パッケージ | com.adobe.icc.editors.model |
クラス | public class LetterModel |
継承 | LetterModel AssetModel EventDispatcher Object |
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
プロパティ | 定義元 | ||
---|---|---|---|
activeEndDate : Date
The activeEndDate of the underlying value object. | AssetModel | ||
activeStartDate : Date
The activeStartDate date of the underlying value object. | AssetModel | ||
assignments : IList
The consolidated list of variable and field assignments of this letter. | LetterModel | ||
category : Category
The Category of the underlying value object. | AssetModel | ||
comment : String
The comment of the underlying value object. | AssetModel | ||
constructor : Object
指定されたオブジェクトインスタンスのクラスオブジェクトまたはコンストラクター関数への参照です。 | Object | ||
crxVersion : String
The crx version of the underlying value object. | AssetModel | ||
dataDictionary : DataDictionary
The typed DataDictionary object being used by this module. | LetterModel | ||
dataDictionaryName : String
The name of the data dictionary being used by this module. | LetterModel | ||
dataDictRegistryService : DataDictionaryRegistryService [静的]
The infrastructure service for data dictionary mainly used internally for
fetching data dictionary objects. | LetterModel | ||
description : String
The description of the underlying value object. | AssetModel | ||
extendedProperties : Object
The extended properties of the underlying value object. | AssetModel | ||
fields : IList [読み取り専用]
Returns the list of fields in the base layout and all the container layouts. | LetterModel | ||
id : String
The GUID of the underlying value object. | AssetModel | ||
isNew : Boolean
Indicates if this Asset is new. | AssetModel | ||
lastChangeBy : String
The lastChangeBy property of the underlying value object. | AssetModel | ||
layout : LayoutModel
The domain object of the layout associated with this letter. | LetterModel | ||
modules : IList [読み取り専用]
The list of data modules being referred in this letter. | LetterModel | ||
name : String
The name of the underlying value object. | AssetModel | ||
postProcess : String
The postprocess to be executed. | LetterModel | ||
service : ILetterService [静的]
The letter service instance that is used for saving/retrieving the letter
on the server. | LetterModel | ||
state : int
The state of the underlying value object. | AssetModel | ||
staticEventDispatcher : IEventDispatcher [静的] [読み取り専用] | LetterModel | ||
subCategory : Category
The Sub-Category of the underlying value object. | AssetModel | ||
targetAreaAssignments : IList
The list of target area assignments in this Letter. | LetterModel | ||
testDataFile : FileModel
The test data file that supplies the preview data. | LetterModel | ||
version : int
The version of the underlying value object. | AssetModel | ||
vo : *
The value object which this asset domain object is built atop. | AssetModel |
メソッド | 定義元 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
イベントリスナーオブジェクトを EventDispatcher オブジェクトに登録し、リスナーがイベントの通知を受け取るようにします。 | EventDispatcher | ||
Creates a copy of the domain object. | LetterModel | ||
[静的]
Creates the domain object from the corresponding value object. | LetterModel | ||
イベントをイベントフローに送出します。 | EventDispatcher | ||
Returns the target area assignment domain object for the passed target area. | LetterModel | ||
Returns the list of variables being referred in this letter. | LetterModel | ||
EventDispatcher オブジェクトに、特定のイベントタイプに対して登録されたリスナーがあるかどうかを確認します。 | EventDispatcher | ||
オブジェクトに指定されたプロパティが定義されているかどうかを示します。 | Object | ||
Indicates whether the data dictionary defined for this letter has been referred in
any of the assignments. | LetterModel | ||
The function indicates whether data dictionary is referenced in the nested layout. | LetterModel | ||
Object クラスのインスタンスが、パラメーターとして指定されたオブジェクトのプロトタイプチェーン内にあるかどうかを示します。 | Object | ||
指定されたプロパティが存在し、列挙できるかどうかを示します。 | Object | ||
EventDispatcher オブジェクトからリスナーを削除します。 | EventDispatcher | ||
Resets all the assignment lists in this Letter. | LetterModel | ||
[オーバーライド]
Saves the underlying value object on the server. | LetterModel | ||
Sets the data dictionary name to the one specified and also fetches the corresponding
DataDictionary object from the server. | LetterModel | ||
[静的]
This method lets you inject a custom implementation of the infrastructure data dictionary service. | LetterModel | ||
Sets the layout for this letter. | LetterModel | ||
[静的]
This method lets you inject a custom implementation of the infrastructure letter service. | LetterModel | ||
ループ処理に対するダイナミックプロパティの可用性を設定します。 | Object | ||
ロケール固有の規則に従って書式設定された、このオブジェクトのストリング表現を返します。 | Object | ||
指定されたオブジェクトのストリング表現を返します。 | Object | ||
指定されたオブジェクトのプリミティブな値を返します。 | Object | ||
指定されたイベントタイプについて、この EventDispatcher オブジェクトまたはその祖先にイベントリスナーが登録されているかどうかを確認します。 | EventDispatcher |
メソッド | 定義元 | ||
---|---|---|---|
Fetches the data dictionary corresponding to the name specified. | LetterModel |
イベント | 概要 | 定義元 | ||
---|---|---|---|---|
[ブロードキャストイベント] Flash Player または AIR アプリケーションがオペレーティングシステムのフォーカスを取得して、アクティブになったときに送出されます。 | EventDispatcher | |||
[ブロードキャストイベント] Flash Player または AIR アプリケーションがオペレーティングシステムのフォーカスを失って、非アクティブになったときに送出されます。 | EventDispatcher | |||
Dispatched when the letter has been completely fetched from the server. | LetterModel | |||
Dispatched when a module assignment is added to any of the target area assignments. | LetterModel | |||
Dispatched when a module assignment is removed from any of the target area assignments. | LetterModel | |||
Dispatched when the letter is successfully saved. | LetterModel | |||
Dispatched when a fault occurs while saving the letter. | LetterModel | |||
Dispatched when the current letter is requested for save. | LetterModel |
assignments | プロパティ |
assignments:IList
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The consolidated list of variable and field assignments of this letter.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 assignmentsChange
イベントが送出されます。
実装
public function get assignments():IList
public function set assignments(value:IList):void
dataDictionary | プロパティ |
dataDictionary:DataDictionary
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The typed DataDictionary
object being used by this module.
