套件 | mx.messaging.events |
類別 | public class MessageAckEvent |
繼承 | MessageAckEvent MessageEvent Event Object |
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
公用屬性
屬性 | 定義自 | ||
---|---|---|---|
acknowledgeMessage : AcknowledgeMessage [唯讀]
Utility property to get the message property from the MessageEvent as an AcknowledgeMessage. | MessageAckEvent | ||
bubbles : Boolean [唯讀]
指出事件是否為反昇事件。 | Event | ||
cancelable : Boolean [唯讀]
指出是否可避免與事件相關聯的行為指令。 | Event | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
correlation : IMessage
The original Message correlated with this acknowledgement. | MessageAckEvent | ||
currentTarget : Object [唯讀]
正主動使用事件偵聽程式處理 Event 物件的物件。 | Event | ||
eventPhase : uint [唯讀]
事件流程中的目前階段。 | Event | ||
message : IMessage
The Message associated with this event. | MessageEvent | ||
target : Object [唯讀]
事件目標。 | Event | ||
type : String [唯讀]
事件類型。 | Event |
公用方法
方法 | 定義自 | ||
---|---|---|---|
MessageAckEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, ack:AcknowledgeMessage = null, correlation:IMessage = null)
Constructs an instance of this event with the specified acknowledge
message and original correlated message. | MessageAckEvent | ||
[覆寫]
Clones the MessageAckEvent. | MessageAckEvent | ||
[靜態]
Utility method to create a new MessageAckEvent that doesn't bubble and
is not cancelable. | MessageAckEvent | ||
公用程式函數,可用來實作自訂 ActionScript 3.0 Event 類別中的 toString() 方法。 | Event | ||
指出物件是否有已定義的指定屬性。 | Object | ||
檢查是否已經對事件呼叫 preventDefault() 方法。 | Event | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
如果可以取消事件的預設行為指令,則取消該行為指令。 | Event | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
避免處理事件流程中,目前節點以及任何後續節點中的任何事件偵聽程式。 | Event | ||
避免處理接續在事件流程中的目前節點之後,後續節點中的任何事件偵聽程式。 | Event | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
[覆寫]
Returns a string representation of the MessageAckEvent. | MessageAckEvent | ||
會傳回指定之物件的基本值。 | Object |
公用常數
常數 | 定義自 | ||
---|---|---|---|
ACKNOWLEDGE : String = "acknowledge" [靜態]
The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement. | MessageAckEvent |
屬性詳細資訊
acknowledgeMessage | 屬性 |
acknowledgeMessage:AcknowledgeMessage
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Utility property to get the message property from the MessageEvent as an AcknowledgeMessage.
實作
public function get acknowledgeMessage():AcknowledgeMessage
correlation | 屬性 |
public var correlation:IMessage
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The original Message correlated with this acknowledgement.
建構函式詳細資料
MessageAckEvent | () | 建構函式 |
public function MessageAckEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, ack:AcknowledgeMessage = null, correlation:IMessage = null)
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructs an instance of this event with the specified acknowledge message and original correlated message.
參數type:String — The type for the MessageAckEvent.
| |
bubbles:Boolean (default = false ) — Specifies whether the event can bubble up the display
list hierarchy.
| |
cancelable:Boolean (default = false ) — Indicates whether the behavior associated with the
event can be prevented.
| |
ack:AcknowledgeMessage (default = null ) — The AcknowledgeMessage this event should dispatch.
| |
correlation:IMessage (default = null ) — The message correlated with this acknowledgement.
|
方法詳細資訊
clone | () | 方法 |
createEvent | () | 方法 |
public static function createEvent(ack:AcknowledgeMessage = null, correlation:IMessage = null):MessageAckEvent
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Utility method to create a new MessageAckEvent that doesn't bubble and is not cancelable.
參數
ack:AcknowledgeMessage (default = null ) — The AcknowledgeMessage this event should dispatch.
| |
correlation:IMessage (default = null ) — The Message correlated with this acknowledgement.
|
MessageAckEvent — New MessageAckEvent.
|
toString | () | 方法 |
常數詳細資訊
ACKNOWLEDGE | 常數 |
public static const ACKNOWLEDGE:String = "acknowledge"
語言版本: | ActionScript 3.0 |
產品版本: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement.
The value of this constant is "acknowledge"
.
The properties of the event object have the following values:
Property | Value |
---|---|
acknowledgeMessage | Utility property to get the message property from MessageEvent as an AcknowledgeMessage. |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
correlate | The original Message correlated with this acknowledgement. |
message | The Message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
Tue Jun 12 2018, 03:47 PM Z