パッケージ | com.adobe.icc.editors.model |
クラス | public class ConditionModel |
継承 | ConditionModel ModuleModel AssetModel EventDispatcher Object |
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
ConditionModel
class represents the domain object for the assets of type Condition.
Domain objects can be leveraged to build presentation on top of them. They ease the
process of coding views by abstracting all the service calls and maintaining meaningful
states.
プロパティ | 定義元 | ||
---|---|---|---|
activeEndDate : Date
The activeEndDate of the underlying value object. | AssetModel | ||
activeStartDate : Date
The activeStartDate date of the underlying value object. | AssetModel | ||
assignments : IList
The list of ConditionAssignmentModel objects. | ConditionModel | ||
category : Category
The Category of the underlying value object. | AssetModel | ||
comment : String
The comment of the underlying value object. | AssetModel | ||
constructor : Object
指定されたオブジェクトインスタンスのクラスオブジェクトまたはコンストラクター関数への参照です。 | Object | ||
crxVersion : String
The crx version of the underlying value object. | AssetModel | ||
dataDictionary : DataDictionary
The typed DataDictionary object being used by this module. | ModuleModel | ||
dataDictionaryName : String
The name of the data dictionary being used by this module. | ModuleModel | ||
description : String
The description of the underlying value object. | AssetModel | ||
extendedProperties : Object
The extended properties of the underlying value object. | AssetModel | ||
id : String
The GUID of the underlying value object. | AssetModel | ||
isNew : Boolean
Indicates if this Asset is new. | AssetModel | ||
lastChangeBy : String
The lastChangeBy property of the underlying value object. | AssetModel | ||
name : String
The name of the underlying value object. | AssetModel | ||
ownVariables : IList
The list of variables defined by the condition module itself
and not by any of the contained children. | ConditionModel | ||
service : IModuleService [静的]
The module service instance that is used for saving/retrieving the module
on the server. | ConditionModel | ||
shallow : Boolean
Flag to indicate if the underlying value object is shallow. | ModuleModel | ||
state : int
The state of the underlying value object. | AssetModel | ||
subCategory : Category
The Sub-Category of the underlying value object. | AssetModel | ||
variables : IList [読み取り専用]
The variables defined within this module. | ModuleModel | ||
version : int
The version of the underlying value object. | AssetModel | ||
vo : *
The value object which this asset domain object is built atop. | AssetModel |
メソッド | 定義元 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
イベントリスナーオブジェクトを EventDispatcher オブジェクトに登録し、リスナーがイベントの通知を受け取るようにします。 | EventDispatcher | ||
Creates a copy of the domain object. | ConditionModel | ||
[静的]
Fetches a module by the given id and constructs the domain module object on top of it. | ModuleModel | ||
[静的]
Creates the domain object from the corresponding value object. | ConditionModel | ||
イベントをイベントフローに送出します。 | EventDispatcher | ||
Fetches the complete value object via remoting call. | ModuleModel | ||
EventDispatcher オブジェクトに、特定のイベントタイプに対して登録されたリスナーがあるかどうかを確認します。 | EventDispatcher | ||
オブジェクトに指定されたプロパティが定義されているかどうかを示します。 | Object | ||
Indicates whether the data dictionary defined for this condition has been referred in
any of the assignments. | ConditionModel | ||
Object クラスのインスタンスが、パラメーターとして指定されたオブジェクトのプロトタイプチェーン内にあるかどうかを示します。 | Object | ||
Indicates if the underlying value object is shallow. | ModuleModel | ||
指定されたプロパティが存在し、列挙できるかどうかを示します。 | Object | ||
EventDispatcher オブジェクトからリスナーを削除します。 | EventDispatcher | ||
[オーバーライド]
Saves the underlying value object on the server. | ConditionModel | ||
Sets the data dictionary name to the one specified and also fetches the corresponding
DataDictionary object from the server. | ModuleModel | ||
[静的]
This method lets you inject a custom implementation of the infrastructure data dictionary service. | ModuleModel | ||
[静的]
This method lets you inject a custom implementation of the infrastructure module service. | ConditionModel | ||
ループ処理に対するダイナミックプロパティの可用性を設定します。 | Object | ||
ロケール固有の規則に従って書式設定された、このオブジェクトのストリング表現を返します。 | Object | ||
指定されたオブジェクトのストリング表現を返します。 | Object | ||
Runs the client validations and raises events of the type
AssetValidationEvent for notifying validation result. | ModuleModel | ||
指定されたオブジェクトのプリミティブな値を返します。 | Object | ||
指定されたイベントタイプについて、この EventDispatcher オブジェクトまたはその祖先にイベントリスナーが登録されているかどうかを確認します。 | EventDispatcher |
イベント | 概要 | 定義元 | ||
---|---|---|---|---|
[ブロードキャストイベント] Flash Player または AIR アプリケーションがオペレーティングシステムのフォーカスを取得して、アクティブになったときに送出されます。 | EventDispatcher | |||
Dispatched when an assignment is added to the assignments list. | ConditionModel | |||
Dispatched when an assignment is removed from the assignments list. | ConditionModel | |||
[ブロードキャストイベント] Flash Player または AIR アプリケーションがオペレーティングシステムのフォーカスを失って、非アクティブになったときに送出されます。 | EventDispatcher | |||
Dispatched when this Asset is completely fetched from the server. | ConditionModel | |||
Dispatched when the condition is successfully saved. | ConditionModel | |||
Dispatched when a fault occurs while saving the condition. | ConditionModel | |||
Dispatched when the current condition is requested for save. | ConditionModel |
assignments | プロパティ |
assignments:IList
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The list of ConditionAssignmentModel objects.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 fetchComplete
イベントが送出されます。
実装
public function get assignments():IList
public function set assignments(value:IList):void
関連する API エレメント
ownVariables | プロパティ |
ownVariables:IList
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The list of variables defined by the condition module itself and not by any of the contained children.
