패키지 | spark.components |
클래스 | public class ButtonBar |
상속 | ButtonBar ButtonBarBase ListBase SkinnableDataContainer SkinnableContainerBase SkinnableComponent UIComponent FlexSprite Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
구현 | IFocusManagerComponent |
하위 클래스 | AXMBreadCrumb, AXMButtonBar |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The typical use for a button bar is for grouping
a set of related buttons together, which gives them a common look
and navigation, and handling the logic for the change
event
in a single place.
The ButtonBar control creates Button controls based on the value of
its dataProvider
property.
Use methods such as addItem()
and removeItem()
to manipulate the dataProvider
property to add and remove data items.
The ButtonBar control automatically adds or removes the necessary children based on
changes to the dataProvider
property.
To use this component in a list-based component, such as a List or DataGrid, create an item renderer. For information about creating an item renderer, see Custom Spark item renderers.
For non-mobile projects, you can use the ButtonBar control to set the active child of a ViewStack container, as the following example shows:
Note: The Spark list-based controls (the Spark ListBase class and its subclasses
such as ButtonBar, ComboBox, DropDownList, List, and TabBar) do not support the BasicLayout class
as the value of the layout
property.
Do not use BasicLayout with the Spark list-based controls.
<s:ButtonBar dataProvider="{myViewStack}" requireSelection="true" /> <mx:ViewStack id="myViewStack" borderStyle="solid"> <s:NavigatorContent id="search" label="Search"> <s:Label text="Search Screen"/> </s:NavigatorContent> <s:NavigatorContent id="custInfo" label="Customer Info"> <s:Label text="Customer Info"/> </s:NavigatorContent> <s:NavigatorContent id="accountInfo" label="Account Info"> <s:Label text="Account Info"/> </s:NavigatorContent> </mx:ViewStack>
The ButtonBar control has the following default characteristics:
Characteristic | Description |
---|---|
Default size | Large enough to display all buttons |
Minimum size | 0 pixels |
Maximum size | No limit |
Default skin class | spark.skins.spark.ButtonBarSkin |
The <s:ButtonBar>
tag inherits all of the tag
attributes of its superclass and adds the following tag attributes:
<s:ButtonBar />
기본 MXML 속성dataProvider
기타 예제
Using Spark list-based controls
Spark ButtonBar and TabBar controls
관련 API 요소
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | ButtonBar | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Adds a non-visual style client to this component instance. | UIComponent | ||
지정된 point 점으로 DisplayObjectContainer.getObjectsUnderPoint() 메서드를 호출하여 반환된 목록에서 임의의 표시 객체가 보안 제한 사항으로 인해 생략되는지 여부를 나타냅니다. | DisplayObjectContainer | ||
Queues a function to be called later. | UIComponent | ||
Deletes a style property from this component instance. | UIComponent | ||
지정된 표시 객체가 DisplayObjectContainer 인스턴스의 자식인지 아니면 인스턴스 자체인지를 확인합니다. | DisplayObjectContainer | ||
Converts a Point object from content coordinates to global coordinates. | UIComponent | ||
Converts a Point object from content to local coordinates. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Returns a set of properties that identify the child within
this container. | UIComponent | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIComponent | ||
Returns a UITextFormat object corresponding to the text styles
for this UIComponent. | UIComponent | ||
[재정의]
Dispatches an event into the event flow. | UIComponent | ||
Shows or hides the focus indicator around this component. | UIComponent | ||
drawRoundRect(x:Number, y:Number, w:Number, h:Number, r:Object = null, c:Object = null, alpha:Object = null, rot:Object = null, gradient:String = null, ratios:Array = null, hole:Object = null):void
Programmatically draws a rectangle into this skin's Graphics object. | UIComponent | ||
Called by the effect instance when it stops playing on the component. | UIComponent | ||
Called by the effect instance when it starts playing on the component. | UIComponent | ||
Ends all currently playing effects on the component. | UIComponent | ||
Executes all the bindings for which the UIComponent object is the destination. | UIComponent | ||
Called after printing is complete. | UIComponent | ||
Provides the automation object at the specified index. | UIComponent | ||
Provides the automation object list . | UIComponent | ||
targetCoordinateSpace 객체의 좌표계를 기준으로 표시 객체의 영역을 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIComponent | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIComponent | ||
지정된 이름을 가진 자식 표시 객체를 반환합니다. | DisplayObjectContainer | ||
Finds the type selectors for this UIComponent instance. | UIComponent | ||
Returns a layout constraint value, which is the same as
getting the constraint style for this component. | UIComponent | ||
A convenience method for determining whether to use the
explicit or measured height
| UIComponent | ||
