包 | com.adobe.icc.vo.render |
类 | public class ContextData |
继承 | ContextData Object |
实现 | IEventDispatcher |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
属性 | 由以下参数定义 | ||
---|---|---|---|
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
dataDictionaryInstance : DataDictionaryInstance
Instance of a Data Dictionary. | ContextData | ||
includeEmptyConditions : Boolean
True if nested empty conditions (nested conditional modules that produce no output) should be included in the resolved content list. | ContextData | ||
includeEmptyLists : Boolean
True if nested empty lists (nested list modules that produce no output) should be included in the resolved content list. | ContextData | ||
localVariables : Object
Map of variable name (String) to variable value (String). | ContextData | ||
textContentOverride : String
Content to use for module resolution instead of module's persisted content. | ContextData | ||
textContentOverrideMimeType : String
MIME type for the text content override. | ContextData | ||
useXhtmlTextContent : Boolean
True if XHTML content should be used when resolving text modules; false if Flex Rich Text should be used. | ContextData | ||
variableOverrides : ArrayCollection
Collection of Variable objects to use for module resolution instead of the module's persisted set of variables. | ContextData | ||
variableSubstitutionRules : Object
Maps a variable name to a &-delimited string of variable substution options and associated values that provide instructions specific
to the substitution of the variable within the content. | ContextData |
方法 | 由以下参数定义 | ||
---|---|---|---|
Constructor
| ContextData | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | ContextData | ||
Convenience method to apply the specified rule to the specified variable in the variableSubstitutionRules property. | ContextData | ||
Dispatches an event into the event flow. | ContextData | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | ContextData | ||
表示对象是否已经定义了指定的属性。 | Object | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
Removes a listener from the EventDispatcher object. | ContextData | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | ContextData |
常量 | 由以下参数定义 | ||
---|---|---|---|
RULE_FORCE_PLACEHOLDER : String = "forcePlaceholder" [静态]
Substitution rule for forcing a variable's type to placeholder. | ContextData | ||
RULE_KEEP_TOKEN : String = "keepToken" [静态]
Substitution rule for retaining the token of a variable with an empty value. | ContextData |
dataDictionaryInstance | 属性 |
dataDictionaryInstance:DataDictionaryInstance
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Instance of a Data Dictionary.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get dataDictionaryInstance():DataDictionaryInstance
public function set dataDictionaryInstance(value:DataDictionaryInstance):void
includeEmptyConditions | 属性 |
includeEmptyConditions:Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
True if nested empty conditions (nested conditional modules that produce no output) should be included in the resolved content list. This is essential when the client is trying to determine the full extent of the content that resulted when a condition was evaluated -- if the condition was nested and had no output, there would be no output for the outer condition but the client still needs to know that the nested condition was actually output from the outer condition.
Note: When this flag is true and an empty nested condition is encountered while resolving a list/condition, a
ResolvedContent
object with its empty
property set to true will be included in the resolved content list. This
ResolvedContent
object's lineage
will have the the empty nested condition as its youngest parent (meaning that the
ResolvedContent
object represents an "empty module content placeholder" within the empty nested condition).
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get includeEmptyConditions():Boolean
public function set includeEmptyConditions(value:Boolean):void
相关 API 元素
includeEmptyLists | 属性 |
includeEmptyLists:Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
True if nested empty lists (nested list modules that produce no output) should be included in the resolved content list. This is essential when the caller is trying to determine the full extend of the content that resulted when a list was resolved. If a list contained an empty list and this flag is false, the nested empty list produces no resolved content. Otherwise (this flag is true) the nested empty list will produce a piece of empty content in the content set returned from the module resolver. Empty lists may also result from conditions. If this flag is true, empty nested lists will be included in condition results, if applicable.
Note: When this flag is true and an empty nested list is encountered while resolving a list/condition, a
ResolvedContent
object with its empty
property set to true will be included in the resolved content list. This
ResolvedContent
object's lineage
will have the the empty nested list as its youngest parent (meaning that the
ResolvedContent
object represents an "empty module content placeholder" within the empty nested list).
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get includeEmptyLists():Boolean
public function set includeEmptyLists(value:Boolean):void
相关 API 元素
localVariables | 属性 |
localVariables:Object
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Map of variable name (String) to variable value (String).
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get localVariables():Object
public function set localVariables(value:Object):void
textContentOverride | 属性 |
textContentOverride:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Content to use for module resolution instead of module's persisted content. This is typically set when the module's content has
been edited on the client yet contains variable tokens that need to be resolved. The content specified is expected to be compatible
with the textContentOverrideMimeType
property. If this property is null, the module's original content is used. If empty,
it is assumed that the module's content was edited and is now empty (which means the response will be empty content).
