패키지 | spark.effects |
클래스 | public class Animate |
상속 | Animate Effect EventDispatcher Object |
하위 클래스 | AnimateColor, AnimateFilter, AnimateTransform, AnimateTransitionShader, Fade, Resize |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
motionPaths
property.
MXML 구문MXML 구문 숨기기The <s:Animate>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:Animate Properties id="ID" disableLayout="false" easer="{spark.effects.easing.Sine(.5)}" interpolator="NumberInterpolator" motionPaths="no default" repeatBehavior="loop" />
기본 MXML 속성motionPaths
기타 예제
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
className : String [읽기 전용]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [읽기 전용]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | Animate | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
이벤트 | 요약 | 정의 주체 | ||
---|---|---|---|---|
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 얻어 활성화될 때 전달됩니다. | EventDispatcher | |||
[브로드캐스트 이벤트] Flash Player 또는 AIR 응용 프로그램이 운영 체제 포커스를 잃고 비활성화될 때 전달됩니다. | EventDispatcher | |||
Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | |||
Dispatched when the effect begins a new repetition, for any effect that is repeated more than once. | Animate | |||
Dispatched when the effect starts playing. | Effect | |||
Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | |||
Dispatched every time the effect updates the target. | Animate |
disableLayout | 속성 |
disableLayout:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
If true
, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. These properties are restored when the effect
finishes.
기본값: false.
구현
public function get disableLayout():Boolean
public function set disableLayout(value:Boolean):void
easer | 속성 |
easer:IEaser
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.
Note that it is possible to have easing at both the effect
level and the Keyframe level (where Keyframes hold the values/times
used in the MotionPath structures).
These easing behaviors build on each other.
The easer
controls the easing of the overall effect.
The Keyframe controls the easing in any particular interval of the animation.
By default, the easing for Animate is non-linear (Sine(.5)).
The easing for Keyframes is linear. If you desire an effect with easing
at the keyframe level instead, you can set the easing of the
effect to linear, and then set the easing specifically on the Keyframes.
기본값: spark.effects.easing.Sine(.5).
구현
public function get easer():IEaser
public function set easer(value:IEaser):void
관련 API 요소
interpolator | 속성 |
interpolator:IInterpolator
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The interpolator used by this effect to calculate values between
the start and end values of a property.
By default, the NumberInterpolator class handles interpolation
or, in the case of the start
and end values being Arrays or Vectors, by the
MultiValueInterpolator class.
Interpolation of other types, or of Numbers that should be interpolated
differently, such as uint
values that hold color
channel information, can be handled by supplying a different
interpolator.
구현
public function get interpolator():IInterpolator
public function set interpolator(value:IInterpolator):void
관련 API 요소
motionPaths | 속성 |
motionPaths:Vector.<MotionPath>
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation.
This Vector takes precedence over
any properties declared in subclasses of Animate.
For example, if this Array is set directly on a Move effect,
then any properties of the Move effect, such as xFrom
, are ignored.
구현
public function get motionPaths():Vector.<MotionPath>
public function set motionPaths(value:Vector.<MotionPath>):void
repeatBehavior | 속성 |
repeatBehavior:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The behavior of a repeating effect, which means an effect
with repeatCount
equal to either 0 or > 1. This
value should be either RepeatBehavior.LOOP
, which means the animation
repeats in the same order each time, or RepeatBehavior.REVERSE
,
which means the animation reverses direction on each iteration.
기본값: RepeatBehavior.LOOP.
구현
public function get repeatBehavior():String
public function set repeatBehavior(value:String):void
Animate | () | 생성자 |
effectRepeat | 이벤트 |
mx.events.EffectEvent
속성 EffectEvent.type =
mx.events.EffectEvent.EFFECT_REPEAT
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Dispatched when the effect begins a new repetition, for
any effect that is repeated more than once.
Flex also dispatches an effectUpdate
event
for the effect at the same time.
EffectEvent.EFFECT_REPEAT
constant defines the value of the
type
property of the event object for an
effectRepeat
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
effectUpdate | 이벤트 |
mx.events.EffectEvent
속성 EffectEvent.type =
mx.events.EffectEvent.EFFECT_UPDATE
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Dispatched every time the effect updates the target.
TheEffectEvent.EFFECT_UPDATE
constant defines the value of the
type
property of the event object for an
effectUpdate
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
<?xml version="1.0"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Animate id="animateEffect" target="{targetBox}" repeatCount="2" repeatBehavior="reverse" disableLayout="true" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"> <s:motionPaths> <s:SimpleMotionPath property="x" valueFrom="0" valueTo="100"/> <s:SimpleMotionPath property="alpha" valueFrom="1" valueTo="0"/> </s:motionPaths> </s:Animate> </fx:Declarations> <s:Panel title="Animate Effect Example" width="75%" height="75%"> <mx:HBox width="100%" height="100%"> <!-- Our target to affect--> <mx:VBox id="targetBox" width="50%" horizontalAlign="center"> <mx:Label text="Nokia 9930" /> <mx:Image id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:VBox> <mx:VBox id="detailsBox" width="50%" left="0"> <mx:Text width="99%" color="blue" text="The Animate effect animates any property or style of an object over time using animationProperty arrays. Click 'Animate' to watch the effect."/> </mx:VBox> </mx:HBox> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Animate" click="animateEffect.play();"/> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z