套件 | mx.messaging |
類別 | public class ChannelSet |
繼承 | ChannelSet EventDispatcher Object |
子類別 | AdvancedChannelSet |
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
預設 MXML 屬性channels
屬性 | 定義自 | ||
---|---|---|---|
authenticated : Boolean [唯讀]
Indicates whether the ChannelSet has an underlying Channel that successfully
authenticated with its endpoint. | ChannelSet | ||
channelIds : Array [唯讀]
The ids of the Channels used by the ChannelSet. | ChannelSet | ||
channels : Array
Provides access to the Channels in the ChannelSet. | ChannelSet | ||
clustered : Boolean
Indicates whether the ChannelSet targets a clustered destination. | ChannelSet | ||
connected : Boolean [唯讀]
Indicates whether the ChannelSet is connected. | ChannelSet | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
currentChannel : Channel [唯讀]
Returns the current Channel for the ChannelSet. | ChannelSet | ||
heartbeatInterval : int
The number of milliseconds between heartbeats sent to the remote
host while this ChannelSet is actively connected but idle. | ChannelSet | ||
initialDestinationId : String
Provides access to the initial destination this ChannelSet is used to access. | ChannelSet | ||
messageAgents : Array [唯讀]
Provides access to the set of MessageAgents that use this ChannelSet. | ChannelSet |
方法 | 定義自 | ||
---|---|---|---|
Constructs a ChannelSet. | ChannelSet | ||
Adds a Channel to the ChannelSet. | ChannelSet | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Handles a CONNECT ChannelEvent and redispatches the event. | ChannelSet | ||
Handles a DISCONNECT ChannelEvent and redispatches the event. | ChannelSet | ||
Handles a ChannelFaultEvent and redispatches the event. | ChannelSet | ||
Connects a MessageAgent to the ChannelSet. | ChannelSet | ||
Disconnects a specific MessageAgent from the ChannelSet. | ChannelSet | ||
Disconnects all associated MessageAgents and disconnects any underlying Channel that
is connected. | ChannelSet | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
Authenticates the ChannelSet with the server using the provided credentials. | ChannelSet | ||
Logs the ChannelSet out from the server. | ChannelSet | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
Removes a Channel from the ChannelSet. | ChannelSet | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Sends a message from a MessageAgent over the currently connected Channel. | ChannelSet | ||
Stores the credentials and passes them through to every connected channel. | ChannelSet | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
[覆寫]
Returns a String containing the ids of the Channels in the ChannelSet. | ChannelSet | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
Redispatches message events from the currently connected Channel. | ChannelSet |
事件 | 摘要 | 定義自 | ||
---|---|---|---|---|
[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | |||
Dispatched after a Channel in the ChannelSet has connected to its endpoint. | ChannelSet | |||
Dispatched after a Channel in the ChannelSet has disconnected from its endpoint. | ChannelSet | |||
Dispatched after a Channel in the ChannelSet has faulted. | ChannelSet | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | |||
The fault event is dispatched when a login or logout call fails. | ChannelSet | |||
Dispatched when a property of the ChannelSet changes. | ChannelSet | |||
The result event is dispatched when a login or logout call successfully returns. | ChannelSet |
authenticated | 屬性 |
authenticated:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether the ChannelSet has an underlying Channel that successfully authenticated with its endpoint.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get authenticated():Boolean
channelIds | 屬性 |
channels | 屬性 |
channels:Array
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides access to the Channels in the ChannelSet.
This property may be used to assign a set of channels at once or channels
may be added directly to the ChannelSet via addChannel() individually.
If this ChannelSet is configured
automatically the individual
channels are created lazily and added to this property as needed.
實作
public function get channels():Array
public function set channels(value:Array):void
擲回值
IllegalOperationError — If the ChannelSet is
configured , assigning to this property is not allowed.
|
clustered | 屬性 |
clustered:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Indicates whether the ChannelSet targets a clustered destination. If true, upon a successful connection the ChannelSet will query the destination for all clustered endpoints for its Channels and will assign failoverURIs to them. Channel ids are used to assign failoverURIs to the proper Channel instances so this requires that all Channels in the ChannelSet have non-null ids and an Error will be thrown when this property is set to true if this is not the case. If the ChannelSet is not using url load balancing on the client this property should not be set to true.
