Guide de référence ActionScript® 3.0 pour la plate-forme Adobe® Flash®
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lc.procmgmt.domain 

QueuesManager  - AS3 ADEP Workspace

Packagelc.procmgmt.domain
Classepublic class QueuesManager
HéritageQueuesManager Inheritance Object
Implémente IEventDispatcher

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The QueuesManager class manages the draft queue, default queue, and group queue. The tasks are loaded during initialization and organized into the correct queue, which may be used for binding.

For information on using this component to customize Workspace, see Customizing the Adobe Digital Enterprise Platform Document Services - Workspace 10.0 User Interface .

Eléments de l’API associés



Propriétés publiques
 PropriétéDéfini par
 Inheritedconstructor : Object
Référence à l’objet de classe ou à la fonction constructeur d’une occurrence donnée d’un objet.
Object
  defaultQueue : Queue
The default queue of the QueuesManager object.
QueuesManager
  draftQueue : DraftQueue
The draft queue of the QueuesManager object.
QueuesManager
  groupQueues : ListCollectionView
The group queues of the QueuesManager object.
QueuesManager
  initialQueue : InitialQueue
The initial queue of the QueuesManager object.
QueuesManager
  queues : ListCollectionView
The queues of the QueuesManager object.
QueuesManager
  userQueues : ListCollectionView
The user queues of the QueuesManager object.
QueuesManager
Méthodes publiques
 MéthodeDéfini par
  
Constructor
QueuesManager
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
QueuesManager
  
Dispatches an event into the event flow.
QueuesManager
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
QueuesManager
 Inherited
Indique si la propriété spécifiée d’un objet est définie.
Object
 Inherited
Indique si une occurrence de la classe Object figure dans la chaîne de prototype de l’objet spécifié en tant que paramètre.
Object
 Inherited
Indique si la propriété spécifiée existe et est énumérable.
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
QueuesManager
  
Removes a task from a queue.
QueuesManager
 Inherited
Définit la disponibilité d’une propriété dynamique pour les opérations en boucle.
Object
 Inherited
Renvoie la représentation de chaîne de cet objet, formatée selon les paramètres régionaux en vigueur.
Object
 Inherited
Renvoie la représentation sous forme de chaîne de l’objet spécifié.
Object
 Inherited
Renvoie la valeur primitive de l’objet spécifié.
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
QueuesManager
Constantes publiques
 ConstanteDéfini par
  SESSION_KEY : String = "lc.procmgmt.domain.QueuesManager"
[statique] A special value that represents the manger key name in the SessionMap object.
QueuesManager
Détails de la propriété

defaultQueue

propriété
defaultQueue:Queue

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The default queue of the QueuesManager object. Every user must have a default queue.

Cette propriété peut être utilisée comme source de la liaison de données. Lorsque cette propriété est modifiée, elle distribue l’événement propertyChange .



Implémentation
    public function get defaultQueue():Queue
    public function set defaultQueue(value:Queue):void

draftQueue

propriété 
draftQueue:DraftQueue

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The draft queue of the QueuesManager object.

Cette propriété peut être utilisée comme source de la liaison de données. Lorsque cette propriété est modifiée, elle distribue l’événement propertyChange .



Implémentation
    public function get draftQueue():DraftQueue
    public function set draftQueue(value:DraftQueue):void

groupQueues

propriété 
groupQueues:ListCollectionView

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The group queues of the QueuesManager object.

Cette propriété peut être utilisée comme source de la liaison de données. Lorsque cette propriété est modifiée, elle distribue l’événement propertyChange .



Implémentation
    public function get groupQueues():ListCollectionView
    public function set groupQueues(value:ListCollectionView):void

initialQueue

propriété 
initialQueue:InitialQueue

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The initial queue of the QueuesManager object.

Cette propriété peut être utilisée comme source de la liaison de données. Lorsque cette propriété est modifiée, elle distribue l’événement propertyChange .



Implémentation
    public function get initialQueue():InitialQueue
    public function set initialQueue(value:InitialQueue):void

queues

propriété 
queues:ListCollectionView

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The queues of the QueuesManager object.

Cette propriété peut être utilisée comme source de la liaison de données. Lorsque cette propriété est modifiée, elle distribue l’événement propertyChange .



Implémentation
    public function get queues():ListCollectionView
    public function set queues(value:ListCollectionView):void

userQueues

propriété 
userQueues:ListCollectionView

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

The user queues of the QueuesManager object.

Cette propriété peut être utilisée comme source de la liaison de données. Lorsque cette propriété est modifiée, elle distribue l’événement propertyChange .



Implémentation
    public function get userQueues():ListCollectionView
    public function set userQueues(value:ListCollectionView):void
Détails du constructeur

QueuesManager

()Constructeur
public function QueuesManager(session:SessionMap, queues:ListCollectionView)

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

Constructor

Paramètres
session:SessionMap — Specifies the SessionMap object that stores information relating to the server session.
 
queues:ListCollectionView — Specifies the list of queues to be managed.
Détails de la méthode

addEventListener

()méthode
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

Paramètres

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()méthode 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

Paramètres

event:Event — The event object dispatched into the event flow.

Valeur renvoyée
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()méthode 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Paramètres

type:String — The type of event.

Valeur renvoyée
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()méthode 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

Paramètres

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

removeTask

()méthode 
public function removeTask(task:lc.procmgmt.domain:Task):void

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

Removes a task from a queue.

Paramètres

task:lc.procmgmt.domain:Task — Specifies the task to be removed from the queue.

willTrigger

()méthode 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Paramètres

type:String — The type of event.

Valeur renvoyée
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
Détails de la constante

SESSION_KEY

Constante
public static const SESSION_KEY:String = "lc.procmgmt.domain.QueuesManager"

Version du langage: ActionScript 3.0
Version du produit: Adobe Digital Enterprise Platform Document Services - Workspace 9
Versions du moteur d’exécution: AIR (unsupported), Flash Player 9, Flash Player 10

A special value that represents the manger key name in the SessionMap object.





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