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lc.procmgmt.domain 

ProcessVariable  - AS3 ADEP - Area di lavoro

Pacchettolc.procmgmt.domain
Classepublic class ProcessVariable
EreditarietàProcessVariable Inheritance Object
Implementa IManagedObject, IManaged

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The ProcessVariable class represents the information stored as part of a process variable and is used for retrieving the information for a process variable.



Proprietà pubbliche
 ProprietàDefinito da
  common : Boolean
A flag that indicates whether a variable is common to all process definitions.
ProcessVariable
 Inheritedconstructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto.
Object
  description : String
The description of the process variable.
ProcessVariable
  name : String
The name of the process variable.
ProcessVariable
  searchable : Boolean
A flag that specifies whether the process variable is searchable.
ProcessVariable
  session : SessionMap
[sola lettura] A SessionMap object that stores information relating to the server session.
ProcessVariable
  title : String
The title of the process variable.
ProcessVariable
  type : String
The type of process variable.
ProcessVariable
  value : Object
The value of the process variable.
ProcessVariable
  visible : Boolean
A flag that indicates whether a variable is visible.
ProcessVariable
Metodi pubblici
 MetodoDefinito da
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
ProcessVariable
  
Dispatches an event into the event flow.
ProcessVariable
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
ProcessVariable
 Inherited
Indica se per un oggetto è definita una proprietà specifica.
Object
 Inherited
Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro.
Object
 Inherited
Indica se la proprietà specificata esiste ed è enumerabile.
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
ProcessVariable
 Inherited
Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche.
Object
  
Sets the SessionMap object that stores the information relating to the server session.
ProcessVariable
 Inherited
Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate.
Object
 Inherited
Restituisce la rappresentazione in formato stringa dell'oggetto specificato.
Object
 Inherited
Restituisce il valore di base dell'oggetto specificato.
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
ProcessVariable
Descrizione delle proprietà

common

proprietà
common:Boolean

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 10
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

A flag that indicates whether a variable is common to all process definitions.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get common():Boolean
    public function set common(value:Boolean):void

description

proprietà 
description:String

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The description of the process variable.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get description():String
    public function set description(value:String):void

name

proprietà 
name:String

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The name of the process variable.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get name():String
    public function set name(value:String):void

searchable

proprietà 
searchable:Boolean

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

A flag that specifies whether the process variable is searchable.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get searchable():Boolean
    public function set searchable(value:Boolean):void

session

proprietà 
session:SessionMap  [sola lettura]

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

A SessionMap object that stores information relating to the server session.



Implementazione
    public function get session():SessionMap

Elementi API correlati

lc.domain.SessionMap

title

proprietà 
title:String

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The title of the process variable.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get title():String
    public function set title(value:String):void

type

proprietà 
type:String

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The type of process variable.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get type():String
    public function set type(value:String):void

value

proprietà 
value:Object

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

The value of the process variable.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get value():Object
    public function set value(value:Object):void

visible

proprietà 
visible:Boolean

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

A flag that indicates whether a variable is visible.

Questa proprietà può essere utilizzata come origine per l’associazione di dati. Quando questa proprietà viene modificata, invia l’evento propertyChange .



Implementazione
    public function get visible():Boolean
    public function set visible(value:Boolean):void
Descrizione dei metodi

addEventListener

()metodo
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

Parametri

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()metodo 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

Parametri

event:Event — The event object dispatched into the event flow.

Restituisce
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()metodo 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Parametri

type:String — The type of event.

Restituisce
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()metodo 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

Parametri

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

setSession

()metodo 
public function setSession(session:SessionMap):void

Versione linguaggio: ActionScript 3.0
Versione prodotto: Adobe Digital Enterprise Platform Document Services - Area di lavoro 9
Versioni runtime: AIR (unsupported), Flash Player 9, Flash Player 10

Sets the SessionMap object that stores the information relating to the server session.

Parametri

session:SessionMap — Specifies the information relating to the server session.

willTrigger

()metodo 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Parametri

type:String — The type of event.

Restituisce
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.




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