지 아니면 인스턴스 자체인지를 확인합니다. | DisplayObjectContainer | ||
Converts a Point object from content coordinates to global coordinates. | UIComponent | ||
Converts a Point object from content to local coordinates. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Creates the item editor for the item renderer at the
editedItemPosition using the editor
specified by the itemEditor property. | List | ||
[재정의]
Get the appropriate renderer, using the default renderer if none is specified. | List | ||
[정적]
We have to override the static function createMenu so that we create a
ScrollableMenu instead of a normal Menu. | ScrollableMenu | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Closes an item editor that is currently open on an item. | List | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[재정의]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
Executes all the bindings for which the UIComponent object is the destination. | UIComponent | ||
Finds an item in the list based on a String,
and moves the selection to it. | ListBase | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
targetCoordinateSpace 객체의 좌표계를 기준으로 표시 객체의 영역을 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
지정된 인덱스에 존재하는 자식 표시 객체 인스턴스를 반환합니다. | DisplayObjectContainer | ||
지정된 이름을 가진 자식 표시 객체를 반환합니다. | DisplayObjectContainer | ||
자식 DisplayObject 인스턴스의 인덱스 위치를 반환합니다. | DisplayObjectContainer | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Return the appropriate factory, using the default factory if none specified. | ListBase | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
이 DisplayObjectContainer 인스턴스의 자식(또는 손자 등)으로서 지정된 점 아래에 있는 객체의 배열을 반환합니다. | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
대상 좌표 공간 매개 변수에 의해 정의되는 좌표계를 기준으로 모양의 획을 제외하고 표시 객체의 경계를 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns true or false
to indicates whether the effect should play on the target. | ListBase | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
Converts a Point object from global to content coordinates. | UIComponent | ||
Point 객체를 Stage 전역 좌표에서 표시 객체의 로컬 좌표로 변환합니다. | DisplayObject | ||
Stage(전역) 좌표의 2차원 점을 3차원 표시 객체(로컬) 좌표로 변환합니다. | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
Hides the Menu control and any of its submenus if the Menu control is
visible. | Menu | ||
Hides the drop indicator under the mouse pointer that indicates that a
drag and drop operation is allowed. | ListBase | ||
표시 객체의 경계 상자를 평가하여 obj 표시 객체의 경계 상자와 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
표시 객체를 평가하여 x 및 y 매개 변수에 의해 지정된 점과 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Get an item renderer for the index of an item in the data provider,
if one exists. | ListBase | ||
Computes the offset into the data provider of the item
at colIndex, rowIndex. | ListBase | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Refresh all rows on the next update. | ListBase | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
Determines if the item renderer for a data provider item
is editable. | List | ||
Determines if the item renderer for a data provider item
is highlighted (is rolled over via the mouse or under the caret due to keyboard navigation). | ListBase | ||
Determines if the item renderer for a data provider item
is selectable. | ListBase | ||
Determines if the item renderer for a data provider item
is selected. | ListBase | ||
Determines if the item renderer for a data provider item
is the item under the caret due to keyboard navigation. | ListBase | ||
Determines if an item is being displayed by a renderer. | ListBase | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Determines whether a renderer contains (or owns) a display object. | ListBase | ||
Returns the index of the item in the data provider of the item
being rendered by this item renderer. | ListBase | ||
Returns the dataTip string the renderer would display for the given
data object based on the dataTipField and dataTipFunction properties. | ListBase | ||
Returns the class for an icon, if any, for a data item,
based on the iconField and iconFunction properties. | ListBase | ||
Returns the item renderer for a given item in the data provider,
if there is one. | ListBase | ||
Returns the string the renderer would display for the given data object
based on the labelField and labelFunction properties. | ListBase | ||
3차원 표시 객체의 로컬 좌표에 있는 3차원 점을 Stage 전역 좌표의 2차원 점으로 변환합니다. | DisplayObject | ||
Converts a Point object from local to content coordinates. | UIComponent | ||
Point 객체를 표시 객체의 로컬 좌표에서 Stage 전역 좌표로 변환합니다. | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures a set of items from the data provider using the
