適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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篩選: AIR 30.0 和更早版本, Flash Player 30.0 和更早版本, Flash Lite 4
Flex 4.6 和更早版本, Flash Pro CS6 和更早版本
隱藏篩選
spark.primitives.supportClasses 

GraphicElement  - AS3 Flex

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最上層
adobe.utils
air.desktop
air.net
air.update
air.update.events
coldfusion.air
coldfusion.air.errors
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coldfusion.service
coldfusion.service.events
coldfusion.service.mxml
com.adobe.acm.solutions.authoring.domain.extensions
com.adobe.acm.solutions.ccr.domain.extensions
com.adobe.consulting.pst.vo
com.adobe.dct.component
com.adobe.dct.component.datadictionary
com.adobe.dct.component.datadictionaryElement
com.adobe.dct.component.dataElementsPanel
com.adobe.dct.component.toolbars
com.adobe.dct.event
com.adobe.dct.exp
com.adobe.dct.model
com.adobe.dct.service
com.adobe.dct.service.provider
com.adobe.dct.transfer
com.adobe.dct.util
com.adobe.dct.view
com.adobe.ep.taskmanagement.domain
com.adobe.ep.taskmanagement.event
com.adobe.ep.taskmanagement.filter
com.adobe.ep.taskmanagement.services
com.adobe.ep.taskmanagement.util
com.adobe.ep.ux.attachmentlist.component
com.adobe.ep.ux.attachmentlist.domain
com.adobe.ep.ux.attachmentlist.domain.events
com.adobe.ep.ux.attachmentlist.domain.renderers
com.adobe.ep.ux.attachmentlist.skin
com.adobe.ep.ux.attachmentlist.skin.renderers
com.adobe.ep.ux.content.event
com.adobe.ep.ux.content.factory
com.adobe.ep.ux.content.handlers
com.adobe.ep.ux.content.managers
com.adobe.ep.ux.content.model.asset
com.adobe.ep.ux.content.model.preview
com.adobe.ep.ux.content.model.relation
com.adobe.ep.ux.content.model.search
com.adobe.ep.ux.content.model.toolbar
com.adobe.ep.ux.content.search
com.adobe.ep.ux.content.services
com.adobe.ep.ux.content.services.load
com.adobe.ep.ux.content.services.permissions
com.adobe.ep.ux.content.services.preview
com.adobe.ep.ux.content.services.providers
com.adobe.ep.ux.content.services.query
com.adobe.ep.ux.content.services.relationships
com.adobe.ep.ux.content.services.search.lccontent
com.adobe.ep.ux.content.services.version
com.adobe.ep.ux.content.view
com.adobe.ep.ux.content.view.components.activate
com.adobe.ep.ux.content.view.components.grid
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com.adobe.ep.ux.content.view.components.grid.renderers
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com.adobe.ep.ux.content.view.components.search.renderers
com.adobe.ep.ux.content.view.components.searchpod
com.adobe.ep.ux.content.view.components.toolbar
com.adobe.ep.ux.content.view.components.toolbar.controlRenderers
com.adobe.ep.ux.content.view.components.version
com.adobe.ep.ux.documentsubmit.component
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com.adobe.ep.ux.documentsubmit.skin
com.adobe.ep.ux.taskaction.component
com.adobe.ep.ux.taskaction.domain
com.adobe.ep.ux.taskaction.domain.events
com.adobe.ep.ux.taskaction.skin
com.adobe.ep.ux.taskdetails.component
com.adobe.ep.ux.taskdetails.domain
com.adobe.ep.ux.taskdetails.skin
com.adobe.ep.ux.tasklist.component
com.adobe.ep.ux.tasklist.domain
com.adobe.ep.ux.tasklist.skin
com.adobe.ep.ux.webdocumentviewer.domain
com.adobe.exm.expression
com.adobe.exm.expression.error
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com.adobe.exm.expression.impl
com.adobe.fiber.runtime.lib
com.adobe.fiber.services
com.adobe.fiber.services.wrapper
com.adobe.fiber.styles
com.adobe.fiber.util
com.adobe.fiber.valueobjects
com.adobe.gravity.binding
com.adobe.gravity.context
com.adobe.gravity.flex.bundleloader
com.adobe.gravity.flex.progress
com.adobe.gravity.flex.serviceloader
com.adobe.gravity.framework
com.adobe.gravity.init
com.adobe.gravity.service.bundleloader
com.adobe.gravity.service.logging
com.adobe.gravity.service.manifest
com.adobe.gravity.service.progress
com.adobe.gravity.tracker
com.adobe.gravity.ui
com.adobe.gravity.utility
com.adobe.gravity.utility.async
com.adobe.gravity.utility.error
com.adobe.gravity.utility.events
com.adobe.gravity.utility.factory
com.adobe.gravity.utility.flex.async
com.adobe.gravity.utility.logging
com.adobe.gravity.utility.message
com.adobe.gravity.utility.sequence
com.adobe.gravity.utility.url
com.adobe.guides.control
com.adobe.guides.domain
com.adobe.guides.i18n
com.adobe.guides.spark.components.skins
com.adobe.guides.spark.components.skins.mx
com.adobe.guides.spark.headers.components
com.adobe.guides.spark.headers.skins
com.adobe.guides.spark.layouts.components
com.adobe.guides.spark.layouts.skins
com.adobe.guides.spark.navigators.components
com.adobe.guides.spark.navigators.renderers
com.adobe.guides.spark.navigators.skins
com.adobe.guides.spark.util
com.adobe.guides.spark.wrappers.components
com.adobe.guides.spark.wrappers.skins
com.adobe.guides.submit
com.adobe.icc.dc.domain
com.adobe.icc.dc.domain.factory
com.adobe.icc.editors.events
com.adobe.icc.editors.handlers
com.adobe.icc.editors.managers
com.adobe.icc.editors.model
com.adobe.icc.editors.model.config
com.adobe.icc.editors.model.el
com.adobe.icc.editors.model.el.operands
com.adobe.icc.editors.model.el.operators
com.adobe.icc.enum
com.adobe.icc.external.dc
com.adobe.icc.obj
com.adobe.icc.services
com.adobe.icc.services.category
com.adobe.icc.services.config
com.adobe.icc.services.download
com.adobe.icc.services.export
com.adobe.icc.services.external
com.adobe.icc.services.formbridge
com.adobe.icc.services.fragmentlayout
com.adobe.icc.services.layout
com.adobe.icc.services.letter
com.adobe.icc.services.locator
com.adobe.icc.services.module
com.adobe.icc.services.render
com.adobe.icc.services.submit
com.adobe.icc.services.user
com.adobe.icc.token
com.adobe.icc.vo
com.adobe.icc.vo.render
com.adobe.icomm.assetplacement.controller
com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
com.adobe.livecycle.assetmanager.client.handler
com.adobe.livecycle.assetmanager.client.managers
com.adobe.livecycle.assetmanager.client.model
com.adobe.livecycle.assetmanager.client.model.cms
com.adobe.livecycle.assetmanager.client.service
com.adobe.livecycle.assetmanager.client.service.search
com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
com.adobe.livecycle.rca.model.document
com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
com.adobe.mosaic.om.events
com.adobe.mosaic.om.impl
com.adobe.mosaic.om.interfaces
com.adobe.mosaic.skinning
com.adobe.mosaic.sparklib.editors
com.adobe.mosaic.sparklib.optionMenu
com.adobe.mosaic.sparklib.scrollableMenu
com.adobe.mosaic.sparklib.scrollableMenu.skins
com.adobe.mosaic.sparklib.tabLayout
com.adobe.mosaic.sparklib.tabLayout.events
com.adobe.mosaic.sparklib.tabLayout.layouts
com.adobe.mosaic.sparklib.tabLayout.skins
com.adobe.mosaic.sparklib.text
com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
com.adobe.solutions.exm.impl
com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
fl.controls.listClasses
fl.controls.progressBarClasses
fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
fl.livepreview
fl.managers
fl.motion
fl.motion.easing
fl.rsl
fl.text
fl.transitions
fl.transitions.easing
fl.video
flash.accessibility
flash.concurrent
flash.crypto
flash.data
flash.desktop
flash.display
flash.display3D
flash.display3D.textures
flash.errors
flash.events
flash.external
flash.filesystem
flash.filters
flash.geom
flash.globalization
flash.html
flash.media
flash.net
flash.net.dns
flash.net.drm
flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
flashx.textLayout.formats
flashx.textLayout.operations
flashx.textLayout.utils
flashx.undo
ga.controls
ga.layouts
ga.model
ga.uiComponents
ga.util
ga.views
ga.wrappers
lc.foundation
lc.foundation.domain
lc.foundation.events
lc.foundation.ui
lc.foundation.util
lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
lc.procmgmt.ui.attachments
lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
mx.automation.delegates.charts
mx.automation.delegates.containers
mx.automation.delegates.controls
mx.automation.delegates.controls.dataGridClasses
mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
mx.data.errors
mx.data.events
mx.data.messages
mx.data.mxml
mx.data.offline.errors
mx.data.utils
mx.effects
mx.effects.easing
mx.effects.effectClasses
mx.events
mx.filters
mx.flash
mx.formatters
mx.geom
mx.graphics
mx.graphics.codec
mx.graphics.shaderClasses
mx.logging
mx.logging.errors
mx.logging.targets
mx.managers
mx.messaging
mx.messaging.channels
mx.messaging.config
mx.messaging.errors
mx.messaging.events
mx.messaging.management
mx.messaging.messages
mx.modules
mx.netmon
mx.olap
mx.olap.aggregators
mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
mx.skins.spark
mx.skins.wireframe
mx.skins.wireframe.windowChrome
mx.states
mx.styles
mx.utils
mx.validators
org.osmf.containers
org.osmf.display
org.osmf.elements
org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
org.osmf.net.dvr
org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
org.osmf.net.rules
org.osmf.traits
org.osmf.utils
spark.accessibility
spark.automation.delegates
spark.automation.delegates.components
spark.automation.delegates.components.gridClasses
spark.automation.delegates.components.mediaClasses
spark.automation.delegates.components.supportClasses
spark.automation.delegates.skins.spark
spark.automation.events
spark.collections
spark.components
spark.components.calendarClasses
spark.components.gridClasses
spark.components.mediaClasses
spark.components.supportClasses
spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
spark.effects.easing
spark.effects.interpolation
spark.effects.supportClasses
spark.events
spark.filters
spark.formatters
spark.formatters.supportClasses
spark.globalization
spark.globalization.supportClasses
spark.layouts
spark.layouts.supportClasses
spark.managers
spark.modules
spark.preloaders
spark.primitives
spark.primitives.supportClasses
spark.skins
spark.skins.mobile
spark.skins.mobile.supportClasses
spark.skins.spark
spark.skins.spark.mediaClasses.fullScreen
spark.skins.spark.mediaClasses.normal
spark.skins.spark.windowChrome
spark.skins.wireframe
spark.skins.wireframe.mediaClasses
spark.skins.wireframe.mediaClasses.fullScreen
spark.transitions
spark.utils
spark.validators
spark.validators.supportClasses
xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
xd.core.axm.view.components
xd.core.axm.view.components.support

