包 | com.adobe.icc.editors.model |
类 | public class LetterModel |
继承 | LetterModel AssetModel EventDispatcher Object |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
属性 | 由以下参数定义 | ||
---|---|---|---|
activeEndDate : Date
The activeEndDate of the underlying value object. | AssetModel | ||
activeStartDate : Date
The activeStartDate date of the underlying value object. | AssetModel | ||
assignments : IList
The consolidated list of variable and field assignments of this letter. | LetterModel | ||
category : Category
The Category of the underlying value object. | AssetModel | ||
comment : String
The comment of the underlying value object. | AssetModel | ||
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
crxVersion : String
The crx version of the underlying value object. | AssetModel | ||
dataDictionary : DataDictionary
The typed DataDictionary object being used by this module. | LetterModel | ||
dataDictionaryName : String
The name of the data dictionary being used by this module. | LetterModel | ||
dataDictRegistryService : DataDictionaryRegistryService [静态]
The infrastructure service for data dictionary mainly used internally for
fetching data dictionary objects. | LetterModel | ||
description : String
The description of the underlying value object. | AssetModel | ||
extendedProperties : Object
The extended properties of the underlying value object. | AssetModel | ||
fields : IList [只读]
Returns the list of fields in the base layout and all the container layouts. | LetterModel | ||
id : String
The GUID of the underlying value object. | AssetModel | ||
isNew : Boolean
Indicates if this Asset is new. | AssetModel | ||
lastChangeBy : String
The lastChangeBy property of the underlying value object. | AssetModel | ||
layout : LayoutModel
The domain object of the layout associated with this letter. | LetterModel | ||
modules : IList [只读]
The list of data modules being referred in this letter. | LetterModel | ||
name : String
The name of the underlying value object. | AssetModel | ||
postProcess : String
The postprocess to be executed. | LetterModel | ||
service : ILetterService [静态]
The letter service instance that is used for saving/retrieving the letter
on the server. | LetterModel | ||
state : int
The state of the underlying value object. | AssetModel | ||
staticEventDispatcher : IEventDispatcher [静态] [只读] | LetterModel | ||
subCategory : Category
The Sub-Category of the underlying value object. | AssetModel | ||
targetAreaAssignments : IList
The list of target area assignments in this Letter. | LetterModel | ||
testDataFile : FileModel
The test data file that supplies the preview data. | LetterModel | ||
version : int
The version of the underlying value object. | AssetModel | ||
vo : *
The value object which this asset domain object is built atop. | AssetModel |
方法 | 由以下参数定义 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | ||
Creates a copy of the domain object. | LetterModel | ||
[静态]
Creates the domain object from the corresponding value object. | LetterModel | ||
将事件调度到事件流中。 | EventDispatcher | ||
Returns the target area assignment domain object for the passed target area. | LetterModel | ||
Returns the list of variables being referred in this letter. | LetterModel | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | ||
表示对象是否已经定义了指定的属性。 | Object | ||
Indicates whether the data dictionary defined for this letter has been referred in
any of the assignments. | LetterModel | ||
The function indicates whether data dictionary is referenced in the nested layout. | LetterModel | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | ||
Resets all the assignment lists in this Letter. | LetterModel | ||
[覆盖]
Saves the underlying value object on the server. | LetterModel | ||
Sets the data dictionary name to the one specified and also fetches the corresponding
DataDictionary object from the server. | LetterModel | ||
[静态]
This method lets you inject a custom implementation of the infrastructure data dictionary service. | LetterModel | ||
Sets the layout for this letter. | LetterModel | ||
[静态]
This method lets you inject a custom implementation of the infrastructure letter service. | LetterModel | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher |
方法 | 由以下参数定义 | ||
---|---|---|---|
Fetches the data dictionary corresponding to the name specified. | LetterModel |
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。 | EventDispatcher | |||
[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when the letter has been completely fetched from the server. | LetterModel | |||
Dispatched when a module assignment is added to any of the target area assignments. | LetterModel | |||
Dispatched when a module assignment is removed from any of the target area assignments. | LetterModel | |||
Dispatched when the letter is successfully saved. | LetterModel | |||
Dispatched when a fault occurs while saving the letter. | LetterModel | |||
Dispatched when the current letter is requested for save. | LetterModel |
assignments | 属性 |
assignments:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The consolidated list of variable and field assignments of this letter.