實作
public function get clustered():Boolean
public function set clustered(value:Boolean):void
connected | 屬性 |
currentChannel | 屬性 |
heartbeatInterval | 屬性 |
heartbeatInterval:int
The number of milliseconds between heartbeats sent to the remote host while this ChannelSet is actively connected but idle. Any outbound message traffic will delay heartbeats temporarily, with this number of milliseconds elapsing after the last sent message before the next heartbeat is issued.
This property is useful for applications that connect to a remote host to received pushed updates and are not actively sending any messages, but still wish to be notified of a dropped connection even when the networking layer fails to provide such notification directly. By issuing periodic heartbeats the client can force the networking layer to report a timeout if the underlying connection has dropped without notification and the application can respond to the disconnect appropriately.
Any non-positive value disables heartbeats to the remote host. The default value is 0 indicating that heartbeats are disabled. If the application sets this value it should prefer a longer rather than shorter interval, to avoid placing unnecessary load on the remote host. As an illustrative example, low-level TCP socket keep-alives generally default to an interval of 2 hours. That is a longer interval than most applications that enable heartbeats will likely want to use, but it serves as a clear precedent to prefer a longer interval over a shorter interval.
If the currently connected underlying Channel issues poll requests to the remote host, heartbeats are suppressed because the periodic poll requests effectively take their place.
實作
public function get heartbeatInterval():int
public function set heartbeatInterval(value:int):void
initialDestinationId | 屬性 |
initialDestinationId:String
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides access to the initial destination this ChannelSet is used to access. When the clustered property is true, this value is used to request available failover URIs for the configured channels for the destination.
實作
public function get initialDestinationId():String
public function set initialDestinationId(value:String):void
messageAgents | 屬性 |
ChannelSet | () | 建構函式 |
public function ChannelSet(channelIds:Array = null, clusteredWithURLLoadBalancing:Boolean = false)
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructs a ChannelSet.
If the channelIds
argument is provided, the ChannelSet will
use automatically configured Channels obtained via ServerConfig.getChannel()
to reach a destination.
Attempting to manually assign Channels to a ChannelSet that uses configured
Channels is not allowed.
If the channelIds
argument is not provided or is null,
Channels must be manually created and added to the ChannelSet in order
to connect and send messages.
If the ChannelSet is clustered using url-load-balancing (where each server declares a unique RTMP or HTTP URL and the client fails over from one URL to the next), the first time that a Channel in the ChannelSet successfully connects the ChannelSet will automatically make a request for all of the endpoints across the cluster for all member Channels and will assign these failover URLs to each respective Channel. This allows Channels in the ChannelSet to failover individually, and when failover options for a specific Channel are exhausted the ChannelSet will advance to the next Channel in the set to attempt to reconnect.
Regardless of clustering, if a Channel cannot connect or looses connectivity, the ChannelSet will advance to its next available Channel and attempt to reconnect. This allows the ChannelSet to hunt through Channels that use different protocols, ports, etc., in search of one that can connect to its endpoint successfully.
參數channelIds:Array (default = null ) — The ids of configured Channels obtained from ServerConfig for this ChannelSet to
use. If null, Channels must be manually added to the ChannelSet.
| |
clusteredWithURLLoadBalancing:Boolean (default = false ) — True if the Channels in the ChannelSet are clustered
using url load balancing.
|
addChannel | () | 方法 |
public function addChannel(channel:Channel):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Adds a Channel to the ChannelSet. A Channel with a null id cannot be added to the ChannelSet if the ChannelSet targets a clustered destination.
參數
channel:Channel — The Channel to add.
|
擲回值
IllegalOperationError — If the ChannelSet is
configured , adding a Channel is not supported.
This error is also thrown if the ChannelSet's clustered property
is true but the Channel has a null id.
|
channelConnectHandler | () | 方法 |
public function channelConnectHandler(event:ChannelEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles a CONNECT ChannelEvent and redispatches the event.