語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件spark.primitives.supportClasses
類別public class GraphicElement
繼承GraphicElement Inheritance EventDispatcher Inheritance Object
實作 IGraphicElement, IInvalidating, ILayoutElement, IVisualElement, IMXMLObject
子類別 BitmapImage, StrokedElement

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

A base class for defining individual graphic elements. Types of graphic elements include:
  • Shapes
  • Text
  • Raster images

When defining a graphic element, you specify an explicit size for the element; that is, you cannot use percentage sizing as you can when specifying the size of a control.

The TBounds are the boundaries of an object in the object's parent coordinate space. The UBounds are the boundaries of an object in its own coordinate space.

If you set the transform.matrix declaratively in MXML, then it will override the values of any transform properties (rotation, scaleX, scaleY, x, and y). If you set the transform.matrix or the transform properties in ActionScript, then the last value set will be used.



公用屬性
 屬性定義自
  alpha : Number
The level of transparency of the graphic element.
GraphicElement
  alwaysCreateDisplayObject : Boolean
Specifies that this GraphicElement is to be associated with and be rendered to its own DisplayObject.
GraphicElement
  baseline : Object
The vertical distance in pixels from the anchor target to the control's baseline position.
GraphicElement
  baselinePosition : Number
[唯讀] The y-coordinate of the baseline of the first line of text of the component.
GraphicElement
  blendMode : String
A value from the BlendMode class that specifies which blend mode to use.
GraphicElement
  bottom : Object
The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.
GraphicElement
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
  depth : Number
Determines the order in which items inside of containers are rendered.
GraphicElement
  designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual element.
GraphicElement
  displayObject : DisplayObject
[唯讀] The shared DisplayObject where this IGraphicElement is drawn.
GraphicElement
  displayObjectSharingMode : String
Indicates the association between this IGraphicElement and its display objects.
GraphicElement
  explicitHeight : Number
Number that specifies the explicit height of the component, in pixels, in the component's coordinates.
GraphicElement
  explicitMaxHeight : Number
The maximum recommended height of the component to be considered by the parent during layout.
GraphicElement
  explicitMaxWidth : Number
The maximum recommended width of the component to be considered by the parent during layout.
GraphicElement
  explicitMinHeight : Number
The minimum recommended height of the component to be considered by the parent during layout.
GraphicElement
  explicitMinWidth : Number
The minimum recommended width of the component to be considered by the parent during layout.
GraphicElement
  explicitWidth : Number
Number that specifies the explicit width of the component, in pixels, in the component's coordinates.
GraphicElement
  filters : Array
An indexed array that contains each filter object currently associated with the graphic element.
GraphicElement
  hasLayoutMatrix3D : Boolean
[唯讀] Contains true if the element has 3D Matrix.
GraphicElement
  height : Number
The height of the graphic element.
GraphicElement
  horizontalCenter : Object
The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.
GraphicElement
  id : String
The identity of the component.
GraphicElement
  includeInLayout : Boolean
Specifies whether this element is included in the layout of the parent.
GraphicElement
  is3D : Boolean
[唯讀] Contains true when the element is in 3D.
GraphicElement
  layoutDirection : String
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit).
GraphicElement
  left : Object
The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.
GraphicElement
  luminosityClip : Boolean
A property that controls whether the luminosity mask clips the masked content.
GraphicElement
  luminosityInvert : Boolean
A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask.
GraphicElement
  mask : DisplayObject
The calling display object is masked by the specified mask object.
GraphicElement
  maskType : String
Defines how the mask is applied to the GraphicElement. The possible values are MaskType.CLIP, MaskType.ALPHA, and MaskType.LUMINOSITY. Clip Masking When masking in clip mode, a clipping masks is reduced to 1-bit.
GraphicElement
  maxHeight : Number
The maximum recommended height of the component to be considered by the parent during layout.
GraphicElement
  maxWidth : Number
The maximum recommended width of the component to be considered by the parent during layout.
GraphicElement
  measuredHeight : Number
The default height of the component, in pixels.
GraphicElement
  measuredWidth : Number
The default width of the component, in pixels.
GraphicElement
  measuredX : Number
The default measured bounds top-left corner relative to the origin of the element.
GraphicElement
  measuredY : Number
The default measured bounds top-left corner relative to the origin of the element.
GraphicElement
  minHeight : Number
The minimum recommended height of the component to be considered by the parent during layout.
GraphicElement
  minWidth : Number
The minimum recommended width of the component to be considered by the parent during layout.
GraphicElement
  owner : DisplayObjectContainer
The owner of this IVisualElement object.
GraphicElement
  parent : DisplayObjectContainer
[唯讀] The parent container or component for this component.
GraphicElement
  percentHeight : Number
Specifies the height of a component as a percentage of its parent's size.
GraphicElement
  percentWidth : Number
Specifies the width of a component as a percentage of its parent's size.
GraphicElement
  postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.
GraphicElement
  right : Object
The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.
GraphicElement
  rotation : Number
Indicates the rotation of the element, in degrees, from the transform point.
GraphicElement
  rotationX : Number
Indicates the x-axis rotation of the element instance, in degrees, from its original orientation relative to the 3D parent container.
GraphicElement
  rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
GraphicElement
  rotationZ : Number
Indicates the rotation of the element, in degrees, from the transform point.
GraphicElement
  scaleX : Number
The horizontal scale (percentage) of the element as applied from the transform point.
GraphicElement
  scaleY : Number
The vertical scale (percentage) of the element as applied from the transform point.
GraphicElement
  scaleZ : Number
The z scale (percentage) of the element as applied from the transform point.
GraphicElement
  top : Object
The vertical distance in pixels from the top edge of the component to the anchor target's top edge.
GraphicElement
  transform : flash.geom:Transform
這是一個物件,具有和顯示物件的矩陣、顏色轉換和像素邊界有關的屬性。
GraphicElement
  transformX : Number
The x position transform point of the element.
GraphicElement
  transformY : Number
The y position transform point of the element.
GraphicElement
  transformZ : Number
The z position transform point of the element.
GraphicElement
  verticalCenter : Object
The vertical distance in pixels from the center of the component to the center of the anchor target's content area.
GraphicElement
  visible : Boolean
Controls the visibility of this visual element.
GraphicElement
  width : Number
The width of the graphic element.
GraphicElement
  x : Number
The x position of the graphic element.
GraphicElement
  y : Number
The y position of the graphic element.
GraphicElement
  z : Number
The z position of the graphic element.
GraphicElement
保護屬性
 屬性定義自
  drawnDisplayObject : DisplayObject
[唯讀] The actual DisplayObject that is drawn into by the GraphicElement.
GraphicElement
  drawX : Number
[唯讀] The x position where the element should be drawn.
GraphicElement
  drawY : Number
[唯讀] The y position where the element should be drawn.
GraphicElement
  hasComplexLayoutMatrix : Boolean
[唯讀] Returns true if the GraphicElement has any non-translation (x,y) transform properties
GraphicElement
  layoutFeatures : AdvancedLayoutFeatures
Contain all of the implementation details of how the GraphicElement implements transform and layering support.
GraphicElement
  needsDisplayObject : Boolean
[唯讀] True if the element requires an exclusive DisplayObject.
GraphicElement
公用方法
 方法定義自
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
  
