套件 | spark.primitives.supportClasses |
類別 | public class GraphicElement |
繼承 | GraphicElement EventDispatcher Object |
實作 | IGraphicElement, IInvalidating, ILayoutElement, IVisualElement, IMXMLObject |
子類別 | BitmapImage, StrokedElement |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
- Shapes
- Text
- Raster images
When defining a graphic element, you specify an explicit size for the element; that is, you cannot use percentage sizing as you can when specifying the size of a control.
The TBounds are the boundaries of an object in the object's parent coordinate space. The UBounds are the boundaries of an object in its own coordinate space.
If you set the transform.matrix declaratively in MXML, then it will override the values of any transform properties (rotation, scaleX, scaleY, x, and y). If you set the transform.matrix or the transform properties in ActionScript, then the last value set will be used.
屬性 | 定義自 | ||
---|---|---|---|
alpha : Number
The level of transparency of the graphic element. | GraphicElement | ||
alwaysCreateDisplayObject : Boolean
Specifies that this GraphicElement is to be associated with and be rendered
to its own DisplayObject. | GraphicElement | ||
baseline : Object
The vertical distance in pixels from the anchor target to
the control's baseline position. | GraphicElement | ||
baselinePosition : Number [唯讀]
The y-coordinate of the baseline
of the first line of text of the component. | GraphicElement | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use. | GraphicElement | ||
bottom : Object
The vertical distance in pixels from the bottom edge of the component to the
anchor target's bottom edge. | GraphicElement | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | GraphicElement | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | GraphicElement | ||
displayObject : DisplayObject [唯讀]
The shared DisplayObject where this
IGraphicElement is drawn. | GraphicElement | ||
displayObjectSharingMode : String
Indicates the association between this IGraphicElement and its
display objects. | GraphicElement | ||
explicitHeight : Number
Number that specifies the explicit height of the component,
in pixels, in the component's coordinates. | GraphicElement | ||
explicitMaxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | GraphicElement | ||
explicitMaxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | GraphicElement | ||
explicitMinHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | GraphicElement | ||
explicitMinWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | GraphicElement | ||
explicitWidth : Number
Number that specifies the explicit width of the component,
in pixels, in the component's coordinates. | GraphicElement | ||
filters : Array
An indexed array that contains each filter object currently associated with the graphic element. | GraphicElement | ||
hasLayoutMatrix3D : Boolean [唯讀]
Contains true if the element has 3D Matrix. | GraphicElement | ||
height : Number
The height of the graphic element. | GraphicElement | ||
horizontalCenter : Object
The horizontal distance in pixels from the center of the component to the
center of the anchor target's content area. | GraphicElement | ||
id : String
The identity of the component. | GraphicElement | ||
includeInLayout : Boolean
Specifies whether this element is included in the layout of the parent. | GraphicElement | ||
is3D : Boolean [唯讀]
Contains true when the element is in 3D. | GraphicElement | ||
layoutDirection : String
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit). | GraphicElement | ||
left : Object
The horizontal distance in pixels from the left edge of the component to the
anchor target's left edge. | GraphicElement | ||
luminosityClip : Boolean
A property that controls whether the luminosity
mask clips the masked content. | GraphicElement | ||
luminosityInvert : Boolean
A property that controls the calculation of the RGB
color value of a graphic element being masked by
a luminosity mask. | GraphicElement | ||
mask : DisplayObject
The calling display object is masked by the specified mask object. | GraphicElement | ||
maskType : String
Defines how the mask is applied to the GraphicElement.
The possible values are MaskType.CLIP, MaskType.ALPHA, and
MaskType.LUMINOSITY.
Clip Masking
When masking in clip mode, a clipping masks is reduced to 1-bit. | GraphicElement | ||
maxHeight : Number
The maximum recommended height of the component to be considered
by the parent during layout. | GraphicElement | ||
maxWidth : Number
The maximum recommended width of the component to be considered
by the parent during layout. | GraphicElement | ||
measuredHeight : Number
The default height of the component, in pixels. | GraphicElement | ||
measuredWidth : Number
The default width of the component, in pixels. | GraphicElement | ||
measuredX : Number
The default measured bounds top-left corner relative to the origin of the element. | GraphicElement | ||
measuredY : Number
The default measured bounds top-left corner relative to the origin of the element. | GraphicElement | ||
minHeight : Number
The minimum recommended height of the component to be considered
by the parent during layout. | GraphicElement | ||
minWidth : Number
The minimum recommended width of the component to be considered
by the parent during layout. | GraphicElement | ||
owner : DisplayObjectContainer
The owner of this IVisualElement object. | GraphicElement | ||
parent : DisplayObjectContainer [唯讀]
The parent container or component for this component. | GraphicElement | ||
percentHeight : Number
Specifies the height of a component as a percentage
of its parent's size. | GraphicElement | ||
percentWidth : Number
Specifies the width of a component as a percentage
of its parent's size. | GraphicElement | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout. | GraphicElement | ||
right : Object
The horizontal distance in pixels from the right edge of the component to the
anchor target's right edge. | GraphicElement | ||
rotation : Number
Indicates the rotation of the element, in degrees,
from the transform point. | GraphicElement | ||
rotationX : Number
Indicates the x-axis rotation of the element instance, in degrees, from its original orientation
relative to the 3D parent container. | GraphicElement | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation
relative to the 3D parent container. | GraphicElement | ||
rotationZ : Number
Indicates the rotation of the element, in degrees,
from the transform point. | GraphicElement | ||
scaleX : Number
The horizontal scale (percentage) of the element
as applied from the transform point. | GraphicElement | ||
scaleY : Number
The vertical scale (percentage) of the element
as applied from the transform point. | GraphicElement | ||
scaleZ : Number
The z scale (percentage) of the element
as applied from the transform point. | GraphicElement | ||
top : Object
The vertical distance in pixels from the top edge of the component to the
