包 | com.adobe.icc.editors.model |
类 | public class ConditionModel |
继承 | ConditionModel ModuleModel AssetModel EventDispatcher Object |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
ConditionModel
class represents the domain object for the assets of type Condition.
Domain objects can be leveraged to build presentation on top of them. They ease the
process of coding views by abstracting all the service calls and maintaining meaningful
states.
属性 | 由以下参数定义 | ||
---|---|---|---|
activeEndDate : Date
The activeEndDate of the underlying value object. | AssetModel | ||
activeStartDate : Date
The activeStartDate date of the underlying value object. | AssetModel | ||
assignments : IList
The list of ConditionAssignmentModel objects. | ConditionModel | ||
category : Category
The Category of the underlying value object. | AssetModel | ||
comment : String
The comment of the underlying value object. | AssetModel | ||
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
crxVersion : String
The crx version of the underlying value object. | AssetModel | ||
dataDictionary : DataDictionary
The typed DataDictionary object being used by this module. | ModuleModel | ||
dataDictionaryName : String
The name of the data dictionary being used by this module. | ModuleModel | ||
description : String
The description of the underlying value object. | AssetModel | ||
extendedProperties : Object
The extended properties of the underlying value object. | AssetModel | ||
id : String
The GUID of the underlying value object. | AssetModel | ||
isNew : Boolean
Indicates if this Asset is new. | AssetModel | ||
lastChangeBy : String
The lastChangeBy property of the underlying value object. | AssetModel | ||
name : String
The name of the underlying value object. | AssetModel | ||
ownVariables : IList
The list of variables defined by the condition module itself
and not by any of the contained children. | ConditionModel | ||
service : IModuleService [静态]
The module service instance that is used for saving/retrieving the module
on the server. | ConditionModel | ||
shallow : Boolean
Flag to indicate if the underlying value object is shallow. | ModuleModel | ||
state : int
The state of the underlying value object. | AssetModel | ||
subCategory : Category
The Sub-Category of the underlying value object. | AssetModel | ||
variables : IList [只读]
The variables defined within this module. | ModuleModel | ||
version : int
The version of the underlying value object. | AssetModel | ||
vo : *
The value object which this asset domain object is built atop. | AssetModel |
方法 | 由以下参数定义 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | ||
Creates a copy of the domain object. | ConditionModel | ||
[静态]
Fetches a module by the given id and constructs the domain module object on top of it. | ModuleModel | ||
[静态]
Creates the domain object from the corresponding value object. | ConditionModel | ||
将事件调度到事件流中。 | EventDispatcher | ||
Fetches the complete value object via remoting call. | ModuleModel | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | ||
表示对象是否已经定义了指定的属性。 | Object | ||
Indicates whether the data dictionary defined for this condition has been referred in
any of the assignments. | ConditionModel | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
Indicates if the underlying value object is shallow. | ModuleModel | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | ||
[覆盖]
Saves the underlying value object on the server. | ConditionModel | ||
Sets the data dictionary name to the one specified and also fetches the corresponding
DataDictionary object from the server. | ModuleModel | ||
[静态]
This method lets you inject a custom implementation of the infrastructure data dictionary service. | ModuleModel | ||
[静态]
This method lets you inject a custom implementation of the infrastructure module service. | ConditionModel | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
Runs the client validations and raises events of the type
AssetValidationEvent for notifying validation result. | ModuleModel | ||
返回指定对象的原始值。 | Object | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher |
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when an assignment is added to the assignments list. | ConditionModel | |||
Dispatched when an assignment is removed from the assignments list. | ConditionModel | |||
[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when this Asset is completely fetched from the server. | ConditionModel | |||
Dispatched when the condition is successfully saved. | ConditionModel | |||
Dispatched when a fault occurs while saving the condition. | ConditionModel | |||
Dispatched when the current condition is requested for save. | ConditionModel |
assignments | 属性 |
assignments:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The list of ConditionAssignmentModel objects.
此属性可用作数据绑定的源。修改此属性后,将调度 fetchComplete
事件。
实现
public function get assignments():IList
public function set assignments(value:IList):void
相关 API 元素
ownVariables | 属性 |
ownVariables:IList
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The list of variables defined by the condition module itself and not by any of the contained children.
