| 套件 | mx.effects | 
| 類別 | public class Move | 
| 繼承 | Move    TweenEffect   Effect   EventDispatcher   Object | 
| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
![]()  | 使用 Flex 4.0 開始,Adobe 建議您使用 spark.effects.Move 類別當作是此類別的替代類別。 | 
The Move effect changes the position of a component over a specified time interval. You can specify the initial position with the
xFrom and
  yFrom values, the destination position with xTo
  and yTo, or the number of pixels to move the component
  with xBy and yBy. 
 
  If you specify any two of the values (initial position, destination,
  or amount to move), Flex calculates the third.
  If you specify all three, Flex ignores the xBy and
  yBy values.  
  If you specify only the xTo and yTo values
  or the xBy and yBy values,
  Flex sets xFrom and yFrom to be the object's
  current position.
If you specify a Move effect for a moveEffect trigger,
  and if you do not set the six From, To, and By properties, 
  Flex sets them to create a smooth transition between the object's 
  old position and its new position.
You typically apply this effect to a target in a container 
  that uses absolute positioning, such as Canvas, 
  or one with "layout=absolute",  such as Application or Panel. 
  If you apply it to a target in a container that performs automatic layout, 
  such as a VBox or Grid container, 
  the move occurs, but the next time the container updates its layout, 
  it moves the target back to its original position.
  You can set the container's autoLayout property to false
  to disable the move back, but that disables layout for all controls in the container.
隱藏 MXML 語法The <mx:Move> tag
  inherits all of the tag attributes of its of its superclass,
  and adds the following tag attributes:
  <mx:Move
    id="ID"
    xFrom="val" 
    yFrom="val"
    xTo="val"
    yTo="val"
    xBy="val"
    yBy="val"
   />
  
 
  相關 API 元素
| 屬性 | 定義自 | ||
|---|---|---|---|
![]()  | className : String [唯讀] 
      The name of the effect class, such as "Fade".  | Effect | |
![]()  | constructor : Object 
	 類別物件的參照或是特定物件實體的建構函數。  | Object | |
![]()  | customFilter : mx.effects:EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect.  | Effect | |
![]()  | duration : Number  
      Duration of the effect in milliseconds.  | Effect | |
![]()  | easingFunction : Function = null 
      The easing function for the animation.  | TweenEffect | |
![]()  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect.  | Effect | |
![]()  | filter : String 
      Specifies an algorithm for filtering targets for an effect.  | Effect | |
![]()  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect.  | Effect | |
![]()  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class.  | Effect | |
![]()  | isPlaying : Boolean [唯讀] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are.  | Effect | |
![]()  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect.  | Effect | |
![]()  | playheadTime : Number 
      Current time position of the effect.  | Effect | |
![]()  | relevantProperties : Array 
      An Array of property names to use when performing filtering.  | Effect | |
![]()  | relevantStyles : Array 
      An Array of style names to use when performing filtering.  | Effect | |
![]()  | repeatCount : int = 1 
      Number of times to repeat the effect.  | Effect | |
![]()  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect.  | Effect | |
![]()  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect.  | Effect | |
![]()  | suspendBackgroundProcessing : Boolean = false 
      If true, blocks all background processing
      while the effect is playing.  | Effect | |
![]()  | target : Object  
      The object to which this effect is applied.  | Effect | |
![]()  | targets : Array 
      An Array of objects that are targets for the effect.  | Effect | |
![]()  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager.  | Effect | |
| xBy : Number  
      Number of pixels to move the components along the x axis.  | Move | ||
| xFrom : Number  
      Initial position's x coordinate.  | Move | ||
| xTo : Number  
      Destination position's x coordinate.  | Move | ||
| yBy : Number  
      Number of pixels to move the components along the y axis.  | Move | ||
| yFrom : Number 
      Initial position's y coordinate.  | Move | ||
| yTo : Number  
      Destination position's y coordinate.  | Move | ||
| 方法 | 定義自 | ||
|---|---|---|---|
      Constructor.  | Move | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。  | EventDispatcher | |
![]()  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values.  | Effect | |
![]()  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      Flex uses this function when a data change
      effect is run.
     
        | Effect | |
![]()  | 
      Captures the current values of the relevant properties
      on the effect's targets.  | Effect | |
![]()  | 
      Creates a single effect instance and initializes it.  | Effect | |
![]()  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target.  | Effect | |
![]()  | 
      Removes event listeners from an instance
      and removes it from the list of instances.  | Effect | |
![]()  | 
	會將事件傳送到事件流程。  | EventDispatcher | |
![]()  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect.  | Effect | |
![]()  | 
      Returns an Array of Strings, where each String is the name
      of a property changed by this effect.  | Effect | |
![]()  | 
	會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。  | EventDispatcher | |
![]()  | 
	 指出物件是否有已定義的指定屬性。  | Object | |
![]()  | 
	 指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | Effect | |
![]()  | 
      Begins playing the effect.  | Effect | |
![]()  | 
	 指出指定的屬性是否存在,以及是否可列舉。  | Object | |
![]()  | 
	會從 EventDispatcher 物件移除偵聽程式。  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | Effect | |
![]()  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect.  | Effect | |
![]()  | 
     為迴圈作業設定動態屬性的可用性。  | Object | |
![]()  | 
      Stops the effect, leaving the effect targets in their current state.  | Effect | |
![]()  | 
	 傳回代表此物件的字串,根據地區特定慣例進行格式化。  | Object | |
![]()  | 
	 會傳回指定之物件的字串形式。  | Object | |
![]()  | 
	 會傳回指定之物件的基本值。  | Object | |
![]()  | 
	檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。  | EventDispatcher | |
xBy | 屬性 | 
public var xBy:Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Number of pixels to move the components along the x axis. Values can be negative.
xFrom | 屬性 | 
public var xFrom:Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Initial position's x coordinate.
xTo | 屬性 | 
public var xTo:Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Destination position's x coordinate.
yBy | 屬性 | 
public var yBy:Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Number of pixels to move the components along the y axis. Values can be negative.
yFrom | 屬性 | 
public var yFrom:Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Initial position's y coordinate.
yTo | 屬性 | 
public var yTo:Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
Destination position's y coordinate.
Move | () | 建構函式 | 
<?xml version="1.0"?>
<!-- Simple example to demonstrate the Halo Move effect. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark"
        xmlns:mx="library://ns.adobe.com/flex/mx">
    <fx:Script>
        <![CDATA[
            private function moveImage():void {
                myMove.end();
                myMove.xTo=mouseX-60;
                myMove.play();
            }
      ]]>
    </fx:Script>
    <fx:Declarations>
        <mx:Move id="myMove" target="{img}"/>
    </fx:Declarations>
    <s:Panel title="Halo Move Effect Example" width="95%" height="95%" >
        <s:VGroup left="20" right="20" top="20" bottom="20">
           <s:Label width="100%" color="blue"
               text="Click anywhere on the canvas to move the phone horizontally to that position"/>
             <mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage();">
                  <mx:Image id="img" source="@Embed(source='assets/Nokia_6630.png')"/>
             </mx:Canvas>
        </s:VGroup>
    </s:Panel>
</s:Application>
Tue Jun 12 2018, 03:47 PM Z
 
顯示 MXML 語法