| Pacchetto | spark.filters |
| Classe | public class BevelFilter |
| Ereditarietà | BevelFilter BaseDimensionFilter BaseFilter EventDispatcher Object |
| Implementa | IBitmapFilter |
| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
To create a new filter, use the constructor new BevelFilter().
The use of filters depends on the object to which you apply the filter:
- To apply filters to movie clips, text fields, buttons, and video, use the
filtersproperty (inherited from DisplayObject). Setting thefiltersproperty of an object does not modify the object, and you can remove the filter by clearing thefiltersproperty. - To apply filters to BitmapData objects, use the
BitmapData.applyFilter()method. CallingapplyFilter()on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the value of the cacheAsBitmap property of the
object is set to true. If you remove all filters, the original value of
cacheAsBitmap is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and
skewing. If the object itself is scaled (if the scaleX and scaleY properties are
not set to 100%), the filter is not scaled. It is scaled only when the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
Sintassi MXML
Nascondi sintassi MXMLThe <s:BevelFilter> tag inherits all of the tag
attributes of its superclass and adds the following tag attributes:
<s:BevelFilter
Properties
angle="45"
distance="4"
highlightAlpha="1"
highlightColor="0xFFFFFF"
shadowAlpha="1"
shadowColor="0x000000"
type="inner"
/>
Altri esempi
Elementi API correlati
flash.display.DisplayObject.filters
flash.display.DisplayObject.cacheAsBitmap
flash.display.BitmapData.applyFilter()
| Proprietà | Definito da | ||
|---|---|---|---|
| angle : Number
The angle of the bevel, in degrees. | BevelFilter | ||
![]() | blurX : Number
The amount of horizontal blur. | BaseDimensionFilter | |
![]() | blurY : Number
The amount of vertical blur. | BaseDimensionFilter | |
![]() | constructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto. | Object | |
| distance : Number
The offset distance of the bevel. | BevelFilter | ||
| highlightAlpha : Number
The alpha transparency value of the highlight color. | BevelFilter | ||
| highlightColor : uint
The highlight color of the bevel. | BevelFilter | ||
![]() | knockout : Boolean
Specifies whether the object has a knockout effect. | BaseDimensionFilter | |
![]() | quality : int
The number of times to apply the filter. | BaseDimensionFilter | |
| shadowAlpha : Number
The alpha transparency value of the shadow color. | BevelFilter | ||
| shadowColor : uint
The shadow color of the bevel. | BevelFilter | ||
![]() | strength : Number
The strength of the imprint or spread. | BaseDimensionFilter | |
| type : String
The placement of the filter effect. | BevelFilter | ||
| Metodo | Definito da | ||
|---|---|---|---|
BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)
Constructor. | BevelFilter | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un oggetto listener di eventi con un oggetto EventDispatcher, in modo che il listener riceva la notifica di un evento. | EventDispatcher | |
Returns a copy of this filter object. | BevelFilter | ||
![]() |
Invia un evento nel flusso di eventi. | EventDispatcher | |
![]() |
Verifica se per l'oggetto EventDispatcher sono presenti listener registrati per un tipo specifico di evento. | EventDispatcher | |
![]() |
Indica se per un oggetto è definita una proprietà specifica. | Object | |
![]() |
Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro. | Object | |
![]() |
Propagates a change event when the filter has changed. | BaseFilter | |
![]() |
Indica se la proprietà specificata esiste ed è enumerabile. | Object | |
![]() |
Rimuove un listener dall'oggetto EventDispatcher. | EventDispatcher | |
![]() |
Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche. | Object | |
![]() |
Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate. | Object | |
![]() |
Restituisce la rappresentazione in formato stringa dell'oggetto specificato. | Object | |
![]() |
Restituisce il valore di base dell'oggetto specificato. | Object | |
![]() |
Verifica se un listener di eventi è registrato con questo oggetto EventDispatcher o qualsiasi suo antenato per il tipo di evento specificato. | EventDispatcher | |
angle | proprietà |
angle:Number| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The angle of the bevel, in degrees. Valid values are from 0 to 360. The angle value represents the angle of the theoretical light source falling on the object and determines the placement of the effect relative to the object. If the distance property is set to 0, the effect is not offset from the object and, therefore, the angle property has no effect.
Il valore predefinito è 45.
Implementazione
public function get angle():Number public function set angle(value:Number):voiddistance | proprietà |
distance:Number| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The offset distance of the bevel. Valid values are in pixels (floating point).
Il valore predefinito è 4.
Implementazione
public function get distance():Number public function set distance(value:Number):voidhighlightAlpha | proprietà |
highlightAlpha:Number| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The alpha transparency value of the highlight color. The value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%.
Il valore predefinito è 1.
