適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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篩選: AIR 30.0 和更早版本, Flash Player 30.0 和更早版本, Flash Lite 4
Flex 4.6 和更早版本, Flash Pro CS6 和更早版本
隱藏篩選
mx.core 

ByteArrayAsset  - AS3 Flex

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adobe.utils
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com.adobe.acm.solutions.authoring.domain.extensions
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com.adobe.consulting.pst.vo
com.adobe.dct.component
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com.adobe.dct.exp
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com.adobe.ep.taskmanagement.domain
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com.adobe.icomm.assetplacement.controller
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com.adobe.icomm.assetplacement.data
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com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
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com.adobe.livecycle.assetmanager.client.model
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com.adobe.livecycle.assetmanager.client.service
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com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
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com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
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com.adobe.mosaic.sparklib.text
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com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
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com.adobe.solutions.acm.ccr.presentation.contentcapture.events
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com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
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com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
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com.adobe.solutions.exm.authoring.renderer
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com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
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com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
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com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
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com.adobe.solutions.rca.presentation.gantt
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com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
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fl.accessibility
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flash.permissions
flash.printing
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flash.sampler
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flash.text
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flash.ui
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flash.xml
flashx.textLayout
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flashx.textLayout.container
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flashx.textLayout.elements
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lc.foundation
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lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
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lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
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mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
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mx.collections.errors
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mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
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mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
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mx.controls.textClasses
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mx.controls.videoClasses
mx.core
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mx.data
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mx.graphics
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mx.logging
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mx.modules
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mx.preloaders
mx.printing
mx.resources
mx.rpc
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mx.rpc.http
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mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
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mx.rpc.xml
mx.skins
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mx.utils
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org.osmf.containers
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org.osmf.layout
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org.osmf.media
org.osmf.metadata
org.osmf.net
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org.osmf.net.httpstreaming
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org.osmf.net.qos
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xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
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語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件mx.core
類別public class ByteArrayAsset
繼承ByteArrayAsset Inheritance ByteArray Inheritance Object
實作 IFlexAsset

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

ByteArrayAsset is a subclass of the flash.utils.ByteArray class which represents an arbitrary sequence of byte data that you embed in a Flex application.

The byte data that you are embedding can be in any kind of file, and the entire file is always embedded. You cannot embed the bytes of a particular asset that is in a SWF file, although you can embed an entire SWF file.

The MXML compiler autogenerates a class that extends ByteArrayAsset to represent the embedded data.

To embed an arbitrary file, you declare a variable of type Class, and put [Embed] metadata on it, using the MIME type application/octet-stream. For example, you embed a text file like this:

  [Bindable]
  [Embed(source="Story.txt", mimeType="application/octet-stream")]
  private var storyClass:Class;
  

The compiler autogenerates a subclass of the ByteArrayAsset class and sets your variable to be a reference to this autogenerated class. You can then use this class reference to create instances of the ByteArrayAsset using the new operator, and you can extract information from the byte array using methods of the ByteArray class:

  var storyByteArray:ByteArrayAsset = ByteArrayAsset(new storyClass());
  var story:String = storyByteArray.readUTFBytes(storyByteArray.length);
  

You must specify that the MIME type for the embedding is application/octet-stream, which causes the byte data to be embedded "as is", with no interpretation. It also causes the autogenerated class to extend ByteArrayAsset rather than another asset class.

For example, if you embed a PNG file without specifying this MIME type, the PNG data will be automatically transcoded into the bitmap format used by the player, and a subclass of BitmapAsset will be autogenerated to represent it. But if you specify the MIME type as application/octet-stream, then no transcoding will occur, the PNG data will be embedded as is, and the autogenerated class will extend ByteArrayAsset.



公用屬性
 屬性定義自
 InheritedbytesAvailable : uint
[唯讀] 可從位元組陣列中的目前位置讀取到陣列結尾之資料的位元組數。
ByteArray
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
 Inheritedendian : String
變更或讀取資料的位元組順序,可能是 Endian.BIG_ENDIAN 或 Endian.LITTLE_ENDIAN。
ByteArray
 Inheritedlength : uint
ByteArray 物件的長度,以位元組為單位。
ByteArray
 InheritedobjectEncoding : uint
用來決定在從 ByteArray 實體寫入或讀取資料時,應該使用 ActionScript 3.0、ActionScript 2.0 還是 ActionScript 1.0 格式。
ByteArray
 Inheritedposition : uint
會將 ByteArray 物件的檔案指標移動或返回到目前的位置 (以位元組為單位)。
ByteArray
 Inheritedshareable : Boolean
指定位元組陣列的基礎記憶體是否為可共用。
ByteArray
公用方法
 方法定義自
  
