套件 | mx.effects |
類別 | public class Move |
繼承 | Move TweenEffect Effect EventDispatcher Object |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
使用 Flex 4.0 開始,Adobe 建議您使用 spark.effects.Move 類別當作是此類別的替代類別。 |
The Move effect changes the position of a component over a specified time interval. You can specify the initial position with the
xFrom
and
yFrom
values, the destination position with xTo
and yTo
, or the number of pixels to move the component
with xBy
and yBy
.
If you specify any two of the values (initial position, destination,
or amount to move), Flex calculates the third.
If you specify all three, Flex ignores the xBy
and
yBy
values.
If you specify only the xTo
and yTo
values
or the xBy
and yBy
values,
Flex sets xFrom
and yFrom
to be the object's
current position.
If you specify a Move effect for a moveEffect
trigger,
and if you do not set the six From, To, and By properties,
Flex sets them to create a smooth transition between the object's
old position and its new position.
You typically apply this effect to a target in a container
that uses absolute positioning, such as Canvas,
or one with "layout=absolute"
, such as Application or Panel.
If you apply it to a target in a container that performs automatic layout,
such as a VBox or Grid container,
the move occurs, but the next time the container updates its layout,
it moves the target back to its original position.
You can set the container's autoLayout
property to false
to disable the move back, but that disables layout for all controls in the container.
The <mx:Move>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<mx:Move id="ID" xFrom="val" yFrom="val" xTo="val" yTo="val" xBy="val" yBy="val" />
相關 API 元素
屬性 | 定義自 | ||
---|---|---|---|
className : String [唯讀]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [唯讀]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | ||
xBy : Number
Number of pixels to move the components along the x axis. | Move | ||
xFrom : Number
Initial position's x coordinate. | Move | ||
xTo : Number
Destination position's x coordinate. | Move | ||
yBy : Number
Number of pixels to move the components along the y axis. | Move | ||
yFrom : Number
Initial position's y coordinate. | Move | ||
yTo : Number
Destination position's y coordinate. | Move |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | Move | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
會傳回指定之物件的基本值。 | Object | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
xBy | 屬性 |
public var xBy:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number of pixels to move the components along the x axis. Values can be negative.
xFrom | 屬性 |
public var xFrom:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Initial position's x coordinate.
xTo | 屬性 |
public var xTo:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Destination position's x coordinate.
yBy | 屬性 |
public var yBy:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Number of pixels to move the components along the y axis. Values can be negative.
yFrom | 屬性 |
public var yFrom:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Initial position's y coordinate.
yTo | 屬性 |
public var yTo:Number
語言版本: | ActionScript 3.0 |
產品版本: | Flex 3 |
執行階段版本: | Flash Player 9, AIR 1.1 |
Destination position's y coordinate.
Move | () | 建構函式 |
<?xml version="1.0"?> <!-- Simple example to demonstrate the Halo Move effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ private function moveImage():void { myMove.end(); myMove.xTo=mouseX-60; myMove.play(); } ]]> </fx:Script> <fx:Declarations> <mx:Move id="myMove" target="{img}"/> </fx:Declarations> <s:Panel title="Halo Move Effect Example" width="95%" height="95%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click anywhere on the canvas to move the phone horizontally to that position"/> <mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage();"> <mx:Image id="img" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:Canvas> </s:VGroup> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:47 PM Z