패키지 | spark.effects |
클래스 | public class AnimateTransform3D |
상속 | AnimateTransform3D AnimateTransform Animate Effect EventDispatcher Object |
하위 클래스 | Move3D, Rotate3D, Scale3D |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
As with AnimateTransform, there are some properties of this
affect that are shared with all other transform effects that it is
combined with at runtime. In particular, the projection-related properties
applyLocalProjection
, removeProjectionWhenComplete
,
autoCenterProjection
, fieldOfView
,
focalLength
, projectionX
, and
projectionY
are all shared properties. Set these
properties similarly on all 3D effects that are combined in a composite
effect to get predictable results.
The <s:AnimateTransform>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:AnimateTransform Properties id="ID" applyChangesPostLayout="true" applyLocalProjection="false" autoCenterProjection="true" fieldOfView="no default" focalLength="no default" projectionX="0" projectionY="0" removeLocalProjectionWhenComplete="false" />
기본 MXML 속성motionPaths
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
applyChangesPostLayout : Boolean [재정의]
Used by the subclasses of AnimateTransform to specify
whether the effect changes transform values used by the layout
manager, or whether it changes values used after layout is run. | AnimateTransform3D | ||
applyLocalProjection : Boolean
If true, the effect creates a perspective projection
using the other projection-related properties in the effect
and applies it to the target component's parent when it starts playing. | AnimateTransform3D | ||
autoCenterProjection : Boolean = true
Set to false to disable a 3D effect from automatically setting
the projection point to the center of the target. | AnimateTransform3D | ||
autoCenterTransform : Boolean = false
Specifies whether the transform effect occurs
around the center of the target, (width/2, height/2)
when the effect begins playing. | AnimateTransform | ||
className : String [읽기 전용]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
fieldOfView : Number
Specifies an angle, in degrees between 0 and 180,
for the field of view in three dimensions. | AnimateTransform3D | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
focalLength : Number
The distance between the eye or the viewpoint's origin (0,0,0)
and the display object located in the z axis. | AnimateTransform3D | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [읽기 전용]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
projectionX : Number = 0
Sets the projection point
as the offset of the projection point in the x direction
from the (0, 0) coordinate of the target. | AnimateTransform3D | ||
projectionY : Number = 0
Sets the projection point
as the offset of the projection point in the y direction
from the (0, 0) coordinate of the target. | AnimateTransform3D | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
removeLocalProjectionWhenComplete : Boolean = false
If true, the effect removes the perspective projection
from the target component's parent when it completes playing. | AnimateTransform3D | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
transformX : Number
Sets the x coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
transformY : Number
Sets the y coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
transformZ : Number
Sets the z coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
메서드 | 정의 주체 | ||
---|---|---|---|
AnimateTransform3D(target:Object = null)
Constructor. | AnimateTransform3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
applyChangesPostLayout | 속성 |
applyChangesPostLayout:Boolean
[재정의] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Used by the subclasses of AnimateTransform to specify
whether the effect changes transform values used by the layout
manager, or whether it changes values used after layout is run.
Because the Flex layout system ignores 3D transformation properties,
this class overrides the AnimateTransform.applyChangesPostLayout
property
to set the default value to true
for 3D effects.
기본값: true.
구현
override public function get applyChangesPostLayout():Boolean
override public function set applyChangesPostLayout(value:Boolean):void
applyLocalProjection | 속성 |
applyLocalProjection:Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
If true
, the effect creates a perspective projection
using the other projection-related properties in the effect
and applies it to the target component's parent when it starts playing.
By default, the projection is left on the parent when the effect finishes;
to remove the projection when the effect ends, set
removeLocalProjectionWhenComplete
to true
.
기본값: true.
구현
public function get applyLocalProjection():Boolean
public function set applyLocalProjection(value:Boolean):void
관련 API 요소
autoCenterProjection | 속성 |
public var autoCenterProjection:Boolean = true
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Set to false
to disable a 3D effect from automatically setting
the projection point to the center of the target.
You then use the projectionX
and projectionY
properties
to explicitly set the projection point
as the offset of the projection point from the (0, 0) coordinate of the target.
The 3D effects work by mapping a three-dimensional image onto a two-dimensional representation for display on a computer screen. The projection point defines the center of the field of view, and controls how the target is projected from three dimensions onto the screen.
This property is only used when applyLocalProjection
is set to true
.
기본값: true.
관련 API 요소
fieldOfView | 속성 |
public var fieldOfView:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Specifies an angle, in degrees between 0
and 180
,
for the field of view in three dimensions.
This value determines how strong the perspective transformation and distortion apply to
a three-dimensional display object with a non-zero z-coordinate.
A degree close to 0
means that the screen's two-dimensional x- and y-coordinates are
roughly the same as the three-dimensional x-, y-, and z-coordinates with little or
no distortion. In other words, for a small angle, a display object moving down the z axis appears
to stay near the same size and moves little.
A value close to 180
degrees results in a fisheye lens effect: positions
with a z
value smaller than 0
are magnified, while positions with a
z
value larger than 0
are minimized. With a large angle, a display object
moving down the z axis appears to change size quickly and moves a great distance. If the field of view
is set to 0
or 180
, nothing is seen on the screen.
This property is only used when applyLocalProjection
is set to true
.
관련 API 요소
focalLength | 속성 |
public var focalLength:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The distance between the eye or the viewpoint's origin (0,0,0)
and the display object located in the z axis. During the perspective transformation,
the focalLength
is calculated dynamically
using the angle of the field of view and the stage's aspect ratio (stage width divided by
stage height).
This property is only used when applyLocalProjection
is set to true
.
관련 API 요소
projectionX | 속성 |
public var projectionX:Number = 0
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the projection point
as the offset of the projection point in the x direction
from the (0, 0) coordinate of the target.
By default, when you apply a 3D effect, the effect automatically sets
the projection point to the center of the target.
You can set the autoCenterProjection
property of the effect
to false
to disable this default, and use the
projectionX
and projectionY
properties instead.
This property is only used when applyLocalProjection
is set to true
.
관련 API 요소
projectionY | 속성 |
public var projectionY:Number = 0
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Sets the projection point
as the offset of the projection point in the y direction
from the (0, 0) coordinate of the target.
By default, when you apply a 3D effect, the effect automatically sets
the projection point to the center of the target.
You can set the autoCenterProjection
property of the effect
to false
to disable this default, and use the
projectionX
and projectionY
properties instead.
This property is only used when applyLocalProjection
is set to true
.
관련 API 요소
removeLocalProjectionWhenComplete | 속성 |
public var removeLocalProjectionWhenComplete:Boolean = false
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
If true
, the effect removes the perspective projection
from the target component's parent when it completes playing.
By default, the perspective projection is retained.
This property is only used when applyLocalProjection
is set to true
.
기본값: false.
관련 API 요소
AnimateTransform3D | () | 생성자 |
Tue Jun 12 2018, 03:17 PM Z