適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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mx.core 

BitmapAsset  - AS3 Flex

套件mx.core
類別public class BitmapAsset
繼承BitmapAsset Inheritance FlexBitmap Inheritance Bitmap Inheritance DisplayObject Inheritance EventDispatcher Inheritance Object
實作 IFlexAsset, IFlexDisplayObject, ILayoutDirectionElement

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

BitmapAsset is a subclass of the flash.display.Bitmap class which represents bitmap images that you embed in a Flex application. It implements the IFlexDisplayObject interface, which makes it possible for an embedded bitmap image to be displayed in an Image control, or to be used as a container background or a component skin.

The bitmap image that you're embedding can be in a JPEG, GIF, or PNG file. You can also embed a bitmap symbol that is in a SWF file produced by Flash. In each of these cases, the MXML compiler autogenerates a class that extends BitmapAsset to represent the embedded bitmap image.

You don't generally have to use the BitmapAsset class directly when you write a Flex application. For example, you can embed a GIF file and display the image in an Image control by writing the gollowing:

  <mx:Image id="logo" source="@Embed(source='Logo.gif')"/>

or use it as the application's background image in CSS syntax by writing

  <fx:Style>
      @namespace mx "library://ns.adobe.com/flex/mx"
      mx|Application {
          backgroundImage: Embed(source="Logo.gif")
      }
  <fx:Style/>

without having to understand that the MXML compiler has created a subclass of BitmapAsset for you.

However, it may be useful to understand what is happening at the ActionScript level. To embed a bitmap image in ActionScript, you declare a variable of type Class, and put [Embed] metadata on it. For example, you embed a GIF file like this:

  [Bindable]
  [Embed(source="Logo.gif")]
  private var logoClass:Class;

The MXML compiler sees the .gif extension, transcodes the GIF data into the bitmap format that the player uses, autogenerates a subclass of the BitmapAsset class, and sets your variable to be a reference to this autogenerated class. You can then use this class reference to create instances of the BitmapAsset using the new operator, and you can use APIs of the BitmapAsset class on them:

  var logo:BitmapAsset = BitmapAsset(new logoClass());
  logo.bitmapData.noise(4);

However, you rarely need to create BitmapAsset instances yourself because image-related properties and styles can simply be set to an image-producing class, and components will create image instances as necessary. For example, to display this image in an Image control, you can set the Image's source property to logoClass. In MXML you could do this as follows:

