套件 | mx.charts |
類別 | public class Legend |
繼承 | Legend UIComponent FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
實作 | IContainer |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
You can initialize a Legend control by binding a chart control
identifier to the Legend control's dataProvider
property,
or you can define an Array of LegendItem objects.
The <mx:Legend>
tag inherits all the properties
of its parent classes and adds the following properties:
<mx:Legend Properties autoLayout="true|false" clipContent="true|false" creationIndex="undefined" creationPolicy="auto|all|queued|none" dataProvider="No default" direction="horizontal|vertical" horizontalScrollPosition="0" legendItemClass="No default" verticalScrollPosition="0" Styles backgroundAlpha="1.0" backgroundAttachment="scroll" backgroundColor="undefined" backgroundDisabledColor="undefined" backgroundImage="undefined" backgroundSize="auto" barColor="undefined" borderColor="0xAAB3B3" borderSides="left top right bottom" borderSkin="mx.skins.halo.HaloBorder" borderStyle="inset|none|solid|outset" borderThickness="1" color="0x0B333C" cornerRadius="0" disabledColor="0xAAB3B3" disbledOverlayAlpha="undefined" dropShadowColor="0x000000" dropShadowEnabled="false" fontAntiAliasType="advanced" fontfamily="Verdana" fontGridFitType="pixel" fontSharpness="0"" fontSize="10" fontStyle="normal" fontThickness="0" fontWeight="normal" horizontalAlign="left|center|right" horizontalGap="8" labelPlacement="right|left|top|bottom" markerHeight="15" markerWidth="10" paddingBottom="0" paddingLeft="0" paddingRight="0" paddingTop="0" shadowDirection="center" shadowDistance="2" stroke="IStroke; no default" textAlign="left" textDecoration="none|underline" textIndent="0" verticalAlign="top|middle|bottom" verticalGap="6" Events childAdd="No default" childIndexChange="No default" childRemove="No default" dataChange="No default" itemClick="Event; no default" itemMouseDown="Event; no default" itemMouseOut="Event; no default" itemMouseOver="Event; no default" itemMouseUp="Event; no default" />
更多範例
相關 API 元素
屬性 | 定義自 | ||
---|---|---|---|
accessibilityDescription : String
A convenience accessor for the description property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityEnabled : Boolean
A convenience accessor for the silent property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityImplementation : AccessibilityImplementation
對此 InteractiveObject 實體目前的輔助功能實作 (AccessibilityImplementation)。 | InteractiveObject | ||
accessibilityName : String
A convenience accessor for the name property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
accessibilityProperties : AccessibilityProperties
此顯示物件的目前輔助功能選項。 | DisplayObject | ||
accessibilityShortcut : String
A convenience accessor for the shortcut property
in this UIComponent's accessibilityProperties object. | UIComponent | ||
activeEffects : Array [唯讀]
The list of effects that are currently playing on the component,
as an Array of EffectInstance instances. | UIComponent | ||
alpha : Number
指出所指定物件的 Alpha 透明度值。 | DisplayObject | ||
autoLayout : Boolean
If true, measurement and layout are done
when the position or size of a child is changed. | Legend | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIComponent | ||
automationEnabled : Boolean [唯讀]
True if this component is enabled for automation, false
otherwise. | UIComponent | ||
automationName : String
Name that can be used as an identifier for this object. | UIComponent | ||
automationOwner : DisplayObjectContainer [唯讀]
The owner of this component for automation purposes. | UIComponent | ||
automationParent : DisplayObjectContainer [唯讀]
The parent of this component for automation purposes. | UIComponent | ||
automationTabularData : Object [唯讀]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIComponent | ||
automationValue : Array [唯讀]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIComponent | ||
automationVisible : Boolean [唯讀]
True if this component is visible for automation, false
otherwise. | UIComponent | ||
baseline : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
baselinePosition : Number [唯讀]
The y-coordinate of the baseline
of the first line of text of the component. | UIComponent | ||
blendMode : String
來自 BlendMode 類別的值,會指定要使用何種混合模式。 | DisplayObject | ||
blendShader : Shader [唯寫]
設定用來混合前景和背景的著色器。 | DisplayObject | ||
borderMetrics : EdgeMetrics [唯讀]
Returns an EdgeMetrics object that has four properties:
left, top, right,
and bottom. | Legend | ||
bottom : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
buttonMode : Boolean
可指定此 sprite 的按鈕模式。 | Sprite | ||
cacheAsBitmap : Boolean
如果設定為 true,Flash 執行階段會快取顯示物件的內部點陣圖表示法。 | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
如果為非 null,當 cacheAsBitmap 設定為 true 時,這個 Matrix 物件會定義顯示物件的顯示方法。 | DisplayObject | ||
cacheHeuristic : Boolean [唯寫]
Used by Flex to suggest bitmap caching for the object. | UIComponent | ||
cachePolicy : String
Specifies the bitmap caching policy for this object. | UIComponent | ||
childDescriptors : Array
Array of UIComponentDescriptor objects produced by the MXML compiler. | Legend | ||
className : String [唯讀]
The name of this instance's class, such as "Button". | UIComponent | ||
clipContent : Boolean
Whether to apply a clip mask if the positions and/or sizes
of this container's children extend outside the borders of
this container. | Legend | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
contentMouseX : Number [覆寫] [唯讀]
Returns the x position of the mouse, in the content coordinate system. | Legend | ||
contentMouseY : Number [覆寫] [唯讀]
Returns the y position of the mouse, in the content coordinate system. | Legend | ||
contextMenu : NativeMenu
指定與此物件有關聯的快顯選單。 | InteractiveObject | ||
creatingContentPane : Boolean
Containers use an internal content pane to control scrolling. | Legend | ||
creationIndex : int 已不建議使用: Deprecated
Specifies the order to instantiate and draw the children
of the container. | Legend | ||
creationPolicy : String
The child creation policy for this MX Container. | Legend | ||
currentState : String
The current view state of the component. | UIComponent | ||
cursorManager : ICursorManager [唯讀]
Gets the CursorManager that controls the cursor for this component
and its peers. | UIComponent | ||
data : Object
The data property lets you pass a value
to the component when you use it in an item renderer or item editor. | Legend | ||
dataProvider : Object
Set of data to be used in the Legend. | Legend | ||
deferredContentCreated : Boolean [唯讀]
IDeferredContentOwner equivalent of processedDescriptors
| Legend | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIComponent | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIComponent | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIComponent | ||
direction : String
Determines how children are placed in the container. | Legend | ||
document : Object
A reference to the document object associated with this UIComponent. | UIComponent | ||
doubleClickEnabled : Boolean [覆寫]
Specifies whether the UIComponent object receives doubleClick events. | UIComponent | ||
dropTarget : DisplayObject [唯讀]
指定要將 sprite 拖曳至或丟棄至哪個顯示物件上。 | Sprite | ||
enabled : Boolean
Whether the component can accept user interaction. | UIComponent | ||
errorString : String
The text that displayed by a component's error tip when a
component is monitored by a Validator and validation fails. | UIComponent | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | UIComponent | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | UIComponent | ||
filters : Array
索引的陣列,其中包含目前和顯示物件相關的每個濾鏡物件。 | DisplayObject | ||
flexContextMenu : IFlexContextMenu
The context menu for this UIComponent. | UIComponent | ||
focusEnabled : Boolean
Indicates whether the component can receive focus when tabbed to. | UIComponent | ||
focusManager : IFocusManager
Gets the FocusManager that controls focus for this component
and its peers. | UIComponent | ||
focusPane : Sprite
The focus pane associated with this object. | UIComponent | ||
focusRect : Object
會指定這個物件是否會顯示焦點矩形。 | InteractiveObject | ||
graphics : Graphics [唯讀]
指定屬於此 sprite 物件的 Graphics 物件,其中可能會產生向量繪圖命令。 | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIComponent | ||
hasLayoutMatrix3D : Boolean [唯讀]
Contains true if the element has 3D Matrix. | UIComponent | ||
height : Number [覆寫]
Number that specifies the height of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
hitArea : Sprite
指定用來當作 sprite 作用區域的另一個 sprite。 | Sprite | ||
horizontalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
horizontalScrollPosition : Number
The current position of the horizontal scroll bar. | Legend | ||
id : String
ID of the component. | UIComponent | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIComponent | ||
inheritingStyles : Object
The beginning of this component's chain of inheriting styles. | UIComponent | ||
initialized : Boolean
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIComponent | ||
instanceIndex : int [唯讀]
The index of a repeated component. | UIComponent | ||
instanceIndices : Array
An Array containing the indices required to reference
this UIComponent object from its parent document. | UIComponent | ||
is3D : Boolean [唯讀]
Contains true when the element is in 3D. | UIComponent | ||
isDocument : Boolean [唯讀]
Contains true if this UIComponent instance is a document object. | UIComponent | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIComponent | ||
layoutMatrix3D : Matrix3D [唯寫]
The transform matrix that is used to calculate a component's layout
relative to its siblings. | UIComponent | ||
left : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
legendItemClass : Class
The class used to instantiate LegendItem objects. | Legend | ||
loaderInfo : LoaderInfo [唯讀]
會傳回 LoaderInfo 物件,其中包含關於載入此顯示物件所屬之檔案的資訊。 | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component keeps its projection matrix centered on the
middle of its bounding box. | UIComponent | ||
mask : DisplayObject
呼叫之顯示物件會以指定的 mask 物件遮蓋。 | DisplayObject | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
maxHorizontalScrollPosition : Number [唯讀]
The largest possible value for the
horizontalScrollPosition property. | Legend | ||
maxVerticalScrollPosition : Number [唯讀]
The largest possible value for the
verticalScrollPosition property. | Legend | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
measuredHeight : Number
The default height of the component, in pixels. | UIComponent | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIComponent | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIComponent | ||
measuredWidth : Number
The default width of the component, in pixels. | UIComponent | ||
metaData : Object
如果中繼資料是透過 PlaceObject4 標籤與 SWF 檔案中的這個 DisplayObject 實體一同儲存,則會取得 DisplayObject 實體的中繼資料物件。 | DisplayObject | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | UIComponent | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | UIComponent | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embedded fonts and for
