Pakket | mx.effects |
Klasse | public class Glow |
Overerving | Glow TweenEffect Effect EventDispatcher Object |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
spark.effects.AnimateFilter In Flex 4, use an AnimateFilter effect with a Glow bitmap filter. |
The Glow effect lets you apply a visual glow effect to a component.
The Glow effect uses the Flash GlowFilter class as part of its implementation. For more information, see the flash.filters.GlowFilter class. If you apply a Glow effect to a component, you cannot apply a GlowFilter or a second Glow effect to the component.
MXML-syntaxisMXML-syntaxis verbergenThe <mx:Glow>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Glow id="ID" alphaFrom="val" alphaTo="val" blurXFrom="val" blurXTo="val" blurYFrom="val" blurYTo="val" color="themeColor of the application" inner="false|true" knockout="false|true" strength="2" />
Verwante API-elementen
Eigenschap | Gedefinieerd door | ||
---|---|---|---|
alphaFrom : Number = 1
Starting transparency level between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Glow | ||
alphaTo : Number = 0
Ending transparency level between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Glow | ||
blurXFrom : Number = 5
The starting amount of horizontal blur. | Glow | ||
blurXTo : Number = 0
The ending amount of horizontal blur. | Glow | ||
blurYFrom : Number = 5
The starting amount of vertical blur. | Glow | ||
blurYTo : Number = 0
The ending amount of vertical blur. | Glow | ||
className : String [alleen-lezen]
The name of the effect class, such as "Fade". | Effect | ||
color : uint = 0xFFFFFFFF
The color of the glow. | Glow | ||
constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
inner : Boolean
Specifies whether the glow is an inner glow. | Glow | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [alleen-lezen]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
knockout : Boolean
Specifies whether the object has a knockout effect. | Glow | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
strength : Number = 2
The strength of the imprint or spread. | Glow | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Methode | Gedefinieerd door | ||
---|---|---|---|
Constructor. | Glow | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registreert een gebeurtenislistenerobject bij een object EventDispatcher, zodat de listener een melding van een gebeurtenis ontvangt. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Verzendt een gebeurtenis naar de gebeurtenisstroom. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Controleert of het object EventDispatcher listeners heeft geregistreerd voor een specifiek type gebeurtenis. | EventDispatcher | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Verwijdert een listener uit het object EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object | ||
Controleert of een gebeurtenislistener is geregistreerd bij dit object EventDispatcher of een van de voorouders voor het opgegeven type gebeurtenis. | EventDispatcher |
alphaFrom | eigenschap |
public var alphaFrom:Number = 1
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Starting transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
De standaardwaarde is 1.
alphaTo | eigenschap |
public var alphaTo:Number = 0
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Ending transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
De standaardwaarde is 0.
blurXFrom | eigenschap |
public var blurXFrom:Number = 5
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The starting amount of horizontal blur. Valid values are from 0.0 to 255.0.
De standaardwaarde is 5.
blurXTo | eigenschap |
public var blurXTo:Number = 0
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The ending amount of horizontal blur. Valid values are from 0.0 to 255.0.
De standaardwaarde is 0.
blurYFrom | eigenschap |
public var blurYFrom:Number = 5
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The starting amount of vertical blur. Valid values are from 0.0 to 255.0.
De standaardwaarde is 5.
blurYTo | eigenschap |
public var blurYTo:Number = 0
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The ending amount of vertical blur. Valid values are from 0.0 to 255.0.
De standaardwaarde is 0.
color | eigenschap |
public var color:uint = 0xFFFFFFFF
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The color of the glow.
The default value is the value of the themeColor
style
property of the application. The default value of this property
is StyleManager.NOT_A_COLOR
. When play()
is called on the effect, if the color property is set to that default
value, the color value in the effect instance will be set to
the value of the current themeColor
style for the
application.
De standaardwaarde is StyleManager.NOT_A_COLOR.
inner | eigenschap |
public var inner:Boolean
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Specifies whether the glow is an inner glow.
A value of true
indicates an inner glow within
the outer edges of the object.
The default value is false
, to specify
an outer glow around the outer edges of the object.
De standaardwaarde is false.
knockout | eigenschap |
public var knockout:Boolean
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
Specifies whether the object has a knockout effect.
A value of true
makes the object's fill color transparent
to reveal the background color of the underlying object.
The default value is false
to specify no knockout effect.
De standaardwaarde is false.
strength | eigenschap |
public var strength:Number = 2
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The strength of the imprint or spread.
The higher the value, the more color is imprinted and the stronger the
contrast between the glow and the background.
Valid values are from 0
to 255
.
De standaardwaarde is 2.
Glow | () | Constructor |
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Halo Glow effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <mx:Glow id="glowImage" duration="1000" alphaFrom="1.0" alphaTo="0.3" blurXFrom="0.0" blurXTo="50.0" blurYFrom="0.0" blurYTo="50.0" color="0x00FF00"/> <mx:Glow id="unglowImage" duration="1000" alphaFrom="0.3" alphaTo="1.0" blurXFrom="50.0" blurXTo="0.0" blurYFrom="50.0" blurYTo="0.0" color="0x0000FF"/> </fx:Declarations> <s:Panel title="Halo Glow Effect Example" width="75%" height="75%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click and hold the mouse on the image to see glowImage effect. Release the mouse to see unglowImage effect."/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{glowImage}" mouseUpEffect="{unglowImage}"/> </s:VGroup> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:42 AM Z