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com.adobe.icc.vo 

DataDownload  - AS3 Asset Composer

パッケージcom.adobe.icc.vo
クラスpublic class DataDownload
継承DataDownload Inheritance Object
実装 IEventDispatcher

言語バージョン: ActionScript 3.0
製品バージョン: Asset Composer Building Block 9.5
ランタイムバージョン: AIR (unsupported), Flash Player 9, Flash Player 10

A value object that is used to transfer downloadable content such as XDP or XML data. It contains values that are specific to the downloaded content. That is, the content bytes, file name, and the name of the object that the content belongs to.



パブリックプロパティ
 プロパティ定義元
 Inheritedconstructor : Object
指定されたオブジェクトインスタンスのクラスオブジェクトまたはコンストラクター関数への参照です。
Object
  objByteArray : ByteArray
Downloaded content.
DataDownload
  objFileName : String
File name corresponding to the downloaded data, if applicable.
DataDownload
  objName : String
Unique object name (version-independent) of the object whose data was downloaded.
DataDownload
パブリックメソッド
 メソッド定義元
  
Constructor
DataDownload
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
DataDownload
  
Dispatches an event into the event flow.
DataDownload
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
DataDownload
 Inherited
オブジェクトに指定されたプロパティが定義されているかどうかを示します。
Object
 Inherited
Object クラスのインスタンスが、パラメーターとして指定されたオブジェクトのプロトタイプチェーン内にあるかどうかを示します。
Object
 Inherited
指定されたプロパティが存在し、列挙できるかどうかを示します。
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
DataDownload
 Inherited
ループ処理に対するダイナミックプロパティの可用性を設定します。
Object
 Inherited
ロケール固有の規則に従って書式設定された、このオブジェクトのストリング表現を返します。
Object
 Inherited
指定されたオブジェクトのストリング表現を返します。
Object
 Inherited
指定されたオブジェクトのプリミティブな値を返します。
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
DataDownload
プロパティの詳細

objByteArray

プロパティ
objByteArray:ByteArray

言語バージョン: ActionScript 3.0
製品バージョン: Asset Composer Building Block 9.5
ランタイムバージョン: AIR (unsupported), Flash Player 9, Flash Player 10

Downloaded content.

このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 propertyChange イベントが送出されます。



実装
    public function get objByteArray():ByteArray
    public function set objByteArray(value:ByteArray):void

objFileName

プロパティ 
objFileName:String

言語バージョン: ActionScript 3.0
製品バージョン: Asset Composer Building Block 9.5
ランタイムバージョン: AIR (unsupported), Flash Player 9, Flash Player 10

File name corresponding to the downloaded data, if applicable.

このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 propertyChange イベントが送出されます。



実装
    public function get objFileName():String
    public function set objFileName(value:String):void

objName

プロパティ 
objName:String

言語バージョン: ActionScript 3.0
製品バージョン: Asset Composer Building Block 9.5
ランタイムバージョン: AIR (unsupported), Flash Player 9, Flash Player 10

Unique object name (version-independent) of the object whose data was downloaded.

このプロパティはデータバインディングのソースとして使用できます。 このプロパティを変更すると、 propertyChange イベントが送出されます。



実装
    public function get objName():String
    public function set objName(value:String):void
コンストラクターの詳細

DataDownload

()コンストラクター
public function DataDownload()

言語バージョン: ActionScript 3.0
製品バージョン: Asset Composer Building Block 9.5
ランタイムバージョン: AIR (unsupported), Flash Player 9, Flash Player 10

Constructor

メソッドの詳細

addEventListener

()メソッド
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

パラメーター

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()メソッド 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

パラメーター

event:Event — The event object dispatched into the event flow.

戻り値
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()メソッド 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

パラメーター

type:String — The type of event.

戻り値
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()メソッド 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

パラメーター

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

willTrigger

()メソッド 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

パラメーター

type:String — The type of event.

戻り値
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.




[ X ]英語で表示される理由
ActionScript 3.0 リファレンスガイドのコンテンツが英語で表示されます。

ActionScript 3.0 リファレンスガイドのすべての部分がすべての言語に翻訳されているわけではありません。言語エレメントが翻訳されていない場合、そのエレメントは英語で表示されます。例えば、ga.controls.HelpBox クラスはどの言語にも訳されていません。このため、リファレンスガイドの日本語バージョンでは、ga.controls.HelpBox クラスは英語で表示されます。