套件 | mx.flash |
類別 | public dynamic class UIMovieClip |
繼承 | UIMovieClip MovieClip Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
實作 | IDeferredInstantiationUIComponent, IToolTipManagerClient, IStateClient, IFocusManagerComponent, IConstraintClient, IAutomationObject, IVisualElement, ILayoutElement, IFlexModule |
子類別 | ContainerMovieClip |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The following procedure describes the basic process for creating a Flex component in Flash Professional:
- Install the Adobe Flash Component Kit for Flex.
- Create symbols for your dynamic assets in the FLA file.
- Run Commands > Make Flex Component to convert your symbol to a subclass of the UIMovieClip class, and to configure the Flash Professional publishing settings for use with Flex.
- Publish your FLA file as a SWC file.
- Reference the class name of your symbols in your Flex application as you would any class.
- Include the SWC file in your
library-path
when you compile your Flex application.
For more information, see the documentation that ships with the Flex/Flash Integration Kit at http://www.adobe.com/go/flex3_cs3_swfkit.
屬性 | 定義自 | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
對此 InteractiveObject 實體目前的輔助功能實作 (AccessibilityImplementation)。 | InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
此顯示物件的目前輔助功能選項。 | DisplayObject | ||
alpha : Number
指出所指定物件的 Alpha 透明度值。 | DisplayObject | ||
automationDelegate : Object
The delegate object that handles the automation-related functionality. | UIMovieClip | ||
automationEnabled : Boolean [唯讀]
True if this component is enabled for automation, false
otherwise. | UIMovieClip | ||
automationName : String
Name that can be used as an identifier for this object. | UIMovieClip | ||
automationOwner : DisplayObjectContainer [唯讀]
The owner of this component for automation purposes. | UIMovieClip | ||
automationParent : DisplayObjectContainer [唯讀]
The parent of this component for automation purposes. | UIMovieClip | ||
automationTabularData : Object [唯讀]
An implementation of the IAutomationTabularData interface, which
can be used to retrieve the data. | UIMovieClip | ||
automationValue : Array [唯讀]
This value generally corresponds to the rendered appearance of the
object and should be usable for correlating the identifier with
the object as it appears visually within the application. | UIMovieClip | ||
automationVisible : Boolean [唯讀]
True if this component is visible for automation, false
otherwise. | UIMovieClip | ||
autoUpdateCurrentState : Boolean
Whether we should actively watch changes to the label of the flash object. | UIMovieClip | ||
autoUpdateMeasuredSize : Boolean
Whether we should actively watch changes to the size of the flash object. | UIMovieClip | ||
baseline : Object
The vertical distance in pixels from the top edge of the content area
to the component's baseline position. | UIMovieClip | ||
baselinePosition : Number [唯讀]
The y-coordinate of the baseline
of the first line of text of the component. | UIMovieClip | ||
blendMode : String
來自 BlendMode 類別的值,會指定要使用何種混合模式。 | DisplayObject | ||
blendShader : Shader [唯寫]
設定用來混合前景和背景的著色器。 | DisplayObject | ||
bottom : Object
The vertical distance, in pixels, from the lower edge of the component
to the lower edge of its content area. | UIMovieClip | ||
boundingBoxName : String = "boundingBox"
Name of the object to use as the bounding box. | UIMovieClip | ||
buttonMode : Boolean
可指定此 sprite 的按鈕模式。 | Sprite | ||
cacheAsBitmap : Boolean
如果設定為 true,Flash 執行階段會快取顯示物件的內部點陣圖表示法。 | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
如果為非 null,當 cacheAsBitmap 設定為 true 時,這個 Matrix 物件會定義顯示物件的顯示方法。 | DisplayObject | ||
cacheHeuristic : Boolean [唯寫]
Used by Flex to suggest bitmap caching for the object. | UIMovieClip | ||
cachePolicy : String [唯讀]
Specifies the bitmap caching policy for this object. | UIMovieClip | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
contextMenu : NativeMenu
指定與此物件有關聯的快顯選單。 | InteractiveObject | ||
currentFrame : int [唯讀]
指定在影片片段實體時間軸上,播放磁頭所在的影格編號。 | MovieClip | ||
currentFrameLabel : String [唯讀]
MovieClip 實體之時間軸的目前影格中的標籤。 | MovieClip | ||
currentLabel : String [唯讀]
在 MovieClip 實體時間軸中,播放磁頭所在的目前標籤。 | MovieClip | ||
currentLabels : Array [唯讀]
從目前場景傳回 FrameLabel 物件陣列。 | MovieClip | ||
currentScene : Scene [唯讀]
在 MovieClip 實體時間軸中,播放磁頭所在的目前場景。 | MovieClip | ||
currentState : String
The current state of this component. | UIMovieClip | ||
depth : Number
Determines the order in which items inside of containers
are rendered. | UIMovieClip | ||
descriptor : UIComponentDescriptor
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor() method to create this
UIComponent instance. | UIMovieClip | ||
designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual
element. | UIMovieClip | ||
document : Object
A reference to the document object associated with this component. | UIMovieClip | ||
doubleClickEnabled : Boolean
會指定物件是否會收到 doubleClick 事件。 | InteractiveObject | ||
dropTarget : DisplayObject [唯讀]
指定要將 sprite 拖曳至或丟棄至哪個顯示物件上。 | Sprite | ||
enabled : Boolean
這是一個 Boolean 值,用來指示影片片段是否已啟用。 | MovieClip | ||
explicitHeight : Number
The explicitly specified height for the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
explicitMaxHeight : Number
Number that specifies the maximum height of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
explicitMaxWidth : Number
Number that specifies the maximum width of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
explicitMinHeight : Number
Number that specifies the minimum height of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
explicitMinWidth : Number
Number that specifies the minimum width of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
explicitWidth : Number
The explicitly specified width for the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
filters : Array
索引的陣列,其中包含目前和顯示物件相關的每個濾鏡物件。 | DisplayObject | ||
focusEnabled : Boolean
A flag that indicates whether the component can receive focus when selected. | UIMovieClip | ||
focusPane : Sprite
A single Sprite object that is shared among components
and used as an overlay for drawing focus. | UIMovieClip | ||
focusRect : Object
會指定這個物件是否會顯示焦點矩形。 | InteractiveObject | ||
framesLoaded : int [唯讀]
從串流 SWF 檔中載入的影格數目。 | MovieClip | ||
graphics : Graphics [唯讀]
指定屬於此 sprite 物件的 Graphics 物件,其中可能會產生向量繪圖命令。 | Sprite | ||
hasFocusableChildren : Boolean
A flag that indicates whether child objects can receive focus. | UIMovieClip | ||
hasLayoutMatrix3D : Boolean [唯讀]
Contains true if the element has 3D Matrix. | UIMovieClip | ||
height : Number [覆寫]
The height of this object, in pixels. | UIMovieClip | ||
hitArea : Sprite
指定用來當作 sprite 作用區域的另一個 sprite。 | Sprite | ||
horizontalCenter : Object
The horizontal distance in pixels from the center of the
component's content area to the center of the component. | UIMovieClip | ||
id : String
ID of the component. | UIMovieClip | ||
includeInLayout : Boolean
Specifies whether this component is included in the layout of the
parent container. | UIMovieClip | ||
is3D : Boolean [唯讀]
Contains true when the element is in 3D. | UIMovieClip | ||
isPlaying : Boolean [唯讀]
Boolean 值,指示目前是否正在播放影片片段。 | MovieClip | ||
isPopUp : Boolean
Set to true by the PopUpManager to indicate
that component has been popped up. | UIMovieClip | ||
layoutDirection : String
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit). | UIMovieClip | ||
left : Object
The horizontal distance, in pixels, from the left edge of the component's
content area to the left edge of the component. | UIMovieClip | ||
loaderInfo : LoaderInfo [唯讀]
會傳回 LoaderInfo 物件,其中包含關於載入此顯示物件所屬之檔案的資訊。 | DisplayObject | ||
maintainProjectionCenter : Boolean
When true, the component will keep its projection matrix centered on the
middle of its bounding box. | UIMovieClip | ||
mask : DisplayObject
呼叫之顯示物件會以指定的 mask 物件遮蓋。 | DisplayObject | ||
maxHeight : Number
Number that specifies the maximum height of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
maxWidth : Number
Number that specifies the maximum width of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
measuredHeight : Number [唯讀]
The measured height of this object. | UIMovieClip | ||
measuredMinHeight : Number
The default minimum height of the component, in pixels. | UIMovieClip | ||
measuredMinWidth : Number
The default minimum width of the component, in pixels. | UIMovieClip | ||
measuredWidth : Number [唯讀]
The measured width of this object. | UIMovieClip | ||
metaData : Object
如果中繼資料是透過 PlaceObject4 標籤與 SWF 檔案中的這個 DisplayObject 實體一同儲存,則會取得 DisplayObject 實體的中繼資料物件。 | DisplayObject | ||
minHeight : Number
Number that specifies the minimum height of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
minWidth : Number
Number that specifies the minimum width of the component,
in pixels, as the component's coordinates. | UIMovieClip | ||
moduleFactory : IFlexModuleFactory
A module factory is used as context for using embeded fonts and for
finding the style manager that controls the styles for this
component. | UIMovieClip | ||
mouseChildren : Boolean
判斷物件的子系是否支援啟用滑鼠或使用者輸入裝置。 | DisplayObjectContainer | ||
mouseEnabled : Boolean
指定此物件是否接收滑鼠或其他使用者輸入及訊息。 | InteractiveObject | ||
mouseFocusEnabled : Boolean [唯讀]
A flag that indicates whether the component can receive focus
when selected with the mouse. | UIMovieClip | ||
mouseX : Number [唯讀]
指出滑鼠或使用者輸入裝置位置的 x 座標,以像素為單位。 | DisplayObject | ||
mouseY : Number [唯讀]
