패키지 | mx.charts.effects.effectClasses |
클래스 | public class SeriesEffectInstance |
상속 | SeriesEffectInstance TweenEffectInstance EffectInstance EventDispatcher Object |
하위 클래스 | SeriesInterpolateInstance, SeriesSlideInstance, SeriesZoomInstance |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
className : String [읽기 전용]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
easingFunction : Function
The easing function for the animation. | TweenEffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
elementOffset : Number = 20
Specifies the amount of time, in milliseconds, that Flex delays
the start of the effect on each element in the series. | SeriesEffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
minimumElementDuration : Number = 0
Specifies the amount of time, in milliseconds,
that an individual element should take to complete the effect. | SeriesEffectInstance | ||
offset : Number = 0
Specifies the amount of time, in milliseconds,
that Flex delays the effect. | SeriesEffectInstance | ||
playheadTime : Number [재정의]
Current time position of the effect. | TweenEffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
tween : mx.effects:Tween
The Tween object, which determines the animation. | TweenEffectInstance | ||
type : String = "show"
The type of transition this effect is being used for. | SeriesEffectInstance |
속성 | 정의 주체 | ||
---|---|---|---|
interpolationValues : Array
The current position of each chart item being managed by this effect. | SeriesEffectInstance | ||
playCount : int = 0
Number of times that the instance has been played. | EffectInstance | ||
targetSeries : Series
The series targeted by this instance. | SeriesEffectInstance |
메서드 | 정의 주체 | ||
---|---|---|---|
SeriesEffectInstance(target:Object = null)
Constructor. | SeriesEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
[재정의]
Interrupts an effect that is currently playing,
and immediately jumps to the end of the effect. | TweenEffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Callback method that is called when the target should be updated
by the effect for the last time. | TweenEffectInstance | ||
Callback method that is called when the target should be updated
by the effect. | TweenEffectInstance | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
메서드 | 정의 주체 | ||
---|---|---|---|
Initializes the tweening calculations and sets up the interpolationValues Array for the number of items equal to the elementCount property. | SeriesEffectInstance | ||
createTween(listener:Object, startValue:Object, endValue:Object, duration:Number = -1, minFps:Number = -1):mx.effects:Tween
Creates a Tween instance,
assigns it the start, end, and duration values. | TweenEffectInstance |
elementOffset | 속성 |
public var elementOffset:Number = 20
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the amount of time, in milliseconds, that Flex delays the start of the effect on each element in the series.
Set elementOffset
to 0
to affect all elements of the series at the same time.
They start the effect at the same time and end it at the same time.
Set elementOffset
to a positive integer
(such as 30
) to stagger the effect on each element
by that amount of time.
For example, with a slide effect, the first element slides in
immediately, then the next element begins 30 milliseconds later,
and so on.
The amount of time for the effect to execute is the same
for each element, but the overall duration of the effect is longer.
Set elementOffset
to a negative value
to have the effect begin from the last element
and move backwards through the list.
The default is 20
.
interpolationValues | 속성 |
protected var interpolationValues:Array
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The current position of each chart item being managed by this effect. This is an array of values between 0 and 1 indicating how far the effect should render each item in the series between its starting and ending values. These values are calculated based on the duration, number of elements, element offset, minimum element duration, and easing function.
minimumElementDuration | 속성 |
public var minimumElementDuration:Number = 0
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the amount of time, in milliseconds, that an individual element should take to complete the effect.
Charts with a variable number of data points in the series
cannot reliably create smooth effects
with only the duration
property.
For example, an effect with a duration
of 1000
and an elementOffset
of 100
takes 900 milliseconds per element
to complete an effect if you have two elements in the series.
This is because the start of each effect is offset by 100
and each effect finishes in 1000 milliseconds.
If there are four elements in the series, each element takes 700 milliseconds to complete (the last effect starts 300 milliseconds after the first and must be completed within 1000 milliseconds). With 10 elements, each element has only 100 milliseconds
to complete the effect.The minimumElementDuration
value
sets a minimal duration for each element.
No element of the series takes less than this amount of time
(in milliseconds) to execute the effect,
regardless of the number of elements in the series
and the value of the duration
property.
As a result, it is possible for an effect to take longer
than a specified duration
if at least two of the following three properties are specified:
duration
, offset
,
and minimumElementDuration
.
The default is 0
.
offset | 속성 |
public var offset:Number = 0
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Specifies the amount of time, in milliseconds, that Flex delays the effect.
Use this property to stagger effects on multiple series.
The default is 0
.
targetSeries | 속성 |
protected var targetSeries:Series
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The series targeted by this instance.
type | 속성 |
public var type:String = "show"
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The type of transition this effect is being used for. Some series effects define different behavior based on whether they are being used during the show or hide portion of
a chart transition. The SeriesSlide effect, for example, slides elements from their position off screen when type is set to hide
, and on screen when set to show
. This property
is set automatically by the chart, based on whether the effect is assigned to the ShowDataEffect or HideDataEffect style.
SeriesEffectInstance | () | 생성자 |
beginTween | () | 메서드 |
protected function beginTween(elementCount:int):void
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initializes the tweening calculations and sets up the interpolationValues
Array for the number of items equal to the elementCount
property. Derived classes should call this function in their play()
method.
매개 변수
elementCount:int — The number of elements to generate interpolation values for.
|
Tue Jun 12 2018, 03:17 PM Z