| 패키지 | spark.effects.animation |
| 클래스 | public final class Animation |
| 상속 | Animation Object |
| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
This class defines the timing and value parts of the animation. Other code, either in effects or in application code, associates the animation with target objects and properties, such that the animated values produced by Animation class can then be applied to target objects and properties to actually cause these objects to animate.
When defining animation effects, you typically create an
instance of the Animate class, or of a subclass of Animate. This creates
an Animation instance in the play() method. The Animation instance
accepts start and end values, a duration, and optional parameters such as
easer and interpolator objects.
The Animation object calls event listeners at the start and end of the animation, when the animation repeats, and at regular update intervals during the animation. These calls pass values which the Animation instance calculated from the start and end values and the easer and interpolator objects. These values can then be used to set property values on target objects.
기본 MXML 속성motionPaths
관련 API 요소
| 속성 | 정의 주체 | ||
|---|---|---|---|
| animationTarget : spark.effects.animation:IAnimationTarget
The IAnimationTarget object notified with all
start, end, repeat, and update events for this animation. | Animation | ||
![]() | constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | |
| currentValue : Object
An Object containing the calculated values as of the current frame
of the Animation. | Animation | ||
| cycleFraction : Number [읽기 전용]
The current fraction elapsed in the animation, after easing
has been applied. | Animation | ||
| cycleTime : Number [읽기 전용]
The current millisecond position in the current cycle animation. | Animation | ||
| duration : Number = 500
The length of time, in milliseconds, of the animation,
not counting any repetitions defined by
the repeatCount property. | Animation | ||
| easer : IEaser
The easing behavior for this effect. | Animation | ||
| interpolator : IInterpolator = null
The interpolator used by the Animation instance
to calculate values between
the start and end values of the property. | Animation | ||
| isPlaying : Boolean [읽기 전용]
If true, the animation is currently playing. | Animation | ||
| motionPaths : Vector.<MotionPath>
The set of MotionPath objects that define the properties and values
that the Animation will animate over time. | Animation | ||
| playheadTime : Number
The total elapsed time of the animation, including any start delay
and repetitions. | Animation | ||
| playReversed : Boolean
If true, play the animation in reverse. | Animation | ||
| repeatBehavior : String
Sets the behavior of a repeating animation. | Animation | ||
| repeatCount : int
The number of times that this animation repeats. | Animation | ||
| repeatDelay : Number
The amount of time, in milliseconds, to delay before each repetition cycle
begins. | Animation | ||
| startDelay : Number
The amount of time spent waiting before the animation
begins. | Animation | ||
| 메서드 | 정의 주체 | ||
|---|---|---|---|
Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)
Constructor. | Animation | ||
Interrupts the animation, jumps immediately to the end of the animation,
and calls the animationEnd() function on the animationTarget. | Animation | ||
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지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | |
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Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | |
Pauses the effect until the resume() method is called. | Animation | ||
Start the animation. | Animation | ||
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지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | |
Resumes the effect after it has been paused
by a call to the pause() method. | Animation | ||
![]() |
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | |
Stops the animation, ending it without calling the end()
method. | Animation | ||
![]() |
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | |
![]() |
지정된 객체의 문자열 표현을 반환합니다. | Object | |
![]() |
지정된 객체의 프리미티브 값을 반환합니다. | Object | |
animationTarget | 속성 |
animationTarget:spark.effects.animation:IAnimationTarget| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The IAnimationTarget object notified with all
start, end, repeat, and update events for this animation.
A value of null indicates that there is no target
to notify.
기본값: null.
구현
public function get animationTarget():spark.effects.animation:IAnimationTarget public function set animationTarget(value:spark.effects.animation:IAnimationTarget):voidcurrentValue | 속성 |
public var currentValue:Object| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
An Object containing the calculated values as of the current frame of the Animation. The values are stored as map values, using property names as the key.
cycleFraction | 속성 |
cycleFraction:Number [읽기 전용] | 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The current fraction elapsed in the animation, after easing
has been applied. This value is between 0 and 1.
An animation 'cycle' is defined as a single repetition of the animation,
where the repeatCount property defines the number of
cycles that will be played.
구현
public function get cycleFraction():NumbercycleTime | 속성 |
cycleTime:Number [읽기 전용] | 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The current millisecond position in the current cycle animation.
This value is between 0 and duration.
An animation 'cycle' is defined as a single repetition of the animation,
where the repeatCount property defines the number of
cycles that will be played.