  <mx:Image id="logo" source="{logoClass}"/>



公用屬性
 屬性定義自
 InheritedaccessibilityProperties : AccessibilityProperties
此顯示物件的目前輔助功能選項。
DisplayObject
 Inheritedalpha : Number
指出所指定物件的 Alpha 透明度值。
DisplayObject
 InheritedbitmapData : BitmapData
參照中的 BitmapData 物件。
Bitmap
 InheritedblendMode : String
來自 BlendMode 類別的值,會指定要使用何種混合模式。
DisplayObject
 InheritedblendShader : Shader
[唯寫] 設定用來混合前景和背景的著色器。
DisplayObject
 InheritedcacheAsBitmap : Boolean
如果設定為 true,Flash 執行階段會快取顯示物件的內部點陣圖表示法。
DisplayObject
 Inherited    cacheAsBitmapMatrix : Matrix
如果為非 null,當 cacheAsBitmap 設定為 true 時,這個 Matrix 物件會定義顯示物件的顯示方法。
DisplayObject
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
 Inheritedfilters : Array
索引的陣列,其中包含目前和顯示物件相關的每個濾鏡物件。
DisplayObject
 Inheritedheight : Number
會指出顯示物件的高度,以像素為單位。
DisplayObject
  layoutDirection : String
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit).
BitmapAsset
 InheritedloaderInfo : LoaderInfo
[唯讀] 會傳回 LoaderInfo 物件,其中包含關於載入此顯示物件所屬之檔案的資訊。
DisplayObject
 Inheritedmask : DisplayObject
呼叫之顯示物件會以指定的 mask 物件遮蓋。
DisplayObject
  measuredHeight : Number
[唯讀] The measured height of this object.
BitmapAsset
  measuredWidth : Number
[唯讀] The measured width of this object.
BitmapAsset
 InheritedmetaData : Object
如果中繼資料是透過 PlaceObject4 標籤與 SWF 檔案中的這個 DisplayObject 實體一同儲存,則會取得 DisplayObject 實體的中繼資料物件。
DisplayObject
 InheritedmouseX : Number
[唯讀] 指出滑鼠或使用者輸入裝置位置的 x 座標,以像素為單位。
DisplayObject
 InheritedmouseY : Number
[唯讀] 指出滑鼠或使用者輸入裝置位置的 y 座標,以像素為單位。
DisplayObject
 Inheritedname : String
指出 DisplayObject 的實體名稱。
DisplayObject
 InheritedopaqueBackground : Object
會指定顯示物件是否不透明,並具有特定背景顏色。
DisplayObject
 Inheritedparent : DisplayObjectContainer
[唯讀] 指出包含此顯示物件的 DisplayObjectContainer 物件。
DisplayObject
 InheritedpixelSnapping : String
控制 Bitmap 物件是否貼齊最近的像素。
Bitmap
 Inheritedroot : DisplayObject
[唯讀] 對載入之 SWF 檔案的顯示物件而言,root 屬性就是該 SWF 檔案所呈現之顯示清單樹狀結構部分的最上層顯示物件。
DisplayObject
 Inheritedrotation : Number
指出 DisplayObject 實體的旋轉度數 (從該物件原本方向算起)。
DisplayObject
 InheritedrotationX : Number
表示 DisplayObject 實體相對於 3D 父輩容器從原始方向旋轉的 x 軸旋轉 (以度數為單位)。
DisplayObject
 InheritedrotationY : Number
表示 DisplayObject 實體相對於 3D 父輩容器從原始方向旋轉的 y 軸旋轉 (以度數為單位)。
DisplayObject
 InheritedrotationZ : Number
表示 DisplayObject 實體相對於 3D 父輩容器從原始方向旋轉的 z 軸旋轉 (以度數為單位)。
DisplayObject
 Inheritedscale9Grid : Rectangle
目前產生效用的縮放格線。
DisplayObject
 InheritedscaleX : Number
指出從註冊點套用的物件水平縮放 (百分比)。
DisplayObject
 InheritedscaleY : Number
指出從物件註冊點套用的物件垂直縮放 (百分比)。
DisplayObject
 InheritedscaleZ : Number
指出從物件註冊點套用的物件深度縮放 (百分比)。
DisplayObject
 InheritedscrollRect : Rectangle
顯示物件的捲動矩形範圍。
DisplayObject
 Inheritedsmoothing : Boolean
控制點陣圖是否在縮放時平滑化處理。
Bitmap
 Inheritedstage : Stage
[唯讀] 顯示物件的「舞台」。
DisplayObject
 Inheritedtransform : flash.geom:Transform
這是一個物件,具有和顯示物件的矩陣、顏色轉換和像素邊界有關的屬性。
DisplayObject
 Inheritedvisible : Boolean
不管是否看得見顯示物件。
DisplayObject
 Inheritedwidth : Number
會指出顯示物件的寬度,以像素為單位。
DisplayObject
 Inheritedx : Number
指出 DisplayObject 實體相對於父輩 DisplayObjectContainer 之區域座標的 x 座標。
DisplayObject
 Inheritedy : Number
指出 DisplayObject 實體相對於父輩 DisplayObjectContainer 之區域座標的 y 座標。
DisplayObject
 Inheritedz : Number
表示 DisplayObject 實體相對於 3D 父輩容器的 z 座標位置 (沿著 z 軸)。
DisplayObject
公用方法
 方法定義自
  
BitmapAsset(bitmapData:BitmapData = null, pixelSnapping:String = "auto", smoothing:Boolean = false)
Constructor.
BitmapAsset
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
 Inherited
會將事件傳送到事件流程。
EventDispatcher
 Inherited
getBounds(targetCoordinateSpace:DisplayObject):Rectangle
傳回可定義顯示物件區域 (相對於 targetCoordinateSpace 物件的座標系統) 的矩形。
DisplayObject
 Inherited
getRect(targetCoordinateSpace:DisplayObject):Rectangle
根據 targetCoordinateSpace 參數所定義的座標系統,並排除形狀上的任何筆畫,傳回可定義顯示物件邊界的矩形。
DisplayObject
 Inherited
將 point 物件從「舞台」(全域) 座標轉換成顯示物件的 (區域) 座標。
DisplayObject
 Inherited
將二維點從「舞台」(全域) 座標轉換為三維顯示物件的 (區域) 座標。
DisplayObject
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
評估顯示物件的範圍框,看它是否與 obj 顯示物件的範圍框重疊或相交。
DisplayObject
 Inherited
hitTestPoint(x:Number, y:Number, shapeFlag:Boolean = false):Boolean
評估顯示物件,看它是否與 x 和 y 參數所指定的點重疊或相交。
DisplayObject
  