current item renderer and returns the sum of the heights
of those items. | ListBase | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures a set of items from the data provider using
the current item renderer and returns the
maximum width found. | ListBase | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
[정적]
Sets the dataProvider of an existing Menu control and places the Menu
control in the specified parent container. | Menu | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
지정된 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
DisplayObjectContainer 자식 목록에서 지정된 인덱스 위치에 있는 자식 DisplayObject를 제거합니다. | DisplayObjectContainer | ||
모든 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
Removes an item renderer if a data change effect is running. | ListBase | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
가상 키보드를 표시합니다. | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[정적]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Ensures that the data provider item at the given index is visible. | ListBase | ||
Sizes the object. | UIComponent | ||
표시 객체 컨테이너에서 기존 자식의 위치를 변경합니다. | DisplayObjectContainer | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
[재정의]
Shows the ScrollableMenu at the given (x,y) position. | ScrollableMenu | ||
Displays a drop indicator under the mouse pointer to indicate that a
drag and drop operation is allowed and where the items will
be dropped. | ListBase | ||
지정된 Sprite를 드래그할 수 있도록 합니다. | Sprite | ||
터치 지원 장치에서 지정된 스프라이트를 드래그할 수 있도록 합니다. | Sprite | ||
이 객체가 루트로 지정된 모든 MovieClip의 타임라인 실행을 재귀적으로 중지합니다. | DisplayObjectContainer | ||
startDrag() 메서드를 종료합니다. | Sprite | ||
startTouchDrag() 메서드를 종료합니다. 터치 지원 장치에서 사용합니다. | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[정적]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
지정된 두 개의 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
자식 목록에서 지정된 두 곳의 인덱스 위치에 있는 자식 객체의 z 순서(전후 순서)를 맞바꿉니다. | DisplayObjectContainer | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
[재정의]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Called by an UnconstrainItemAction effect
as part of a data change effect if the item renderers corresponding
to certain data items need to move outside the normal positions
of item renderers in the control. | ListBase | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
---|---|---|---|
Adds the selected items to the DragSource object as part of a
drag-and-drop operation. | ListBase | ||
Adds a renderer to the recycled renderer list,
making it invisible and cleaning up references to it. | ListBase | ||
Add a blank row to the beginning of the arrays that store references to the rows. | ListBase | ||
Adjust the focus rectangle. | UIComponent | ||
Called from the updateDisplayList() method to adjust the size and position of
listContent. | ListBase | ||
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform. | UIComponent | ||
Sets up the effect for applying the selection indicator. | ListBase | ||
This is an internal method used by the Flex framework
to support the Dissolve effect. | UIComponent | ||
Calculates the y position of the drop indicator
when performing a drag-and-drop operation. | ListBase | ||
Determines if the call to the measure() method can be skipped. | UIComponent | ||
Performs any final processing after child objects are created. | UIComponent | ||
Clears the caret indicator into the given Sprite. | ListBase | ||
Clears the highlight indicator in the given Sprite. | ListBase | ||
Removes all selection and highlight and caret indicators. | ListBase | ||
Clears the set of selected items and removes all graphics
depicting the selected state of those items. | ListBase | ||
Empty the visibleData hash table. | ListBase | ||
Handles CollectionEvents dispatched from the data provider
as the data changes. | ListBase | ||
[재정의]
Calculates the column width and row height and number of rows and
columns based on whether properties like columnCount
columnWidth, rowHeight and
rowCount were explicitly set. | ListBase | ||
[재정의]
Overridden to reinstate proper scrolling functionality. | ScrollableMenu | ||
Makes a deep copy of the object by calling the
ObjectUtil.copy() method, and replaces
the copy's uid property (if present) with a
new value by calling the UIDUtil.createUID() method. | ListBase | ||
Copies the selected items in the order that they were selected. | ListBase | ||
Creates the border for this component. | ScrollControlBase | ||
[재정의]
Creates objects that are children of this ListBase; in this case,
the listContent object that will hold all the item
