Pakiet | mx.messaging |
Klasa | public class Channel |
Dziedziczenie | Channel EventDispatcher Object |
Implementuje | IMXMLObject |
Podklasy | PollingChannel |
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Channels are specific protocol-based conduits for messages sent between
MessageAgents and remote destinations.
Preconfigured channels are obtained within the framework using the
ServerConfig.getChannel()
method.
You can create a Channel directly using the new
operator and
add it to a ChannelSet directly.
Channels represent a physical connection to a remote endpoint. Channels are shared across destinations by default. This means that a client targetting different destinations may use the same Channel to communicate with these destinations.
Note: This class is for advanced use only. Use this class for creating custom channels like the existing RTMPChannel, AMFChannel, and HTTPChannel.
Właściwość | Zdefiniowane przez | ||
---|---|---|---|
authenticated : Boolean [tylko do odczytu]
Indicates if this channel is authenticated. | Channel | ||
channelSets : Array [tylko do odczytu]
Provides access to the ChannelSets connected to the Channel. | Channel | ||
connected : Boolean [tylko do odczytu]
Indicates whether this channel has established a connection to the
remote destination. | Channel | ||
connectTimeout : int
Provides access to the connect timeout in seconds for the channel. | Channel | ||
constructor : Object
Odwołanie do obiektu klasy lub funkcji konstruktora, dotyczące danej instancji obiektu. | Object | ||
endpoint : String [tylko do odczytu]
Provides access to the endpoint for this channel. | Channel | ||
failoverURIs : Array
Provides access to the set of endpoint URIs that this channel can
attempt to failover to if the endpoint is clustered. | Channel | ||
id : String
Provides access to the id of this channel. | Channel | ||
protocol : String [tylko do odczytu]
Provides access to the protocol that the channel uses. | Channel | ||
reconnecting : Boolean [tylko do odczytu]
Indicates whether this channel is in the process of reconnecting to an
alternate endpoint. | Channel | ||
recordMessageSizes : Boolean [tylko do odczytu]
Channel property determines the level of performance information injection - whether
we inject message sizes or not. | Channel | ||
recordMessageTimes : Boolean [tylko do odczytu]
Channel property determines the level of performance information injection - whether
we inject timestamps or not. | Channel | ||
requestTimeout : int
Provides access to the default request timeout in seconds for the
channel. | Channel | ||
uri : String
Provides access to the URI used to create the whole endpoint URI for this channel. | Channel |
Właściwość | Zdefiniowane przez | ||
---|---|---|---|
shouldBeConnected : Boolean [tylko do odczytu]
Indicates whether this channel should be connected to its endpoint. | Channel |
Metoda | Zdefiniowane przez | ||
---|---|---|---|
Constructs an instance of a generic Channel that connects to the
specified endpoint URI. | Channel | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Rejestruje obiekt detektora zdarzeń w obiekcie EventDispatcher, dzięki czemu detektor będzie otrzymywał powiadomienia o zdarzeniu. | EventDispatcher | ||
Subclasses should override this method to apply any settings that may be
necessary for an individual channel. | Channel | ||
Connects the ChannelSet to the Channel. | Channel | ||
Disconnects the ChannelSet from the Channel. | Channel | ||
Wywołuje zdarzenie, tj. kieruje je do przepływu zdarzeń. | EventDispatcher | ||
Sprawdza, czy obiekt EventDispatcher zawiera jakiekolwiek detektory zarejestrowane dla konkretnego typu zdarzeń. | EventDispatcher | ||
Wskazuje, czy dla obiektu zdefiniowano określoną właściwość. | Object | ||
Wskazuje, czy instancja klasy Object należy do łańcucha prototypów obiektu określonego jako parametr. | Object | ||
Sends a CommandMessage to the server to logout if the Channel is connected. | Channel | ||
Wskazuje, czy określona właściwość istnieje i jest przeliczalna. | Object | ||
Usuwa detektor z obiektu EventDispatcher. | EventDispatcher | ||
Sends the specified message to its target destination. | Channel | ||
Sets the credentials to the specified value. | Channel | ||
Ustawia dostępność właściwości dynamicznej używanej w pętlach. | Object | ||