指出滑鼠或使用者輸入裝置位置的 y 座標,以像素為單位。 | DisplayObject | ||
name : String
指出 DisplayObject 的實體名稱。 | DisplayObject | ||
needsSoftKeyboard : Boolean
指定虛擬鍵盤 (螢幕上的軟體鍵盤) 是否應在此 InteractiveObject 實體接收到焦點時顯示。 | InteractiveObject | ||
numAutomationChildren : int [唯讀]
The number of automation children this container has. | UIMovieClip | ||
numChildren : int [唯讀]
傳回此物件的子系數量。 | DisplayObjectContainer | ||
opaqueBackground : Object
會指定顯示物件是否不透明,並具有特定背景顏色。 | DisplayObject | ||
owner : DisplayObjectContainer
Typically the parent container of this component. | UIMovieClip | ||
parent : DisplayObjectContainer [唯讀]
指出包含此顯示物件的 DisplayObjectContainer 物件。 | DisplayObject | ||
parentDocument : Object [唯讀]
The document containing this component. | UIMovieClip | ||
percentHeight : Number
Number that specifies the height of a component as a
percentage of its parent's size. | UIMovieClip | ||
percentWidth : Number
Number that specifies the width of a component as a
percentage of its parent's size. | UIMovieClip | ||
postLayoutTransformOffsets : mx.geom:TransformOffsets
Defines a set of adjustments that can be applied to the component's transform in a way that is
invisible to the component's parent's layout. | UIMovieClip | ||
right : Object
The horizontal distance, in pixels, from the right edge of the component
to the right edge of its content area. | UIMovieClip | ||
root : DisplayObject [唯讀]
對載入之 SWF 檔案的顯示物件而言,root 屬性就是該 SWF 檔案所呈現之顯示清單樹狀結構部分的最上層顯示物件。 | DisplayObject | ||
rotation : Number [覆寫]
指出 DisplayObject 實體的旋轉度數 (從該物件原本方向算起)。 | UIMovieClip | ||
rotationX : Number [覆寫]
Indicates the x-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container. | UIMovieClip | ||
rotationY : Number [覆寫]
Indicates the y-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container. | UIMovieClip | ||
rotationZ : Number [覆寫]
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. | UIMovieClip | ||
scale9Grid : Rectangle
目前產生效用的縮放格線。 | DisplayObject | ||
scaleX : Number [覆寫]
Number that specifies the horizontal scaling factor. | UIMovieClip | ||
scaleY : Number [覆寫]
Number that specifies the vertical scaling factor. | UIMovieClip | ||
scaleZ : Number [覆寫]
Number that specifies the scaling factor along the z axis. | UIMovieClip | ||
scenes : Array [唯讀]
Scene 物件的陣列,每個 Scene 物件都會列出 MovieClip 實體場景的名稱、影格數目,以及影格標籤。 | MovieClip | ||
scrollRect : Rectangle
顯示物件的捲動矩形範圍。 | DisplayObject | ||
showInAutomationHierarchy : Boolean
A flag that determines if an automation object
shows in the automation hierarchy. | UIMovieClip | ||
softKeyboard : String
控制軟體鍵盤的外觀。 | InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
定義顯示軟體鍵盤時,應保留於螢幕上的區域 (iOS 未提供)。 | InteractiveObject | ||
soundTransform : flash.media:SoundTransform
控制此 Sprite 的聲音。 | Sprite | ||
stage : Stage [唯讀]
顯示物件的「舞台」。 | DisplayObject | ||
systemManager : ISystemManager
A reference to the SystemManager object for this component. | UIMovieClip | ||
tabChildren : Boolean
判斷物件的子系是否支援啟用定位鍵。 | DisplayObjectContainer | ||
tabEnabled : Boolean
會指定這個物件是否在停駐點順序中。 | InteractiveObject | ||
tabFocusEnabled : Boolean
A flag that indicates whether child objects can receive focus
This is similar to the tabEnabled property
used by the Flash Player.
This is usually true for components that
handle keyboard input, but some components in controlbars
have them set to false because they should not steal
focus from another component like an editor. | UIMovieClip | ||
tabIndex : int
會指定 SWF 檔中的物件停駐點順序。 | InteractiveObject | ||
textSnapshot : flash.text:TextSnapshot [唯讀]
傳回此 DisplayObjectContainer 實體的 TextSnapshot 物件。 | DisplayObjectContainer | ||
toolTip : String
Text to display in the ToolTip. | UIMovieClip | ||
top : Object
The vertical distance, in pixels, from the top edge of the control's content area
to the top edge of the component. | UIMovieClip | ||
totalFrames : int [唯讀]
MovieClip 實體中的影格總數。 | MovieClip | ||
trackAsMenu : Boolean
指出屬於 SimpleButton 或 MovieClip 物件的其他顯示工具是否可以接收滑鼠放開事件或其他使用者輸入放開事件。 | MovieClip | ||
transform : flash.geom:Transform
這是一個物件,具有和顯示物件的矩陣、顏色轉換和像素邊界有關的屬性。 | DisplayObject | ||
transformX : Number
Sets the x coordinate for the transform center of the component. | UIMovieClip | ||
transformY : Number
Sets the y coordinate for the transform center of the component. | UIMovieClip | ||
transformZ : Number
Sets the z coordinate for the transform center of the component. | UIMovieClip | ||
tweeningProperties : Array
Used by EffectManager. | UIMovieClip | ||
useHandCursor : Boolean
指示當指標滑入 Sprite,且其 buttonMode 屬性設為 true 時,是否要出現指示手掌 (手掌游標) 的 Boolean 值。 | Sprite | ||
verticalCenter : Object
The vertical distance in pixels from the center of the component's content area
to the center of the component. | UIMovieClip | ||
visible : Boolean [覆寫]
Whether or not the display object is visible. | UIMovieClip | ||
width : Number [覆寫]
The width of this object, in pixels. | UIMovieClip | ||
x : Number [覆寫]
Number that specifies the component's horizontal position,
in pixels, within its parent container. | UIMovieClip | ||
y : Number [覆寫]
Number that specifies the component's vertical position,
in pixels, within its parent container. | UIMovieClip | ||
z : Number [覆寫]
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container. | UIMovieClip |
屬性 | 定義自 | ||
---|---|---|---|
bounds : Rectangle [唯讀]
The unscaled bounds of the content. | UIMovieClip | ||
initialized : Boolean = false
A flag that determines if an object has been through all three phases
of layout: commitment, measurement, and layout (provided that any were required). | UIMovieClip |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | UIMovieClip | ||
將 DisplayObject 子實體加入至此 DisplayObjectContainer 實體。 | DisplayObjectContainer | ||
將 DisplayObject 子實體加入至此 DisplayObjectContainer 實體。 | DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
指出安全性限制是否會造成傳回的清單 (可用指定的 point 點呼叫 DisplayObjectContainer.getObjectsUnderPoint() 方法來取得) 省略任何顯示物件。 | DisplayObjectContainer | ||
判斷指定的顯示物件是否為 DisplayObjectContainer 實體的子系,或為實體本身。 | DisplayObjectContainer | ||
Returns a set of properties that identify the child within
this container. | UIMovieClip | ||
Returns a set of properties that identify the child within
this container. | UIMovieClip | ||
Creates an id reference to this IUIComponent object
on its parent document object. | UIMovieClip | ||
Deletes the id reference to this IUIComponent object
on its parent document object. | UIMovieClip | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Called by the FocusManager when the component receives focus. | UIMovieClip | ||
Executes the data bindings into this UIComponent object. | UIMovieClip | ||
Provides the automation object at the specified index. | UIMovieClip | ||
Provides the automation object list . | UIMovieClip | ||
傳回可定義顯示物件區域 (相對於 targetCoordinateSpace 物件的座標系統) 的矩形。 | DisplayObject | ||
Returns the x coordinate of the element's bounds at the specified element size. | UIMovieClip | ||
Returns the y coordinate of the element's bounds at the specified element size. | UIMovieClip | ||
傳回存在於指定索引位置的子顯示物件實體。 | DisplayObjectContainer | ||
傳回具有指定名稱的子顯示物件。 | DisplayObjectContainer | ||
傳回 child DisplayObject 實體的索引位置。 | DisplayObjectContainer | ||
Returns the specified constraint value. | UIMovieClip | ||
A convenience method for determining whether to use the
explicit or measured height
| UIMovieClip | ||
A convenience method for determining whether to use the
explicit or measured width
| UIMovieClip | ||
Returns the element's layout height. | UIMovieClip | ||
Returns the element's layout width. | UIMovieClip | ||
Returns the x coordinate that the element uses to draw on screen. | UIMovieClip | ||
Returns the y coordinate that the element uses to draw on screen. | UIMovieClip | ||
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings. | UIMovieClip | ||
Returns the layout transform Matrix3D for this element. | UIMovieClip | ||
Returns the element's maximum height. | UIMovieClip | ||
Returns the element's maximum width. | UIMovieClip | ||
Returns the element's minimum height. | UIMovieClip | ||
Returns the element's minimum width. | UIMovieClip | ||
傳回位於指定點底下,且屬於此 DisplayObjectContainer 實體之子系 (或孫系,以下類推) 的物件陣列。 | DisplayObjectContainer | ||
Returns the element's preferred height. | UIMovieClip | ||
Returns the element's preferred width. | UIMovieClip | ||
根據 targetCoordinateSpace 參數所定義的座標系統,並排除形狀上的任何筆畫,傳回可定義顯示物件邊界的矩形。 | DisplayObject | ||
將 point 物件從「舞台」(全域) 座標轉換成顯示物件的 (區域) 座標。 | DisplayObject | ||
將二維點從「舞台」(全域) 座標轉換為三維顯示物件的 (區域) 座標。 | DisplayObject | ||
在指定影格開始播放 SWF 檔。 | MovieClip | ||
將播放磁頭移到此影片片段中的指定影格,然後停在該處。 | MovieClip | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
評估顯示物件的範圍框,看它是否與 obj 顯示物件的範圍框重疊或相交。 | DisplayObject | ||
評估顯示物件,看它是否與 x 和 y 參數所指定的點重疊或相交。 | DisplayObject | ||
Initialize the object. | UIMovieClip | ||
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes. | UIMovieClip | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
將三維顯示物件的 (區域) 座標的三維點轉換為「舞台」(全域) 座標中的二維點。 | DisplayObject | ||
將 point 物件從顯示物件的 (區域) 座標轉換成「舞台」(全域) 座標。 | DisplayObject | ||
Moves this object to the specified x and y coordinates. | UIMovieClip | ||
將播放磁頭移到下一個影格,並停止播放。 | MovieClip | ||
將播放磁頭移動到 MovieClip 實體的下一個場景。 | MovieClip | ||
Returns true if the chain of owner properties
points from child to this UIComponent. | UIMovieClip | ||
Called by Flex when a UIComponent object is added to or removed from a parent. | UIMovieClip | ||
移動影片片段時間軸上的播放磁頭。 | MovieClip | ||
