包 | com.adobe.consulting.pst.vo |
类 | public class Letter |
继承 | Letter Object |
实现 | IManaged |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
属性 | 由以下参数定义 | ||
---|---|---|---|
activeEndDate : Date | Letter | ||
activeStartDate : Date | Letter | ||
comment : String
Specifies the comment associated with the last change or update to the letter template. | Letter | ||
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
crxVersion : String
Version of the letter in repository
| Letter | ||
dataDictionaryElementRefs : ArrayCollection | Letter | ||
dataDictionaryRef : String
Data Dictionary Reference
| Letter | ||
dataDictionaryRefs : ArrayCollection | Letter | ||
desc : String
Specifies the description for the letter template. | Letter | ||
extendedProperties : Object
Extended Properties Map for AssetManager Backend use case. | Letter | ||
fieldAssignments : ArrayCollection
Unique list of FieldAssignment objects
| Letter | ||
form : Form
Specifies the base layout associated with the Letter
| Letter | ||
formName : String [只读]
Specifies the name of the form or layout associated with the template. | Letter | ||
hasTestData : Boolean [只读]
Returns true if this letter has test data; false otherwise. | Letter | ||
id : String
unique ID (GUID) which identifies the letter and its revision
| Letter | ||
lastChangeBy : String
Specifies the last user who completed a change. | Letter | ||
lastPublishDate : Date
Specifies the last publish date of the letter
| Letter | ||
lastUpdateDate : Date | Letter | ||
lcat : Category
Specifies the subcategory for the letter template. | Letter | ||
lcatName : String [只读]
Specifies the name of the subcategory of the letter template. | Letter | ||
name : String
the letter name
| Letter | ||
postProcess : String
ID of the post process
| Letter | ||
serverTestDataFilePath : String
Temporary XML/XDP test data file path returned from HTTP upload servlet after uploading the file (used only on create/update). | Letter | ||
state : int
One of the LetterState enum codes. | Letter | ||
targetAreaAssignments : ArrayCollection
Unique list of TargetAreaAssignment objects
| Letter | ||
testdata : ByteArray
Specifies the byte stream of the test data used in letter
| Letter | ||
testDataFileName : String
original XML/XDP test data file name ("friendly name") from user's local system (no path included)
| Letter | ||
ucat : Category
Specifies the main category for the letter template. | Letter | ||
ucatName : String [只读]
Specifies the name of the main category of the letter template. | Letter | ||
updatedBy : String
Specifies the constant string indicating the letter was updated by
UPDATED_BY_NONE The asset has not been updated after publishing.
UPDATED_BY_USER The asset has been updated by only user.
UPDATED_BY_SYSTEM The asset has been updated by only system.
UPDATED_BY_USER_AND_SYSTEM The asset has been updated by both user and system.
| Letter | ||
variableAssignments : ArrayCollection
Unique list of VariableAssignment objects
| Letter | ||
version : int | Letter |
方法 | 由以下参数定义 | ||
---|---|---|---|
Letter()
Constructor
| Letter | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | Letter | ||
Dispatches an event into the event flow. | Letter | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | Letter | ||
表示对象是否已经定义了指定的属性。 | Object | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
Removes a listener from the EventDispatcher object. | Letter | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
Specifies the string representation of this object. | Letter | ||
返回指定对象的原始值。 | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | Letter |
activeEndDate | 属性 |
activeStartDate | 属性 |
comment | 属性 |
comment:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the comment associated with the last change or update to the letter template.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get comment():String
public function set comment(value:String):void
crxVersion | 属性 |
dataDictionaryElementRefs | 属性 |
dataDictionaryElementRefs:ArrayCollection
实现
public function get dataDictionaryElementRefs():ArrayCollection
public function set dataDictionaryElementRefs(value:ArrayCollection):void
dataDictionaryRef | 属性 |
dataDictionaryRef:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Data Dictionary Reference
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get dataDictionaryRef():String
public function set dataDictionaryRef(value:String):void
dataDictionaryRefs | 属性 |
dataDictionaryRefs:ArrayCollection
实现
public function get dataDictionaryRefs():ArrayCollection
public function set dataDictionaryRefs(value:ArrayCollection):void
desc | 属性 |
desc:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the description for the letter template.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get desc():String
public function set desc(value:String):void
extendedProperties | 属性 |
extendedProperties:Object
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Extended Properties Map for AssetManager Backend use case.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get extendedProperties():Object
public function set extendedProperties(value:Object):void
fieldAssignments | 属性 |
fieldAssignments:ArrayCollection
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Unique list of FieldAssignment objects
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get fieldAssignments():ArrayCollection
public function set fieldAssignments(value:ArrayCollection):void
form | 属性 |
formName | 属性 |
hasTestData | 属性 |
id | 属性 |
id:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
unique ID (GUID) which identifies the letter and its revision
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get id():String
public function set id(value:String):void
lastChangeBy | 属性 |
lastChangeBy:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the last user who completed a change.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get lastChangeBy():String
public function set lastChangeBy(value:String):void
lastPublishDate | 属性 |
lastPublishDate:Date
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Specifies the last publish date of the letter
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get lastPublishDate():Date
public function set lastPublishDate(value:Date):void
lastUpdateDate | 属性 |