Assigning a value to this property updated the dataDictionaryName
as well but not the other way round.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 ddChange
イベントが送出されます。
実装
public function get dataDictionary():DataDictionary
public function set dataDictionary(value:DataDictionary):void
dataDictionaryName | プロパティ |
dataDictionaryName:String
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The name of the data dictionary being used by this module.
Merely setting this property wouldn't cause the dataDictionary
to be retrieved. If the dataDictionary
needs to be updated,
setDataDictionaryName()
method must be used instead.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 ddNameChange
イベントが送出されます。
実装
public function get dataDictionaryName():String
public function set dataDictionaryName(value:String):void
関連する API エレメント
dataDictRegistryService | プロパティ |
dataDictRegistryService:DataDictionaryRegistryService
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The infrastructure service for data dictionary mainly used internally for fetching data dictionary objects.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 propertyChange
イベントが送出されます。
実装
public static function get dataDictRegistryService():DataDictionaryRegistryService
public static function set dataDictRegistryService(value:DataDictionaryRegistryService):void
fields | プロパティ |
fields:IList
[読み取り専用] 言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 10 |
ランタイムバージョン: | AIR (unsupported), Flash Player 10.2 |
Returns the list of fields in the base layout and all the container layouts.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 fieldAssignmentsChange
イベントが送出されます。
実装
public function get fields():IList
layout | プロパティ |
layout:LayoutModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The domain object of the layout associated with this letter.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 propertyChange
イベントが送出されます。
実装
public function get layout():LayoutModel
public function set layout(value:LayoutModel):void
modules | プロパティ |
postProcess | プロパティ |
service | プロパティ |
service:ILetterService
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The letter service instance that is used for saving/retrieving the letter on the server. This service is internally invoked by the LetterModel class for performing CRUD operations.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 propertyChange
イベントが送出されます。
実装
public static function get service():ILetterService
public static function set service(value:ILetterService):void
staticEventDispatcher | プロパティ |
staticEventDispatcher:IEventDispatcher
[読み取り専用] 実装
public static function get staticEventDispatcher():IEventDispatcher
targetAreaAssignments | プロパティ |
targetAreaAssignments:IList
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The list of target area assignments in this Letter.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 targetAreaAssignmentsChange
イベントが送出されます。
実装
public function get targetAreaAssignments():IList
public function set targetAreaAssignments(value:IList):void
testDataFile | プロパティ |
testDataFile:FileModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The test data file that supplies the preview data.
実装
public function get testDataFile():FileModel
public function set testDataFile(value:FileModel):void
copy | () | メソッド |
public function copy():LetterModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates a copy of the domain object.
Note that this is different than cloning via ObjectUtil.copy() since a "copied" object needs to be saved via a specific server api.
戻り値LetterModel — A copy of current domain object.
|
createFromVO | () | メソッド |
public static function createFromVO(letterVO:Letter, fetchFromServer:Boolean = true):LetterModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates the domain object from the corresponding value object.
Value Objects are pure data entities mostly acting as parameters
to the server apis. Domain objects are build atop to provide more
meaningful business data and behavior thereby enabling faster and
convenient UI view development.
In some cases, the value objects could be shallow; for instance when
obtained via Data Services. The complete value object could be requested
by passing the fetchFromServer
flag as true. In that case, the
value object is obtained from the server via remoting call and the domain object
shapes accordingly as the server response arrives.
パラメーター
letterVO:Letter — The value object of the type Letter
| |
fetchFromServer:Boolean (default = true ) — Flag to indicate if the complete value object should be obtained from the server
|
LetterModel — The Letter domain object corresponding the passed letter value object.
|
fetchDataDictionary | () | メソッド |
protected function fetchDataDictionary():void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Fetches the data dictionary corresponding to the name specified.
getTargetAreaAssignment | () | メソッド |
public function getTargetAreaAssignment(area:*):com.adobe.icc.editors.model:TargetAreaAssignmentModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Returns the target area assignment domain object for the passed target area.
