Guida di riferimento di ActionScript® 3.0 per la piattaforma Adobe® Flash®
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mx.effects 

WipeUp  - AS3 Flex

Pacchettomx.effects
Classepublic class WipeUp
EreditarietàWipeUp Inheritance MaskEffect Inheritance Effect Inheritance EventDispatcher Inheritance Object

Versione linguaggio: ActionScript 3.0
Versione prodotto: Flex 3
Versioni runtime: Flash Player 9, AIR 1.1


A partire da Flex 4.0, Adobe consiglia di utilizzare la classe spark.effects.Wipe come alternativa a questa classe.

The direction-specific Wipe effects in Flex 3 have been replaced by a more generic Wipe effect that takes a generic direction. To get similar behavior from the new Wipe effect, set the direction parameter appropriately.


The WipeUp class defines a wipe up effect. The before or after state of the component must be invisible.

You often use this effect with the showEffect and hideEffect triggers. The showEffect trigger occurs when a component becomes visible by changing its visible property from false to true. The hideEffect trigger occurs when the component becomes invisible by changing its visible property from true to false.

This effect inherits the MaskEffect.show property. If you set the value to true, the component appears. If you set the value to false, the component disappears. The default value is true.

If you specify this effect for a showEffect or hideEffect trigger, Flex sets the show property for you, either to true if the component becomes invisible, or false if the component becomes visible.

Sintassi MXMLexpandedNascondi sintassi MXML

The <mx:WipeUp> tag inherits all of the tag attributes of its superclass, and adds the following tag attributes:

  <mx:WipeUp
    id="ID"
  />
  

Vedere gli esempi

Elementi API correlati



Proprietà pubbliche
 ProprietàDefinito da
 InheritedclassName : String
[sola lettura] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto.
Object
 InheritedcreateMaskFunction : Function
Function called when the effect creates the mask.
MaskEffect
 InheritedcustomFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 InheritedisPlaying : Boolean
[sola lettura] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedmoveEasingFunction : Function
Easing function to use for moving the mask.
MaskEffect
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
 InheritedrepeatCount : int = 1
Number of times to repeat the effect.
Effect
 InheritedrepeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
Effect
 InheritedscaleEasingFunction : Function
Easing function to use for scaling the mask.
MaskEffect
 InheritedscaleXFrom : Number
Initial scaleX for mask.
MaskEffect
 InheritedscaleXTo : Number
Ending scaleX for mask.
MaskEffect
 InheritedscaleYFrom : Number
Initial scaleY for mask.
MaskEffect
 InheritedscaleYTo : Number
Ending scaleY for mask.
MaskEffect
 InheritedshowTarget : Boolean
Specifies that the target component is becoming visible, true, or invisible, false.
MaskEffect
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 InheritedsuspendBackgroundProcessing : Boolean = false
If true, blocks all background processing while the effect is playing.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
 InheritedxFrom : Number
Initial position's x coordinate for mask.
MaskEffect
 InheritedxTo : Number
Destination position's x coordinate for mask.
MaskEffect
 InheritedyFrom : Number
Initial position's y coordinate for mask.
MaskEffect
 InheritedyTo : Number
Destination position's y coordinate for mask.
MaskEffect
Proprietà protette
 ProprietàDefinito da
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Metodi pubblici
 MetodoDefinito da
  
WipeUp(target:Object = null)
Constructor.
WipeUp
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un oggetto listener di eventi con un oggetto EventDispatcher, in modo che il listener riceva la notifica di un evento.
EventDispatcher
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Invia un evento nel flusso di eventi.
EventDispatcher
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
[override] Returns the component properties modified by this effect.
MaskEffect
 Inherited
Verifica se per l'oggetto EventDispatcher sono presenti listener registrati per un tipo specifico di evento.
EventDispatcher
 Inherited
Indica se per un oggetto è definita una proprietà specifica.
Object
 Inherited
Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro.
Object
 Inherited
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Indica se la proprietà specificata esiste ed è enumerabile.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Rimuove un listener dall'oggetto EventDispatcher.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche.
Object
 Inherited
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate.
Object
 Inherited
Restituisce la rappresentazione in formato stringa dell'oggetto specificato.
Object
 Inherited
Restituisce il valore di base dell'oggetto specificato.
Object
 Inherited
Verifica se un listener di eventi è registrato con questo oggetto EventDispatcher o qualsiasi suo antenato per il tipo di evento specificato.
EventDispatcher
Metodi protetti
 MetodoDefinito da
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
 Inherited
Called when the TweenEffect dispatches a TweenEvent.
MaskEffect
Eventi
 Evento Riepilogo Definito da
 Inherited[evento di trasmissione] Inviato quando Flash Player o l'applicazione AIR ottiene lo stato di attivazione del sistema operativo ed entra nello stato attivo.EventDispatcher
 Inherited[evento di trasmissione] Inviato quando Flash Player o l'applicazione AIR perde l'attivazione del sistema operativo e sta entrando nello stato inattivo.EventDispatcher
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
 InheritedDispatched when the effect ends.MaskEffect
 InheritedDispatched when the effect starts, which corresponds to the first call to the onMoveTweenUpdate() and onScaleTweenUpdate() methods.MaskEffect
 InheritedDispatched every time the effect updates the target.MaskEffect
Descrizione della funzione di costruzione

WipeUp

()Funzione di costruzione
public function WipeUp(target:Object = null)

Versione linguaggio: ActionScript 3.0
Versione prodotto: Flex 3
Versioni runtime: Flash Player 9, AIR 1.1

Constructor.

Parametri
target:Object (default = null) — The Object to animate with this effect.
WipeUpExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the WipeUp effect. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx">

    <fx:Declarations>
        <mx:WipeUp id="wipeOut" duration="1000"/>
        <mx:WipeUp id="wipeIn" duration="1000"/>
    </fx:Declarations>

    <s:Panel title="WipeUp Effect Example" width="95%" height="95%" >
        <s:VGroup left="20" right="20" top="20" bottom="20">

            <s:Label width="100%" color="blue"
                text="Use the WipeUp effect to show or hide the text and image."/>

            <mx:Label text="Nokia 9930"
                fontSize="14"
                visible="{cb1.selected}"
                hideEffect="{wipeOut}" showEffect="{wipeIn}"/>

            <mx:Image source="@Embed(source='assets/Nokia_6630.png')"
                visible="{cb1.selected}"
                hideEffect="{wipeOut}" showEffect="{wipeIn}"/>

            <s:CheckBox id="cb1" label="visible" selected="true"/>
        </s:VGroup>

    </s:Panel>
</s:Application>




[ X ]Perché in inglese?
Il contenuto della Guida di riferimento di ActionScript 3.0 appare in inglese

Non tutte le parti della Guida di riferimento di ActionScript 3.0 sono tradotte in tutte le lingue. Quando un elemento del linguaggio non è tradotto, viene riportato in inglese. Ad esempio, la classe ga.controls.HelpBox non è tradotta in nessuna lingua. Pertanto, nella versione italiana della guida di riferimento, la descrizione della classe ga.controls.HelpBox è riportata in inglese.