Returns true if this IGraphicElement is compatible and can share display objects with the next IGraphicElement in the sequence.
GraphicElement
  
Returns true if this IGraphicElement is compatible and can share display objects with the previous IGraphicElement in the sequence.
GraphicElement
  
Creates a new DisplayObject where this IGraphicElement is drawn.
GraphicElement
 Inherited
會將事件傳送到事件流程。
EventDispatcher
  
getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Returns the x coordinate of the element's bounds at the specified element size.
GraphicElement
  
getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Returns the y coordinate of the element's bounds at the specified element size.
GraphicElement
  
getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's layout height.
GraphicElement
  
getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's layout width.
GraphicElement
  
getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
Returns the x coordinate that the element uses to draw on screen.
GraphicElement
  
getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
Returns the y coordinate that the element uses to draw on screen.
GraphicElement
  
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
GraphicElement
  
Returns the layout transform Matrix3D for this element.
GraphicElement
  
getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's maximum height.
GraphicElement
  
getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's maximum width.
GraphicElement
  
getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's minimum height.
GraphicElement
  
getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's minimum width.
GraphicElement
  
getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's preferred height.
GraphicElement
  
getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's preferred width.
GraphicElement
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
  
Called automatically by the MXML compiler when the GraphicElement is created using an MXML tag.
GraphicElement
  
Calling this method results in a call to the elements's validateDisplayList() method before the display list is rendered.
GraphicElement
  
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes.
GraphicElement
  
Calling this method results in a call to the elements's validateProperties() method before the display list is rendered.
GraphicElement
  
Calling this method results in a call to the elements's validateSize() method before the display list is rendered.
GraphicElement
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
  
Converts the point object from the object's (local) coordinates to the Stage (global) coordinates.
GraphicElement
  
Called by IGraphicElementContainer when an IGraphicElement is added to or removed from the host component.
GraphicElement
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
  
setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
Sets the coordinates that the element uses to draw on screen.
GraphicElement
  
setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
Sets the layout size of the element.
GraphicElement
  
setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.
GraphicElement
  
setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.
GraphicElement
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
  
Determines whether this element can draw itself to the sharedDisplayObject of the sequence.
GraphicElement
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
  
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space.
GraphicElement
  
transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
A utility method to transform a point specified in the local coordinates of this object to its location in the object's parent's coordinates.
GraphicElement
  
Called by the IGraphicElementContainer to redraw this element in its displayObject property.
GraphicElement
  
Validates and updates the properties and layout of this object by immediately calling validateProperties(), validateSize(), and validateDisplayList(), if necessary.
GraphicElement
  
Used by layout logic to validate the properties of a component by calling the commitProperties() method.
GraphicElement
  
Called by the IGraphicElementContainer to validate the size of this element.
GraphicElement
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
保護方法
 方法定義自
  
Determines if the call to the measure() method can be skipped.
GraphicElement
  
Processes the properties set on the element.
GraphicElement
  
getStrokeExtents(postLayoutTransform:Boolean = true):Rectangle
Returns the amount of pixels occupied by the stroke on each side of the element's bounds.
GraphicElement
  
Utility method that notifies the host that this element has changed and needs its layer to be updated.
GraphicElement
  
Helper method to invalidate parent size and display list if this object affects its layout (includeInLayout is true).
GraphicElement
  
Calculates the default size of the element.
GraphicElement
  
Used for the implementation of the ILayoutElement interface, returns the explicit measured height pre-transform.
GraphicElement
  
Used for the implementation of the ILayoutElement interface, returns the explicit of measured width pre-transform.
GraphicElement
  
transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Transform the element's size.
GraphicElement
  
transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Transform the element's size.
GraphicElement
  
updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
Draws the element and/or sizes and positions its content.
GraphicElement
事件
 事件 摘要 定義自
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
屬性詳細資訊

alpha

屬性
alpha:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The level of transparency of the graphic element. Valid values are decimal values between 0 (fully transparent) and 1 (fully opaque). For example, a value of .25 means that the element has 25% opacity.



實作
    public function get alpha():Number
    public function set alpha(value:Number):void

alwaysCreateDisplayObject

屬性 
alwaysCreateDisplayObject:Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4.5
執行階段版本: Flash Player 10, AIR 1.5

Specifies that this GraphicElement is to be associated with and be rendered to its own DisplayObject.

預設值為 false。



實作
    public function get alwaysCreateDisplayObject():Boolean
    public function set alwaysCreateDisplayObject(value:Boolean):void

baseline

屬性 
baseline:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The vertical distance in pixels from the anchor target to the control's baseline position.

By default the anchor target is the top edge of the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".



實作
    public function get baseline():Object
    public function set baseline(value:Object):void

baselinePosition

屬性 
baselinePosition:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The y-coordinate of the baseline of the first line of text of the component.



實作
    public function get baselinePosition():Number

blendMode

屬性 
blendMode:String

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

A value from the BlendMode class that specifies which blend mode to use.

預設值為 auto。



實作
    public function get blendMode():String
    public function set blendMode(value:String):void

相關 API 元素

bottom

屬性 
bottom:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".



實作
    public function get bottom():Object
    public function set bottom(value:Object):void

depth

屬性 
depth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Determines the order in which items inside of containers are rendered. Spark containers order their items based on their depth property, with the lowest depth in the back, and the higher in the front. Items with the same depth value appear in the order they are added to the container.



實作
    public function get depth():Number
    public function set depth(value:Number):void

designLayer

屬性 
designLayer:DesignLayer

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Specifies the optional DesignLayer instance associated with this visual element.