renderers. | ListBase | ||
Creates a new object using a context
based on the embedded font being used. | UIComponent | ||
Creates the object using a given moduleFactory. | UIComponent | ||
Creates a new, empty, ScrollableMenu. | ScrollableMenu | ||
Recycle a row that is no longer needed, and remove its indicators. | ListBase | ||
Helper method for dispatching a PropertyChangeEvent
when a property is updated. | UIComponent | ||
Handles DragEvent.DRAG_COMPLETE events. | ListBase | ||
Handles DragEvent.DRAG_DROP events. | ListBase | ||
Handles DragEvent.DRAG_ENTER events. | ListBase | ||
Handles DragEvent.DRAG_EXIT events. | ListBase | ||
Handles DragEvent.DRAG_OVER events. | ListBase | ||
Interval function that scrolls the list up or down
if the mouse goes above or below the list. | ListBase | ||
The default handler for the dragStart event. | ListBase | ||
drawCaretIndicator(indicator:Sprite, x:Number, y:Number, width:Number, height:Number, color:uint, itemRenderer:IListItemRenderer):void
Draws the caret indicator into the given Sprite
at the position, width and height specified using the
color specified. | ListBase | ||
drawHighlightIndicator(indicator:Sprite, x:Number, y:Number, width:Number, height:Number, color:uint, itemRenderer:IListItemRenderer):void
Draws the highlight indicator into the given Sprite
at the position, width and height specified using the
color specified. | ListBase | ||
drawItem(item:IListItemRenderer, selected:Boolean = false, highlighted:Boolean = false, caret:Boolean = false, transition:Boolean = false):void
Draws the renderer with indicators
that it is highlighted, selected, or the caret. | ListBase | ||
Draws a row background
at the position and height specified. | List | ||
Draws any alternating row colors, borders and backgrounds for the rows. | ListBase | ||
drawSelectionIndicator(indicator:Sprite, x:Number, y:Number, width:Number, height:Number, color:uint, itemRenderer:IListItemRenderer):void
Draws the selection indicator into the given Sprite
at the position, width and height specified using the
color specified. | ListBase | ||
Stops the editing of an item in the data provider. | List | ||
Tries to find the next item in the data provider that
starts with the character in the eventCode parameter. | ListBase | ||
Cleans up after a data change effect has finished running
by restoring the original collection and iterator and removing
any cached values used by the effect. | ListBase | ||
Sets selected items based on the caretIndex and
anchorIndex properties. | ListBase | ||
The event handler called when a UIComponent object gets focus. | UIComponent | ||
The event handler called when a UIComponent object loses focus. | UIComponent | ||
Retrieves an already-created item renderer not currently in use. | ListBase | ||
The column for the data provider item at the given index. | ListBase | ||
The row for the data provider item at the given index. | ListBase | ||
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component. | UIComponent | ||
Finalizes the initialization of this component. | UIComponent | ||
Initializes this component's accessibility code. | UIComponent | ||
Initiates a data change effect when there have been changes
in the data provider. | ListBase | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | UIComponent | ||
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus. | UIComponent | ||
Returns true if an item renderer is no longer being positioned
by the list's layout algorithm while a data change effect is
running as a result of a call to the unconstrainRenderer() method. | ListBase | ||
Returns a Point containing the columnIndex and rowIndex of an
item renderer. | ListBase | ||
Determines the UID for a data provider item. | ListBase | ||
The event handler called for a keyDown event. | UIComponent | ||
The event handler called for a keyUp event. | UIComponent | ||
Responds to size changes by setting the positions and sizes
of this control's borders. | ScrollControlBase | ||
Positions the item editor instance at the suggested position
with the suggested dimensions. | List | ||
[재정의]
Creates a new MenuListData instance and populates the fields based on
the input data provider item. | Menu | ||
makeRowsAndColumns(left:Number, top:Number, right:Number, bottom:Number, firstColumn:int, firstRow:int, byCount:Boolean = false, rowsNeeded:uint = 0):Point
Make enough rows and columns to fill the area
described by left, top, right, bottom. | ListBase | ||
[재정의]
We overide the measure() method because we need to check if the menu is going off
the stage. | ScrollableMenu | ||
