패키지 | spark.effects.animation |
인터페이스 | public interface IAnimationTarget |
구현자 | AnimateInstance |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
관련 API 요소
메서드 | 정의 주체 | ||
---|---|---|---|
Called when an Animation instance ends. | IAnimationTarget | ||
Called when an Animation instance repeats. | IAnimationTarget | ||
Called when an Animation instance starts. | IAnimationTarget | ||
Called when an Animation instance stops. | IAnimationTarget | ||
Called during every update of an Animation instance. | IAnimationTarget |
animationEnd | () | 메서드 |
animationRepeat | () | 메서드 |
public function animationRepeat(animation:Animation):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Called when an Animation instance repeats.
The Animation instance must have a repeatCount
equal to 0
(infinitely repeating) or a value greater than 1.
매개 변수
animation:Animation — The Animation object.
|
animationStart | () | 메서드 |
public function animationStart(animation:Animation):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Called when an Animation instance starts. If there
is a startDelay
on the Animation, this function is called
after that delay.
매개 변수
animation:Animation — The Animation object.
|
animationStop | () | 메서드 |
public function animationStop(animation:Animation):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Called when an Animation instance stops.
This is different than animationEnd()
method,
which is called when the animation ends,
automatically setting the end values of the targets.
The animationStop()
method
is called when an animation is stopped where it's at.
Handling this event allows necessary cleanup when the animation
is interrupted.
매개 변수
animation:Animation — The Animation object.
|
animationUpdate | () | 메서드 |
public function animationUpdate(animation:Animation):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Called during every update of an Animation instance. If an implementation class is listening to an Animation specifically to be able to do something after the Animation values are calculated for a given time, this is the function in which those values should be used. The other methods in this interface are more informational. They tell the listeners when the Animation starts, stops, or repeats. This method is called when values have been calculated and something can be done with them.
매개 변수
animation:Animation — The Animation object.
|
Tue Jun 12 2018, 03:17 PM Z