anchor target's top edge. | GraphicElement | ||
transform : flash.geom:Transform
這是一個物件,具有和顯示物件的矩陣、顏色轉換和像素邊界有關的屬性。 | GraphicElement | ||
transformX : Number
The x position transform point of the element. | GraphicElement | ||
transformY : Number
The y position transform point of the element. | GraphicElement | ||
transformZ : Number
The z position transform point of the element. | GraphicElement | ||
verticalCenter : Object
The vertical distance in pixels from the center of the component to the
center of the anchor target's content area. | GraphicElement | ||
visible : Boolean
Controls the visibility of this visual element. | GraphicElement | ||
width : Number
The width of the graphic element. | GraphicElement | ||
x : Number
The x position of the graphic element. | GraphicElement | ||
y : Number
The y position of the graphic element. | GraphicElement | ||
z : Number
The z position of the graphic element. | GraphicElement |
屬性 | 定義自 | ||
---|---|---|---|
drawnDisplayObject : DisplayObject [唯讀]
The actual DisplayObject that is drawn into by the GraphicElement. | GraphicElement | ||
drawX : Number [唯讀]
The x position where the element should be drawn. | GraphicElement | ||
drawY : Number [唯讀]
The y position where the element should be drawn. | GraphicElement | ||
hasComplexLayoutMatrix : Boolean [唯讀]
Returns true if the GraphicElement has any non-translation (x,y) transform properties
| GraphicElement | ||
layoutFeatures : AdvancedLayoutFeatures
Contain all of the implementation details of how the GraphicElement implements
transform and layering support. | GraphicElement | ||
needsDisplayObject : Boolean [唯讀]
True if the element requires an exclusive DisplayObject. | GraphicElement |
方法 | 定義自 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Returns true if this IGraphicElement is compatible and can
share display objects with the next IGraphicElement
in the sequence. | GraphicElement | ||
Returns true if this IGraphicElement is compatible and can
share display objects with the previous IGraphicElement
in the sequence. | GraphicElement | ||
Creates a new DisplayObject where this IGraphicElement
is drawn. | GraphicElement | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Returns the x coordinate of the element's bounds at the specified element size. | GraphicElement | ||
Returns the y coordinate of the element's bounds at the specified element size. | GraphicElement | ||
Returns the element's layout height. | GraphicElement | ||
Returns the element's layout width. | GraphicElement | ||
Returns the x coordinate that the element uses to draw on screen. | GraphicElement | ||
Returns the y coordinate that the element uses to draw on screen. | GraphicElement | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | GraphicElement | ||
Returns the layout transform Matrix3D for this element. | GraphicElement | ||
Returns the element's maximum height. | GraphicElement | ||
Returns the element's maximum width. | GraphicElement | ||
Returns the element's minimum height. | GraphicElement | ||
Returns the element's minimum width. | GraphicElement | ||
Returns the element's preferred height. | GraphicElement | ||
Returns the element's preferred width. | GraphicElement | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Called automatically by the MXML compiler when the GraphicElement
is created using an MXML tag. | GraphicElement | ||
Calling this method results in a call to the elements's
validateDisplayList() method
before the display list is rendered. | GraphicElement | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | GraphicElement | ||
Calling this method results in a call to the elements's
validateProperties() method
before the display list is rendered. | GraphicElement | ||
Calling this method results in a call to the elements's
validateSize() method
before the display list is rendered. | GraphicElement | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
Converts the point object from the object's (local) coordinates
to the Stage (global) coordinates. | GraphicElement | ||
Called by IGraphicElementContainer when an IGraphicElement
is added to or removed from the host component. | GraphicElement | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
Sets the coordinates that the element uses to draw on screen. | GraphicElement | ||
Sets the layout size of the element. | GraphicElement | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | GraphicElement | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | GraphicElement | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
Determines whether this element can draw itself to the
sharedDisplayObject of the sequence. | GraphicElement | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | GraphicElement | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | GraphicElement | ||
Called by the IGraphicElementContainer to redraw this element
in its displayObject property. | GraphicElement | ||
Validates and updates the properties and layout of this object
by immediately calling validateProperties(),
validateSize(), and validateDisplayList(),
if necessary. | GraphicElement | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | GraphicElement | ||
Called by the IGraphicElementContainer to validate the size of
this element. | GraphicElement | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
Determines if the call to the measure() method can be skipped. | GraphicElement | ||
Processes the properties set on the element. | GraphicElement | ||
Returns the amount of pixels occupied by the stroke on each side
of the element's bounds. | GraphicElement | ||
Utility method that notifies the host that this element has changed and needs
its layer to be updated. | GraphicElement | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | GraphicElement | ||
Calculates the default size of the element. | GraphicElement | ||
Used for the implementation of the ILayoutElement interface,
returns the explicit measured height pre-transform. | GraphicElement | ||
Used for the implementation of the ILayoutElement interface,
returns the explicit of measured width pre-transform. | GraphicElement | ||
Transform the element's size. | GraphicElement | ||
Transform the element's size. | GraphicElement | ||
Draws the element and/or sizes and positions its content. | GraphicElement |
alpha | 屬性 |
alpha:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The level of transparency of the graphic element. Valid values are decimal values between 0 (fully transparent) and 1 (fully opaque). For example, a value of .25 means that the element has 25% opacity.
實作
public function get alpha():Number
public function set alpha(value:Number):void
alwaysCreateDisplayObject | 屬性 |
alwaysCreateDisplayObject:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4.5 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies that this GraphicElement is to be associated with and be rendered to its own DisplayObject.
