適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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mx.messaging 

MessageAgent  - AS3 BlazeDS LCDS

套件mx.messaging
類別public class MessageAgent
繼承MessageAgent Inheritance EventDispatcher Inheritance Object
實作 IMXMLObject
子類別 AbstractConsumer, AbstractProducer

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

The MessageAgent class provides the basic low-level functionality common to message handling for a destination.

Note: For advanced use only. Use this class for creating custom message agents like the existing Producer and Consumer classes.

MXML 語法expanded隱藏 MXML 語法

All message agent classes, including the Producer and Consumer classes, extend MessageAgent and inherit the following tag attributes:

   <mx:tagname
Properties channelSet="No default." clientId="No default." connected="false" destination="No default." requestTimeout="-1" subtopic="No default." Events acknowledge="No default." channelConnect="No default." channelDisconnect="No default." channelFault="No default." fault="No default." propertyChange="No default." />


公用屬性
 屬性定義自
  authenticated : Boolean
[唯讀] Indicates if this MessageAgent is using an authenticated connection to its destination.
MessageAgent
  channelSet : ChannelSet
Provides access to the ChannelSet used by the MessageAgent.
MessageAgent
  clientId : String
[唯讀] Provides access to the client id for the MessageAgent.
MessageAgent
  connected : Boolean
[唯讀] Indicates whether this MessageAgent is currently connected to its destination via its ChannelSet.
MessageAgent
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
  destination : String
Provides access to the destination for the MessageAgent.
MessageAgent
  requestTimeout : int
Provides access to the request timeout in seconds for sent messages.
MessageAgent
公用方法
 方法定義自
  
Constructor.
MessageAgent
  
Invoked by a MessageResponder upon receiving a result for a sent message.
MessageAgent
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
  
Handles a CONNECT ChannelEvent.
MessageAgent
  
Handles a DISCONNECT ChannelEvent.
MessageAgent
  
Handles a ChannelFaultEvent.
MessageAgent
  
Disconnects the MessageAgent's network connection.
MessageAgent
 Inherited
會將事件傳送到事件流程。
EventDispatcher
  
Invoked by a MessageResponder upon receiving a fault for a sent message.
MessageAgent
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
  
Returns true if there are any pending requests for the passed in message.
MessageAgent
  
Called after the implementing object has been created and all properties specified on the tag have been assigned.
MessageAgent
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
  
Logs the MessageAgent out from its remote destination.
MessageAgent
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
  
setCredentials(username:String, password:String, charset:String = null):void
Sets the credentials that the MessageAgent uses to authenticate to destinations.
MessageAgent
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
  
setRemoteCredentials(username:String, password:String, charset:String = null):void
Sets the remote credentials that will be passed through to the remote destination for authenticating to secondary systems.
MessageAgent
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
保護方法
 方法定義自
  
Handles the authentication fault on the server.
MessageAgent
  
Used to automatically initialize the channelSet property for the MessageAgent before it connects for the first time.
MessageAgent
  
internalSend(message:IMessage, waitForClientId:Boolean = true):void
Sends a Message from the MessageAgent to its destination using the agent's ChannelSet.
MessageAgent
  
This function should be overriden by sublasses to implement reauthentication due to server session time-out behavior specific to them.
MessageAgent
事件
 事件 摘要 定義自
  Dispatched when an acknowledge message is received for a sent message.MessageAgent
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
  Dispatched when the underlying Channel the MessageAgent is using connects.MessageAgent
  Dispatched when the underlying Channel the MessageAgent is using disconnects.MessageAgent
  Dispatched when the underlying Channel the MessageAgent is using faults.MessageAgent
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
  Dispatched when a message fault occurs.MessageAgent
  Dispatched when the connected property of the MessageAgent changes.MessageAgent
屬性詳細資訊

authenticated

屬性
authenticated:Boolean  [唯讀]

Indicates if this MessageAgent is using an authenticated connection to its destination.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get authenticated():Boolean

channelSet

屬性 
channelSet:ChannelSet

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Provides access to the ChannelSet used by the MessageAgent. The ChannelSet can be manually constructed and assigned, or it will be dynamically initialized to use the configured Channels for the destination for this MessageAgent.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get channelSet():ChannelSet
    public function set channelSet(value:ChannelSet):void

clientId

屬性 
clientId:String  [唯讀]

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Provides access to the client id for the MessageAgent. MessageAgents are assigned their client id by the remote destination and this value is used to route messages from the remote destination to the proper MessageAgent.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get clientId():String

connected

屬性 
connected:Boolean  [唯讀]

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Indicates whether this MessageAgent is currently connected to its destination via its ChannelSet. The propertyChange event is dispatched when this property changes.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get connected():Boolean

destination

屬性 
destination:String

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Provides access to the destination for the MessageAgent. Changing the destination will disconnect the MessageAgent if it is currently connected.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get destination():String
    public function set destination(value:String):void

擲回值
InvalidDestinationError — If the destination is null or zero-length.

requestTimeout

屬性 
requestTimeout:int

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Provides access to the request timeout in seconds for sent messages. If an acknowledgement, response or fault is not received from the remote destination before the timeout is reached the message is faulted on the client. A value less than or equal to zero prevents request timeout.