Zwraca ciąg reprezentujący obiekt — sformatowany zgodnie z konwencjami właściwymi dla ustawień regionalnych. | Object | ||
Zwraca ciąg reprezentujący określony obiekt. | Object | ||
Zwraca pierwotną wartość dla określonego obiektu. | Object | ||
Sprawdza, czy detektor zdarzeń określonego typu jest zarejestrowany w tym obiekcie EventDispatcher lub jego elementach macierzystych. | EventDispatcher |
Metoda | Zdefiniowane przez | ||
---|---|---|---|
Applies the client load balancing urls if they exists. | Channel | ||
Processes a failed internal connect and dispatches the
FAULT event for the channel. | Channel | ||
Processes a successful internal connect and dispatches the
CONNECT event for the Channel. | Channel | ||
Handles a connect timeout by dispatching a ChannelFaultEvent. | Channel | ||
Processes a failed internal disconnect and dispatches the
FAULT event for the channel. | Channel | ||
Processes a successful internal disconnect and dispatches the
DISCONNECT event for the Channel. | Channel | ||
Handles a change to the guard condition for managing initial Channel connect for the application. | Channel | ||
Returns the appropriate MessageResponder for the Channel's
send() method. | Channel | ||
Connects the Channel to its endpoint. | Channel | ||
Disconnects the Channel from its endpoint. | Channel | ||
Sends the Message out over the Channel and routes the response to the
responder. | Channel |
Zdarzenie | Podsumowanie | Zdefiniowane przez | ||
---|---|---|---|---|
[zdarzenie broadcast] Wywoływane, gdy program Flash Player lub aplikacja środowiska wykonawczego AIR uzyskuje fokus w systemie operacyjnym i przechodzi w stan aktywny. | EventDispatcher | |||
Dispatched after the channel has connected to its endpoint. | Channel | |||
Dispatched after the channel has disconnected from its endpoint. | Channel | |||
Dispatched after the channel has faulted. | Channel | |||
[zdarzenie broadcast] Wywoływane, gdy program Flash Player lub aplikacja AIR traci fokus w systemie operacyjnym i przechodzi w stan nieaktywny. | EventDispatcher | |||
Dispatched when a channel receives a message from its endpoint. | Channel | |||
Dispatched when a property of the channel changes. | Channel |
Stała | Zdefiniowane przez | ||
---|---|---|---|
CONNECT_TIMEOUT_SECONDS : String = "connect-timeout-seconds" [statyczny] | Channel | ||
ENABLE_SMALL_MESSAGES : String = "enable-small-messages" [statyczny] | Channel | ||
FALSE : String = "false" [statyczny] | Channel | ||
RECORD_MESSAGE_SIZES : String = "record-message-sizes" [statyczny] | Channel | ||
RECORD_MESSAGE_TIMES : String = "record-message-times" [statyczny] | Channel | ||
REQUEST_TIMEOUT_SECONDS : String = "request-timeout-seconds" [statyczny] | Channel | ||
SERIALIZATION : String = "serialization" [statyczny] | Channel | ||
TRUE : String = "true" [statyczny] | Channel |
authenticated | właściwość |
authenticated:Boolean
[tylko do odczytu] Indicates if this channel is authenticated.
Ta właściwość może być używana jako źródło dla tworzenia powiązań danych. Jeśli ta właściwość zostanie zmodyfikowana, zostanie wywołane zdarzenie propertyChange
.
Implementacja
public function get authenticated():Boolean
channelSets | właściwość |
channelSets:Array
[tylko do odczytu] Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Provides access to the ChannelSets connected to the Channel.
Implementacja
public function get channelSets():Array
connected | właściwość |
connected:Boolean
[tylko do odczytu] Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Indicates whether this channel has established a connection to the remote destination.
Ta właściwość może być używana jako źródło dla tworzenia powiązań danych. Jeśli ta właściwość zostanie zmodyfikowana, zostanie wywołane zdarzenie propertyChange
.
Implementacja
public function get connected():Boolean
connectTimeout | właściwość |
connectTimeout:int
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Provides access to the connect timeout in seconds for the channel. A value of 0 or below indicates that a connect attempt will never be timed out on the client. For channels that are configured to failover, this value is the total time to wait for a connection to be established. It is not reset for each failover URI that the channel may attempt to connect to.