預設值為 false。
實作
public function get alwaysCreateDisplayObject():Boolean
public function set alwaysCreateDisplayObject(value:Boolean):void
baseline | 屬性 |
baseline:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the anchor target to the control's baseline position.
By default the anchor target is the top edge of the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".
實作
public function get baseline():Object
public function set baseline(value:Object):void
baselinePosition | 屬性 |
blendMode | 屬性 |
bottom | 屬性 |
bottom:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".
實作
public function get bottom():Object
public function set bottom(value:Object):void
depth | 屬性 |
depth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
depth
property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
實作
public function get depth():Number
public function set depth(value:Number):void
designLayer | 屬性 |
designLayer:DesignLayer
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies the optional DesignLayer instance associated with this visual element.
When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).
A visual element must listen for layerPropertyChange
notifications from the associated layer parent. When the
effectiveAlpha
or effectiveVisibility
of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.
This property should not be set within MXML directly.
The designLayer
property is not used for z-order control,
please see depth
.
實作
public function get designLayer():DesignLayer
public function set designLayer(value:DesignLayer):void
displayObject | 屬性 |
displayObject:DisplayObject
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The shared DisplayObject where this IGraphicElement is drawn.
Implementers should not create the DisplayObject
here, but in the createDisplayObject()
method.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get displayObject():DisplayObject
displayObjectSharingMode | 屬性 |
displayObjectSharingMode:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the association between this IGraphicElement and its
display objects. The IGraphicElementContainer
manages this
property and the values are one of the DisplayObjectSharingMode enum class.
- A value of
DisplayObjectSharingMode.OWNS_UNSHARED_OBJECT
indicates that the IGraphicElement owns exclusively the DisplayObject corresponding to itsdisplayObject
property. - A value of
DisplayObjectSharingMode.OWNS_SHARED_OBJECT
indicates taht the IGraphicElement owns the DisplayObject corresponding to itsdisplayObject
property but other IGraphicElements are using/drawing to that display object as well. Depending on the specific implementation, the IGraphicElement may perform certain management of the display object. For example the base class GraphicElement clears the transform of the display object, reset its visibility, alpha, etc. properties to their default values and additionally clear the graphics on everyvalidateDisplayList()
call. - A value of
DisplayObjectSharingMode.USES_SHARED_OBJECT
indicates that the IGraphicElement draws into the DisplayObject corresponding to itsdisplayObject
property. There are one or more IGraphicElements that draw into that same displayObject, and the first element that draws has its mode set toDisplayObjectMode.OWNS_SHARED_OBJECT
實作
public function get displayObjectSharingMode():String
public function set displayObjectSharingMode(value:String):void
drawnDisplayObject | 屬性 |
drawnDisplayObject:DisplayObject
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The actual DisplayObject that is drawn into by the GraphicElement. Typically this is
equivalent to the displayObject
property. Subclasses should perform drawing commands on
this property instead of on displayObject
.
實作
protected function get drawnDisplayObject():DisplayObject
drawX | 屬性 |
drawY | 屬性 |
explicitHeight | 屬性 |
explicitHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Number that specifies the explicit height of the component, in pixels, in the component's coordinates.
實作
public function get explicitHeight():Number
public function set explicitHeight(value:Number):void
相關 API 元素
explicitMaxHeight | 屬性 |
explicitMaxHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The maximum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
實作
public function get explicitMaxHeight():Number
public function set explicitMaxHeight(value:Number):void
相關 API 元素
explicitMaxWidth | 屬性 |
explicitMaxWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The maximum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
實作
public function get explicitMaxWidth():Number
public function set explicitMaxWidth(value:Number):void
相關 API 元素
explicitMinHeight | 屬性 |
explicitMinHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The minimum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
實作
public function get explicitMinHeight():Number
public function set explicitMinHeight(value:Number):void
相關 API 元素
explicitMinWidth | 屬性 |
explicitMinWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The minimum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels.
實作
public function get explicitMinWidth():Number
public function set explicitMinWidth(value:Number):void
相關 API 元素
explicitWidth | 屬性 |
filters | 屬性 |
filters:Array
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
An indexed array that contains each filter object currently associated with the graphic element. The mx.filters package contains classes that define specific filters you can use.
The getter returns a copy of the filters array. The filters property value can only be changed via the setter.
實作
public function get filters():Array
public function set filters(value:Array):void
相關 API 元素
spark.filters.BlurFilter
spark.filters.ColorMatrixFilter
spark.filters.ConvolutionFilter
spark.filters.DisplacementMapFilter
spark.filters.DropShadowFilter
spark.filters.GlowFilter
spark.filters.GradientBevelFilter
spark.filters.GradientFilter
spark.filters.GradientGlowFilter
spark.filters.ShaderFilter
hasComplexLayoutMatrix | 屬性 |
hasLayoutMatrix3D | 屬性 |
hasLayoutMatrix3D:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Contains true
if the element has 3D Matrix.
Use hasLayoutMatrix3D
instead of calling and examining the
return value of getLayoutMatrix3D()
because that method returns a valid
matrix even when the element is in 2D.
實作
public function get hasLayoutMatrix3D():Boolean
height | 屬性 |
horizontalCenter | 屬性 |
horizontalCenter:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint column. Then the content area is the space between the preceding column (or container side) and the target column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "col1:10".
實作
public function get horizontalCenter():Object
public function set horizontalCenter(value:Object):void
id | 屬性 |
includeInLayout | 屬性 |
is3D | 屬性 |
layoutDirection | 屬性 |
layoutDirection:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.