finding the style manager that controls the styles for this
component. | UIComponent | ||
mouseChildren : Boolean
判斷物件的子系是否支援啟用滑鼠或使用者輸入裝置。 | DisplayObjectContainer | ||
mouseEnabled : Boolean
指定此物件是否接收滑鼠或其他使用者輸入及訊息。 | InteractiveObject | ||
mouseFocusEnabled : Boolean
Whether you can receive focus when clicked on. | UIComponent | ||
mouseX : Number [唯讀]
指出滑鼠或使用者輸入裝置位置的 x 座標,以像素為單位。 | DisplayObject | ||
mouseY : Number [唯讀]
指出滑鼠或使用者輸入裝置位置的 y 座標,以像素為單位。 | DisplayObject | ||
name : String
指出 DisplayObject 的實體名稱。 | DisplayObject | ||
needsSoftKeyboard : Boolean
指定虛擬鍵盤 (螢幕上的軟體鍵盤) 是否應在此 InteractiveObject 實體接收到焦點時顯示。 | InteractiveObject | ||
nestLevel : int
Depth of this object in the containment hierarchy. | UIComponent | ||
nonInheritingStyles : Object
The beginning of this component's chain of non-inheriting styles. | UIComponent | ||
numAutomationChildren : int [唯讀]
The number of automation children this container has. | UIComponent | ||
numChildren : int [覆寫] [唯讀]
Number of child components in this container. | Legend | ||
numElements : int [唯讀]
The number of visual elements in this container. | Legend | ||
opaqueBackground : Object
會指定顯示物件是否不透明,並具有特定背景顏色。 | DisplayObject | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | UIComponent | ||
parent : DisplayObjectContainer [覆寫] [唯讀]
The parent container or component for this component. | UIComponent | ||
parentApplication : Object [唯讀]
A reference to the Application object that contains this UIComponent
instance. | UIComponent | ||
parentDocument : Object [唯讀]
A reference to the parent document object for this UIComponent. | UIComponent | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | UIComponent | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | UIComponent | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | UIComponent | ||
processedDescriptors : Boolean
Set to true after immediate or deferred child creation,
depending on which one happens. | UIComponent | ||
rawChildren : IChildList [唯讀]
A container typically contains child components, which can be enumerated
using the Container.getChildAt() method and
Container.numChildren property. | Legend | ||
repeater : IRepeater [唯讀]
A reference to the Repeater object
in the parent document that produced this UIComponent. | UIComponent | ||
repeaterIndex : int [唯讀]
The index of the item in the data provider
of the Repeater that produced this UIComponent. | UIComponent | ||
repeaterIndices : Array
An Array containing the indices of the items in the data provider
of the Repeaters in the parent document that produced this UIComponent. | UIComponent | ||
repeaters : Array
An Array containing references to the Repeater objects
in the parent document that produced this UIComponent. | UIComponent | ||
right : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
root : DisplayObject [唯讀]
對載入之 SWF 檔案的顯示物件而言,root 屬性就是該 SWF 檔案所呈現之顯示清單樹狀結構部分的最上層顯示物件。 | DisplayObject | ||
rotation : Number [覆寫]
指出 DisplayObject 實體的旋轉度數 (從該物件原本方向算起)。 | UIComponent | ||
rotationX : Number [覆寫]
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationY : Number [覆寫]
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | UIComponent | ||
rotationZ : Number [覆寫]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIComponent | ||
scale9Grid : Rectangle
目前產生效用的縮放格線。 | DisplayObject | ||
scaleX : Number [覆寫]
Number that specifies the horizontal scaling factor. | UIComponent | ||
scaleY : Number [覆寫]
Number that specifies the vertical scaling factor. | UIComponent | ||
scaleZ : Number [覆寫]
Number that specifies the scaling factor along the z axis. | UIComponent | ||
screen : Rectangle [唯讀]
Returns an object that contains the size and position of the base
drawing surface for this object. | UIComponent | ||
scrollRect : Rectangle
顯示物件的捲動矩形範圍。 | DisplayObject | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIComponent | ||
softKeyboard : String
控制軟體鍵盤的外觀。 | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
定義顯示軟體鍵盤時,應保留於螢幕上的區域 (iOS 未提供)。 | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
控制此 Sprite 的聲音。 | Sprite | ||
stage : Stage [唯讀]
顯示物件的「舞台」。 | DisplayObject | ||
states : Array
The view states that are defined for this component. | UIComponent | ||
styleDeclaration : CSSStyleDeclaration
Storage for the inline inheriting styles on this object. | UIComponent | ||
styleManager : IStyleManager2 [唯讀]
Returns the StyleManager instance used by this component. | UIComponent | ||
styleName : Object
The class style used by this component. | UIComponent | ||
styleParent : IAdvancedStyleClient
A component's parent is used to evaluate descendant selectors. | UIComponent | ||
systemManager : ISystemManager
Returns the SystemManager object used by this component. | UIComponent | ||
tabChildren : Boolean
判斷物件的子系是否支援啟用定位鍵。 | DisplayObjectContainer | ||
tabEnabled : Boolean
會指定這個物件是否在停駐點順序中。 | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether this object can receive focus
via the TAB key
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIComponent | ||
tabIndex : int
會指定 SWF 檔中的物件停駐點順序。 | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [唯讀]
傳回此 DisplayObjectContainer 實體的 TextSnapshot 物件。 | DisplayObjectContainer | ||
toolTip : String
Text to display in the ToolTip. | UIComponent | ||
top : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
transform : flash.geom:Transform [覆寫]
An object with properties pertaining to a display object's matrix, color transform,
and pixel bounds. | UIComponent | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIComponent | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIComponent | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIComponent | ||
transitions : Array
An Array of Transition objects, where each Transition object defines a
set of effects to play when a view state change occurs. | UIComponent | ||
tweeningProperties : Array
Array of properties that are currently being tweened on this object. | UIComponent | ||
uid : String
A unique identifier for the object. | UIComponent | ||
updateCompletePendingFlag : Boolean
A flag that determines if an object has been through all three phases
of layout validation (provided that any were required). | UIComponent | ||
useHandCursor : Boolean
指示當指標滑入 Sprite,且其 buttonMode 屬性設為 true 時,是否要出現指示手掌 (手掌游標) 的 Boolean 值。 | Sprite | ||
validationSubField : String
Used by a validator to associate a subfield with this component. | UIComponent | ||
verticalCenter : Object
For components, this layout constraint property is a
facade on top of the similarly-named style. | UIComponent | ||
verticalScrollPosition : Number
The current position of the vertical scroll bar. | Legend | ||
viewMetrics : EdgeMetrics [唯讀]
Returns an object that has four properties: left,
top, right, and bottom. | Legend | ||
viewMetricsAndPadding : EdgeMetrics [唯讀]
Returns an object that has four properties: left,
top, right, and bottom. | Legend | ||
visible : Boolean [覆寫]
Whether or not the display object is visible. | UIComponent | ||
width : Number [覆寫]
Number that specifies the width of the component, in pixels,
in the parent's coordinates. | UIComponent | ||
x : Number [覆寫]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIComponent | ||
y : Number [覆寫]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIComponent | ||
z : Number [覆寫]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIComponent |
屬性 | 定義自 | ||
---|---|---|---|
actualCreationPolicy : String
The creation policy of this container. | Legend | ||
currentCSSState : String [唯讀]
The state to be used when matching CSS pseudo-selectors. | UIComponent | ||
hasComplexLayoutMatrix : Boolean [唯讀]
Returns true if the UIComponent has any non-translation (x,y) transform properties. | UIComponent | ||
resourceManager : IResourceManager [唯讀]
A reference to the object which manages
all of the application's localized resources. | UIComponent | ||
unscaledHeight : Number [唯讀]
A convenience method for determining the unscaled height
of the component. | UIComponent | ||
unscaledWidth : Number [唯讀]
A convenience method for determining the unscaled width
of the component
All of a component's drawing and child layout should be done
within a bounding rectangle of this width, which is also passed
as an argument to updateDisplayList(). | UIComponent |
方法 | 定義自 | ||
---|---|---|---|
Legend()
Constructor. | Legend | ||
[覆寫]
Adds a child DisplayObject to this Container. | Legend | ||
[覆寫]
Adds a child DisplayObject to this Container. | Legend | ||
Adds a visual element to this container. | Legend | ||
Adds a visual element to this container. | Legend | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
指出安全性限制是否會造成傳回的清單 (可用指定的 point 點呼叫 DisplayObjectContainer.getObjectsUnderPoint() 方法來取得) 省略任何顯示物件。 | DisplayObjectContainer | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
判斷指定的顯示物件是否為 DisplayObjectContainer 實體的子系,或為實體本身。 | DisplayObjectContainer | ||
[覆寫]
Converts a Point object from content coordinates to global coordinates. | Legend | ||
[覆寫]
Converts a Point object from content to local coordinates. | Legend | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Given a single UIComponentDescriptor, create the corresponding
component and add the component as a child of this container. | Legend | ||
Iterate through the Array of childDescriptors,
and call the createComponentFromDescriptor() method for each one. | Legend | ||
Performs the equivalent action of calling
the createComponentsFromDescriptors(true) method for containers
that implement the IDeferredContentOwner interface to support deferred instantiation. | Legend | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[覆寫]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
[覆寫]
Executes all the data bindings on this Container. | Legend | ||
Executes the bindings into this Container's child UIComponent objects. | Legend | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
傳回可定義顯示物件區域 (相對於 targetCoordinateSpace 物件的座標系統) 的矩形。 | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
[覆寫]
Gets the nth child component object. | Legend | ||
[覆寫]
Returns the child whose name property is the specified String. | Legend | ||
[覆寫]
Gets the zero-based index of a specific child. | Legend | ||
Returns an Array of DisplayObject objects consisting of the content children
of the container. | Legend | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
Returns the visual element at the specified index. | Legend | ||
Returns the index position of a visual element. | Legend | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
傳回位於指定點底下,且屬於此 DisplayObjectContainer 實體之子系 (或孫系,以下類推) 的物件陣列。 | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
根據 targetCoordinateSpace 參數所定義的座標系統,並排除形狀上的任何筆畫,傳回可定義顯示物件邊界的矩形。 | DisplayObject | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
[覆寫]
Converts a Point object from global to content coordinates. | Legend | ||
將 point 物件從「舞台」(全域) 座標轉換成顯示物件的 (區域) 座標。 | DisplayObject | ||
將二維點從「舞台」(全域) 座標轉換為三維顯示物件的 (區域) 座標。 | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