Condition module can inherit variables from the modules contained within assignments and can also define its own variables. This list only contains the self defined variables.
このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 fetchComplete
イベントが送出されます。
実装
public function get ownVariables():IList
public function set ownVariables(value:IList):void
service | プロパティ |
public static var service:IModuleService
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The module service instance that is used for saving/retrieving the module on the server. This service is internally invoked by this class for performing CRUD operations.
copy | () | メソッド |
public function copy():ConditionModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates a copy of the domain object.
Note that this is different than cloning via ObjectUtil.copy() since a "copied" object needs to be saved via a specific server api.
戻り値ConditionModel — A copy of current domain object.
|
createFromVO | () | メソッド |
public static function createFromVO(conditionVO:ConditionalDataModule, fetchFromServer:Boolean = true):ConditionModel
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates the domain object from the corresponding value object.
Value Objects are pure data entities mostly acting as parameters
to the server apis. Domain objects are build atop to provide more
meaningful business data and behavior thereby enabling faster and
convenient UI view development.
In some cases, the value objects could be shallow; for instance when
obtained via Data Services. The complete value object could be requested
by passing the fetchFromServer
flag as true. In that case, the
value object is obtained from the server via remoting call and the domain object
shapes accordingly as the server response arrives.
パラメーター
conditionVO:ConditionalDataModule — The value object of the type Condition
| |
fetchFromServer:Boolean (default = true ) — Flag to indicate if the complete value object should be obtained from the server
|
ConditionModel — The Condition domain object corresponding the passed Condition value object.
|
isDDReferenced | () | メソッド |
public function isDDReferenced():Boolean
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Indicates whether the data dictionary defined for this condition has been referred in any of the assignments.
戻り値Boolean — true, if the data dictionary is referred. false, otherwise.
|
save | () | メソッド |
override public function save():void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Saves the underlying value object on the server.
Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.
The save() method internally invokes the relevant server calls
on the basis of its current state. The domain object
constructed from the createFromVO()
method would invoke
the "update" api, the domain object starightaway instantiated
on the client would inoke the "create" module api and the domain object
obtained by the copy()
method would internally call "copy api".
Invoking the save()
implicitly invokes the validate()
method to perform the necessary client side validations. Only when the client side
validations are successful, is the actual save() call made. A save() method wouldn't
proceed past the validation stage unless the object's state is made valid via user
input or otherwise.
setModuleService | () | メソッド |
public static function setModuleService(value:IModuleService):void
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure module service.
By default, the class ModuleServiceDelegate
is used as the infrastructure service.
パラメーター
value:IModuleService — An implementation for IModuleService.
|
assignmentAdd | イベント |
flash.events.Event
プロパティ Event.type =
flash.events.Event
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when an assignment is added to the assignments list.
assignmentRemove | イベント |
flash.events.Event
プロパティ Event.type =
flash.events.Event
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when an assignment is removed from the assignments list.
fetchComplete | イベント |
flash.events.Event
プロパティ Event.type =
flash.events.Event
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when this Asset is completely fetched from the server. Assets are often kept shallow in the Asset Manager and fetched completely only when necessary. The fetchComplete event is dispatched when the Asset has been retrieved completely from the server.
saveComplete | イベント |
com.adobe.icc.editors.events.AssetEvent
プロパティ AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the condition is successfully saved.
TheAssetEvent.SAVE_COMPLETE
constant defines the value of the
type
property of the event object for a saveComplete
event.
The saveComplete
event is dispatched when the domain object has been
successfully saved on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saveFault | イベント |
com.adobe.icc.editors.events.AssetEvent
プロパティ AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a fault occurs while saving the condition.
TheAssetEvent.SAVE_FAULT
constant defines the value of the
type
property of the event object for a saveFault
event.
The saveFault
event is dispatched when the server reports an error while
saving the asset on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
When this event is dispatched, the fault
property contains the fault object
encapsulating the error sent by the server. The fault
property can be used to
determine the faultCode and show an error message accordingly.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saving | イベント |
com.adobe.icc.editors.events.AssetEvent
プロパティ AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVING
言語バージョン: | ActionScript 3.0 |
製品バージョン: | Asset Composer Building Block 9.5 |
ランタイムバージョン: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the current condition is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.
TheAssetEvent.SAVING
constant defines the value of the
type
property of the event object for a saving
event.
The saving
event is dispatched when the save() method has been
called on the domain object. This event is dispatched before any server api
is invoked but after the domain client validations are complete. This is because
the actual save starts once the client validations are complete.
This event can be used to start a UI animation indicating "save in progress".
Tue Jun 12 2018, 10:34 AM Z