Condition module can inherit variables from the modules contained within assignments and can also define its own variables. This list only contains the self defined variables.
此属性可用作数据绑定的源。修改此属性后,将调度 fetchComplete
事件。
实现
public function get ownVariables():IList
public function set ownVariables(value:IList):void
service | 属性 |
public static var service:IModuleService
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The module service instance that is used for saving/retrieving the module on the server. This service is internally invoked by this class for performing CRUD operations.
copy | () | 方法 |
public function copy():ConditionModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates a copy of the domain object.
Note that this is different than cloning via ObjectUtil.copy() since a "copied" object needs to be saved via a specific server api.
返回ConditionModel — A copy of current domain object.
|
createFromVO | () | 方法 |
public static function createFromVO(conditionVO:ConditionalDataModule, fetchFromServer:Boolean = true):ConditionModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates the domain object from the corresponding value object.
Value Objects are pure data entities mostly acting as parameters
to the server apis. Domain objects are build atop to provide more
meaningful business data and behavior thereby enabling faster and
convenient UI view development.
In some cases, the value objects could be shallow; for instance when
obtained via Data Services. The complete value object could be requested
by passing the fetchFromServer
flag as true. In that case, the
value object is obtained from the server via remoting call and the domain object
shapes accordingly as the server response arrives.
参数
conditionVO:ConditionalDataModule — The value object of the type Condition
| |
fetchFromServer:Boolean (default = true ) — Flag to indicate if the complete value object should be obtained from the server
|
ConditionModel — The Condition domain object corresponding the passed Condition value object.
|
isDDReferenced | () | 方法 |
public function isDDReferenced():Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Indicates whether the data dictionary defined for this condition has been referred in any of the assignments.
返回Boolean — true, if the data dictionary is referred. false, otherwise.
|
save | () | 方法 |
override public function save():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Saves the underlying value object on the server.
Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.
The save() method internally invokes the relevant server calls
on the basis of its current state. The domain object
constructed from the createFromVO()
method would invoke
the "update" api, the domain object starightaway instantiated
on the client would inoke the "create" module api and the domain object
obtained by the copy()
method would internally call "copy api".
Invoking the save()
implicitly invokes the validate()
method to perform the necessary client side validations. Only when the client side
validations are successful, is the actual save() call made. A save() method wouldn't
proceed past the validation stage unless the object's state is made valid via user
input or otherwise.
setModuleService | () | 方法 |
public static function setModuleService(value:IModuleService):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure module service.
By default, the class ModuleServiceDelegate
is used as the infrastructure service.
参数
value:IModuleService — An implementation for IModuleService.
|
assignmentAdd | 事件 |
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when an assignment is added to the assignments list.
assignmentRemove | 事件 |
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when an assignment is removed from the assignments list.
fetchComplete | 事件 |
flash.events.Event
属性 Event.type =
flash.events.Event
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when this Asset is completely fetched from the server. Assets are often kept shallow in the Asset Manager and fetched completely only when necessary. The fetchComplete event is dispatched when the Asset has been retrieved completely from the server.
saveComplete | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the condition is successfully saved.
TheAssetEvent.SAVE_COMPLETE
constant defines the value of the
type
property of the event object for a saveComplete
event.
The saveComplete
event is dispatched when the domain object has been
successfully saved on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saveFault | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a fault occurs while saving the condition.
TheAssetEvent.SAVE_FAULT
constant defines the value of the
type
property of the event object for a saveFault
event.
The saveFault
event is dispatched when the server reports an error while
saving the asset on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
When this event is dispatched, the fault
property contains the fault object
encapsulating the error sent by the server. The fault
property can be used to
determine the faultCode and show an error message accordingly.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saving | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVING
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the current condition is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.
TheAssetEvent.SAVING
constant defines the value of the
type
property of the event object for a saving
event.
The saving
event is dispatched when the save() method has been
called on the domain object. This event is dispatched before any server api
is invoked but after the domain client validations are complete. This is because
the actual save starts once the client validations are complete.
This event can be used to start a UI animation indicating "save in progress".
Tue Jun 12 2018, 11:04 AM Z