Implementacja
public function get connectTimeout():int
public function set connectTimeout(value:int):void
endpoint | właściwość |
failoverURIs | właściwość |
failoverURIs:Array
Provides access to the set of endpoint URIs that this channel can attempt to failover to if the endpoint is clustered.
This property is automatically populated when clustering is enabled. If you don't use clustering, you can set your own values.
Implementacja
public function get failoverURIs():Array
public function set failoverURIs(value:Array):void
id | właściwość |
protocol | właściwość |
protocol:String
[tylko do odczytu] Provides access to the protocol that the channel uses.
Note: Subclasses of Channel must override this method and return a string that represents their supported protocol. Examples of supported protocol strings are "rtmp", "http" or "https".
Implementacja
public function get protocol():String
reconnecting | właściwość |
reconnecting:Boolean
[tylko do odczytu] Indicates whether this channel is in the process of reconnecting to an alternate endpoint.
Ta właściwość może być używana jako źródło dla tworzenia powiązań danych. Jeśli ta właściwość zostanie zmodyfikowana, zostanie wywołane zdarzenie propertyChange
.
Implementacja
public function get reconnecting():Boolean
recordMessageSizes | właściwość |
recordMessageSizes:Boolean
[tylko do odczytu] Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Channel property determines the level of performance information injection - whether we inject message sizes or not.
Implementacja
public function get recordMessageSizes():Boolean
recordMessageTimes | właściwość |
recordMessageTimes:Boolean
[tylko do odczytu] Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Channel property determines the level of performance information injection - whether we inject timestamps or not.
Implementacja
public function get recordMessageTimes():Boolean
requestTimeout | właściwość |
requestTimeout:int
Provides access to the default request timeout in seconds for the channel. A value of 0 or below indicates that outbound requests will never be timed out on the client.
Request timeouts are most useful for RPC style messaging that requires a response from the remote destination.
Implementacja
public function get requestTimeout():int
public function set requestTimeout(value:int):void
shouldBeConnected | właściwość |
shouldBeConnected:Boolean
[tylko do odczytu] Indicates whether this channel should be connected to its endpoint. This flag is used to control when fail over should be attempted and when disconnect notification is sent to the remote endpoint upon disconnect or fault.
Implementacja
protected function get shouldBeConnected():Boolean
uri | właściwość |
Channel | () | Konstruktor |
public function Channel(id:String = null, uri:String = null)
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Constructs an instance of a generic Channel that connects to the specified endpoint URI. Note: The Channel type should not be constructed directly. Instead create instances of protocol specific subclasses such as RTMPChannel or AMFChannel.
Parametryid:String (default = null ) — The id of this channel.
| |
uri:String (default = null ) — The endpoint URI for this channel.
|
applyClientLoadBalancingSettings | () | metoda |
protected function applyClientLoadBalancingSettings(props:XML):void
Applies the client load balancing urls if they exists. It randomly picks
a url from the set of client load balancing urls and sets it as the channel's
main url; then it assigns the rest of the urls as the failoverURIs
of the channel.
Parametry
props:XML — The properties section of the XML fragment of the services-config.xml
file for this channel.
|
applySettings | () | metoda |
public function applySettings(settings:XML):void
Subclasses should override this method to apply any settings that may be
necessary for an individual channel.
Make sure to call super.applySettings()
to apply common settings for the channel. This method is used primarily in Channel subclasses.
Parametry
settings:XML — XML fragment of the services-config.xml file for this channel.
|
connect | () | metoda |
public final function connect(channelSet:ChannelSet):void
Connects the ChannelSet to the Channel. If the Channel has not yet
connected to its endpoint, it attempts to do so.
Channel subclasses must override the internalConnect()
method, and call the connectSuccess()
method once the
underlying connection is established.
Parametry
channelSet:ChannelSet — The ChannelSet to connect to the Channel.
|
connectFailed | () | metoda |
protected function connectFailed(event:ChannelFaultEvent):void
Processes a failed internal connect and dispatches the
FAULT
event for the channel.
If the Channel has failoverURI
values, it will
attempt to reconnect automatically by trying these URI values in order until
a connection is established or the available values are exhausted.