實作
public function get layoutDirection():String
public function set layoutDirection(value:String):void
layoutFeatures | 屬性 |
protected var layoutFeatures:AdvancedLayoutFeatures
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Contain all of the implementation details of how the GraphicElement implements transform and layering support. In most cases, you should not have to modify this property.
left | 屬性 |
left:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".
實作
public function get left():Object
public function set left(value:Object):void
luminosityClip | 屬性 |
luminosityClip:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A property that controls whether the luminosity mask clips the masked content. This property can only have an effect if the graphic element has a mask applied to it that is of type MaskType.LUMINOSITY.
預設值為 false。
實作
public function get luminosityClip():Boolean
public function set luminosityClip(value:Boolean):void
相關 API 元素
luminosityInvert | 屬性 |
luminosityInvert:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask. If true, the RGB color value of a pixel in the source content is inverted and multipled by the corresponding region in the mask. If false, the source content's pixel's RGB color value is used directly.
預設值為 false。
實作
public function get luminosityInvert():Boolean
public function set luminosityInvert(value:Boolean):void
相關 API 元素
mask | 屬性 |
mask:DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The calling display object is masked by the specified mask object. If, the mask display object is not on the display list, it will be added to the display list as a child of the displayObject. The mask object itself is not drawn. Set mask to null to remove the mask. To use another GraphicElement as a mask, wrap the GraphicElement in a Group or other container.
實作
public function get mask():DisplayObject
public function set mask(value:DisplayObject):void
相關 API 元素
maskType | 屬性 |
maskType:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Defines how the mask is applied to the GraphicElement.
The possible values are MaskType.CLIP
, MaskType.ALPHA
, and
MaskType.LUMINOSITY
.
Clip Masking
When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will not affect the opacity of a pixel in the source content; it either leaves the value unmodified, if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully transparent, if the mask pixel value has an alpha value of zero.
When clip masking is used, only the actual path and shape vectors and fills defined by the mask are used to determine the effect on the source content. strokes and bitmap filters defined on the mask are ignored. Any filled region in the mask is considered filled, and renders the source content. The type and parameters of the fill is irrelevant; a solid color fill, gradient fill, or bitmap fill in a mask will all render the underlying source content, regardless of the alpha values of the mask fill.
BitmapGraphics are treated as bitmap filled rectangles when used in a clipping mask. As a result, the alpha channel of the source bitmap is irrelevant when part of a mask -- the bitmap affects the mask in the same manner as solid filled rectangle of equivalent dimensions.
Alpha Masking
In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of 1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.
Conceptually, alpha masking is equivalent to rendering the transformed mask and source content into separate RGBA surfaces, and multiplying the alpha channel of the mask content into the alpha channel of the source content. All of the mask content is rendered into its surface before compositing into the source content's surface. As a result, all FXG features, such as strokes, bitmap filters, and fill opacity will affect the final composited content.
When in alpha mode, the alpha channel of any bitmap data is composited normally into the mask alpha channel, and will affect the final rendered content. This holds true for both BitmapGraphics and bitmap filled shapes and paths.
Luminosity Masking
A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask except that both the opacity and RGB color value of a pixel in the source content is multiplied by the opacity and RGB color value of the corresponding region in the mask.
Conceptually, luminosity masking is equivalent to rendering the transformed mask and source content into separate RGBA surfaces, and multiplying the alpha channel and the RGB color value of the mask content into the alpha channel and RGB color value of the source content. All of the mask content is rendered into its surface before compositing into the source content's surface. As a result, all FXG features, such as strokes, bitmap filters, and fill opacity will affect the final composited content.
Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.
Objects being masked by luminosity masks can set properties to control the RGB color value and clipping of the mask. See the luminosityInvert and luminosityClip attributes.
預設值為 MaskType.CLIP。
實作
public function get maskType():String
public function set maskType(value:String):void
相關 API 元素
maxHeight | 屬性 |
maxHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The maximum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value of this property is set by the component developer.
The component developer uses this property to set an upper limit on the height of the component.
If the application developer overrides the default value of maxHeight, the new value is stored in explicitMaxHeight. The default value of maxHeight does not change. As a result, at layout time, if maxHeight was explicitly set by the application developer, then the value of explicitMaxHeight is used for the component's maximum recommended height. If maxHeight is not set explicitly by the user, then the default value is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true maxHeight
with respect to its parent
is affected by the scaleY
property.
Some components have no theoretical limit to their height.
In those cases their maxHeight
is set to
UIComponent.DEFAULT_MAX_HEIGHT
.
實作
public function get maxHeight():Number
public function set maxHeight(value:Number):void
maxWidth | 屬性 |
maxWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The maximum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value of this property is set by the component developer.
The component developer uses this property to set an upper limit on the width of the component.
If the application developer overrides the default value of maxWidth, the new value is stored in explicitMaxWidth. The default value of maxWidth does not change. As a result, at layout time, if maxWidth was explicitly set by the application developer, then the value of explicitMaxWidth is used for the component's maximum recommended width. If maxWidth is not set explicitly by the user, then the default value is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true maxWidth
with respect to its parent
is affected by the scaleX
property.
Some components have no theoretical limit to their width.
In those cases their maxWidth
is set to
UIComponent.DEFAULT_MAX_WIDTH
.
實作
public function get maxWidth():Number
public function set maxWidth(value:Number):void
measuredHeight | 屬性 |
measuredWidth | 屬性 |
measuredX | 屬性 |
measuredY | 屬性 |
minHeight | 屬性 |
minHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The minimum recommended height of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value depends on the component's implementation.