When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).

A visual element must listen for layerPropertyChange notifications from the associated layer parent. When the effectiveAlpha or effectiveVisibility of the layer changes, the element must then compute its own effective visibility (or alpha) and apply it accordingly.

This property should not be set within MXML directly.

The designLayer property is not used for z-order control, please see depth.



實作
    public function get designLayer():DesignLayer
    public function set designLayer(value:DesignLayer):void

displayObject

屬性 
displayObject:DisplayObject  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The shared DisplayObject where this IGraphicElement is drawn.

Implementers should not create the DisplayObject here, but in the createDisplayObject() method.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get displayObject():DisplayObject

displayObjectSharingMode

屬性 
displayObjectSharingMode:String

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Indicates the association between this IGraphicElement and its display objects. The IGraphicElementContainer manages this property and the values are one of the DisplayObjectSharingMode enum class.

  • A value of DisplayObjectSharingMode.OWNS_UNSHARED_OBJECT indicates that the IGraphicElement owns exclusively the DisplayObject corresponding to its displayObject property.
  • A value of DisplayObjectSharingMode.OWNS_SHARED_OBJECT indicates taht the IGraphicElement owns the DisplayObject corresponding to its displayObject property but other IGraphicElements are using/drawing to that display object as well. Depending on the specific implementation, the IGraphicElement may perform certain management of the display object. For example the base class GraphicElement clears the transform of the display object, reset its visibility, alpha, etc. properties to their default values and additionally clear the graphics on every validateDisplayList() call.
  • A value of DisplayObjectSharingMode.USES_SHARED_OBJECT indicates that the IGraphicElement draws into the DisplayObject corresponding to its displayObject property. There are one or more IGraphicElements that draw into that same displayObject, and the first element that draws has its mode set to DisplayObjectMode.OWNS_SHARED_OBJECT



實作
    public function get displayObjectSharingMode():String
    public function set displayObjectSharingMode(value:String):void

drawnDisplayObject

屬性 
drawnDisplayObject:DisplayObject  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The actual DisplayObject that is drawn into by the GraphicElement. Typically this is equivalent to the displayObject property. Subclasses should perform drawing commands on this property instead of on displayObject.



實作
    protected function get drawnDisplayObject():DisplayObject

drawX

屬性 
drawX:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The x position where the element should be drawn.



實作
    protected function get drawX():Number

drawY

屬性 
drawY:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The y position where the element should be drawn.



實作
    protected function get drawY():Number

explicitHeight

屬性 
explicitHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Number that specifies the explicit height of the component, in pixels, in the component's coordinates.



實作
    public function get explicitHeight():Number
    public function set explicitHeight(value:Number):void

相關 API 元素

explicitMaxHeight

屬性 
explicitMaxHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The maximum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.



實作
    public function get explicitMaxHeight():Number
    public function set explicitMaxHeight(value:Number):void

相關 API 元素

explicitMaxWidth

屬性 
explicitMaxWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The maximum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.



實作
    public function get explicitMaxWidth():Number
    public function set explicitMaxWidth(value:Number):void

相關 API 元素

explicitMinHeight

屬性 
explicitMinHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The minimum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.



實作
    public function get explicitMinHeight():Number
    public function set explicitMinHeight(value:Number):void

相關 API 元素

explicitMinWidth

屬性 
explicitMinWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The minimum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.



實作
    public function get explicitMinWidth():Number
    public function set explicitMinWidth(value:Number):void

相關 API 元素

explicitWidth

屬性 
explicitWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Number that specifies the explicit width of the component, in pixels, in the component's coordinates.



實作
    public function get explicitWidth():Number
    public function set explicitWidth(value:Number):void

相關 API 元素

filters

屬性 
filters:Array

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

An indexed array that contains each filter object currently associated with the graphic element. The mx.filters package contains classes that define specific filters you can use.

The getter returns a copy of the filters array. The filters property value can only be changed via the setter.



實作
    public function get filters():Array
    public function set filters(value:Array):void

相關 API 元素

hasComplexLayoutMatrix

屬性 
hasComplexLayoutMatrix:Boolean  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns true if the GraphicElement has any non-translation (x,y) transform properties



實作
    protected function get hasComplexLayoutMatrix():Boolean

hasLayoutMatrix3D

屬性 
hasLayoutMatrix3D:Boolean  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Contains true if the element has 3D Matrix.

Use hasLayoutMatrix3D instead of calling and examining the return value of getLayoutMatrix3D() because that method returns a valid matrix even when the element is in 2D.



實作
    public function get hasLayoutMatrix3D():Boolean

height

屬性 
height:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The height of the graphic element.

預設值為 0。

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get height():Number
    public function set height(value:Number):void

horizontalCenter

屬性 
horizontalCenter:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.

The default anchor target is the container itself.

In layouts with advanced constraints, the anchor target can be a constraint column. Then the content area is the space between the preceding column (or container side) and the target column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "col1:10".



實作
    public function get horizontalCenter():Object
    public function set horizontalCenter(value:Object):void

id

屬性 
id:String

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The identity of the component.



實作
    public function get id():String
    public function set id(value:String):void

includeInLayout

屬性 
includeInLayout:Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Specifies whether this element is included in the layout of the parent.

預設值為 true。



實作
    public function get includeInLayout():Boolean
    public function set includeInLayout(value:Boolean):void

is3D

屬性 
is3D:Boolean  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Contains true when the element is in 3D. The element can be in 3D either because it has 3D transform properties or it has 3D post layout transform offsets or both.



實作
    public function get is3D():Boolean

layoutDirection

屬性 
layoutDirection:String

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.



實作
    public function get layoutDirection():String
    public function set layoutDirection(value:String):void

layoutFeatures

屬性 
protected var layoutFeatures:AdvancedLayoutFeatures

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Contain all of the implementation details of how the GraphicElement implements transform and layering support. In most cases, you should not have to modify this property.

left

屬性 
left:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".



實作
    public function get left():Object
    public function set left(value:Object):void

luminosityClip

屬性 
luminosityClip:Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

A property that controls whether the luminosity mask clips the masked content. This property can only have an effect if the graphic element has a mask applied to it that is of type MaskType.LUMINOSITY.

預設值為 false。



實作
    public function get luminosityClip():Boolean
    public function set luminosityClip(value:Boolean):void

相關 API 元素

luminosityInvert

屬性 
luminosityInvert:Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask. If true, the RGB color value of a pixel in the source content is inverted and multipled by the corresponding region in the mask. If false, the source content's pixel's RGB color value is used directly.

預設值為 false。



實作
    public function get luminosityInvert():Boolean
    public function set luminosityInvert(value:Boolean):void

相關 API 元素

mask

屬性 
mask:DisplayObject

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The calling display object is masked by the specified mask object. If, the mask display object is not on the display list, it will be added to the display list as a child of the displayObject. The mask object itself is not drawn. Set mask to null to remove the mask. To use another GraphicElement as a mask, wrap the GraphicElement in a Group or other container.



實作
    public function get mask():DisplayObject
    public function set mask(value:DisplayObject):void

相關 API 元素

maskType

屬性 
maskType:String

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Defines how the mask is applied to the GraphicElement.

The possible values are MaskType.CLIP, MaskType.ALPHA, and MaskType.LUMINOSITY.

Clip Masking

When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will not affect the opacity of a pixel in the source content; it either leaves the value unmodified, if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully transparent, if the mask pixel value has an alpha value of zero.

When clip masking is used, only the actual path and shape vectors and fills defined by the mask are used to determine the effect on the source content. strokes and bitmap filters defined on the mask are ignored. Any filled region in the mask is considered filled, and renders the source content. The type and parameters of the fill is irrelevant; a solid color fill, gradient fill, or bitmap fill in a mask will all render the underlying source content, regardless of the alpha values of the mask fill.

BitmapGraphics are treated as bitmap filled rectangles when used in a clipping mask. As a result, the alpha channel of the source bitmap is irrelevant when part of a mask -- the bitmap affects the mask in the same manner as solid filled rectangle of equivalent dimensions.