將播放磁頭移到上一個影格,並停止播放。 | MovieClip | ||
將播放磁頭移動到 MovieClip 實體的上一個場景。 | MovieClip | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
For each effect event, register the EffectManager
as one of the event listeners. | UIMovieClip | ||
將指定的 child DisplayObject 實體從 DisplayObjectContainer 實體的子清單中移除。 | DisplayObjectContainer | ||
從 DisplayObjectContainer 子清單中的指定索引位置移除子 DisplayObject。 | DisplayObjectContainer | ||
將所有 child DisplayObject 實體從 DisplayObjectContainer 實體的子清單中移除。 | DisplayObjectContainer | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Replays the specified event. | UIMovieClip | ||
升起顯示虛擬鍵盤。 | InteractiveObject | ||
Resolves a child by using the id provided. | UIMovieClip | ||
Sets the actual size of this object. | UIMovieClip | ||
變更顯示物件容器中現有子系的位置。 | DisplayObjectContainer | ||
Sets the specified constraint value. | UIMovieClip | ||
Called by the FocusManager when the component receives focus. | UIMovieClip | ||
Sets the coordinates that the element uses to draw on screen. | UIMovieClip | ||
Sets the layout size of the element. | UIMovieClip | ||
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings. | UIMovieClip | ||
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings. | UIMovieClip | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
Called when the visible property changes. | UIMovieClip | ||
讓使用者拖曳指定的 sprite。 | Sprite | ||
讓使用者將指定的 Sprite 拖曳至觸控裝置上。 | Sprite | ||
停止影片片段中的播放磁頭。 | MovieClip | ||
遞迴停止執行所有 MovieClips 的時間軸根源於此物件。 | DisplayObjectContainer | ||
結束 startDrag() 方法。 | Sprite | ||
結束觸控裝置使用的 startTouchDrag() 方法。 | Sprite | ||
替換兩個指定子物件的 z 順序 (深度階層,由前至後順序)。 | DisplayObjectContainer | ||
在子清單的兩個指定索引位置,替換子物件的 z 順序 (深度階層,由前至後順序)。 | DisplayObjectContainer | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space. | UIMovieClip | ||
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. | UIMovieClip | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
This enter frame handler is used when our width, height, x, or y
value changes. | UIMovieClip | ||
Recursively finds all children that have tabEnabled=true and adds them
to the focusableObjects array. | UIMovieClip | ||
Called when focus is entering any of our children. | UIMovieClip | ||
Helper method to invalidate parent size and display list if
this object affects its layout (includeInLayout is true). | UIMovieClip | ||
Notify our parent that our size has changed. | UIMovieClip | ||
This enter frame handler progresses through transitions. | UIMovieClip |
事件 | 摘要 | 定義自 | ||
---|---|---|---|---|
[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | |||
Dispatched when the component is added to a container as a content child by using the addChild() or addChildAt() method. | UIMovieClip | |||
當顯示物件加入顯示清單中時傳送。 | DisplayObject | |||
會在顯示物件加入舞台上的顯示清單時,以直接或是透過加入包含該顯示物件之子樹狀結構的方式傳送。 | DisplayObject | |||
當使用者從文字快顯選單中選取「清除」(或「刪除」) 時傳送。 | InteractiveObject | |||
會當使用者在相同的 InteractiveObject 上方按下並放開使用者的指向裝置主按鈕時傳送。 | InteractiveObject | |||
當使用者手勢在 AIR 應用程式中觸發與此互動式物件相關聯的快顯選單時傳送。 | InteractiveObject | |||
當使用者針對複製作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「複製」時傳送。 | InteractiveObject | |||
Dispatched when the component has finished its construction. | UIMovieClip | |||
Dispatched after the view state has changed. | UIMovieClip | |||
Dispatched after the currentState property changes, but before the view state changes. | UIMovieClip | |||
當使用者針對剪下作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「剪下」時傳送。 | InteractiveObject | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | |||
在 InteractiveObject 物件的 doubleClickEnabled 旗標設為 true 的情況下,當使用者在相同的物件上方連續兩次快速按下並放開指標裝置主要按鈕時傳送。 | InteractiveObject | |||
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop. | UIMovieClip | |||
Dispatched by the drop target when the user releases the mouse over it. | UIMovieClip | |||
Dispatched by a component when the user moves the mouse over the component during a drag operation. | UIMovieClip | |||
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target. | UIMovieClip | |||
Dispatched by a component when the user moves the mouse while over the component during a drag operation. | UIMovieClip | |||
[廣播事件] 當播放磁頭進入新影格時傳送。 | DisplayObject | |||
[廣播事件] 當播放磁頭結束目前影格時傳送。 | DisplayObject | |||
當顯示物件取得焦點之後傳送。 | InteractiveObject | |||
當顯示物件失去焦點時傳送。 | InteractiveObject | |||
[廣播事件] 在影格顯示物件的建構函式執行之後,且影格指令碼執行之前傳送。 | DisplayObject | |||
當使用者沿著觸控面與 InteractiveObject 實體建立接觸點 (例如沿著 Apple TV 的 Siri Remote 觸控面點選),某些裝置可能也會將此接觸解譯為數個觸控事件的組合。 | InteractiveObject | |||
當使用在觸控裝置上的同一個 InteractiveObject 實體上按下兩個接觸點後送出 (例如在行動電話或平板電腦觸控螢幕的顯示物件上方,以兩支手指按下後鬆開)。 | InteractiveObject | |||
當使用者在觸控裝置上,將接觸點移動到 InteractiveObject 實體上方後傳送 (例如,在行動電話或平板電腦觸控螢幕的顯示物件上,由左向右移動手指)。 | InteractiveObject | |||
當使用者在 InteractiveObject 實體的接觸點上做出旋轉手勢後傳送 (例如兩指觸摸行動電話或平板電腦的觸控螢幕,然後手指在顯示物件上旋轉)。 | InteractiveObject | |||
當使用者在與 InteractiveObject 實體的某個接觸點上做出揮動手勢後傳送 (例如,三指併在一起觸碰行動電話或平板電腦的觸控螢幕,然後在顯示物件上快速平行移動手指)。 | InteractiveObject | |||
當使用者與 InteractiveObject 實體建立接觸點,然後在觸控裝置上點一下後送出 (例如,將多根手指放到行動電話或平板電腦觸控螢幕的顯示物件上以開啟選單,然後其中一根手點一下,選取選單項目)。 | InteractiveObject | |||
當使用者在 InteractiveObject 實體的某個接觸點上做出放大縮小手勢後傳送 (例如兩指併在一起觸摸行動電話或平板電腦的觸控螢幕,然後手指在顯示物件上快速張開)。 | InteractiveObject | |||
Dispatched when an object's state changes from visible to invisible. | UIMovieClip | |||
這個事件會送出至任何支援 IME 內嵌輸入的用戶端應用程式。 | InteractiveObject | |||
Dispatched when the component has finished its construction and has all initialization properties set. | UIMovieClip | |||
會當使用者按下按鍵時傳送。 | InteractiveObject | |||
當使用者嘗試使用鍵盤瀏覽變更焦點時傳送。 | InteractiveObject | |||
會當使用者放開按鍵時傳送。 | InteractiveObject | |||
當使用者在相同的 InteractiveObject 上方按下並放開使用者的指向裝置中間按鈕時傳送。 | InteractiveObject | |||
當使用者將指向裝置的中間按鈕移至 InteractiveObject 實體上方按下時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方放開時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方按下時傳送。 | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user clicks outside it. | UIMovieClip | |||
會當使用者嘗試使用指向裝置變更焦點時傳送。 | InteractiveObject | |||
會當指向裝置停在 InteractiveObject 上方的情況下使用者將其移動時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移開 InteractiveObject 實體時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移至 InteractiveObject 實體上方時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方放開時傳送。 | InteractiveObject | |||
當滑鼠滾輪在 InteractiveObject 實體上方轉動時傳送。 | InteractiveObject | |||
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it. | UIMovieClip | |||
Dispatched when the object has moved. | UIMovieClip | |||
當使用者釋放手勢時,由拖曳初始程式 InteractiveObject 傳送。 | InteractiveObject | |||
已在目標 InteractiveObject 上放下拖曳的物件,而且已呼叫 DragManager.acceptDragDrop() 接受該放開的資料時,由此目標 InteractiveObject 傳送。 | InteractiveObject | |||
當手勢進入 InteractiveObject 的邊界時,由此 InteractiveObject 傳送。 | InteractiveObject | |||
當手勢離開 InteractiveObject 的邊界時,由此 InteractiveObject 傳送。 | InteractiveObject | |||
當拖曳手勢還留在 InteractiveObject 的邊界內,由此 InteractiveObject 持續傳送。 | InteractiveObject | |||
在呼叫 DragManager.doDrag() 進行拖曳作業初期,由指定做為拖曳初始程式的 InteractiveObject 傳送。 | InteractiveObject | |||
在呼叫 DragManager.doDrag() 進行拖曳作業期間,由指定做為拖曳初始程式的 InteractiveObject 傳送。 | InteractiveObject | |||
當使用者針對貼上作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「貼上」時傳送。 | InteractiveObject | |||
Dispatched at the beginning of the component initialization sequence. | UIMovieClip | |||
在使用者將作用中觸控筆往下移至超過螢幕鄰近偵測邊框時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆提到螢幕鄰近偵測邊框時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆移到螢幕上方,而其餘仍在鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆移出這個 InteractiveObject 之外,而其餘仍在螢幕的鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者直接將作用中觸控筆移到這個 InteractiveObject 上方,而其餘仍在螢幕的鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者將作用中觸控筆移出這個 InteractiveObject 及其任一子系之外,而其餘仍在螢幕的鄰近偵測邊框內時傳送。 | InteractiveObject | |||
在使用者透過這個 InteractiveObject,從顯示清單中後代的物件樹狀結構之外移動作用中觸控筆時傳送 (而其餘仍在螢幕的鄰近偵測邊框內)。 | InteractiveObject | |||
當使用者第一次按下 InteractiveObject 實體上方的按鈕,然後將指向裝置滑出 InteractiveObject 實體之後即放開指向裝置上的按鈕時傳送。 | InteractiveObject | |||
Dispatched when the component is removed from a container as a content child by using the removeChild() or removeChildAt() method. | UIMovieClip | |||
會當顯示物件將要從顯示清單移除時傳送。 | DisplayObject | |||
會在顯示物件即將從顯示清單移除時,以直接或是透過移除包含該顯示物件之子樹狀結構的方式傳送。 | DisplayObject | |||
[廣播事件] 當顯示清單將要更新和顯示時傳送。 | DisplayObject | |||
Dispatched when the component is resized. | UIMovieClip | |||
當使用者在相同的 InteractiveObject 上方按下並放開使用者的指向裝置右邊按鈕時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方按下時傳送。 | InteractiveObject | |||
當使用者將指向裝置按鈕移至 InteractiveObject 實體上方放開時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移開 InteractiveObject 實體時傳送。 | InteractiveObject | |||
會當使用者將指向裝置移至 InteractiveObject 實體上方時傳送。 | InteractiveObject | |||
當使用者針對全選作業啟動平台特有的快速鍵組合或從文字快顯選單中選取「全選」時傳送。 | InteractiveObject | |||
Dispatched when an object's state changes from invisible to visible. | UIMovieClip | |||
升起顯示軟體鍵盤之後立即傳送。 | InteractiveObject | |||
升起顯示軟體鍵盤前立即傳送。 | InteractiveObject | |||
降下隱藏軟體鍵盤之後立即傳送。 | InteractiveObject | |||
在物件的 tabChildren 旗標值變更時傳送。 | InteractiveObject | |||
在物件的 tabEnabled 旗標變更時傳送。 | InteractiveObject | |||
在物件的 tabIndex 屬性值變更時傳送。 | InteractiveObject | |||
當使用者輸入一或多文字的字元時送出。 | InteractiveObject | |||
Dispatched by the component when it is time to create a ToolTip. | UIMovieClip | |||
Dispatched by the component when its ToolTip has been hidden and will be discarded soon. | UIMovieClip | |||
Dispatched by the component when its ToolTip is about to be hidden. | UIMovieClip | |||
