適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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fl.motion 

AnimatorFactoryBase  - AS3 Flash

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語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件fl.motion
類別public class AnimatorFactoryBase
繼承AnimatorFactoryBase Inheritance Object
子類別 AnimatorFactory, AnimatorFactory3D, AnimatorFactoryUniversal

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

AnimatorFactoryBase 類別可提供基於 ActionScript 的支援,可在執行階段使用一個 Motion 來動態顯示多個目標物件並為其加上補間動畫。AnimatorFactoryBase 會使用 AnimatorBase 類別將一個 Motion (衍生自 MotionBase) 指定給多個補間動畫實體 (鎖定的物件),而 AnimatorBase 類別則是會將單一 Motion 實體與單一鎖定的補間動畫物件進行關聯。AnimatorFactoryBase 類別不應該單獨使用,請改用它的子類別:AnimatorFactory 或 AnimatorFactory3D。

相關 API 元素



公用屬性
 屬性定義自
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
  motion : MotionBase
[唯讀] 與 AnimatorFactoryBase 實體和其目標物件相關聯的 MotionBase 實體。
AnimatorFactoryBase
  sceneName : String
[唯寫] 為 3D 動作匯出之場景的參考,可讓場景載入父時間軸。
AnimatorFactoryBase
  transformationPoint : Point
[唯寫] 旋轉或縮放顯示物件的參照點。
AnimatorFactoryBase
  transformationPointZ : int
[唯寫] 旋轉或縮放顯示物件的參照 z 座標點。
AnimatorFactoryBase
公用方法
 方法定義自
  
AnimatorFactoryBase(motion:MotionBase, motionArray:Array = null)
建立 AnimatorFactoryBase 類別的實體。
AnimatorFactoryBase
  
addTarget(target:DisplayObject, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false):AnimatorBase
建立並傳回 AnimatorBase 實體,此實體的 target 屬性會設為 DisplayObject (如果有的話,亦即 targetParent 的 targetName 屬性),而其 Motion 屬性則會在建立時儲存在 AnimatorFactoryBase 實體中。
AnimatorFactoryBase
  
addTargetInfo(targetParent:DisplayObject, targetName:String, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false, initialPosition:Array = null, zIndex:int = -1, placeholderName:String = null, instanceFactoryClass:Class = null):AnimatorBase
參照父輩 DisplayObjectContainer,然後建立並傳回 AnimatorBase 實體,此實體的 target 屬性會設為 DisplayObject (如果有的話,亦即 targetParent 的 targetName 屬性),而其 Motion 屬性則會在建立時儲存在 AnimatorFactoryBase 實體中。
AnimatorFactoryBase
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
 Inherited
會傳回指定之物件的基本值。
Object
屬性詳細資訊

motion

屬性
motion:MotionBase  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

AnimatorFactoryBase 實體和其目標物件相關聯的 MotionBase 實體。MotionBase 實體會儲存動畫屬性及其值。



實作
    public function get motion():MotionBase

相關 API 元素

sceneName

屬性 
sceneName:String  [唯寫]

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

為 3D 動作匯出之場景的參考,可讓場景載入父時間軸。



實作
    public function set sceneName(value:String):void

transformationPoint

屬性 
transformationPoint:Point  [唯寫]

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

旋轉或縮放顯示物件的參照點。 transformationPoint 屬性 (或 setter) 會在 AnimatorFactory3D 子類別中遭到覆寫。3D 中的各點與 2D 中的百分比不同,前者是原始物件變形點的絕對值。



實作
    public function set transformationPoint(value:Point):void

transformationPointZ

屬性 
transformationPointZ:int  [唯寫]

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

旋轉或縮放顯示物件的參照 z 座標點。transformationPointZ 屬性 (或 setter) 會在 AnimatorFactory3D 子類別中遭到覆寫。3D 中的各點與 2D 中的百分比不同。3D 中的各點是原始物件變形點的絕對值。



實作
    public function set transformationPointZ(value:int):void
建構函式詳細資料

AnimatorFactoryBase

()建構函式
public function AnimatorFactoryBase(motion:MotionBase, motionArray:Array = null)

