套件 | mx.messaging |
類別 | public class AbstractConsumer |
繼承 | AbstractConsumer MessageAgent EventDispatcher Object |
子類別 | Consumer, MultiTopicConsumer |
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
屬性 | 定義自 | ||
---|---|---|---|
authenticated : Boolean [唯讀]
Indicates if this MessageAgent is using an authenticated connection to
its destination. | MessageAgent | ||
channelSet : ChannelSet
Provides access to the ChannelSet used by the MessageAgent. | MessageAgent | ||
clientId : String [唯讀]
Provides access to the client id for the MessageAgent. | MessageAgent | ||
connected : Boolean [唯讀]
Indicates whether this MessageAgent is currently connected to its
destination via its ChannelSet. | MessageAgent | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
destination : String
Provides access to the destination for the MessageAgent. | MessageAgent | ||
maxFrequency : uint
Determines the maximum number of messages per second the Consumer wants
to receive. | AbstractConsumer | ||
requestTimeout : int
Provides access to the request timeout in seconds for sent messages. | MessageAgent | ||
resubscribeAttempts : int
The number of resubscribe attempts that the Consumer makes in the event
that the destination is unavailable or the connection to the destination fails. | AbstractConsumer | ||
resubscribeInterval : int
The number of milliseconds between resubscribe attempts. | AbstractConsumer | ||
subscribed : Boolean [唯讀]
Indicates whether the Consumer is currently subscribed. | AbstractConsumer | ||
timestamp : Number
Contains the timestamp of the most recent message this Consumer
has received. | AbstractConsumer |
屬性 | 定義自 | ||
---|---|---|---|
_shouldBeSubscribed : Boolean
Flag indicating whether this consumer should be subscribed or not. | AbstractConsumer |
方法 | 定義自 | ||
---|---|---|---|
Constructs a Consumer. | AbstractConsumer | ||
Invoked by a MessageResponder upon receiving a result for a sent
message. | MessageAgent | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Handles a CONNECT ChannelEvent. | MessageAgent | ||
Handles a DISCONNECT ChannelEvent. | MessageAgent | ||
Handles a ChannelFaultEvent. | MessageAgent | ||
[覆寫]
Disconnects the Consumer from its remote destination. | AbstractConsumer | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Invoked by a MessageResponder upon receiving a fault for a sent message. | MessageAgent | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Returns true if there are any pending requests for the passed in message. | MessageAgent | ||
Called after the implementing object has been created
and all properties specified on the tag have been assigned. | MessageAgent | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
Logs the MessageAgent out from its remote destination. | MessageAgent | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
Requests any messages that are queued for this Consumer on the server. | AbstractConsumer | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Sets the credentials that the MessageAgent uses to authenticate to
destinations. | MessageAgent | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
Sets the remote credentials that will be passed through to the remote destination
for authenticating to secondary systems. | MessageAgent | ||
Subscribes to the remote destination. | AbstractConsumer | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
Unsubscribes from the remote destination. | AbstractConsumer | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
Returns a subscribe message. | AbstractConsumer | ||
Returns an unsubscribe message. | AbstractConsumer | ||
Handles the authentication fault on the server. | MessageAgent | ||
Used to automatically initialize the channelSet property for the
MessageAgent before it connects for the first time. | MessageAgent | ||
Sends a Message from the MessageAgent to its destination using the
agent's ChannelSet. | MessageAgent | ||
This function should be overriden by sublasses to implement reauthentication due to
server session time-out behavior specific to them. | MessageAgent |
事件 | 摘要 | 定義自 | ||
---|---|---|---|---|
Dispatched when an acknowledge message is received for a sent message. | MessageAgent | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | |||
Dispatched when the underlying Channel the MessageAgent is using connects. | MessageAgent | |||
Dispatched when the underlying Channel the MessageAgent is using disconnects. | MessageAgent | |||
Dispatched when the underlying Channel the MessageAgent is using faults. | MessageAgent | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | |||
Dispatched when a message fault occurs. | MessageAgent | |||
Dispatched when a message is received by the Consumer. | AbstractConsumer | |||
Dispatched when the connected property of the MessageAgent changes. | MessageAgent |
_shouldBeSubscribed | 屬性 |
protected var _shouldBeSubscribed:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Flag indicating whether this consumer should be subscribed or not.
maxFrequency | 屬性 |
maxFrequency:uint
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Determines the maximum number of messages per second the Consumer wants to receive. A server that understands this value will use it as an input while it determines how fast to send messages to the Consumer. Default is 0 which means Consumer does not have a preference for the message rate. Note that this property should be set before the Consumer subscribes and any changes after Consumer subscription will not have any effect until Consumer unsubscribes and resubscribes.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get maxFrequency():uint
public function set maxFrequency(value:uint):void
resubscribeAttempts | 屬性 |
resubscribeAttempts:int
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The number of resubscribe attempts that the Consumer makes in the event that the destination is unavailable or the connection to the destination fails. A value of -1 enables infinite attempts. A value of zero disables resubscribe attempts.