此属性可用作数据绑定的源。修改此属性后,将调度 assignmentsChange
事件。
实现
public function get assignments():IList
public function set assignments(value:IList):void
dataDictionary | 属性 |
dataDictionary:DataDictionary
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The typed DataDictionary
object being used by this module.
Assigning a value to this property updated the dataDictionaryName
as well but not the other way round.
此属性可用作数据绑定的源。修改此属性后,将调度 ddChange
事件。
实现
public function get dataDictionary():DataDictionary
public function set dataDictionary(value:DataDictionary):void
dataDictionaryName | 属性 |
dataDictionaryName:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The name of the data dictionary being used by this module.
Merely setting this property wouldn't cause the dataDictionary
to be retrieved. If the dataDictionary
needs to be updated,
setDataDictionaryName()
method must be used instead.
此属性可用作数据绑定的源。修改此属性后,将调度 ddNameChange
事件。
实现
public function get dataDictionaryName():String
public function set dataDictionaryName(value:String):void
相关 API 元素
dataDictRegistryService | 属性 |
dataDictRegistryService:DataDictionaryRegistryService
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The infrastructure service for data dictionary mainly used internally for fetching data dictionary objects.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public static function get dataDictRegistryService():DataDictionaryRegistryService
public static function set dataDictRegistryService(value:DataDictionaryRegistryService):void
fields | 属性 |
layout | 属性 |
layout:LayoutModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The domain object of the layout associated with this letter.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get layout():LayoutModel
public function set layout(value:LayoutModel):void
modules | 属性 |
postProcess | 属性 |
service | 属性 |
service:ILetterService
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The letter service instance that is used for saving/retrieving the letter on the server. This service is internally invoked by the LetterModel class for performing CRUD operations.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public static function get service():ILetterService
public static function set service(value:ILetterService):void
staticEventDispatcher | 属性 |
staticEventDispatcher:IEventDispatcher
[只读] 实现
public static function get staticEventDispatcher():IEventDispatcher
targetAreaAssignments | 属性 |
targetAreaAssignments:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The list of target area assignments in this Letter.
此属性可用作数据绑定的源。修改此属性后,将调度 targetAreaAssignmentsChange
事件。
实现
public function get targetAreaAssignments():IList
public function set targetAreaAssignments(value:IList):void
testDataFile | 属性 |
copy | () | 方法 |
public function copy():LetterModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates a copy of the domain object.
Note that this is different than cloning via ObjectUtil.copy() since a "copied" object needs to be saved via a specific server api.
返回LetterModel — A copy of current domain object.
|
createFromVO | () | 方法 |
public static function createFromVO(letterVO:Letter, fetchFromServer:Boolean = true):LetterModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates the domain object from the corresponding value object.
Value Objects are pure data entities mostly acting as parameters
to the server apis. Domain objects are build atop to provide more
meaningful business data and behavior thereby enabling faster and
convenient UI view development.
In some cases, the value objects could be shallow; for instance when
obtained via Data Services. The complete value object could be requested
by passing the fetchFromServer
flag as true. In that case, the
value object is obtained from the server via remoting call and the domain object
shapes accordingly as the server response arrives.
参数
letterVO:Letter — The value object of the type Letter
| |
fetchFromServer:Boolean (default = true ) — Flag to indicate if the complete value object should be obtained from the server
|
LetterModel — The Letter domain object corresponding the passed letter value object.
|
fetchDataDictionary | () | 方法 |
protected function fetchDataDictionary():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Fetches the data dictionary corresponding to the name specified.
getTargetAreaAssignment | () | 方法 |
public function getTargetAreaAssignment(area:*):com.adobe.icc.editors.model:TargetAreaAssignmentModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Returns the target area assignment domain object for the passed target area.
参数
area:* — The target area
|
com.adobe.icc.editors.model:TargetAreaAssignmentModel — The target area assignment domain object
|
getVariables | () | 方法 |
public function getVariables():IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Returns the list of variables being referred in this letter. This is a consolidated list of all the variables from all the referred modules.
