套件 | mx.messaging.events |
類別 | public class ChannelEvent |
繼承 | ChannelEvent Event Object |
子類別 | ChannelFaultEvent |
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
屬性 | 定義自 | ||
---|---|---|---|
bubbles : Boolean [唯讀]
指出事件是否為反昇事件。 | Event | ||
cancelable : Boolean [唯讀]
指出是否可避免與事件相關聯的行為指令。 | Event | ||
channel : Channel
The Channel that generated this event. | ChannelEvent | ||
connected : Boolean
Indicates whether the Channel that generated this event is already connected. | ChannelEvent | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
currentTarget : Object [唯讀]
正主動使用事件偵聽程式處理 Event 物件的物件。 | Event | ||
eventPhase : uint [唯讀]
事件流程中的目前階段。 | Event | ||
reconnecting : Boolean
Indicates whether the Channel that generated this event is reconnecting. | ChannelEvent | ||
rejected : Boolean
Indicates whether the Channel that generated this event was rejected. | ChannelEvent | ||
target : Object [唯讀]
事件目標。 | Event | ||
type : String [唯讀]
事件類型。 | Event |
方法 | 定義自 | ||
---|---|---|---|
ChannelEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false)
Constructs an instance of this event with the specified type and Channel
instance. | ChannelEvent | ||
[覆寫]
Clones the ChannelEvent. | ChannelEvent | ||
createEvent(type:String, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false):ChannelEvent [靜態]
Utility method to create a new ChannelEvent that doesn't bubble and
is not cancelable. | ChannelEvent | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
[覆寫]
Returns a string representation of the ChannelEvent. | ChannelEvent | ||
會傳回指定之物件的基本值。 | Object |
常數 | 定義自 | ||
---|---|---|---|
CONNECT : String = "channelConnect" [靜態]
The CONNECT event type; indicates that the Channel connected to its
endpoint. | ChannelEvent | ||
DISCONNECT : String = "channelDisconnect" [靜態]
The DISCONNECT event type; indicates that the Channel disconnected from its
endpoint. | ChannelEvent |
channel | 屬性 |
public var channel:Channel
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The Channel that generated this event.
connected | 屬性 |
public var connected:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether the Channel that generated this event is already connected.
reconnecting | 屬性 |
public var reconnecting:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether the Channel that generated this event is reconnecting.
rejected | 屬性 |
public var rejected:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether the Channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel.
ChannelEvent | () | 建構函式 |
public function ChannelEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false)
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructs an instance of this event with the specified type and Channel instance.
參數type:String — The ChannelEvent type.
| |
bubbles:Boolean (default = false ) — Specifies whether the event can bubble up the display
list hierarchy.
| |
cancelable:Boolean (default = false ) — Indicates whether the behavior associated with the
event can be prevented; used by the RPC subclasses.
| |
channel:Channel (default = null ) — The Channel generating the event.
| |
reconnecting:Boolean (default = false ) — Indicates whether the Channel is in the process of
reconnecting or not.
| |
rejected:Boolean (default = false ) — Indicates whether the Channel's connection has been rejected,
which suppresses automatic reconnection.
| |
connected:Boolean (default = false ) — Indicates whether the Channel that generated this event
is already connected.
|
clone | () | 方法 |
createEvent | () | 方法 |
public static function createEvent(type:String, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false):ChannelEvent
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Utility method to create a new ChannelEvent that doesn't bubble and is not cancelable.
參數
type:String — The ChannelEvent type.
| |
channel:Channel (default = null ) — The Channel generating the event.
| |
reconnecting:Boolean (default = false ) — Indicates whether the Channel is in the process of
reconnecting or not.
| |
rejected:Boolean (default = false ) — Indicates whether the Channel's connection has been rejected,
which suppresses automatic reconnection.
| |
connected:Boolean (default = false ) — Indicates whether the Channel that generated this event
is already connected.
|
ChannelEvent — New ChannelEvent.
|
toString | () | 方法 |
CONNECT | 常數 |
public static const CONNECT:String = "channelConnect"
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The CONNECT event type; indicates that the Channel connected to its endpoint.
The value of this constant is "channelConnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
DISCONNECT | 常數 |
public static const DISCONNECT:String = "channelDisconnect"
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.
The value of this constant is "channelDisconnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
Tue Jun 12 2018, 03:47 PM Z