Parametry
event:ChannelFaultEvent — The ChannelFaultEvent for the failed connect.
|
connectSuccess | () | metoda |
protected function connectSuccess():void
Processes a successful internal connect and dispatches the
CONNECT
event for the Channel.
connectTimeoutHandler | () | metoda |
protected function connectTimeoutHandler(event:flash.events:TimerEvent):void
Handles a connect timeout by dispatching a ChannelFaultEvent.
Subtypes may overide this to shutdown the current connect attempt but must
call super.connectTimeoutHandler(event)
.
Parametry
event:flash.events:TimerEvent — The timer event indicating that the connect timeout has been reached.
|
disconnect | () | metoda |
public final function disconnect(channelSet:ChannelSet):void
Disconnects the ChannelSet from the Channel. If the Channel is connected to its endpoint and it has no more connected ChannelSets it will internally disconnect.
Channel subclasses need to override the
internalDisconnect()
method, and call the
disconnectSuccess()
method when the underlying connection
has been terminated.
Parametry
channelSet:ChannelSet — The ChannelSet to disconnect from the Channel.
|
disconnectFailed | () | metoda |
protected function disconnectFailed(event:ChannelFaultEvent):void
Processes a failed internal disconnect and dispatches the
FAULT
event for the channel.
Parametry
event:ChannelFaultEvent — The ChannelFaultEvent for the failed disconnect.
|
disconnectSuccess | () | metoda |
protected function disconnectSuccess(rejected:Boolean = false):void
Processes a successful internal disconnect and dispatches the
DISCONNECT
event for the Channel.
If the disconnect is due to a network failure and the Channel has
failoverURI
values, it will attempt to reconnect automatically
by trying these URI values in order until a connection is established or the
available values are exhausted.
Parametry
rejected:Boolean (default = false ) — True if the disconnect should skip any
failover processing that would otherwise be attempted; false
if failover processing should be allowed to run.
|
flexClientWaitHandler | () | metoda |
protected function flexClientWaitHandler(event:PropertyChangeEvent):void
Handles a change to the guard condition for managing initial Channel connect for the application. When this is invoked it means that this Channel is waiting to attempt to connect.
Parametry
event:PropertyChangeEvent — The PropertyChangeEvent dispatched by the FlexClient singleton.
|
getMessageResponder | () | metoda |
protected function getMessageResponder(agent:MessageAgent, message:IMessage):MessageResponder
Returns the appropriate MessageResponder for the Channel's
send()
method.
Must be overridden.
Parametry
agent:MessageAgent — The MessageAgent sending the message.
| |
message:IMessage — The Message to send.
|
MessageResponder — The MessageResponder to handle the result or fault.
|
Zgłasza
IllegalOperationError — If the Channel subclass does not override
this method.
|
internalConnect | () | metoda |
protected function internalConnect():void
Connects the Channel to its endpoint. Must be overridden.
internalDisconnect | () | metoda |
protected function internalDisconnect(rejected:Boolean = false):void
Disconnects the Channel from its endpoint. Must be overridden.
Parametry
rejected:Boolean (default = false ) — True if the disconnect was due to a connection rejection or timeout
and reconnection should not be attempted automatically; otherwise false.
|
internalSend | () | metoda |
protected function internalSend(messageResponder:MessageResponder):void
Sends the Message out over the Channel and routes the response to the responder. Must be overridden.
Parametry
messageResponder:MessageResponder — The MessageResponder to handle the response.
|
logout | () | metoda |
public function logout(agent:MessageAgent):void
Sends a CommandMessage to the server to logout if the Channel is connected. Current credentials are cleared.
Parametry
agent:MessageAgent — The MessageAgent to logout.
|
send | () | metoda |
public function send(agent:MessageAgent, message:IMessage):void
Sends the specified message to its target destination.
Subclasses must override the internalSend()
method to
perform the actual send.
Parametry
agent:MessageAgent — The MessageAgent that is sending the message.
| |
message:IMessage — The Message to send.
|
Zgłasza
InvalidDestinationError — If neither the MessageAgent nor the
message specify a destination.
|
setCredentials | () | metoda |
public function setCredentials(credentials:String, agent:MessageAgent = null, charset:String = null):void
Sets the credentials to the specified value. If the credentials are non-null and the Channel is connected, this method also sends a CommandMessage to the server to login using the credentials.