A convenience method for determining whether to use the
explicit or measured width
| UIComponent | ||
Gets the object that currently has focus. | UIComponent | ||
Returns the element's layout height. | UIComponent | ||
Returns the element's layout width. | UIComponent | ||
Returns the x coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the y coordinate that the element uses to draw on screen. | UIComponent | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIComponent | ||
Returns the layout transform Matrix3D for this element. | UIComponent | ||
Returns the element's maximum height. | UIComponent | ||
Returns the element's maximum width. | UIComponent | ||
Returns the element's minimum height. | UIComponent | ||
Returns the element's minimum width. | UIComponent | ||
이 DisplayObjectContainer 인스턴스의 자식(또는 손자 등)으로서 지정된 점 아래에 있는 객체의 배열을 반환합니다. | DisplayObjectContainer | ||
Returns the element's preferred height. | UIComponent | ||
Returns the element's preferred width. | UIComponent | ||
대상 좌표 공간 매개 변수에 의해 정의되는 좌표계를 기준으로 모양의 획을 제외하고 표시 객체의 경계를 정의하는 사각형을 반환합니다. | DisplayObject | ||
Returns the item in the dataProvider that was used
by the specified Repeater to produce this Repeater, or
null if this Repeater isn't repeated. | UIComponent | ||
Gets a style property that has been set anywhere in this
component's style lookup chain. | UIComponent | ||
Converts a Point object from global to content coordinates. | UIComponent | ||
Point 객체를 Stage 전역 좌표에서 표시 객체의 로컬 좌표로 변환합니다. | DisplayObject | ||
Stage(전역) 좌표의 2차원 점을 3차원 표시 객체(로컬) 좌표로 변환합니다. | DisplayObject | ||
Returns true if currentCSSState is not null. | UIComponent | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Determines whether the specified state has been defined on this
UIComponent. | UIComponent | ||
표시 객체의 경계 상자를 평가하여 obj 표시 객체의 경계 상자와 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
표시 객체를 평가하여 x 및 y 매개 변수에 의해 지정된 점과 겹치거나 교차하는지 확인합니다. | DisplayObject | ||
Returns a box Matrix which can be passed to the
drawRoundRect() method
as the rot parameter when drawing a horizontal gradient. | UIComponent | ||
Initializes the internal structure of this component. | UIComponent | ||
Initializes various properties which keep track of repeated instances
of this component. | UIComponent | ||
Marks a component so that its updateDisplayList()
method gets called during a later screen update. | UIComponent | ||
Called by a component's items to indicate that their depth
property has changed. | UIComponent | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIComponent | ||
Marks a component so that its commitProperties()
method gets called during a later screen update. | UIComponent | ||
Marks a component so that its measure()
method gets called during a later screen update. | UIComponent | ||
Marks the component so that the new state of the skin is set
during a later screen update. | SkinnableComponent | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
[재정의]
Given a data item, return the correct text a renderer
should display while taking the labelField
and labelFunction properties into account. | ListBase | ||
3차원 표시 객체의 로컬 좌표에 있는 3차원 점을 Stage 전역 좌표의 2차원 점으로 변환합니다. | DisplayObject | ||
Converts a Point object from local to content coordinates. | UIComponent | ||
Point 객체를 표시 객체의 로컬 좌표에서 Stage 전역 좌표로 변환합니다. | DisplayObject | ||
Returns true if cssState matches currentCSSState. | UIComponent | ||
Determines whether this instance is the same as, or is a subclass of,
the given type. | UIComponent | ||
Measures the specified HTML text, which can contain HTML tags such
as <font> and <b>,
assuming that it is displayed
in a single-line UITextField using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Measures the specified text, assuming that it is displayed
in a single-line UITextField (or UIFTETextField) using a UITextFormat
determined by the styles of this UIComponent. | UIComponent | ||
Moves the component to a specified position within its parent. | UIComponent | ||
Propagates style changes to the children. | UIComponent | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIComponent | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIComponent | ||
Prepares an IFlexDisplayObject for printing. | UIComponent | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
Builds or rebuilds the CSS style cache for this component
and, if the recursive parameter is true,
for all descendants of this component as well. | UIComponent | ||
For each effect event, registers the EffectManager
as one of the event listeners. | UIComponent | ||
모든 자식 DisplayObject 인스턴스를 DisplayObjectContainer 인스턴스의 자식 목록에서 제거합니다. | DisplayObjectContainer | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Removes a non-visual style client from this component instance. | UIComponent | ||
Replays the specified event. | UIComponent | ||
가상 키보드를 표시합니다. | InteractiveObject | ||
Resolves a child by using the id provided. | UIComponent | ||
[정적]
Resumes the background processing of methods
queued by callLater(), after a call to
