Paquete | mx.effects |
Clase | public class Sequence |
Herencia | Sequence CompositeEffect Effect EventDispatcher Object |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
You can create a Sequence effect in MXML, as the following example shows:
<mx:Sequence id="WipeRightUp"> <mx:children> <mx:WipeRight duration="1000"/> <mx:WipeUp duration="1000"/> </mx:children> </mx:Sequence> <mx:VBox id="myBox" hideEffect="{WipeRightUp}"> <mx:TextArea id="aTextArea" text="hello"/> </mx:VBox>
Notice that the <mx:children>
tag is optional.
Starting a composite effect in ActionScript is usually a five-step process:
- Create instances of the effect objects to be composited together;
for example:
myFadeEffect = new mx.effects.Fade(target);
- Set properties, such as
duration
, on the individual effect objects. - Create an instance of the Sequence effect object;
for example:
mySequenceEffect = new mx.effects.Sequence();
- Call the
addChild()
method for each of the effect objects; for example:mySequenceEffect.addChild(myFadeEffect);
- Invoke the Sequence effect's
play()
method; for example:mySequenceEffect.play();
The <mx:Sequence>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:Sequence id="identifier"> <mx:children> <!-- Specify child effect tags --> </mx:children> </mx:Sequence>
Propiedad MXML predeterminadachildren
Más ejemplos
Elementos de API relacionados
Propiedades públicas
Propiedad | Definido por | ||
---|---|---|---|
children : Array
An Array containing the child effects of this CompositeEffect. | CompositeEffect | ||
className : String [solo lectura]
The name of the effect class, such as "Fade". | Effect | ||
compositeDuration : Number [override] [solo lectura]
Returns the duration of this effect as defined by the duration of
all child effects. | Sequence | ||
constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [solo lectura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Propiedades protegidas
Métodos públicos
Método | Definido por | ||
---|---|---|---|
Constructor. | Sequence | ||
Adds a new child effect to this composite effect. | CompositeEffect | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Distribuye un evento en el flujo del evento. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento. | EventDispatcher | ||
Indica si un objeto tiene definida una propiedad especificada. | Object | ||
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indica si existe la propiedad especificada y si es enumerable. | Object | ||
Elimina un detector del objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | ||
Devuelve la representación de cadena del objeto especificado. | Object | ||
Devuelve el valor simple del objeto especificado. | Object | ||
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto. | EventDispatcher |
Métodos protegidos
Eventos
Información sobre propiedades
compositeDuration | propiedad |
compositeDuration:Number
[solo lectura] [override] Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Returns the duration of this effect as defined by the duration of all child effects. This takes into account the startDelay and repetition info for all child effects, along with their durations, and returns the appropriate result.
Implementación
override public function get compositeDuration():Number
Información sobre constructores
Sequence | () | Información sobre |
public function Sequence(target:Object = null)
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Constructor.
Parámetrostarget:Object (default = null ) — This argument is ignored for Sequence effects.
It is included only for consistency with other types of effects.
|
Ejemplos Cómo utilizar este ejemplo
SequenceEffectExample.mxml
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the Sequence effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ import mx.effects.easing.*; ]]> </fx:Script> <fx:Declarations> <mx:Sequence id="movePauseMove"> <mx:Move xBy="150" duration="2000" easingFunction="Bounce.easeOut"/> <mx:Pause duration="2000"/> <mx:Move xBy="-150" duration="2000" easingFunction="Bounce.easeIn"/> </mx:Sequence> </fx:Declarations> <s:Panel title="Sequence Effect Example" width="75%" height="75%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click the phone image to start the Sequence effect. The effect pauses for 2 seconds between moves."/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')" mouseDownEffect="{movePauseMove}"/> </s:VGroup> </s:Panel> </s:Application>
Tue Jun 12 2018, 02:12 PM Z