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

建立 AnimatorFactoryBase 類別的實體。

參數
motion:MotionBase — 關聯的 MotionBase 實體。
 
motionArray:Array (default = null)
方法詳細資訊

addTarget

()方法
public function addTarget(target:DisplayObject, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false):AnimatorBase

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

建立並傳回 AnimatorBase 實體,此實體的 target 屬性會設為 DisplayObject (如果有的話,亦即 targetParenttargetName 屬性),而其 Motion 屬性則會在建立時儲存在 AnimatorFactoryBase 實體中。

參數

target:DisplayObject — 使用移動補間動畫的顯示物件。
 
repeatCount:int (default = 0) — 動畫播放的次數。預設值為 0,表示動畫將無限期循環。
 
autoPlay:Boolean (default = true) — 指定動畫是否會開始自動播放的值 (預設為 true)。
 
startFrame:int (default = -1) — 動畫開始的影格 (相對於父輩的時間軸)。如果父輩的時間軸比關聯的 Motion 時間長度還短,則 startFrame 會在呼叫此 addTarget 之後以及目標動畫開始之前指出影格數目。
 
useCurrentFrame:Boolean (default = false) — 旗標,如果為 true,則會指定使用父輩的 currentFrame 屬性來決定目標物件應該位於哪個動畫影格。

傳回值
AnimatorBase — 新的 AnimatorBase 實體。

相關 API 元素

addTargetInfo

()方法 
public function addTargetInfo(targetParent:DisplayObject, targetName:String, repeatCount:int = 0, autoPlay:Boolean = true, startFrame:int = -1, useCurrentFrame:Boolean = false, initialPosition:Array = null, zIndex:int = -1, placeholderName:String = null, instanceFactoryClass:Class = null):AnimatorBase

語言版本: ActionScript 3.0
產品版本: Flash CS4
執行階段版本: Flash Player 9.0.28.0, AIR 1.0

參照父輩 DisplayObjectContainer,然後建立並傳回 AnimatorBase 實體,此實體的 target 屬性會設為 DisplayObject (如果有的話,亦即 targetParenttargetName 屬性),而其 Motion 屬性則會在建立時儲存在 AnimatorFactoryBase 實體中。

參數

targetParent:DisplayObject — 父輩 DisplayObjectContainer。
 
targetName:String — 目標的實體名稱 (透過其父輩來檢視)。
 
repeatCount:int (default = 0) — 動畫播放的次數。預設值為 0,表示動畫將無限期循環。
 
autoPlay:Boolean (default = true) — 指定動畫是否會開始自動播放的值 (預設為 true)。
 
startFrame:int (default = -1) — 動畫開始的影格 (相對於父輩的時間軸)。如果父輩的時間軸比關聯的 Motion 時間長度還短,則 startFrame 會在呼叫此 addTarget 之後以及目標動畫開始之前指出影格數目。如果父輩是 SimpleButton,則 startFrame 是用於指出動作應該套用的按鈕狀態:0 表示 upState、1 表示 overState、2 表示 downState。
 
useCurrentFrame:Boolean (default = false) — 旗標,如果為 true,則會指定使用父輩的 currentFrame 屬性來決定目標物件應該位於哪個動畫影格。
 
initialPosition:Array (default = null) — 如果不是 null,用在產生的 AnimatorBase 實體上設定 initialPosition 屬性。
 
zIndex:int (default = -1) — 如果父輩是 SimpleButton,則這個值是物件從 0 開始的 z 順序來套用動畫。如果按鈕中只有一個物箭,則 zIndex 應該設定成 -1 而不是 0。預設值為 -1
 
placeholderName:String (default = null) — 如果不是 null,則用來指定舞台上要被 instanceNameFactoryClass 建立之 DisplayObject 所取代的實體。預設值為 null。
 
instanceFactoryClass:Class (default = null) — 如果不是 null,則用於建立 DisplayObject 的類別會取代預留位置。預設值為 null。

傳回值
AnimatorBase — 新的 AnimatorBase 實體。

相關 API 元素





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