suspendBackgroundProcessing(). | UIComponent | ||
Sizes the object. | UIComponent | ||
Sets a layout constraint value, which is the same as
setting the constraint style for this component. | UIComponent | ||
Set the current state. | UIComponent | ||
Sets the focus to this component. | UIComponent | ||
Sets the coordinates that the element uses to draw on screen. | UIComponent | ||
Sets the layout size of the element. | UIComponent | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIComponent | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Sets a style property on this component instance. | UIComponent | ||
Called when the visible property changes. | UIComponent | ||
지정된 Sprite를 드래그할 수 있도록 합니다. | Sprite | ||
터치 지원 장치에서 지정된 스프라이트를 드래그할 수 있도록 합니다. | Sprite | ||
이 객체가 루트로 지정된 모든 MovieClip의 타임라인 실행을 재귀적으로 중지합니다. | DisplayObjectContainer | ||
startDrag() 메서드를 종료합니다. | Sprite | ||
startTouchDrag() 메서드를 종료합니다. 터치 지원 장치에서 사용합니다. | Sprite | ||
Detects changes to style properties. | UIComponent | ||
Flex calls the stylesInitialized() method when
the styles for a component are first initialized. | UIComponent | ||
[정적]
Blocks the background processing of methods
queued by callLater(),
until resumeBackgroundProcessing() is called. | UIComponent | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
[재정의]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application. | FlexSprite | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIComponent | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIComponent | ||
Updates an item renderer for use or reuse. | SkinnableDataContainer | ||
Validates the position and size of children and draws other
visuals. | UIComponent | ||
Validate and update the properties and layout of this object
and redraw it, if necessary. | UIComponent | ||
Used by layout logic to validate the properties of a component
by calling the commitProperties() method. | UIComponent | ||
Validates the measured size of the component
If the LayoutManager.invalidateSize() method is called with
this ILayoutManagerClient, then the validateSize() method
is called when it's time to do measurements. | UIComponent | ||
Handles both the valid and invalid events from a
validator assigned to this component. | UIComponent | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
Returns a box Matrix which can be passed to drawRoundRect()
as the rot parameter when drawing a vertical gradient. | UIComponent | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
스타일은 일반적이거나 특정 테마와 연결되어 있을 수 있습니다. 일반적인 스타일인 경우 모든 테마와 함께 사용할 수 있지만, 특정 테마와 연결된 스타일인 경우 응용 프로그램이 해당 테마를 사용하는 경우에만 스타일을 사용할 수 있습니다.
이 구성 요소에는 스킨 파트로 이루어진 스킨이 사용됩니다. 스킨 파트를 직접 설정하지 마십시오. 구성 요소의 스킨에서 스킨 파트를 설정합니다.
스킨 파트 | 설명 | 정의 주체 | ||
---|---|---|---|---|
필수: false 파트 유형: 정적 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 An optional skin part that defines the DataGroup in the skin class where data items get pushed into, rendered, and laid out. | SkinnableDataContainer | |||
firstButton:IFactory | 필수: false 파트 유형: 동적 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 A skin part that defines the first button. IFactory은(는) 객체 유형을 반환해야 합니다. IVisualElement. | ButtonBar | ||
lastButton:IFactory | 필수: false 파트 유형: 동적 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 A skin part that defines the last button. IFactory은(는) 객체 유형을 반환해야 합니다. IVisualElement. | ButtonBar | ||
middleButton:IFactory | 필수: true 파트 유형: 동적 언어 버전: ActionScript 3.0 제품 버전: Flex 4 런타임 버전: Flash10, AIR 1.5 A skin part that defines the middle button(s). IFactory은(는) 객체 유형을 반환해야 합니다. IVisualElement. | ButtonBar |
구성 요소에 스킨을 지정하려면 다음 상태를 정의하는 스킨을 구현합니다. 모든 스킨 상태를 구현해야 하지만 스킨 상태를 비워둘 수 있습니다. 빈 스킨 상태는 기본 스킨 상태에 변경 내용을 전혀 지정하지 않습니다.
ButtonBar | () | 생성자 |
public function ButtonBar()
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Constructor.
<?xml version="1.0"?> <!-- Simple example to demonstrate the Spark ButtonBar --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Style> @namespace "library://ns.adobe.com/flex/spark"; ButtonBar ToggleButton:upAndSelected, ButtonBar ToggleButton:overAndSelected, ButtonBar ToggleButton:downAndSelected, ButtonBar ToggleButton:disabledAndSelected { chromeColor: #663366; color: #9999CC; } ButtonBar { chromeColor: #9999CC; color: #663366; } </fx:Style> <fx:Script> <![CDATA[ import spark.events.IndexChangeEvent; private function changeSelection(event:IndexChangeEvent): void { selectionText.text = "Selected Item: " + ButtonBar(event.target).selectedItem; } ]]> </fx:Script> <s:Panel title="Spark ButtonBar Example" width="75%" height="75%" horizontalCenter="0" verticalCenter="0"> <s:Label text="Select an item below:" x="10" y="15" /> <s:ButtonBar id="viewMenu" requireSelection="true" x="10" y="40" width="320" change="changeSelection(event)"> <s:dataProvider> <s:ArrayCollection source="['Home', 'Rooms', 'Dining']" /> </s:dataProvider> </s:ButtonBar> <s:Label x="10" y="75" id="selectionText" /> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z