套件 | mx.messaging |
類別 | public class MessageAgent |
繼承 | MessageAgent EventDispatcher Object |
實作 | IMXMLObject |
子類別 | AbstractConsumer, AbstractProducer |
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Note: For advanced use only. Use this class for creating custom message agents like the existing Producer and Consumer classes.
MXML 語法隱藏 MXML 語法All message agent classes, including the Producer and Consumer classes, extend MessageAgent and inherit the following tag attributes:
<mx:tagname
Properties channelSet="No default." clientId="No default." connected="false" destination="No default." requestTimeout="-1" subtopic="No default." Events acknowledge="No default." channelConnect="No default." channelDisconnect="No default." channelFault="No default." fault="No default." propertyChange="No default." />
屬性 | 定義自 | ||
---|---|---|---|
authenticated : Boolean [唯讀]
Indicates if this MessageAgent is using an authenticated connection to
its destination. | MessageAgent | ||
channelSet : ChannelSet
Provides access to the ChannelSet used by the MessageAgent. | MessageAgent | ||
clientId : String [唯讀]
Provides access to the client id for the MessageAgent. | MessageAgent | ||
connected : Boolean [唯讀]
Indicates whether this MessageAgent is currently connected to its
destination via its ChannelSet. | MessageAgent | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
destination : String
Provides access to the destination for the MessageAgent. | MessageAgent | ||
requestTimeout : int
Provides access to the request timeout in seconds for sent messages. | MessageAgent |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | MessageAgent | ||
Invoked by a MessageResponder upon receiving a result for a sent
message. | MessageAgent | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Handles a CONNECT ChannelEvent. | MessageAgent | ||
Handles a DISCONNECT ChannelEvent. | MessageAgent | ||
Handles a ChannelFaultEvent. | MessageAgent | ||
Disconnects the MessageAgent's network connection. | MessageAgent | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Invoked by a MessageResponder upon receiving a fault for a sent message. | MessageAgent | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Returns true if there are any pending requests for the passed in message. | MessageAgent | ||
Called after the implementing object has been created
and all properties specified on the tag have been assigned. | MessageAgent | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
Logs the MessageAgent out from its remote destination. | MessageAgent | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Sets the credentials that the MessageAgent uses to authenticate to
destinations. | MessageAgent | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
Sets the remote credentials that will be passed through to the remote destination
for authenticating to secondary systems. | MessageAgent | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
Handles the authentication fault on the server. | MessageAgent | ||
Used to automatically initialize the channelSet property for the
MessageAgent before it connects for the first time. | MessageAgent | ||
Sends a Message from the MessageAgent to its destination using the
agent's ChannelSet. | MessageAgent | ||
This function should be overriden by sublasses to implement reauthentication due to
server session time-out behavior specific to them. | MessageAgent |
事件 | 摘要 | 定義自 | ||
---|---|---|---|---|
Dispatched when an acknowledge message is received for a sent message. | MessageAgent | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | |||
Dispatched when the underlying Channel the MessageAgent is using connects. | MessageAgent | |||
Dispatched when the underlying Channel the MessageAgent is using disconnects. | MessageAgent | |||
Dispatched when the underlying Channel the MessageAgent is using faults. | MessageAgent | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | |||
Dispatched when a message fault occurs. | MessageAgent | |||
Dispatched when the connected property of the MessageAgent changes. | MessageAgent |
authenticated | 屬性 |
channelSet | 屬性 |
channelSet:ChannelSet
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides access to the ChannelSet used by the MessageAgent. The ChannelSet can be manually constructed and assigned, or it will be dynamically initialized to use the configured Channels for the destination for this MessageAgent.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get channelSet():ChannelSet
public function set channelSet(value:ChannelSet):void
clientId | 屬性 |
clientId:String
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides access to the client id for the MessageAgent. MessageAgents are assigned their client id by the remote destination and this value is used to route messages from the remote destination to the proper MessageAgent.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get clientId():String
connected | 屬性 |
connected:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether this MessageAgent is currently connected to its
destination via its ChannelSet. The propertyChange
event is dispatched when
this property changes.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get connected():Boolean
destination | 屬性 |
destination:String
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides access to the destination for the MessageAgent. Changing the destination will disconnect the MessageAgent if it is currently connected.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get destination():String
public function set destination(value:String):void
擲回值
InvalidDestinationError — If the destination is null or
zero-length.
|
requestTimeout | 屬性 |
requestTimeout:int
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides access to the request timeout in seconds for sent messages. If an acknowledgement, response or fault is not received from the remote destination before the timeout is reached the message is faulted on the client. A value less than or equal to zero prevents request timeout.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get requestTimeout():int
public function set requestTimeout(value:int):void
MessageAgent | () | 建構函式 |
public function MessageAgent()
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructor.
acknowledge | () | 方法 |
public function acknowledge(ackMsg:AcknowledgeMessage, msg:IMessage):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Invoked by a MessageResponder upon receiving a result for a sent
message. Subclasses may override this method if they need to perform
custom acknowledgement processing, but must invoke
super.acknowledge()
as well. This method dispatches a
MessageAckEvent.