Resubscribe attempts are made at a constant rate according to the resubscribe interval value. When a resubscribe attempt is made if the underlying channel for the Consumer is not connected or attempting to connect the channel will start a connect attempt. Subsequent Consumer resubscribe attempts that occur while the underlying channel connect attempt is outstanding are effectively ignored until the outstanding channel connect attempt succeeds or fails.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get resubscribeAttempts():int
public function set resubscribeAttempts(value:int):void
相關 API 元素
resubscribeInterval | 屬性 |
resubscribeInterval:int
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The number of milliseconds between resubscribe attempts. If a Consumer doesn't receive an acknowledgement for a subscription request, it will wait the specified number of milliseconds before attempting to resubscribe. Setting the value to zero disables resubscriptions.
Resubscribe attempts are made at a constant rate according to this value. When a resubscribe attempt is made if the underlying channel for the Consumer is not connected or attempting to connect the channel will start a connect attempt. Subsequent Consumer resubscribe attempts that occur while the underlying channel connect attempt is outstanding are effectively ignored until the outstanding channel connect attempt succeeds or fails.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get resubscribeInterval():int
public function set resubscribeInterval(value:int):void
擲回值
ArgumentError — If the assigned value is negative.
|
相關 API 元素
subscribed | 屬性 |
subscribed:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether the Consumer is currently subscribed. The propertyChange
event is dispatched when this property changes.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get subscribed():Boolean
timestamp | 屬性 |
timestamp:Number
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Contains the timestamp of the most recent message this Consumer
has received.
This value is passed to the destination in a receive()
call
to request that it deliver messages for the Consumer from the timestamp
forward.
All messages with a timestamp value greater than the
timestamp
value will be returned during a poll operation.
Setting this value to -1 will retrieve all cached messages from the
destination.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get timestamp():Number
public function set timestamp(value:Number):void
AbstractConsumer | () | 建構函式 |
public function AbstractConsumer()
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructs a Consumer.
範例 ( 如何使用本範例 )
function initConsumer():void { var consumer:Consumer = new Consumer(); consumer.destination = "NASDAQ"; consumer.selector = "operation IN ('Bid','Ask')"; consumer.addEventListener(MessageEvent.MESSAGE, messageHandler); consumer.subscribe(); } function messageHandler(event:MessageEvent):void { var msg:IMessage = event.message; var info:Object = msg.body; trace("-App recieved message: " + msg.toString()); }
buildSubscribeMessage | () | 方法 |
protected function buildSubscribeMessage():CommandMessage
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns a subscribe message. This method should be overridden by subclasses if they need custom subscribe messages.
傳回值CommandMessage — The subscribe CommandMessage.
|
buildUnsubscribeMessage | () | 方法 |
protected function buildUnsubscribeMessage(preserveDurable:Boolean):CommandMessage
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns an unsubscribe message. This method should be overridden by subclasses if they need custom unsubscribe messages.
參數
preserveDurable:Boolean — - when true, durable JMS subscriptions are not destroyed
allowing consumers to later resubscribe and receive missed messages
|
CommandMessage — The unsubscribe CommandMessage.
|
disconnect | () | 方法 |
override public function disconnect():void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Disconnects the Consumer from its remote destination. This method should be invoked on a Consumer that is no longer needed by an application after unsubscribing. This method does not wait for outstanding network operations to complete and does not send an unsubscribe message to the server. After invoking disconnect(), the Consumer will report that it is in an disconnected, unsubscribed state because it will not receive any more messages until it has reconnected and resubscribed. Disconnecting stops automatic resubscription attempts if they are running.
receive | () | 方法 |
public function receive(timestamp:Number = 0):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Requests any messages that are queued for this Consumer on the server. This method should only be used for Consumers that subscribe over non-realtime, non-polling channels. This method is a no-op if the Consumer is not subscribed.
參數
timestamp:Number (default = 0 ) — This argument is deprecated and is ignored.
|
subscribe | () | 方法 |
public function subscribe(clientId:String = null):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Subscribes to the remote destination.
參數
clientId:String (default = null ) — The client id to subscribe with. Use null for non-durable Consumers. If the subscription is durable, a consistent
value must be supplied every time the Consumer subscribes in order
to reconnect to the correct durable subscription in the remote destination.
|
擲回值
InvalidDestinationError — If no destination is set.
|
unsubscribe | () | 方法 |
public function unsubscribe(preserveDurable:Boolean = false):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Unsubscribes from the remote destination. In the case of durable JMS subscriptions, this will destroy the durable subscription on the JMS server.
參數
preserveDurable:Boolean (default = false ) — - when true, durable JMS subscriptions are not destroyed
allowing consumers to later resubscribe and receive missed messages
|
message | 事件 |
mx.messaging.events.MessageEvent
屬性 MessageEvent.type =
mx.messaging.events.MessageEvent.MESSAGE
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when a message is received by the Consumer.
The MESSAGE event type; dispatched upon receipt of a message.The value of this constant is "message"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
message | The message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
Tue Jun 12 2018, 03:47 PM Z