Handles MouseEvent.MOUSE_CLICK events from any mouse
targets contained in the list including the renderers. | ListBase | ||
Handles MouseEvent.MOUSE_DOUBLE_CLICK events from any
mouse targets contained in the list including the renderers. | ListBase | ||
Handles MouseEvent.MOUSE_DOWN events from any mouse
targets contained in the list including the renderers. | ListBase | ||
Determines which item renderer is under the mouse. | ListBase | ||
Handles MouseEvent.MOUSE_MOVE events from any mouse
targets contained in the list including the renderers. | ListBase | ||
Handles MouseEvent.MOUSE_OUT events from any mouse targets
contained in the list including the renderers. | ListBase | ||
Handles MouseEvent.MOUSE_OVER events from any mouse
targets contained in the list, including the renderers. | ListBase | ||
Handles MouseEvent.MOUSE_DOWN events from any mouse
targets contained in the list including the renderers. | ListBase | ||
[재정의]
Handles mouseWheel events by changing scroll positions. | ListBase | ||
Move the selection and highlight indicators horizontally. | ListBase | ||
Move the selection and highlight indicators vertically. | ListBase | ||
Move a row vertically, and update the rowInfo record. | ListBase | ||
Moves the selection in a horizontal direction in response
to the user selecting items using the left arrow or right arrow
keys and modifiers such as the Shift and Ctrl keys. | ListBase | ||
Moves the selection in a vertical direction in response
to the user selecting items using the up arrow or down arrow
Keys and modifiers such as the Shift and Ctrl keys. | ListBase | ||
Prepares the data effect for the collection event. | ListBase | ||
Called by the updateDisplayList() method to remove existing item renderers
and clean up various caching structures when the renderer changes. | ListBase | ||
Update the keys in the visibleData hash table. | ListBase | ||
Remove a row from the arrays that store references to the row. | ListBase | ||
Cleans up selection highlights and other associated graphics
for a given item in the data provider. | ListBase | ||
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change" Event to indicate
that the localized resources have changed in some way. | UIComponent | ||
Remove the requested number of rows from the beginning of the
arrays that store references to the rows. | ListBase | ||
Determines if there is enough space in this component to display
a given scrollbar. | ScrollControlBase | ||
Default event handler for the scroll event. | ScrollControlBase | ||
Adjusts the renderers in response to a change
in scroll position. | ListBase | ||
Returns the data provider index for the item at the first visible
row and column for the given scroll positions. | ListBase | ||
Adjusts the renderers in response to a change
in scroll position. | ListBase | ||
The default failure handler when a seek fails due to a page fault. | ListBase | ||
The default result handler when a seek fails due to a page fault. | ListBase | ||
Seek to a position, and handle an ItemPendingError if necessary. | ListBase | ||
selectItem(item:IListItemRenderer, shiftKey:Boolean, ctrlKey:Boolean, transition:Boolean = true):Boolean
Updates the set of selected items given that the item renderer provided
was clicked by the mouse and the keyboard modifiers are in the given
state. | ListBase | ||
Toggles the menu item. | Menu | ||
Sets the rowCount property without causing
invalidation or setting the explicitRowCount
property, which permanently locks in the number of rows. | ListBase | ||
Sets the rowHeight property without causing invalidation or
setting of explicitRowHeight which
permanently locks in the height of the rows. | ListBase | ||
Causes the ScrollControlBase to show or hide scrollbars based
on the parameters passed in. | ScrollControlBase | ||
Specifies a transform stretch factor in the horizontal and vertical direction. | UIComponent | ||
Shift a row in the arrays that reference rows. | ListBase | ||
This method is called when a state changes to check whether
state-specific styles apply to this component. | UIComponent | ||
Determine the height of the requested set of rows. | ListBase | ||
Remove all remaining rows from the end of the
arrays that store references to the rows. | ListBase | ||
Find an item renderer based on its UID if it is visible. | ListBase | ||
[재정의]
Adds or removes item renderers if the number of displayable items
changed. | ListBase | ||
Refreshes all rows. | ListBase |
스타일은 일반적이거나 특정 테마와 연결되어 있을 수 있습니다. 일반적인 스타일인 경우 모든 테마와 함께 사용할 수 있지만, 특정 테마와 연결된 스타일인 경우 응용 프로그램이 해당 테마를 사용하는 경우에만 스타일을 사용할 수 있습니다.