Alpha Masking

In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of 1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.

Conceptually, alpha masking is equivalent to rendering the transformed mask and source content into separate RGBA surfaces, and multiplying the alpha channel of the mask content into the alpha channel of the source content. All of the mask content is rendered into its surface before compositing into the source content's surface. As a result, all FXG features, such as strokes, bitmap filters, and fill opacity will affect the final composited content.

When in alpha mode, the alpha channel of any bitmap data is composited normally into the mask alpha channel, and will affect the final rendered content. This holds true for both BitmapGraphics and bitmap filled shapes and paths.

Luminosity Masking

A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask except that both the opacity and RGB color value of a pixel in the source content is multiplied by the opacity and RGB color value of the corresponding region in the mask.

Conceptually, luminosity masking is equivalent to rendering the transformed mask and source content into separate RGBA surfaces, and multiplying the alpha channel and the RGB color value of the mask content into the alpha channel and RGB color value of the source content. All of the mask content is rendered into its surface before compositing into the source content's surface. As a result, all FXG features, such as strokes, bitmap filters, and fill opacity will affect the final composited content.

Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.

Objects being masked by luminosity masks can set properties to control the RGB color value and clipping of the mask. See the luminosityInvert and luminosityClip attributes.

預設值為 MaskType.CLIP。



實作
    public function get maskType():String
    public function set maskType(value:String):void

相關 API 元素

spark.core.MarkType

maxHeight

屬性 
maxHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The maximum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value of this property is set by the component developer.

The component developer uses this property to set an upper limit on the height of the component.

If the application developer overrides the default value of maxHeight, the new value is stored in explicitMaxHeight. The default value of maxHeight does not change. As a result, at layout time, if maxHeight was explicitly set by the application developer, then the value of explicitMaxHeight is used for the component's maximum recommended height. If maxHeight is not set explicitly by the user, then the default value is used.

This value is used by the container in calculating the size and position of the component. It is not used by the component itself in determining its default size. Thus this property may not have any effect if parented by Container, or containers that don't factor in this property. Because the value is in component coordinates, the true maxHeight with respect to its parent is affected by the scaleY property. Some components have no theoretical limit to their height. In those cases their maxHeight is set to UIComponent.DEFAULT_MAX_HEIGHT.



實作
    public function get maxHeight():Number
    public function set maxHeight(value:Number):void

maxWidth

屬性 
maxWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The maximum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value of this property is set by the component developer.

The component developer uses this property to set an upper limit on the width of the component.

If the application developer overrides the default value of maxWidth, the new value is stored in explicitMaxWidth. The default value of maxWidth does not change. As a result, at layout time, if maxWidth was explicitly set by the application developer, then the value of explicitMaxWidth is used for the component's maximum recommended width. If maxWidth is not set explicitly by the user, then the default value is used.

This value is used by the container in calculating the size and position of the component. It is not used by the component itself in determining its default size. Thus this property may not have any effect if parented by Container, or containers that don't factor in this property. Because the value is in component coordinates, the true maxWidth with respect to its parent is affected by the scaleX property. Some components have no theoretical limit to their width. In those cases their maxWidth is set to UIComponent.DEFAULT_MAX_WIDTH.



實作
    public function get maxWidth():Number
    public function set maxWidth(value:Number):void

measuredHeight

屬性 
measuredHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The default height of the component, in pixels. This value is set by the measure() method.



實作
    public function get measuredHeight():Number
    public function set measuredHeight(value:Number):void

measuredWidth

屬性 
measuredWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The default width of the component, in pixels. This value is set by the measure() method.



實作
    public function get measuredWidth():Number
    public function set measuredWidth(value:Number):void

measuredX

屬性 
measuredX:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The default measured bounds top-left corner relative to the origin of the element.



實作
    public function get measuredX():Number
    public function set measuredX(value:Number):void

measuredY

屬性 
measuredY:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The default measured bounds top-left corner relative to the origin of the element.



實作
    public function get measuredY():Number
    public function set measuredY(value:Number):void

minHeight

屬性 
minHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The minimum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value depends on the component's implementation.

If the application developer sets the value of minHeight, the new value is stored in explicitMinHeight. The default value of minHeight does not change. As a result, at layout time, if minHeight was explicitly set by the application developer, then the value of explicitMinHeight is used for the component's minimum recommended height. If minHeight is not set explicitly by the application developer, then the value of measuredMinHeight is used.

This value is used by the container in calculating the size and position of the component. It is not used by the component itself in determining its default size. Thus this property may not have any effect if parented by Container, or containers that don't factor in this property. Because the value is in component coordinates, the true minHeight with respect to its parent is affected by the scaleY property.



實作
    public function get minHeight():Number
    public function set minHeight(value:Number):void

minWidth

屬性 
minWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The minimum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value depends on the component's implementation.

If the application developer sets the value of minWidth, the new value is stored in explicitMinWidth. The default value of minWidth does not change. As a result, at layout time, if minWidth was explicitly set by the application developer, then the value of explicitMinWidth is used for the component's minimum recommended width. If minWidth is not set explicitly by the application developer, then the value of measuredMinWidth is used.

This value is used by the container in calculating the size and position of the component. It is not used by the component itself in determining its default size. Thus this property may not have any effect if parented by Container, or containers that don't factor in this property. Because the value is in component coordinates, the true minWidth with respect to its parent is affected by the scaleX property.



實作
    public function get minWidth():Number
    public function set minWidth(value:Number):void

needsDisplayObject

屬性 
needsDisplayObject:Boolean  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

True if the element requires an exclusive DisplayObject. Developers don't usually call this method directly, but override it in their subclasses to indicate that an exclusive DisplayObject is needed. Usually a subclass needs a DisplayObject when it has to set its properties. Some examples of such DisplayObject properties are filters, blendMode, mask, rotation, alpha.



實作
    protected function get needsDisplayObject():Boolean

owner

屬性 
owner:DisplayObjectContainer

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The owner of this IVisualElement object. By default, it is the parent of this IVisualElement object. However, if this IVisualElement object is a child component that is popped up by its parent, such as the drop-down list of a ComboBox control, the owner is the component that popped up this IVisualElement object.

This property is not managed by Flex, but by each component. Therefore, if you use the PopUpManger.createPopUp() or PopUpManger.addPopUp() method to pop up a child component, you should set the owner property of the child component to the component that popped it up.

The default value is the value of the parent property.



實作
    public function get owner():DisplayObjectContainer
    public function set owner(value:DisplayObjectContainer):void

parent

屬性 
parent:DisplayObjectContainer  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The parent container or component for this component. Only visual elements should have a parent property. Non-visual items should use another property to reference the object to which they belong. By convention, non-visual objects use an owner property to reference the object to which they belong.



實作
    public function get parent():DisplayObjectContainer

percentHeight

屬性 
percentHeight:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Specifies the height of a component as a percentage of its parent's size. Allowed values are 0-100. Setting the height or explicitHeight properties resets this property to NaN.

This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.



實作
    public function get percentHeight():Number
    public function set percentHeight(value:Number):void

percentWidth

屬性 
percentWidth:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Specifies the width of a component as a percentage of its parent's size. Allowed values are 0-100. The default value is NaN. Setting the width or explicitWidth properties resets this property to NaN.

This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.

This property is always set to NaN for the UITextField control.

When used with Spark layouts, this property is used to calculate the width of the component's bounds after scaling and rotation. For example if the component is rotated at 90 degrees, then specifying percentWidth will affect the component's height.



實作
    public function get percentWidth():Number
    public function set percentWidth(value:Number):void

postLayoutTransformOffsets

屬性 
postLayoutTransformOffsets:mx.geom:TransformOffsets

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.

For example, if you want a layout to adjust for an object that is rotated 90 degrees, set the object's rotation property. If you want the layout to not adjust for the object being rotated, set its postLayoutTransformOffsets.rotationZ property.



