Pakiet | spark.effects |
Klasa | public class Animate |
Dziedziczenie | Animate Effect EventDispatcher Object |
Podklasy | AnimateColor, AnimateFilter, AnimateTransform, AnimateTransitionShader, Fade, Resize |
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
motionPaths
property.
Składnia MXMLUkryj składnię MXMLThe <s:Animate>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:Animate Properties id="ID" disableLayout="false" easer="{spark.effects.easing.Sine(.5)}" interpolator="NumberInterpolator" motionPaths="no default" repeatBehavior="loop" />
Domyślna właściwość MXMLmotionPaths
Powiązane elementy interfejsu API
Właściwość | Zdefiniowane przez | ||
---|---|---|---|
className : String [tylko do odczytu]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Odwołanie do obiektu klasy lub funkcji konstruktora, dotyczące danej instancji obiektu. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [tylko do odczytu]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Metoda | Zdefiniowane przez | ||
---|---|---|---|
Constructor. | Animate | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Rejestruje obiekt detektora zdarzeń w obiekcie EventDispatcher, dzięki czemu detektor będzie otrzymywał powiadomienia o zdarzeniu. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Wywołuje zdarzenie, tj. kieruje je do przepływu zdarzeń. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Sprawdza, czy obiekt EventDispatcher zawiera jakiekolwiek detektory zarejestrowane dla konkretnego typu zdarzeń. | EventDispatcher | ||
Wskazuje, czy dla obiektu zdefiniowano określoną właściwość. | Object | ||
Wskazuje, czy instancja klasy Object należy do łańcucha prototypów obiektu określonego jako parametr. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Wskazuje, czy określona właściwość istnieje i jest przeliczalna. | Object | ||
Usuwa detektor z obiektu EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Ustawia dostępność właściwości dynamicznej używanej w pętlach. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Zwraca ciąg reprezentujący obiekt — sformatowany zgodnie z konwencjami właściwymi dla ustawień regionalnych. | Object | ||
Zwraca ciąg reprezentujący określony obiekt. | Object | ||
Zwraca pierwotną wartość dla określonego obiektu. | Object | ||
Sprawdza, czy detektor zdarzeń określonego typu jest zarejestrowany w tym obiekcie EventDispatcher lub jego elementach macierzystych. | EventDispatcher |
Zdarzenie | Podsumowanie | Zdefiniowane przez | ||
---|---|---|---|---|
[zdarzenie broadcast] Wywoływane, gdy program Flash Player lub aplikacja środowiska wykonawczego AIR uzyskuje fokus w systemie operacyjnym i przechodzi w stan aktywny. | EventDispatcher | |||
[zdarzenie broadcast] Wywoływane, gdy program Flash Player lub aplikacja AIR traci fokus w systemie operacyjnym i przechodzi w stan nieaktywny. | EventDispatcher | |||
Dispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method. | Effect | |||
Dispatched when the effect begins a new repetition, for any effect that is repeated more than once. | Animate | |||
Dispatched when the effect starts playing. | Effect | |||
Dispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method. | Effect | |||
Dispatched every time the effect updates the target. | Animate |
disableLayout | właściwość |
disableLayout:Boolean
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
If true
, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. These properties are restored when the effect
finishes.
Wartością domyślną jest false.
Implementacja
public function get disableLayout():Boolean
public function set disableLayout(value:Boolean):void
easer | właściwość |
easer:IEaser
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.
Note that it is possible to have easing at both the effect
level and the Keyframe level (where Keyframes hold the values/times
used in the MotionPath structures).
These easing behaviors build on each other.
The easer
controls the easing of the overall effect.
The Keyframe controls the easing in any particular interval of the animation.
By default, the easing for Animate is non-linear (Sine(.5)).
The easing for Keyframes is linear. If you desire an effect with easing
at the keyframe level instead, you can set the easing of the
effect to linear, and then set the easing specifically on the Keyframes.
Wartością domyślną jest spark.effects.easing.Sine(.5).
Implementacja
public function get easer():IEaser
public function set easer(value:IEaser):void
Powiązane elementy interfejsu API
interpolator | właściwość |
interpolator:IInterpolator
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
The interpolator used by this effect to calculate values between
the start and end values of a property.
By default, the NumberInterpolator class handles interpolation
or, in the case of the start
and end values being Arrays or Vectors, by the
MultiValueInterpolator class.
Interpolation of other types, or of Numbers that should be interpolated
differently, such as uint
values that hold color
channel information, can be handled by supplying a different
interpolator.
Implementacja
public function get interpolator():IInterpolator
public function set interpolator(value:IInterpolator):void
Powiązane elementy interfejsu API
motionPaths | właściwość |
motionPaths:Vector.<MotionPath>
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation.
This Vector takes precedence over
any properties declared in subclasses of Animate.
For example, if this Array is set directly on a Move effect,
then any properties of the Move effect, such as xFrom
, are ignored.
Implementacja
public function get motionPaths():Vector.<MotionPath>
public function set motionPaths(value:Vector.<MotionPath>):void
repeatBehavior | właściwość |
repeatBehavior:String
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
The behavior of a repeating effect, which means an effect
with repeatCount
equal to either 0 or > 1. This
value should be either RepeatBehavior.LOOP
, which means the animation
repeats in the same order each time, or RepeatBehavior.REVERSE
,
which means the animation reverses direction on each iteration.
Wartością domyślną jest RepeatBehavior.LOOP.
Implementacja
public function get repeatBehavior():String
public function set repeatBehavior(value:String):void
Animate | () | Konstruktor |
effectRepeat | Zdarzenie |
mx.events.EffectEvent
właściwość EffectEvent.type =
mx.events.EffectEvent.EFFECT_REPEAT
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
Dispatched when the effect begins a new repetition, for
any effect that is repeated more than once.
Flex also dispatches an effectUpdate
event
for the effect at the same time.
EffectEvent.EFFECT_REPEAT
constant defines the value of the
type
property of the event object for an
effectRepeat
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
effectUpdate | Zdarzenie |
mx.events.EffectEvent
właściwość EffectEvent.type =
mx.events.EffectEvent.EFFECT_UPDATE
Wersja języka: | ActionScript 3.0 |
Wersja produktu: | Flex 4 |
Wersje środowiska wykonawczego: | Flash Player 10, AIR 1.5 |
Dispatched every time the effect updates the target.
TheEffectEvent.EFFECT_UPDATE
constant defines the value of the
type
property of the event object for an
effectUpdate
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
effectInstance | The effect instance object for the event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
<?xml version="1.0"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Animate id="animateEffect" target="{targetBox}" repeatCount="2" repeatBehavior="reverse" disableLayout="true" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"> <s:motionPaths> <s:SimpleMotionPath property="x" valueFrom="0" valueTo="100"/> <s:SimpleMotionPath property="alpha" valueFrom="1" valueTo="0"/> </s:motionPaths> </s:Animate> </fx:Declarations> <s:Panel title="Animate Effect Example" width="75%" height="75%"> <mx:HBox width="100%" height="100%"> <!-- Our target to affect--> <mx:VBox id="targetBox" width="50%" horizontalAlign="center"> <mx:Label text="Nokia 9930" /> <mx:Image id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:VBox> <mx:VBox id="detailsBox" width="50%" left="0"> <mx:Text width="99%" color="blue" text="The Animate effect animates any property or style of an object over time using animationProperty arrays. Click 'Animate' to watch the effect."/> </mx:VBox> </mx:HBox> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Animate" click="animateEffect.play();"/> </s:Panel> </s:Application>
Tue Jun 12 2018, 12:06 PM Z