參數
event:ChannelEvent — The ChannelEvent.
|
channelDisconnectHandler | () | 方法 |
public function channelDisconnectHandler(event:ChannelEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles a DISCONNECT ChannelEvent and redispatches the event.
參數
event:ChannelEvent — The ChannelEvent.
|
channelFaultHandler | () | 方法 |
public function channelFaultHandler(event:ChannelFaultEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Handles a ChannelFaultEvent and redispatches the event.
參數
event:ChannelFaultEvent — The ChannelFaultEvent.
|
connect | () | 方法 |
public function connect(agent:MessageAgent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Connects a MessageAgent to the ChannelSet. Once connected, the agent can use the ChannelSet to send messages.
參數
agent:MessageAgent — The MessageAgent to connect.
|
disconnect | () | 方法 |
public function disconnect(agent:MessageAgent):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Disconnects a specific MessageAgent from the ChannelSet. If this is the last MessageAgent using the ChannelSet and the current Channel in the set is connected, the Channel will physically disconnect from the server.
參數
agent:MessageAgent — The MessageAgent to disconnect.
|
disconnectAll | () | 方法 |
public function disconnectAll():void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Disconnects all associated MessageAgents and disconnects any underlying Channel that
is connected.
Unlike disconnect(MessageAgent)
which is invoked by the disconnect implementations
of specific service components, this method provides a single, convenient point to shut down
connectivity between the client and server.
login | () | 方法 |
public function login(username:String, password:String, charset:String = null):mx.rpc:AsyncToken
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Authenticates the ChannelSet with the server using the provided credentials. Unlike other operations on Channels and the ChannelSet, this operation returns an AsyncToken that client code may add a responder to in order to handle success or failure directly. If the ChannelSet is not connected to the server when this method is invoked it will trigger a connect attempt, and if successful, send the login command to the server. Only one login or logout operation may be pending at a time and overlapping calls will generate an IllegalOperationError. Invoking login when the ChannelSet is already authenticated will generate also generate an IllegalOperationError.
參數
username:String — The username.
| |
password:String — The password.
| |
charset:String (default = null ) — The character set encoding to use while encoding the
credentials. The default is null, which implies the legacy charset of
ISO-Latin-1. The only other supported charset is "UTF-8".
|
mx.rpc:AsyncToken — Returns a token that client code may add a responder to in order to handle
success or failure directly.
|
擲回值
IllegalOperationError — in two situations; if the ChannelSet is
already authenticated, or if a login or logout operation is currently in progress.
|
logout | () | 方法 |
public function logout(agent:MessageAgent = null):mx.rpc:AsyncToken
Logs the ChannelSet out from the server. Unlike other operations on Channels and the ChannelSet, this operation returns an AsyncToken that client code may add a responder to in order to handle success or failure directly. If logout is successful any credentials that have been cached for use in automatic reconnects are cleared for the ChannelSet and its Channels and their authenticated state is set to false. If the ChannelSet is not connected to the server when this method is invoked it will trigger a connect attempt, and if successful, send a logout command to the server.
The MessageAgent argument is present to support legacy logout behavior and client code that
invokes this method should not pass a MessageAgent reference. Just invoke logout()
passing no arguments.
This method is also invoked by service components from their logout()
methods, and these components pass a MessageAgent reference to this method when they logout.
The presence of this argument is the trigger to execute legacy logout behavior that differs
from the new behavior described above.
Legacy behavior only sends a logout request to the server if the client is connected
and authenticated.
If these conditions are not met the legacy behavior for this method is to do nothing other
than clear any credentials that have been cached for use in automatic reconnects.
參數
agent:MessageAgent (default = null ) — Legacy argument. The MessageAgent that is initiating the logout.
|
mx.rpc:AsyncToken — Returns a token that client code may
add a responder to in order to handle success or failure directly.
|
擲回值
IllegalOperationError — if a login or logout operation is currently in progress.
|
messageHandler | () | 方法 |
protected function messageHandler(event:MessageEvent):void
Redispatches message events from the currently connected Channel.
參數
event:MessageEvent — The MessageEvent from the Channel.
|
removeChannel | () | 方法 |
public function removeChannel(channel:Channel):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Removes a Channel from the ChannelSet. If the Channel to remove is currently connected and being used by the ChannelSet, it is disconnected as well as removed.
