| 套件 | mx.effects | 
| 類別 | public class TweenEffect | 
| 繼承 | TweenEffect    Effect   EventDispatcher   Object | 
| 子類別 | AnimateProperty, Blur, Dissolve, Fade, Glow, Move, Pause, Resize, Rotate, SeriesEffect, Zoom | 
| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
![]()  | 使用 Flex 4.0 開始,Adobe 建議您使用 spark.effects.Animate 類別當作是此類別的替代類別。 TweenEffect is the superclass for the animated effects in Flex 3. As of Flex 4, the Spark effects extend the spark.effects.Animate class instead of TweenEffect.  | 
The TweenEffect class is the superclass for all effects that are based on the Tween object. This class encapsulates methods and properties that are common among all Tween-based effects, to avoid duplication of code elsewhere.
You create a subclass of the TweenEffect class to define an effect that plays an animation over a period of time. For example, the Resize effect modifies the size of its target over a specified duration.
MXML 語法
隱藏 MXML 語法The <mx:TweenEffect> tag
  inherits all of the tag attributes of its superclass,
  and adds the following tag attributes:
  <mx:TagName
    Properties
    easingFunction="easing function name; no default"
     
    Events
    tweenEnd="No default"
  />
  
 
  更多範例
相關 API 元素
| 屬性 | 定義自 | ||
|---|---|---|---|
![]()  | className : String [唯讀] 
      The name of the effect class, such as "Fade".  | Effect | |
![]()  | constructor : Object 
	 類別物件的參照或是特定物件實體的建構函數。  | Object | |
![]()  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect.  | Effect | |
![]()  | duration : Number  
      Duration of the effect in milliseconds.  | Effect | |
| easingFunction : Function = null 
      The easing function for the animation.  | TweenEffect | ||
![]()  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect.  | Effect | |
![]()  | filter : String 
      Specifies an algorithm for filtering targets for an effect.  | Effect | |
![]()  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect.  | Effect | |
![]()  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class.  | Effect | |
![]()  | isPlaying : Boolean [唯讀] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are.  | Effect | |
![]()  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect.  | Effect | |
![]()  | playheadTime : Number 
      Current time position of the effect.  | Effect | |
![]()  | relevantProperties : Array 
      An Array of property names to use when performing filtering.  | Effect | |
![]()  | relevantStyles : Array 
      An Array of style names to use when performing filtering.  | Effect | |
![]()  | repeatCount : int = 1 
      Number of times to repeat the effect.  | Effect | |
![]()  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect.  | Effect | |
![]()  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect.  | Effect | |
![]()  | suspendBackgroundProcessing : Boolean = false 
      If true, blocks all background processing
      while the effect is playing.  | Effect | |
![]()  | target : Object  
      The object to which this effect is applied.  | Effect | |
![]()  | targets : Array 
      An Array of objects that are targets for the effect.  | Effect | |
![]()  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager.  | Effect | |
| 方法 | 定義自 | ||
|---|---|---|---|
TweenEffect(target:Object = null) 
      Constructor.  | TweenEffect | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。  | EventDispatcher | |
![]()  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values.  | Effect | |
![]()  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
        | Effect | |
![]()  | 
      Captures the current values of the relevant properties
      on the effect's targets.  | Effect | |
![]()  | 
      Creates a single effect instance and initializes it.  | Effect | |
![]()  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target.  | Effect | |
![]()  | 
      Removes event listeners from an instance
      and removes it from the list of instances.  | Effect | |
![]()  | 
	會將事件傳送到事件流程。  | EventDispatcher | |
![]()  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect.  | Effect | |
![]()  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect.  | Effect | |
![]()  | 
	會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。  | EventDispatcher | |
![]()  | 
	 指出物件是否有已定義的指定屬性。  | Object | |
![]()  | 
	 指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | Effect | |