評估顯示物件的範圍框,看它是否與 obj 顯示物件的範圍框重疊或相交。 | DisplayObject | ||
評估顯示物件,看它是否與 x 和 y 參數所指定的點重疊或相交。 | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
將三維顯示物件的 (區域) 座標的三維點轉換為「舞台」(全域) 座標中的二維點。 | DisplayObject | ||
[覆寫]
Converts a Point object from local to content coordinates. | Legend | ||
將 point 物件從顯示物件的 (區域) 座標轉換成「舞台」(全域) 座標。 | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
Removes all children from the child list of this container. | Legend | ||
Removes all visual elements from the container. | Legend | ||
[覆寫]
Removes a child DisplayObject from the child list of this Container. | Legend | ||
[覆寫]
Removes a child DisplayObject from the child list of this Container
at the specified index. | Legend | ||
將所有 child DisplayObject 實體從 DisplayObjectContainer 實體的子清單中移除。 | DisplayObjectContainer | ||
Removes the specified visual element from the child list of
this container. | Legend | ||
Removes a visual element from the specified index position
in the container. | Legend | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
升起顯示虛擬鍵盤。 | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[靜態]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Sizes the object. | UIComponent | ||
[覆寫]
Sets the index of a particular child. | Legend | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Changes the position of an existing visual element in the visual container. | Legend | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
讓使用者拖曳指定的 sprite。 | Sprite | ||
讓使用者將指定的 Sprite 拖曳至觸控裝置上。 | Sprite | ||
遞迴停止執行所有 MovieClips 的時間軸根源於此物件。 | DisplayObjectContainer | ||
結束 startDrag() 方法。 | Sprite | ||
結束觸控裝置使用的 startTouchDrag() 方法。 | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[靜態]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
替換兩個指定子物件的 z 順序 (深度階層,由前至後順序)。 | DisplayObjectContainer | ||
在子清單的兩個指定索引位置,替換子物件的 z 順序 (深度階層,由前至後順序)。 | DisplayObjectContainer | ||
Swaps the index of the two specified visual elements. | Legend | ||
Swaps the visual elements at the two specified index
positions in the container. | Legend | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
[覆寫]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
會傳回指定之物件的基本值。 | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
Adjust the focus rectangle. | UIComponent | ||
Commits the computed matrix built from the combination of the layout
matrix and the transform offsets to the flash displayObject's transform. | UIComponent | ||
[覆寫]
Used internally by the Dissolve Effect to add the overlay to the chrome of a container. | Legend | ||
Determines if the call to the measure() method can be skipped. | UIComponent | ||
Performs any final processing after child objects are created. | UIComponent | ||
Processes the properties set on the component. | UIComponent | ||
Creates the container's border skin
if it is needed and does not already exist. | Legend | ||
Create child objects of the component. | UIComponent | ||
Creates a new object using a context
based on the embedded font being used. | UIComponent | ||
Creates the object using a given moduleFactory. | UIComponent | ||
Helper method for dispatching a PropertyChangeEvent
when a property is updated. | UIComponent | ||
The event handler called when a UIComponent object gets focus. | UIComponent | ||
The event handler called when a UIComponent object loses focus. | UIComponent | ||
Initializes the implementation and storage of some of the less frequently
used advanced layout features of a component. | UIComponent | ||
Finalizes the initialization of this component. | UIComponent | ||
Initializes this component's accessibility code. | UIComponent | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | UIComponent | ||
Typically overridden by components containing UITextField objects,
where the UITextField object gets focus. | UIComponent | ||
The event handler called for a keyDown event. | UIComponent | ||
The event handler called for a keyUp event. | UIComponent | ||
Respond to size changes by setting the positions and sizes
of this container's borders. | Legend | ||
Calculates the default size, and optionally the default minimum size,
of the component. | UIComponent | ||
This method is called when a UIComponent is constructed,
and again whenever the ResourceManager dispatches
a "change" Event to indicate
that the localized resources have changed in some way. | UIComponent | ||
Positions the container's content area relative to the viewable area
based on the horizontalScrollPosition and verticalScrollPosition properties. | Legend | ||
Specifies a transform stretch factor in the horizontal and vertical direction. | UIComponent | ||
This method is called when a state changes to check whether
state-specific styles apply to this component. | UIComponent | ||
[覆寫]
Respond to size changes by setting the positions and sizes
of this container's children. | Legend |
事件 | 摘要 | 定義自 | ||
---|---|---|---|---|
[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | |||
Dispatched when the component is added to a container as a content child by using the addChild(), addChildAt(), addElement(), or addElementAt() method. | UIComponent | |||
當顯示物件加入顯示清單中時傳送。 | DisplayObject | |||
會在顯示物件加入舞台上的顯示清單時,以直接或是透過加入包含該顯示物件之子樹狀結構的方式傳送。 | DisplayObject | |||
Dispatched after a child has been added to a legend. | Legend | |||
Dispatched after the index (among the legend children) of a legend child changes. | Legend | |||
Dispatched before a child of a legend is removed. | Legend | |||
當使用者從文字快顯選單中選取「清除」(或「刪除」) 時傳送。 | InteractiveObject | |||
會當使用者在相同的 InteractiveObject 上方按下並放開使用者的指向裝置主按鈕時傳送。 | InteractiveObject | |||
當使用者手勢在 AIR 應用程式中觸發與此互動式物件相關聯的快顯選單時傳送。 | InteractiveObject | |||
當使用者針對複製作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「複製」時傳送。 | InteractiveObject | |||
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing. | UIComponent | |||
Dispatched after the view state has changed. | UIComponent | |||
Dispatched after the currentState property changes, but before the view state changes. | UIComponent | |||
當使用者針對剪下作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「剪下」時傳送。 | InteractiveObject | |||
Dispatched when the data property changes. | Legend | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | |||
在 InteractiveObject 物件的 doubleClickEnabled 旗標設為 true 的情況下,當使用者在相同的物件上方連續兩次快速按下並放開指標裝置主要按鈕時傳送。 | InteractiveObject | |||
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop. | UIComponent | |||
Dispatched by the drop target when the user releases the mouse over it. | UIComponent | |||
Dispatched by a component when the user moves the mouse over the component during a drag operation. | UIComponent | |||
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target. | UIComponent | |||
Dispatched by a component when the user moves the mouse while over the component during a drag operation. | UIComponent | |||
Dispatched by the drag initiator when starting a drag operation. | UIComponent | |||
Dispatched after an effect ends. | UIComponent | |||
Dispatched just before an effect starts. | UIComponent | |||
Dispatched after an effect is stopped, which happens only by a call to stop() on the effect. | UIComponent | |||
[廣播事件] 當播放磁頭進入新影格時傳送。 | DisplayObject | |||
Dispatched after the component has entered a view state. | UIComponent | |||
[廣播事件] 當播放磁頭結束目前影格時傳送。 | DisplayObject | |||
Dispatched just before the component exits a view state. | UIComponent | |||
[廣播事件] 在影格顯示物件的建構函式執行之後,且影格指令碼執行之前傳送。 | DisplayObject | |||
當使用者沿著觸控面與 InteractiveObject 實體建立接觸點 (例如沿著 Apple TV 的 Siri Remote 觸控面點選),某些裝置可能也會將此接觸解譯為數個觸控事件的組合。 | InteractiveObject | |||
當使用在觸控裝置上的同一個 InteractiveObject 實體上按下兩個接觸點後送出 (例如在行動電話或平板電腦觸控螢幕的顯示物件上方,以兩支手指按下後鬆開)。 | InteractiveObject | |||
當使用者在觸控裝置上,將接觸點移動到 InteractiveObject 實體上方後傳送 (例如,在行動電話或平板電腦觸控螢幕的顯示物件上,由左向右移動手指)。 | InteractiveObject | |||
當使用者在 InteractiveObject 實體的接觸點上做出旋轉手勢後傳送 (例如兩指觸摸行動電話或平板電腦的觸控螢幕,然後手指在顯示物件上旋轉)。 | InteractiveObject | |||
當使用者在與 InteractiveObject 實體的某個接觸點上做出揮動手勢後傳送 (例如,三指併在一起觸碰行動電話或平板電腦的觸控螢幕,然後在顯示物件上快速平行移動手指)。 | InteractiveObject | |||
當使用者與 InteractiveObject 實體建立接觸點,然後在觸控裝置上點一下後送出 (例如,將多根手指放到行動電話或平板電腦觸控螢幕的顯示物件上以開啟選單,然後其中一根手點一下,選取選單項目)。 | InteractiveObject | |||
當使用者在 InteractiveObject 實體的某個接觸點上做出放大縮小手勢後傳送 (例如兩指併在一起觸摸行動電話或平板電腦的觸控螢幕,然後手指在顯示物件上快速張開)。 | InteractiveObject | |||
Dispatched when an object's state changes from visible to invisible. | UIComponent | |||
這個事件會送出至任何支援 IME 內嵌輸入的用戶端應用程式。 | InteractiveObject | |||
Dispatched when the component has finished its construction and has all initialization properties set. | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation failed. | UIComponent | |||
Dispatched when the user clicks on a LegendItem in the Legend control. | Legend | |||
Dispatched when the user presses the mouse button while over a LegendItem in the Legend control. | Legend | |||
Dispatched when the user moves the mouse off of a LegendItem in the Legend. | Legend | |||
Dispatched when the user moves the mouse over a LegendItem in the Legend control. | Legend | |||
Dispatched when the user releases the mouse button while over a LegendItem in the Legend. | Legend | |||
會當使用者按下按鍵時傳送。 | InteractiveObject | |||
當使用者嘗試使用鍵盤瀏覽變更焦點時傳送。 | InteractiveObject | |||
會當使用者放開按鍵時傳送。 | InteractiveObject | |||
當使用者在相同的 InteractiveObject 上方按下並放開使用者的指向裝置中間按鈕時傳送。 | InteractiveObject | |||
當使用者將指向裝置的中間按鈕移至 InteractiveObject 實體上方按下時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方放開時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方按下時傳送。 | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user clicks outside it. | UIComponent | |||
會當使用者嘗試使用指向裝置變更焦點時傳送。 | InteractiveObject | |||
會當指向裝置停在 InteractiveObject 上方的情況下使用者將其移動時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移開 InteractiveObject 實體時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移至 InteractiveObject 實體上方時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方放開時傳送。 | InteractiveObject | |||
當滑鼠滾輪在 InteractiveObject 實體上方轉動時傳送。 | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it. | UIComponent | |||
Dispatched when the object has moved. | UIComponent | |||
當使用者釋放手勢時,由拖曳初始程式 InteractiveObject 傳送。 | InteractiveObject | |||
已在目標 InteractiveObject 上放下拖曳的物件,而且已呼叫 DragManager.acceptDragDrop() 接受該放開的資料時,由此目標 InteractiveObject 傳送。 | InteractiveObject | |||
當手勢進入 InteractiveObject 的邊界時,由此 InteractiveObject 傳送。 | InteractiveObject | |||
當手勢離開 InteractiveObject 的邊界時,由此 InteractiveObject 傳送。 | InteractiveObject | |||
當拖曳手勢還留在 InteractiveObject 的邊界內,由此 InteractiveObject 持續傳送。 | InteractiveObject | |||
在呼叫 DragManager.doDrag() 進行拖曳作業初期,由指定做為拖曳初始程式的 InteractiveObject 傳送。 | InteractiveObject | |||
在呼叫 DragManager.doDrag() 進行拖曳作業期間,由指定做為拖曳初始程式的 InteractiveObject 傳送。 | InteractiveObject | |||
當使用者針對貼上作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「貼上」時傳送。 | InteractiveObject | |||
Dispatched at the beginning of the component initialization sequence. | UIComponent | |||