此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange 事件。



實作
    public function get requestTimeout():int
    public function set requestTimeout(value:int):void
建構函式詳細資料

MessageAgent

()建構函式
public function MessageAgent()

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Constructor.

方法詳細資訊

acknowledge

()方法
public function acknowledge(ackMsg:AcknowledgeMessage, msg:IMessage):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Invoked by a MessageResponder upon receiving a result for a sent message. Subclasses may override this method if they need to perform custom acknowledgement processing, but must invoke super.acknowledge() as well. This method dispatches a MessageAckEvent.

參數

ackMsg:AcknowledgeMessage — The AcknowledgMessage returned.
 
msg:IMessage — The original sent message.

channelConnectHandler

()方法 
public function channelConnectHandler(event:ChannelEvent):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Handles a CONNECT ChannelEvent. Subclasses that need to perform custom processing should override this method, and invoke super.channelConnectHandler().

參數

event:ChannelEvent — The ChannelEvent.

channelDisconnectHandler

()方法 
public function channelDisconnectHandler(event:ChannelEvent):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Handles a DISCONNECT ChannelEvent. Subclasses that need to perform custom processing should override this method, and invoke super.channelDisconnectHandler().

參數

event:ChannelEvent — The ChannelEvent.

channelFaultHandler

()方法 
public function channelFaultHandler(event:ChannelFaultEvent):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Handles a ChannelFaultEvent. Subclasses that need to perform custom processing should override this method, and invoke super.channelFaultHandler().

參數

event:ChannelFaultEvent — ChannelFaultEvent

disconnect

()方法 
public function disconnect():void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Disconnects the MessageAgent's network connection. This method does not wait for outstanding network operations to complete.

fault

()方法 
public function fault(errMsg:ErrorMessage, msg:IMessage):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Invoked by a MessageResponder upon receiving a fault for a sent message. Subclasses may override this method if they need to perform custom fault processing, but must invoke super.fault() as well. This method dispatchs a MessageFaultEvent.

參數

errMsg:ErrorMessage — The ErrorMessage.
 
msg:IMessage — The original sent message that caused this fault.

handleAuthenticationFault

()方法 
protected function handleAuthenticationFault(errMsg:ErrorMessage, msg:IMessage):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Handles the authentication fault on the server. If the authenticated flag is true, the authentication fault must have been caused by a session expiration on the server. Set the authenticated state to false and if loginAfterDisconnect flag is enabled, resend credentials to the server by disconnecting and resending the message again.

參數

errMsg:ErrorMessage — The Error Message.
 
msg:IMessage — The message that caused the fault and should be resent once we have disconnected/connected causing re-authentication.

hasPendingRequestForMessage

()方法 
public function hasPendingRequestForMessage(msg:IMessage):Boolean

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Returns true if there are any pending requests for the passed in message. This method should be overriden by subclasses

參數

msg:IMessage — The message for which the existence of pending requests is checked.

傳回值
Boolean — Returns true if there are any pending requests for the passed in message.

initChannelSet

()方法 
protected function initChannelSet(message:IMessage):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Used to automatically initialize the channelSet property for the MessageAgent before it connects for the first time. Subtypes may override to perform custom initialization.

參數

message:IMessage — The message that needs to be sent.

initialized

()方法 
public function initialized(document:Object, id:String):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Called after the implementing object has been created and all properties specified on the tag have been assigned.

參數

document:Object — MXML document that created this object.
 
id:String — id used by the document to refer to this object. If the object is a deep property on the document, id is null.

internalSend

()方法 
protected function internalSend(message:IMessage, waitForClientId:Boolean = true):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Sends a Message from the MessageAgent to its destination using the agent's ChannelSet. MessageAgent subclasses must use this method to send their messages.

參數

message:IMessage — The message to send.
 
waitForClientId:Boolean (default = true) — If true the message may be queued until a clientId has been assigned to the agent. In general this is the desired behavior. For special behavior (automatic reconnect and resubscribe) the agent may pass false to override the default queuing behavior.


擲回值
InvalidDestinationError — If no destination is set.

logout

()方法 
public function logout():void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Logs the MessageAgent out from its remote destination. Logging out of a destination applies to everything connected using the same ChannelSet as specified in the server configuration. For example, if several DataService components are connected over an RTMP channel and logout() is invoked on one of them, all other client components that are connected using the same ChannelSet are also logged out.

Note: Adobe recommends that you use the mx.messaging.ChannelSet.logout() method rather than this method.

相關 API 元素

reAuthorize

()方法 
protected function reAuthorize(msg:IMessage):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

This function should be overriden by sublasses to implement reauthentication due to server session time-out behavior specific to them. In general, it should follow disconnect, connect, resend message pattern.

參數

msg:IMessage — The message that caused the fault and should be resent once we have disconnected/connected causing reauthentication.

setCredentials

()方法 
public function setCredentials(username:String, password:String, charset:String = null):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Sets the credentials that the MessageAgent uses to authenticate to destinations. The credentials are applied to all services connected over the same ChannelSet.

