패키지 | spark.effects.interpolation |
클래스 | public class NumberInterpolator |
상속 | NumberInterpolator Object |
구현 | IInterpolator |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | NumberInterpolator | ||
Given a base value and a value to subtract from it,
return the result of that decrement operation. | NumberInterpolator | ||
[정적]
Returns the singleton of this class. | NumberInterpolator | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Given a base value and a value to add to it,
return the result of that operation. | NumberInterpolator | ||
Interpolation for NumberInterpolator consists of a simple
parametric calculation between startValue and
endValue, using fraction as the
fraction of the elapsed time from start to end:
return startValue + fraction (endValue - startValue);
| NumberInterpolator | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object |
NumberInterpolator | () | 생성자 |
public function NumberInterpolator()
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Constructor.
decrement | () | 메서드 |
public function decrement(baseValue:Object, decrementValue:Object):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Given a base value and a value to subtract from it,
return the result of that decrement operation. For example,
if the objects are simple Numbers, the result would be
Number(baseValue) - Number(incrementValue)
.
This function is called by the animation system when it
needs to dynamically calculate a value given some ending
value and a 'by' value that should be subtracted from it. Both of
the arguments are of type Object and cannot simply be added together.
매개 변수
baseValue:Object — The start value of the interpolation.
| |
decrementValue:Object — The change to apply to the baseValue .
|
Object — The interpolated value.
|
getInstance | () | 메서드 |
public static function getInstance():NumberInterpolator
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns the singleton of this class. Since all NumberInterpolators have the same behavior, there is no need for more than one instance.
반환값NumberInterpolator — The singleton of this class.
|
increment | () | 메서드 |
public function increment(baseValue:Object, incrementValue:Object):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Given a base value and a value to add to it,
return the result of that operation.
For example, if the objects are simple Numbers, the result is a
Number(baseValue) + Number(incrementValue)
.
This method is called by the animation system when it
needs to dynamically calculate a value given some starting
value and a 'by' value that should be added to it. Both of
the arguments are of type Object and cannot simply be added together.
매개 변수
baseValue:Object — The start value of the interpolation.
| |
incrementValue:Object — The change to apply to the baseValue .
|
Object — The interpolated value.
|
interpolate | () | 메서드 |
public function interpolate(fraction:Number, startValue:Object, endValue:Object):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Interpolation for NumberInterpolator consists of a simple
parametric calculation between startValue
and
endValue
, using fraction
as the
fraction of the elapsed time from start to end:
return startValue + fraction (endValue - startValue);
매개 변수
fraction:Number — The fraction elapsed of the
animation, between 0.0 and 1.0.
| |
startValue:Object — The start value of the interpolation.
| |
endValue:Object — The end value of the interpolation.
|
Object — The interpolated value.
|
Tue Jun 12 2018, 03:17 PM Z