在使用者將作用中觸控筆往下移至超過螢幕鄰近偵測邊框時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆提到螢幕鄰近偵測邊框時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆移到螢幕上方,而其餘仍在鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆移出這個 InteractiveObject 之外,而其餘仍在螢幕的鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者直接將作用中觸控筆移到這個 InteractiveObject 上方,而其餘仍在螢幕的鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆移出這個 InteractiveObject 及其任一子系之外,而其餘仍在螢幕的鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者透過這個 InteractiveObject,從顯示清單中後代的物件樹狀結構之外移動作用中觸控筆時傳送 (而其餘仍在螢幕的鄰近偵測邊框內)。 | InteractiveObject | |||
當使用者第一次按下 InteractiveObject 實體上方的按鈕,然後將指向裝置滑出 InteractiveObject 實體之後即放開指向裝置上的按鈕時傳送。 | InteractiveObject | |||
Dispatched when the component is removed from a container as a content child by using the removeChild(), removeChildAt(), removeElement(), or removeElementAt() method. | UIComponent | |||
會當顯示物件將要從顯示清單移除時傳送。 | DisplayObject | |||
會在顯示物件即將從顯示清單移除時,以直接或是透過移除包含該顯示物件之子樹狀結構的方式傳送。 | DisplayObject | |||
[廣播事件] 當顯示清單將要更新和顯示時傳送。 | DisplayObject | |||
Dispatched when the component is resized. | UIComponent | |||
當使用者在相同的 InteractiveObject 上方按下並放開使用者的指向裝置右邊按鈕時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方按下時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方放開時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移開 InteractiveObject 實體時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移至 InteractiveObject 實體上方時傳送。 | InteractiveObject | |||
當使用者針對全選作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「全選」時傳送。 | InteractiveObject | |||
Dispatched when an object's state changes from invisible to visible. | UIComponent | |||
升起顯示軟體鍵盤之後立即傳送。 | InteractiveObject | |||
升起顯示軟體鍵盤前立即傳送。 | InteractiveObject | |||
降下隱藏軟體鍵盤之後立即傳送。 | InteractiveObject | |||
Dispatched after the component has entered a new state and any state transition animation to that state has finished playing. | UIComponent | |||
Dispatched when a component interrupts a transition to its current state in order to switch to a new state. | UIComponent | |||
在物件的 tabChildren 旗標值變更時傳送。 | InteractiveObject | |||
在物件的 tabEnabled 旗標變更時傳送。 | InteractiveObject | |||
在物件的 tabIndex 屬性值變更時傳送。 | InteractiveObject | |||
當使用者輸入一或多文字的字元時送出。 | InteractiveObject | |||
Dispatched by the component when it is time to create a ToolTip. | UIComponent | |||
Dispatched by the component when its ToolTip has been hidden and is to be discarded soon. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be hidden. | UIComponent | |||
Dispatched by the component when its ToolTip is about to be shown. | UIComponent | |||
Dispatched by the component when its ToolTip has been shown. | UIComponent | |||
Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it. | UIComponent | |||
當使用者在第一次接觸觸控裝置後傳送 (例如手指觸摸行動電話或平板電腦的觸控螢幕)。 | InteractiveObject | |||
當使用者在觸控裝置上移除接觸點後傳送 (例如在行動電話或平板電腦觸控螢幕上移開手指)。 | InteractiveObject | |||
A non-cancellable event, dispatched by a component when it is done responding to a touch interaction user gesture. | UIComponent | |||
A non-cancellable event, dispatched by a component when it starts responding to a touch interaction user gesture. | UIComponent | |||
A cancellable event, dispatched by a component in an attempt to respond to a touch interaction user gesture. | UIComponent | |||
當使用者觸控裝置時傳送,並且連續不斷地傳送,直到接觸點移除為止。 | InteractiveObject | |||
當使用者在觸控裝置中,將接觸點移出 InteractiveObject 實體後送出 (例如在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件移至另一個顯示物件)。 | InteractiveObject | |||
當使用者在觸控裝置中將接觸點移至 InteractiveObject 實體上方後送出 (例如在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件外面的某一點,往顯示物件上方拖曳)。 | InteractiveObject | |||
當使用者在觸控裝置上,將接觸點從 InteractiveObject 實體移出後送出 (例如,在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件上方拖曳到顯示物件以外)。 | InteractiveObject | |||
當使用者在觸控裝置中將接觸點移至 InteractiveObject 實體上方後送出 (例如在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件外面的某一點,往顯示物件上方拖曳)。 | InteractiveObject | |||
當使用者在觸控裝置的同一個 InteractiveObject 實體上,在原先開始接觸點放開後送出 (例如在行動電話或平板電腦觸控螢幕上的顯示物件上方,以手指按下某個點後又鬆開)。 | InteractiveObject | |||
Dispatched when an object has had its commitProperties(), measure(), and updateDisplayList() methods called (if needed). | UIComponent | |||
Dispatched when a component is monitored by a Validator and the validation succeeded. | UIComponent | |||
Dispatched when values are changed programmatically or by user interaction. | UIComponent |
樣式可分為一般樣式及與特定主題關聯的樣式兩種。如果是一般樣式,可以與任何主題搭配使用。如果是與特定主題關聯的樣式,只有在您的應用程式使用特定主題時才能使用該樣式。
樣式 | 說明 | 定義自 | ||
---|---|---|---|---|
backgroundAttachment | 類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 If a background image is specified, this style specifies whether it is fixed with regard to the viewport ( "fixed" )
or scrolls along with the content ("scroll" ).
預設值為 "scroll" 。 | Legend | ||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The vertical distance in pixels from the top edge of the content area to the control's baseline position. | UIComponent | |||
borderSkin | 類型: Class CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The border skin class of the component. The default value in all components that do not explicitly set their own default for the Halo theme is mx.skins.halo.HaloBorder
and for the Spark theme is mx.skins.spark.BorderSkin .
The Panel container has a default value of mx.skins.halo.PanelSkin
for the Halo theme and mx.skins.spark.BorderSkin for the Spark theme.
To determine the default value for a component, see the default.css file.
| Legend | ||
borderStyle | 類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Bounding box style. The possible values are "none" , "solid" ,
"inset" , and "outset" .
The default value depends on the component class;
if not overridden for the class, the default value is "inset" .
The default value for most Containers is "none" .
The "inset" and "outset" values are only
valid with the halo theme.
| Legend | ||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The vertical distance, in pixels, from the bottom edge of the component to the bottom edge of its parent container's content area. | UIComponent | |||
color | 類型: uint 格式: Color CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Color of text in the component, including the component label. 預設值為 0x0B333C 。 | Legend | ||
disabledColor | 類型: uint 格式: Color CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Color of text in the component if it is disabled. 預設值為 0xAAB3B3 。 | Legend | ||
disabledOverlayAlpha | 類型: Number CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The alpha value for the overlay that is placed on top of the container when it is disabled. | Legend | ||
類型: uint 格式: Color CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Color of the component highlight when validation fails. | UIComponent | |||
fontAntiAliasType | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Sets the antiAliasType property of internal TextFields. The possible values are
"normal" (flash.text.AntiAliasType.NORMAL )
and "advanced" (flash.text.AntiAliasType.ADVANCED ).
The default value is This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 預設值為 "advanced" 。相關 API 元素 | Legend | ||
fontFamily | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Name of the font to use. Unlike in a full CSS implementation, comma-separated lists are not supported. You can use any font family name. If you specify a generic font name, it is converted to an appropriate device font. 預設值為 "Verdana" 。 | Legend | ||
fontGridFitType | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Sets the gridFitType property of internal TextFields that represent text in Flex controls.
The possible values are "none" (flash.text.GridFitType.NONE ),
"pixel" (flash.text.GridFitType.PIXEL ),
and "subpixel" (flash.text.GridFitType.SUBPIXEL ).
This property only applies when you are using an embedded advanced anti-aliasing font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 預設值為 "pixel" 。相關 API 元素 | Legend | ||
fontSharpness | 類型: Number CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Sets the sharpness property of internal TextFields that represent text in Flex controls.
This property specifies the sharpness of the glyph edges. The possible values are Numbers
from -400 through 400.
This property only applies when you are using an embedded advanced anti-aliasing font
and the This style has no effect for system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 預設值為 0 。相關 API 元素 | Legend | ||
fontSize | 類型: Number 格式: Length CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Height of the text, in pixels. The default value is 10 for all controls except the ColorPicker control. For the ColorPicker control, the default value is 11. | Legend | ||
fontStyle | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Determines whether the text is italic font. Recognized values are "normal" and "italic" .
預設值為 "normal" 。 | Legend | ||
fontThickness | 類型: Number CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Sets the thickness property of internal TextFields that represent text in Flex controls.
This property specifies the thickness of the glyph edges.
The possible values are Numbers from -200 to 200.
This property only applies when you are using an embedded advanced anti-aliasing font
and the This style has no effect on system fonts. This style applies to all the text in a TextField subcontrol; you can't apply it to some characters and not others. 預設值為 0 。相關 API 元素 | Legend | ||
fontWeight | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Determines whether the text is boldface. Recognized values are "normal" and "bold" .
For Button controls, the default is "bold" .
預設值為 "normal" 。 | Legend | ||
horizontalAlign | 類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Horizontal alignment of each child inside its tile cell. Possible values are "left" , "center" , and
"right" .
If the value is "left" , the left edge of each child
is at the left edge of its cell.
If the value is "center" , each child is centered horizontally
within its cell.
If the value is "right" , the right edge of each child
is at the right edge of its cell.
預設值為 "left" 。 | Legend | ||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The horizontal distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
horizontalGap | 類型: Number 格式: Length CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Number of pixels between children in the horizontal direction. The default value depends on the component class; if not overriden for the class, the default value is 8. | Legend | ||
類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 4.5 執行階段版本: Flash10, AIR 2.5 The primary interaction mode for this component. | UIComponent | |||
kerning | 類型: Boolean CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 A Boolean value that indicates whether kerning is enabled ( true ) or disabled (false ).
Kerning adjusts the gap between certain character pairs
to improve readability, and should be used only when necessary,
such as with headings in large fonts.
Kerning is supported for embedded advanced anti-aliasing fonts only.
Certain fonts, such as Verdana, and monospaced fonts,
such as Courier New, do not support kerning.