Dispatched by the component when its ToolTip is about to be shown. | UIMovieClip | |||
Dispatched by the component when its ToolTip has been shown. | UIMovieClip | |||
Dispatched by a component whose toolTip property is set, as soon as the user moves the mouse over it. | UIMovieClip | |||
當使用者在第一次接觸觸控裝置後傳送 (例如手指觸摸行動電話或平板電腦的觸控螢幕)。 | InteractiveObject | |||
當使用者在觸控裝置上移除接觸點後傳送 (例如在行動電話或平板電腦觸控螢幕上移開手指)。 | InteractiveObject | |||
當使用者觸控裝置時傳送,並且連續不斷地傳送,直到接觸點移除為止。 | InteractiveObject | |||
當使用者在觸控裝置中,將接觸點移出 InteractiveObject 實體後送出 (例如在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件移至另一個顯示物件)。 | InteractiveObject | |||
當使用者在觸控裝置中將接觸點移至 InteractiveObject 實體上方後送出 (例如在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件外面的某一點,往顯示物件上方拖曳)。 | InteractiveObject | |||
當使用者在觸控裝置上,將接觸點從 InteractiveObject 實體移出後送出 (例如,在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件上方拖曳到顯示物件以外)。 | InteractiveObject | |||
當使用者在觸控裝置中將接觸點移至 InteractiveObject 實體上方後送出 (例如在行動電話或平板電腦的觸控螢幕上,將手指從顯示物件外面的某一點,往顯示物件上方拖曳)。 | InteractiveObject | |||
當使用者在觸控裝置的同一個 InteractiveObject 實體上,在原先開始接觸點放開後送出 (例如在行動電話或平板電腦觸控螢幕上的顯示物件上方,以手指按下某個點後又鬆開)。 | InteractiveObject |
automationDelegate | 屬性 |
automationEnabled | 屬性 |
automationName | 屬性 |
automationOwner | 屬性 |
automationOwner:DisplayObjectContainer
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The owner of this component for automation purposes.
實作
public function get automationOwner():DisplayObjectContainer
automationParent | 屬性 |
automationParent:DisplayObjectContainer
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The parent of this component for automation purposes.
實作
public function get automationParent():DisplayObjectContainer
automationTabularData | 屬性 |
automationValue | 屬性 |
automationValue:Array
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
This value generally corresponds to the rendered appearance of the object and should be usable for correlating the identifier with the object as it appears visually within the application.
實作
public function get automationValue():Array
automationVisible | 屬性 |
autoUpdateCurrentState | 屬性 |
autoUpdateCurrentState:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Whether we should actively watch changes to the label of the flash object.
The Flex currentState
property depends on this flash label.
If this is set to true
, then every frame, the label of the flash
obejct will be quieried. If the label has changed, that will become the new
currentState
for the Flex object.
Note: Setting this property to true
may be expensive because
we now are asking the flash object for is current label every single frame.
預設值為 false。
實作
public function get autoUpdateCurrentState():Boolean
public function set autoUpdateCurrentState(value:Boolean):void
autoUpdateMeasuredSize | 屬性 |
autoUpdateMeasuredSize:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Whether we should actively watch changes to the size of the flash object.
If this is set to true
, then every frame, the size of the flash
object will be determined. If the size has changed, then the flash object
will scale appropriately to fit its explicit bounds (or it will resize and
notify its parent if there is no explicit sizing).
Note: Setting this property to true
may be expensive because
we now are asking the flash object its current size every single frame.
預設值為 false。
實作
public function get autoUpdateMeasuredSize():Boolean
public function set autoUpdateMeasuredSize(value:Boolean):void
baseline | 屬性 |
baseline:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The vertical distance in pixels from the top edge of the content area to the component's baseline position. If this property is set, the baseline of the component is anchored to the top edge of its content area; when its container is resized, the two edges maintain their separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get baseline():Object
public function set baseline(value:Object):void
baselinePosition | 屬性 |
bottom | 屬性 |
bottom:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The vertical distance, in pixels, from the lower edge of the component to the lower edge of its content area. If this property is set, the lower edge of the component is anchored to the bottom edge of its content area; when its container is resized, the two edges maintain their separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get bottom():Object
public function set bottom(value:Object):void
boundingBoxName | 屬性 |
public var boundingBoxName:String = "boundingBox"
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Name of the object to use as the bounding box.
The bounding box is an object that is used by Flex to determine the size of the component. The actual content can be larger or smaller than the bounding box, but Flex uses the size of the bounding box when laying out the component. This object is optional. If omitted, the actual content size of the component is used instead.
預設值為 "boundingBox"。
bounds | 屬性 |
cacheHeuristic | 屬性 |
cacheHeuristic:Boolean
[唯寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Used by Flex to suggest bitmap caching for the object.
If cachePolicy
is UIComponentCachePolicy.AUTO
,
then cacheHeuristic
is used to control the object's cacheAsBitmap
property.
實作
public function set cacheHeuristic(value:Boolean):void
cachePolicy | 屬性 |
cachePolicy:String
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Specifies the bitmap caching policy for this object.
Possible values in MXML are "on"
,
"off"
and
"auto"
(default).
Possible values in ActionScript are UIComponentCachePolicy.ON
,
UIComponentCachePolicy.OFF
and
UIComponentCachePolicy.AUTO
(default).
- A value of
UIComponentCachePolicy.ON
means that the object is always cached as a bitmap. - A value of
UIComponentCachePolicy.OFF
means that the object is never cached as a bitmap. - A value of
UIComponentCachePolicy.AUTO
means that the framework uses heuristics to decide whether the object should be cached as a bitmap.
預設值為 UIComponentCachePolicy.AUTO。
實作
public function get cachePolicy():String
currentState | 屬性 |
currentState:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The current state of this component. For UIMovieClip, the value of the
currentState
property is the current frame label.
實作
public function get currentState():String
public function set currentState(value:String):void
depth | 屬性 |
depth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
depth
property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
實作
public function get depth():Number
public function set depth(value:Number):void
descriptor | 屬性 |
descriptor:UIComponentDescriptor
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Reference to the UIComponentDescriptor, if any, that was used
by the createComponentFromDescriptor()
method to create this
UIComponent instance. If this UIComponent instance
was not created from a descriptor, this property is null.
實作
public function get descriptor():UIComponentDescriptor
public function set descriptor(value:UIComponentDescriptor):void
相關 API 元素
designLayer | 屬性 |
designLayer:DesignLayer
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies the optional DesignLayer instance associated with this visual element.
When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).
A visual element must listen for layerPropertyChange
notifications from the associated layer parent. When the
effectiveAlpha
or effectiveVisibility
of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.
This property should not be set within MXML directly.
The designLayer
property is not used for z-order control,
please see depth
.
實作
public function get designLayer():DesignLayer
public function set designLayer(value:DesignLayer):void
document | 屬性 |
document:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A reference to the document object associated with this component. A document object is an Object at the top of the hierarchy of a Flex application, MXML component, or ActionScript component.
實作
public function get document():Object
public function set document(value:Object):void
explicitHeight | 屬性 |
explicitHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The explicitly specified height for the component,
in pixels, as the component's coordinates.
If no height is explicitly specified, the value is NaN
.
實作
public function get explicitHeight():Number
public function set explicitHeight(value:Number):void
相關 API 元素
explicitMaxHeight | 屬性 |
explicitMaxHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the maximum height of the component, in pixels, as the component's coordinates.
實作
public function get explicitMaxHeight():Number
public function set explicitMaxHeight(value:Number):void
相關 API 元素
explicitMaxWidth | 屬性 |
explicitMaxWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the maximum width of the component, in pixels, as the component's coordinates.
實作
public function get explicitMaxWidth():Number
public function set explicitMaxWidth(value:Number):void
相關 API 元素
explicitMinHeight | 屬性 |
explicitMinHeight:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the minimum height of the component, in pixels, as the component's coordinates.
實作
public function get explicitMinHeight():Number
public function set explicitMinHeight(value:Number):void
相關 API 元素
explicitMinWidth | 屬性 |
explicitMinWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the minimum width of the component, in pixels, as the component's coordinates.
