Pakket | spark.effects |
Klasse | public class Wipe |
Overerving | Wipe AnimateTransitionShader Animate Effect EventDispatcher Object |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
The Wipe effect uses Pixel Bender, which is not supported for AIR mobile applications. |
The Wipe effect performs a bitmap transition effect by running a directional wipe between the first and second bitmaps. This wipe exposes the second bitmap over the course of the animation in a direction indicated by the
direction
property.
A pixel-shader program loaded by the effect
runs the underlying bitmap effect.
If you want to use
a different Wipe behavior, you can specify a custom pixel-shader program.
The pixel-shader program must adhere to the constraints
specified for the shaderByteCode
property of AnimateTransitionShader class, and supply three additional
parameters.
The extra parameters required by the Wipe shader
are:
- An int
direction
parameter, whose value means the same as the related String property in the Wipe class. - Two floating point parameters:
imageWidth
andimageHeight
.
All of these parameters are set on the shader when the effect starts playing, so the parameters need to exist and do something appropriate in order for the effect to function correctly.
MXML-syntaxisMXML-syntaxis verbergenThe <s:Wipe>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:Wipe Properties id="ID" direction="right" />
Standaard-MXML-eigenschapmotionPaths
Meer voorbeelden
Using a pixel-shader effect in a transition
Applying a pixel-shader effect
Creating a custom pixel shader
Verwante API-elementen
spark.effects.AnimateTransitionShader
spark.effects.AnimateTransitionShader.shaderByteCode
Eigenschap | Gedefinieerd door | ||
---|---|---|---|
bitmapFrom : BitmapData
The bitmap data representing the start state of this effect. | AnimateTransitionShader | ||
bitmapTo : BitmapData
The bitmap data representing the end state of this effect. | AnimateTransitionShader | ||
className : String [alleen-lezen]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
direction : String = "right"
The direction that the wipe moves during the animation:
WipeDirection.RIGHT, WipeDirection.LEFT,
WipeDirection.UP, or WipeDirection.DOWN. | Wipe | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [alleen-lezen]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
shaderByteCode : Object
The bytecode for the pixel-shader program that the effect uses
to animate between the two bitmaps. | AnimateTransitionShader | ||
shaderProperties : Object
A map of parameter name/value pairs passed to the pixel-shader program
before playing. | AnimateTransitionShader | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Methode | Gedefinieerd door | ||
---|---|---|---|
Constructor. | Wipe | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registreert een gebeurtenislistenerobject bij een object EventDispatcher, zodat de listener een melding van een gebeurtenis ontvangt. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Verzendt een gebeurtenis naar de gebeurtenisstroom. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Controleert of het object EventDispatcher listeners heeft geregistreerd voor een specifiek type gebeurtenis. | EventDispatcher | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Verwijdert een listener uit het object EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object | ||
Controleert of een gebeurtenislistener is geregistreerd bij dit object EventDispatcher of een van de voorouders voor het opgegeven type gebeurtenis. | EventDispatcher |
direction | eigenschap |
public var direction:String = "right"
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
The direction that the wipe moves during the animation:
WipeDirection.RIGHT
, WipeDirection.LEFT
,
WipeDirection.UP
, or WipeDirection.DOWN
.
De standaardwaarde is WipeDirection.RIGHT.
Verwante API-elementen
Wipe | () | Constructor |
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <s:states> <s:State name="default"/> <s:State name="flipped"/> </s:states> <s:transitions> <s:Transition id="t1"> <s:Wipe id="wipe" direction="right" target="{holder}" duration="1000" /> </s:Transition> </s:transitions> <s:Panel title="Wipe Example" width="75%" height="75%"> <s:HGroup width="100%" height="100%" left="5" top="5" horizontalCenter="0" verticalCenter="0"> <s:Group id="holder"> <s:BitmapImage source="@Embed('assets/back2.png')" visible="true" visible.flipped="false"/> <s:BitmapImage source="@Embed('assets/c2.png')" visible="false" visible.flipped="true"/> </s:Group> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" left="0"> <s:Label width="99%" color="blue" text="Wipe wipes from bitmapFrom to the bitmapTo image in the given direction. Click the 'Wipe Right' button to see the effect."/> </s:VGroup> </s:HGroup> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button left="5" bottom="5" label="Wipe Right" click="currentState = (currentState == 'flipped') ? 'default' : 'flipped';"/> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:42 AM Z