Paquete | mx.effects.effectClasses |
Clase | public class SequenceInstance |
Herencia | SequenceInstance ![]() ![]() ![]() ![]() |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Elementos de API relacionados
Propiedades públicas
Propiedad | Definido por | ||
---|---|---|---|
![]() | className : String [solo lectura]
The name of the effect class, such as "FadeInstance". | EffectInstance | |
![]() | constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object | |
![]() | duration : Number
The duration of the effect, in milliseconds. | EffectInstance | |
![]() | effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | |
playheadTime : Number [override]
Current time position of the effect. | SequenceInstance | ||
![]() | propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | |
![]() | repeatCount : int
Number of times to repeat the effect. | EffectInstance | |
![]() | repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | |
![]() | startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | |
![]() | suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | |
![]() | target : Object
The UIComponent object to which this effect is applied. | EffectInstance | |
![]() | triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance |
Propiedades protegidas
Métodos públicos
Método | Definido por | ||
---|---|---|---|
SequenceInstance(target:Object)
Constructor. | SequenceInstance | ||
![]() |
Adds a new set of child effects to this Composite effect. | CompositeEffectInstance | |
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | |
![]() |
Distribuye un evento en el flujo del evento. | EventDispatcher | |
[override]
Interrupts any effects that are currently playing, skips over
any effects that haven't started playing, and jumps immediately
to the end of the composite effect. | SequenceInstance | ||
![]() |
Called by the end() method when the effect
finishes playing. | EffectInstance | |
![]() |
Called after each iteration of a repeated effect finishes playing. | EffectInstance | |
![]() |
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | |
![]() |
Indica si un objeto tiene definida una propiedad especificada. | Object | |
![]() |
This method is called if the effect was triggered by the EffectManager. | EffectInstance | |
![]() |
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | |
![]() |
Pauses the effect until you call the resume() method. | EffectInstance | |
![]() |
Plays the effect instance on the target. | EffectInstance | |
![]() |
Indica si existe la propiedad especificada y si es enumerable. | Object | |
![]() |
Elimina un detector del objeto EventDispatcher. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | |
![]() |
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | |
![]() |
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | |
![]() |
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | |
![]() |
Stops the effect, leaving the target in its current state. | EffectInstance | |
![]() |
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | |
![]() |
Devuelve la representación de cadena del objeto especificado. | Object | |
![]() |
Devuelve el valor simple del objeto especificado. | Object | |
![]() |
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher |
Métodos protegidos
Método | Definido por | ||
---|---|---|---|
[override]
Each time a child effect of SequenceInstance finishes,
Flex calls the onEffectEnd() method. | SequenceInstance |
Eventos
Información sobre propiedades
playheadTime | propiedad |
playheadTime:Number
[override] Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's startDelay
,
repeatCount
, and repeatDelay
.
Implementación
override public function get playheadTime():Number
override public function set playheadTime(value:Number):void
Información sobre constructores
SequenceInstance | () | Información sobre |
public function SequenceInstance(target:Object)
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Constructor.
Parámetrostarget:Object — This argument is ignored for Sequence effects.
It is included only for consistency with other types of effects.
|
Información sobre métodos
end | () | método |
override public function end():void
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
onEffectEnd | () | método |
override protected function onEffectEnd(childEffect:IEffectInstance):void
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Each time a child effect of SequenceInstance finishes,
Flex calls the onEffectEnd()
method.
For SequenceInstance, it plays the next effect.
This method implements the method of the superclass.
Parámetros
childEffect:IEffectInstance — The child effect.
|
Tue Jun 12 2018, 02:12 PM Z