實作
public function get explicitMinWidth():Number
public function set explicitMinWidth(value:Number):void
相關 API 元素
explicitWidth | 屬性 |
explicitWidth:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The explicitly specified width for the component,
in pixels, as the component's coordinates.
If no width is explicitly specified, the value is NaN
.
實作
public function get explicitWidth():Number
public function set explicitWidth(value:Number):void
相關 API 元素
focusEnabled | 屬性 |
focusEnabled:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A flag that indicates whether the component can receive focus when selected.
As an optimization, if a child component in your component
implements the IFocusManagerComponent interface, and you
never want it to receive focus,
you can set focusEnabled
to false
before calling addChild()
on the child component.
This will cause the FocusManager to ignore this component
and not monitor it for changes to the tabFocusEnabled
,
tabChildren
, and mouseFocusEnabled
properties.
This also means you cannot change this value after
addChild()
and expect the FocusManager to notice.
Note: It does not mean that you cannot give this object focus
programmatically in your setFocus()
method;
it just tells the FocusManager to ignore this IFocusManagerComponent
component in the Tab and mouse searches.
實作
public function get focusEnabled():Boolean
public function set focusEnabled(value:Boolean):void
focusPane | 屬性 |
focusPane:Sprite
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A single Sprite object that is shared among components and used as an overlay for drawing focus. Components share this object if their parent is a focused component, not if the component implements the IFocusManagerComponent interface.
實作
public function get focusPane():Sprite
public function set focusPane(value:Sprite):void
相關 API 元素
hasFocusableChildren | 屬性 |
hasFocusableChildren:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A flag that indicates whether child objects can receive focus.
Note: This property is similar to the tabChildren
property
used by Flash Player.
Use the hasFocusableChildren
property with Flex applications.
Do not use the tabChildren
property.
This property is usually false
because most components
either receive focus themselves or delegate focus to a single
internal sub-component and appear as if the component has
received focus.
For example, a TextInput control contains a focusable
child RichEditableText control, but while the RichEditableText
sub-component actually receives focus, it appears as if the
TextInput has focus. TextInput sets hasFocusableChildren
to false
because TextInput is considered the
component that has focus. Its internal structure is an
abstraction.
Usually only navigator components, such as TabNavigator and
Accordion, have this flag set to true
because they
receive focus on Tab but focus goes to components in the child
containers on further Tabs.
The default value is false
, except for the
spark.components.Scroller component.
For that component, the default value is true
.
預設值為 true。
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 hasFocusableChildrenChange
事件。
實作
public function get hasFocusableChildren():Boolean
public function set hasFocusableChildren(value:Boolean):void
hasLayoutMatrix3D | 屬性 |
hasLayoutMatrix3D:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Contains true
if the element has 3D Matrix.
Use hasLayoutMatrix3D
instead of calling and examining the
return value of getLayoutMatrix3D()
because that method returns a valid
matrix even when the element is in 2D.
實作
public function get hasLayoutMatrix3D():Boolean
height | 屬性 |
horizontalCenter | 屬性 |
horizontalCenter:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The horizontal distance in pixels from the center of the component's content area to the center of the component. If this property is set, the center of the component will be anchored to the center of its content area; when its container is resized, the two centers maintain their horizontal separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get horizontalCenter():Object
public function set horizontalCenter(value:Object):void
id | 屬性 |
id:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
ID of the component. This value becomes the instance name of the object and should not contain any white space or special characters. Each component throughout an application should have a unique id.
If your application is going to be tested by third party tools, give each component a meaningful id. Testing tools use ids to represent the control in their scripts and having a meaningful name can make scripts more readable. For example, set the value of a button to submit_button rather than b1 or button1.
實作
public function get id():String
public function set id(value:String):void
includeInLayout | 屬性 |
includeInLayout:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Specifies whether this component is included in the layout of the
parent container.
If true
, the object is included in its parent container's
layout. If false
, the object is positioned by its parent
container as per its layout rules, but it is ignored for the purpose of
computing the position of the next child.
預設值為 true。
實作
public function get includeInLayout():Boolean
public function set includeInLayout(value:Boolean):void
initialized | 屬性 |
protected var initialized:Boolean = false
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A flag that determines if an object has been through all three phases of layout: commitment, measurement, and layout (provided that any were required).
is3D | 屬性 |
isPopUp | 屬性 |
layoutDirection | 屬性 |
layoutDirection:String
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.
實作
public function get layoutDirection():String
public function set layoutDirection(value:String):void
left | 屬性 |
left:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The horizontal distance, in pixels, from the left edge of the component's content area to the left edge of the component. If this property is set, the left edge of the component is anchored to the left edge of its content area; when its container is resized, the two edges maintain their separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get left():Object
public function set left(value:Object):void
maintainProjectionCenter | 屬性 |
maintainProjectionCenter:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
When true, the component will keep its projection matrix centered on the middle of its bounding box. If no projection matrix is defined on the component, one will be added automatically.
實作
public function get maintainProjectionCenter():Boolean
public function set maintainProjectionCenter(value:Boolean):void
maxHeight | 屬性 |
maxWidth | 屬性 |
measuredHeight | 屬性 |
measuredHeight:Number
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The measured height of this object.
This is typically hard-coded for graphical skins
because this number is simply the number of pixels in the graphic.
For code skins, it can also be hard-coded
if you expect to be drawn at a certain size.
If your size can change based on properties, you may want
to also be an ILayoutManagerClient so a measure()
method will be called at an appropriate time,
giving you an opportunity to compute a measuredHeight
.
實作
public function get measuredHeight():Number
measuredMinHeight | 屬性 |
measuredMinWidth | 屬性 |
measuredWidth | 屬性 |
measuredWidth:Number
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The measured width of this object.
This is typically hard-coded for graphical skins
because this number is simply the number of pixels in the graphic.
For code skins, it can also be hard-coded
if you expect to be drawn at a certain size.
If your size can change based on properties, you may want
to also be an ILayoutManagerClient so a measure()
method will be called at an appropriate time,
giving you an opportunity to compute a measuredHeight
.
實作
public function get measuredWidth():Number
minHeight | 屬性 |
minWidth | 屬性 |
moduleFactory | 屬性 |
moduleFactory:IFlexModuleFactory
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A module factory is used as context for using embeded fonts and for finding the style manager that controls the styles for this component.
實作
public function get moduleFactory():IFlexModuleFactory
public function set moduleFactory(value:IFlexModuleFactory):void
mouseFocusEnabled | 屬性 |
mouseFocusEnabled:Boolean
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A flag that indicates whether the component can receive focus
when selected with the mouse.
If false
, focus will be transferred to
the first parent that is mouseFocusEnabled
.
實作
public function get mouseFocusEnabled():Boolean
numAutomationChildren | 屬性 |
numAutomationChildren:int
[唯讀] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The number of automation children this container has. This sum should not include any composite children, though it does include those children not significant within the automation hierarchy.
實作
public function get numAutomationChildren():int
owner | 屬性 |
owner:DisplayObjectContainer
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Typically the parent container of this component. However, if this is a popup component, the owner is the component that popped it up. For example, the owner of a dropdown list of a ComboBox control is the ComboBox control itself. This property is not managed by Flex, but by each component. Therefore, if you popup a component, you should set this property accordingly.
實作
public function get owner():DisplayObjectContainer
public function set owner(value:DisplayObjectContainer):void
parentDocument | 屬性 |
percentHeight | 屬性 |
percentWidth | 屬性 |
postLayoutTransformOffsets | 屬性 |
postLayoutTransformOffsets:mx.geom:TransformOffsets
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Defines a set of adjustments that can be applied to the component's transform in a way that is
invisible to the component's parent's layout. For example, if you want a layout to adjust
for a component that will be rotated 90 degrees, you set the component's rotation
property.
If you want the layout to not adjust for the component being rotated, you set its postLayoutTransformOffsets.rotationZ
property.
實作
public function get postLayoutTransformOffsets():mx.geom:TransformOffsets
public function set postLayoutTransformOffsets(value:mx.geom:TransformOffsets):void
right | 屬性 |
right:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The horizontal distance, in pixels, from the right edge of the component to the right edge of its content area. If this property is set, the right edge of the component is anchored to the right edge of its content area; when its container is resized, the two edges maintain their separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get right():Object
public function set right(value:Object):void
rotation | 屬性 |
rotation:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
指出 DisplayObject 實體的旋轉度數 (從該物件原本方向算起)。 0 至 180 之間的數值代表順時針方向旋轉;0 至 -180 之間的數值代表逆時針方向旋轉。超過此範圍的數值會被加上或減去 360 的倍數,以獲得該範圍之內的數值。 例如,my_video.rotation = 450
陳述式會與 my_video.rotation = 90
相同。
實作
override public function get rotation():Number
override public function set rotation(value:Number):void
rotationX | 屬性 |
rotationX:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
實作
override public function get rotationX():Number
override public function set rotationX(value:Number):void
rotationY | 屬性 |
rotationY:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.
實作
override public function get rotationY():Number
override public function set rotationY(value:Number):void
rotationZ | 屬性 |
rotationZ:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range.
實作
override public function get rotationZ():Number
override public function set rotationZ(value:Number):void
scaleX | 屬性 |
scaleX:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the horizontal scaling factor.
The default value is 1.0, which means that the object
is not scaled.
A scaleX
of 2.0 means the object has been
magnified by a factor of 2, and a scaleX
of 0.5
means the object has been reduced by a factor of 2.
A value of 0.0 is an invalid value.
Rather than setting it to 0.0, set it to a small value, or set
the visible
property to false
to hide the component.
預設值為 1.0。
實作
override public function get scaleX():Number
override public function set scaleX(value:Number):void
scaleY | 屬性 |
scaleY:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the vertical scaling factor.
The default value is 1.0, which means that the object
is not scaled.
A scaleY
of 2.0 means the object has been
magnified by a factor of 2, and a scaleY
of 0.5
means the object has been reduced by a factor of 2.
A value of 0.0 is an invalid value.
Rather than setting it to 0.0, set it to a small value, or set
the visible
property to false
to hide the component.
預設值為 1.0。
實作
override public function get scaleY():Number
override public function set scaleY(value:Number):void
scaleZ | 屬性 |
scaleZ:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 10, AIR 1.1 |
Number that specifies the scaling factor along the z axis.