參數
channel:Channel — The Channel to remove.
|
擲回值
IllegalOperationError — If the ChannelSet is
configured , removing a Channel is not supported.
|
send | () | 方法 |
public function send(agent:MessageAgent, message:IMessage):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sends a message from a MessageAgent over the currently connected Channel.
參數
agent:MessageAgent — The MessageAgent sending the message.
| |
message:IMessage — The Message to send.
|
擲回值
NoChannelAvailableError — If the ChannelSet has no internal
Channels to use.
|
setCredentials | () | 方法 |
public function setCredentials(credentials:String, agent:MessageAgent, charset:String = null):void
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Stores the credentials and passes them through to every connected channel.
參數
credentials:String — The credentials for the MessageAgent.
| |
agent:MessageAgent — The MessageAgent that is setting the credentials.
| |
charset:String (default = null ) — The character set encoding used while encoding the
credentials. The default is null, which implies the legacy encoding of
ISO-Latin-1.
|
擲回值
IllegalOperationError — in two situations; if credentials
have already been set and an authentication is in progress with the remote
detination, or if authenticated and the credentials specified don't match
the currently authenticated credentials.
|
toString | () | 方法 |
channelConnect | 事件 |
mx.messaging.events.ChannelEvent
屬性 ChannelEvent.type =
mx.messaging.events.ChannelEvent.CONNECT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after a Channel in the ChannelSet has connected to its endpoint.
The CONNECT event type; indicates that the Channel connected to its endpoint.The value of this constant is "channelConnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelDisconnect | 事件 |
mx.messaging.events.ChannelEvent
屬性 ChannelEvent.type =
mx.messaging.events.ChannelEvent.DISCONNECT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after a Channel in the ChannelSet has disconnected from its endpoint.
The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.The value of this constant is "channelDisconnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelFault | 事件 |
mx.messaging.events.ChannelFaultEvent
屬性 ChannelFaultEvent.type =
mx.messaging.events.ChannelFaultEvent.FAULT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after a Channel in the ChannelSet has faulted.
The FAULT event type; indicates that the Channel faulted.The value of this constant is "channelFault"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The Channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
faultCode | Provides destination-specific details of the failure. |
faultDetail | Provides access to the destination-specific reason for the failure. |
faultString | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rootCause | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
fault | 事件 |
mx.rpc.events.FaultEvent
屬性 FaultEvent.type =
mx.rpc.events.FaultEvent.FAULT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The fault event is dispatched when a login or logout call fails.
The FAULT event type.The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | true, calling preventDefault() from the associated token's responder.fault method will prevent the service or operation from dispatching this event |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
fault | The Fault object that contains the details of what caused this event. |
message | The Message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
token | The token that represents the call to the method. Used in the asynchronous completion token pattern. |
propertyChange | 事件 |
mx.events.PropertyChangeEvent
屬性 PropertyChangeEvent.type =
mx.events.PropertyChangeEvent.PROPERTY_CHANGE
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when a property of the ChannelSet changes.
ThePropertyChangeEvent.PROPERTY_CHANGE
constant defines the value of the
type
property of the event object for a PropertyChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | Determined by the constructor; defaults to false. |
cancelable | Determined by the constructor; defaults to false. |
kind | The kind of change; PropertyChangeEventKind.UPDATE or PropertyChangeEventKind.DELETE. |
oldValue | The original property value. |
newValue | The new property value, if any. |
property | The property that changed. |
source | The object that contains the property that changed. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
result | 事件 |
mx.rpc.events.ResultEvent
屬性 ResultEvent.type =
mx.rpc.events.ResultEvent.RESULT
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The result event is dispatched when a login or logout call successfully returns.
The RESULT event type.The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | true, preventDefault() from the associated token's responder.result method will prevent the service or operation from dispatching this event |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
message | The Message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
result | Result that the RPC call returns. |
token | The token that represents the indiviudal call to the method. Used in the asynchronous completion token pattern. |
Tue Jun 12 2018, 03:47 PM Z