預設值為 false 。 | Legend | ||
labelPlacement | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Specifies the label placement of the legend element. Valid values are "top" , "bottom" ,
"right" , and "left" .
| Legend | ||
類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 4.1 執行階段版本: Flash10, AIR 1.5 Specifies the desired layout direction of a component. | UIComponent | |||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The horizontal distance, in pixels, from the left edge of the component to the left edge of its parent container's content area. | UIComponent | |||
letterSpacing | 類型: Number CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The number of additional pixels to appear between each character. A positive value increases the character spacing beyond the normal spacing, while a negative value decreases it. 預設值為 0 。 | Legend | ||
locale | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 The locale of the text displayed by this component. FTE and TLF use this locale to map Unicode characters to font glyphs and to find fallback fonts. Note: This style only applies when an MX component
specifies UIFTETextField as its "en" 。 | Legend | ||
markerHeight | 類型: Number 格式: Length CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Specifies the height of the legend element. | Legend | ||
markerWidth | 類型: Number 格式: Length CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Specifies the width of the legend element. | Legend | ||
paddingBottom | 類型: Number 格式: Length CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Number of pixels between the legend's bottom border and the bottom of its content area. 預設值為 0 。 | Legend | ||
paddingLeft | 類型: Number 格式: Length CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Number of pixels between the control's left border and the left edge of its content area. 預設值為 2 。 | Legend | ||
paddingRight | 類型: Number 格式: Length CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Number of pixels between the control's right border and the right edge of its content area. 預設值為 0 。 | Legend | ||
paddingTop | 類型: Number 格式: Length CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Number of pixels between the legend's top border and the top of its content area. 預設值為 0 。 | Legend | ||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The horizontal distance, in pixels, from the right edge of the component to the right edge of its parent container's content area. | UIComponent | |||
類型: Boolean CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 4.5 執行階段版本: Flash10, AIR 1.5 Show the error border or skin when this component is invalid | UIComponent | |||
類型: Boolean CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 4.5 執行階段版本: Flash10, AIR 1.5 Show the error tip when this component is invalid and the user rolls over it | UIComponent | |||
stroke | 類型: Object CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Specifies the line stroke for the legend element. | Legend | ||
textAlign | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Alignment of text within a container. Possible values are "left" , "right" ,
or "center" .
The default value for most controls is | Legend | ||
textDecoration | 類型: String CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Determines whether the text is underlined. Possible values are "none" and "underline" .
預設值為 "none" 。 | Legend | ||
textFieldClass | 類型: Class CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 The class implementing IUITextField that is used by this component to render text. It can be set to either the mx.core.UITextField class (to use the classic TextField class built into Flash Player) or the mx.core.UIFTETextField class (to use the Text Layout Framework to get improved text rendering, including bidirectional layout). 預設值為 mx.core.UITextField 。 | Legend | ||
textIndent | 類型: Number 格式: Length CSS 繼承: 是 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Offset of first line of text from the left side of the container, in pixels. 預設值為 0 。 | Legend | ||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The vertical distance, in pixels, from the top edge of the component to the top edge of its parent container's content area. | UIComponent | |||
verticalAlign | 類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Vertical alignment of each child inside its tile cell. Possible values are "top" , "middle" , and
"bottom" .
If the value is "top" , the top edge of each child
is at the top edge of its cell.
If the value is "middle" , each child is centered vertically
within its cell.
If the value is "bottom" , the bottom edge of each child
is at the bottom edge of its cell.
預設值為 "top" 。 | Legend | ||
類型: String CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 The vertical distance in pixels from the center of the component's content area to the center of the component. | UIComponent | |||
verticalGap | 類型: Number 格式: Length CSS 繼承: 否 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Number of pixels between children in the vertical direction. The default value depends on the component class; if not overriden for the class, the default value is 6. | Legend |
樣式 | 說明 | 定義自 | ||
---|---|---|---|---|
accentColor | 類型: uint 格式: Color CSS 繼承: 是 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Accent color used by component skins. The default button skin uses this color to tint the background. Slider track highlighting uses this color. 預設值為 #0099FF 。 | Legend | ||
backgroundAlpha | 類型: Number CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Alpha level of the color defined by the backgroundColor
property, of the image or SWF file defined by the backgroundImage
style.
Valid values range from 0.0 to 1.0. For most controls, the default value is 1.0,
but for ToolTip controls, the default value is 0.95 and for Alert controls, the default value is 0.9.
預設值為 1.0 。 | Legend | ||
backgroundColor | 類型: uint 格式: Color CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Background color of a component. You can have both a backgroundColor and a
backgroundImage set.
Some components do not have a background.
The DataGrid control ignores this style.
The default value is undefined , which means it is not set.
If both this style and the backgroundImage style
are undefined , the component has a transparent background.
For the Application container, this style specifies the background color while the application loads, and a background gradient while it is running. Flex calculates the gradient pattern between a color slightly darker than the specified color, and a color slightly lighter than the specified color. The default skins of most Flex controls are partially transparent. As a result, the background color of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | Legend | ||
borderAlpha | 類型: Number CSS 繼承: 否 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Alpha of the border. 預設值為 1 。 | Legend | ||
borderColor | 類型: uint 格式: Color CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Color of the border. The default value depends on the component class; if not overridden for the class, the default value is 0xB7BABC
for the Halo theme and 0x696969 for the Spark theme.
| Legend | ||
borderVisible | 類型: Boolean CSS 繼承: 否 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Visibility of the border. 預設值為 true 。 | Legend | ||
類型: uint 格式: Color CSS 繼承: 是 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 The main color for a component. | UIComponent | |||
contentBackgroundAlpha | 類型: Number CSS 繼承: 是 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 The alpha of the content background for this component. | Legend | ||
contentBackgroundColor | 類型: uint 格式: Color CSS 繼承: 是 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Color of the content area of the component. 預設值為 0xFFFFFF 。 | Legend | ||
cornerRadius | 類型: Number 格式: Length CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Radius of component corners. The default value depends on the component class; if not overridden for the class, the default value is 0. The default value for ApplicationControlBar is 5. | Legend | ||
dropShadowVisible | 類型: Boolean CSS 繼承: 否 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Boolean property that specifies whether the component has a visible drop shadow. The default value is false .
Note: For drop shadows to appear on containers, set
| Legend | ||
focusColor | 類型: uint 格式: Color CSS 繼承: 是 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Color of focus ring when the component is in focus 預設值為 0x70B2EE 。 | Legend | ||
symbolColor | 類型: uint 格式: Color CSS 繼承: 是 主題: spark 語言版本: ActionScript 3.0 產品版本: Flex 4 執行階段版本: Flash10, AIR 1.5 Color of any symbol of a component. Examples include the check mark of a CheckBox or the arrow of a ScrollBar button. 預設值為 0x000000 。 | Legend |
樣式 | 說明 | 定義自 | ||
---|---|---|---|---|
backgroundAlpha | 類型: Number CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Alpha level of the color defined by the backgroundColor
property, of the image or SWF file defined by the backgroundImage
style.
Valid values range from 0.0 to 1.0. For most controls, the default value is 1.0,
but for ToolTip controls, the default value is 0.95 and for Alert controls, the default value is 0.9.
預設值為 1.0 。 | Legend | ||
backgroundColor | 類型: uint 格式: Color CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Background color of a component. You can have both a backgroundColor and a
backgroundImage set.
Some components do not have a background.
The DataGrid control ignores this style.
The default value is undefined , which means it is not set.
If both this style and the backgroundImage style
are undefined , the component has a transparent background.
For the Application container, this style specifies the background color while the application loads, and a background gradient while it is running. Flex calculates the gradient pattern between a color slightly darker than the specified color, and a color slightly lighter than the specified color. The default skins of most Flex controls are partially transparent. As a result, the background color of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | Legend | ||
backgroundDisabledColor | 類型: uint 格式: Color CSS 繼承: 是 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Background color of the component when it is disabled. The global default value is undefined .
The default value for List controls is 0xDDDDDD (light gray).
If a container is disabled, the background is dimmed, and the degree of
dimming is controlled by the disabledOverlayAlpha style.
| Legend | ||
backgroundImage | 類型: Object 格式: File CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Background image of a component. This can be an absolute or relative URL or class. You can set either the backgroundColor or the
backgroundImage . The background image is displayed
on top of the background color.
The default value is undefined , meaning "not set".
If this style and the backgroundColor style are undefined,
the component has a transparent background.
The default skins of most Flex controls are partially transparent. As a result, the background image of
a container partially "bleeds through" to controls that are in that container. You can avoid this by setting the
alpha values of the control's <mx:Container backgroundColor="0x66CC66"/> <mx:ControlName ... fillAlphas="[1,1]"/> </mx:Container> | Legend | ||
backgroundSize | 類型: String CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Scales the image specified by backgroundImage
to different percentage sizes.
A value of "100%" stretches the image
to fit the entire component.
To specify a percentage value, you must include the percent sign (%).
The default for the Application container is 100% .
The default value for all other containers is auto , which maintains
the original size of the image.
| Legend | ||
barColor | 類型: uint 格式: Color CSS 繼承: 是 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Determines the color of a ProgressBar. A ProgressBar is filled with a vertical gradient between this color and a brighter color computed from it. This style has no effect on other components, but can be set on a container to control the appearance of all progress bars found within. The default value is undefined , which means it is not set.
In this case, the themeColor style property is used.
| Legend | ||
borderColor | 類型: uint 格式: Color CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Color of the border. The default value depends on the component class; if not overridden for the class, the default value is 0xB7BABC
for the Halo theme and 0x696969 for the Spark theme.
| Legend | ||
borderSides | 類型: String CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Bounding box sides. A space-delimited String that specifies the sides of the border to show. The String can contain "left" , "top" ,
"right" , and "bottom" in any order.
The default value is "left top right bottom" ,
which shows all four sides.
This style is only used when borderStyle is "solid" .
| Legend | ||
borderThickness | 類型: Number 格式: Length CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Bounding box thickness. Only used when borderStyle is set to "solid" .
預設值為 1 。 | Legend | ||
cornerRadius | 類型: Number 格式: Length CSS 繼承: 否 主題: halo, spark 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Radius of component corners. The default value depends on the component class; if not overridden for the class, the default value is 0. The default value for ApplicationControlBar is 5. | Legend | ||
dropShadowColor | 類型: uint 格式: Color CSS 繼承: 是 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Color of the drop shadow. 預設值為 0x000000 。 | Legend | ||
dropShadowEnabled | 類型: Boolean CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Boolean property that specifies whether the component has a visible drop shadow. This style is used with borderStyle="solid" .
The default value is false .
Note: For drop shadows to appear on containers, set
| Legend | ||
shadowDirection | 類型: String CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Direction of the drop shadow. Possible values are "left" , "center" ,
and "right" .