A scaling along the z axis will not affect a typical component, which lies flat in the z=0 plane. components with children that have 3D transforms applied, or components with a non-zero transformZ, will be affected.
The default value is 1.0, which means that the object is not scaled.
This property is ignored during calculation by any of Flex's 2D layouts.
預設值為 1.0。
實作
override public function get scaleZ():Number
override public function set scaleZ(value:Number):void
showInAutomationHierarchy | 屬性 |
showInAutomationHierarchy:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A flag that determines if an automation object shows in the automation hierarchy. Children of containers that are not visible in the hierarchy appear as children of the next highest visible parent. Typically containers used for layout, such as boxes and Canvas, do not appear in the hierarchy.
Some controls force their children to appear
in the hierarchy when appropriate.
For example a List will always force item renderers,
including boxes, to appear in the hierarchy.
Implementers must support setting this property
to true
.
實作
public function get showInAutomationHierarchy():Boolean
public function set showInAutomationHierarchy(value:Boolean):void
systemManager | 屬性 |
systemManager:ISystemManager
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
A reference to the SystemManager object for this component.
實作
public function get systemManager():ISystemManager
public function set systemManager(value:ISystemManager):void
tabFocusEnabled | 屬性 |
tabFocusEnabled:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A flag that indicates whether child objects can receive focus
This is similar to the tabEnabled
property
used by the Flash Player.
This is usually true
for components that
handle keyboard input, but some components in controlbars
have them set to false
because they should not steal
focus from another component like an editor.
預設值為 true。
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 tabFocusEnabledChange
事件。
實作
public function get tabFocusEnabled():Boolean
public function set tabFocusEnabled(value:Boolean):void
toolTip | 屬性 |
top | 屬性 |
top:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The vertical distance, in pixels, from the top edge of the control's content area to the top edge of the component. If this property is set, the top edge of the component is anchored to the top edge of its content area; when its container is resized, the two edges maintain their separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get top():Object
public function set top(value:Object):void
transformX | 屬性 |
transformX:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the x coordinate for the transform center of the component.
When this component is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Setting this property on the Spark effect class overrides the setting on the target component.
實作
public function get transformX():Number
public function set transformX(value:Number):void
transformY | 屬性 |
transformY:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the y coordinate for the transform center of the component.
When this component is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Seeting this property on the Spark effect class overrides the setting on the target component.
實作
public function get transformY():Number
public function set transformY(value:Number):void
transformZ | 屬性 |
transformZ:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the z coordinate for the transform center of the component.
When this component is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform
property.
If autoCenterTransform
is false
, the transform
center is determined by the transformX
,
transformY
, and transformZ
properties
of the effect target.
If autoCenterTransform
is true
,
the effect occurs around the center of the target,
(width/2, height/2)
.
Seeting this property on the Spark effect class overrides the setting on the target component.
實作
public function get transformZ():Number
public function set transformZ(value:Number):void
tweeningProperties | 屬性 |
tweeningProperties:Array
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Used by EffectManager. Returns non-null if a component is not using the EffectManager to execute a Tween.
實作
public function get tweeningProperties():Array
public function set tweeningProperties(value:Array):void
verticalCenter | 屬性 |
verticalCenter:Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
The vertical distance in pixels from the center of the component's content area to the center of the component. If this property is set, the center of the component is anchored to the center of its content area; when its container is resized, the two centers maintain their vertical separation.
This property only has an effect when used on a component in a Canvas container,
or when used on a component in a Panel or Application container
that has the layout property set to absolute
.
The default value is undefined
, which means it is not set.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get verticalCenter():Object
public function set verticalCenter(value:Object):void
visible | 屬性 |
visible:Boolean
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Whether or not the display object is visible.
Display objects that are not visible are disabled.
For example, if visible=false
for an InteractiveObject instance,
it cannot be clicked.
When setting to true
, the object dispatches
a show
event.
When setting to false
, the object dispatches
a hide
event.
In either case the children of the object does not emit a
show
or hide
event unless the object
has specifically written an implementation to do so.
實作
override public function get visible():Boolean
override public function set visible(value:Boolean):void
width | 屬性 |
x | 屬性 |
x:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the component's horizontal position, in pixels, within its parent container.
Setting this property directly or calling move()
will have no effect -- or only a temporary effect -- if the
component is parented by a layout container such as HBox, Grid,
or Form, because the layout calculations of those containers
set the x
position to the results of the calculation.
However, the x
property must almost always be set
when the parent is a Canvas or other absolute-positioning
container because the default value is 0.
預設值為 0。
實作
override public function get x():Number
override public function set x(value:Number):void
y | 屬性 |
y:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number that specifies the component's vertical position, in pixels, within its parent container.
Setting this property directly or calling move()
will have no effect -- or only a temporary effect -- if the
component is parented by a layout container such as HBox, Grid,
or Form, because the layout calculations of those containers
set the x
position to the results of the calculation.
However, the x
property must almost always be set
when the parent is a Canvas or other absolute-positioning
container because the default value is 0.
預設值為 0。
實作
override public function get y():Number
override public function set y(value:Number):void
z | 屬性 |
z:Number
[覆寫] 語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Indicates the z coordinate position along the z-axis of the DisplayObject instance relative to the 3D parent container. The z property is used for 3D coordinates, not screen or pixel coordinates.
When you set a z
property for a display object to something other than the default
value of 0
, a corresponding Matrix3D object is automatically created. for adjusting a
display object's position and orientation
in three dimensions. When working with the z-axis,
the existing behavior of x and y properties changes from screen or pixel coordinates to
positions relative to the 3D parent container.
For example, a child of the _root
at position x = 100, y = 100, z = 200
is not drawn at pixel location (100,100). The child is drawn wherever the 3D projection
calculation puts it. The calculation is:
(x*cameraFocalLength/cameraRelativeZPosition, y*cameraFocalLength/cameraRelativeZPosition)
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 zChanged
事件。
實作
override public function get z():Number
override public function set z(value:Number):void
UIMovieClip | () | 建構函式 |
public function UIMovieClip()
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Constructor.
createAutomationIDPart | () | 方法 |
public function createAutomationIDPart(child:IAutomationObject):Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns a set of properties that identify the child within this container. These values should not change during the lifespan of the application.
參數
child:IAutomationObject — Child for which to provide the id.
|
Object — Sets of properties describing the child which can
later be used to resolve the component.
|
createAutomationIDPartWithRequiredProperties | () | 方法 |
public function createAutomationIDPartWithRequiredProperties(child:IAutomationObject, properties:Array):Object
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns a set of properties that identify the child within this container. These values should not change during the lifespan of the application.
參數
child:IAutomationObject — Child for which to provide the id.
| |
properties:Array |
Object — Sets of properties describing the child which can
later be used to resolve the component.
|
createReferenceOnParentDocument | () | 方法 |
public function createReferenceOnParentDocument(parentDocument:IFlexDisplayObject):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Creates an id
reference to this IUIComponent object
on its parent document object.
This function can create multidimensional references
such as b[2][4] for objects inside one or more repeaters.
If the indices are null, it creates a simple non-Array reference.
參數
parentDocument:IFlexDisplayObject — The parent of this IUIComponent object.
|
deleteReferenceOnParentDocument | () | 方法 |
public function deleteReferenceOnParentDocument(parentDocument:IFlexDisplayObject):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Deletes the id
reference to this IUIComponent object
on its parent document object.
This function can delete from multidimensional references
such as b[2][4] for objects inside one or more Repeaters.
If the indices are null, it deletes the simple non-Array reference.
參數
parentDocument:IFlexDisplayObject — The parent of this IUIComponent object.
|
drawFocus | () | 方法 |
public function drawFocus(isFocused:Boolean):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Called by the FocusManager when the component receives focus. The component should draw or hide a graphic that indicates that the component has focus.
參數
isFocused:Boolean — If true , draw the focus indicator,
otherwise hide it.
|
enterFrameHandler | () | 方法 |
protected function enterFrameHandler(event:Event):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
This enter frame handler is used when our width, height, x, or y value changes. This is so the change can be delayed so that setting x and y at the same time only results in one change event.
參數
event:Event |
executeBindings | () | 方法 |
findFocusCandidates | () | 方法 |
protected function findFocusCandidates(obj:DisplayObjectContainer):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Recursively finds all children that have tabEnabled=true and adds them to the focusableObjects array.
參數
obj:DisplayObjectContainer |
focusInHandler | () | 方法 |
protected function focusInHandler(event:FocusEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Called when focus is entering any of our children. Make sure our focus event handlers are called so we can take control from the Flex focus manager.
參數
event:FocusEvent |
getAutomationChildAt | () | 方法 |
public function getAutomationChildAt(index:int):IAutomationObject
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Provides the automation object at the specified index. This list should not include any children that are composites.
參數
index:int — The index of the child to return
|
IAutomationObject — The child at the specified index.
|
getAutomationChildren | () | 方法 |
getBoundsXAtSize | () | 方法 |
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the x coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to the
measure()
method to predict what
the element position will be, if the element is resized to particular dimensions.
參數
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The x coordinate of the element's bounds at the specified element size.
|
getBoundsYAtSize | () | 方法 |
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the measure()
to predict what
the element position will be, if the element is resized to particular dimensions.
參數
width:Number — The element's bounds width, or NaN to use the preferred width.
| |
height:Number — The element's bounds height, or NaN to use the preferred height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
|
Number — The y coordinate of the element's bounds at the specified element size.
|
getConstraintValue | () | 方法 |
public function getConstraintValue(constraintName:String):*
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns the specified constraint value.
參數
constraintName:String — name of the constraint value. Constraint parameters are
"baseline ", "bottom ", "horizontalCenter ",
"left ", "right ", "top ", and
"verticalCenter ".
For more information about these parameters, see the Canvas and Panel containers and Styles Metadata AnchorStyles. |
* — The constraint value, or null if it is not defined.
|
getExplicitOrMeasuredHeight | () | 方法 |
getExplicitOrMeasuredWidth | () | 方法 |
getLayoutBoundsHeight | () | 方法 |
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's layout height. This is the size that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout height.
|
getLayoutBoundsWidth | () | 方法 |
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's layout width. This is the size that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
|
Number — The element's layout width.
|
getLayoutBoundsX | () | 方法 |
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the x coordinate that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
Number — The x coordinate that the element uses to draw on screen.
|
getLayoutBoundsY | () | 方法 |
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the y coordinate that the element uses to draw on screen.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
Number — The y coordinate that the element uses to draw on screen.
|
getLayoutMatrix | () | 方法 |
public function getLayoutMatrix():Matrix
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
This matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix — The layout transform Matrix for this element.
