Referencia de ActionScript® 3.0 para la plataforma de Adobe® Flash®
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mx.effects 

EffectInstance  - AS3 Flex

Paquetemx.effects
Clasepublic class EffectInstance
HerenciaEffectInstance Inheritance EventDispatcher Inheritance Object
Implementa IEffectInstance
Subclases ActionEffectInstance, AnimateInstance, CompositeEffectInstance, MaskEffectInstance, SoundEffectInstance, TweenEffectInstance

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The EffectInstance class represents an instance of an effect playing on a target. Each target has a separate effect instance associated with it. An effect instance's lifetime is transitory. An instance is created when the effect is played on a target and is destroyed when the effect has finished playing. If there are multiple effects playing on a target at the same time (for example, a Parallel effect), there is a separate effect instance for each effect.

Effect developers must create an instance class for their custom effects.

Más ejemplos

Elementos de API relacionados



Propiedades públicas
 PropiedadDefinido por
  className : String
[solo lectura] The name of the effect class, such as "FadeInstance".
EffectInstance
 Inheritedconstructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada.
Object
  duration : Number
The duration of the effect, in milliseconds.
EffectInstance
  effect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
  effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
  hideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
  playheadTime : Number
Current time position of the effect.
EffectInstance
  propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
  repeatCount : int
Number of times to repeat the effect.
EffectInstance
  repeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
  startDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
  suspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
  target : Object
The UIComponent object to which this effect is applied.
EffectInstance
  triggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Propiedades protegidas
 PropiedadDefinido por
  playCount : int = 0
Number of times that the instance has been played.
EffectInstance
Métodos públicos
 MétodoDefinido por
  
Constructor.
EffectInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra un objeto de detector de eventos con un objeto EventDispatcher, de modo que el detector reciba la notificación de un evento.
EventDispatcher
 Inherited
Distribuye un evento en el flujo del evento.
EventDispatcher
  
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
  
Called by the end() method when the effect finishes playing.
EffectInstance
  
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
Comprueba si el objeto EventDispatcher tiene detectores registrados para un tipo concreto de evento.
EventDispatcher
 Inherited
Indica si un objeto tiene definida una propiedad especificada.
Object
  
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro.
Object
  
Pauses the effect until you call the resume() method.
EffectInstance
  
Plays the effect instance on the target.
EffectInstance
 Inherited
Indica si existe la propiedad especificada y si es enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Elimina un detector del objeto EventDispatcher.
EventDispatcher
  
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
  
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle.
Object
  
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
  
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional.
Object
 Inherited
Devuelve la representación de cadena del objeto especificado.
Object
 Inherited
Devuelve el valor simple del objeto especificado.
Object
 Inherited
Comprueba si hay registrado un detector de eventos con este objeto EventDispatcher o con cualquiera de sus ascendientes para el tipo de evento concreto.
EventDispatcher
Eventos
 Evento Resumen Definido por
 Inherited[evento broadcast] Se distribuye cuando Flash Player o AIR pasan a estar activos.EventDispatcher
 Inherited[evento broadcast] Se distribuye cuando Flash Player o de AIR pasan a estar inactivos.EventDispatcher
Información sobre propiedades

className

propiedad
className:String  [solo lectura]

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The name of the effect class, such as "FadeInstance".

This is a short or "unqualified" class name that does not include the package name. If you need the qualified name, use the getQualifiedClassName() method in the flash.utils package.



Implementación
    public function get className():String

duration

propiedad 
duration:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The duration of the effect, in milliseconds.



Implementación
    public function get duration():Number
    public function set duration(value:Number):void

effect

propiedad 
effect:IEffect

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The IEffect object that created this IEffectInstance object.



Implementación
    public function get effect():IEffect
    public function set effect(value:IEffect):void

effectTargetHost

propiedad 
effectTargetHost:mx.effects:IEffectTargetHost

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

A property that lets you access the target list-based control of a data effect. This property enables an instance of an effect class to communicate with the list-based control on which the effect is playing.



Implementación
    public function get effectTargetHost():mx.effects:IEffectTargetHost
    public function set effectTargetHost(value:mx.effects:IEffectTargetHost):void

hideFocusRing

propiedad 
hideFocusRing:Boolean

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Determines whether the effect should hide the focus ring when starting the effect. The effect target is responsible for the hiding the focus ring. Subclasses of the UIComponent class hide the focus ring automatically. If the effect target is not a subclass of the UIComponent class, you must add functionality to it to hide the focus ring.

Set this property to true to hide the focus ring during the effect.

For subclasses of Effect, the default value is false. For subclasses of MaskEffect, the default value is true.



Implementación
    public function get hideFocusRing():Boolean
    public function set hideFocusRing(value:Boolean):void

playCount

propiedad 
protected var playCount:int = 0

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Number of times that the instance has been played.

playheadTime

propiedad 
playheadTime:Number

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Current time position of the effect. This property has a value between 0 and the total duration, which includes the Effect's startDelay, repeatCount, and repeatDelay.