預設值為 "center" 。 | Legend | ||
shadowDistance | 類型: Number 格式: Length CSS 繼承: 否 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Distance of the drop shadow. If the property is set to a negative value, the shadow appears above the component. 預設值為 2 。 | Legend | ||
類型: uint 格式: Color CSS 繼承: 是 主題: halo 語言版本: ActionScript 3.0 產品版本: Flex 3 執行階段版本: Flash9, AIR 1.1 Theme color of a component. | UIComponent |
actualCreationPolicy | 屬性 |
protected var actualCreationPolicy:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The creation policy of this container.
autoLayout | 屬性 |
autoLayout:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
If true
, measurement and layout are done
when the position or size of a child is changed.
If false
, measurement and layout are done only once,
when children are added to or removed from the container.
When using the Move effect, the layout around the component that
is moving does not readjust to fit that the Move effect animates.
Setting a container's autoLayout
property to
true
has no effect on this behavior.
The Zoom effect does not work when the autoLayout
property is false
.
The autoLayout
property does not apply to
Accordion or ViewStack containers.
預設值為 true。
實作
public function get autoLayout():Boolean
public function set autoLayout(value:Boolean):void
borderMetrics | 屬性 |
borderMetrics:EdgeMetrics
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns an EdgeMetrics object that has four properties:
left
, top
, right
,
and bottom
.
The value of each property is equal to the thickness of one side
of the border, expressed in pixels.
Unlike viewMetrics
, this property is not
overridden by subclasses of Container.
實作
public function get borderMetrics():EdgeMetrics
childDescriptors | 屬性 |
childDescriptors:Array
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Array of UIComponentDescriptor objects produced by the MXML compiler.
Each UIComponentDescriptor object contains the information specified in one child MXML tag of the container's MXML tag. The order of the UIComponentDescriptor objects in the Array is the same as the order of the child tags. During initialization, the child descriptors are used to create the container's child UIComponent objects and its Repeater objects, and to give them the initial property values, event handlers, effects, and so on, that were specified in MXML.
實作
public function get childDescriptors():Array
public function set childDescriptors(value:Array):void
相關 API 元素
clipContent | 屬性 |
clipContent:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Whether to apply a clip mask if the positions and/or sizes
of this container's children extend outside the borders of
this container.
If false
, the children of this container
remain visible when they are moved or sized outside the
borders of this container.
If true
, the children of this container are clipped.
If clipContent
is false
, then scrolling
is disabled for this container and scrollbars will not appear.
If clipContent
is true, then scrollbars will usually
appear when the container's children extend outside the border of
the container.
For additional control over the appearance of scrollbars,
see horizontalScrollPolicy
and verticalScrollPolicy
.
預設值為 true。
實作
public function get clipContent():Boolean
public function set clipContent(value:Boolean):void
contentMouseX | 屬性 |
contentMouseX:Number
[唯讀] [覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns the x position of the mouse, in the content coordinate system. Content coordinates specify a pixel position relative to the upper left corner of the component's content, and include all of the component's content area, including any regions that are currently clipped and must be accessed by scrolling the component.
實作
override public function get contentMouseX():Number
contentMouseY | 屬性 |
contentMouseY:Number
[唯讀] [覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns the y position of the mouse, in the content coordinate system. Content coordinates specify a pixel position relative to the upper left corner of the component's content, and include all of the component's content area, including any regions that are currently clipped and must be accessed by scrolling the component.
實作
override public function get contentMouseY():Number
creatingContentPane | 屬性 |
creatingContentPane:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Containers use an internal content pane to control scrolling.
The creatingContentPane
is true
while the container is creating
the content pane so that some events can be ignored or blocked.
實作
public function get creatingContentPane():Boolean
public function set creatingContentPane(value:Boolean):void
creationIndex | 屬性 |
creationIndex:int
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Specifies the order to instantiate and draw the children of the container.
This property can only be used when the creationPolicy
property is set to ContainerCreationPolicy.QUEUED
.
Otherwise, it is ignored.
預設值為 -1。
實作
public function get creationIndex():int
public function set creationIndex(value:int):void
creationPolicy | 屬性 |
creationPolicy:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The child creation policy for this MX Container.
ActionScript values can be ContainerCreationPolicy.AUTO
,
ContainerCreationPolicy.ALL
,
or ContainerCreationPolicy.NONE
.
MXML values can be auto
, all
,
or none
.
If no creationPolicy
is specified for a container,
that container inherits its parent's creationPolicy
.
If no creationPolicy
is specified for the Application,
it defaults to ContainerCreationPolicy.AUTO
.
A creationPolicy
of ContainerCreationPolicy.AUTO
means
that the container delays creating some or all descendants
until they are needed, a process which is known as deferred
instantiation.
This policy produces the best startup time because fewer
UIComponents are created initially.
However, this introduces navigation delays when a user navigates
to other parts of the application for the first time.
Navigator containers such as Accordion, TabNavigator, and ViewStack
implement the ContainerCreationPolicy.AUTO
policy by creating all their
children immediately, but wait to create the deeper descendants
of a child until it becomes the selected child of the navigator
container.
A creationPolicy
of ContainerCreationPolicy.ALL
means
that the navigator containers immediately create deeper descendants
for each child, rather than waiting until that child is
selected. For single-view containers such as a VBox container,
there is no difference between the ContainerCreationPolicy.AUTO
and
ContainerCreationPolicy.ALL
policies.
A creationPolicy
of ContainerCreationPolicy.NONE
means
that the container creates none of its children.
In that case, it is the responsibility of the MXML author
to create the children by calling the
createComponentsFromDescriptors()
method.
預設值為 ContainerCreationPolicy.AUTO。
實作
public function get creationPolicy():String
public function set creationPolicy(value:String):void
data | 屬性 |
data:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The data
property lets you pass a value
to the component when you use it in an item renderer or item editor.
You typically use data binding to bind a field of the data
property to a property of this component.
You do not set this property in MXML.
預設值為 null。
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 dataChange
事件。
實作
public function get data():Object
public function set data(value:Object):void
相關 API 元素
dataProvider | 屬性 |
deferredContentCreated | 屬性 |
direction | 屬性 |
direction:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Determines how children are placed in the container.
Possible MXML values are "horizontal"
and
"vertical"
.
In ActionScript, you can set the direction using the values
TileDirection.HORIZONTAL or TileDirection.VERTICAL.
The default value is "horizontal"
.
(If the container is a Legend container, which is a subclass of Tile,
the default value is "vertical"
.)
The first child is always placed at the upper-left of the
Tile container.
If the direction
is "horizontal"
,
the children are placed left-to-right in the topmost row,
and then left-to-right in the second row, and so on.
If the value is "vertical"
, the children are placed
top-to-bottom in the leftmost column, and then top-to-bottom
in the second column, and so on.
預設值為 "horizontal"。
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 directionChanged
事件。
實作
public function get direction():String
public function set direction(value:String):void
相關 API 元素
horizontalScrollPosition | 屬性 |
horizontalScrollPosition:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The current position of the horizontal scroll bar. This is equal to the distance in pixels between the left edge of the scrollable surface and the leftmost piece of the surface that is currently visible.
預設值為 0。
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 viewChanged
事件。
實作
public function get horizontalScrollPosition():Number
public function set horizontalScrollPosition(value:Number):void
legendItemClass | 屬性 |
public var legendItemClass:Class
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The class used to instantiate LegendItem objects.
When a legend's content is derived from the chart or data,
it instantiates one instance of legendItemClass
for each item described by the dataProvider
.
If you want custom behavior in your legend items,
you can assign a subclass of LegendItem to this property
to have the Legend create instances of their derived type instead.
maxHorizontalScrollPosition | 屬性 |
maxVerticalScrollPosition | 屬性 |
numChildren | 屬性 |
numChildren:int
[唯讀] [覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number of child components in this container.
The number of children is initially equal
to the number of children declared in MXML.
At runtime, new children may be added by calling
addChild()
or addChildAt()
,
and existing children may be removed by calling
removeChild()
, removeChildAt()
,
or removeAllChildren()
.
實作
override public function get numChildren():int
numElements | 屬性 |
numElements:int
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The number of visual elements in this container. Visual elements include classes that implement the IVisualElement interface, such as subclasses of UIComponent and GraphicElement.
實作
public function get numElements():int
rawChildren | 屬性 |
rawChildren:IChildList
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A container typically contains child components, which can be enumerated
using the Container.getChildAt()
method and
Container.numChildren
property. In addition, the container
may contain style elements and skins, such as the border and background.
Flash Player and AIR do not draw any distinction between child components
and skins. They are all accessible using the player's
getChildAt()
method and
numChildren
property.
However, the Container class overrides the getChildAt()
method
and numChildren
property (and several other methods)
to create the illusion that
the container's children are the only child components.
If you need to access all of the children of the container (both the
content children and the skins), then use the methods and properties
on the rawChildren
property instead of the regular Container methods.
For example, use the Container.rawChildren.getChildAt())
method.
However, if a container creates a ContentPane Sprite object for its children,
the rawChildren
property value only counts the ContentPane, not the
container's children.
It is not always possible to determine when a container will have a ContentPane.
Note:If you call the addChild
or
addChildAt
method of the rawChildren
object,
set tabFocusEnabled = false
on the component that you have added.
Doing so prevents users from tabbing to the visual-only component
that you have added.
實作
public function get rawChildren():IChildList
verticalScrollPosition | 屬性 |
verticalScrollPosition:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The current position of the vertical scroll bar. This is equal to the distance in pixels between the top edge of the scrollable surface and the topmost piece of the surface that is currently visible.
預設值為 0。
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 viewChanged
事件。
實作
public function get verticalScrollPosition():Number
public function set verticalScrollPosition(value:Number):void
viewMetrics | 屬性 |
viewMetrics:EdgeMetrics
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns an object that has four properties: left
,
top
, right
, and bottom
.
The value of each property equals the thickness of the chrome
(visual elements) around the edge of the container.
The chrome includes the border thickness.
If the horizontalScrollPolicy
or verticalScrollPolicy
property value is ScrollPolicy.ON
, the
chrome also includes the thickness of the corresponding
scroll bar. If a scroll policy is ScrollPolicy.AUTO
,
the chrome measurement does not include the scroll bar thickness,
even if a scroll bar is displayed.
Subclasses of Container should override this method, so that
they include other chrome to be taken into account when positioning
the Container's children.
For example, the viewMetrics
property for the
Panel class should return an object whose top
property
includes the thickness of the Panel container's title bar.