Note: This applies to any module type whose content can be edited as text by the user during letter filling.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get textContentOverride():String
public function set textContentOverride(value:String):void
textContentOverrideMimeType | 属性 |
textContentOverrideMimeType:String
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
MIME type for the text content override. One of MimeType.TYPE
constant values.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get textContentOverrideMimeType():String
public function set textContentOverrideMimeType(value:String):void
useXhtmlTextContent | 属性 |
useXhtmlTextContent:Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
True if XHTML content should be used when resolving text modules; false if Flex Rich Text should be used. Defaults to true.
Note: If textContentOverride
is specified, the textContentOverrideMimeType
type will override this property.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get useXhtmlTextContent():Boolean
public function set useXhtmlTextContent(value:Boolean):void
variableOverrides | 属性 |
variableOverrides:ArrayCollection
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Collection of Variable
objects to use for module resolution instead of the module's persisted set of variables. This is
typically set when the module's content has been edited on the client and variables have been added/removed. If this property is null,
the module's original persisted set of variables is used. If empty, it is assumed that the module's content was edited and no longer
contains any variables to resolve.
Note: This applies to any module type whose content can be edited as text by the user during letter filling.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get variableOverrides():ArrayCollection
public function set variableOverrides(value:ArrayCollection):void
variableSubstitutionRules | 属性 |
variableSubstitutionRules:Object
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Maps a variable name to a &-delimited string of variable substution options and associated values that provide instructions specific to the substitution of the variable within the content. Supported options and values are as follows:
keepToken
: 0 (default; replace token whether the variable's value is empty or not), 1 (leave token if variable's value is empty).forcePlaceholder
: 0 (default; DDE variables are treated normally and the data dictionary instance is used to retrieve their values), 1 (DDE variables are treated as normal placeholders: a value will be sought in thelocalVariables
property instead of using the data dictionary).
The absense from this map of the name of a variable found in the localVariables
property indicates that defaults should
be used.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get variableSubstitutionRules():Object
public function set variableSubstitutionRules(value:Object):void
ContextData | () | 构造函数 |
public function ContextData()
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor
addEventListener | () | 方法 |
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
through additional calls to addEventListener()
. To change a listener's priority, you
must first call removeEventListener()
. Then you can register the listener again with the new
priority level.
After the listener is registered, subsequent calls to
addEventListener()
with a different value for either type
or useCapture
result in the
creation of a separate listener registration. For example, if you first register a
listener with useCapture
set to true
, it listens only during the capture phase. If you
call addEventListener()
again using the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens during the capture phase, and
another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener()
; otherwise, memory problems might result. Objects
with registered event listeners are not automatically removed from memory because the
garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
参数
type:String — The type of event.
| |
listener:Function — The listener function that processes the event. This function must accept an event object
as its only parameter and must return nothing, as this example shows:
| |
useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target
and bubbling phases. If useCapture is set to true , the
listener processes the event only during the capture phase and not in the target or
bubbling phase. If useCapture is false , the listener processes the event only
during the target or bubbling phase. To listen for the event in all three phases, call
addEventListener() twice, once with useCapture set to true ,
then again with useCapture set to false .
| |
priority:int (default = 0 ) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
| |
weakRef:Boolean (default = false ) — Determines whether the reference to the listener is strong or weak. A strong
reference (the default) prevents your listener from being garbage-collected. A weak
reference does not. Class-level member functions are not subject to garbage
collection, so you can set |
applySubtitutionRule | () | 方法 |
public function applySubtitutionRule(varName:String, rule:String, value:String = "1"):void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Convenience method to apply the specified rule to the specified variable in the variableSubstitutionRules
property. If the
rule always exists, its value is updated.
参数
varName:String — Name of the variable to which the rule applies.
| |
rule:String — Name of the rule (one of RULE constants) to apply.
| |
value:String (default = "1 ") — Value to give to the rule. Defaults to 1 to activate the rule.
|
引发
Error — Invalid rule.
|
相关 API 元素
dispatchEvent | () | 方法 |
public function dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which dispatchEvent()
is called.
参数
event:Event — The event object dispatched into the event flow.
|
Boolean — A value of true unless preventDefault() is called on the event,
in which case it returns false .
|
hasEventListener | () | 方法 |
public function hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether
a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger()
.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
参数
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
|
removeEventListener | () | 方法 |
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
参数
type:String — The type of event.
| |
listener:Function — The listener object to remove.
| |
useCapture:Boolean (default = false ) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true , and another call with useCapture set to false .
|
willTrigger | () | 方法 |
public function willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true
if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
参数
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
|
RULE_FORCE_PLACEHOLDER | 常量 |
public static const RULE_FORCE_PLACEHOLDER:String = "forcePlaceholder"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Substitution rule for forcing a variable's type to placeholder. Values: 0 (default), 1.
RULE_KEEP_TOKEN | 常量 |
public static const RULE_KEEP_TOKEN:String = "keepToken"
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Substitution rule for retaining the token of a variable with an empty value. Values: 0 (default), 1.
Tue Jun 12 2018, 11:04 AM Z