패키지 | mx.effects |
클래스 | public class Dissolve |
상속 | Dissolve TweenEffect Effect EventDispatcher Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
- When the effect begins, it creates an opaque rectangle.
The rectangle floats above the target component,
its color matches the
Dissolve.color
property, and itsalpha
property is initially set to (1.0 -Dissolve.alphaFrom
). - As the effect plays, the
alpha
property of the rectangle animates from (1.0 -alphaFrom
) to (1.0 -alphaTo
). As the rectangle becomes more and more opaque, the content underneath it gradually disappears. - When the effect finishes, the rectangle is destroyed.
When the target object is a Container, the Dissolve effect applies to the content area inside the container. The content area is the region where the container's background color is visible.
Note: To use the Dissolve effect with the
creationCompleteEffect
trigger of a DataGrid control,
you must define the data provider of the control inline
using a child tag of the DataGrid control, or using data binding.
This issue is a result of the data provider not being set until the
creationComplete
event is dispatched.
Therefore, when the effect starts playing, Flex has not completed
the sizing of the DataGrid control.
The <mx:Dissolve>
tag
inherits the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Dissolve id="ID" alphaFrom="val" alphaTo="val" color="val" />
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
alphaFrom : Number
Initial transparency level between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Dissolve | ||
alphaTo : Number
Final transparency level between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Dissolve | ||
className : String [읽기 전용]
The name of the effect class, such as "Fade". | Effect | ||
color : uint = 0xFFFFFFFF
Hex value that represents the color of the floating rectangle
that the effect displays over the target object. | Dissolve | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [읽기 전용]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targetArea : RoundedRectangle
The area of the target to play the effect upon. | Dissolve | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | Dissolve | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
alphaFrom | 속성 |
public var alphaFrom:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initial transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear, the default
value is the current value of the target's alpha
property.
If the effect causes the target component to appear, the default
value is 0.0.
alphaTo | 속성 |
public var alphaTo:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Final transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear, the default
value is 0.0.
If the effect causes the target component to appear, the default
value is the current value of the target's alpha
property.
color | 속성 |
public var color:uint = 0xFFFFFFFF
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Hex value that represents the color of the floating rectangle
that the effect displays over the target object.
The default value is the color specified by the target component's
backgroundColor
style property, or 0xFFFFFF, if
backgroundColor
is not set.
targetArea | 속성 |
public var targetArea:RoundedRectangle
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The area of the target to play the effect upon. The dissolve overlay is drawn using this property's dimensions. UIComponents create an overlay over the entire component. Containers create an overlay over their content area, but not their chrome.
기본값: null.
Dissolve | () | 생성자 |
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Halo Dissolve effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Declarations> <mx:Dissolve id="dissolveOut" duration="1000" alphaFrom="1.0" alphaTo="0.0"/> <mx:Dissolve id="dissolveIn" duration="1000" alphaFrom="0.0" alphaTo="1.0"/> </fx:Declarations> <s:Panel title="Halo Dissolve Effect Example" width="95%" height="95%" > <s:HGroup left="20" right="20" top="20" bottom="20"> <s:VGroup> <mx:Text text="Nokia 9930" fontSize="14" visible="{cb1.selected}" hideEffect="{dissolveOut}" showEffect="{dissolveIn}"/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')" visible="{cb1.selected}" hideEffect="{dissolveOut}" showEffect="{dissolveIn}"/> </s:VGroup> <s:VGroup height="100%" width="100%"> <mx:Text width="100%" color="blue" text="Use the Dissolve effect to show or hide the text, image, and button."/> <mx:Spacer height="100%"/> <mx:Button label="Purchase" visible="{cb1.selected}" hideEffect="{dissolveOut}" showEffect="{dissolveIn}"/> </s:VGroup> </s:HGroup> <s:CheckBox id="cb1" label="visible" selected="true" bottom="10" left="10"/> </s:Panel> </s:Application>
Tue Jun 12 2018, 03:17 PM Z