Paquete | spark.effects |
Clase | public class AnimateFilter |
Herencia | AnimateFilter ![]() ![]() ![]() ![]() |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
The filters that you can use with this effect are defined in the spark.filters. package. Common filters include the DropShadowFilter, GlowFilter, BlurFilter, and ShaderFilter.
To define the properties of the filter to animate, pass an Array of SimpleMotionPath objects
to the to the motionPath
property of the AnimateFilter effect.
Each SimpleMotionPath object defines a property on the filer,
the starting value of the property, and the ending value of the property.

The <s:AnimateFilter>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:AnimateFilter Properties id="ID" bitmapFilter="no default" />
Propiedad MXML predeterminadamotionPaths
Más ejemplos
Elementos de API relacionados
Propiedad | Definido por | ||
---|---|---|---|
bitmapFilter : IBitmapFilter
IBitmapFilter instance to apply and animate. | AnimateFilter | ||
![]() | className : String [solo lectura]
The name of the effect class, such as "Fade". | Effect | |
![]() | constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | |
![]() | duration : Number
Duration of the effect in milliseconds. | Effect | |
![]() | easer : IEaser
The easing behavior for this effect. | Animate | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | |
![]() | isPlaying : Boolean [solo lectura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
![]() | motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | playheadTime : Number
Current time position of the effect. | Effect | |
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | |
![]() | repeatCount : int = 1
Number of times to repeat the effect. | Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
![]() | target : Object
The object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of objects that are targets for the effect. | Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Método | Definido por | ||
---|---|---|---|
Constructor. | AnimateFilter | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
Distribuye un evento en el flujo del evento. | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() |
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | |
![]() |
Indica si un objeto tiene definida una propiedad especificada. | Object | |
![]() |
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
Indica si existe la propiedad especificada y si es enumerable. | Object | |
![]() |
Elimina un detector del objeto EventDispatcher. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | |
![]() |
Devuelve la representación de cadena del objeto especificado. | Object | |
![]() |
Devuelve el valor simple del objeto especificado. | Object | |
![]() |
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher |
bitmapFilter | propiedad |
public var bitmapFilter:IBitmapFilter
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
IBitmapFilter instance to apply and animate.
The filters that you can use with this effect are defined in the spark.filters. package. Common filters include the DropShadowFilter, GlowFilter, BlurFilter, and ShaderFilter.
AnimateFilter | () | Información sobre |
public function AnimateFilter(target:Object = null, filter:IBitmapFilter = null)
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 4 |
Versiones de motor de ejecución: | Flash Player 10, AIR 1.5 |
Constructor.
Parámetrostarget:Object (default = null ) — The Object to animate with this effect.
| |
filter:IBitmapFilter (default = null ) — The filter to apply to the target.
The filters that you can use with this effect are
defined in the spark.filters. package.
|
<?xml version="1.0"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:DropShadowFilter id="myDSF" color="0x0000FF" distance="5" angle="315"/> <s:AnimateFilter id="myFilter" target="{myB2}" repeatCount="0" duration="500" repeatBehavior="reverse" bitmapFilter="{new spark.filters.DropShadowFilter()}"> <s:SimpleMotionPath property="color" valueFrom="0" valueTo="0x0000FF"/> <s:SimpleMotionPath property="distance" valueFrom="0" valueTo="10"/> <s:SimpleMotionPath property="angle" valueFrom="270" valueTo="360"/> </s:AnimateFilter> </fx:Declarations> <s:Panel title="Animate Filter Effect Example" width="75%" height="75%"> <s:Button id="myB1" x="50" y="50" label="Show a DropShadowFilter" filters="{[myDSF]}"/> <s:Button id="myB2" x="50" y="95" label="Animate a DropShadowFilter" click="myFilter.end();myFilter.play();"/> </s:Panel> </s:Application>
Tue Jun 12 2018, 02:12 PM Z