Implementación
    public function get playheadTime():Number
    public function set playheadTime(value:Number):void

propertyChanges

propiedad 
propertyChanges:PropertyChanges

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets. This property is only set if the captureStartValues() method was called on the effect that created this effect instance.

You often use the propertyChanges property to create an effect that is used as part of a transition. Flex automatically calls the captureStartValues() method when it starts a transition. Within your override of the Effectinstance.play() method, you can examine the information within the propertyChanges() method to initialize the start and end values of the effect.



Implementación
    public function get propertyChanges():PropertyChanges
    public function set propertyChanges(value:PropertyChanges):void

Más ejemplos

repeatCount

propiedad 
repeatCount:int

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Number of times to repeat the effect. Possible values are any integer greater than or equal to 0.



Implementación
    public function get repeatCount():int
    public function set repeatCount(value:int):void

repeatDelay

propiedad 
repeatDelay:int

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Amount of time, in milliseconds, to wait before repeating the effect.



Implementación
    public function get repeatDelay():int
    public function set repeatDelay(value:int):void

startDelay

propiedad 
startDelay:int

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Amount of time, in milliseconds, to wait before starting the effect. Possible values are any int greater than or equal to 0. If the effect is repeated by using the repeatCount property, the startDelay property is applied only the first time the effect is played.



Implementación
    public function get startDelay():int
    public function set startDelay(value:int):void

suspendBackgroundProcessing

propiedad 
suspendBackgroundProcessing:Boolean

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

If true, blocks all background processing while the effect is playing. Background processing includes measurement, layout, and processing responses that have arrived from the server.



Implementación
    public function get suspendBackgroundProcessing():Boolean
    public function set suspendBackgroundProcessing(value:Boolean):void

target

propiedad 
target:Object

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The UIComponent object to which this effect is applied.



Implementación
    public function get target():Object
    public function set target(value:Object):void

triggerEvent

propiedad 
triggerEvent:Event

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

The event, if any, which triggered the playing of the effect. This property is useful when an effect is assigned to multiple triggering events.

If the effect was played programmatically by a call to the play() method, rather than being triggered by an event, this property is null.



Implementación
    public function get triggerEvent():Event
    public function set triggerEvent(value:Event):void
Información sobre constructores

EffectInstance

()Información sobre
public function EffectInstance(target:Object)

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Constructor.

Parámetros
target:Object — UIComponent object to animate with this effect.
Información sobre métodos

end

()método
public function end():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect. This method is invoked by a call to the Effect.end() method. As part of its implementation, it calls the finishEffect() method.

The effect instance dispatches an effectEnd event when you call this method as part of ending the effect.

In a subclass of EffectInstance, you can optionally override this method As part of your override, you should call the super.end() method from the end of your override, after your logic.

Más ejemplos

finishEffect

()método 
public function finishEffect():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Called by the end() method when the effect finishes playing. This function dispatches an endEffect event for the effect target.

You do not have to override this method in a subclass. You do not need to call this method when using effects, but you may need to call it if you create an effect subclass.

finishRepeat

()método 
public function finishRepeat():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Called after each iteration of a repeated effect finishes playing.

You do not have to override this method in a subclass. You do not need to call this method when using effects.

initEffect

()método 
public function initEffect(event:Event):void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

This method is called if the effect was triggered by the EffectManager. This base class version saves the event that triggered the effect in the triggerEvent property. Each subclass should override this method.

Parámetros

event:Event — The Event object that was dispatched to trigger the effect. For example, if the trigger was a mouseDownEffect, the event would be a MouseEvent with type equal to MouseEvent.MOUSEDOWN.

pause

()método 
public function pause():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Pauses the effect until you call the resume() method.

play

()método 
public function play():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Plays the effect instance on the target. Call the startEffect() method instead to make an effect start playing on an EffectInstance.

In a subclass of EffectInstance, you must override this method. The override must call the super.play() method so that an effectStart event is dispatched from the target.

Más ejemplos

resume

()método 
public function resume():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Resumes the effect after it has been paused by a call to the pause() method.

reverse

()método 
public function reverse():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Plays the effect in reverse, starting from the current position of the effect.

startEffect

()método 
public function startEffect():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Plays the effect instance on the target after the startDelay period has elapsed. Called by the Effect class. Use this function instead of the play() method when starting an EffectInstance.

stop

()método 
public function stop():void

Versión del lenguaje: ActionScript 3.0
Versión de producto: Flex 3
Versiones de motor de ejecución: Flash Player 9, AIR 1.1

Stops the effect, leaving the target in its current state. This method is invoked by a call to the Effect.stop() method. As part of its implementation, it calls the finishEffect() method.

The effect instance dispatches an effectEnd event when you call this method as part of ending the effect.





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