Constructor.
ByteArrayAsset
 Inherited
atomicCompareAndSwapIntAt(byteIndex:int, expectedValue:int, newValue:int):int
在單一不可分割的作業中,請比較這個位元組陣列中的整數值與其他整數值,如果相符,請將那些位元組替換為其他值。
ByteArray
 Inherited
atomicCompareAndSwapLength(expectedLength:int, newLength:int):int
在單一不可分割的作業中,請比較這個位元組陣列的長度與提供的值,如果相符,請變更這個位元組陣列的長度。
ByteArray
 Inherited
清除位元組陣列的內容,然後將 length 與 position 屬性重設為 0。
ByteArray
 Inherited
compress(algorithm:String):void
壓縮位元組陣列。
ByteArray
 Inherited
使用 deflate 壓縮演算法來壓縮位元組陣列。
ByteArray
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
使用 deflate 壓縮演算法來解壓縮位元組陣列。
ByteArray
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
會從位元組串流讀取 Boolean 值。
ByteArray
 Inherited
會從位元組串流讀取具有正負號的位元組。
ByteArray
 Inherited
readBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
會從位元組串流讀取資料位元組的數目 (由 length 參數指定)。
ByteArray
 Inherited
會從位元組串流讀取 IEEE 754 雙精度 (64 位元) 浮點數。
ByteArray
 Inherited
會從位元組串流讀取 IEEE 754 單精度 (32 位元) 浮點數。
ByteArray
 Inherited
會從位元組串流讀取具有正負號的 32 位元整數。
ByteArray
 Inherited
readMultiByte(length:uint, charSet:String):String
會使用指定的字元集,從位元組串流讀取指定之長度的多位元組字串。
ByteArray
 Inherited
會從位元組陣列讀取物件,並以 AMF 序列化格式編碼。
ByteArray
 Inherited
會從位元組串流讀取具有正負號的 16 位元整數。
ByteArray
 Inherited
會從位元組串流讀取無正負號的位元組。
ByteArray
 Inherited
會從位元組串流讀取無正負號的 32 位元整數。
ByteArray
 Inherited
會從位元組串流讀取無正負號的 16 位元整數。
ByteArray
 Inherited
會從位元組串流讀取 UTF-8 字串。
ByteArray
 Inherited
會從位元組串流讀取由 length 參數指定的 UTF-8 位元組序列,並傳回字串。
ByteArray
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
提供可覆寫的方法,用於自訂 ByteArray 物件中值的 JSON 編碼。
ByteArray
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會將位元組陣列轉換為字串。
ByteArray
 Inherited
會解壓縮位元組陣列。
ByteArray
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
會寫入 Boolean 值。
ByteArray
 Inherited
會將位元組寫入位元組串流。
ByteArray
 Inherited
writeBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
會從指定的位元組陣列 bytes,將 length 個位元組的序列,從 offset (從零開始的索引) 個位元組之後開始寫入至位元組串流。
ByteArray
 Inherited
會將 IEEE 754 雙精度 (64 位元) 浮點數寫入位元組串流。
ByteArray
 Inherited
會將 IEEE 754 單精度 (32 位元) 浮點數寫入位元組串流。
ByteArray
 Inherited
會將具有正負號的 32 位元整數寫入位元組串流。
ByteArray
 Inherited
會使用指定的字元集,將多位元組字串寫入位元組串流。
ByteArray
 Inherited
會使用 AMF 序列化格式,將物件寫入位元組陣列。
ByteArray
 Inherited
會將 16 位元整數寫入位元組串流。
ByteArray
 Inherited
會將無正負號的 32 位元整數寫入位元組串流。
ByteArray
 Inherited
會將 UTF-8 字串寫入位元組串流。
ByteArray
 Inherited
會將 UTF-8 字串寫入位元組串流。
ByteArray
建構函式詳細資料

ByteArrayAsset

()建構函式
public function ByteArrayAsset()

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Constructor.





[ X ]為什麼顯示英文?
「ActionScript 3.0 參考」的內容是以英文顯示

並非所有「ActionScript 3.0 參考」的內容都翻譯為所有語言。當語言元素未翻譯時,就會以英文顯示。例如,ga.controls.HelpBox 類別並沒有翻譯為任何語言。因此在參考的繁體中文版本中,ga.controls.HelpBox 類別就會以英文顯示。