Use the seek() method to change the position of the animation.
구현
public function get cycleTime():Numberduration | 속성 |
public var duration:Number = 500| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The length of time, in milliseconds, of the animation,
not counting any repetitions defined by
the repeatCount property.
기본값: 500.
easer | 속성 |
easer:IEaser| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.
A value of null means no easing is
used, which is equivalent to using a Linear ease, or
animation.easer = Linear.getInstance();.
기본값: Sine(.5).
구현
public function get easer():IEaser public function set easer(value:IEaser):voidinterpolator | 속성 |
public var interpolator:IInterpolator = null| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The interpolator used by the Animation instance
to calculate values between
the start and end values of the property.
By default, the class uses the NumberInterpolator class or,
in the case of the start and end values being arrays or Vectors,
by the MultiValueInterpolator class.
Interpolation of other data types, or
of Numbers that should be interpolated
differently, such as uint values that hold color
channel information, can be handled by supplying a different
interpolator.
관련 API 요소
isPlaying | 속성 |
isPlaying:Boolean [읽기 전용] | 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
If true, the animation is currently playing.
The value is false unless the animation
has been played and not yet stopped (either programmatically or
automatically) or paused.
기본값: false.
구현
public function get isPlaying():BooleanmotionPaths | 속성 |
public var motionPaths:Vector.<MotionPath>| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The set of MotionPath objects that define the properties and values that the Animation will animate over time.
관련 API 요소
playheadTime | 속성 |
playheadTime:Number| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The total elapsed time of the animation, including any start delay
and repetitions. For an animation playing through its first cycle,
this value will equal that of cycleTime.
구현
public function get playheadTime():Number public function set playheadTime(value:Number):voidplayReversed | 속성 |
playReversed:Boolean| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
If true, play the animation in reverse.
If the animation is currently playing in the opposite
direction to the specified value of playReversed,
the animation will change direction dynamically.
기본값: false.
구현
public function get playReversed():Boolean public function set playReversed(value:Boolean):voidrepeatBehavior | 속성 |
repeatBehavior:String| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the behavior of a repeating animation.
A repeating animation has the
repeatCount property set to 0 or to a value greater than 1.
This value should be either RepeatBehavior.LOOP,
meaning the animation repeats in the same order each time, or
RepeatBehavior.REVERSE,
meaning the animation reverses direction for each iteration.
기본값: RepeatBehavior.LOOP.
구현
public function get repeatBehavior():String public function set repeatBehavior(value:String):void관련 API 요소
repeatCount | 속성 |
repeatDelay | 속성 |
repeatDelay:Number| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The amount of time, in milliseconds, to delay before each repetition cycle begins. Setting this value to a non-zero number ends previous animation cycle exactly at its end value However, non-delayed repetitions may skip over that value completely as the animation transitions smoothly from being near the end of one cycle to being past the beginning of the next. This property must be a value >= 0.
This property is used for the first repetition
after the first animation cycle.
To delay the first cycle of the animation, use
the startDelay property.
기본값: 0.
구현
public function get repeatDelay():Number public function set repeatDelay(value:Number):void관련 API 요소
startDelay | 속성 |
Animation | () | 생성자 |
public function Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Constructor.
The optional property, startValue, and
endValue parameters define a simple
animation with a single MotionPath object with two Keyframes.
If either value is non-null,
startValue becomes the value of the
first keyframe, at time=0, and
endValue becomes the value of
the second keyframe, at the end of the animation.
duration:Number (default = 500) — The length of the animation, in milliseconds.
| |
property:String (default = null) — The property to animate.
| |
startValue:Object (default = null) — The initial value of the property.
| |
endValue:Object (default = null) — The final value of the property.
|
end | () | 메서드 |
public function end():void| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Interrupts the animation, jumps immediately to the end of the animation,
and calls the animationEnd() function on the animationTarget.
pause | () | 메서드 |
public function pause():void| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Pauses the effect until the resume() method is called.
If stop() is called before resume(), then
the animation cannot be resumed.
play | () | 메서드 |
public function play():void| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Start the animation. If the animation is already playing, it is stopped first, then played.
resume | () | 메서드 |
public function resume():void| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Resumes the effect after it has been paused
by a call to the pause() method.
stop | () | 메서드 |
public function stop():void| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
Stops the animation, ending it without calling the end()
method. The animationStop() function on the animationTarget
will be called.
Tue Jun 12 2018, 03:17 PM Z
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