lcat | 属性 |
lcat:Category
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the subcategory for the letter template.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get lcat():Category
public function set lcat(value:Category):void
lcatName | 属性 |
name | 属性 |
postProcess | 属性 |
serverTestDataFilePath | 属性 |
serverTestDataFilePath:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Temporary XML/XDP test data file path returned from HTTP upload servlet after uploading the file (used only on create/update). Set this to a file path received from the server in order to associate a newly-selected/uploaded test data file with this letter. Otherwise, leave it null.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get serverTestDataFilePath():String
public function set serverTestDataFilePath(value:String):void
state | 属性 |
targetAreaAssignments | 属性 |
targetAreaAssignments:ArrayCollection
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Unique list of TargetAreaAssignment objects
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get targetAreaAssignments():ArrayCollection
public function set targetAreaAssignments(value:ArrayCollection):void
testdata | 属性 |
testdata:ByteArray
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the byte stream of the test data used in letter
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get testdata():ByteArray
public function set testdata(value:ByteArray):void
testDataFileName | 属性 |
testDataFileName:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
original XML/XDP test data file name ("friendly name") from user's local system (no path included)
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get testDataFileName():String
public function set testDataFileName(value:String):void
ucat | 属性 |
ucat:Category
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the main category for the letter template.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get ucat():Category
public function set ucat(value:Category):void
ucatName | 属性 |
updatedBy | 属性 |
updatedBy:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 10 |
运行时版本: | AIR (unsupported), Flash Player 10.2 |
Specifies the constant string indicating the letter was updated by
-
UPDATED_BY_NONE
The asset has not been updated after publishing. UPDATED_BY_USER
The asset has been updated by only user.UPDATED_BY_SYSTEM
The asset has been updated by only system.UPDATED_BY_USER_AND_SYSTEM
The asset has been updated by both user and system.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get updatedBy():String
public function set updatedBy(value:String):void
variableAssignments | 属性 |
variableAssignments:ArrayCollection
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Unique list of VariableAssignment objects
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get variableAssignments():ArrayCollection
public function set variableAssignments(value:ArrayCollection):void
version | 属性 |
Letter | () | 构造函数 |
public function Letter()
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor
addEventListener | () | 方法 |
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
through additional calls to addEventListener()
. To change a listener's priority, you
must first call removeEventListener()
. Then you can register the listener again with the new
priority level.
After the listener is registered, subsequent calls to
addEventListener()
with a different value for either type
or useCapture
result in the
creation of a separate listener registration. For example, if you first register a
listener with useCapture
set to true
, it listens only during the capture phase. If you
call addEventListener()
again using the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens during the capture phase, and
another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener()
; otherwise, memory problems might result. Objects
with registered event listeners are not automatically removed from memory because the
garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
参数
type:String — The type of event.
| |
listener:Function — The listener function that processes the event. This function must accept an event object
as its only parameter and must return nothing, as this example shows:
| |
useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target
and bubbling phases. If useCapture is set to true , the
listener processes the event only during the capture phase and not in the target or
bubbling phase. If useCapture is false , the listener processes the event only
during the target or bubbling phase. To listen for the event in all three phases, call
addEventListener() twice, once with useCapture set to true ,
then again with useCapture set to false .
| |
priority:int (default = 0 ) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
| |
weakRef:Boolean (default = false ) — Determines whether the reference to the listener is strong or weak. A strong
reference (the default) prevents your listener from being garbage-collected. A weak
reference does not. Class-level member functions are not subject to garbage
collection, so you can set |
dispatchEvent | () | 方法 |
public function dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which dispatchEvent()
is called.
参数
event:Event — The event object dispatched into the event flow.
|
Boolean — A value of true unless preventDefault() is called on the event,
in which case it returns false .
|
hasEventListener | () | 方法 |
public function hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether
a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger()
.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
参数
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
|
removeEventListener | () | 方法 |
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
参数
type:String — The type of event.
| |
listener:Function — The listener object to remove.
| |
useCapture:Boolean (default = false ) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true , and another call with useCapture set to false .
|
toString | () | 方法 |
willTrigger | () | 方法 |
public function willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true
if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
参数
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
|
Tue Jun 12 2018, 11:04 AM Z