用于 Adobe® Flash® Platform 的 ActionScript® 3.0 参考
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flashx.textLayout.events 

CompositionCompleteEvent  - AS3

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adobe.utils
air.desktop
air.net
air.update
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coldfusion.air
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com.adobe.exm.expression
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com.adobe.fiber.runtime.lib
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com.adobe.gravity.binding
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com.adobe.icc.dc.domain
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com.adobe.icc.services.module
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com.adobe.icc.token
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com.adobe.icomm.assetplacement.controller
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com.adobe.icomm.assetplacement.data
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com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
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com.adobe.livecycle.assetmanager.client.model
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com.adobe.livecycle.assetmanager.client.service
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com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
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com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
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com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
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com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
com.adobe.mosaic.om.events
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com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
com.adobe.solutions.exm.impl
com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
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com.adobe.solutions.prm.constant
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com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
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com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
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com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
fl.controls.listClasses
fl.controls.progressBarClasses
fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
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fl.video
flash.accessibility
flash.concurrent
flash.crypto
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flash.printing
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flash.sampler
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flash.text.engine
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flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
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flashx.textLayout.events
flashx.textLayout.factory
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flashx.textLayout.operations
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flashx.undo
ga.controls
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lc.procmgmt.commands
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lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
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lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
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mx.automation.delegates.controls.fileSystemClasses
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mx.charts.effects.effectClasses
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语言元素

全局常量
全局函数
运算符
语句、关键字和指令
特殊类型

附录

新增内容
编译器错误
编译器警告
运行时错误
迁移到 ActionScript 3
支持的字符集
仅适用于 MXML 的标签
Motion XML 元素
Timed Text 标记
不推荐使用的元素的列表
AccessibilityImplementation 常量
如何使用 ActionScript 示例
法律声明
flashx.textLayout.events
public class CompositionCompleteEvent
继承CompositionCompleteEvent Inheritance Event Inheritance Object

语言版本: ActionScript 3.0
运行时版本: Flash Player 10, AIR 1.5

TextFlow 实例在合成操作完成后调度该事件。每个文本容器有两种状态:合成和显示。该事件通知您合成阶段何时结束。这样您可以在显示文本之前对容器进行任何必要且适当的更改。例如,您可以使用此事件在显示文本之前在文本流中添加对某些词或字符的加亮效果。

调度此事件的三个主要方法是 compose()updateToController()updateAllControllers()。这三个方法都属于 StandardFlowComposer 类。

注意:如果事件是由 updateAllControllers() 方法调度的,则不要在事件处理函数中再次调用 updateAllControllers()。这样的调用会是递归调用,因为 updateAllControllers() 方法执行合成和显示步骤。updateAllControllers() 在合成完成之后,显示步骤执行之前调度此事件。相同的推理适用于 updateToController() 方法。

查看示例

相关 API 元素



公共属性
 属性由以下参数定义
 Inheritedbubbles : Boolean
[只读] 表示事件是否为冒泡事件。
Event
 Inheritedcancelable : Boolean
[只读] 表示是否可以阻止与事件相关联的行为。
Event
  compositionLength : int
合成的字符数。
CompositionCompleteEvent
  compositionStart : int
受合成影响的文本范围的起始位置,以文本流中的索引表示。
CompositionCompleteEvent
 Inheritedconstructor : Object
对类对象或给定对象实例的构造函数的引用。
Object
 InheritedcurrentTarget : Object
[只读] 当前正在使用某个事件侦听器处理 Event 对象的对象。
Event
 InheritedeventPhase : uint
[只读] 事件流中的当前阶段。
Event
 Inheritedtarget : Object
[只读] 事件目标。
Event
  textFlow : flashx.textLayout.elements:TextFlow
在其上已完成合成的 TextFlow。
CompositionCompleteEvent
 Inheritedtype : String
[只读] 事件的类型。
Event
公共方法
 方法由以下参数定义
  
CompositionCompleteEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, textFlow:flashx.textLayout.elements:TextFlow = null, compositionStart:int = 0, compositionLength:int = 0)
构造函数
CompositionCompleteEvent
 Inherited
复制 Event 子类的实例。
Event
 Inherited
formatToString(className:String, ... arguments):String
用于在自定义 ActionScript 3.0 Event 类中实现 toString() 方法的实用程序函数。
Event
 Inherited
表示对象是否已经定义了指定的属性。
Object
 Inherited
检查是否已对事件调用 preventDefault() 方法。
Event
 Inherited
表示 Object 类的实例是否在指定为参数的对象的原型链中。
Object
 Inherited
如果可以取消事件的默认行为,则取消该行为。
Event
 Inherited
表示指定的属性是否存在、是否可枚举。
Object
 Inherited
设置循环操作动态属性的可用性。
Object
 Inherited
防止对事件流中当前节点中和所有后续节点中的事件侦听器进行处理。
Event
 Inherited
防止对事件流中当前节点的后续节点中的所有事件侦听器进行处理。
Event
 Inherited
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。
Object
 Inherited
返回一个字符串,其中包含 Event 对象的所有属性。
Event
 Inherited
返回指定对象的原始值。
Object
公共常量
 常量由以下参数定义
  COMPOSITION_COMPLETE : String = "compositionComplete"
[静态] 定义 compositionComplete 事件对象的 type 属性值。
CompositionCompleteEvent
属性详细信息