參數
ackMsg:AcknowledgeMessage — The AcknowledgMessage returned.
| |
msg:IMessage — The original sent message.
|
channelConnectHandler | () | 方法 |
public function channelConnectHandler(event:ChannelEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles a CONNECT ChannelEvent. Subclasses that need to perform custom
processing should override this method, and invoke
super.channelConnectHandler()
.
參數
event:ChannelEvent — The ChannelEvent.
|
channelDisconnectHandler | () | 方法 |
public function channelDisconnectHandler(event:ChannelEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles a DISCONNECT ChannelEvent. Subclasses that need to perform
custom processing should override this method, and invoke
super.channelDisconnectHandler()
.
參數
event:ChannelEvent — The ChannelEvent.
|
channelFaultHandler | () | 方法 |
public function channelFaultHandler(event:ChannelFaultEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles a ChannelFaultEvent. Subclasses that need to perform custom
processing should override this method, and invoke
super.channelFaultHandler()
.
參數
event:ChannelFaultEvent — ChannelFaultEvent
|
disconnect | () | 方法 |
public function disconnect():void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Disconnects the MessageAgent's network connection. This method does not wait for outstanding network operations to complete.
fault | () | 方法 |
public function fault(errMsg:ErrorMessage, msg:IMessage):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Invoked by a MessageResponder upon receiving a fault for a sent message.
Subclasses may override this method if they need to perform custom fault
processing, but must invoke super.fault()
as well. This
method dispatchs a MessageFaultEvent.
參數
errMsg:ErrorMessage — The ErrorMessage.
| |
msg:IMessage — The original sent message that caused this fault.
|
handleAuthenticationFault | () | 方法 |
protected function handleAuthenticationFault(errMsg:ErrorMessage, msg:IMessage):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles the authentication fault on the server. If the authenticated flag is true, the authentication fault must have been caused by a session expiration on the server. Set the authenticated state to false and if loginAfterDisconnect flag is enabled, resend credentials to the server by disconnecting and resending the message again.
參數
errMsg:ErrorMessage — The Error Message.
| |
msg:IMessage — The message that caused the fault and should be resent once we have
disconnected/connected causing re-authentication.
|
hasPendingRequestForMessage | () | 方法 |
public function hasPendingRequestForMessage(msg:IMessage):Boolean
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns true if there are any pending requests for the passed in message. This method should be overriden by subclasses
參數
msg:IMessage — The message for which the existence of pending requests is checked.
|
Boolean — Returns true if there are any pending requests for the
passed in message.
|
initChannelSet | () | 方法 |
protected function initChannelSet(message:IMessage):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Used to automatically initialize the channelSet
property for the
MessageAgent before it connects for the first time.
Subtypes may override to perform custom initialization.
參數
message:IMessage — The message that needs to be sent.
|
initialized | () | 方法 |
public function initialized(document:Object, id:String):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Called after the implementing object has been created and all properties specified on the tag have been assigned.
參數
document:Object — MXML document that created this object.
| |
id:String — id used by the document to refer to this object.
If the object is a deep property on the document, id is null.
|
internalSend | () | 方法 |
protected function internalSend(message:IMessage, waitForClientId:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sends a Message from the MessageAgent to its destination using the agent's ChannelSet. MessageAgent subclasses must use this method to send their messages.
參數
message:IMessage — The message to send.
| |
waitForClientId:Boolean (default = true ) — If true the message may be queued until a clientId has been
assigned to the agent. In general this is the desired behavior.
For special behavior (automatic reconnect and resubscribe) the
agent may pass false to override the default queuing behavior.
|
擲回值
InvalidDestinationError — If no destination is set.
|
logout | () | 方法 |
public function logout():void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Logs the MessageAgent out from its remote destination.
Logging out of a destination applies to everything connected using the same ChannelSet
as specified in the server configuration. For example, if several DataService components
are connected over an RTMP channel and logout()
is invoked on one of them,
all other client components that are connected using the same ChannelSet are also logged out.