パラメーター
area:* — The target area
|
com.adobe.icc.editors.model:TargetAreaAssignmentModel — The target area assignment domain object
|
getVariables | () | メソッド |
public function getVariables():IList
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Returns the list of variables being referred in this letter. This is a consolidated list of all the variables from all the referred modules.
戻り値IList — The list of variables being referred in this letter
|
isDDReferenced | () | メソッド |
public function isDDReferenced():Boolean
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Indicates whether the data dictionary defined for this letter has been referred in any of the assignments.
戻り値Boolean — true, if the data dictionary is referred. false, otherwise.
|
isDDReferencedInNestedLayouts | () | メソッド |
public function isDDReferencedInNestedLayouts(targetAreaAssignments:IList):Boolean
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 10.0 |
ランタイムバージョン: | AIR (unsupported), Flash Player 10.2 |
The function indicates whether data dictionary is referenced in the nested layout.
パラメーター
targetAreaAssignments:IList — list of target area assignments
|
Boolean — flag indicating whether data dictionary is referenced in the nested layout.
|
resetAssignmentLists | () | メソッド |
public function resetAssignmentLists(layout:LayoutModel):void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Resets all the assignment lists in this Letter.
パラメーター
layout:LayoutModel — Layout Model
|
save | () | メソッド |
override public function save():void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Saves the underlying value object on the server.
Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.
The save() method internally invokes the relevant server calls
on the basis of its current state. The domain object
constructed from the createFromVO()
method would invoke
the "update" api, the domain object starightaway instantiated
on the client would inoke the "create" module api and the domain object
obtained by the copy()
method would internally call "copy api".
Invoking the save()
implicitly invokes the validate()
method to perform the necessary client side validations. Only when the client side
validations are successful, is the actual save() call made. A save() method wouldn't
proceed past the validation stage unless the object's state is made valid via user
input or otherwise.
setDataDictionaryName | () | メソッド |
public function setDataDictionaryName(ddName:String, fetchDataDictionary:Boolean = true):void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Sets the data dictionary name to the one specified and also fetches the corresponding DataDictionary object from the server.
パラメーター
ddName:String — Name of the data dictionary
| |
fetchDataDictionary:Boolean (default = true ) — flag to indicate if the corresponding data dictionary object
needs to be fetched from the server.
|
setDataDictRegistryService | () | メソッド |
public static function setDataDictRegistryService(value:DataDictionaryRegistryService):void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure data dictionary service.
By default, the class DataDictionaryRegistryServiceImpl
is used as the infrastructure service.
パラメーター
value:DataDictionaryRegistryService — An implementation for DataDictionaryRegistryService.
|
setLayout | () | メソッド |
public function setLayout(layout:LayoutModel, resetAssignments:Boolean = true):void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Sets the layout for this letter.
パラメーター
layout:LayoutModel — The domain object of the layout that needs to be associated with this Letter
| |
resetAssignments:Boolean (default = true ) — Whether the various assignment lists should be reset or not.
|
setLetterService | () | メソッド |
public static function setLetterService(value:ILetterService):void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure letter service.
By default, the class LetterServiceDelegate
is used as the infrastructure service.
パラメーター
value:ILetterService — An implementation for ILetterService.
|
fetchComplete | イベント |
flash.events.Event
プロパティ Event.type =
flash.events.Event
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the letter has been completely fetched from the server.
moduleAssignmentAdd | イベント |
flash.events.Event
プロパティ Event.type =
flash.events.Event
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a module assignment is added to any of the target area assignments.
moduleAssignmentRemove | イベント |
flash.events.Event
プロパティ Event.type =
flash.events.Event
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a module assignment is removed from any of the target area assignments.
saveComplete | イベント |
com.adobe.icc.editors.events.AssetEvent
プロパティ AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the letter is successfully saved.
TheAssetEvent.SAVE_COMPLETE
constant defines the value of the
type
property of the event object for a saveComplete
event.
The saveComplete
event is dispatched when the domain object has been
successfully saved on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saveFault | イベント |
com.adobe.icc.editors.events.AssetEvent
プロパティ AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a fault occurs while saving the letter.
TheAssetEvent.SAVE_FAULT
constant defines the value of the
type
property of the event object for a saveFault
event.
The saveFault
event is dispatched when the server reports an error while
saving the asset on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
When this event is dispatched, the fault
property contains the fault object
encapsulating the error sent by the server. The fault
property can be used to
determine the faultCode and show an error message accordingly.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saving | イベント |
com.adobe.icc.editors.events.AssetEvent
プロパティ AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVING
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the current letter is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.
TheAssetEvent.SAVING
constant defines the value of the
type
property of the event object for a saving
event.
The saving
event is dispatched when the save() method has been
called on the domain object. This event is dispatched before any server api
is invoked but after the domain client validations are complete. This is because
the actual save starts once the client validations are complete.
This event can be used to start a UI animation indicating "save in progress".
Tue Jun 12 2018, 10:34 AM Z