實作
    public function get postLayoutTransformOffsets():mx.geom:TransformOffsets
    public function set postLayoutTransformOffsets(value:mx.geom:TransformOffsets):void

right

屬性 
right:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".



實作
    public function get right():Object
    public function set right(value:Object):void

rotation

屬性 
rotation:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Indicates the rotation of the element, in degrees, from the transform point.



實作
    public function get rotation():Number
    public function set rotation(value:Number):void

rotationX

屬性 
rotationX:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Indicates the x-axis rotation of the element instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.



實作
    public function get rotationX():Number
    public function set rotationX(value:Number):void

rotationY

屬性 
rotationY:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.



實作
    public function get rotationY():Number
    public function set rotationY(value:Number):void

rotationZ

屬性 
rotationZ:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Indicates the rotation of the element, in degrees, from the transform point.



實作
    public function get rotationZ():Number
    public function set rotationZ(value:Number):void

scaleX

屬性 
scaleX:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The horizontal scale (percentage) of the element as applied from the transform point.



實作
    public function get scaleX():Number
    public function set scaleX(value:Number):void

scaleY

屬性 
scaleY:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The vertical scale (percentage) of the element as applied from the transform point.



實作
    public function get scaleY():Number
    public function set scaleY(value:Number):void

scaleZ

屬性 
scaleZ:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The z scale (percentage) of the element as applied from the transform point.



實作
    public function get scaleZ():Number
    public function set scaleZ(value:Number):void

top

屬性 
top:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The vertical distance in pixels from the top edge of the component to the anchor target's top edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "row1:10".



實作
    public function get top():Object
    public function set top(value:Object):void

transform

屬性 
transform:flash.geom:Transform

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

這是一個物件,具有和顯示物件的矩陣、顏色轉換和像素邊界有關的屬性。 特定屬性,包括 matrix、colorTransform 以及三個唯讀屬性 (concatenatedMatrixconcatenatedColorTransformpixelBounds),將在 Transform 類別項目中說明。

每個變形物件的屬性其本身就是一個物件。 這一點很重要,因為要設定矩陣或 colorTransform 物件的新值,唯一的方式就是建立新物件並將該物件複製到 transform.matrix 或 transform.colorTransform 屬性。

例如,若要增加顯示物件矩陣的 tx 值,必須為整個矩陣物件建立副本,然後將此新物件複製到變形物件的矩陣屬性:


    var myMatrix:Matrix = myDisplayObject.transform.matrix;  
    myMatrix.tx += 10; 
    myDisplayObject.transform.matrix = myMatrix;  
    

您不能直接設定 tx 屬性。 下列程式碼不會影響 myDisplayObject


    myDisplayObject.transform.matrix.tx += 10;
    

您也可以複製整個變形物件,再將它指定給另一個顯示物件的變形屬性。 例如,下列程式碼會將整個變形物件從 myOldDisplayObj 複製到 myNewDisplayObj

myNewDisplayObj.transform = myOldDisplayObj.transform;

產生的顯示物件 myNewDisplayObj 現在和原有的顯示物件 myOldDisplayObj,都具有相同的矩陣、顏色轉換和像素邊界值。

請注意,若有硬體加速可供使用,AIR for TV 裝置會自動為顏色變化使用硬體加速。



實作
    public function get transform():flash.geom:Transform
    public function set transform(value:flash.geom:Transform):void

transformX

屬性 
transformX:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The x position transform point of the element.



實作
    public function get transformX():Number
    public function set transformX(value:Number):void

transformY

屬性 
transformY:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The y position transform point of the element.



實作
    public function get transformY():Number
    public function set transformY(value:Number):void

transformZ

屬性 
transformZ:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The z position transform point of the element.



實作
    public function get transformZ():Number
    public function set transformZ(value:Number):void

verticalCenter

屬性 
verticalCenter:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The vertical distance in pixels from the center of the component to the center of the anchor target's content area.

The default anchor target is the container itself.

In layouts with advanced constraints, the anchor target can be a constraint row. Then the content area is the space between the preceding row (or container side) and the target row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "row1:10".



實作
    public function get verticalCenter():Object
    public function set verticalCenter(value:Object):void

visible

屬性 
visible:Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Controls the visibility of this visual element. If true, the object is visible.

If an object is not visible, but the includeInLayout property is set to true, then the object takes up space in the container, but is invisible.

If visible is set to true, the object may not necessarily be visible due to its size and whether container clipping is enabled.

Setting visible to false, prevents the component from getting focus.



實作
    public function get visible():Boolean
    public function set visible(value:Boolean):void

width

屬性 
width:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The width of the graphic element.

預設值為 0。

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get width():Number
    public function set width(value:Number):void

x

屬性 
x:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The x position of the graphic element.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get x():Number
    public function set x(value:Number):void

y

屬性 
y:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The y position of the graphic element.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get y():Number
    public function set y(value:Number):void

z

屬性 
z:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The z position of the graphic element.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get z():Number
    public function set z(value:Number):void
方法詳細資訊

canShareWithNext

()方法
public function canShareWithNext(element:IGraphicElement):Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns true if this IGraphicElement is compatible and can share display objects with the next IGraphicElement in the sequence.

參數

element:IGraphicElement — The element that comes after this element in the sequence.

傳回值
Boolean — Returns true when this element is compatible with the previous element in the sequence.

canShareWithPrevious

()方法 
public function canShareWithPrevious(element:IGraphicElement):Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns true if this IGraphicElement is compatible and can share display objects with the previous IGraphicElement in the sequence.

In certain cases the element might be passed to the IGraphicElementContainer in a call to the setSharedDisplayObject() method. In those cases, this method is not called.

參數

element:IGraphicElement — The element that comes before this element in the sequence.

傳回值
Boolean — Returns true when this element is compatible with the previous element in the sequence.

canSkipMeasurement

()方法 
protected function canSkipMeasurement():Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Determines if the call to the measure() method can be skipped.

傳回值
Boolean — Returns true when the measureSizes() method can skip the call to the measure() method. For example this is usually true when both the explicitWidth and explicitHeight properties are set. For paths, this is true when the bounds of the path have not changed.

commitProperties

()方法 
protected function commitProperties():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Processes the properties set on the element. This is an advanced method that you might override when creating a subclass.

You do not call this method directly. Flex calls the commitProperties() method when you use the addElement() method to add an element to an IGraphicElementContainer container such as Group, or when you call the invalidateProperties() method of the element. Calls to the commitProperties() method occur before calls to the measure() method. This lets you set property values that might be used by the measure() method.

Some elements have properties that interact with each other. It is often best at startup time to process all of these properties at one time to avoid duplicating work.

createDisplayObject

()方法 
public function createDisplayObject():DisplayObject

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Creates a new DisplayObject where this IGraphicElement is drawn.

Subsequent calls to the getter of the displayObject property must return the same display object.

After the DisplayObject is created, the parent IGraphicElementContainer will pass along the display objects to the rest of the elements in the sequence.

The IGraphicElementContainer ensures that this method is called only when needed.

If the element wants to participate in the DisplayObject sharing, then the new DisplayObject must implement IShareableDisplayObject. This interface is being used by the IGraphicElementContainer to manage invalidation and redrawing of the graphic element sequence and typically is not directly used by the developer.

To reevaluate the shared sequences, call the invalidateGraphicElementSharing() method on the IGraphicElementContainer.

To force the IGraphicElementContainer to remove the element's current DisplayObject from its display list and recalculate the display object sharing, call the discardDisplayObject() method on the IGraphicElementContainer.

傳回值
DisplayObject — The display object created.

getBoundsXAtSize

()方法 
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the x coordinate of the element's bounds at the specified element size.

This method is typically used by layouts during a call to the measure() method to predict what the element position will be, if the element is resized to particular dimensions.

參數

width:Number — The element's bounds width, or NaN to use the preferred width.
 
height:Number — The element's bounds height, or NaN to use the preferred height.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns x coordinate of the element's bounding box top-left corner. The bounding box is in element's parent coordinate space and is calculated from the specified bounds size, layout position and layout transform matrix.