If the application developer sets the value of minHeight, the new value is stored in explicitMinHeight. The default value of minHeight does not change. As a result, at layout time, if minHeight was explicitly set by the application developer, then the value of explicitMinHeight is used for the component's minimum recommended height. If minHeight is not set explicitly by the application developer, then the value of measuredMinHeight is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true minHeight
with respect to its parent
is affected by the scaleY
property.
實作
public function get minHeight():Number
public function set minHeight(value:Number):void
minWidth | 屬性 |
minWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The minimum recommended width of the component to be considered by the parent during layout. This value is in the component's coordinates, in pixels. The default value depends on the component's implementation.
If the application developer sets the value of minWidth, the new value is stored in explicitMinWidth. The default value of minWidth does not change. As a result, at layout time, if minWidth was explicitly set by the application developer, then the value of explicitMinWidth is used for the component's minimum recommended width. If minWidth is not set explicitly by the application developer, then the value of measuredMinWidth is used.
This value is used by the container in calculating
the size and position of the component.
It is not used by the component itself in determining
its default size.
Thus this property may not have any effect if parented by
Container, or containers that don't factor in
this property.
Because the value is in component coordinates,
the true minWidth
with respect to its parent
is affected by the scaleX
property.
實作
public function get minWidth():Number
public function set minWidth(value:Number):void
needsDisplayObject | 屬性 |
needsDisplayObject:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
True if the element requires an exclusive DisplayObject.
Developers don't usually call this method directly, but override it in
their subclasses to indicate that an exclusive DisplayObject is needed.
Usually a subclass needs a DisplayObject when it has to set its properties.
Some examples of such DisplayObject properties are filters
,
blendMode
, mask
,
rotation
, alpha
.
實作
protected function get needsDisplayObject():Boolean
owner | 屬性 |
owner:DisplayObjectContainer
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The owner of this IVisualElement object. By default, it is the parent of this IVisualElement object. However, if this IVisualElement object is a child component that is popped up by its parent, such as the drop-down list of a ComboBox control, the owner is the component that popped up this IVisualElement object.
This property is not managed by Flex, but by each component.
Therefore, if you use the PopUpManger.createPopUp()
or
PopUpManger.addPopUp()
method to pop up a child component,
you should set the owner
property of the child component
to the component that popped it up.
The default value is the value of the parent
property.
實作
public function get owner():DisplayObjectContainer
public function set owner(value:DisplayObjectContainer):void
parent | 屬性 |
parent:DisplayObjectContainer
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The parent container or component for this component.
Only visual elements should have a parent
property.
Non-visual items should use another property to reference
the object to which they belong.
By convention, non-visual objects use an owner
property to reference the object to which they belong.
實作
public function get parent():DisplayObjectContainer
percentHeight | 屬性 |
percentHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies the height of a component as a percentage
of its parent's size. Allowed values are 0-100.
Setting the height
or explicitHeight
properties
resets this property to NaN.
This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.
實作
public function get percentHeight():Number
public function set percentHeight(value:Number):void
percentWidth | 屬性 |
percentWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies the width of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the width
or explicitWidth
properties
resets this property to NaN.
This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.
This property is always set to NaN for the UITextField control.
When used with Spark layouts, this property is used to calculate the
width of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
percentWidth
will affect the component's height.
實作
public function get percentWidth():Number
public function set percentWidth(value:Number):void
postLayoutTransformOffsets | 屬性 |
postLayoutTransformOffsets:mx.geom:TransformOffsets
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.
For example, if you want a layout to adjust for an object
that is rotated 90 degrees, set the object's
rotation
property. If you want the layout to not
adjust for the object being rotated,
set its postLayoutTransformOffsets.rotationZ
property.
實作
public function get postLayoutTransformOffsets():mx.geom:TransformOffsets
public function set postLayoutTransformOffsets(value:mx.geom:TransformOffsets):void
right | 屬性 |
right:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".
實作
public function get right():Object
public function set right(value:Object):void
rotation | 屬性 |
rotationX | 屬性 |
rotationX:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the x-axis rotation of the element instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
實作
public function get rotationX():Number
public function set rotationX(value:Number):void
rotationY | 屬性 |
rotationY:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
實作
public function get rotationY():Number
public function set rotationY(value:Number):void
rotationZ | 屬性 |
scaleX | 屬性 |
scaleY | 屬性 |
scaleZ | 屬性 |
top | 屬性 |
top:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the top edge of the component to the anchor target's top edge.
By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "row1:10".
實作
public function get top():Object
public function set top(value:Object):void
transform | 屬性 |
transform:flash.geom:Transform
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
這是一個物件,具有和顯示物件的矩陣、顏色轉換和像素邊界有關的屬性。 特定屬性,包括 matrix、colorTransform 以及三個唯讀屬性 (concatenatedMatrix
、concatenatedColorTransform
和 pixelBounds
),將在 Transform 類別項目中說明。
每個變形物件的屬性其本身就是一個物件。 這一點很重要,因為要設定矩陣或 colorTransform 物件的新值,唯一的方式就是建立新物件並將該物件複製到 transform.matrix 或 transform.colorTransform 屬性。
例如,若要增加顯示物件矩陣的 tx
值,必須為整個矩陣物件建立副本,然後將此新物件複製到變形物件的矩陣屬性:
var myMatrix:Matrix = myDisplayObject.transform.matrix;
myMatrix.tx += 10;
myDisplayObject.transform.matrix = myMatrix;
您不能直接設定 tx
屬性。 下列程式碼不會影響 myDisplayObject
:
myDisplayObject.transform.matrix.tx += 10;
您也可以複製整個變形物件,再將它指定給另一個顯示物件的變形屬性。 例如,下列程式碼會將整個變形物件從 myOldDisplayObj
複製到 myNewDisplayObj
:
myNewDisplayObj.transform = myOldDisplayObj.transform;
產生的顯示物件 myNewDisplayObj
現在和原有的顯示物件 myOldDisplayObj
,都具有相同的矩陣、顏色轉換和像素邊界值。
請注意,若有硬體加速可供使用,AIR for TV 裝置會自動為顏色變化使用硬體加速。
實作
public function get transform():flash.geom:Transform
public function set transform(value:flash.geom:Transform):void
transformX | 屬性 |
transformY | 屬性 |
transformZ | 屬性 |
verticalCenter | 屬性 |
verticalCenter:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
The vertical distance in pixels from the center of the component to the center of the anchor target's content area.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint row. Then the content area is the space between the preceding row (or container side) and the target row.
Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "row1:10".
實作
public function get verticalCenter():Object
public function set verticalCenter(value:Object):void
visible | 屬性 |
visible:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Controls the visibility of this visual element.
If true
, the object is visible.
If an object is not visible, but the includeInLayout
property is set to true
, then the object
takes up space in the container, but is invisible.
If visible
is set to true
, the object may not
necessarily be visible due to its size and whether container clipping
is enabled.
Setting visible
to false
,
prevents the component from getting focus.
實作
public function get visible():Boolean
public function set visible(value:Boolean):void
width | 屬性 |
x | 屬性 |
y | 屬性 |
z | 屬性 |
canShareWithNext | () | 方法 |
public function canShareWithNext(element:IGraphicElement):Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns true
if this IGraphicElement is compatible and can
share display objects with the next IGraphicElement
in the sequence.
參數
element:IGraphicElement — The element that comes after this element in the sequence.
|
Boolean — Returns true when this element is compatible with the previous
element in the sequence.
|
canShareWithPrevious | () | 方法 |
public function canShareWithPrevious(element:IGraphicElement):Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns true
if this IGraphicElement is compatible and can
share display objects with the previous IGraphicElement
in the sequence.
In certain cases the element might be passed to the IGraphicElementContainer
in a call to the setSharedDisplayObject()
method.
In those cases, this method is not called.
參數
element:IGraphicElement — The element that comes before this element in the sequence.
|
Boolean — Returns true when this element is compatible with the previous
element in the sequence.
|
canSkipMeasurement | () | 方法 |
protected function canSkipMeasurement():Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Determines if the call to the measure()
method can be skipped.
Boolean — Returns true when the measureSizes() method can skip the call to
the measure() method. For example this is usually true when both the explicitWidth and
explicitHeight properties are set. For paths, this is true when the bounds of the path
have not changed.
|
commitProperties | () | 方法 |
protected function commitProperties():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Processes the properties set on the element. This is an advanced method that you might override when creating a subclass.
You do not call this method directly.
Flex calls the commitProperties()
method when you
use the addElement()
method to add an element to an
IGraphicElementContainer
container such as Group,
or when you call the invalidateProperties()
method of the element.
Calls to the commitProperties()
method occur before calls to the
measure()
method. This lets you set property values that might
be used by the measure()
method.
Some elements have properties that interact with each other. It is often best at startup time to process all of these properties at one time to avoid duplicating work.
createDisplayObject | () | 方法 |
public function createDisplayObject():DisplayObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Creates a new DisplayObject where this IGraphicElement is drawn.
Subsequent calls to the getter of the displayObject
property must
return the same display object.
After the DisplayObject is created, the parent IGraphicElementContainer
will pass along the display objects to the rest of the elements in the sequence.
The IGraphicElementContainer
ensures that this method is called only when needed.
If the element wants to participate in the DisplayObject
sharing, then the new DisplayObject must implement IShareableDisplayObject.
This interface is being used by the IGraphicElementContainer
to manage invalidation and
redrawing of the graphic element sequence and typically is not directly
used by the developer.
To reevaluate the shared sequences, call the
invalidateGraphicElementSharing()
method
on the IGraphicElementContainer
.
To force the IGraphicElementContainer
to remove the element's current
DisplayObject from its display list and recalculate the
display object sharing, call the
discardDisplayObject()
method on the IGraphicElementContainer
.
DisplayObject — The display object created.
|
getBoundsXAtSize | () | 方法 |
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the x coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to the
measure()
method to predict what
the element position will be, if the element is resized to particular dimensions.
參數
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The x coordinate of the element's bounds at the specified element size.
|
getBoundsYAtSize | () | 方法 |
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the measure()
to predict what
the element position will be, if the element is resized to particular dimensions.
參數
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The y coordinate of the element's bounds at the specified element size.
|
getLayoutBoundsHeight | () | 方法 |
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's layout height. This is the size that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout height.
|
getLayoutBoundsWidth | () | 方法 |
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's layout width. This is the size that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout width.
|
getLayoutBoundsX | () | 方法 |
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the x coordinate that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
Number — The x coordinate that the element uses to draw on screen.
|
getLayoutBoundsY | () | 方法 |
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the y coordinate that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
Number — The y coordinate that the element uses to draw on screen.
|
getLayoutMatrix | () | 方法 |
public function getLayoutMatrix():Matrix
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
This matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix — The layout transform Matrix for this element.
Do not directly modify the return value; call the setLayoutMatrix() method instead.
|
getLayoutMatrix3D | () | 方法 |
public function getLayoutMatrix3D():Matrix3D
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the layout transform Matrix3D for this element.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix3D — The layout transform Matrix3D for this element.
