適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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篩選: AIR 30.0 和更早版本, Flash Player 30.0 和更早版本, Flash Lite 4
Flex 4.6 和更早版本, Flash Pro CS6 和更早版本
隱藏篩選
flash.display3D.textures 

CubeTexture  - AS3

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com.adobe.dct.component
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com.adobe.ep.taskmanagement.domain
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com.adobe.solutions.exm.runtime
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com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
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com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
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com.adobe.solutions.rca.presentation
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com.adobe.solutions.rca.presentation.gantt
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com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
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com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
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com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
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fl.core
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語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件flash.display3D.textures
類別public final class CubeTexture
繼承CubeTexture Inheritance TextureBase Inheritance EventDispatcher Inheritance Object

CubeTexture 類別代表上傳到顯示內容的立方體紋理。

定義立方體對應紋理,以供顯示期間使用。立方體對應可用於許多顯示技術,例如,環境對應、Skybox 以及天光照明。

您無法直接建立 CubeTexture 物件;請改用 Context3D createCubeTexture()

詳細資訊

相關 API 元素



公用屬性
 屬性定義自
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
公用方法
 方法定義自
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。
EventDispatcher
 Inherited
會將事件傳送到事件流程。
EventDispatcher
 Inherited
釋放與這個紋理關聯的所有 GPU 資源。
TextureBase
 Inherited
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。
EventDispatcher
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
會從 EventDispatcher 物件移除偵聽程式。
EventDispatcher
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
  
uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
從位元組陣列上傳 Adobe Texture Format (ATF) 格式的立方體紋理。
CubeTexture
  
uploadFromBitmapData(source:BitmapData, side:uint, miplevel:uint = 0):void
從 BitmapData 物件上傳立方體對應紋理的組件。
CubeTexture
  
uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, side:uint, miplevel:uint = 0):void
從 ByteArray 物件上傳立方體對應紋理的組件。
CubeTexture
 Inherited
會傳回指定之物件的基本值。
Object
 Inherited
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。
EventDispatcher
事件
 事件 摘要 定義自
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。EventDispatcher
 Inherited[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。EventDispatcher
方法詳細資訊

uploadCompressedTextureFromByteArray

()方法
public function uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void

語言版本: ActionScript 3.0
執行階段版本: Flash Player 11, AIR 3

從位元組陣列上傳 Adobe Texture Format (ATF) 格式的立方體紋理。

位元組陣列必須包含紋理的所有表面與 MIP 映射。

參數

data:ByteArray — 位元組陣列,其中包含壓縮的立方體紋理,包括 MIP 映射。ByteArray 物件必須使用 little endian 格式。
 
byteArrayOffset:uint — 要開始讀取紋理資料的選擇性偏移值。
 
async:Boolean (default = false) — 如果為 true,則這個函數會立即傳回。在上傳順利完成之前,任何嘗試使用紋理的 draw 方法都將失敗。一旦上傳成功,這個 Texture 物件就會傳送 Event.TEXTURE_READY。預設值:false。


擲回值
TypeError — Null 指標錯誤:data 為 null。
 
ArgumentError — 紋理解碼失敗:無法從 data 中的壓縮資料格式衍生此物件的壓縮格式。
 
ArgumentError — 紋理必須是正方形:解壓縮的紋理沒有相同的寬度和高度。
 
ArgumentError — 紋理大小不相符:解壓縮的紋理寬度與高度不等於紋理邊緣的長度。
 
ArgumentError — MIP 層級太大:解壓縮的紋理的 MIP 層級大於紋理邊緣的長度所隱含的層級。
 
ArgumentError — 紋理格式不相符:解碼的 ATF 位元組未包含與這個紋理格式相容的紋理,或者不是立方體紋理。
 
Error — 3768:在背景執行期間不會使用 Stage3D API。
 
RangeError — 輸入大小錯誤:byteArrayOffset 出現整數溢出,或者 byteArrayOffset + 6 大於 data 的長度,或者從 byteArrayOffsetdata 位元組陣列結尾之間可用的位元組數小於 ATF 紋理所需的資料數量。

相關 API 元素

uploadFromBitmapData

()方法 
public function uploadFromBitmapData(source:BitmapData, side:uint, miplevel:uint = 0):void

語言版本: ActionScript 3.0
執行階段版本: Flash Player 11, AIR 3

從 BitmapData 物件上傳立方體對應紋理的組件。

這個函數會上傳一邊立方體對應的一個 Mip 層級。請在必要時呼叫 uploadFromBitmapData(),以便上傳立方體對應的每個 Mip 層級和每一面。

參數

source:BitmapData — 點陣圖。
 
side:uint — 表示要上傳立方體哪一邊的程式碼:

    正 X:0
    負 X:1
    正 Y:2
    負 Y:3
    正 Z:4
    負 Z:5

 
miplevel:uint (default = 0) — 要載入的 Mip 層級,層級 0 是最高階的全解析度影像。預設值為零。


擲回值
TypeError — Null 指標錯誤:sourcenull
 
ArgumentError — MIP 層級太大:指定的 MIP 層級大於紋理尺寸所隱含的層級。
 
ArgumentError — 無效的立方體面:side 大於 5。
 
ArgumentError — 無效的 BitmapData 錯誤:source BitmapData 物件未包含有效的立方體紋理面。影像必須為正方形,邊長為 2 的倍數且指定正確的 MIP 層級大小。
 
ArgumentError — 紋理格式不相符:紋理格式為 Context3DTextureFormat.COMPRESSED 或 Context3DTextureFormat.COMPRESSED_ALPHA,並且程式碼是在不支援執行階段紋理壓縮的行動平台上執行。
 
Error — 3768:在背景執行期間不會使用 Stage3D API。

uploadFromByteArray

()方法 
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, side:uint, miplevel:uint = 0):void

語言版本: ActionScript 3.0
執行階段版本: Flash Player 11, AIR 3

從 ByteArray 物件上傳立方體對應紋理的組件。

這個函數會上傳一邊立方體對應的一個 Mip 層級。請在必要時呼叫 uploadFromByteArray(),以便上傳立方體對應的每個 Mip 層級和每一面。

參數

data:ByteArray — 位元組陣列,包含建立這個 CubeTexture 物件時所指定之格式的影像。ByteArray 物件必須使用 little endian 格式。
 
byteArrayOffset:uint — 從那裡開始讀取位元組陣列。
 
side:uint — 表示要上傳立方體哪一邊的程式碼:

    正 X:0
    負 X:1
    正 Y:2
    負 Y:3
    正 Z:4
    負 Z:5

 
miplevel:uint (default = 0) — 要載入的 Mip 層級,層級 0 是最高階的全解析度影像。


擲回值
TypeError — Null 指標錯誤:data 為 null。
 
ArgumentError — MIP 層級太大:指定的 MIP 層級大於紋理尺寸所隱含的層級。
 
RangeError — 輸入大小錯誤:從 byteArrayOffsetdata 位元組陣列結尾之間可用的位元組數小於此 MIP 層級紋理所需的資料數量,或者 byteArrayOffset 大於或等於 data 的長度。
 
ArgumentError — 紋理格式不相符:紋理格式為 Context3DTextureFormat.COMPRESSED 或 Context3DTextureFormat.COMPRESSED_ALPHA,並且程式碼是在不支援執行階段紋理壓縮的行動平台上執行。
 
Error — 3768:在背景執行期間不會使用 Stage3D API。




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