| Pacchetto | mx.effects |
| Classe | public class EffectInstance |
| Ereditarietà | EffectInstance EventDispatcher Object |
| Implementa | IEffectInstance |
| Sottoclassi | ActionEffectInstance, AnimateInstance, CompositeEffectInstance, MaskEffectInstance, SoundEffectInstance, TweenEffectInstance |
| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Effect developers must create an instance class for their custom effects.
Altri esempi
Elementi API correlati
| Proprietà | Definito da | ||
|---|---|---|---|
| className : String [sola lettura]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
![]() | constructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto. | Object | |
| duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
| effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
| effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
| hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
| playheadTime : Number
Current time position of the effect. | EffectInstance | ||
| propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
| repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
| repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
| startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
| suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
| target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
| triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
| Proprietà | Definito da | ||
|---|---|---|---|
| playCount : int = 0
Number of times that the instance has been played. | EffectInstance | ||
| Metodo | Definito da | ||
|---|---|---|---|
EffectInstance(target:Object)
Constructor. | EffectInstance | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un oggetto listener di eventi con un oggetto EventDispatcher, in modo che il listener riceva la notifica di un evento. | EventDispatcher | |
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Invia un evento nel flusso di eventi. | EventDispatcher | |
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
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Verifica se per l'oggetto EventDispatcher sono presenti listener registrati per un tipo specifico di evento. | EventDispatcher | |
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Indica se per un oggetto è definita una proprietà specifica. | Object | |
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
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Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro. | Object | |
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
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Indica se la proprietà specificata esiste ed è enumerabile. | Object | |
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Rimuove un listener dall'oggetto EventDispatcher. | EventDispatcher | |
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
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Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche. | Object | |
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
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Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate. | Object | |
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Restituisce la rappresentazione in formato stringa dell'oggetto specificato. | Object | |
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Restituisce il valore di base dell'oggetto specificato. | Object | |
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Verifica se un listener di eventi è registrato con questo oggetto EventDispatcher o qualsiasi suo antenato per il tipo di evento specificato. | EventDispatcher | |
className | proprietà |
className:String [sola lettura] | Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
The name of the effect class, such as "FadeInstance".
This is a short or "unqualified" class name
that does not include the package name.
If you need the qualified name, use the
getQualifiedClassName() method
in the flash.utils package.
Implementazione
public function get className():Stringduration | proprietà |
effect | proprietà |
effectTargetHost | proprietà |
effectTargetHost:mx.effects:IEffectTargetHost| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.
Implementazione
public function get effectTargetHost():mx.effects:IEffectTargetHost public function set effectTargetHost(value:mx.effects:IEffectTargetHost):voidhideFocusRing | proprietà |
hideFocusRing:Boolean| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, you must add functionality to it to hide the focus ring.
Set this property to true
to hide the focus ring during the effect.
For subclasses of Effect, the default value is false.
For subclasses of MaskEffect, the default value is true.
Implementazione
public function get hideFocusRing():Boolean public function set hideFocusRing(value:Boolean):voidplayCount | proprietà |
protected var playCount:int = 0| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Number of times that the instance has been played.
playheadTime | proprietà |
playheadTime:Number| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's startDelay,
repeatCount, and repeatDelay.
Implementazione
public function get playheadTime():Number public function set playheadTime(value:Number):voidpropertyChanges | proprietà |
propertyChanges:PropertyChanges| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets.
This property is only set if the
captureStartValues() method was called
on the effect that created this effect instance.
You often use the propertyChanges property
to create an effect that is used as part of a transition.
Flex automatically calls the captureStartValues()
method when it starts a transition.
Within your override of the Effectinstance.play()
method, you can examine the information within the
propertyChanges() method to initialize
the start and end values of the effect.
Implementazione
public function get propertyChanges():PropertyChanges public function set propertyChanges(value:PropertyChanges):voidAltri esempi
repeatCount | proprietà |
repeatCount:int| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Number of times to repeat the effect. Possible values are any integer greater than or equal to 0.
Implementazione
public function get repeatCount():int public function set repeatCount(value:int):voidrepeatDelay | proprietà |
startDelay | proprietà |
startDelay:int| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Amount of time, in milliseconds,
to wait before starting the effect.
Possible values are any int greater than or equal to 0.
If the effect is repeated by using the repeatCount
property, the startDelay property is applied
only the first time the effect is played.
Implementazione
public function get startDelay():int public function set startDelay(value:int):voidsuspendBackgroundProcessing | proprietà |
suspendBackgroundProcessing:Boolean| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
If true, blocks all background processing
while the effect is playing.
Background processing includes measurement, layout,
and processing responses that have arrived from the server.
Implementazione
public function get suspendBackgroundProcessing():Boolean public function set suspendBackgroundProcessing(value:Boolean):voidtarget | proprietà |
triggerEvent | proprietà |
triggerEvent:Event| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
The event, if any, which triggered the playing of the effect. This property is useful when an effect is assigned to multiple triggering events.
If the effect was played programmatically by a call to the
play() method, rather than being triggered by an event,
this property is null.
Implementazione
public function get triggerEvent():Event public function set triggerEvent(value:Event):voidEffectInstance | () | Funzione di costruzione |
end | () | metodo |
public function end():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect.
This method is invoked by a call
to the Effect.end() method.
As part of its implementation, it calls
the finishEffect() method.
The effect instance dispatches an effectEnd event
when you call this method as part of ending the effect.
In a subclass of EffectInstance,
you can optionally override this method
As part of your override, you should call
the super.end() method
from the end of your override, after your logic.
Altri esempi
finishEffect | () | metodo |
public function finishEffect():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Called by the end() method when the effect
finishes playing.
This function dispatches an endEffect event
for the effect target.
You do not have to override this method in a subclass. You do not need to call this method when using effects, but you may need to call it if you create an effect subclass.
finishRepeat | () | metodo |
public function finishRepeat():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Called after each iteration of a repeated effect finishes playing.
You do not have to override this method in a subclass. You do not need to call this method when using effects.
initEffect | () | metodo |
public function initEffect(event:Event):void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
This method is called if the effect was triggered by the EffectManager.
This base class version saves the event that triggered the effect
in the triggerEvent property.
Each subclass should override this method.
Parametri
event:Event — The Event object that was dispatched
to trigger the effect.
For example, if the trigger was a mouseDownEffect, the event
would be a MouseEvent with type equal to MouseEvent.MOUSEDOWN.
|
pause | () | metodo |
public function pause():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Pauses the effect until you call the resume() method.
play | () | metodo |
public function play():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Plays the effect instance on the target.
Call the startEffect() method instead
to make an effect start playing on an EffectInstance.
In a subclass of EffectInstance, you must override this method.
The override must call the super.play() method
so that an effectStart event is dispatched
from the target.
Altri esempi
resume | () | metodo |
public function resume():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Resumes the effect after it has been paused
by a call to the pause() method.
reverse | () | metodo |
public function reverse():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Plays the effect in reverse, starting from the current position of the effect.
startEffect | () | metodo |
public function startEffect():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Plays the effect instance on the target after the
startDelay period has elapsed.
Called by the Effect class.
Use this function instead of the play() method
when starting an EffectInstance.
stop | () | metodo |
public function stop():void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 3 |
| Versioni runtime: | Flash Player 9, AIR 1.1 |
Stops the effect, leaving the target in its current state.
This method is invoked by a call
to the Effect.stop() method.
As part of its implementation, it calls
the finishEffect() method.
The effect instance dispatches an effectEnd event
when you call this method as part of ending the effect.
Tue Jun 12 2018, 02:44 PM Z
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