實作
public function get viewMetrics():EdgeMetrics
viewMetricsAndPadding | 屬性 |
viewMetricsAndPadding:EdgeMetrics
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns an object that has four properties: left
,
top
, right
, and bottom
.
The value of each property is equal to the thickness of the chrome
(visual elements)
around the edge of the container plus the thickness of the object's margins.
The chrome includes the border thickness.
If the horizontalScrollPolicy
or verticalScrollPolicy
property value is ScrollPolicy.ON
, the
chrome also includes the thickness of the corresponding
scroll bar. If a scroll policy is ScrollPolicy.AUTO
,
the chrome measurement does not include the scroll bar thickness,
even if a scroll bar is displayed.
實作
public function get viewMetricsAndPadding():EdgeMetrics
Legend | () | 建構函式 |
public function Legend()
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructor.
addChild | () | 方法 |
override public function addChild(child:DisplayObject):DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Adds a child DisplayObject to this Container. The child is added after other existing children, so that the first child added has index 0, the next has index 1, an so on.
Note: While the child
argument to the method
is specified as of type DisplayObject, the argument must implement
the IUIComponent interface to be added as a child of a container.
All Flex components implement this interface.
Children are layered from back to front.
In other words, if children overlap, the one with index 0
is farthest to the back, and the one with index
numChildren - 1
is frontmost.
This means the newly added children are layered
in front of existing children.
參數
child:DisplayObject — The DisplayObject to add as a child of this Container.
It must implement the IUIComponent interface.
|
DisplayObject — The added child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the added component.
|
相關 API 元素
addChildAt | () | 方法 |
override public function addChildAt(child:DisplayObject, index:int):DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Adds a child DisplayObject to this Container. The child is added at the index specified.
Note: While the child
argument to the method
is specified as of type DisplayObject, the argument must implement
the IUIComponent interface to be added as a child of a container.
All Flex components implement this interface.
Children are layered from back to front.
In other words, if children overlap, the one with index 0
is farthest to the back, and the one with index
numChildren - 1
is frontmost.
This means the newly added children are layered
in front of existing children.
When you add a new child at an index that is already occupied by an old child, it doesn't replace the old child; instead the old child and the ones after it "slide over" and have their index incremented by one. For example, suppose a Container contains the children (A, B, C) and you add D at index 1. Then the container will contain (A, D, B, C). If you want to replace an old child, you must first remove it before adding the new one.
參數
child:DisplayObject — The DisplayObject to add as a child of this Container.
It must implement the IUIComponent interface.
| |
index:int — The index to add the child at.
|
DisplayObject — The added child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the added component.
|
相關 API 元素
addElement | () | 方法 |
public function addElement(element:IVisualElement):IVisualElement
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Adds a visual element to this container.
The element is added after all other elements
and appears top of all other elements.
To add a visual element to a specific index position, use
the addElementAt()
method.
If you add a visual element that already has a different container as a parent, the element is removed from the other container.
參數
element:IVisualElement — The visual element to add as a child of this container.
|
IVisualElement — The element that was added.
|
addElementAt | () | 方法 |
public function addElementAt(element:IVisualElement, index:int):IVisualElement
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Adds a visual element to this container. The element is added at the index position specified. An index of 0 represents the first element in the display list.
If you add a visual element that already has a different container as a parent, the element is removed from the other container.
參數
element:IVisualElement — The element to add as a child of this visual container.
| |
index:int — The index position to which the element is added. If
you specify a currently occupied index position, the child
that exists at that position and all higher positions are moved
up one position in the child list.
|
IVisualElement — The element that was added.
|
attachOverlay | () | 方法 |
override protected function attachOverlay():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Used internally by the Dissolve Effect to add the overlay to the chrome of a container.
contentToGlobal | () | 方法 |
override public function contentToGlobal(point:Point):Point
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Converts a Point
object from content coordinates to global coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
參數
point:Point — A Point object that
specifies the x and y coordinates in the content coordinate system
as properties.
|
Point — A Point object with coordinates relative to the Stage.
|
contentToLocal | () | 方法 |
override public function contentToLocal(point:Point):Point
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Converts a Point
object from content to local coordinates.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
參數
point:Point — A Point object that specifies the x and y
coordinates in the content coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the
local coordinate system.
|
createBorder | () | 方法 |
protected function createBorder():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Creates the container's border skin if it is needed and does not already exist.
createComponentFromDescriptor | () | 方法 |
public function createComponentFromDescriptor(descriptor:ComponentDescriptor, recurse:Boolean):IFlexDisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Given a single UIComponentDescriptor, create the corresponding component and add the component as a child of this container.
This method instantiates the new object but does not add it to the display list, so the object does not
appear on the screen by default. To add the new object to the display list, call the validateNow()
method on the container after calling the createComponentFromDescriptor()
method,
as the following example shows:
myVBox.createComponentFromDescriptor(myVBox.childDescriptors[0],false); myVBox.validateNow();
Alternatively, you can call the createComponentsFromDescriptors()
method on the
container to create all components at one time. You are not required to call the validateNow()
method after calling the createComponentsFromDescriptors()
method.
參數
descriptor:ComponentDescriptor — The UIComponentDescriptor for the
component to be created. This argument is either a
UIComponentDescriptor object or the index of one of the container's
children (an integer between 0 and n-1, where n is the total
number of children of this container).
| |
recurse:Boolean — If false , create this component
but none of its children.
If true , after creating the component, Flex calls
the createComponentsFromDescriptors() method to create all or some
of its children, based on the value of the component's creationPolicy property.
|
IFlexDisplayObject — The component that is created.
|
相關 API 元素
createComponentsFromDescriptors | () | 方法 |
public function createComponentsFromDescriptors(recurse:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Iterate through the Array of childDescriptors
,
and call the createComponentFromDescriptor()
method for each one.
If the value of the container's creationPolicy
property is
ContainerCreationPolicy.ALL
, then this method is called
automatically during the initialization sequence.
If the value of the container's creationPolicy
is
ContainerCreationPolicy.AUTO
,
then this method is called automatically when the
container's children are about to become visible.
If the value of the container's creationPolicy
property is
ContainerCreationPolicy.NONE
,
then you should call this function
when you want to create this container's children.
參數
recurse:Boolean (default = true ) — If true , recursively
create components.
|
createDeferredContent | () | 方法 |
public function createDeferredContent():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Performs the equivalent action of calling
the createComponentsFromDescriptors(true)
method for containers
that implement the IDeferredContentOwner interface to support deferred instantiation.
相關 API 元素
executeBindings | () | 方法 |
override public function executeBindings(recurse:Boolean = false):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Executes all the data bindings on this Container. Flex calls this method automatically once a Container has been created to cause any data bindings that have destinations inside of it to execute. Workaround for MXML container/bindings problem (177074): override Container.executeBindings() to prefer descriptor.document over parentDocument in the call to BindingManager.executeBindings(). This should always provide the correct behavior for instances created by descriptor, and will provide the original behavior for procedurally-created instances. (The bug may or may not appear in the latter case.) A more complete fix, guaranteeing correct behavior in both non-DI and reparented-component scenarios, is anticipated for updater 1.
參數
recurse:Boolean (default = false ) — If false , then only execute the bindings
on this Container.
If true , then also execute the bindings on this
container's children, grandchildren,
great-grandchildren, and so on.
|
executeChildBindings | () | 方法 |
public function executeChildBindings(recurse:Boolean):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Executes the bindings into this Container's child UIComponent objects. Flex calls this method automatically once a Container has been created.
參數
recurse:Boolean — If false , then only execute the bindings
on the immediate children of this Container.
If true , then also execute the bindings on this
container's grandchildren,
great-grandchildren, and so on.
|
getChildAt | () | 方法 |
override public function getChildAt(index:int):DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Gets the nth child component object.
The children returned from this method include children that are
declared in MXML and children that are added using the
addChild()
or addChildAt()
method.
參數
index:int — Number from 0 to (numChildren - 1).
|
DisplayObject — Reference to the child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of a specific Flex control, such as ComboBox or TextArea.
|
getChildByName | () | 方法 |
override public function getChildByName(name:String):DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns the child whose name
property is the specified String.
參數
name:String — The identifier of the child.
|
DisplayObject — The DisplayObject representing the child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of a specific Flex control, such as ComboBox or TextArea.
Throws a run-time error if the child of the specified name does not exist.
|
getChildIndex | () | 方法 |
override public function getChildIndex(child:DisplayObject):int
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Gets the zero-based index of a specific child.
The first child of the container (i.e.: the first child tag that appears in the MXML declaration) has an index of 0, the second child has an index of 1, and so on. The indexes of a container's children determine the order in which they get laid out. For example, in a VBox the child with index 0 is at the top, the child with index 1 is below it, etc.
If you add a child by calling the addChild()
method,
the new child's index is equal to the largest index among existing
children plus one.
You can insert a child at a specified index by using the
addChildAt()
method; in that case the indices of the
child previously at that index, and the children at higher indices,
all have their index increased by 1 so that all indices fall in the
range from 0 to (numChildren - 1)
.
If you remove a child by calling removeChild()
or removeChildAt()
method, then the indices of the
remaining children are adjusted so that all indices fall in the
range from 0 to (numChildren - 1)
.
If myView.getChildIndex(myChild)
returns 5,
then myView.getChildAt(5)
returns myChild.
The index of a child may be changed by calling the
setChildIndex()
method.
參數
child:DisplayObject — Reference to child whose index to get.
|
int — Number between 0 and (numChildren - 1).
|
getChildren | () | 方法 |
public function getChildren():Array
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns an Array of DisplayObject objects consisting of the content children of the container. This array does not include the DisplayObjects that implement the container's display elements, such as its border and the background image.
傳回值Array — Array of DisplayObject objects consisting of the content children
of the container.
|
相關 API 元素
getElementAt | () | 方法 |
public function getElementAt(index:int):IVisualElement
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the visual element at the specified index.
參數
index:int — The index of the element to retrieve.
|
IVisualElement — The element at the specified index.
|
getElementIndex | () | 方法 |
public function getElementIndex(element:IVisualElement):int
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the index position of a visual element.
參數
element:IVisualElement — The visual element.
|
int — The index position of the element in the container.
|
globalToContent | () | 方法 |
override public function globalToContent(point:Point):Point
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Converts a Point
object from global to content coordinates.
Global coordinates specify a pixel position relative to the upper-left corner
of the stage, that is, the outermost edge of the application.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
參數
point:Point — A Point object that
specifies the x and y coordinates in the global (Stage)
coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the component.
|
layoutChrome | () | 方法 |
protected function layoutChrome(unscaledWidth:Number, unscaledHeight:Number):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Respond to size changes by setting the positions and sizes of this container's borders. This is an advanced method that you might override when creating a subclass of Container.