返回IList — The list of variables being referred in this letter
|
isDDReferenced | () | 方法 |
public function isDDReferenced():Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Indicates whether the data dictionary defined for this letter has been referred in any of the assignments.
返回Boolean — true, if the data dictionary is referred. false, otherwise.
|
isDDReferencedInNestedLayouts | () | 方法 |
public function isDDReferencedInNestedLayouts(targetAreaAssignments:IList):Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10.0 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
The function indicates whether data dictionary is referenced in the nested layout.
参数
targetAreaAssignments:IList — list of target area assignments
|
Boolean — flag indicating whether data dictionary is referenced in the nested layout.
|
resetAssignmentLists | () | 方法 |
public function resetAssignmentLists(layout:LayoutModel):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Resets all the assignment lists in this Letter.
参数
layout:LayoutModel — Layout Model
|
save | () | 方法 |
override public function save():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Saves the underlying value object on the server.
Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.
The save() method internally invokes the relevant server calls
on the basis of its current state. The domain object
constructed from the createFromVO()
method would invoke
the "update" api, the domain object starightaway instantiated
on the client would inoke the "create" module api and the domain object
obtained by the copy()
method would internally call "copy api".
Invoking the save()
implicitly invokes the validate()
method to perform the necessary client side validations. Only when the client side
validations are successful, is the actual save() call made. A save() method wouldn't
proceed past the validation stage unless the object's state is made valid via user
input or otherwise.
setDataDictionaryName | () | 方法 |
public function setDataDictionaryName(ddName:String, fetchDataDictionary:Boolean = true):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Sets the data dictionary name to the one specified and also fetches the corresponding DataDictionary object from the server.
参数
ddName:String — Name of the data dictionary
| |
fetchDataDictionary:Boolean (default = true ) — flag to indicate if the corresponding data dictionary object
needs to be fetched from the server.
|
setDataDictRegistryService | () | 方法 |
public static function setDataDictRegistryService(value:DataDictionaryRegistryService):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure data dictionary service.
By default, the class DataDictionaryRegistryServiceImpl
is used as the infrastructure service.
参数
value:DataDictionaryRegistryService — An implementation for DataDictionaryRegistryService.
|
setLayout | () | 方法 |
public function setLayout(layout:LayoutModel, resetAssignments:Boolean = true):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Sets the layout for this letter.
参数
layout:LayoutModel — The domain object of the layout that needs to be associated with this Letter
| |
resetAssignments:Boolean (default = true ) — Whether the various assignment lists should be reset or not.
|
setLetterService | () | 方法 |
public static function setLetterService(value:ILetterService):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure letter service.
By default, the class LetterServiceDelegate
is used as the infrastructure service.
参数
value:ILetterService — An implementation for ILetterService.
|
fetchComplete | 事件 |
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the letter has been completely fetched from the server.
moduleAssignmentAdd | 事件 |
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a module assignment is added to any of the target area assignments.
moduleAssignmentRemove | 事件 |
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a module assignment is removed from any of the target area assignments.
saveComplete | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the letter is successfully saved.
TheAssetEvent.SAVE_COMPLETE
constant defines the value of the
type
property of the event object for a saveComplete
event.
The saveComplete
event is dispatched when the domain object has been
successfully saved on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saveFault | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a fault occurs while saving the letter.
TheAssetEvent.SAVE_FAULT
constant defines the value of the
type
property of the event object for a saveFault
event.
The saveFault
event is dispatched when the server reports an error while
saving the asset on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
When this event is dispatched, the fault
property contains the fault object
encapsulating the error sent by the server. The fault
property can be used to
determine the faultCode and show an error message accordingly.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saving | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVING
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the current letter is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.
TheAssetEvent.SAVING
constant defines the value of the
type
property of the event object for a saving
event.
The saving
event is dispatched when the save() method has been
called on the domain object. This event is dispatched before any server api
is invoked but after the domain client validations are complete. This is because
the actual save starts once the client validations are complete.
This event can be used to start a UI animation indicating "save in progress".
Tue Jun 12 2018, 11:04 AM Z