verticalScrollPolicy | 속성 |
verticalScrollPolicy:String
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | AIR 2.6, Flash Player 10.2 |
Overrides the verticalScrollPolicy so we can re-instate scrolling functionality.
The mx.controls.Menu class overrides setting and getting the verticalScrollPolicy Basically setting the verticalScrollPolicy did nothing, and getting it always returned ScrollPolicy.OFF. So that's not going to work if we want the menu to scroll. Here we reinstate the verticalScrollPolicy setter, and keep a local copy of the value in a private variable _verticalScrollPolicy.
구현
override public function get verticalScrollPolicy():String
override public function set verticalScrollPolicy(value:String):void
ScrollableMenu | () | 생성자 |
public function ScrollableMenu()
언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | AIR 2.6, Flash Player 10.2 |
Constructor.
configureScrollBars | () | 메서드 |
override protected function configureScrollBars():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | AIR 2.6, Flash Player 10.2 |
Overridden to reinstate proper scrolling functionality.
The Menu class overrode configureScrollBars() and made the function do nothing. That means the scrollbars don't know how to draw themselves, so here we reinstate configureScrollBars. This is basically a copy of the same method from the mx.controls.List class. It would have been nice if we could have called this method from down in a subclass of Menu, but AS doesn't let us do something like super.super, so instead we have to recreate the class here.
createMenu | () | 메서드 |
public static function createMenu(parent:DisplayObjectContainer, mdp:Object, showRoot:Boolean = true):ScrollableMenu
언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | AIR 2.6, Flash Player 10.2 |
We have to override the static function createMenu so that we create a ScrollableMenu instead of a normal Menu.
매개 변수
parent:DisplayObjectContainer — The object to which the menu will be pinned while open.
| |
mdp:Object — An object (usually XML) that describes the menu tree.
| |
showRoot:Boolean (default = true ) — If true, the outer element of the structure is also displayed.
|
ScrollableMenu — A ScrollableMenu instance.
|
createSubMenu | () | 메서드 |
measure | () | 메서드 |
override protected function measure():void
언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | AIR 2.6, Flash Player 10.2 |
We overide the measure()
method because we need to check if the menu is going off
the stage. If it's going to be too high, then we make it smaller to keep it from
going off. I also stuck in a buffer of 10 pixels from the bottom of the stage.
We also check if we're showing the vertical scrollbar, and if so we adjust the
width to account for that.
show | () | 메서드 |
override public function show(xShow:Object = null, yShow:Object = null):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Adobe Digital Enterprise Platform Experience Services - Composite Application Framework 10 |
런타임 버전: | AIR 2.6, Flash Player 10.2 |
Shows the ScrollableMenu
at the given (x,y) position.
매개 변수
xShow:Object (default = null ) — The x location of the menu.
| |
yShow:Object (default = null ) — the y location of the menu.
|
Tue Jun 12 2018, 03:17 PM Z