Implementazione
public function get highlightAlpha():Number public function set highlightAlpha(value:Number):voidhighlightColor | proprietà |
highlightColor:uint| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The highlight color of the bevel. Valid values are in hexadecimal format, 0xRRGGBB.
Il valore predefinito è 0xFFFFFF.
Implementazione
public function get highlightColor():uint public function set highlightColor(value:uint):voidshadowAlpha | proprietà |
shadowAlpha:Number| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The alpha transparency value of the shadow color. This value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%.
Il valore predefinito è 1.
Implementazione
public function get shadowAlpha():Number public function set shadowAlpha(value:Number):voidshadowColor | proprietà |
shadowColor:uint| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The shadow color of the bevel. Valid values are in hexadecimal format, 0xRRGGBB.
Il valore predefinito è 0x000000.
Implementazione
public function get shadowColor():uint public function set shadowColor(value:uint):voidtype | proprietà |
type:String| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
The placement of the filter effect. Possible values are flash.filters.BitmapFilterType constants:
BitmapFilterType.OUTER- Glow on the outer edge of the object.BitmapFilterType.INNER- Glow on the inner edge of the object; the default.BitmapFilterType.FULL- Glow on top of the object.
Il valore predefinito è BitmapFilterType.INNER.
Implementazione
public function get type():String public function set type(value:String):voidElementi API correlati
BevelFilter | () | Funzione di costruzione |
public function BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
Constructor.
Parametridistance:Number (default = 4.0) — The offset distance of the bevel, in pixels (floating point).
| |
angle:Number (default = 45) — The angle of the bevel, from 0 to 360 degrees.
| |
highlightColor:uint (default = 0xFFFFFF) — The highlight color of the bevel, 0xRRGGBB.
| |
highlightAlpha:Number (default = 1.0) — The alpha transparency value of the highlight color. Valid values are 0.0 to
1.0. For example,
.25 sets a transparency value of 25%.
| |
shadowColor:uint (default = 0x000000) — The shadow color of the bevel, 0xRRGGBB.
| |
shadowAlpha:Number (default = 1.0) — The alpha transparency value of the shadow color. Valid values are 0.0 to 1.0. For example,
.25 sets a transparency value of 25%.
| |
blurX:Number (default = 4.0) — The amount of horizontal blur in pixels. Valid values are 0 to 255.0 (floating point).
| |
blurY:Number (default = 4.0) — The amount of vertical blur in pixels. Valid values are 0 to 255.0 (floating point).
| |
strength:Number (default = 1) — The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the bevel and the background. Valid values are 0 to 255.0.
| |
quality:int (default = 1) — The quality of the bevel. Valid values are 0 to 15, but for most applications,
you can use flash.filters.BitmapFilterQuality constants:
Filters with lower values render faster. You can use the other available numeric values to achieve different effects. | |
type:String (default = "inner") — The type of bevel. Valid values are flash.filters.BitmapFilterType constants:
BitmapFilterType.INNER, BitmapFilterType.OUTER, or
BitmapFilterType.FULL.
| |
knockout:Boolean (default = false) — Applies a knockout effect (true), which effectively
makes the object's fill transparent and reveals the background color of the document.
|
Elementi API correlati
clone | () | metodo |
public function clone():BitmapFilter| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4 |
| Versioni runtime: | Flash Player 10, AIR 1.5 |
Returns a copy of this filter object.
RestituisceBitmapFilter — A new BevelFilter instance with all the same properties as
the original BevelFilter instance.
|
<?xml version="1.0"?>
<!-- filters/examples/BevelFilterExample.mxml -->
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark"
creationComplete="createFilters()">
<fx:Script><![CDATA[
import spark.filters.*;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
private var myBevelFilter:BevelFilter;
private var color:Number = 0xFF33FF;
public function createFilters():void {
myBevelFilter = new BevelFilter(5, 45, 0xFFFF00, .8, 0x0000FF, .8, 3, 3, 1, BitmapFilterQuality.MEDIUM, BitmapFilterType.INNER, false);
b1.filters = [myBevelFilter];
}
]]></fx:Script>
<s:VGroup>
<!-- This button has a filter applied in ActionScript. -->
<s:Button id="b1" label="Click me"/>
<!-- This button has a filter applied in MXML. -->
<s:Button id="b2" label="Click me">
<s:filters>
<s:BevelFilter
distance="5"
angle="45"
highlightColor="0xFFFF00"
highlightAlpha=".8"
shadowColor="0x0000FF"
shadowAlpha=".8"
blurX="3"
blurY="3"
strength="1"
quality="{BitmapFilterQuality.MEDIUM}"
type="{BitmapFilterType.INNER}"
knockout="false"/>
</s:filters>
</s:Button>
</s:VGroup>
</s:Application>
Tue Jun 12 2018, 02:44 PM Z
Mostra sintassi MXML