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes.
BitmapAsset
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
將三維顯示物件的 (區域) 座標的三維點轉換為「舞台」(全域) 座標中的二維點。
DisplayObject
 Inherited
將 point 物件從顯示物件的 (區域) 座標轉換成「舞台」(全域) 座標。
DisplayObject
  
Moves this object to the specified x and y coordinates.
BitmapAsset
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
  
setActualSize(newWidth:Number, newHeight:Number):void
Sets the actual size of this object.
BitmapAsset
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
[覆寫] Returns a string indicating the location of this object within the hierarchy of DisplayObjects in the Application.
FlexBitmap
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
事件
 事件 摘要 定義自
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
 Inherited當顯示物件加入顯示清單中時傳送。DisplayObject
 Inherited會在顯示物件加入舞台上的顯示清單時,以直接或是透過加入包含該顯示物件之子樹狀結構的方式傳送。DisplayObject
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
 Inherited[廣播事件] 當播放磁頭進入新影格時傳送。DisplayObject
 Inherited[廣播事件] 當播放磁頭結束目前影格時傳送。DisplayObject
 Inherited[廣播事件] 在影格顯示物件的建構函式執行之後,且影格指令碼執行之前傳送。DisplayObject
 Inherited會當顯示物件將要從顯示清單移除時傳送。DisplayObject
 Inherited會在顯示物件即將從顯示清單移除時,以直接或是透過移除包含該顯示物件之子樹狀結構的方式傳送。DisplayObject
 Inherited[廣播事件] 當顯示清單將要更新和顯示時傳送。DisplayObject
屬性詳細資訊

layoutDirection

屬性
layoutDirection:String

語言版本: ActionScript 3.0
產品版本: Flex 4.1
執行階段版本: Flash Player 10, AIR 1.5

Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.



實作
    public function get layoutDirection():String
    public function set layoutDirection(value:String):void

measuredHeight

屬性 
measuredHeight:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The measured height of this object.

This is typically hard-coded for graphical skins because this number is simply the number of pixels in the graphic. For code skins, it can also be hard-coded if you expect to be drawn at a certain size. If your size can change based on properties, you may want to also be an ILayoutManagerClient so a measure() method will be called at an appropriate time, giving you an opportunity to compute a measuredHeight.



實作
    public function get measuredHeight():Number

measuredWidth

屬性 
measuredWidth:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

The measured width of this object.

This is typically hard-coded for graphical skins because this number is simply the number of pixels in the graphic. For code skins, it can also be hard-coded if you expect to be drawn at a certain size. If your size can change based on properties, you may want to also be an ILayoutManagerClient so a measure() method will be called at an appropriate time, giving you an opportunity to compute a measuredHeight.



實作
    public function get measuredWidth():Number
建構函式詳細資料

BitmapAsset

()建構函式
public function BitmapAsset(bitmapData:BitmapData = null, pixelSnapping:String = "auto", smoothing:Boolean = false)

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Constructor.

參數
bitmapData:BitmapData (default = null) — The data for the bitmap image.
 
pixelSnapping:String (default = "auto") — Whether or not the bitmap is snapped to the nearest pixel.
 
smoothing:Boolean (default = false) — Whether or not the bitmap is smoothed when scaled.
方法詳細資訊

invalidateLayoutDirection

()方法
public function invalidateLayoutDirection():void

語言版本: ActionScript 3.0
產品版本: Flex 4.1
執行階段版本: Flash Player 10, AIR 1.5

An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.

move

()方法 
public function move(x:Number, y:Number):void

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Moves this object to the specified x and y coordinates.

參數

x:Number — The new x-position for this object.
 
y:Number — The new y-position for this object.

setActualSize

()方法 
public function setActualSize(newWidth:Number, newHeight:Number):void

語言版本: ActionScript 3.0
產品版本: Flex 3
執行階段版本: Flash Player 9, AIR 1.1

Sets the actual size of this object.

This method is mainly for use in implementing the updateDisplayList() method, which is where you compute this object's actual size based on its explicit size, parent-relative (percent) size, and measured size. You then apply this actual size to the object by calling setActualSize().

In other situations, you should be setting properties such as width, height, percentWidth, or percentHeight rather than calling this method.

參數

newWidth:Number — The new width for this object.
 
newHeight:Number — The new height for this object.





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