compositionLength

属性
compositionLength:int

语言版本: ActionScript 3.0
运行时版本: Flash Player 10, AIR 1.5

合成的字符数。



实现
    public function get compositionLength():int
    public function set compositionLength(value:int):void

compositionStart

属性 
compositionStart:int

语言版本: ActionScript 3.0
运行时版本: Flash Player 10, AIR 1.5

受合成影响的文本范围的起始位置,以文本流中的索引表示。



实现
    public function get compositionStart():int
    public function set compositionStart(value:int):void

textFlow

属性 
textFlow:flashx.textLayout.elements:TextFlow

语言版本: ActionScript 3.0
运行时版本: Flash Player 10, AIR 1.5

在其上已完成合成的 TextFlow。



实现
    public function get textFlow():flashx.textLayout.elements:TextFlow
    public function set textFlow(value:flashx.textLayout.elements:TextFlow):void
构造函数详细信息

CompositionCompleteEvent

()构造函数
public function CompositionCompleteEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, textFlow:flashx.textLayout.elements:TextFlow = null, compositionStart:int = 0, compositionLength:int = 0)

语言版本: ActionScript 3.0
运行时版本: Flash Player 10, AIR 1.5

构造函数

参数
type:String — 事件类型 - 使用静态属性 COMPOSITION_COMPLETE。
 
bubbles:Boolean (default = false) — 表示事件是否为冒泡事件。该事件不会冒泡。
 
cancelable:Boolean (default = false) — 表示是否可以阻止与事件相关联的行为。无法取消此事件。
 
textFlow:flashx.textLayout.elements:TextFlow (default = null) — 被合成的 TextFlow
 
compositionStart:int (default = 0) — 合成开始位置,以文本流内的索引表示。
 
compositionLength:int (default = 0) — 合成的字符长度值
常量详细信息

COMPOSITION_COMPLETE

常量
public static const COMPOSITION_COMPLETE:String = "compositionComplete"

语言版本: ActionScript 3.0
运行时版本: Flash Player 10, AIR 1.5

定义 compositionComplete 事件对象的 type 属性值。

CompositionCompleteEvent_example.as

此示例说明如何使用 CompositionCompleteEvent 类加亮 TextFlow 中的特定词。此方法表示在合成文本之前设置 TextLayoutFormat.backgroundColor 属性的另一种方法。

compositionCompleteHandler() 方法在 updateAllControllers() 方法启动执行(通过合成文本)之后,updateAllControllers() 完成执行(通过更新显示列表)之前执行。这使得事件处理函数方法能够在 updateAllControllers() 更新显示列表之前绘制词“shall”的加亮效果。

package flashx.textLayout.events.examples
{
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.geom.Rectangle;
    import flash.text.engine.TextLine;
    
    import flashx.textLayout.compose.StandardFlowComposer;
    import flashx.textLayout.compose.TextFlowLine;
    import flashx.textLayout.container.ContainerController;
    import flashx.textLayout.conversion.TextConverter;
    import flashx.textLayout.elements.FlowLeafElement;
    import flashx.textLayout.elements.ParagraphElement;
    import flashx.textLayout.elements.TextFlow;
    import flashx.textLayout.events.CompositionCompleteEvent;

    public class CompositionCompleteEvent_example extends Sprite
    {
        private var wordToHighlight:String = "shall";
        private var poemContainer:Sprite;
        private var txtFlow:TextFlow;
        private var controller:ContainerController;
        private const poem:String = "Sonnet 18\n" +
        "Shall I compare thee to a summer's day?\n" +
        "Thou art more lovely and more temperate:\n" +
        "Rough winds do shake the darling buds of May,\n" +
        "And summer's lease hath all too short a date:\n" +
        "Sometime too hot the eye of heaven shines,\n" +
        "And often is his gold complexion dimmed,\n" +
        "And every fair from fair sometime declines,\n" +
        "By chance, or nature's changing course untrimmed:\n" +
        "But thy eternal summer shall not fade,\n" +
        "Nor lose possession of that fair thou ow'st,\n" +
        "Nor shall death brag thou wand'rest in his shade,\n" +
        "When in eternal lines to time thou grow'st,\n" +
        "So long as men can breathe or eyes can see,\n" +
        "So long lives this, and this gives life to thee.\n" +
        "William Shakespeare\n";
        
        public function CompositionCompleteEvent_example()
        {
                 poemContainer = new Sprite();
                 txtFlow = new TextFlow();
                            