![]()  | 
      Begins playing the effect.  | Effect | |
![]()  | 
	 指出指定的屬性是否存在,以及是否可列舉。  | Object | |
![]()  | 
	會從 EventDispatcher 物件移除偵聽程式。  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | Effect | |
![]()  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect.  | Effect | |
![]()  | 
     為迴圈作業設定動態屬性的可用性。  | Object | |
![]()  | 
      Stops the effect, leaving the effect targets in their current state.  | Effect | |
![]()  | 
	 傳回代表此物件的字串,根據地區特定慣例進行格式化。  | Object | |
![]()  | 
	 會傳回指定之物件的字串形式。  | Object | |
![]()  | 
	 會傳回指定之物件的基本值。  | Object | |
![]()  | 
	檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。  | EventDispatcher | |
| 方法 | 定義自 | ||
|---|---|---|---|
![]()  | 
      Used internally by the Effect infrastructure.  | Effect | |
![]()  | 
      Called when an effect instance has finished playing.  | Effect | |
![]()  | 
      This method is called when the effect instance starts playing.  | Effect | |
![]()  | 
      Called when an effect instance has stopped by a call
      to the stop() method.  | Effect | |
![]()  | 
      Determines the logic for filtering out an effect instance.  | Effect | |
![]()  | 
      Called by the captureStartValues() method to get the value
      of a property from the target.  | Effect | |
![]()  | 
      Copies properties of the effect to the effect instance.  | Effect | |
      Called when the TweenEffect dispatches a TweenEvent.  | TweenEffect | ||
| 事件 | 摘要 | 定義自 | ||
|---|---|---|---|---|
![]()  | [廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | ||
![]()  | [廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | ||
![]()  | Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | ||
![]()  | Dispatched when the effect starts playing. | Effect | ||
![]()  | Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | ||
| Dispatched when the tween effect ends. | TweenEffect | |||
| Dispatched when the tween effect starts, which corresponds to the first call to the onTweenUpdate() method. | TweenEffect | |||
| Dispatched every time the tween effect updates the target. | TweenEffect | |||
easingFunction | 屬性 | 
public var easingFunction:Function = null| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
The easing function for the animation. The easing function is used to interpolate between the initial value and the final value. A trivial easing function would simply do linear interpolation, but more sophisticated easing functions create the illusion of acceleration and deceleration, which makes the animation seem more natural.
If no easing function is specified, an easing function based
      on the Math.sin() method is used.
The easing function follows the function signature popularized by Robert Penner. The function accepts four arguments. The first argument is the "current time", where the animation start time is 0. The second argument is the initial value at the beginning of the animation (a Number). The third argument is the ending value minus the initial value. The fourth argument is the duration of the animation. The return value is the interpolated value for the current time. This is usually a value between the initial value and the ending value.
The value of this property must be a function object.
Flex includes a set of easing functions in the mx.effects.easing package.
TweenEffect | () | 建構函式 | 
tweenEventHandler | () | 方法 | 
 protected function tweenEventHandler(event:mx.events:TweenEvent):void| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Called when the TweenEffect dispatches a TweenEvent. If you override this method, ensure that you call the super method.
參數
event:mx.events:TweenEvent — An event object of type TweenEvent.
      
       | 
tweenEnd | 事件 | 
mx.events.TweenEvent屬性 TweenEvent.type =
mx.events.TweenEvent.TWEEN_END| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
  Dispatched when the tween effect ends.
  This event corresponds to a call to 
  the TweenEffectInstance.onTweenEnd() method.
 
  
When a tween effect plays a single time, this event occurs
  at the same time as an effectEnd event.
  If you configure the tween effect to repeat, 
  it occurs at the end of every repetition of the effect,
  and the endEffect event occurs
  after the effect plays for the final time.
TweenEvent.TWEEN_END constant defines the value of the 
	  event object's type property for a tweenEnd event. 
	 