Parametry
credentials:String — The credentials string.
| |
agent:MessageAgent (default = null ) — The MessageAgent to login, that will handle the login result.
| |
charset:String (default = null ) — The character set encoding used while encoding the
credentials. The default is null, which implies the legacy charset of
ISO-Latin-1.
|
Zgłasza
IllegalOperationError — in two situations; if credentials
have already been set and an authentication is in progress with the remote
detination, or if authenticated and the credentials specified don't match
the currently authenticated credentials.
|
channelConnect | Zdarzenie |
mx.messaging.events.ChannelEvent
właściwość ChannelEvent.type =
mx.messaging.events.ChannelEvent.CONNECT
Dispatched after the channel has connected to its endpoint.
Channel and its subclasses issue a Channel.Connect.Failed code whenever there is an issue in a channel's connect attempts to a remote destination. An AMFChannel object issues Channel.Call.Failed code when the channel is already connected but it gets a Call.Failed code from its underlying NetConnection.
The CONNECT event type; indicates that the Channel connected to its endpoint.The value of this constant is "channelConnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelDisconnect | Zdarzenie |
mx.messaging.events.ChannelEvent
właściwość ChannelEvent.type =
mx.messaging.events.ChannelEvent.DISCONNECT
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Dispatched after the channel has disconnected from its endpoint.
The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.The value of this constant is "channelDisconnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelFault | Zdarzenie |
mx.messaging.events.ChannelFaultEvent
właściwość ChannelFaultEvent.type =
mx.messaging.events.ChannelFaultEvent.FAULT
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Dispatched after the channel has faulted.
The FAULT event type; indicates that the Channel faulted.The value of this constant is "channelFault"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The Channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
faultCode | Provides destination-specific details of the failure. |
faultDetail | Provides access to the destination-specific reason for the failure. |
faultString | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rootCause | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
message | Zdarzenie |
mx.messaging.events.MessageEvent
właściwość MessageEvent.type =
mx.messaging.events.MessageEvent.MESSAGE
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Dispatched when a channel receives a message from its endpoint.
The MESSAGE event type; dispatched upon receipt of a message.The value of this constant is "message"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
message | The message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
propertyChange | Zdarzenie |
mx.events.PropertyChangeEvent
właściwość PropertyChangeEvent.type =
mx.events.PropertyChangeEvent.PROPERTY_CHANGE
Wersja języka: | ActionScript 3.0 |
Wersje produktu: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Wersje środowiska wykonawczego: | Flash Player 9, AIR 1.1 |
Dispatched when a property of the channel changes.
ThePropertyChangeEvent.PROPERTY_CHANGE
constant defines the value of the
type
property of the event object for a PropertyChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | Determined by the constructor; defaults to false. |
cancelable | Determined by the constructor; defaults to false. |
kind | The kind of change; PropertyChangeEventKind.UPDATE or PropertyChangeEventKind.DELETE. |
oldValue | The original property value. |
newValue | The new property value, if any. |
property | The property that changed. |
source | The object that contains the property that changed. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
CONNECT_TIMEOUT_SECONDS | Stała |
protected static const CONNECT_TIMEOUT_SECONDS:String = "connect-timeout-seconds"
ENABLE_SMALL_MESSAGES | Stała |
protected static const ENABLE_SMALL_MESSAGES:String = "enable-small-messages"
FALSE | Stała |
protected static const FALSE:String = "false"
RECORD_MESSAGE_SIZES | Stała |
protected static const RECORD_MESSAGE_SIZES:String = "record-message-sizes"
RECORD_MESSAGE_TIMES | Stała |
protected static const RECORD_MESSAGE_TIMES:String = "record-message-times"
REQUEST_TIMEOUT_SECONDS | Stała |
protected static const REQUEST_TIMEOUT_SECONDS:String = "request-timeout-seconds"
SERIALIZATION | Stała |
protected static const SERIALIZATION:String = "serialization"
TRUE | Stała |
protected static const TRUE:String = "true"
Tue Jun 12 2018, 12:06 PM Z