Do not directly modify the return value but call the setLayoutMatrix() method instead.
|
getMaxBoundsHeight | () | 方法 |
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's maximum height.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMaxBoundsWidth | () | 方法 |
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's maximum width.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getMinBoundsHeight | () | 方法 |
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's minimum height.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMinBoundsWidth | () | 方法 |
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's minimum width.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getPreferredBoundsHeight | () | 方法 |
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's preferred height.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredHeight() method.
|
getPreferredBoundsWidth | () | 方法 |
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's preferred width.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredWidth() method.
|
getStrokeExtents | () | 方法 |
protected function getStrokeExtents(postLayoutTransform:Boolean = true):Rectangle
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the amount of pixels occupied by the stroke on each side of the element's bounds.
參數
postLayoutTransform:Boolean (default = true ) — If true , the stroke extents are calculated
in parent coordinate space (after applying the element's transformations).
|
Rectangle — Rectangle of the stroke extents. The rectangle's left ,
right , top and bottom properties
represent the stroke extent for the respective side of the element's
bounding box.
|
initialized | () | 方法 |
public function initialized(document:Object, id:String):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Called automatically by the MXML compiler when the GraphicElement
is created using an MXML tag.
If you create the GraphicElement through ActionScript you must set the
id
property manually.
參數
document:Object — The MXML document containing this GraphicElement (not used).
| |
id:String — The MXML id for this GraphicElement.
|
invalidateDisplayList | () | 方法 |
public function invalidateDisplayList():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Calling this method results in a call to the elements's
validateDisplayList()
method
before the display list is rendered.
Subclasses should override and do their work in
updateDisplayList()
.
invalidateDisplayObjectSharing | () | 方法 |
protected function invalidateDisplayObjectSharing():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Utility method that notifies the host that this element has changed and needs its layer to be updated.
invalidateLayoutDirection | () | 方法 |
public function invalidateLayoutDirection():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.
invalidateParentSizeAndDisplayList | () | 方法 |
protected function invalidateParentSizeAndDisplayList():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Helper method to invalidate parent size and display list if this object affects its layout (includeInLayout is true).
invalidateProperties | () | 方法 |
public function invalidateProperties():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Calling this method results in a call to the elements's
validateProperties()
method
before the display list is rendered.
Subclasses should do their work in
commitProperties()
.
invalidateSize | () | 方法 |
public function invalidateSize():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Calling this method results in a call to the elements's
validateSize()
method
before the display list is rendered.
Subclasses should override and do their measurement in
measure()
.
By default when explicitWidth
and explicitHeight
are set, measure()
will not be called. To override this
default behavior subclasses should override skipMeasure()
.
localToGlobal | () | 方法 |
public function localToGlobal(point:Point):Point
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Converts the point object from the object's (local) coordinates to the Stage (global) coordinates.
This method allows you to convert any given x and y coordinates from values that are relative to the origin (0,0) of a specific object (local coordinates) to values that are relative to the origin of the Stage (global coordinates).
To use this method, first create an instance of the Point class. The x and y values that you assign represent local coordinates because they relate to the origin of the object.
You then pass the Point instance that you created as the parameter to the localToGlobal() method. The method returns a new Point object with x and y values that relate to the origin of the Stage instead of the origin of the object.
參數
point:Point — The name or identifier of a point created with the Point
class, specifying the x and y coordinates as properties.
|
Point — A Point object with coordinates relative to the Stage.
|
相關 API 元素
measure | () | 方法 |
protected function measure():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Calculates the default size of the element. This is an advanced method that you might override when creating a subclass of GraphicElement.
You do not call this method directly. Flex calls the
measure()
method when the element is added to an
IGraphicElementContainer
container such as Group
using the addElement()
method, and when the element's
invalidateSize()
method is called.
By default you set both explicit height and explicit width of an element,
Flex does not call the measure()
method,
even if you explicitly call the invalidateSize()
method.
To override this behavior, override skipMeasure()
method.
In your override of this method, you must set the
measuredWidth
and measuredHeight
properties
to define the default size.
You can optionally set the measuredX
and
measuredY
properties to define the default measured bounds
top-left corner relative to the origin of the element.
The conceptual point of measure()
is for the element to
provide its own natural or intrinsic bounds as a default. Therefore, the
measuredWidth
and measuredHeight
properties
should be determined by factors such as:
- The amount of text the component needs to display.
- The size of a JPEG image that the component displays.
In some cases, there is no intrinsic way to determine default values.
For example, a simple GreenCircle element might simply set
measuredWidth = 100 and measuredHeight = 100 in its measure()
method to
provide a reasonable default size. In other cases, such as a TextArea,
an appropriate computation (such as finding the right width and height
that would just display all the text and have the aspect ratio of a Golden Rectangle)
might be too time-consuming to be worthwhile.
The default implementation of measure()
sets the values of the measuredWidth
, measuredHeight
,
measuredX
, and measuredY
properties
to 0
.
parentChanged | () | 方法 |
public function parentChanged(value:IGraphicElementContainer):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Called by IGraphicElementContainer
when an IGraphicElement
is added to or removed from the host component.
You typically never need to call this method.
參數
value:IGraphicElementContainer — The IGraphicElementContainer of this IGraphicElement .
|
preferredHeightPreTransform | () | 方法 |
preferredWidthPreTransform | () | 方法 |
setLayoutBoundsPosition | () | 方法 |
public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the coordinates that the element uses to draw on screen.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
參數
newBoundsX:Number — The x-coordinate of the top-left corner of the bounding box.
| |
newBoundsY:Number — The y-coordinate of the top-left corner of the bounding box.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
setLayoutBoundsSize | () | 方法 |
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the layout size of the element. This is the size that the element uses to draw on screen.
If the width
and/or height
parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
參數
width:Number — The element's layout width.
| |
height:Number — The element's layout height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
setLayoutMatrix | () | 方法 |
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.
The matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
.