	  The properties of the event object have the following values:
| Property | Value | 
|---|---|
bubbles | false | 
cancelable | false | 
currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use 
           myButton.addEventListener() to register an event listener, 
           myButton is the value of the currentTarget.  | 
target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTarget property to always access the 
           Object listening for the event. | 
value | The value passed to the 
           onTweenEnd() method. | 
tweenStart | 事件 | 
mx.events.TweenEvent屬性 TweenEvent.type =
mx.events.TweenEvent.TWEEN_START| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
  Dispatched when the tween effect starts, which corresponds to the 
  first call to the onTweenUpdate() method.
  Flex also dispatches the first tweenUpdate event 
  for the effect at the same time.
 
  
The Effect.effectStart event is dispatched 
  before the tweenStart event.
TweenEvent.TWEEN_START constant defines the value of the 
	  event object's type property for a tweenStart event. 
	 
	  The properties of the event object have the following values:
| Property | Value | 
|---|---|
bubbles | false | 
cancelable | false | 
currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use 
           myButton.addEventListener() to register an event listener, 
           myButton is the value of the currentTarget.  | 
target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTarget property to always access the 
           Object listening for the event. | 
value | The value passed to the 
           onTweenUpdate() method. | 
tweenUpdate | 事件 | 
mx.events.TweenEvent屬性 TweenEvent.type =
mx.events.TweenEvent.TWEEN_UPDATE| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
  Dispatched every time the tween effect updates the target.
  This event corresponds to a call to 
  the TweenEffectInstance.onTweenUpdate() method.
 
  
TweenEvent.TWEEN_UPDATE constant defines the value of the 
	  event object's type property for a tweenUpdate event. 
	 
	  The properties of the event object have the following values:
| Property | Value | 
|---|---|
bubbles | false | 
cancelable | false | 
currentTarget | The Object that defines the 
           event listener that handles the event. For example, if you use 
           myButton.addEventListener() to register an event listener, 
           myButton is the value of the currentTarget.  | 
target | The Object that dispatched the event; 
           it is not always the Object listening for the event. 
           Use the currentTarget property to always access the 
           Object listening for the event. | 
value | The value passed to the 
           onTweenUpdate() method. | 
<?xml version="1.0"?>
<!-- Simple example to demonstrate the TweenEffect class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx">
    <fx:Script>
        <![CDATA[
            import mx.events.TweenEvent;
            // Event handler for the tweenUpdate and tweenEnd effects.
            private function tweenUpdateHandler(event:TweenEvent):void {
                // Access current width of the image.
                currentWidth.text="Current width (in pixels): " + String(event.value[0]);
            }
            // Event handler for the reset button.
            private function resetHandler():void {
                expand.end();
                img.width=30;
                currentWidth.text="Current width (in pixels): 30";
                img.height=60;
                button1.enabled=true;
            }
        ]]>
    </fx:Script>
    <fx:Declarations>
        <mx:Resize id="expand" target="{img}" widthTo="100" heightTo="200"
            duration="10000"
            tweenUpdate="tweenUpdateHandler(event);"
            tweenEnd="tweenUpdateHandler(event);"/>
    </fx:Declarations>
    <s:Panel title="Resize Effect Example" width="100%" height="100%" >
        <s:VGroup left="20" right="20" top="20" bottom="20">
            <s:Label width="100%" color="blue"
                text="Use the Button controls to resize the image."/>
            <s:HGroup width="100%">
                <mx:Image id="img" width="30" height="60"
                    source="@Embed(source='assets/Nokia_6630.png')"/>
                <s:Label id="currentWidth" height="20" width="100%"/>
            </s:HGroup>
            <s:Button id="button1" label="Start" click="expand.play(); button1.enabled=false;"/>
            <s:Button label="Pause" click="expand.pause();"/>
            <s:Button label="Resume" click="expand.resume();"/>
            <s:Button label="Reverse" click="expand.reverse();"/>
            <s:Button label="End" click="expand.end();"/>
            <s:Button label="Reset" click="resetHandler();"/>
        </s:VGroup>
    </s:Panel>
</s:Application>
Tue Jun 12 2018, 03:47 PM Z
 
顯示 MXML 語法