傳回值
Number — The x coordinate of the element's bounds at the specified element size.

getBoundsYAtSize

()方法 
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the y coordinate of the element's bounds at the specified element size. This method is typically used by layouts during a call to the measure() to predict what the element position will be, if the element is resized to particular dimensions.

參數

width:Number — The element's bounds width, or NaN to use the preferred width.
 
height:Number — The element's bounds height, or NaN to use the preferred height.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the y coordinate of the element's bounding box top-left corner. The bounding box is in element's parent coordinate space and is calculated from the specified bounds size, layout position and layout transform matrix.

傳回值
Number — The y coordinate of the element's bounds at the specified element size.

getLayoutBoundsHeight

()方法 
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's layout height. This is the size that the element uses to draw on screen.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size and layout transform matrix.

傳回值
Number — The element's layout height.

getLayoutBoundsWidth

()方法 
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's layout width. This is the size that the element uses to draw on screen.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in element's parent coordinate space and is calculated from the element's layout size and layout transform matrix.

傳回值
Number — The element's layout width.

getLayoutBoundsX

()方法 
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the x coordinate that the element uses to draw on screen.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns x coordinate of the element's bounding box top-left corner. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position and layout transform matrix.

傳回值
Number — The x coordinate that the element uses to draw on screen.

getLayoutBoundsY

()方法 
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the y coordinate that the element uses to draw on screen.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns y coordinate of the element's bounding box top-left corner. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position, and layout transform matrix.

傳回值
Number — The y coordinate that the element uses to draw on screen.

getLayoutMatrix

()方法 
public function getLayoutMatrix():Matrix

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the transform matrix that is used to calculate the component's layout relative to its siblings.

This matrix is typically defined by the component's 2D properties such as x, y, rotation, scaleX, scaleY, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets property.

傳回值
Matrix — The layout transform Matrix for this element. Do not directly modify the return value; call the setLayoutMatrix() method instead.

getLayoutMatrix3D

()方法 
public function getLayoutMatrix3D():Matrix3D

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the layout transform Matrix3D for this element.

This matrix is typically defined by the component's transform properties such as x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets property.

傳回值
Matrix3D — The layout transform Matrix3D for this element. Do not directly modify the return value but call the setLayoutMatrix() method instead.

getMaxBoundsHeight

()方法 
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's maximum height.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's maximum size and layout transform matrix.

傳回值
Number — The element's maximum height.

getMaxBoundsWidth

()方法 
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's maximum width.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's maximum size and layout transform matrix.

傳回值
Number — The element's maximum width.

getMinBoundsHeight

()方法 
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's minimum height.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's minimum size and layout transform matrix.

傳回值
Number — The element's maximum height.

getMinBoundsWidth

()方法 
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's minimum width.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's minimum size and layout transform matrix.

傳回值
Number — The element's maximum width.

getPreferredBoundsHeight

()方法 
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's preferred height.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's preferred size and layout transform matrix.

傳回值
Number — Returns the element's preferred height. Preferred height is usually based on the default element size and any explicit overrides. For UIComponent this is the same value as returned by the getExplicitOrMeasuredHeight() method.

getPreferredBoundsWidth

()方法 
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the element's preferred width.

參數

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's preferred size and layout transform matrix.

傳回值
Number — Returns the element's preferred width. Preferred width is usually based on the default element size and any explicit overrides. For UIComponent this is the same value as returned by the getExplicitOrMeasuredWidth() method.

getStrokeExtents

()方法 
protected function getStrokeExtents(postLayoutTransform:Boolean = true):Rectangle

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Returns the amount of pixels occupied by the stroke on each side of the element's bounds.

參數

postLayoutTransform:Boolean (default = true) — If true, the stroke extents are calculated in parent coordinate space (after applying the element's transformations).

傳回值
Rectangle — Rectangle of the stroke extents. The rectangle's left, right, top and bottom properties represent the stroke extent for the respective side of the element's bounding box.

initialized

()方法 
public function initialized(document:Object, id:String):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Called automatically by the MXML compiler when the GraphicElement is created using an MXML tag. If you create the GraphicElement through ActionScript you must set the id property manually.

參數

document:Object — The MXML document containing this GraphicElement (not used).
 
id:String — The MXML id for this GraphicElement.

invalidateDisplayList

()方法 
public function invalidateDisplayList():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Calling this method results in a call to the elements's validateDisplayList() method before the display list is rendered.

Subclasses should override and do their work in updateDisplayList().

invalidateDisplayObjectSharing

()方法 
protected function invalidateDisplayObjectSharing():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Utility method that notifies the host that this element has changed and needs its layer to be updated.

invalidateLayoutDirection

()方法 
public function invalidateLayoutDirection():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.

invalidateParentSizeAndDisplayList

()方法 
protected function invalidateParentSizeAndDisplayList():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Helper method to invalidate parent size and display list if this object affects its layout (includeInLayout is true).

invalidateProperties

()方法 
public function invalidateProperties():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Calling this method results in a call to the elements's validateProperties() method before the display list is rendered.

Subclasses should do their work in commitProperties().

invalidateSize

()方法 
public function invalidateSize():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Calling this method results in a call to the elements's validateSize() method before the display list is rendered.

Subclasses should override and do their measurement in measure(). By default when explicitWidth and explicitHeight are set, measure() will not be called. To override this default behavior subclasses should override skipMeasure().

localToGlobal

()方法 
public function localToGlobal(point:Point):Point

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Converts the point object from the object's (local) coordinates to the Stage (global) coordinates.

This method allows you to convert any given x and y coordinates from values that are relative to the origin (0,0) of a specific object (local coordinates) to values that are relative to the origin of the Stage (global coordinates).

To use this method, first create an instance of the Point class. The x and y values that you assign represent local coordinates because they relate to the origin of the object.

You then pass the Point instance that you created as the parameter to the localToGlobal() method. The method returns a new Point object with x and y values that relate to the origin of the Stage instead of the origin of the object.

參數

point:Point — The name or identifier of a point created with the Point class, specifying the x and y coordinates as properties.

傳回值
Point — A Point object with coordinates relative to the Stage.

相關 API 元素

measure

()方法 
protected function measure():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Calculates the default size of the element. This is an advanced method that you might override when creating a subclass of GraphicElement.

You do not call this method directly. Flex calls the measure() method when the element is added to an IGraphicElementContainer container such as Group using the addElement() method, and when the element's invalidateSize() method is called.

By default you set both explicit height and explicit width of an element, Flex does not call the measure() method, even if you explicitly call the invalidateSize() method. To override this behavior, override skipMeasure() method.

In your override of this method, you must set the measuredWidth and measuredHeight properties to define the default size. You can optionally set the measuredX and measuredY properties to define the default measured bounds top-left corner relative to the origin of the element.

The conceptual point of measure() is for the element to provide its own natural or intrinsic bounds as a default. Therefore, the measuredWidth and measuredHeight properties should be determined by factors such as:

  • The amount of text the component needs to display.
  • The size of a JPEG image that the component displays.

In some cases, there is no intrinsic way to determine default values. For example, a simple GreenCircle element might simply set measuredWidth = 100 and measuredHeight = 100 in its measure() method to provide a reasonable default size. In other cases, such as a TextArea, an appropriate computation (such as finding the right width and height that would just display all the text and have the aspect ratio of a Golden Rectangle) might be too time-consuming to be worthwhile.

The default implementation of measure() sets the values of the measuredWidth, measuredHeight, measuredX, and measuredY properties to 0.

parentChanged

()方法 
public function parentChanged(value:IGraphicElementContainer):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Called by IGraphicElementContainer when an IGraphicElement is added to or removed from the host component.

You typically never need to call this method.

參數

value:IGraphicElementContainer — The IGraphicElementContainer of this IGraphicElement.

preferredHeightPreTransform

()方法 
protected function preferredHeightPreTransform():Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Used for the implementation of the ILayoutElement interface, returns the explicit measured height pre-transform.