參數

username:String — The username.
 
password:String — The password.
 
charset:String (default = null) — The character set encoding to use while encoding the credentials. The default is null, which implies the legacy charset of ISO-Latin-1. The only other supported charset is "UTF-8".


擲回值
IllegalOperationError — in two situations; if credentials have already been set and an authentication is in progress with the remote detination, or if authenticated and the credentials specified don't match the currently authenticated credentials.

setRemoteCredentials

()方法 
public function setRemoteCredentials(username:String, password:String, charset:String = null):void

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Sets the remote credentials that will be passed through to the remote destination for authenticating to secondary systems.

參數

username:String — The username.
 
password:String — The password.
 
charset:String (default = null) — The character set encoding to use while encoding the remote credentials. The default is null, which implies the legacy charset of ISO-Latin-1. The only other currently supported option is "UTF-8".

事件詳細資訊

acknowledge

事件
事件物件類型: mx.messaging.events.MessageAckEvent
屬性 MessageAckEvent.type = mx.messaging.events.MessageAckEvent.ACKNOWLEDGE

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3, BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1, Flash Player 9, AIR 1.1

Dispatched when an acknowledge message is received for a sent message.

The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement.

The value of this constant is "acknowledge".

The properties of the event object have the following values:

PropertyValue
acknowledgeMessage Utility property to get the message property from MessageEvent as an AcknowledgeMessage.
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
correlate The original Message correlated with this acknowledgement.
messageThe Message associated with this event.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

channelConnect

事件  
事件物件類型: mx.messaging.events.ChannelEvent
屬性 ChannelEvent.type = mx.messaging.events.ChannelEvent.CONNECT

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Dispatched when the underlying Channel the MessageAgent is using connects.

The CONNECT event type; indicates that the Channel connected to its endpoint.

The value of this constant is "channelConnect".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
channelThe channel that generated this event.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
reconnecting Indicates whether the channel that generated this event is reconnecting.
rejected Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel.

channelDisconnect

事件  
事件物件類型: mx.messaging.events.ChannelEvent
屬性 ChannelEvent.type = mx.messaging.events.ChannelEvent.DISCONNECT

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Dispatched when the underlying Channel the MessageAgent is using disconnects.

The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.

The value of this constant is "channelDisconnect".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
channelThe channel that generated this event.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.
reconnecting Indicates whether the channel that generated this event is reconnecting.
rejected Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel.

channelFault

事件  
事件物件類型: mx.messaging.events.ChannelFaultEvent
屬性 ChannelFaultEvent.type = mx.messaging.events.ChannelFaultEvent.FAULT

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Dispatched when the underlying Channel the MessageAgent is using faults.

The FAULT event type; indicates that the Channel faulted.

The value of this constant is "channelFault".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
channelThe Channel that generated this event.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
faultCodeProvides destination-specific details of the failure.
faultDetailProvides access to the destination-specific reason for the failure.
faultStringProvides access to the underlying reason for the failure if the channel did not raise the failure itself.
reconnecting Indicates whether the channel that generated this event is reconnecting.
rootCause Provides access to the underlying reason for the failure if the channel did not raise the failure itself.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

fault

事件  
事件物件類型: mx.messaging.events.MessageFaultEvent
屬性 MessageFaultEvent.type = mx.messaging.events.MessageFaultEvent.FAULT

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Dispatched when a message fault occurs.

The FAULT event type; dispatched for a message fault.

The value of this constant is "fault".

The properties of the event object have the following values:

PropertyValue
bubblesfalse
cancelablefalse
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
faultCodeProvides destination-specific details of the failure.
faultDetailProvides access to the destination-specific reason for the failure.
faultStringProvides access to the underlying reason for the failure if the channel did not raise the failure itself.
messageThe ErrorMessage for this event.
rootCause Provides access to the underlying reason for the failure, if one exists.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

propertyChange

事件  
事件物件類型: mx.events.PropertyChangeEvent
屬性 PropertyChangeEvent.type = mx.events.PropertyChangeEvent.PROPERTY_CHANGE

語言版本: ActionScript 3.0
產品版本: BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3
執行階段版本: Flash Player 9, AIR 1.1

Dispatched when the connected property of the MessageAgent changes. Also dispatched when the subscribed of a Consumer changes.

The PropertyChangeEvent.PROPERTY_CHANGE constant defines the value of the type property of the event object for a PropertyChange event.

The properties of the event object have the following values:

PropertyValue
bubblesDetermined by the constructor; defaults to false.
cancelableDetermined by the constructor; defaults to false.
kindThe kind of change; PropertyChangeEventKind.UPDATE or PropertyChangeEventKind.DELETE.
oldValueThe original property value.
newValueThe new property value, if any.
propertyThe property that changed.
sourceThe object that contains the property that changed.
currentTargetThe Object that defines the event listener that handles the event. For example, if you use myButton.addEventListener() to register an event listener, myButton is the value of the currentTarget.
targetThe Object that dispatched the event; it is not always the Object listening for the event. Use the currentTarget property to always access the Object listening for the event.

相關 API 元素





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