Note that layout Matrix is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
methods when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
參數
value:Matrix — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setLayoutMatrix3D | () | 方法 |
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Note that layout Matrix3D is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
參數
value:Matrix3D — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setSharedDisplayObject | () | 方法 |
public function setSharedDisplayObject(sharedDisplayObject:DisplayObject):Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Determines whether this element can draw itself to the
sharedDisplayObject
of the sequence.
Typically implementers return true
when this
IGraphicElement can cumulatively draw in the shared
DisplayObject graphics
property.
In all cases where this IGraphicElement needs to set
properties on the DisplayObjects that don't apply to the
rest of the elements in the sequence, this method must return false
.
Examples for such properties are rotation, scale, transform,
mask, alpha, filters, color transform, 3D, and layer.
When this method returns true
, subsequent calls to the getter of the
displayObject
property must return the same display object.
In certain cases, the sharedDisplayObject
property might be
the IGraphicElementContainer
itself. In the rest of the cases, the
DisplayObject is created by the first element in the sequence.
When this IGraphicElement needs to rebuild its sequence,
it notifies the IGraphicElementContainer
by calling its
invalidateGraphicElementSharing()
method.
參數
sharedDisplayObject:DisplayObject — The shared DisplayObject.
|
Boolean — Returns true when this IGraphicElement can draw itself
to the shared DisplayObject of the sequence.
|
transformAround | () | 方法 |
public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.
參數
transformCenter:Vector3D — The point, in the component's own coordinates,
to keep fixed relative to its parent.
| |
scale:Vector3D (default = null ) — The new values for the scale of the transform.
| |
rotation:Vector3D (default = null ) — the new values for the rotation of the transform
| |
translation:Vector3D (default = null ) — The new values for the translation of the transform.
| |
postLayoutScale:Vector3D (default = null ) — The new values for the post-layout scale
of the transform.
| |
postLayoutRotation:Vector3D (default = null ) — The new values for the post-layout rotation
of the transform.
| |
postLayoutTranslation:Vector3D (default = null ) — The new values for the post-layout translation
of the transform.
| |
invalidateLayout:Boolean (default = true ) — If true , the parent container size and display are
invalidated. Layouts calling this method pass false
so that a subsequent layout pass is not triggered.
|
transformHeightForLayout | () | 方法 |
protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Transform the element's size.
This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the height of the bounding box.
In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.
參數
width:Number — The target pre-transform width.
| |
height:Number — The target pre-transform height.
| |
postLayoutTransform:Boolean (default = true ) — When true , the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
|
Number — Returns the transformed height. Transformation is this element's
layout transformation matrix.
|
transformPointToParent | () | 方法 |
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result will be set on
the position
and postLayoutPosition
parameters, if they are non-null.
參數
localPosition:Vector3D — The point to be transformed, specified in the
local coordinates of the object.
| |
position:Vector3D — A Vector3D point that will hold the pre-layout
result. If null, the parameter is ignored.
| |
postLayoutPosition:Vector3D — A Vector3D point that will hold the post-layout
result. If null, the parameter is ignored.
|
transformWidthForLayout | () | 方法 |
protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Transform the element's size.
This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the width of the bounding box.
In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.
參數
width:Number — The target pre-transform width.
| |
height:Number — The target pre-transform height.
| |
postLayoutTransform:Boolean (default = true ) — When true , the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
|
Number — Returns the transformed width. Transformation is this element's
layout transformation matrix.
|
updateDisplayList | () | 方法 |
protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Draws the element and/or sizes and positions its content. This is an advanced method that you might override when creating a subclass of GraphicElement.
You do not call this method directly. Flex calls the
updateDisplayList()
method when the component is added
to an IGraphicElementContainer
container such as Group
using the addElement()
method, and when the element's
invalidateDisplayList()
method is called.
This method is where you would do programmatic drawing
using methods on the elements's displayObject
such as graphics.drawRect()
.
參數
unscaledWidth:Number — Specifies the width of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleX property of the component.
| |
unscaledHeight:Number — Specifies the height of the component, in pixels,
in the component's coordinates, regardless of the value of the
scaleY property of the component.
|
validateDisplayList | () | 方法 |
public function validateDisplayList():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Called by the IGraphicElementContainer
to redraw this element
in its displayObject
property.
If the element is the first in the sequence (displayObjectSharingMode
is set to DisplayObjectSharingMode.OWNS_SHARED_OBJECT
)
then it must clear the displayObject
graphics and set it up as necessary for drawing the rest of the elements.
The element must alway redraw even if it itself has not changed
since the last time the validateDisplayList()
method was called.
The parent IGraphicElementContainer
will redraw the whole sequence
if any of its elements need to be redrawn.
To ensure this method is called, notify the IGraphicElementContainer
by calling its invalidateGraphicElementSize()
method.
This method might be called even if this element has not
notified the IGraphicElementContainer
.
validateNow | () | 方法 |
public function validateNow():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Validates and updates the properties and layout of this object
by immediately calling validateProperties()
,
validateSize()
, and validateDisplayList()
,
if necessary.
validateProperties | () | 方法 |
public function validateProperties():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Used by layout logic to validate the properties of a component
by calling the commitProperties()
method.
In general, subclasses should
override the commitProperties()
method and not this method.
validateSize | () | 方法 |
public function validateSize():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Called by the IGraphicElementContainer
to validate the size of
this element.
When the size of the element changes and is going to affect the
IGraphicElementContainer
layout, the implementer is responsible
for invalidating the parent's size and display list.
To ensure that this method is called, notify the IGraphicElementContainer
by calling its invalidateGraphicElementSize()
method.
This method might be called even if this element has not
notified the IGraphicElementContainer
.
Tue Jun 12 2018, 03:47 PM Z