傳回值
Number — The explicit measured height, pre-transform.

preferredWidthPreTransform

()方法 
protected function preferredWidthPreTransform():Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Used for the implementation of the ILayoutElement interface, returns the explicit of measured width pre-transform.

傳回值
Number — The explicit measured height, pre-transform.

setLayoutBoundsPosition

()方法 
public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Sets the coordinates that the element uses to draw on screen.

Note that calls to the setLayoutBoundSize() method can affect the layout position, so call setLayoutBoundPosition() after calling setLayoutBoundSize().

參數

newBoundsX:Number — The x-coordinate of the top-left corner of the bounding box.
 
newBoundsY:Number — The y-coordinate of the top-left corner of the bounding box.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the element is positioned in such a way that the top-left corner of its bounding box is (x, y). The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position and layout transform matrix.

setLayoutBoundsSize

()方法 
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Sets the layout size of the element. This is the size that the element uses to draw on screen.

If the width and/or height parameters are left unspecified (NaN), Flex sets the element's layout size to its preferred width and/or preferred height.

Note that calls to the setLayoutBoundSize() method can affect the layout position, so call setLayoutBoundPosition() after calling setLayoutBoundSize().

參數

width:Number — The element's layout width.
 
height:Number — The element's layout height.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the specified sizes are those of the element's bounding box. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position, and layout transform matrix.

setLayoutMatrix

()方法 
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.

The matrix is typically defined by the component's 2D properties such as x, y, rotation, scaleX, scaleY, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets.

Note that layout Matrix is factored in the getPreferredSize(), getMinSize(), getMaxSize(), getLayoutSize() methods when computed in parent coordinates as well as in getLayoutPosition() in both parent and child coordinates. Layouts that calculate the transform matrix explicitly typically call this method and work with sizes in child coordinates. Layouts calling this method pass false to the invalidateLayout() method so that a subsequent layout pass is not triggered.

參數

value:Matrix — The matrix.
 
invalidateLayout:Booleantrue to cause the parent container to re-layout its children. You typically pass true to the invalidateLayout() method.

setLayoutMatrix3D

()方法 
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.

This matrix is typically defined by the component's transform properties such as x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets property.

Note that layout Matrix3D is factored in the getPreferredSize(), getMinSize(), getMaxSize(), getLayoutSize() when computed in parent coordinates as well as in getLayoutPosition() in both parent and child coordinates. Layouts that calculate the transform matrix explicitly typically call this method and work with sizes in child coordinates. Layouts calling this method pass false to the invalidateLayout() method so that a subsequent layout pass is not triggered.

參數

value:Matrix3D — The matrix.
 
invalidateLayout:Booleantrue to cause the parent container to re-layout its children. You typically pass true to the invalidateLayout() method.

setSharedDisplayObject

()方法 
public function setSharedDisplayObject(sharedDisplayObject:DisplayObject):Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Determines whether this element can draw itself to the sharedDisplayObject of the sequence.

Typically implementers return true when this IGraphicElement can cumulatively draw in the shared DisplayObject graphics property. In all cases where this IGraphicElement needs to set properties on the DisplayObjects that don't apply to the rest of the elements in the sequence, this method must return false. Examples for such properties are rotation, scale, transform, mask, alpha, filters, color transform, 3D, and layer.

When this method returns true, subsequent calls to the getter of the displayObject property must return the same display object.

In certain cases, the sharedDisplayObject property might be the IGraphicElementContainer itself. In the rest of the cases, the DisplayObject is created by the first element in the sequence.

When this IGraphicElement needs to rebuild its sequence, it notifies the IGraphicElementContainer by calling its invalidateGraphicElementSharing() method.

參數

sharedDisplayObject:DisplayObject — The shared DisplayObject.

傳回值
Boolean — Returns true when this IGraphicElement can draw itself to the shared DisplayObject of the sequence.

transformAround

()方法 
public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.

參數

transformCenter:Vector3D — The point, in the component's own coordinates, to keep fixed relative to its parent.
 
scale:Vector3D (default = null) — The new values for the scale of the transform.
 
rotation:Vector3D (default = null) — the new values for the rotation of the transform
 
translation:Vector3D (default = null) — The new values for the translation of the transform.
 
postLayoutScale:Vector3D (default = null) — The new values for the post-layout scale of the transform.
 
postLayoutRotation:Vector3D (default = null) — The new values for the post-layout rotation of the transform.
 
postLayoutTranslation:Vector3D (default = null) — The new values for the post-layout translation of the transform.
 
invalidateLayout:Boolean (default = true) — If true, the parent container size and display are invalidated. Layouts calling this method pass false so that a subsequent layout pass is not triggered.

transformHeightForLayout

()方法 
protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Transform the element's size.

This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the height of the bounding box.

In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.

參數

width:Number — The target pre-transform width.
 
height:Number — The target pre-transform height.
 
postLayoutTransform:Boolean (default = true) — When true, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).

傳回值
Number — Returns the transformed height. Transformation is this element's layout transformation matrix.

transformPointToParent

()方法 
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

A utility method to transform a point specified in the local coordinates of this object to its location in the object's parent's coordinates. The pre-layout and post-layout result will be set on the position and postLayoutPosition parameters, if they are non-null.

參數

localPosition:Vector3D — The point to be transformed, specified in the local coordinates of the object.
 
position:Vector3D — A Vector3D point that will hold the pre-layout result. If null, the parameter is ignored.
 
postLayoutPosition:Vector3D — A Vector3D point that will hold the post-layout result. If null, the parameter is ignored.

transformWidthForLayout

()方法 
protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Transform the element's size.

This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the width of the bounding box.

In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.

參數

width:Number — The target pre-transform width.
 
height:Number — The target pre-transform height.
 
postLayoutTransform:Boolean (default = true) — When true, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).

傳回值
Number — Returns the transformed width. Transformation is this element's layout transformation matrix.

updateDisplayList

()方法 
protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Draws the element and/or sizes and positions its content. This is an advanced method that you might override when creating a subclass of GraphicElement.

You do not call this method directly. Flex calls the updateDisplayList() method when the component is added to an IGraphicElementContainer container such as Group using the addElement() method, and when the element's invalidateDisplayList() method is called.

This method is where you would do programmatic drawing using methods on the elements's displayObject such as graphics.drawRect().

參數

unscaledWidth:Number — Specifies the width of the component, in pixels, in the component's coordinates, regardless of the value of the scaleX property of the component.
 
unscaledHeight:Number — Specifies the height of the component, in pixels, in the component's coordinates, regardless of the value of the scaleY property of the component.

validateDisplayList

()方法 
public function validateDisplayList():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Called by the IGraphicElementContainer to redraw this element in its displayObject property.

If the element is the first in the sequence (displayObjectSharingMode is set to DisplayObjectSharingMode.OWNS_SHARED_OBJECT) then it must clear the displayObject graphics and set it up as necessary for drawing the rest of the elements.

The element must alway redraw even if it itself has not changed since the last time the validateDisplayList() method was called. The parent IGraphicElementContainer will redraw the whole sequence if any of its elements need to be redrawn.

To ensure this method is called, notify the IGraphicElementContainer by calling its invalidateGraphicElementSize() method.

This method might be called even if this element has not notified the IGraphicElementContainer.

validateNow

()方法 
public function validateNow():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Validates and updates the properties and layout of this object by immediately calling validateProperties(), validateSize(), and validateDisplayList(), if necessary.

validateProperties

()方法 
public function validateProperties():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Used by layout logic to validate the properties of a component by calling the commitProperties() method. In general, subclasses should override the commitProperties() method and not this method.

validateSize

()方法 
public function validateSize():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Called by the IGraphicElementContainer to validate the size of this element.

When the size of the element changes and is going to affect the IGraphicElementContainer layout, the implementer is responsible for invalidating the parent's size and display list.

To ensure that this method is called, notify the IGraphicElementContainer by calling its invalidateGraphicElementSize() method.

This method might be called even if this element has not notified the IGraphicElementContainer.





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