Flex calls the layoutChrome()
method when the
container is added to a parent container using the addChild()
method,
and when the container's invalidateDisplayList()
method is called.
The Container.layoutChrome()
method is called regardless of the
value of the autoLayout
property.
The Container.layoutChrome()
method sets the
position and size of the Container container's border.
In every subclass of Container, the subclass's layoutChrome()
method should call the super.layoutChrome()
method,
so that the border is positioned properly.
參數
unscaledWidth:Number — Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleX property of the component.
| |
unscaledHeight:Number — Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleY property of the component.
|
localToContent | () | 方法 |
override public function localToContent(point:Point):Point
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Converts a Point
object from local to content coordinates.
Local coordinates specify a pixel position relative to the
upper left corner of the component.
Content coordinates specify a pixel position relative to the upper left corner
of the component's content, and include all of the component's content area,
including any regions that are currently clipped and must be
accessed by scrolling the component.
You use the content coordinate system to set and get the positions of children
of a container that uses absolute positioning.
參數
point:Point — A Point object that specifies the x and y
coordinates in the local coordinate system as properties.
|
Point — Point A Point object with coordinates relative to the
content coordinate system.
|
removeAllChildren | () | 方法 |
public function removeAllChildren():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Removes all children from the child list of this container.
removeAllElements | () | 方法 |
public function removeAllElements():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Removes all visual elements from the container.
removeChild | () | 方法 |
override public function removeChild(child:DisplayObject):DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Removes a child DisplayObject from the child list of this Container.
The removed child will have its parent
property set to null.
The child will still exist unless explicitly destroyed.
If you add it to another container,
it will retain its last known state.
參數
child:DisplayObject — The DisplayObject to remove.
|
DisplayObject — The removed child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the removed component.
|
removeChildAt | () | 方法 |
override public function removeChildAt(index:int):DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Removes a child DisplayObject from the child list of this Container
at the specified index.
The removed child will have its parent
property set to null.
The child will still exist unless explicitly destroyed.
If you add it to another container,
it will retain its last known state.
參數
index:int — The child index of the DisplayObject to remove.
|
DisplayObject — The removed child as an object of type DisplayObject.
You typically cast the return value to UIComponent,
or to the type of the removed component.
|
removeElement | () | 方法 |
public function removeElement(element:IVisualElement):IVisualElement
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Removes the specified visual element from the child list of this container. The index positions of any elements above the element in this visual container are decreased by 1.
參數
element:IVisualElement — The element to be removed from the container.
|
IVisualElement — The element removed.
|
removeElementAt | () | 方法 |
public function removeElementAt(index:int):IVisualElement
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Removes a visual element from the specified index position in the container. The index positions of any elements above the element in this visual container are decreased by 1.
參數
index:int — The index of the element to remove.
|
IVisualElement — The element removed.
|
scrollChildren | () | 方法 |
protected function scrollChildren():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Positions the container's content area relative to the viewable area based on the horizontalScrollPosition and verticalScrollPosition properties. Content that doesn't appear in the viewable area gets clipped. This method should be overridden by subclasses that have scrollable chrome in the content area.
setChildIndex | () | 方法 |
override public function setChildIndex(child:DisplayObject, newIndex:int):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sets the index of a particular child.
See the getChildIndex()
method for a
description of the child's index.
參數
child:DisplayObject — Reference to child whose index to set.
| |
newIndex:int — Number that indicates the new index.
Must be an integer between 0 and (numChildren - 1).
|
setElementIndex | () | 方法 |
public function setElementIndex(element:IVisualElement, index:int):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Changes the position of an existing visual element in the visual container.
When you call the setElementIndex()
method and specify an
index position that is already occupied, the only positions
that change are those in between the elements's former and new position.
All others stay the same.
If a visual element is moved to an index lower than its current index, the index of all elements in between increases by 1. If an element is moved to an index higher than its current index, the index of all elements in between decreases by 1.
參數
element:IVisualElement — The element for which you want to change the index number.
| |
index:int — The resulting index number for the element.
|
swapElements | () | 方法 |
public function swapElements(element1:IVisualElement, element2:IVisualElement):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Swaps the index of the two specified visual elements. All other elements remain in the same index position.
參數
element1:IVisualElement — The first visual element.
| |
element2:IVisualElement — The second visual element.
|
swapElementsAt | () | 方法 |
public function swapElementsAt(index1:int, index2:int):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Swaps the visual elements at the two specified index positions in the container. All other visual elements remain in the same index position.
參數
index1:int — The index of the first element.
| |
index2:int — The index of the second element.
|
updateDisplayList | () | 方法 |
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Respond to size changes by setting the positions and sizes of this container's children.
See the UIComponent.updateDisplayList()
method for more information
about the updateDisplayList()
method.
The Container.updateDisplayList()
method sets the position
and size of the Container container's border.
In every subclass of Container, the subclass's updateDisplayList()
method should call the super.updateDisplayList()
method,
so that the border is positioned properly.
參數
unscaledWidth:Number — Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleX property of the component.
| |
unscaledHeight:Number — Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleY property of the component.
|
相關 API 元素
childAdd | 事件 |
mx.events.ChildExistenceChangedEvent
屬性 ChildExistenceChangedEvent.type =
mx.events.ChildExistenceChangedEvent.CHILD_ADD
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after a child has been added to a legend.
The childAdd event is dispatched when the addChild()
or addChildAt()
method is called.
When a container is first created, the addChild()
method is automatically called for each child component declared
in the MXML file.
The addChildAt()
method is automatically called
whenever a Repeater object adds or removes child objects.
The application developer may also manually call these
methods to add new children.
At the time when this event is sent, the child object has been
initialized, but its width and height have not yet been calculated,
and the child has not been drawn on the screen.
If you want to be notified when the child has been fully initialized
and rendered, then register as a listener for the child's
creationComplete
event.
ChildExistenceChangedEvent.CHILD_ADD
constant
defines the value of the type
property of the event
object for a childAdd
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
relatedObject | Contains a reference to the child object that was created. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
childIndexChange | 事件 |
mx.events.IndexChangedEvent
屬性 IndexChangedEvent.type =
mx.events.IndexChangedEvent.CHILD_INDEX_CHANGE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after the index (among the legend children)
of a legend child changes.
This event is only dispatched for the child specified as the argument to
the setChildIndex()
method; it is not dispatched
for any other child whose index changes as a side effect of the call
to the setChildIndex()
method.
The child's index is changed when the
setChildIndex()
method is called.
type
property of the event object for a childIndexChange event,
which indicates that a component's index among a container's children
has changed.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
inputType | Indicates whether this event was caused by a mouse or keyboard interaction. |
newIndex | The zero-based index of the child after the change. |
oldIndex | The zero-based index of the child before the change. |
relatedObject | Contains a reference to the child object whose index changed. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
TriggerEvent | null |
Type | IndexChangedEvent.CHILD_INDEX_CHANGE |
childRemove | 事件 |
mx.events.ChildExistenceChangedEvent
屬性 ChildExistenceChangedEvent.type =
mx.events.ChildExistenceChangedEvent.CHILD_REMOVE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched before a child of a legend is removed.
This event is delivered when any of the following methods is called:
removeChild()
, removeChildAt()
,
or removeAllChildren()
.
ChildExistenceChangedEvent.CHILD_REMOVE
constant
defines the value of the type
property of the event
object for a childRemove
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
relatedObject | Contains a reference to the child object that is about to be removed. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dataChange | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.DATA_CHANGE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the data
property changes.
When a legend is used as a renderer in a List or other components,
the data
property is used pass to the legend
the data to display.
FlexEvent.DATA_CHANGE
constant defines the value of the
type
property of the event object for a dataChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
itemClick | 事件 |
mx.charts.events.LegendMouseEvent
屬性 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_CLICK
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the user clicks on a LegendItem in the Legend control.
Event type constant; indicates that the user clicked the mouse button over a legend item.itemMouseDown | 事件 |
mx.charts.events.LegendMouseEvent
屬性 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_DOWN
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the user presses the mouse button while over a LegendItem in the Legend control.
Event type constant; indicates that the user clicked the mouse button over a legend item.itemMouseOut | 事件 |
mx.charts.events.LegendMouseEvent
屬性 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_OUT
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the user moves the mouse off of a LegendItem in the Legend.
Event type constant; indicates that the user rolled the mouse pointer away from a legend item.itemMouseOver | 事件 |
mx.charts.events.LegendMouseEvent
屬性 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_OVER
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the user moves the mouse over a LegendItem in the Legend control.
Event type constant; indicates that the user rolled the mouse pointer over a legend item.itemMouseUp | 事件 |
mx.charts.events.LegendMouseEvent
屬性 LegendMouseEvent.type =
mx.charts.events.LegendMouseEvent.ITEM_MOUSE_UP
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the user releases the mouse button while over a LegendItem in the Legend.
Event type constant; indicates that the user released the mouse button while over a legend item.<?xml version="1.0"?> <!-- Simple example to demonstrate the PlotChart control. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; [Bindable] private var expensesAC:ArrayCollection = new ArrayCollection( [ { Month: "Jan", Profit: 2000, Expenses: 1500, Amount: 450 }, { Month: "Feb", Profit: 1000, Expenses: 200, Amount: 600 }, { Month: "Mar", Profit: 1500, Expenses: 500, Amount: 300 } ]); ]]> </fx:Script> <fx:Declarations> <!-- Define custom colors for use as plot point fills. --> <mx:SolidColor id="sc1" color="blue" alpha=".3"/> <mx:SolidColor id="sc2" color="red" alpha=".3"/> <mx:SolidColor id="sc3" color="green" alpha=".3"/> <!-- Define custom Strokes. --> <mx:SolidColorStroke id="s1" color="blue" weight="1"/> <mx:SolidColorStroke id="s2" color="red" weight="1"/> <mx:SolidColorStroke id="s3" color="green" weight="1"/> </fx:Declarations> <mx:Panel title="PlotChart Control Example" height="100%" width="100%"> <mx:PlotChart id="plot" height="100%" width="100%" paddingLeft="5" paddingRight="5" showDataTips="true" dataProvider="{expensesAC}" > <mx:series> <mx:PlotSeries xField="Expenses" yField="Profit" displayName="Plot 1" fill="{sc1}" stroke="{s1}" /> <mx:PlotSeries xField="Amount" yField="Expenses" displayName="Plot 2" fill="{sc2}" stroke="{s2}" /> <mx:PlotSeries xField="Profit" yField="Amount" displayName="Plot 3" fill="{sc3}" stroke="{s3}" /> </mx:series> </mx:PlotChart> <mx:Legend dataProvider="{plot}"/> </mx:Panel> </s:Application>
Tue Jun 12 2018, 03:47 PM Z