Do not directly modify the return value; call the setLayoutMatrix() method instead.
|
getLayoutMatrix3D | () | 方法 |
public function getLayoutMatrix3D():Matrix3D
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the layout transform Matrix3D for this element.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Matrix3D — The layout transform Matrix3D for this element.
Do not directly modify the return value but call the setLayoutMatrix() method instead.
|
getMaxBoundsHeight | () | 方法 |
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's maximum height.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMaxBoundsWidth | () | 方法 |
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's maximum width.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getMinBoundsHeight | () | 方法 |
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's minimum height.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum height.
|
getMinBoundsWidth | () | 方法 |
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's minimum width.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
|
Number — The element's maximum width.
|
getPreferredBoundsHeight | () | 方法 |
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's preferred height.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredHeight() method.
|
getPreferredBoundsWidth | () | 方法 |
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Returns the element's preferred width.
參數
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
|
Number — Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredWidth() method.
|
initialize | () | 方法 |
public function initialize():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Initialize the object.
相關 API 元素
invalidateLayoutDirection | () | 方法 |
public function invalidateLayoutDirection():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.
invalidateParentSizeAndDisplayList | () | 方法 |
protected function invalidateParentSizeAndDisplayList():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Helper method to invalidate parent size and display list if this object affects its layout (includeInLayout is true).
move | () | 方法 |
notifySizeChanged | () | 方法 |
protected function notifySizeChanged():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Notify our parent that our size has changed.
owns | () | 方法 |
public function owns(displayObject:DisplayObject):Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Returns true
if the chain of owner
properties
points from child
to this UIComponent.
參數
displayObject:DisplayObject — A UIComponent.
|
Boolean — true if the child is parented or owned by this UIComponent.
|
parentChanged | () | 方法 |
public function parentChanged(p:DisplayObjectContainer):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Called by Flex when a UIComponent object is added to or removed from a parent. Developers typically never need to call this method.
參數
p:DisplayObjectContainer — The parent of this UIComponent object.
|
registerEffects | () | 方法 |
replayAutomatableEvent | () | 方法 |
public function replayAutomatableEvent(event:Event):Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Replays the specified event. A component author should probably call super.replayAutomatableEvent in case default replay behavior has been defined in a superclass.
參數
event:Event — The event to replay.
|
Boolean — true if a replay was successful.
|
resolveAutomationIDPart | () | 方法 |
public function resolveAutomationIDPart(criteria:Object):Array
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Resolves a child by using the id provided. The id is a set
of properties as provided by the createAutomationIDPart()
method.
參數
criteria:Object — Set of properties describing the child.
The criteria can contain regular expression values
resulting in multiple children being matched.
|
Array — Array of children that matched the criteria
or null if no children could not be resolved.
|
setActualSize | () | 方法 |
public function setActualSize(newWidth:Number, newHeight:Number):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sets the actual size of this object.
This method is mainly for use in implementing the
updateDisplayList()
method, which is where
you compute this object's actual size based on
its explicit size, parent-relative (percent) size,
and measured size.
You then apply this actual size to the object
by calling setActualSize()
.
In other situations, you should be setting properties
such as width
, height
,
percentWidth
, or percentHeight
rather than calling this method.
參數
newWidth:Number — The new width for this object.
| |
newHeight:Number — The new height for this object.
|
setConstraintValue | () | 方法 |
public function setConstraintValue(constraintName:String, value:*):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Sets the specified constraint value.
參數
constraintName:String — name of the constraint value. Constraint parameters are
"baseline ", "bottom ", "horizontalCenter ",
"left ", "right ", "top ", and
"verticalCenter ".
For more information about these parameters, see the Canvas and Panel containers and Styles Metadata AnchorStyles. | |
value:* — The new value for the constraint.
|
setFocus | () | 方法 |
public function setFocus():void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Called by the FocusManager when the component receives focus. The component may in turn set focus to an internal component.
setLayoutBoundsPosition | () | 方法 |
public function setLayoutBoundsPosition(x:Number, y:Number, postLayoutTransform:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the coordinates that the element uses to draw on screen.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
參數
x:Number — The x-coordinate of the top-left corner of the bounding box.
| |
y:Number — The y-coordinate of the top-left corner of the bounding box.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true ,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
|
setLayoutBoundsSize | () | 方法 |
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the layout size of the element. This is the size that the element uses to draw on screen.
If the width
and/or height
parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.
Note that calls to the setLayoutBoundSize()
method can affect the layout position, so
call setLayoutBoundPosition()
after calling setLayoutBoundSize()
.
參數
width:Number — The element's layout width.
| |
height:Number — The element's layout height.
| |
postLayoutTransform:Boolean (default = true ) — When postLayoutTransform is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
|
setLayoutMatrix | () | 方法 |
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.
The matrix is typically defined by the
component's 2D properties such as x
, y
,
rotation
, scaleX
, scaleY
,
transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
.
Note that layout Matrix is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
methods when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
參數
value:Matrix — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setLayoutMatrix3D | () | 方法 |
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.
This matrix is typically defined by the
component's transform properties such as x
, y
,
z
, rotationX
, rotationY
,
rotationZ
, scaleX
, scaleY
,
scaleZ
, transformX
, and transformY
.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets
property.
Note that layout Matrix3D is factored in the getPreferredSize()
,
getMinSize()
, getMaxSize()
, getLayoutSize()
when computed in parent coordinates
as well as in getLayoutPosition()
in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout()
method so that a subsequent layout pass is not
triggered.
參數
value:Matrix3D — The matrix.
| |
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
|
setVisible | () | 方法 |
public function setVisible(value:Boolean, noEvent:Boolean = false):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Called when the visible
property changes.
You should set the visible
property to show or hide
a component instead of calling this method directly.
參數
value:Boolean — The new value of the visible property.
Specify true to show the component, and false to hide it.
| |
noEvent:Boolean (default = false ) — If true , do not dispatch an event.
If false , dispatch a show event when
the component becomes visible, and a hide event when
the component becomes invisible.
|
transformAround | () | 方法 |
public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.
參數
transformCenter:Vector3D — The point, in the component's own coordinates, to keep fixed relative to its parent.
| |
scale:Vector3D (default = null ) — The new values for the scale of the transform
| |
rotation:Vector3D (default = null ) — The new values for the rotation of the transform
| |
translation:Vector3D (default = null ) — The new values for the translation of the transform
| |
postLayoutScale:Vector3D (default = null )
| |
postLayoutRotation:Vector3D (default = null )
| |
postLayoutTranslation:Vector3D (default = null )
| |
invalidateLayout:Boolean (default = true )
|
transformPointToParent | () | 方法 |
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4 |
執行階段版本: | Flash Player 10, AIR 1.5 |
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result will be set on
the position
and postLayoutPosition
parameters, if they are non-null.
參數
localPosition:Vector3D — The point to be transformed, specified in the
local coordinates of the object.
| |
position:Vector3D | |
postLayoutPosition:Vector3D |
transitionEnterFrameHandler | () | 方法 |
add | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.ADD
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the component is added to a container as a content child
by using the addChild()
or addChildAt()
method.
If the component is added to the container as a noncontent child by
using the rawChildren.addChild()
or
rawChildren.addChildAt()
method, the event is not dispatched.
FlexEvent.ADD
constant defines the value of the
type
property of the event object for an add
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
creationComplete | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.CREATION_COMPLETE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the component has finished its construction.
For Flash-based components, this is the same time as the
initialize
event.
FlexEvent.CREATION_COMPLETE
constant defines the value of the
type
property of the event object for a creationComplete
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
currentStateChange | 事件 |
mx.events.StateChangeEvent
屬性 StateChangeEvent.type =
mx.events.StateChangeEvent.CURRENT_STATE_CHANGE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after the view state has changed.
The StateChangeEvent.CURRENT_STATE_CHANGE constant defines the value of thetype
property of the event that is dispatched
when the view state has changed.
The value of this constant is "currentStateChange".
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
newState | The name of the view state that was entered. |
oldState | The name of the view state that was exited. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
type | StateChangeEvent.CURRENT_STATE_CHANGE |
currentStateChanging | 事件 |
mx.events.StateChangeEvent
屬性 StateChangeEvent.type =
mx.events.StateChangeEvent.CURRENT_STATE_CHANGING
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched after the currentState
property changes,
but before the view state changes.
type
property of the event that is dispatched
when the view state is about to change.
The value of this constant is "currentStateChanging".
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
newState | The name of the view state that is being entered. |
oldState | The name of the view state that is being exited. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
type | StateChangeEvent.CURRENT_STATE_CHANGING |
dragComplete | 事件 |
mx.events.DragEvent
屬性 DragEvent.type =
mx.events.DragEvent.DRAG_COMPLETE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the drag initiator (the component that is the source of the data being dragged) when the drag operation completes, either when you drop the dragged data onto a drop target or when you end the drag-and-drop operation without performing a drop.
You can use this event to perform any final cleanup of the drag-and-drop operation. For example, if you drag a List control item from one list to another, you can delete the List control item from the source if you no longer need it.
If you call Event.preventDefault()
in the event handler
for the dragComplete
event for
a Tree control when dragging data from one Tree control to another,
it prevents the drop.
DragEvent.DRAG_COMPLETE
constant defines the value of the
type
property of the event object for a dragComplete
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dragDrop | 事件 |
mx.events.DragEvent
屬性 DragEvent.type =
mx.events.DragEvent.DRAG_DROP
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the drop target when the user releases the mouse over it.
You use this event handler to add the drag data to the drop target.
If you call Event.preventDefault()
in the event handler
for the dragDrop
event for
a Tree control when dragging data from one Tree control to another,
it prevents the drop.
DragEvent.DRAG_DROP
constant defines the value of the
type
property of the event object for a dragDrop
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dragEnter | 事件 |
mx.events.DragEvent
屬性 DragEvent.type =
mx.events.DragEvent.DRAG_ENTER
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by a component when the user moves the mouse over the component during a drag operation.