            poemContainer.x = 30;
            poemContainer.y = 30;
            this.stage.addChild( poemContainer );
            
            controller = new ContainerController(poemContainer, 300, 230);
            controller.verticalScrollPolicy = flashx.textLayout.container.ScrollPolicy.OFF;
            txtFlow = TextConverter.importToFlow( poem, TextConverter.PLAIN_TEXT_FORMAT );
            txtFlow.flowComposer = new StandardFlowComposer();

            txtFlow.addEventListener(CompositionCompleteEvent.COMPOSITION_COMPLETE, compositionCompleteHandler);
            txtFlow.flowComposer.addController( controller );

            txtFlow.flowComposer.updateAllControllers();
        }
        
        private function compositionCompleteHandler(event:CompositionCompleteEvent):void {
            if (event.textFlow == txtFlow) {
                checkForMatchingWord();
            }
        }
        
        private function checkForMatchingWord():void {
            var currentLeaf:FlowLeafElement = txtFlow.getFirstLeaf();
            var currentParagraph:ParagraphElement = currentLeaf ? currentLeaf.getParagraph() : null;
            
            while (currentParagraph) { // iterate over all paragraphs in the text flow
                var paraStart:uint = currentParagraph.getAbsoluteStart();
                var currWordBoundary:int = 0;
                var nextWordBoundary:int = 0;
                var pattern:RegExp = new RegExp(wordToHighlight, "i");
                
                while (true) { // iterate over letters in a word
                    nextWordBoundary = currentParagraph.findNextWordBoundary(currWordBoundary);
                    if (nextWordBoundary == currWordBoundary) {
                        break; // end of paragraph; break of inner while loop
                    }
                    var word:String = '';
                    var indexInLeaf:int = currWordBoundary + paraStart - currentLeaf.getAbsoluteStart();
                    var wordLen:uint = nextWordBoundary - currWordBoundary; 

                    while (true){ // traverse consecutive leaf elements looking for 'wordLen' characters
                                                        
                        // Take as many characters from the current leaf as possible to meet the quota of 'wordLen'
                        var consumeCount:uint = indexInLeaf + wordLen <= currentLeaf.textLength ? wordLen : currentLeaf.textLength - indexInLeaf; 
                        word += currentLeaf.text.substr (indexInLeaf, consumeCount);
                                                                        
                        wordLen -= consumeCount;
                        if (!wordLen)
                            break;
                            
                        // Quota not met; move to the next leaf
                        // Also reset the index where the next leaf will be scanned
                        currentLeaf = currentLeaf.getNextLeaf();
                        indexInLeaf = 0;
                    }
                    if (pattern.test(word)) {                                    
                        highlightWord(currWordBoundary, nextWordBoundary, word, paraStart);
                    }
                    currWordBoundary = nextWordBoundary;
                }
                                        
                // At this point, currentLeaf is the last leaf in currentParagraph. Move to the next paragraph.
                currentLeaf = currentLeaf.getNextLeaf();
                currentParagraph = currentLeaf ? currentLeaf.getParagraph() : null;                    
            }
        }
        
        private function highlightWord(begin:int, end:int, word:String, paraStart:int):void {
            
            var absoluteBegin:int = paraStart + begin;
            var absoluteEnd:int = paraStart + end;
            
            var startTextFlowLineIndex:int = txtFlow.flowComposer.findLineIndexAtPosition(absoluteBegin);
            var endTextFlowLineIndex:int = txtFlow.flowComposer.findLineIndexAtPosition(absoluteEnd);
            var txtFlowLine:TextFlowLine = txtFlow.flowComposer.getLineAt(startTextFlowLineIndex);
            var txtLine:TextLine = txtFlowLine.getTextLine();
            
            // get the bounds of the first and last Atom of the textLine
            var startbounds:Rectangle = txtLine.getAtomBounds(txtLine.getAtomIndexAtCharIndex(begin));
            var endbounds:Rectangle = txtLine.getAtomBounds(txtLine.getAtomIndexAtCharIndex(end));
            
            var box:Sprite = new Sprite();
            var g:Graphics = box.graphics;
            
            g.lineStyle(1, 0xFFFF00, 0.5); // set line style
            g.beginFill(0xFFFF00, 0.3); // set fill style
            // draw a rectangle around the specified boundaries
            g.drawRect(startbounds.left, startbounds.top, (endbounds.x - startbounds.x), startbounds.height);
            txtLine.addChild(box);
        }
    }
}






[ X ]为什么显示为英语?
《ActionScript 3.0 参考》中的内容以英语显示

《ActionScript 3.0 参考》中的部分内容未翻译成所有语言。当某个语言元素未翻译时,将显示为英语。例如,ga.controls.HelpBox 类未翻译成任何语言。因此在简体中文版的参考中,ga.controls.HelpBox 类显示为英语。