패키지 | mx.effects |
클래스 | public class Move |
상속 | Move TweenEffect Effect EventDispatcher Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Flex 4.0(으)로 시작하는 경우 이 클래스 대신 spark.effects.Move 클래스를 사용하는 것이 좋습니다. |
The Move effect changes the position of a component over a specified time interval. You can specify the initial position with the
xFrom
and
yFrom
values, the destination position with xTo
and yTo
, or the number of pixels to move the component
with xBy
and yBy
.
If you specify any two of the values (initial position, destination,
or amount to move), Flex calculates the third.
If you specify all three, Flex ignores the xBy
and
yBy
values.
If you specify only the xTo
and yTo
values
or the xBy
and yBy
values,
Flex sets xFrom
and yFrom
to be the object's
current position.
If you specify a Move effect for a moveEffect
trigger,
and if you do not set the six From, To, and By properties,
Flex sets them to create a smooth transition between the object's
old position and its new position.
You typically apply this effect to a target in a container
that uses absolute positioning, such as Canvas,
or one with "layout=absolute"
, such as Application or Panel.
If you apply it to a target in a container that performs automatic layout,
such as a VBox or Grid container,
the move occurs, but the next time the container updates its layout,
it moves the target back to its original position.
You can set the container's autoLayout
property to false
to disable the move back, but that disables layout for all controls in the container.
The <mx:Move>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<mx:Move id="ID" xFrom="val" yFrom="val" xTo="val" yTo="val" xBy="val" yBy="val" />
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
className : String [읽기 전용]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [읽기 전용]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | ||
xBy : Number
Number of pixels to move the components along the x axis. | Move | ||
xFrom : Number
Initial position's x coordinate. | Move | ||
xTo : Number
Destination position's x coordinate. | Move | ||
yBy : Number
Number of pixels to move the components along the y axis. | Move | ||
yFrom : Number
Initial position's y coordinate. | Move | ||
yTo : Number
Destination position's y coordinate. | Move |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | Move | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
xBy | 속성 |
public var xBy:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number of pixels to move the components along the x axis. Values can be negative.
xFrom | 속성 |
public var xFrom:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initial position's x coordinate.
xTo | 속성 |
public var xTo:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Destination position's x coordinate.
yBy | 속성 |
public var yBy:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Number of pixels to move the components along the y axis. Values can be negative.
yFrom | 속성 |
public var yFrom:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initial position's y coordinate.
yTo | 속성 |
public var yTo:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Destination position's y coordinate.
Move | () | 생성자 |
<?xml version="1.0"?> <!-- Simple example to demonstrate the Halo Move effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ private function moveImage():void { myMove.end(); myMove.xTo=mouseX-60; myMove.play(); } ]]> </fx:Script> <fx:Declarations> <mx:Move id="myMove" target="{img}"/> </fx:Declarations> <s:Panel title="Halo Move Effect Example" width="95%" height="95%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click anywhere on the canvas to move the phone horizontally to that position"/> <mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage();"> <mx:Image id="img" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:Canvas> </s:VGroup> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z