| 包 | com.adobe.icc.editors.events | 
| 类 | public class AssetEvent | 
| 继承 | AssetEvent    FlexEvent   Event   Object | 
| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Asset Composer Building Block 9.5 | 
| 运行时版本: | AIR (unsupported), Flash Player 10.2 | 
This event is dispatched by various asset domain classes to signify events related to operations being carried out on them. For example, the class LetterModel dispatches an event of this type when it is saved. The event can be leveraged to show certain cues on the UI accordingly.
| 属性 | 由以下参数定义 | ||
|---|---|---|---|
![]()  | bubbles : Boolean [只读] 
	表示事件是否为冒泡事件。  | Event | |
![]()  | cancelable : Boolean [只读] 
	表示是否可以阻止与事件相关联的行为。  | Event | |
![]()  | constructor : Object 
	 对类对象或给定对象实例的构造函数的引用。  | Object | |
![]()  | currentTarget : Object [只读] 
	当前正在使用某个事件侦听器处理 Event 对象的对象。  | Event | |
![]()  | eventPhase : uint [只读] 
	事件流中的当前阶段。  | Event | |
| fault : Fault 
		 The fault object encapsulating the error sent by the server.  | AssetEvent | ||
![]()  | target : Object [只读] 
	事件目标。  | Event | |
![]()  | type : String [只读] 
	事件的类型。  | Event | |
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
		 Constructor.  | AssetEvent | ||
![]()  | 
	 复制 Event 子类的实例。  | Event | |
![]()  | 
	 用于在自定义 ActionScript 3.0 Event 类中实现 toString() 方法的实用程序函数。  | Event | |
![]()  | 
	 表示对象是否已经定义了指定的属性。  | Object | |
![]()  | 
	检查是否已对事件调用 preventDefault() 方法。  | Event | |
![]()  | 
	 表示 Object 类的实例是否在指定为参数的对象的原型链中。  | Object | |
![]()  | 
	如果可以取消事件的默认行为,则取消该行为。  | Event | |
![]()  | 
	 表示指定的属性是否存在、是否可枚举。  | Object | |
![]()  | 
     设置循环操作动态属性的可用性。  | Object | |
![]()  | 
	防止对事件流中当前节点中和所有后续节点中的事件侦听器进行处理。  | Event | |
![]()  | 
	防止对事件流中当前节点的后续节点中的所有事件侦听器进行处理。  | Event | |
![]()  | 
	 返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。  | Object | |
![]()  | 
	返回一个字符串,其中包含 Event 对象的所有属性。  | Event | |
![]()  | 
	 返回指定对象的原始值。  | Object | |
| 常量 | 由以下参数定义 | ||
|---|---|---|---|
| SAVE_COMPLETE : String = "saveComplete" [静态] 
		 The AssetEvent.SAVE_COMPLETE constant defines the value of the
		 type property of the event object for a saveComplete event.  | AssetEvent | ||
| SAVE_FAULT : String = "saveFault" [静态] 
		 The AssetEvent.SAVE_FAULT constant defines the value of the
		 type property of the event object for a saveFault event.  | AssetEvent | ||
| SAVING : String = "saving" [静态] 
		 The AssetEvent.SAVING constant defines the value of the
		 type property of the event object for a saving event.  | AssetEvent | ||
fault | 属性 | 
public var fault:Fault| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Asset Composer Building Block 9.5 | 
| 运行时版本: | AIR (unsupported), Flash Player 10.2 | 
		 The fault object encapsulating the error sent by the server. This property 
		 is applicable only if the event type is saveFault.
		 In case of other events, this property remains null and should be ignored.
		 
		 
AssetEvent | () | 构造函数 | 
public function AssetEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, fault:Fault = null)| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Asset Composer Building Block 9.5 | 
| 运行时版本: | AIR (unsupported), Flash Player 10.2 | 
Constructor.
参数type:String — The event type; indicates the action that caused the event.
		 
		  | |
bubbles:Boolean (default = true) — Specifies whether the event can bubble up
		 the display list hierarchy.
		 
		  | |
cancelable:Boolean (default = false) — Specifies whether the behavior
		 associated with the event can be prevented.
		 
		  | |
fault:Fault (default = null) — The fault object related to the error sent by the server. 
		 This is applicable only in case of the event type saveFault
		 
		  | 
SAVE_COMPLETE | 常量 | 
public static const SAVE_COMPLETE:String = "saveComplete"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Asset Composer Building Block 9.5 | 
| 运行时版本: | AIR (unsupported), Flash Player 10.2 | 
		 The AssetEvent.SAVE_COMPLETE constant defines the value of the
		 type property of the event object for a saveComplete event.
		 
		 
The saveComplete event is dispatched when the domain object has been
		 successfully saved on the server. Unlike the saving event, this is dispatched
		 in an aysnchronous manner only after the server has responded with a result for the save api
		 call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
SAVE_FAULT | 常量 | 
public static const SAVE_FAULT:String = "saveFault"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Asset Composer Building Block 9.5 | 
| 运行时版本: | AIR (unsupported), Flash Player 10.2 | 
		 The AssetEvent.SAVE_FAULT constant defines the value of the
		 type property of the event object for a saveFault event.
		 
		 
The saveFault event is dispatched when the server reports an error while
		 saving the asset on the server. Unlike the saving event, this is dispatched
		 in an aysnchronous manner only after the server has responded with a result for the save api
		 call.
		 
When this event is dispatched, the fault property contains the fault object 
		 encapsulating the error sent by the server. The fault property can be used to 
		 determine the faultCode and show an error message accordingly.
		 
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
SAVING | 常量 | 
public static const SAVING:String = "saving"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Asset Composer Building Block 9.5 | 
| 运行时版本: | AIR (unsupported), Flash Player 10.2 | 
		 The AssetEvent.SAVING constant defines the value of the
		 type property of the event object for a saving event.
		 
		 
The saving event is dispatched when the save() method has been
		 called on the domain object. This event is dispatched before any server api
		 is invoked but after the domain client validations are complete. This is because
		 the actual save starts once the client validations are complete.
		 
This event can be used to start a UI animation indicating "save in progress".
相关 API 元素
Tue Jun 12 2018, 11:04 AM Z
 
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