Note: Adobe recommends that you use the mx.messaging.ChannelSet.logout() method rather than this method.
相關 API 元素
reAuthorize | () | 方法 |
protected function reAuthorize(msg:IMessage):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
This function should be overriden by sublasses to implement reauthentication due to server session time-out behavior specific to them. In general, it should follow disconnect, connect, resend message pattern.
參數
msg:IMessage — The message that caused the fault and should be resent once we have
disconnected/connected causing reauthentication.
|
setCredentials | () | 方法 |
public function setCredentials(username:String, password:String, charset:String = null):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sets the credentials that the MessageAgent uses to authenticate to destinations. The credentials are applied to all services connected over the same ChannelSet.
參數
username:String — The username.
| |
password:String — The password.
| |
charset:String (default = null ) — The character set encoding to use while encoding the
credentials. The default is null, which implies the legacy charset of
ISO-Latin-1. The only other supported charset is "UTF-8".
|
擲回值
IllegalOperationError — in two situations; if credentials
have already been set and an authentication is in progress with the remote
detination, or if authenticated and the credentials specified don't match
the currently authenticated credentials.
|
setRemoteCredentials | () | 方法 |
public function setRemoteCredentials(username:String, password:String, charset:String = null):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sets the remote credentials that will be passed through to the remote destination for authenticating to secondary systems.
參數
username:String — The username.
| |
password:String — The password.
| |
charset:String (default = null ) — The character set encoding to use while encoding the
remote credentials. The default is null, which implies the legacy
charset of ISO-Latin-1. The only other currently supported option is
"UTF-8".
|
acknowledge | 事件 |
mx.messaging.events.MessageAckEvent
屬性 MessageAckEvent.type =
mx.messaging.events.MessageAckEvent.ACKNOWLEDGE
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3, BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1, Flash Player 9, AIR 1.1 |
Dispatched when an acknowledge message is received for a sent message.
The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement.The value of this constant is "acknowledge"
.
The properties of the event object have the following values:
Property | Value |
---|---|
acknowledgeMessage | Utility property to get the message property from MessageEvent as an AcknowledgeMessage. |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
correlate | The original Message correlated with this acknowledgement. |
message | The Message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
channelConnect | 事件 |
mx.messaging.events.ChannelEvent
屬性 ChannelEvent.type =
mx.messaging.events.ChannelEvent.CONNECT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the underlying Channel the MessageAgent is using connects.
The CONNECT event type; indicates that the Channel connected to its endpoint.The value of this constant is "channelConnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelDisconnect | 事件 |
mx.messaging.events.ChannelEvent
屬性 ChannelEvent.type =
mx.messaging.events.ChannelEvent.DISCONNECT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the underlying Channel the MessageAgent is using disconnects.
The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.The value of this constant is "channelDisconnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelFault | 事件 |
mx.messaging.events.ChannelFaultEvent
屬性 ChannelFaultEvent.type =
mx.messaging.events.ChannelFaultEvent.FAULT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the underlying Channel the MessageAgent is using faults.
The FAULT event type; indicates that the Channel faulted.The value of this constant is "channelFault"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The Channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
faultCode | Provides destination-specific details of the failure. |
faultDetail | Provides access to the destination-specific reason for the failure. |
faultString | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rootCause | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
fault | 事件 |
mx.messaging.events.MessageFaultEvent
屬性 MessageFaultEvent.type =
mx.messaging.events.MessageFaultEvent.FAULT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when a message fault occurs.
The FAULT event type; dispatched for a message fault.The value of this constant is "fault"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
faultCode | Provides destination-specific details of the failure. |
faultDetail | Provides access to the destination-specific reason for the failure. |
faultString | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
message | The ErrorMessage for this event. |
rootCause | Provides access to the underlying reason for the failure, if one exists. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
propertyChange | 事件 |
mx.events.PropertyChangeEvent
屬性 PropertyChangeEvent.type =
mx.events.PropertyChangeEvent.PROPERTY_CHANGE
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the connected
property of the MessageAgent changes.
Also dispatched when the subscribed
of a Consumer changes.
PropertyChangeEvent.PROPERTY_CHANGE
constant defines the value of the
type
property of the event object for a PropertyChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | Determined by the constructor; defaults to false. |
cancelable | Determined by the constructor; defaults to false. |
kind | The kind of change; PropertyChangeEventKind.UPDATE or PropertyChangeEventKind.DELETE. |
oldValue | The original property value. |
newValue | The new property value, if any. |
property | The property that changed. |
source | The object that contains the property that changed. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
相關 API 元素
Tue Jun 12 2018, 03:47 PM Z