In order to be a valid drop target, you must define a handler for this event. In the handler, you can change the appearance of the drop target to provide visual feedback to the user that the component can accept the drag. For example, you could draw a border around the drop target, or give focus to the drop target.
If you want to accept the drag, you must call the
DragManager.acceptDragDrop()
method. If you don't
call acceptDragDrop()
, you will not get any of the
other drag events.
The value of the action
property is always
DragManager.MOVE
, even if you are doing a copy.
This is because the dragEnter
event occurs before
the control recognizes that the Control key is pressed to signal a copy.
The action
property of the event object for the
dragOver
event does contain a value that signifies the type of
drag operation.
You may change the type of drag action by calling the
DragManager.showFeedback()
method.
DragEvent.DRAG_ENTER
constant defines the value of the
type
property of the event object for a dragEnter
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event, which is always
DragManager.MOVE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
相關 API 元素
dragExit | 事件 |
mx.events.DragEvent
屬性 DragEvent.type =
mx.events.DragEvent.DRAG_EXIT
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the component when the user drags outside the component, but does not drop the data onto the target.
You use this event to restore the drop target to its normal appearance
if you modified its appearance as part of handling the
dragEnter
or dragOver
event.
DragEvent.DRAG_EXIT
constant defines the value of the
type
property of the event object for a dragExit
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
dragOver | 事件 |
mx.events.DragEvent
屬性 DragEvent.type =
mx.events.DragEvent.DRAG_OVER
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by a component when the user moves the mouse while over the component during a drag operation.
In the handler, you can change the appearance of the drop target to provide visual feedback to the user that the component can accept the drag. For example, you could draw a border around the drop target, or give focus to the drop target.
You should handle this event to perform additional logic before allowing the drop, such as dropping data to various locations in the drop target, reading keyboard input to determine if the drag-and-drop action is a move or copy of the drag data, or providing different types of visual feedback based on the type of drag-and-drop action.
You may also change the type of drag action by changing the
DragManager.showFeedback()
method.
The default value of the action
property is
DragManager.MOVE
.
DragEvent.DRAG_OVER
constant defines the value of the
type
property of the event object for a dragOver
event.
The properties of the event object have the following values:
Property | Value |
---|---|
action | The action that caused the event:
DragManager.COPY , DragManager.LINK ,
DragManager.MOVE , or DragManager.NONE . |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
dragInitiator | The component that initiated the drag. |
dragSource | The DragSource object containing the data being dragged. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
相關 API 元素
hide | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.HIDE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when an object's state changes from visible to invisible.
TheFlexEvent.HIDE
constant defines the value of the
type
property of the event object for a hide
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
initialize | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.INITIALIZE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the component has finished its construction and has all initialization properties set.
TheFlexEvent.INITIALIZE
constant defines the value of the
type
property of the event object for a initialize
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
mouseDownOutside | 事件 |
mx.events.FlexMouseEvent
屬性 FlexMouseEvent.type =
mx.events.FlexMouseEvent.MOUSE_DOWN_OUTSIDE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched from a component opened using the PopUpManager when the user clicks outside it.
TheFlexMouseEvent.MOUSE_DOWN_OUTSIDE
constant defines the value of the
type
property of the event object for a mouseDownOutside
event.
The properties of the event object have the following values:
Property | Value |
---|---|
altKey | Indicates whether the Alt key is down
(true ) or not (false ). |
bubbles | false |
buttonDown | Indicates whether the main mouse button is down
(true ) or not (false ). |
cancelable | false |
ctrlKey | Indicates whether the Control key is down
(true ) or not (false ). |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget .
For PopUpManager events, the object is the pop-up window. |
delta | Indicates how many lines should be scrolled for each notch the user scrolls the mouse wheel. For PopUpManager events this value is 0. |
localX | The horizontal position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
localY | The vertical position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
relatedObject | A reference to a display list object that is related to the event. For PopUpManager events, the object is the container over which the mouse pointer is located. |
shiftKey | Indicates whether the Shift key is down
(true ) or not (false ). |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
For PopUpManager events, the object is the pop-up window. |
mouseWheelOutside | 事件 |
mx.events.FlexMouseEvent
屬性 FlexMouseEvent.type =
mx.events.FlexMouseEvent.MOUSE_WHEEL_OUTSIDE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched from a component opened using the PopUpManager when the user scrolls the mouse wheel outside it.
TheFlexMouseEvent.MOUSE_WHEEL_OUTSIDE
constant defines the value of the
type
property of the event object for a mouseWheelOutside
event.
The properties of the event object have the following values:
Property | Value |
---|---|
altKey | Indicates whether the Alt key is down
(true ) or not (false ). |
bubbles | false |
buttonDown | Indicates whether the main mouse button is down
(true ) or not (false ). |
cancelable | false |
ctrlKey | Indicates whether the Control key is down
(true ) or not (false ). |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget .
For PopUpManager events, the object is the pop-up window. |
delta | Indicates how many lines should be scrolled for each notch the user scrolls the mouse wheel. For PopUpManager events this value is 0. |
localX | The horizontal position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
localY | The vertical position at which the event occurred. For PopUpManager events, the value is relative to the pop-up control. |
relatedObject | A reference to a display list object that is related to the event. For PopUpManager events, the object is the container over which the mouse pointer is located. |
shiftKey | Indicates whether the Shift key is down
(true ) or not (false ). |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.
For PopUpManager events, the object is the pop-up window. |
move | 事件 |
mx.events.MoveEvent
屬性 MoveEvent.type =
mx.events.MoveEvent.MOVE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the object has moved.
You can move the component by setting the x
or y
properties, by calling the move()
method, by setting one
of the following properties either on the component or on other
components such that the LayoutManager needs to change the
x
or y
properties of the component:
minWidth
minHeight
maxWidth
maxHeight
explicitWidth
explicitHeight
When you call the move()
method, the move
event is dispatched before the method returns.
In all other situations, the move
event is not dispatched
until after the property changes.
MoveEvent.MOVE
constant defines the value of the
type
property of the event object for a move
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
oldX | The previous x coordinate of the object, in pixels. |
oldY | The previous y coordinate of the object, in pixels. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
preinitialize | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.PREINITIALIZE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched at the beginning of the component initialization sequence.
The component is in a very raw state when this event is dispatched.
Many components, such as the Button control, create internal child
components to implement functionality; for example, the Button control
creates an internal UITextField component to represent its label text.
When Flex dispatches the preinitialize
event,
the children, including the internal children, of a component
have not yet been created.
FlexEvent.PREINITIALIZE
constant defines the value of the
type
property of the event object for a preinitialize
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
remove | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.REMOVE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the component is removed from a container as a content child
by using the removeChild()
or removeChildAt()
method.
If the component is removed from the container as a noncontent child by
using the rawChildren.removeChild()
or
rawChildren.removeChildAt()
method, the event is not dispatched.
FlexEvent.REMOVE
constant defines the value of the
type
property of the event object for an remove
event.
This event will only be dispatched when there are one or more relevant listeners attached to the dispatching object.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
resize | 事件 |
mx.events.ResizeEvent
屬性 ResizeEvent.type =
mx.events.ResizeEvent.RESIZE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when the component is resized.
You can resize the component by setting the width
or
height
property, by calling the setActualSize()
method, or by setting one of
the following properties either on the component or on other components
such that the LayoutManager needs to change the width
or
height
properties of the component:
minWidth
minHeight
maxWidth
maxHeight
explicitWidth
explicitHeight
The resize
event is not
dispatched until after the property changes.
ResizeEvent.RESIZE
constant defines the value of the
type
property of the event object for a resize
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
oldHeight | The previous height of the object, in pixels. |
oldWidth | The previous width of the object, in pixels. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
show | 事件 |
mx.events.FlexEvent
屬性 FlexEvent.type =
mx.events.FlexEvent.SHOW
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched when an object's state changes from invisible to visible.
TheFlexEvent.SHOW
constant defines the value of the
type
property of the event object for a show
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
toolTipCreate | 事件 |
mx.events.ToolTipEvent
屬性 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_CREATE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the component when it is time to create a ToolTip.
If you create your own IToolTip object and place a reference
to it in the toolTip
property of the event object
that is passed to your toolTipCreate
handler,
the ToolTipManager displays your custom ToolTip.
Otherwise, the ToolTipManager creates an instance of
ToolTipManager.toolTipClass
to display.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_CREATE
constant defines the value of the
type
property of the event object for a toolTipCreate
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipEnd | 事件 |
mx.events.ToolTipEvent
屬性 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_END
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip has been hidden and will be discarded soon.
If you specify an effect using the
ToolTipManager.hideEffect
property,
this event is dispatched after the effect stops playing.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_END
constant defines the value of the
type
property of the event object for a toolTipEnd
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipHide | 事件 |
mx.events.ToolTipEvent
屬性 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_HIDE
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip is about to be hidden.
If you specify an effect using the
ToolTipManager.hideEffect
property,
this event is dispatched before the effect starts playing.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_HIDE
constant defines the value of the
type
property of the event object for a toolTipHide
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipShow | 事件 |
mx.events.ToolTipEvent
屬性 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_SHOW
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip is about to be shown.
If you specify an effect using the
ToolTipManager.showEffect
property,
this event is dispatched before the effect starts playing.
You can use this event to modify the ToolTip before it appears.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_SHOW
constant defines the value of the
type
property of the event object for a toolTipShow
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipShown | 事件 |
mx.events.ToolTipEvent
屬性 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_SHOWN
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the component when its ToolTip has been shown.
If you specify an effect using the
ToolTipManager.showEffect
property,
this event is dispatched after the effect stops playing.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_SHOWN
constant defines the value of the
type
property of the event object for a toolTipShown
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
toolTipStart | 事件 |
mx.events.ToolTipEvent
屬性 ToolTipEvent.type =
mx.events.ToolTipEvent.TOOL_TIP_START
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by a component whose toolTip
property is set,
as soon as the user moves the mouse over it.
The sequence of ToolTip events is toolTipStart
,
toolTipCreate
, toolTipShow
,
toolTipShown
, toolTipHide
,
and toolTipEnd
.
ToolTipEvent.TOOL_TIP_START
constant defines the value of the
type
property of the event object for a toolTipStart
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
tooltip | The ToolTip object to which this event applies. |
Tue Jun 12 2018, 03:47 PM Z